Man, VS debates. You're definitely right on the singing parts. As far as firepower goes, though, uhhhh...

May...be? Symphogear is a lot more about dramatic displays of power than the sort of tried-and-true beams o' war that MGLN flings about. The main character has a totally different approach to fighting (punch it!) than Nanoha, but she has a pretty similar Befriending rate.

If you liked Nanoha, you'll probably enjoy Symphogear.
 
Was there supposed to be a second X there?


Ah, yes - Flandre "disapproves of people who aren't properly dressed" Scarlet interacting with a group of girls who consistently fail to wear pants. :p (I'm sorry, I watched S1 and most of S2 several years ago, and the biggest thing I remember is that there was an entire episode based around no one having any spare underwear.)


As far as suggestions for places to go, I'm just going to reiterate that if I don't know the universe well enough (and/or don't believe I can fake it very well), it's probably going to go on the bottom of the priority list, if it goes on at all. I've currently got a dozen places that I am trying to make sure I can keep a reasonable story going on in, in addition to the ones currently available.

Yeah, I forgot to put in the second x; it is fixed now.

If you want to know more about any of the worlds I suggested, just let me know and I can provide more details to the best of my ability.
 
Votes are not locked.
[X] Go look for Karen yourself.
- [X] Cleverly, without killing anyone (intentionally).
3

[X] Give Homura more time to come up with a plan.
- [X] Go back to Homura's house.
1
 
I think people are going to be disappointed. I'm nearly certain a vote like this happened earlier in the Quest, when people voted for Flandre to investigate something but be subtle.

Unsurprisingly, it didn't work.
 
I think people are going to be disappointed. I'm nearly certain a vote like this happened earlier in the Quest, when people voted for Flandre to investigate something but be subtle.

Unsurprisingly, it didn't work.
She'll never learn anything on it if she doesn't try... and we can always just fall back on going loud. That one is nearly always an option, nothing wrong with trying to expand her repertoire.
 
She'll never learn anything on it if she doesn't try... and we can always just fall back on going loud. That one is nearly always an option, nothing wrong with trying to expand her repertoire.

It just wastes time, and gives Karen time to work out a new plan.

This isn't a costless, "Try to learn," attempt. If people want Flan to do subtle, and learn subtle, they need to write-in a subtle plan for her to execute.
 
Votes are locked.
[X] Go look for Karen yourself.
- [X] Cleverly, without killing anyone (intentionally).
4

[X] Give Homura more time to come up with a plan.
- [X] Go back to Homura's house.
1
 
Cunning Plan
[X] Go look for Karen yourself.
- [X] Cleverly, without killing anyone (intentionally).


"I suppose that's that, then," you say, turning away from the fence. Homura tries to grab your shoulder, but you see her arm reach out, and your wing raps the fleshy part of her hand above the thumb. You smile; people always seem to underestimate just how much control you have over your wings. Probably because you so rarely use them. The others look up as you walk over, and you jump over Madoka's bench to give Mami a hug. "Thank you for letting me come by, Mami. I had a lot of fun!" She seems surprised for a moment, but returns your embrace.

"Of course, Flan-chan. Any time." You pull away and curtsy at Madoka and Hitomi.

"Are you going to take Homura-chan's advice, Flandre-san?" Hitomi gives her friend a curious glance at the honorifics, but that's not your problem to deal with. You make a show of considering your options, then grin.

"Nope! I'm going to use one of my ideas. Ah, but it won't be the fun one, it'll be the boring one. But I'm a Scarlet, so I'll pull it off!" You thump your chest proudly, and Madoka laughs nervously. And before they can ask you anything else, you scamper toward the door. You pause at Mami's call.

"Ah, Flan-chan! Do you need me to help you get back?" You turn to see her hurrying toward you, but you wave her back.

"It's okay. I know how to get there, and I won't bother anyone. It'll be like I was never here!" Giggling at your little joke, you open the door and head down the stairs before she can catch you, turning invisible before you reach the next floor. And, true to your word, you don't run into a single student or teacher on your way out. You maintain your invisibility until you leave the school grounds, then summon your parasol and walk away. Your next stop is probably going to be in the shopping district, so you could just fly, but maybe you'll get lucky ….

You actually stop most of the way there, because you see a little police station. They gave you good directions last time, so you make your way over and creep up to the officer standing outside.

"Hi!" You pounce right next to him as you make yourself known, and he gives a little shriek and half-falls away from you, shaking and twitching. "Are you okay?" Two officers come rushing out, but when they see you and the fallen officer, the woman takes you inside while her partner helps the other officer.

"Don't worry, you didn't do anything wrong. He was at another station a while back that was supposedly attacked by a vengeful ghost. He hasn't been quite the same since, but as long as he can see things, he's fine, so he's been kept on-duty." You look back - you can't see him now, but he didn't look particularly familiar. "Are you lost? Do you need help getting somewhere?" Turning back to the woman, you sigh. This would be so much easier if you could properly captivate people.

"Mm! I need help finding a place, yes, but I can get to it myself." You decide to use Oriko's voice for this part. If you weren't concerned about killing her, you could try to captivate her, but you're much more likely to simply melt her brain. And you could make her submit to you, make her fear your power, but that would be obvious and possibly time-consuming. So, simple human tricks. "I'm supposed to find a place where I can talk to the whole city," you tell her, and she frowns.

"'Talk to the whole city?' What do you mean?"

"Well, I'm playing a game with some friends, and we're supposed to find all the clues before the others. Right now I'm supposed to find a place where I can talk to the whole city. You know, like through screens and -" You're interrupted by a small device squawking something. The officer leans over and turns a small button on it. "Or like that! So that you can talk to the whole city at once, and maybe let them see you." She stares at the desk for a moment, frowning, and you mutter to yourself in a gibberish combination of Italian and German, but the woman snaps her fingers and her face lights up.

"Ah! You mean a radio or television broadcasting station?" She grabs a small screen from the side of the desk, and after a little fiddling, she shows it to you. There's no sound, but there are two people sitting at a desk, and words scrolling at the bottom are talking about temperature, and then the screen flashes to a map of the region. You look up, smiling.

"Mm! Like that!"

"Well then, I don't know if it's the one you'll want, but the largest station is …." She reaches back for a folded-up map of the city and thrashes it open before laying it flat on the table. She scans the area, then points at a particular street junction. "Here. It's the largest station, and if anyone gives you trouble, just ask for Souma, and tell him that Hitomi said you were a good girl, okay?" You nod happily.

"I will. Thank you!" You wave as you run out, then stop at the recovering officer and smile at him. "Thank you, too, mister. You were very helpful." He smiles shakily, and you nod again before running off.



It takes you several hours of walking around, and visiting three different buildings before heading back to the second building, but you're now here. The "Emergency Broadcasting Station." You're alone and invisible, the door is locked, and you should have everything you need to get it started. So you do - then flinch and cover your ears as a wailing siren goes off, both in the room and, after a split second, outside. Then you find the device emitting the alarm and smash it with a danmaku bullet.

"Er, I'm sorry about that," you say, and you hear your voice echo outside, and you smile happily. "I wasn't expecting it, either. Anyway, I have a message for Karen. Can you hear me, Karen? Do you remember me? We met yesterday, and I have a little problem regarding what happened. Those needles hurt, and just because my eyes are better now doesn't make it alright." You look at the door - people are shouting and trying to get in. Someone else probably has a key, though, so you can't stay long. "I'm looking forward to our next meeting, Karen. Soon." Then you're out the window and changing into your bat shape. You hear a crash from the room, and a handful of distorted, shouting voices - a message to remain calm, and that there is no emergency - and then it cuts out. Perfect.

It's still a little too early for normal bats to be around, but since you know where Homura's house is from here, you don't need to be low enough for most people to recognize you. Birds, on the other hand, think you make a good meal, and the three seagulls that try get blasted by danmaku for their trouble. You make reasonably good time, and land outside; the door isn't fixed, but it has been somewhat reattached, and you push it open and head inside.

It's pretty much as you left it - which is strange. Kobolds don't usually spook so easily. You can see the bloodstains Lutecia left, the wrecked couches from your fit, the two holes in the ceiling from the needles Agito took. Even the box is still there, and you - carefully - pick it up and shake it out over one of the couches. A small camera falls out, probably what made that flash. You take out the needle you kept and examine it, then turn around at the sound of thudding footsteps, expecting to see Homura. A different black-haired girl bursts into view, however, slamming into the doorframe and bouncing inside. She sees the bloodstains and stumbles, and you're almost certain she's sad about something - then she sees you, and she runs over, dropping to her knees in front of you.

"Oh, you idiot, are you okay? I told you not to open, to give it to Homura, why didn't you listen to me?" She pulls your eyelids away and peers into your eyes, then relaxes and speaks more clearly. "Well, you really do seem fine, at least. Thank goo-glgk!" Your hand darts forward and you squeeze her neck, choking her. She stares at you, suddenly afraid.

"Why, hello, Karen. It's so good to see you again." You grin malevolently at her, then hold up the needle and look at it. You didn't really expect it to be this easy, that she'd run in without any defenses, and you're really confused about how concerned she was acting, but it doesn't really matter. She's here, and now she can die.


What do you do?

[ ] Kill her.
- [ ] After hearing her explanation.
- [ ] Quickly.
- [ ] Slowly.

[ ] Take her to Lutecia so she can apologize.
- [ ] Ask Sayaka to call the other girls.
- [ ] Tell Sayaka to tell the others not to come.

[ ] Talk to her.

[ ] Other?
 
Well this isn't at all suspicious...
 
Five bucks says Homura found a random girl and is using her as a scapegoat so we think we killed the real Karen in an attempt to get us to stop.

[X] Talk to her
-[x] Determine whether or not this is really Karen
 
Okay, Flan actually did have a pretty decent plan this time.

And is suspiciously successful. I'm a bit confused as to what's going on, having a hard time assembling Karen's plan from her end. So far it still isn't making sense...
 
[x] Ok, either this girl has the worst sense of self preservation you have ever seen, or something is not right here.
[X] Talk to her before deciding what to do with her
-[x] Determine whether or not this is really Karen
-[x] If she tries anything funny (Eg: running, attacking you) kill her
-[x] Make sure she is being truthful

Normally I'd advocate killing her, but it's blatantly obvious that something is strange here. I am pretty sure no one in their right mind would voluntarily barge into a room with a vampire that wants them dead completely defenceless:Citation Needed:.
 
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It could be she only wanted Homura dead and was feeling really bad about someone else being caught up as collateral.

That's a really strange demeanor though. Cold enough to plot Homura's murder, apparently trying to make Madoka and Mami Witch Out, knowing how to make those needles at all....

I'm definitely curious about her character.
 
[X] Talk to her before deciding what to do with her
-[x] Determine whether or not this is really Karen
-[x] If she tries anything funny (Eg: running, attacking you) kill her
-[x] Make sure she is being truthful
 
Five bucks says Homura found a random girl and is using her as a scapegoat so we think we killed the real Karen in an attempt to get us to stop.
Unlikely. Remember, Homura only has incomplete second-hand accounts of Karen's appearance, and only Flan has seen her clearly. While there are ways around this - she could have lied to Flan at school and struck a deal with Kyubey and/or Karen - she didn't know what Flan was going to do until it happened, which means that she would have had to get the random and get her in place in the short timeframe between Flan sending the message and Flan getting to her house. Not completely impossible, I think, but ... unlikely. More likely would be that Karen has a double for cases like this, where the target or a target's allies survive and want revenge.
 
Uh ... huh. Votes are not locked.
[X] Take her to Lutecia so she can apologize.
- [X] Ask Sayaka to call the other girls.
1

[X] Talk to her
-[x] Determine whether or not this is really Karen
1

[x] Ok, either this girl has the worst sense of self preservation you have ever seen, or something is not right here.
[X] Talk to her before deciding what to do with her
-[x] Determine whether or not this is really Karen
-[x] If she tries anything funny (Eg: running, attacking you) kill her
-[x] Make sure she is being truthful
1

[X] Kill her.
- [X] After hearing her explanation.
- [X] Slowly.
1

[X] Talk to her before deciding what to do with her
-[x] Determine whether or not this is really Karen
-[x] If she tries anything funny (Eg: running, attacking you) kill her
-[x] Make sure she is being truthful
1
Five way tie?
 
I kind of want to know why she was trying to kill Homura, if that helps. Umm... Don't want to make it a six way tie though so...

[] Take her to Lutecia so she can apologize.
- [] Ask Sayaka to call the other girls.

Can w do this and mine for info as well?
Edit: Wait, sorry. Nvm, don't want her near Lutecia... maybe. No idea what her magic is if she has any.

Uhhh... *Shrug* I'm at a loss right now.
 
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[X] Talk to her before deciding what to do with her
-[x] Determine whether or not this is really Karen
-[x] If she tries anything funny (Eg: running, attacking you) kill her
-[x] Make sure she is being truthful
 
[X] Talk to her before deciding what to do with her
-[x] Determine whether or not this is really Karen
-[x] Make sure, that we have enough time, and won't get interrupted or some kind of surprise attack while we are questioning her.
-[x] Tell her that any attempts on running or attacking us won't be tolerated. Any action of her possible friends or allies also fall into it.
-[x] Make sure she's being truthfull. If we can't, for any reason, just tell her, that actually being truthfull is her only option to avoid messy death by our hands, even if it's very slim at the moment.
-[x] If she tries anything funny (Eg: running, attacking you), punish her for it - it's not like we have to rush anywhere and as she's more durable than an average human she can take it.
-[x] Ask her for detailed reasoning and explanation and then about other people/magicians she may works with - we don't feel like wanting any more nasty surprises , and it may give us some insight onto our possible future actions.

While I was among those who wanted to see her just suffer and die, let's get moar info first. She may even get out of this alive, depending on her answers, though it's still very unlikely.
 
[X] Talk to her before deciding what to do with her
-[x] Determine whether or not this is really Karen
-[x] Make sure, that we have enough time, and won't get interrupted or some kind of surprise attack while we are questioning her.
-[x] Tell her that any attempts on running or attacking us won't be tolerated. Any action of her possible friends or allies also fall into it.
-[x] Make sure she's being truthfull. If we can't, for any reason, just tell her, that actually being truthfull is her only option to avoid messy death by our hands, even if it's very slim at the moment.
-[x] If she tries anything funny (Eg: running, attacking you), punish her for it - it's not like we have to rush anywhere and as she's more durable than an average human she can take it.
-[x] Ask her for detailed reasoning and explanation and then about other people/magicians she may works with - we don't feel like wanting any more nasty surprises , and it may give us some insight onto our possible future actions.
 
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