What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
[X] Plan: Can't Invade us with no supplies and no weapons, can you?

Oho, I approve immensely of this! Throw SUDDENLY DRAGONS at them, and then go non lethal. They'll never expect this!
 
Yeah, Tactically this doesn't do much

Strategically, it breaks their fucking spine. Especially with the confusion of the ground attack happening at the same time.
 
Yeah, Tactically this doesn't do much

Strategically, it breaks their fucking spine. Especially with the confusion of the ground attack happening at the same time.
I know, that's why it's amazing! The sheer confusion from the people who still buy the propaganda about the "feral monster" going for their supplies and not killing them will be GLORIOUS!
 
spreading out just enough to give each other space to maneuver while still covering each others wings.
"other's"

who had dropped slightly lower to further draw the Imperial's attention away from you.
"Imperials's"

You tense up as you see one of the wyverns looks in your direction and starts to flap harder to mirror your rise,
"look"

In a crash of thunder several large lightning bolts
There should be a comma after "thunder".

stab into the creatures wings and spines
"creature's"

the wyvern and rider both convulse as Yellow magic ravages their system.
"systems"?

and as the surviving wyvern knight realized that he was in a far worse position than he'd thought, they swing around in front of him to block his escape.
You switched to past tense here.

Thankfully, while you were busy, Angela and friends weren't.
I feel like there's a word missing here.

most importantly its ride.
"rider"?

You wince; even at this distance you can smell the blood and hear the screams: guys with sharp metal weapons apparently do really well against guys with long
That colon and that semi-colon should both be something else.

The cavaliers reacte quickly
"react"

While they're clearly coming this way (likely having seen the wyverns deaths and your lightning) they seem to be far enough away
There should be a comma after the parenthesis.

Before long, the Imperials seemed to decide that they'd had enough, turning to try and ride out of the trap.
You switched to past tense again.

That means they're able to take their shots well,
"take their shots as well"?

it's clear that the arrival of the rapidly-approaching reserve groups that those Imperials won't be doing any better than the others soon enough.
"of"?

"I think just about everyone of our friends has won their battle
"every one"

about the enemy reinforcements: we need to hit them
That colon should be something else.

You wonder if that's how the Arbiters' had felt.
I'm pretty sure that apostrophe shouldn't be there.

"Nah; horses aren't as smart as pegasi,"
That semi-colon should be a comma.

their leader looking tense as his horse paced back and forwards beneath him.
You switched to past tense again.

by lies deception and mercenaries,
There should be a comma after "lies".

The battle between the advanced force and the scouts had ended a couple of hours ago
"advance"

"Thought that was probably because she was so happy she was getting to yell at people and not be called out on it!"
"Though"?

What are your targets? (Choose as many as you want, putting them in order from most important to least important. The longer a target is left alone, the harder it will be to engage. Also, there might be reasons why you can't hit all of them…)
Yeah, and his name is Salvador.

Will be back with a plan later, I have a few things I need to do right now.
 
[X] Plan Strategic Destruction (Dragon Form)
-[X] Artemis is right, the time to call upon your dragon is now. Feed her enough emotions to ensure that she can complete the mission set before her, then let her loose. 'I swear, I will ensure that these people can no longer threaten us or ours!'
--[X] Determination
-[X] Scattered around the outside of the camp are several wyvern nests, some of which are occupied. While you don't think you'd be able to kill all of them, if you were to anger and scare them, they'd go into a fury that would make the Imperials unable to mount or control them. While they will still be dangerous, they'll be far easier for the Agrithian archers to deal with when acting in a feral frenzy, and they might even get into fights with Imperials who get in their way.
-[X] If there's one thing you've learned from the march up north, it's that large groups of humans can't get very far without supplies. Which means that the Imperials have to have a bunch of them stored somewhere. If you were to find and destroy that, you'd be able to really make life difficult for them even after you and the Kingdom soldiers are forced to leave. It should be relatively safe to do.
-[X] Lacking natural weapons and innate magic, humans are forced to use tools to fight. Since you don't want these humans to be able to hurt anyone, removing their tools would be a good idea, and like the food and other supplies it shouldn't be that hard.
-[X] With the tension between the Marble Hall and Wyrmrise, there are not nearly as many mages as usual in an Imperial army. Those that are here, as is tradition, have their own section of the camp. If you were to strike this point, it would deal a major blow to the Empire's ability to field magic users to counter your own abilities. They'll fight back, but you think you can do it.
-[X] Grimly, Alina points towards a set of flags and tents that look out of place. "Lord Starhelm is here," she says. "While he has betrayed the ideals of the Kingdoms, he does have a claim to his lands, one that is causing us… difficulties, with some of his people. If you could capture him and bring him to us, then we could cut off that risk." That would be difficult, but if you could pull it off, that would be good, right? (Cannot be chosen if Bolting is used).
-[X] By the sound of it, the Duke of the Northlands, Lord-General Wellingford, is leading this army personally. While he is apparently a Wyvern Lord, if you can find and eliminate him, it would be a devastating blow to the Empire. This will be somewhat risky to you, but if all else fails you can fly for cover from Artemis and her bows.

[X] Plan Strategic Destruction (Heart Form)
-[X] You hesitate to commit your dragon immediately; there is so much that could change so fast. No, better to hold her in reserve at first, ready in case something goes wrong and you need to point her at a very specific problem. The only risk is that the delay in going all-out might make things harder, but you're sure you can manage.
--[X] Fly with the Whitewings
-[X] Scattered around the outside of the camp are several wyvern nests, some of which are occupied. While you don't think you'd be able to kill all of them, if you were to anger and scare them, they'd go into a fury that would make the Imperials unable to mount or control them. While they will still be dangerous, they'll be far easier for the Agrithian archers to deal with when acting in a feral frenzy, and they might even get into fights with Imperials who get in their way.
-[X] If there's one thing you've learned from the march up north, it's that large groups of humans can't get very far without supplies. Which means that the Imperials have to have a bunch of them stored somewhere. If you were to find and destroy that, you'd be able to really make life difficult for them even after you and the Kingdom soldiers are forced to leave. It should be relatively safe to do.
-[X] Lacking natural weapons and innate magic, humans are forced to use tools to fight. Since you don't want these humans to be able to hurt anyone, removing their tools would be a good idea, and like the food and other supplies it shouldn't be that hard.
-[X] With the tension between the Marble Hall and Wyrmrise, there are not nearly as many mages as usual in an Imperial army. Those that are here, as is tradition, have their own section of the camp. If you were to strike this point, it would deal a major blow to the Empire's ability to field magic users to counter your own abilities. They'll fight back, but you think you can do it.
-[X] Grimly, Alina points towards a set of flags and tents that look out of place. "Lord Starhelm is here," she says. "While he has betrayed the ideals of the Kingdoms, he does have a claim to his lands, one that is causing us… difficulties, with some of his people. If you could capture him and bring him to us, then we could cut off that risk." That would be difficult, but if you could pull it off, that would be good, right? (Cannot be chosen if Bolting is used).
-[X] By the sound of it, the Duke of the Northlands, Lord-General Wellingford, is leading this army personally. While he is apparently a Wyvern Lord, if you can find and eliminate him, it would be a devastating blow to the Empire. This will be somewhat risky to you, but if all else fails you can fly for cover from Artemis and her bows.

The objective here is to cause as much strategic damage as possible. In order;

Multiple plans: I am honestly not entirely sure whether going dragon right out of the gate is a good idea, but I'm also not sure it's a bad one either. As such, I've created two versions of this plan, one where we go dragon, one where we stay in Heart Form. These are otherwise exactly the same, so I don't see an issue with double voting here.

The Wyverns: Aside from denying the enemy air support, this is the one that's most likely to become unavailable first, because the enemy are going to be trying to get into the air as quickly as possible, so this has first priority. As bonus, it might hamper Wellingford and Salvador if we can send their Wyverns into a frenzy as well, which would greatly reduce the threat represented by both.

Supplies and Equipment: This will reduce their ability to maintain the current campaign, but it will not completely eliminate it, because I find it highly unlikely that the army that's moving to link up with this one did not bring their own supplies and spare equipment. Nevertheless, it will help, so these are priorities two and three.

Mages: As pointed out, the Regent's conflict with the Hall means that the Empire's supply of Mages is low. We should try to reduce that limited pool of specialists while we have the chance.

Lord Traitor: As Alina pointed out, his defection is causing some of the people from his territory to be uncooperative (why, I legitimately do not understand), and capturing him will help with that, thereby making the local situation easier to manage. This is also why the second version of the plan has Ryza with the Whitewings instead of casting Bolting.

Wellingford: Removing the commander of the enemy army is likely to do a fair bit to disrupt their chain of command, and unless I am badly misremembering, promoted units are a limited strategic resource, making eliminating him that much more valuable from a strategic perspective. While I consider this to be less imporant than the other options I picked, I wouldn't be surprised if we wind up fighting him while trying to get at another objective, especially if he manages to get on his Wyvern and therefore into the air.

Honorable Mention: I was considering including the healers, since these are not real world medics who can stabilize a dying soldier and then help them recover over the course of weeks to months, these are magic using healers who can prevent what would have otherwise been an incapacitating injury from putting a combatant down and keep them in the fight. I am reasonably confident we could get them to surrender, which is noted in the option as being Ryza's preferred option. With all of that said, I think I've already put enough objectives in both of these plans that I don't think we'll have time to pull this one off as well.

And for those who are saying "going dragon and not killing anyone is good propaganda", let me first remind you of this;
She figures that she could scare [the Wyverns], but it'd be a lot harder to properly do it. Her basic plan is to take out their riders and then zap them a few times to piss them off without anyone around to calm them down from a rampage.
While not explicitly mentioned, I imagine killing the riders is still part of the plan if we go dragon.

Second, this is a war! You do not win a war by sparing the enemy! Every Imperial soldier who is neither killed nor captured here is one that the anti-Empire coalition has to fight later, and potentially in a less advantagious position. The best way to win the war, from my perspective at least, is to eliminate enough of the Empire's troops (whether by killing them or capturing them) that they fundamentally don't have the manpower left to sustain the invasion. Deliberately not causing them casualties, especially among their limited and hard-to-replace troops like the Mages, runs completely counter to that strategy.
 
[x] Plan Heads of the Snake
-[x] You hesitate to commit your dragon immediately; there is so much that could change so fast. No, better to hold her in reserve at first, ready in case something goes wrong and you need to point her at a very specific problem. The only risk is that the delay in going all-out might make things harder, but you're sure you can manage.
--[x] Fly directly with Angela and the other Whitewings?
-[x] By the sound of it, the Duke of the Northlands, Lord-General Wellingford, is leading this army personally. While he is apparently a Wyvern Lord, if you can find and eliminate him, it would be a devastating blow to the Empire. This will be somewhat risky to you, but if all else fails you can fly for cover from Artemis and her bows.
-[x] Grimly, Alina points towards a set of flags and tents that look out of place. "Lord Starhelm is here," she says. "While he has betrayed the ideals of the Kingdoms, he does have a claim to his lands, one that is causing us… difficulties, with some of his people. If you could capture him and bring him to us, then we could cut off that risk." That would be difficult, but if you could pull it off, that would be good, right? (Cannot be chosen if Bolting is used).
-[x] Scattered around the outside of the camp are several wyvern nests, some of which are occupied. While you don't think you'd be able to kill all of them, if you were to anger and scare them, they'd go into a fury that would make the Imperials unable to mount or control them. While they will still be dangerous, they'll be far easier for the Agrithian archers to deal with when acting in a feral frenzy, and they might even get into fights with Imperials who get in their way.


Our army is well capable of routing the imperials. When they run, they'll leave all the weapons and supplies behind. If we destroy them, our guys can't use them for our benefit instead, or give food out to the locals getting "requisitioned" by the Imps. Much more helpful strategically is getting rid of their command structure, and fixing the political issue of our allies. Tactically, dealing with the wyverns is the most effective thing Ryza can do that nobody else can
 
Second, this is a war! You do not win a war by sparing the enemy! Every Imperial soldier who is neither killed nor captured here is one that the anti-Empire coalition has to fight later, and potentially in a less advantagious position. The best way to win the war, from my perspective at least, is to eliminate enough of the Empire's troops (whether by killing them or capturing them) that they fundamentally don't have the manpower left to sustain the invasion. Deliberately not causing them casualties, especially among their limited and hard-to-replace troops like the Mages, runs completely counter to that strategy.
The idea of the other plan is to destroy their supplies.

If they don't have food or equipment, that's just as good if not better than killing them in the long run because they have to waste time trying to get more resources while possibly starving. It cripples their ability to fight while also forcing the empire to either resupply or abandon them, thus weakening the entire force.
 
[X] Plan Strategic Destruction (Heart Form)

I have little interest in making a PR statement at this particular stage. And the benefits of screwing with their logistics are real, but people seem to be being pretty optimistic about how much effect destroying this one group's supply train would have. The overall war between nations has barely even started; I agree that a military force needs to worry about the political repercussions of its actions and destroying infrastructure and logistical channels is very good long-term policy, but it seems premature to be talking about going easy on them in our engagements.
 
Okay, serious question, how do you think they're going to will losing their entire current stockpile away?

This isn't the time of Just In Time logistics where you get exactly enough to cover you until the next shipment arrives. You forage as you go to supplement, and carry your supplies with you. Losing this is not going to be a loss they can recoup for some time, even if their morale doesn't waver from this

EDIT: To further elaborate on this topic. The supplies have already been shipped, they're supplementing it with shipments, but the main stockpile is with the central force, because they're in hostile territory and can't expect to have a magical fortress to keep their important material in. This is a field army, not a sally force that can hide their supplies behind solid granite. Even if the only thing we can do is spill their water barrels and burn down the place where they keep the hardtack, that's going to stop them dead in their tracks for weeks, if not force them to disband the army in its entirety until they can recover back in friendly territory. Because any forage has already been plucked, towns stripped bare and forests hunted of game. They can't just fan out again and recoup their losses, not with an army of any real scale. It is a Physical Impossibility.

Lose your supplies, and the campaign's over if you can't get new ones immediately, and that's going to be on a ticking timer because it won't take long for your troops to grow weak and sickly with tight water rations (No, you cannot "Just fill them from rivers", especially in wartime! The amount of shit in your typical river is going to have everyone with... Well, the shits in no time, losing more water than you gained. They might have purification magic, but that's taking their mages away from healing and expending their resources doing this instead of actually healing, which means people are dying who didn't have to, a bad place to be right after a raid that caught you with your pants down!)

Lose the armory, and your dudes only have the shit they physically had on their person when it hit the fan, which means they've lost all of their ability to conscript or commandeer replacements in the field. If your Wyverns are also in a craze because holy shit an Apex Predator just dropped in, you're losing your air force to boot--and I can't imagine the Mages here are going to be super thrilled with this, or high morale, since the only ones who are still involved are the ones who were caught up in a bad contract or aren't trained in the System anyway, which is not a good place to be for high morale.

As it so happens, our wincon is driving back the army here, not killing every last one of them. Removing their ability to prosecute this campaign will very much do that, we're already able to force them to move at a crawl, putting them on a very strict timer on top of that? That's game, set, and match without bringing in a hole card to make the problem go away--and that means their hole card is not being used when they're in a position of power.
 
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Okay, serious question, how do you think they're going to will losing their entire current stockpile away?
I think that to date, the Empire's logistical network hasn't taken a scratch, much less a serious hit, and so is perfectly functional. Considering they were the ones to initiate the war and no doubt made preparations beforehand, they'll likely still have ample supply stockpiles plus the transport equipment to move it standing by comfortable in bases and towns behind their own borders. An army in the field needing a sudden resupply is probably closer to "A clerk signs a form and three dozen wagons roll out the city gates later that day" sort of situation than an actual crisis. Especially since, as was pointed out elsewhere, they have other forces in the area that can share their supplies until that convoy gets there.

It might halt an advance for a week or so while new supplies get there, but unless they did the world's most comically incompetent job of preparing for war, they'll have been perfectly well aware that this sort of thing happens and be prepared for it.
 
Still need to move supplies in order to restock, and if there's anything we're good at apparently it's killing anyone who tries to relocate.
 
I think that to date, the Empire's logistical network hasn't taken a scratch, much less a serious hit, and so is perfectly functional. Considering they were the ones to initiate the war and no doubt made preparations beforehand, they'll likely still have ample supply stockpiles plus the transport equipment to move it standing by comfortable in bases and towns behind their own borders. An army in the field needing a sudden resupply is probably closer to "A clerk signs a form and three dozen wagons roll out the city gates later that day" sort of situation than an actual crisis. Especially since, as was pointed out elsewhere, they have other forces in the area that can share their supplies until that convoy gets there.

It might halt an advance for a week or so while new supplies get there, but unless they did the world's most comically incompetent job of preparing for war, they'll have been perfectly well aware that this sort of thing happens and be prepared for it.

Literally nobody knew this was coming except the Conspiracy though, and presumably the Regent who's either part of it or a puppet of them. They haven't had time to make a giant stockpile of warmaking and supplies yet.

And that shit is still behind their borders, when they're firmly in hostile territory. Even if they can inform "Town" instantaneously through magic, that shit still has to get to them, it's not just "our supplies are gone? Teleport a dude to town and have him teleport back with a hundred tons of grain by nightfall".

People can't just will themselves to live without even so much as hardtack and river water. Much less remain in fighting shape. All the supplies in the universe won't help if those supplies won't get to them for a month or two even assuming Literally Everything goes right and 'Town' has enough stockpiles to replenish them (Even after they dragged their surplus down to field this army in the first place) And becomes aware of the missing supplies through some means the instant they're lost.

The Empire has not had the better part of years to prepare for this campaign to happen. Just the opposite! We went from "Relations are thawing" to "Open Landgrab" in the space of weeks". Even assuming they had some absolutely cracked logistics that are enough to feed and field an entire army on short notice without tipping off every spy in the continent that you're building up unusual amounts of grain and other supplies, you probably can't field enough to do it twice from the same region, which is what they'd have to do to just "A Clerk signs a form and three dozen wagons are underway by day's end"
 
Strategic Consequences of the Battle of Dragon-Night
And that shit is still behind their borders, when they're firmly in hostile territory.

I think that to date, the Empire's logistical network hasn't taken a scratch, much less a serious hit, and so is perfectly functional.

Sorry if I was unclear, but neither of these statements are quite true.

On Alectai's side, the Imperial army you're facing is inside the Northlands Dutchy: there were a few Kingdoms that fell along the border south of here, but Starhelm held (due to Artemis and Alina's efforts) so the current force camped out on the Imperial side of the border opposing Starhelm, so they are still in somewhat friendly territory.

That being said, they are on the border, so their supply lines are stretched. To Calico's point, the reason the Empire's in the position they are is because the Kingdom alliance has been hitting their local supply lines extremely hard, hard enough that they were forced to consolidate their patrols into a force that was big enough to see off said raids but made them vulnerable to the sort of full-on knockout blow you all just delivered.

Since this would have come up during the discussion about what Ryza should do, she would know that destroying the Imperial supplies in this army won't instantly win the war, just as killing their Duke wouldn't instantly win the war. What it will mean is that that this army will be glued to whatever local sources of supplies they can scrounge up for many weeks, if not months, likely severely depleting them if they haven't already. They might be able to act as a defensive force, but this army's ability to go on the offensive will be crippled.

Supplies and reinforcements can be brought in from elsewhere, but that will take time, meaning that the available forces the enemy has in this area will not only be cut at least in half for the foreseeable future, but they'll also have to call for help from other parts of the Empire, which will leave those parts vulnerable to other pokes and prods.

Combined with the fact that, whatever Ryza does, the army's going to be taking a major body blow as their camp is suddenly overrun by a bunch of angry people with weapons, without any real warning, they're going to have a very bad night whatever you do. What you all are deciding is which particular strategic targets you're going to be going after to make this bad night into a bad few weeks/months.

Hope this all makes sense.
 
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[X] Plan: Can't Invade us with no supplies and no weapons, can you


Let's see how many are willing to fistfight a Dragon on an empty stomach.
 
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