Finding the Spark (Pathfinder 1E Quest)

[X] Leave as asked
-[X] Kori takes up position outside and waits for Gavhaul to leave. He'll try to stay out of sight without resorting to Invisibility. While waiting, he'll use Detect Magic to examine his surroundings. While he cannot see the Invisible, he can perhaps detect the general presence of hidden Imps and he may also learn something of any wards guarding the building's exterior.
 
Arc 7 Interlude 2: Waiting on Warmbloods
Waiting on Warmbloods

20th of Lamashan 4707 A.R. (Absalom Reckoning)

Mina was pretty used to waiting, she got as comfortable as she could on the limestone 'bench' carved into the wall of what was, appropriately enough, called the waiting room for the Almas Office of Land Management. The little wooden chit marked '18' was safely in her pouch as she read through the little book on slim theory Sirim had suggested she get back in Augustana. There wasn't anything new in there, just a lot of new names for things, most of them in draconic annoyingly enough. You'd think that someone along the line of distinguished scholars through the millennia would have taken a good look at a dragon and maybe considered that long serpentine winged creatures with a larynx designed to accommodate a breath weapon were not the best people to borrow a language meant for humanoids able to form only a small range of the sounds and two thirds of the gestures said dragons could make. But no, apparently they had all misunderstood 'necessity is the mother of invention' to mean 'invent workarounds to annoy novices with'.

It didn't help that everyone was staring, her instinctive glamor having long since run its course to show the grey of her eyes and the script belong her skin to all the others seeming an audience. Not many dared meet Gorok's gaze, or those of the other iruxi, which left Mina with a familiar itch at the back of her neck. Familiar did not mean comfortable.

Around four hours later and two thirds of the way though an especially tedious chapter explaining how time was just a fourth dimension of space their number finally came up, allowing them to step into the tinny office behind the somewhat shabby wooden door that belied both the name and the polished exterior of the 'People's Palace'.

A young man, younger than her from the looks of things, blinked owlishly through lenses so thick they were a bit green tinted. Mina wondered how he could even read all the papers strewn across his desk. There's no way he could have written them all. "Name and occupation?"

"Gorok, scout, hunter, trapper," her friend said, seeming to startle the man behind the desk.

"One's enough," the fellow almost squeaked. "Country or region of origin?"

"Whisperwood," the iruxi answered, his tail now flat on the ground in anger.

Should I speak up or is that just going to make things worse? Mina wondered.

Kori could probably massage the truth enough to get them past this and Sirim had a way with words, but she could just imagine the reaction to these folk to a spirit of smoke out of the shadowed land.

"Hmm... that is in Cheliax, correct?" the clerk asked, quill suspended precariously over the parchment.

"In the swampy land just under the eaves of the woods where a shallow river..." she paused to look down at the notes she'd taken from the map. "Silverun stagnates into pools. The tribe is called..."

Mina Diplomacy (DC 14/19/24): 1d20+1 = 13 (Failure)

"Freeland does not accept Chelixian colonists without a sponsor to attest to their character and rejection of devil worship."

"Our ancestors have been in the land before the devils came, before the warm bloods came from the mountains and from the sea, before the long cold dark. We do not recognize the land of Cheliax and we make war upon them as thieves and liars. If their devils come with them, we kill them too and drive them out. If you take us in we will still kill devils at your side just as we did alongside Iolda of the Bellflower. We do not ask for the land of your wheat fields or your sheep pastures, but for the wild lands to hunt and fish." That may have been the longest Mina had ever heard Gorok speak. Alas, the clerk did not seem impressed, he was just looking at the whole thing in bewilderment as though he'd just seen someone pull a frog out of a hat.

Gorok Diplomacy (DC 14/19/24): 1d20-1 = 3 (Failure)

"Freeland does not accept Chelixian colonists without a sponsor," he said again, more slowly as though talking to a small child. "A recognized community or enterprise of note."

"Where are we meant to find one?" Mina asked, keeping her voice level, though she almost regretted doing so when the man shrugged.

"One of the heartland villages like Rosby or Melonton, it has to be signed by the mayor and three of the aldermen, or a recognized publicly traded company. If you just buy enough stock you can just sign yourselves in." It was quite clear from his tone that he did not see that, whatever it meant, happening. As though to add insult to injury he finished: "That covers it then. Number 19!"

What annoyed Mina the most was just how unsurprised Gorok was at the fact as he swept out of the room without another word.

OOC: Vote for previous update still open.
 
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Ah, bureaucracy. It's evil even without the Evil of Hell being added to the mix.

Well, at least we've got a good idea of what our next goal should be after the expedition concludes.
 
Man, Goroks opinion of the people of Andor must be getting lower all the time.

His tribe will probably be wiped out by the time we get back anyway.

They (well, we together) killed some high-ranking Chelixian after all. The local lord should have to send his forces against them, if he doesn't want to be implicated in the matter of important people dying on his nominal land.
 
Man, Goroks opinion of the people of Andor must be getting lower all the time.

His tribe will probably be wiped out by the time we get back anyway.

They (well, we together) killed some high-ranking Chelixian after all. The local lord should have to send his forces against them, if he doesn't want to be implicated in the matter of important people dying on his nominal land.
Hopefully the Chelaxian bureaucracy moves slowly, and the tribe's ability to survive in the swamps will make it difficult to pin them down and wipe them out.
 
Fairly easy, simply go and kill some gribblies the locals would like to get rid off.

The burnlands are nice because there is simply so much space.

Also, we could have done better with the severed devil head here, I am almost sure.
 
One of the heartland villages like Rosby or Melonton, it has to be signed by the mayor and three of the aldermen
I don't suppose Claes would fit the criterion? Since we'll be going there eventually.
Maybe try some other state?..
No guarantees, no connections, no point.

We are being blocked by a lowly bureaucrat; it's hardly the reason to abandon the idea. If we keep encountering obstacles, then perhaps. But for now the price of admission is rather low, and coincides with our intentions to make a name for ourselves.
 
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We are being blocked by a lowly bureaucrat; it's hardly the reason to abandon the idea. If we keep encountering obstacles, then perhaps. But for now the price of admission is rather low, and coincides with our intentions to make a name for ourselves.
So far Andoran gives me mixed vibes. Maybe due to RL influence, do not know.

We should send Sirim or Kori instead of Mina :(
 
It's not just you. It is a very mixed vibe kind of place, on the one hand high ideals on the other hand power politics. Still makes them better than their major rivals who are literally hell's lackeys.
Yes, Andoran is definatly better than Cheliax, but "better than Cheliax" is quite a low standard. Maybe there is a better country nearby? Probably not, but man can hope.

As an emergancy measure we can always organize a People's Revolution in Galt... :V
 
I understand that even if your ideals are high, you do not have a button "Make good for everyone". You can make good for everyone, but it requires time and hard, tedious labour (and also power politics, yes). But in real life high ideals often are a cover for nasty things, so that's why Andoran gives me mixed vibes.

If we are willing to give it a go, there are always the River Kingdoms...
Well, it requires to handle some (dozens) of catastrophes, but otherwise it's a possible option...
 
I understand that even if your ideals are high, you do not have a button "Make good for everyone". You can make good for everyone, but it requires time and hard, tedious labour (and also power politics, yes). But in real life high ideals often are a cover for nasty things, so that's why Andoran gives me mixed vibes.


Well, it requires to handle some (dozens) of catastrophes, but otherwise it's a possible option...

This is Golarion in the Age of Lost Omens, throw a dart at a map and you can find a dozen catastrophes within a few days ride. :V
 
So far Andoran gives me mixed vibes.
I am as new to Pathfinder as Kori is to the Burnlands. I have no idea what you are talking about; I have nothing better to compare it to.

It's better than Nar-Voth where we hail from, a better place for us than xulgath settlements and drow cities. It is, as was noted, better than Cheliax, the land of Gorok's birth. It is, presumably, better than Nidal from where Sirim has fled. I don't remember where Cob is from, but that place doesn't sound very nice either. It is better than Cauldron, people here are richer and are not in a habit to watch their backs as carefully as back home. And they don't look up often (strokes the Abductor figurine).

However you look at it, it's a just fine place to be, for us and for our purposes. The only known competition so far that we've heard of is the land of Ustalav.
 
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I am as new to Pathfinder as Kori is to the Burnlands. I have no idea what you are talking about; I have nothing better to compare it to.

It's better than Nar-Voth where we hail from, a better place for us than xulgath settlement and drow cities. It is, as was noted, better than Cheliax, the land of Gorok's birth. It is, presumably, better than Nidal from where Sirim has fled. I don't remember where Cob is from, but that place doesn't sound very nice either. It is better than Cauldron, people here are richer and are not in a habit to watch their backs as carefully as back home. And they don't look up often (strokes the Abductor figurine).

However you look at it, it's a just fine place to be, for us and for our purposes. The only known competition so far that we've heard of is the land of Ustilav.

We are better here than in Pathfinder Transylvania I think. I would sooner consider moving into the dwarf and elf realms nearby.
 
The elves do not really take immigrants for reasons that are... plot relevant actually so I won't spoil.

Dwarfs have a deep distrust of most things that come from their former home of the Darklands so it will be an uphill job to convince them

Living among dwarves would still be safer long term, though. We like it below ground, the Iruxi are learning how to use metal again...

I do not see us going that way,

On the other hand, I like the Darkmoon Vale. Middle ground between Andoran and the dwarves, and plenty of freedom
 
And this is why lizardfolk have a dislike of civilization in general, with things like bureaucracy making simple things much less simple.

Either way, just gotta impress enough folks to get things done.
 
Vote closed.
Adhoc vote count started by DragonParadox on May 31, 2024 at 3:08 AM, finished with 35 posts and 6 votes.

  • [X] Leave as asked
    -[X] Kori takes up position outside and waits for Gavhaul to leave. He'll try to stay out of sight without resorting to Invisibility. While waiting, he'll use Detect Magic to examine his surroundings. While he cannot see the Invisible, he can perhaps detect the general presence of hidden Imps and he may also learn something of any wards guarding the building's exterior.
    [X] Leave as asked
    -[x] If Kori has an opportunity, he will cast Invisibility and search the place. He must cast Detect Magic before Invisibility to check if there are invisible imps nearby. He will continue casting Detect Magic during his search. If he has not opportunity, he will wait outside, using Detect Magic and Searching Shadows to search the place outside (and remotely inside).
 
Arc 7 Post 21: Fledgling Watch
Fledgling Watch

20th of Lamashan 4707 A.R. (Absalom Reckoning)

Tempted as you might be to search 'M.S. Laundry' the imps are more trouble than they are worth. Just noticing one of them is around won't help for much when they raise the alarm. Not to mention if the sorceress is as cunning as Gavhaul gave her credit for she'd have some means to keep from being hung with her own rope, an unseen lurker in stalking her own corridors. Out through a narrow corridor made narrower by boxes and sacks filled with all manner of bewildering things: spices and sausages, oddly shaped stones and souse pans that would not satisfy a cat. You're just glad to be out of there and hope Gavhaul does not come to harm...

Akorian Perception: 1d20+1 = 10 (Critical Failure)

Do I really? The thought catches you out, casting your eyes about the cobbles, not just to guard your eyes from the sun. He has been not kind certainly, part of a narrow cohort of Burnlanders willing to treat you no worse and no better than anyone else, one that included Mel and Venture Captain Goldgather, the latter of whom had set you up to stab him in the back for profit. Things could be so much clearer if you had seen any sign of that pervasive treachery that the 'Asps' are meant to breathe. So far you've seen signs sibling rivalry no worse than the Hall of the Young and an untrustworthy contact living up to that reputation.

The sound of too-careful steps drags you from your contemplation, the kind of skulking that confuses being slow and being careful. There... Adark haired man, more of a boy really fresh faced standing behind one of the chiseled marble statues and watching the door you had just come out of. He does not have the weather beaten look of someone who spends most of his days in the sun and wind and his cloak is ragged in all the wrong ways, more picked apart at the colar than worn by time. A bit too muddy for the weather as well.

??? Perception vs Akorian Disguise: 8 vs 18 (Success)

Akorian Perception (DC 15): 1d20+9 = 19 (Success)


Finding yourself unseen you decide that this is worth investigating. A moment, a whisper and you are gone from sight stepping across the street and close enough to peer watch where his hands are. A weapon? No, you realize, he is running his fingers over an eagle winged pin. Looks like you've found the Eagle Knights, though not quite as you had planned to back in Agustana.

Invisibility used: Can only be heard, not seen
Akorian Stealth vs Eagle Knight Cadet Perception: 21 vs
14

It is not hard to guess why Andoran's avowed protectors might be interested in a woman who has an imp for a doorguard, though judging by the kind of watcher they set they probably don't know the whole of it. Part of you is tempted to warn him away, though in the long run that might draw more attention to your own expedition by association.

What do you do?

[] Guardian 'Ghost': Tell the young 'knight' to get out of here before they get in trouble with no way out (Intimidate DC 21)

[] Wait for Gavhaul
-[] Inform him of the watcher
-[] Do not inform him of the watcher

[] Write in


OOC: It is probably best you did not sneak around since that first nat 1 would likely have been the stealth roll instead of passive perception going through the house on the way to the door.
 
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