Finding the Spark (Pathfinder 1E Quest)

[X] Goldfish
Smokeshades apparently have Darkvision 60 feet, and so do Goblins.
Might Gorok benefit from Darkvision spell? (Sirim would have to Wild Arcana it)

Darkvision – d20PFSRD

Regarding getting the bones out of there, might Sirim be able Wild Arcana Shrink Item on a big (up to 16 cubic foot) bag full of bones if need be?
And then put that shrunk item into a small bag of holding?


----
Basically I'm trying to play with the definition of [item] so that 'container with stuff in it' counts as [one thing].
Just spit balling ideas here.
 
Vote closed
Adhoc vote count started by DragonParadox on Oct 1, 2024 at 3:17 AM, finished with 19 posts and 8 votes.

  • [X] Bone Burglars
    -[X] Gorok, Sirim, and Cob will raid the ossuary for Iruxi bones while Kori and Mina remain behind to maintain the fiction of everyone's presence, and to create a distraction if it proves necessary.
    --[X] Gorok will prepare Hide from Animals and Nature's Paths spells. He'll cast Hide from Animals on everyone, and Nature's Paths on himself before they set out. He'll also wear the Spectacles of Discern Shapechangers.
    --[X] Mina will cast Mythic Heroism on Gorok, Cob, and Sirim before they depart, and use her Pass Without Trace SLA on them.
    --[X] Kori will use Inspired Spell to cast Water Walking on everyone, then cast Mythic Invisibility on Gorok, Cob, and Sirim.
    --[X] Sirim will maintain constant surveillance as he, Gorok, and Cob infiltrate the ossuary using Detect Magic to search for magical auras from traps, wards, alarm spells, etc.
    --[X] Gorok will wear Cob's Scoundrel's Cloak to increase his Stealth bonus by +5 and Cob will wear Kori's Cloak of the Hedge Wizard so he can use its at will Detect Magic power to help as he searches for traps and other magical phenomenon.
    -[X] Kori learns Dark Whispers as his new Dark Secrets spell. He casts it on everyone so they can remain in contact for longer, and the infiltrators can potentially signal for help if they're close enough.
    [X] Bone Burglars
 
@Goldfish
Minor note, but regular armor doesn't stack with Mage Armor, so that's 13/16, I think?
It's weird, but the Armor bonus from the kilt stacks with other Armor bonuses.


I think DP ruled that applied to Mage Armor way back when we got the kilt. If not, then you're right and her AC needs to be adjusted.

That said, Mina now has the Djezet Skin armor, and the kilt should definitely stack with that. Combined, those would push her AC up to 17, which would be the superior choice instead of using Mage Armor in most cases.
 
Arc 9 Interlude 2: Among the Spirits
Among the Spirits

25th of Neth 4707 A.R. (Absalom Reckoning)

Two figures slipped off the Dancing Slurk in the early wee hours of the morning when the moon still reigned, a distant monarch over thin high clouds racing upon the cold north wind. Unseen they were by mortal eyes, though the eyes of slumbering carp peered up for a moment at the ripples 'pon the water's surface. They had been trained well to mark strange happenings and pass it on to the trout, who would have passed it on to the stork, who would have flown to whisper in the ear of Thrifnir, called 'Redwing' by men and and birds alike. But this was not strange at all, just a ripple in the wind, the song of wild places unperturbed. The third figure did not even touch the water, a breath of far off shadow on the wind.

Stealth vs Aquatic Watchers: Automatic Success (Hide from Animals)

Pale stones, not yet worn to sand, stretched out from the shore to the first probing roots of the forest. Old this forest seemed to Gorok, old and watchful, clutching green bowers between gnarled branches where anything might hide; a bird, a beast, or one who bore their skin. "Step where I step," he whispered to the dark behind him, and the dark obligingly whispered on.

The spirits in the land, the water, and the air were close here, and not all of them had chosen to step over the threshold, to wrap themselves in leaf and bloom. To the iruxi's eyes the path ahead was as clear as the great avenues of stone that marked the cities of men; for where the spirits had walked he walked, and where they did not he would not. Yet he did not mistake insight for welcome. This was not his place but that of the green men, and they were three trespassers.

A high-pitched neigh broke the silence, then another close at hand. The sound Gorok had come to associate with Chelish knights in his youth, though on the long journey here he had come to know them as themselves, with their own place and whims, not just as heralds of danger. There it came again, the echoes too clear. So this place wasn't all trees then.

As they came out of the patch of woodlands they beheld beasts hoofed and wild-maned with eyes that flashed with hungry light and the teeth of a predator, a whole herd or pack of them around a trio of standing stones.


Ukron, the tales he knew of them called them sick with hunger and rage, but these ones seemed oddly calm, lounging in the grass like one would expect a well-fed predator to do when the day was out.

Stealth Cob, Gorok, Sirim: 45, 42, 36
vs
Perception Ukron; ???: 21, 34

Gorok Knowledge (Nature) (DC 21): 1d20+9+4 (Mythic Heroism) = 22 (Success)

"Woah... is that a horse-wolf?" came the question from behind him.

There had been a time not so long ago when Gorok would have failed to interpret the awed tone in the goblin's voice, but now he knew better. "No, you can't have one. Warty probably wouldn't like it."

Because Gorok would ask him to, but it came down to the same thing.

"Oooh," Cob sighed. "You sure?"

"Yes."

The path lead across the gash of open land and back under the cover of the forest, oak woods old and strong... of cunning heart. It was Cob who noticed them. "Ooh... that one's got eyes! Look, look!"

So it did, eyes in hollows, branches grasping and roots that tripped. Though he didn't know the name of it, Gorok knew a jealous tree spirit when he saw them. Many there were who were jealous of those who could walk, jump, swim, and fly and had grown to hate with the slow endless hate that only trees could keep. These, Gorok was quite certain, had been bound as watchers, for their roots could feel and their branches hear what no creature of flesh and blood could sense.

??? Stealth vs Cob Perception: 18 vs 41 (Success)

Gorok Knowledge (Nature) (DC 23): 1d20+9+4 (Mythic Heroism) = 19 (Failure)


"Don't leave the path," he motioned to the others.

After they had passed eight such trees, Sirim suddenly called a halt. "There is a ward on the path ahead, crude but effective, a sound alarm."

"I can cut it quiet-like," Cob said with confidence well-earned, then he froze. "Tree not tree, druid man over by clump of thorn-berries."

A druid watcher to keep the hateful watchers in line. Clever of them. Gorok wishes they had been less clever.

"Watcher is looking at the spell-light of the ward. If he sees that go out and there is no one here, he'll raise the alarm," Sirim was the one to point out the trick.

Sirim Spellcraft: 1d20+13+4 (Mythic Heroism) = 30 (Success)
Perception vs Stealth: Automatic Success (Goggles of Detect Shape-Changer)

"Jump over?" Cob asked. He'd have the easiest time of course and Sirim could fly, but the sound of Gorok landing practically on top of their roots would give the watchers another chance to notice them.

They could of course ambush the druid keeper, the trees were unlikely to carry word on until another one came to ask them, but it would turn their raid from one of theft alone to bringing harm. Gorok still wasn't sure how feuds worked among the warmbloods, especially their wars, but he suspected this would escalate the druids ill-will towards their nocturnal trespassers.

What do the three do?

[] Try to jump the ward (One more Stealth+Perception vs the tree things with a -4 from the noise of landing)

[] Try to find another path (Nature's Path no longer applies as you are no longer taking the easiest path, ignoring the advice of the spell)

[] Ambush and incapacitate the druid watcher
-[] Write in plan

[] Write in


OOC: Enjoy.
 
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"Woah... is that a horse-wolf?" came the question from behind him.

There had been a time not so long ago when Gorok would have failed to interpret the awed tone in the goblin's voice, but he knew. "No, you can't have one. Warty probably wouldn't like it."

Because Gorok would ask him too, but it came down to the same thing.

"Oooh," Cob sighed. "You sure?"

"Yes."
Haha, sorry about that, buddy. Horse monsters are off the looting list for this evening.

There are several good sound-dampening spells, but most of them are unavailable to Sirim. Fortunately, Forced Quiet is on his spell list and will counteract the sound of Gorok landing.

[X] Sirim uses Wild Arcana to cast Fly on Gorok.
 
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My read of Mythic invis is that it should hide the magic aura of a Fly spell.

No idea if we can get into, loot this place and return before Kori's Myhtic Imvisbility runs out,so I'd like to keep some of Sirim's wild Arcana for the exfiltration.

That said, back off a bit, and Sirim Wild Arcanas Fly onto Gorok? It might prove useful later, and I'm assuming Gorok can carry Cob if need be.
I don't think that would interfear with Gorok's pathing spell?
 
My read of Mythic invis is that it should hide the magic aura of a Fly spell.

No idea if we can get into, loot this place and return before Kori's Myhtic Imvisbility runs out,so I'd like to keep some of Sirim's wild Arcana for the exfiltration.

That said, back off a bit, and Sirim Wild Arcanas Fly onto Gorok? It might prove useful later, and I'm assuming Gorok can carry Cob if need be.
I don't think that would interfear with Gorok's pathing spell?
Good idea.

@DragonParadox, would casting a Fly spell on Gorok interfere with his Nature's Paths spell? If so, would it also interfere with an Air Step spell instead?

Air Step – d20PFSRD

 
Ukron, the tales he knew of them called them sick with hunger and rage, but these ones seemed oddly calm, lounging in the grass like one would expect a well fed predator to do when the day was out.

Stealth Cob, Gorok, Sirim: 45, 42, 36
vs
Perception Ukron; ???: 21, 34

Gorok Knowledge Nature (DC 21): 1d20+9+4 (Mythic Heroism) = 22 (Success)
"Woah... is that a horse-wolf?" came the question from behind him.

There had been a time not so long ago when Gorok would have failed to interpret the awed tone in the goblin's voice, but now he knew. "No, you can't have one. Warty probably wouldn't like it."

Because Gorok would ask him to, but it came down to the same thing.

"Oooh," Cob sighed. "You sure?"

"Yes."
Surprised that Cob didn't have to make a Will Check against a scary thing in horse shape, but I suppose goblins just think differently.
Yup, goblin-logic goes like this:
  1. Horses are nasty, but they are also large and terrifying
  2. A wild 'proper' horse should be more killy than the tamed wrong kind as wolf is to dog
  3. More teeth makes more killy, twice the head even more so
  4. This must be a proper horse
Yeah, goblins just think differently, somehow finding a herbivore more off-putting than a carnivore.

Then again, these are same creatures they find dogs scary, but not wolves and worgs.

@DragonParadox curious, does Gorok/Sirim think the reason that the Ukrons are so calm compared to other examples of their kind is due to the local druids keeping them happy, which means they have less driven to go out to infect other creatures, driving them mad, and attacking civilization?

Basically keeping nature in balance? Honestly surprised these are natural magical creatures and not something Hells would cook up.

[X] Sirim uses Wild Arcana to cast Fly on Gorok.

Nice to see our plan is allowing us to bypass most of the druids' defenses so far.
 
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@DragonParadox curious, does Gorok/Sirim think the reason that the Ukrons are so calm compared to other examples of their kind is due to the local druids keeping them happy, which means they have less driven to go out to infect other creatures, driving them made, and attacking civilization?

That seems likely, most animals on the island are much less fearful than elsewhere. It could be that the natural state of the Ukrons is this and it's just all the other populations of them that had been driven to violence. Not the trees though, Gorok is pretty sure those trees hate all animal life and are being constrained and watched so that they can act as guards.
 
I love Cob and the whole party dynamic

Once we get into a proper base we need a Cob series spin-off in which he goes around stealing shiny baubles for the shits and giggles and befriends all manner of dangerous monsters and then pets them.
 
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