Fools, We Will Destroy You All! ...After We Save The World! (Mad Scientist Riot Quest)(RECRUITING!)

How Should Minions Be Capped?


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  • Poll closed .
I'm planning on upgrading Norm next turn. *shrugs* I mean, that's been my mission since my first decision.
 
Okay guys, I see a lot of LONE WOLFING this turn. Maybe if we run this democratically and each offer our plans for the next turn up while our dear QM is writing the next update, we can narrow it down to several plans of what should be done and what NEEDS to be done, or if we don't have enough combat/research/operations/espionage oriented scientists and need to have an training session. By planning things out beforehand we will be able to cut down on lone wolfing by making it easier to see what people plan on doing this turn, and making it easier to recruit people to work on your plans, or point out flaws in them.

Speaking of wolves, let's talk werewolves. I think it's clear by now that many of our scientists here are biology oriented, with robotics being our second most common orientation. I think that if that werewolf from last turn is still alone, we should capture it or convert it to our side. It'd be an excellent research subject for our biologists! Imagine if we could harness the ability to turn into werewolves at will and still maintain control! It'd greatly boost our combat capabilities! Or we could go the boring route and make the werewolf a cyborg. Your call guys.

Anyway, if we all agree that capturing the werewolf is a thing that should be done, then we have two options.
1. Do it right away next turn, throwing a good portion of our resources at it.
or
2. Make something that will be able to easily capture and contain a werewolf.

We've already waited a turn, the werewolf may be gone or picked up by a pack already. I'd like to grab it while it's vulnerable and alone instead of when it's surrounded by allies. But if we wait another turn and put a bunch of resources towards making an trap, holding cell, anti-werewolf spray, or whatever, it will make the capture easier, but risk the werewolf disappearing or being picked up by an pack or something.

So what do you guys think?

Felicia isn't too thrilled about the idea of a werewolf- she'd be singing an different tune if it was an werecat- but for the sake of science and friendship she's willing to help capture the werewolf.
Id say build a trap. Perhaps some fusion between my dynacaps and that pause button. Having a swarm of minons to act as meat shields would also be very handy, since i imagine that the werewolf will be a combat monster.

Other things that need to be done include getting a bunch of research minions, like Net Navis, since they are pretty cheap and will pay themselves back incredibly quickly.

Make more/better Forges, so we have to spend fewer turns on building things. Ideally we can get star trek replicators.

Relatedly, should work on decoupling ourselves from the mortal economy and becoming self sufficient. I have already covered possible ways.

Should probably make Pandora Orbs for everyone, they are extremely useful as is, and considering what they are (probably) based on have immense potential.

We will want more bases. We are quickly becoming to big for our one, and odds are we will want some giant robots or something and thus need a place to put them.
 
And when do we get giant robots I want to be able to deploy them from orbit (I've played too much Titianfall 2) with our super secret space station.
 
And when do we get giant robots I want to be able to deploy them from orbit (I've played too much Titianfall 2) with our super secret space station.

Either

1) We need to build a super secret space station first.
2) Our super secret space station is so secret even we don't know about it.
or
3) Someone already got us a super secret space station but nobody told me about it.

Do we have a long term plan besides money, !Science and kill the bad things?

Nope, not really.

Ain't being a Mad Scientist grand?! :V
 
We do have a underground lair in the making just waiting for someone to do something with it...
That's just one, and we will need ways to move a bunch of rock discreetly. That teleporter the one person has might be useable.
Well, at least I picked options to benefit the group as a whole.
Most people did, but in their own seperate ways. Which is the problem.
And when do we get giant robots I want to be able to deploy them from orbit (I've played too much Titianfall 2) with our super secret space station.
With teleporters or enough dimensional tech, it doesn't matter where the robots are stored we can still drop them from orbit.
Do we have a long term plan besides money, !Science and kill the bad things?
World domination?
 
With teleporters or enough dimensional tech, it doesn't matter where the robots are stored we can still drop them from
TeleportING the robots in has the other benefit of not freaking out every government agency with radar, we want the Jets to start scrambling AFTER the giant robot fight starts, and a giant robot teleporter would also let our giant robot egress from the field.

As far as the werewolf go, I think we may be over thinking it. I bet a Combat team with Lightning Pistols and a Pause button could take him, though we probably want a pretty high modifier and that's assuming we want to go hard on him. Will need to make some more pistols this round too, but we'll want a stockpile of those eventually.

On that note, and my apologies if I'm disturbing the writing trance, @I just write: can equipment be used by a different action in the turn it was built?
 
Sigh. Do we actually have enough Intel to form a long term plan at this time though?
Not really?
OH! What about since Biology and Robotics seem to be our things, how about we make giant Biorobots. Working on biorobotics can pay off really fast, like we could make bio-prosthetics and sell them with a front company!
In regard to bases, I got some ideas, one in space (late game), one on a tropical island (preferably with an active volcano)(probably mid game. We'd need rapid transport for missions.), Antartica (mid game.).
 
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Not really?
OH! What about since Biology and Robotics seem to be our things, how about we make giant Biorobots. Working on biorobotics can pay off really fast, like we could make bio-prosthetics and sell them with a front company!
In regard to bases, I got some ideas, one in space (late game), one on a tropical island (preferably with an active volcano)(probably mid game. We'd need rapid transport for missions.), Antartica (mid game.).
So Evangelions? Sure we could make mini Evangelions/Devil Gundam.
 
So Evangelions? Sure we could make mini Evangelions/Devil Gundam.
Oooooh..... that'd be pretty neat actually. Hmm, hmm, hmm~! I like this idea~.

So how do the rest of you guys feel about the Evangelion/Devil Gundam idea? Yes to biorobots or no to biorobots? Going with biorobots may allow us to have them be self-healing.
 
Oooooh..... that'd be pretty neat actually. Hmm, hmm, hmm~! I like this idea~.

So how do the rest of you guys feel about the Evangelion/Devil Gundam idea? Yes to biorobots or no to biorobots? Going with biorobots may allow us to have them be self-healing.
I mean, if my upgrade success this turn, I simply have to made them compatible with fully machine body. But sure, why not. *shrug*
 
For all our kidnapping needs, I suggest we make a
Portable Omnific Kenophobic Entrapment Ball
Or a Pokeball for short. Combining the Dynacap Capsules with the Pause Button, we should be able to make a device that shoves things into an empty pocket Dimension within which time does not flow. If we can, the Pokeball should prove effective against just about any entity which exists primarily within local normal space. Extradimensional, Conceptual, Temporal and other such entities can probably resist capture via this method, but those should be relatively rare.
 
Or a Pokeball for short. Combining the Dynacap Capsules with the Pause Button, we should be able to make a device that shoves things into an empty pocket Dimension within which time does not flow. If we can, the Pokeball should prove effective against just about any entity which exists primarily within local normal space. Extradimensional, Conceptual, Temporal and other such entities can probably resist capture via this method, but those should be relatively rare.

But can we train them and force them to battle for us after we've caught them?
 
For all our kidnapping needs, I suggest we make a
Portable Omnific Kenophobic Entrapment Ball
Or a Pokeball for short. Combining the Dynacap Capsules with the Pause Button, we should be able to make a device that shoves things into an empty pocket Dimension within which time does not flow. If we can, the Pokeball should prove effective against just about any entity which exists primarily within local normal space. Extradimensional, Conceptual, Temporal and other such entities can probably resist capture via this method, but those should be relatively rare.

But can we train them and force them to battle for us after we've caught them?

Ooooh.... I like this idea. A lot. It'd make minion transportation so much easier. Also we could genetically engineer monsters to fight for us and then use the POKE balls to transport them stealthily to battles. Someone minding their own business and then BAM! MONSTER IN THEIR FACE!
Biology is definitely needed here... probably physics and coding too. All high levels I bet.
 
Plan? What's plan?


Maybe I'll do it next turn, maybe. Junkyard really could benefit us much really.

I had planned on working the Junkyard this turn and sending my SpiderBots to build the Bunker base and more Forging Furnaces, and order the Forging Furnaces to build some NetNavi and a bunch of lightning Pistols, we also have a bunch of Fire Bots for combat actions.
 
That is a very good question and something we must find out.

The other question is what happens if a Mad Scientist get's bitten by a werewolf? Or even better yet an alien?
We are probably going to need multiple werewolves for all the science we want to do. Question now is, clone them or hunt them down. Until we get ourselves a steady supply of were, i suggest we keep the experimentation on this one to a minimum.
 
We are probably going to need multiple werewolves for all the science we want to do. Question now is, clone them or hunt them down. Until we get ourselves a steady supply of were, i suggest we keep the experimentation on this one to a minimum.
Well we're definitely going to need to clone this one now that you mentioned it, we must find out if a clone of a werewolf is still a werewolf. If it is, there is so much that we could do with it, including cybernetic werewolf minions.
Edit: We could also try to use them to make Shoggoth's for SCIENCE! reasons.
 
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