Arc 7 Post 46: Shadows At Noon
Shadows At Noon
25th of Lamashan 4707 A.R. (Absalom Reckoning)
There's nothing to do but wait, weapons near to hand, as Sirim slips into the ground. He's planning to swing a wide arc around the camp, the better to ward off suspicions. Worse still, as far as nerves strung tight from waiting are concerned at least, he's planning to take his time. The first sliver of the sun had barely started to creep over the plains to the east. Time enough until noon.
"Play bones?" Cob asks, shaking the bag of eclectic knuckle bones he's been gathering from many of Gorok's kills. "If Sirim-snake gets in trouble he can talk in our heads, doesn't matter what we do with eyes, ears, and hands. Keep mind sharp?"
It's clear that Mina finds the prospect of playing a game while one of your companions is off assassinating a fiend dubious, but just as clearly can't articulate why. Personally you can see Cob's point, you might as well feign a lack of concern and if you should happen to get your mind off the worst of the waiting in the process all the better.
In the end it proves a close game, luck going first this way than that as the fickle winds of chance blow, though it does leave you wondering if there is a trick to the throw, some motion of the wrist that will make the die fall as you will. Sirim, if he were here, could just move them of course... There's an idea if we ever find ourselves in need of money in a part of town whose goodwill you do not particularly value.
About ten thousand beats or two of the Burnlands 'hours' off midday, the voice you had been expecting insinuates itself into your mind. "It is done."
Akorian, Sirim, and Mina gain 667 XP
Cob and Gorok gain 500 XP
The alarm is not long coming, horns blowing from among the guards. Thus the four of you make your way out in a rush, armed and ready... 'to protect the camp of course'.
"Something killed the prisoner, something shadow born, it clung to the body as he died!" Gavhaul's eyes are bright with searching anger. "Master Akorian..." You muster your defenses against mental intrusion as best you can. "Use your foresight to find what it was."
Fuck... Either he's suspicious and thinks he has you with a hand pinned to the wall, or he suspects nothing and is simply using the tools he has to hand to deal with a dangerous outside threat. Keep it simple, keep it straight. With a nod you return to the tent alongside Mina and Cob while Gorok remains outside and on the watch for shadow fiends.
On the one hand you could just scribble some nonsense on parchment and hand that in, the guilty party plucked from your own lies, but as you have been reminded of late, magic leaves marks. A spell that lasts an hour through will shine an hour through. The tent flap stays open to all eyes as you set about your task with serious manner and false foundation. Instead of asking a question to which you know the answer: 'who had slain the prisoner?' you ask: 'Who was it that sent the shadow fiends here?'
Five verses in broken alternate dance before your eyes, written in script that flows like blood on the parchment, more muddled than any prophecy you've written. The most muddled of three, is it? The small voice in the back of your mind whose job seems to be puncturing your pride whenever it grows too large, pipes up.
Crowned in thorns, of broken voice
Of blood soaked ashes molded
That now the darkness might rejoice
Pages as grey moth wings be folded
Behold the choice that is no choice
Of blood soaked ashes molded
That now the darkness might rejoice
Pages as grey moth wings be folded
Behold the choice that is no choice
Automatic Writing: 1d100 = 11 (Success)
With a grimace at its obtuse nature you hand the note to your employer. "Best I could do." It is, after a manner, true.
For now at least it seems that that's enough, the wizard snatches it from your hand and walks off, a storm of muttered curses on his lips, the names of rivals maybe. It seems unwise to ask.
Bluff vs Sense Motive: 35 vs 15 (Success)
"Those things are still out there," Mina's somber warning puts paid to any celebratory mood your lie may have engendered. Warty seems to give an approving croak, or maybe he's just sleepy. "It is said that those who hunt the vampyr and other night-walking dead often move in the day, to stake them in their graves. Obviously these things do not have graves, but they can't be riding those bats over the plains in daytime, they'd be visible for dozens of leagues around. Maybe we should look for them during the day so they do not find us again at night." She gives Sirim a meaningful look.
"She adds that if we can kill the kytons on our own terms we will not have to deal with more of them being taken prisoners. One death is mischance, two is a pattern." Somehow you do not think Mina said that last part, but the sentiment is no less true for it.
What do you do?
[] Attempt to scout during the day to find the fiends' trail
[] Stick close to camp, you'll deal with them at night if they come at all with half their number dead
[] Write in
OOC: Rolls for the Sirim part hidden partly for spoiler reasons and partly because they would have been awkward to show. Sirim did recognize the power on Gavhaul's tent. Since it only identifies hostility to the caster and not a general desire to do mischief, he was confident enough to slide on in and zap the kyton.
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