Someone build more power armors for the raid next turn. In the meantime, should we acquire a werewolf?
So before we were worried the solo werewolf we found was a time restricted thing, but luckily our SPYTEAM found about a dozen unaffiliated werewolves, so I'm not too worried about the timing.
What I am worried about is this mission opportunity from SARSI, and I don't think we should dilute our Combat talent this turn, especially since it's going to be our first chance to see a Combat DC so we don't really know what this will look like.
On the Operations end, I think we're ok for money right now(Feels that way, but not sure until OP is updated) but we could use a base expansion.
Also, a lot of people are getting hurt so maybe we could upgrade that Infirmary we have? We're much better at Biology now, and if we're going to start a fight with Larry Besden we need to be ready to receive wounded.
EDIT: As far as my personal plans go, I'm going to be trying to figure out more about this world's "Masquerade". We're getting hints from all over the place that supernatural things are being covered up, and I don't want to get face stomped by the Men in Black because we broke some unspoken rules that no one told us.
@theflyingbiscuit ,
@Moronis ,
@Hazard ,
@Friendlygiant,
@FrenziedGlint ; Are any of y'all down for something like:
Espionage Action
[]:Write In
-[]:Obviously something's getting in the way of the normies figuring the extistence of the supernatural out, since it's obvious to anyone who spends two weeks looking into it. What? Why? Who? The truth is out there, and we're going to find it.