Arc 5 Summary
- Location
- St. Petersburg
Arc 5 is where the pace picks up.
The party says goodbye to Click, leaving him in the care of the temple of Desna. They visit the local Pathfinders' Lounge, where Sirim reveals himself a defector from the Umbral Court of Nidal, for which he is likely to be hunted until the end of his days. They go to Forester's Endowment, a famous Andoran bank, to cash out on the banknotes found in Arc 1, which is how they get involved in the plot to unravel a conspiracy by House Vaylen by raiding the tomb of Egriso Vaylen to make his spirit stand witness... and they overhear a curious conversation between the head banker and a dwarf who claims he found pillars of pure adamantium in the Verduran forest. Nobody believes him, and the dwarf stomps away to look for help funding an expedition elsewhere, but Kori, by virtue of his dreams, recognizes the cryocapsules from the moon. The Azlanti survivors have made planetfall and now walk among men!
The middle of the arc is spent infiltrating Egriso's tomb, to find out he turned into an allip and had been sealed inside. He was more talkative than one would expect, telling the party that he planned to use the mold as a mutagen to create super-soldiers to prepare for the inevitable war with Cheliax, but was forced to take poison by his own uncle to avoid shaming the House. He gave us the names of the conspirators, which we promplty passed to our employer.
The last matter that needed to be taken care of before moving on with the story was the destruction of the phylactery at the hands of the priest of Pharasma, to help the soul of the lich pass into the River. However, the ring couldn't be destroyed in one go, and the party had to face a desperate retaliation strike from a group of adventurers whose dreams were hijacked, and a wererat who used their distraction in an attempt to steal the ring. Lycantropes are particularly despised throughout Andoran, and the party was pressured into killing the ratkin while the adventurers surrendered after coming to their senses. But they got the feeling he was not acting alone...
The arc concludes with the party sifting through maps to visualize the locations of known Azlanti vaults.
The party says goodbye to Click, leaving him in the care of the temple of Desna. They visit the local Pathfinders' Lounge, where Sirim reveals himself a defector from the Umbral Court of Nidal, for which he is likely to be hunted until the end of his days. They go to Forester's Endowment, a famous Andoran bank, to cash out on the banknotes found in Arc 1, which is how they get involved in the plot to unravel a conspiracy by House Vaylen by raiding the tomb of Egriso Vaylen to make his spirit stand witness... and they overhear a curious conversation between the head banker and a dwarf who claims he found pillars of pure adamantium in the Verduran forest. Nobody believes him, and the dwarf stomps away to look for help funding an expedition elsewhere, but Kori, by virtue of his dreams, recognizes the cryocapsules from the moon. The Azlanti survivors have made planetfall and now walk among men!
The middle of the arc is spent infiltrating Egriso's tomb, to find out he turned into an allip and had been sealed inside. He was more talkative than one would expect, telling the party that he planned to use the mold as a mutagen to create super-soldiers to prepare for the inevitable war with Cheliax, but was forced to take poison by his own uncle to avoid shaming the House. He gave us the names of the conspirators, which we promplty passed to our employer.
The last matter that needed to be taken care of before moving on with the story was the destruction of the phylactery at the hands of the priest of Pharasma, to help the soul of the lich pass into the River. However, the ring couldn't be destroyed in one go, and the party had to face a desperate retaliation strike from a group of adventurers whose dreams were hijacked, and a wererat who used their distraction in an attempt to steal the ring. Lycantropes are particularly despised throughout Andoran, and the party was pressured into killing the ratkin while the adventurers surrendered after coming to their senses. But they got the feeling he was not acting alone...
The arc concludes with the party sifting through maps to visualize the locations of known Azlanti vaults.
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