[X] You want to save the world.
-[X] You want to cooperate with others.
"I..."
You glance away, briefly, wondering if it's the exhaustion talking. The view out the window doesn't have any answers.
"I don't know what tradition of magecraft you descend from... or if you even
are magi at all, without meaning offense. Regardless of that, you're probably familiar with how families like mine behave. Our magecraft is everything. We exist to refine it, to expand it, to build upon it, and then pass it down to the next generation to do the same. Anything which doesn't contribute to that goal is... frivolous. A hobby, at best."
"The Hargrave magecraft specialises in protection. Wards, defences, and so on. But... what
are we protecting, and what are we defending against? As a magus, I feel our craft can't advance in a vacuum. It needs to be exposed to new ideas, new environments, new
dangers... It must have started that way, surely? There must have been some exigency, not just curiosity. Call it fanciful, like I'm going on a quest, but that's how I feel. As a magus."
As a magus, that's how you feel. You're not lying. As a
person, though, you can't help but feel a certain pressure looming around you. A lifetime of building better walls, so that your children can build even better walls, and their children can do the same, and on and on and on. A treacherous thought worms its way through those defences, past the solid stone of tradition and cunning traps of filial guilt.
What's the point?
What are you protecting, and what are you defending against? It all seems so directionless, so
limp without a charge or at the very least an enemy. Perhaps your parents are content to hope that on some distant day, one of their descendants will build a wall tall enough to overshadow Babel. You're certain there's something out there worth protecting, and you're sure as hell not going to find it in London. In the meantime, well... "the entire world" seems like a pretty good first try. If nothing else, [p ∈ W] where World=W and Worthwhile Charges=p.
"And I suppose, if we're all volunteers... I rather hope I'll find some people of like mind."
As a magus. As a person.
"I see," the woman replies. There's a pregnant pause, as if she were listening to an earpiece. She has none. "You were correct. None of us are magi. In order to leave the premises we submitted to hypnosis, a latent trigger that will wipe all memory of our employment if we go off-mission."
Your eyes widen. Chaldea are employing ordinary humans? Either they're far ahead of their time or unspeakably desperate.
"Why so surprised?" she asks. "It's our planet too."
"Well... true," you admit. "But I have to question what you can really...
do for a magus-run organisation?"
"What we can," she replies. "Same as you."
You give a vaguely assenting motion of your head to avoid saying anything rude by mistake. It seems to satisfy her. She pushes her umbrella further along the seat, out of the way, and reaches into her jacket. Her hand comes out cradling a syringe full of clear liquid. The next moment your arms are immobilised, held fast in the iron grips of the men flanking you.
"What-!?" you start.
"I repeat, Mr. Hargrave; the location of Chaldea is a secret that is known to only a handful of people. It would defeat the purpose if we simply took you there."
You eye the needle, your pulse racing. A glistening bead of fluid slowly wells from the top. You could toughen your skin enough to stop it penetrating. You think. But that would just leave you alone in a car with two men much tougher than you, and an angry would-be employer with a bent syringe.
You sigh slowly, and turn your head to expose your neck.
"Thank you for your cooperation, Mr. Hargrave." She passes the syringe to the man on your right, now that he doesn't have to focus on keeping you still. You try not to look. You have no idea how it'll feel, but you doubt it'll be pleasant.
The sting is sharp and cold, the metal driving into your vein. Chemicals cooked up in some science lab or another pollute your blood, racing through your body with every beat of your heart. You'd already been without sleep for a night. In seconds it feels as if you've gone without for a week. You blink stupidly, eyes darting this way and that, swaying in your seat as the drugs take hold. The man on your left steadies you so that you don't fall headfirst into the woman's lap.
Darkness eats at the edges of your vision. You slump back, head resting on the top of the seat, staring straight up. You see a little of the rear window, the droplets of rain rolling down the glass. Your last glimpse of London. You don't know for how long.
At least you'll get some rest now.
***
"Master!"
Your eyes snap open. A thousand things assault your senses at once. You stand in a meadow, rolling green fields stretching all around you as far as the eye can see. The sky above is brilliantly blue and almost completely devoid of clouds. Your clothes have changed. You're wearing some kind of belted white leather jacket with black slacks. A Mystic Code. You can feel the power in it, easily comprehended. Magecraft with training wheels, like your Azoth Sword.
A massive golem looms across the field, a humanoid mass of rough rock and broken stone. Its eyes are twin yellow pinpricks of dull hatred, like those of a wild animal. It rips at the earth, tearing furrows with its passage as it charges.
But you aren't alone. There's a woman in front of you, glancing back over her shoulder. She wields a longsword that glows bright gold, far brighter than her hair. Her eyes are a green as the fields, sharp and focused. Her half-plate lacks any fastening or latches, yet remains affixed to her blue dress as if stitched on. She's the one who spoke. She seems to be winded - has she already taken a strike?
"If you want me to just kill this thing all by myself, that's fine. Just tell me, you know?" Another one on your side. Blue hair and red eyes, a hell of an unnatural combo. And only half a bodysuit to cover up his muscular frame - it looks like it's been cut in half just to expose his chest and the curling Celtic tattoos in scarlet ink on it. The barbed red spear in his hands is longer than you are tall.
"I think he'd prefer not to risk it," the third ally replies. He's by your side, so close you're astonished you didn't notice him sooner. He looks almost like you, his skin darkened by the sun and his hair and eyes dark all on their own. An archer, his breastplate a stark teal, his great bow the colour of blood.
"Well he'd better decide fairly soon," the spearman says idly, balancing the spear across his shoulders.
"Orders, Master?" the swordswoman asks. It finally clicks. You've heard of these. The system was dismantled nine years ago yet here it is, happening around you. Servants of the Holy Grail War. But... how come you have
three-?
"
Master!"
No time for that. Have to direct these three. Have to destroy some kind of incredibly powerful rampaging golem before it can set to work turning you into paste.
Order Saber to:
[ ] Attack head-on.
[ ] Dart in and out, harrying the golem.
[ ] Stand her ground and hold the line.
[ ] Hang back and wait for the right moment to strike.
[ ] Unleash her Noble Phantasm.
Order Lancer to:
[ ] Attack head-on.
[ ] Dart in and out, harrying the golem.
[ ] Stand his ground and hold the line.
[ ] Hang back and wait for the right moment to strike.
[ ] Unleash his Noble Phantasm.
Order Archer to:
[ ] Fire at will.
[ ] Fire to wound and cripple if possible.
[ ] Wait and fire only if a weakness presents itself.
[ ] Unleash his Noble Phantasm.
You can cast a spell, using your new Mystic Code or otherwise, but you only have time for one. You...
[ ] Heal Saber.
[ ] Cast an offensive Reinforcement spell on...
--[ ] Saber
--[ ] Lancer
--[ ] Archer
[ ] Cast a defensive Reinforcement spell on...
--[ ] Saber
--[ ] Lancer
--[ ] Archer
[ ] Cast a force field around...
--[ ] Saber
--[ ] Lancer
--[ ] Archer
[ ] Cast a force field in front of the golem to try and slow it down.
[Vote by plan]