What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
I get the point about needing to learn how this nation works better, but I disagree that networking with the leaders will do that. The only contact we've had with the country has been with leaders already. Very few of the people Ryza has talked to have been average folk. If we want to learn more, we need to see how the society is viewed from the disfavored, like a dark magic user, or average person, not even more propaganda from true believers
 
Vote closed New
Scheduled vote count started by SoaringHawk218 on May 17, 2025 at 6:01 PM, finished with 36 posts and 25 votes.

  • [X] Plan Friends?!
    -[X] Ametara seems relatively calm every time you see her, but you remember how wrong-footed you were when you first got to Agrithe. You make sure to spend some extra time with her, make sure she's doing alright.
    --[x] Take the time to tell her about what you've been up to, as well as what you've figured out about the modern human world.
    --[x] Ask her about the Union. You've read her mother's scroll, but being able to talk to someone who actually lived it would be much more useful
    -[x] Doomspeaker Cassandra is hustled back to her shrine almost as soon as you leave Solariana's tomb, something that you're not sure you agree is healthy for her. Find the opportunity to visit her so that she doesn't have to be alone or misunderstood.
    --[x] You know you're going to have to leave soon, and it doesn't feel right to just abandon her here. See if you can both convince her to come along with you, as well as get permission.
    --[x] The vision-command that led you to Ametara still lingers in your mind. While it's not a true prophecy, maybe someone who can see the future can help you decipher it. You'll be sure to give Cassandra all the credit for any revelations.
    -[x] You still aren't sure exactly what the Mother intended for you when she gave you this new cloak. Now that you've succeeded in your missions here, you can take some time to try and figure it out.
    -[x] Artemis needs your help. You were not supposed to be gone this long, and you want to get back to her. Give up on some of your rest time in order to push through these translations faster while still being accurate.
    [X] Plan Divine Networking
    -[x] Doomspeaker Cassandra is hustled back to her shrine almost as soon as you leave Solariana's tomb, something that you're not sure you agree is healthy for her. Find the opportunity to visit her so that she doesn't have to be alone or misunderstood.
    --[x] You know you're going to have to leave soon, and it doesn't feel right to just abandon her here. See if you can both convince her to come along with you, as well as get permission.
    -[X] Ametara seems relatively calm every time you see her, but you remember how wrong-footed you were when you first got to Agrithe. You make sure to spend some extra time with her, make sure she's doing alright.
    --[x] Take the time to tell her about what you've been up to, as well as what you've figured out about the modern human world.
    --[x] Ask her about the Union. You've read her mother's scroll, but being able to talk to someone who actually lived it would be much more useful
    --[X] Try to talk her into meeting Revisionists and sharing her story with them, just as you did for the Revisionists at the Hall. More data-points of manakete being peaceful will help convince more humans of that fact.
    -[X] It took a lot of Realmers to help you reach this point, and you're grateful to all of them. Make sure you spend some time solidifying those bonds and making sure they know how thankful you are.
    --[X] Reynauld
    -[x] You still aren't sure exactly what the Mother intended for you when she gave you this new cloak. Now that you've succeeded in your missions here, you can take some time to try and figure it out.
    [X] Plan For Cassandra
    -[X] Ametara seems relatively calm every time you see her, but you remember how wrong-footed you were when you first got to Agrithe. You make sure to spend some extra time with her, make sure she's doing alright.
    --[x] Take the time to tell her about what you've been up to, as well as what you've figured out about the modern human world.
    --[x] Ask her about the Union. You've read her mother's scroll, but being able to talk to someone who actually lived it would be much more useful
    -[x] Doomspeaker Cassandra is hustled back to her shrine almost as soon as you leave Solariana's tomb, something that you're not sure you agree is healthy for her. Find the opportunity to visit her so that she doesn't have to be alone or misunderstood.
    --[x] You know you're going to have to leave soon, and it doesn't feel right to just abandon her here. See if you can both convince her to come along with you, as well as get permission.
    --[x] The vision-command that led you to Ametara still lingers in your mind. While it's not a true prophecy, maybe someone who can see the future can help you decipher it. You'll be sure to give Cassandra all the credit for any revelations.
    -[X] It took a lot of Realmers to help you reach this point, and you're grateful to all of them. Make sure you spend some time solidifying those bonds and making sure they know how thankful you are.
    --[X] Theodora
    -[X] Artemis needs your help. You were not supposed to be gone this long, and you want to get back to her. Give up on some of your rest time in order to push through these translations faster while still being accurate. (Can be taken multiple times to give up more socializing and rest in order to go faster).

Alright, pretty clear win for plan Friends.
EDIT: Can I get someone to roll 3d20 please?
 
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Ryza: I am the most precocious and precious little sister, you can't be mad at me.
Ametara: I am adopting you.
 
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