The sad part is I have no interest in waifuing Medea, I've been pushing her for completely practical reasons. We were SO CLOSE before, too, and then we got early-closed :/
 
The sad part is I have no interest in waifuing Medea, I've been pushing her for completely practical reasons. We were SO CLOSE before, too, and then we got early-closed :/
I can't help but feel that Rostam after what happened to the team and especially Karna would be very gung ho about preventing some kind of revenge plan on team Jason. There's too much emotions and tension flying about with those two for it to be entirely safe, and Rostam's not particular comfortable with those emotions either. Arash makes perfect sense in that he's a relatively uninvolved Servant with a perfect view of the battlefield. Rostam just wants a clinical run down of things where he doesn't have to engage on an emotional level, because we saw his reaction to being forced to do so was to slap away Marian's hand hard enough that it hurt. Marian being one of the kindest people we've met so far, took it well. I doubt Medea would.
 
Like, dude, I started the Medea bandwagon waaaaay back at the start of the game and even I'm having pause at Rostam seeing her now. We've already seen how trying to force him to go against his inclinations can backfire and he's not in the mood to deal with how prickly Medea can be. That said Medea is also not a complete lunatic or a time-bomb. She's far more resilient than voters here seem to give her credit for, despite the latest demonstration when she dealt with the truth about her Lily counterpart as an affirmation of her strength rather than a cause for existential doubt. Shes not stupid and after that display of the prowess of Jason's team she's certainly not going to just bypass the collected Servants she needs to even try to even the odds.

Also idle thought. Arash has a Bowyer skill where he can create arrows. Custom arrows? Like say, an arrow that he could shoot accurately even if someone strapped Rule Breaker on as an arrowhead?
 
Also idle thought. Arash has a Bowyer skill where he can create arrows. Custom arrows? Like say, an arrow that he could shoot accurately even if someone strapped Rule Breaker on as an arrowhead?
Edison already tried something like this, it won't work. It's scientifically proven.

Edison Style Bolge Breaker
 
Like, dude, I started the Medea bandwagon waaaaay back at the start of the game and even I'm having pause at Rostam seeing her now. We've already seen how trying to force him to go against his inclinations can backfire and he's not in the mood to deal with how prickly Medea can be. That said Medea is also not a complete lunatic or a time-bomb. She's far more resilient than voters here seem to give her credit for, despite the latest demonstration when she dealt with the truth about her Lily counterpart as an affirmation of her strength rather than a cause for existential doubt. Shes not stupid and after that display of the prowess of Jason's team she's certainly not going to just bypass the collected Servants she needs to even try to even the odds.

Also idle thought. Arash has a Bowyer skill where he can create arrows. Custom arrows? Like say, an arrow that he could shoot accurately even if someone strapped Rule Breaker on as an arrowhead?
And you don't seem to have read any of my earlier arguments for seeing her now, given that none of your text above addresses them. I won't bother repeating them. I know the battle is lost, and since I am not an early/vocal participant my words apparently weigh nothing here.

That the current Medea option has potentially lost to a SUICIDE SERVANT we are very likely to lose forever rankles, but eh. Arash is probably cool but I cannot see him coming back with us.

Anyways, given the likely outcome, I'm gonna go back to ignoring this thread beyond reading the updates and the occasional vote again.
 
Also idle thought. Arash has a Bowyer skill where he can create arrows. Custom arrows? Like say, an arrow that he could shoot accurately even if someone strapped Rule Breaker on as an arrowhead?


Astolfo has the bag of holding and we know he can lend that shit out. Only a portable hole left and recruiting Astolfo might actually have been worth it. :V
 
Chapter One Hundred And Seventy-Nine: The Sincerest Form Of Flattery

You ought to talk to Luvia, dissect the results of the skirmish together. Stretch it out on the table and poke through its guts. She's your...second in command? Strategic support? It doesn't really matter. What's important is that you review the battle on the beach while the details are still fresh: the initial engagement, the chaotic clash, the devastating reversal. What's important is that you inform Chaldea as to the changing conditions and the disastrous first engagement.

You ought to talk to Marche, she's your apprentice, your student, your scion. She's likely badly rattled, potentially in the midst of a crisis of confidence. Such things are lethal, dealing with them is your responsibility. It's absolutely critical that she see you as...as you saw your father. Aloof and calm and in absolute control. It's critical that she see how a Magus comports themselves even in the face of a catastrophic setback. Failures happen, you understand this intellectually. She should too.

Seconds tick by. Minutes. You stare at the wooden wall of your cabin, tracing the grain of the aged planks. Following the whorl of a darkened knot just across from the cot. Below you the ship rolls, creaking and groaning. A thousand little sounds chewing at the edge of your hearing. You make to grip the edges of your bed before you catch yourself. Gingerly you stand, awaiting the pain as charred skin strains and starts to crack. Quietly, clinically, relieved that it doesn't.

...Who would have had the best position to see the battle? The Archers, obviously, your brain supplies. Simple question, simple answer, all the other Servants were either in the thick of things or otherwise occupied. As you've already spoken to the one, pure diligence requires that you speak with the other. It should be more helpful than Marian's input, at least. Arash seems the aloof, disinterested sort. He'll talk. You'll listen. And he doesn't know you enough to care to do anything else.

The door is your first obstacle. Small mercy that it's a deadbolt rather than a knob, but gripping even that is an act of surgical precision with the state your hands are in. You have to pinch it like a thread, not too hard and not too soft, take your time dragging it over until it's finally free. Wait for the natural sway and bob of the ship to swing the door open and get your foot in the space, slip through. You leave it swinging free and knocking against the jamb behind you.

You find the stairs up to the deck quickly and climb, step by creaking step. Emerging in the early morning light, sea and sky still tinged grey by the rising sun's weak rays. Cloudier than the previous days, chillier. Good. Asclepius' poultice seems to protect your burns from the worst of the sea air as well. You are fully ambulatory.

There are murmurs to your right. You glance in that direction. A pair of pirates suddenly look down, busying themselves splicing and tarring some rope. You snap your gaze to the left. Three more pirates snap back to work, steadily repairing the section of railing destroyed by your clash with Bellerophon. You stand perfectly still and look down at the deck, taking a slow and deep breath. This is acceptable. Perhaps if you tell one to climb the mast and retrieve Arash for you...

A rain of glittering blue stars falls from the mast, coalescing before you. Arash pours himself down onto the deck like a liquid, solidifying from the boots up, your eye following the line where power turns to flesh, until you're making eye contact with him. He's looking at you with an expectant sort of air, arms folded. Of course he saw you coming, he's an Archer.

"Here. Fewer distractions in the nest."

He reaches for you, but only for your bicep. A strong, clinical grip where he'll have support without worsening your burns. You feel a twinge in your chest but you quash it, steeling yourself instead. The deck rushes away from beneath you as Arash drags you into the air, hopping from foothold to foothold until he arcs neatly back into the wooden cup of the crow's nest. He lets go of you. You nod at him silently.

"Any pain?" he asks.

"No," you reply.

"Good," he says.

You lean against the railing, supporting your weight on your forearms, wrists crossed. Your hands hang empty - the trembling seems to have stopped for now. Good. You're dimly aware of the motion, even that slight lean, tugging at the scorched and exposed muscle on your back. For another moment you dread it cracking, tearing, weeping. Nothing. Good. Will Asclepius' attentions be enough to restore you properly, or will you need grafts back at- no. No time for thoughts like that. You must be practical. You must focus on the here and now.

"You had the best view of the battle," you say. "Tell me what happened. That I was not... available to see myself, that is."

The wood creaks slightly as it takes Arash's weight. He leans back against it beside you, arms folded, looking out at the sky you assume.

"Bellerophon's intervention was the major turning point, as I'm sure you already guessed," he says. Pausing for a moment, likely watching you for a reaction. You don't budge. You don't so much as blink. He goes on. "Once he dealt with you and your Rider, Medea was completely overwhelmed. She was wounded badly, would have died had Astolfo not come to cover her retreat. She was Medea Lily's natural counter, so without her Jason's copy was able to cast with impunity. That was when Blackbeard brought the Queen Anne's Revenge around."

"Did it even make a difference?" you ask. Unnecessarily rude, you realise the moment you finish speaking, but you can't find it in yourself to care enough to apologise. He knows what you mean.

"Hah. Your scepticism is fair," he replies. "Blackbeard has two major qualities going for him in this fight of ours. First, he obscures his own parameters and those of his crew. 'His crew' meaning anyone that dresses appropriately." He's silent for a moment. You glance over at him and see he's pointing at his tricorner hat with his thumb. "Like the inverse of Karna's ability, we all seem stronger until you learn our true names."

You nod silently. So Astolfo's pirate-cosplay had some method to it. "And the other?"

"The Queen Anne's Revenge is an unrivalled anti-naval Noble Phantasm," Arash explains. "Honestly in any other conditions I think he could defeat the Argo single-handedly in one good broadside. But the crew are already on-edge from having to ferry us all this far, and Blackbeard hasn't had the chance to plunder anything to refill his stores and appease them. The ship is below full power, and still fading."

"So that was how Lily could protect the Argo?" you ask. "Not that she was powerful enough, but the guns were weakened enough?"

Arash inclines his head. "Yes and no. That brings me to the case of Heracles. Obviously there was nothing I could do against him, lacking anything ranked high enough to pierce his skin, but I did my best to keep an eye on him. His Noble Phantasm has been altered significantly by the local cultural sphere."

Your brow furrows slightly. "What do you mean? Are his bow and arrow not the benefit from proximity to Greece?"

"No. They're a part of the God Hand."

You slowly push yourself away from the railing and stand fully upright, turning to look Arash in the eye. "Explain."

"When the Queen Anne's Revenge threatened to sink the Argo, Jason gave Heracles an order to aid her. I saw him die, right there on the spot, by no one's hand but his own," Arash says. "And as he revived he drew a cloth from his own body with a divine aura so thick I could see it from here. I had my immediate suspicions to its true name, but Penthesilea's reaction left no doubt. Hippolyta's royal sash, the Girdle of Ares. It has some sort of enchantment within it to draw out a wearer's Divinity, heightening their abilities. Once Lily donned it she was able to cancel the Queen Anne's Revenge's broadsides completely."

Somehow your spirits sink even lower. You did not think that was possible at this point. Thankfully the only outward sign is an even flatter tone than usual. "So Heracles has twelve Noble Phantasms in potentia? Just waiting to be drawn out?"

"Mhm. And every time he draws one, he has to cast away one of his stocks of resurrection magic." He says that like it's a much brighter ray of hope than it actually is. You shoot him a look to that effect and he shrugs. "Better than having to kill him the full twelve times all with different A-ranked or higher effects. By my reckoning he's down to eight lives now."
[Master Interference] Mad Enhancement: B (A+)

The berserker class skill of one who has traded skill and sanity for raw power. The nature of the altered Noble Phantasm that replaced God Hand within the Greek cultural sphere has altered this skill as well. Heracles' personality has been equalised with Jason's, retaining his capacity for rational thought and speech when out of combat yet following every one of his Master's orders and whims with a kind of robotic lack of reason deserving of the Berserker class.

[Cultural Sphere] God Hand King's Order - Twelve Labours to Please the Heavens: EX

Ordinarily a potent curse representing Heracles' status as agent, antagonist and eventual ascendant of the Olympian gods, this Noble Phantasm has been warped by his Greek surroundings. Herakles is possibly the most famous hero to ever exist, and his birthplace was here, in a land where every king has claimed descent from him at one point or another.

As a result, God Hand has manifested as twelve separate Noble Phantasms, one for each of the dozen Labours the hero completed in order to cleanse himself of the blood of his family. However, he bears only two of these when summoned – the first, which grants him invincible skin, and the last, which grants him a total of twelve 'lives', one for each labour.

These two Noble Phantasms are necessary to reinforce Herakles' Servant vessel to the point where it can survive his power – otherwise, he is unarmed. He can retrieve his Noble Phantasms by sacrificing a single life for each, burning away his own immortality. As a result, he possesses only ten lives when first summoned, the other two burned away under the weight of his cultural divinity. This sacrifice allows him to make use of Noble Phantasms that would normally be too complex to operate under the Berserker Class.

Subsidiary Noble Phantasm(s)
Nemean Hide – Skin of the Invincible Lion: B

The Nemean Lion was a monstrous beast that could scarcely be called a lion – a huge creature with an impenetrable hide that adapted to overcome any attack, until it could shrug off blades and arrows and bathe in lava. Heracles choked it to death as his first Labour, and claimed its pelt as his armour. As a Noble Phantasm its qualities have adhered to his very skin, allowing him to completely ignore any attack below A-rank, and applying a damage penalty to attacks that have wounded him before.

Lernean Arrows - Fangs of the Unkillable Serpent: A+

The Lernean Hydra was a divine weapon of biochemical mass destruction, intended to reduce humanity to the primordial ooze of their origin. Its venom caused the very soul to denature, its mortal victims dissolving into the black mud of the swamp where it lived. Herakles destroyed each of its hundred heads in an instant, and dipped his arrows in its blood. These serpent-tongue arrows inflict incredible pain – only a high rank in Battle Continuation would allow a Servant to avoid instant death upon suffering a wound, though inhuman traits like Divinity can blunt the poison's power.

Goddess of War - Sash of the Unbreakable Amazons: C+

Hippolyta was a daughter of Ares and the queen of the Amazons, a tribe of warrior-women who bred with spirits and heroes to maintain their ranks, a eugenic program that left them more god than mortal. Heracles claimed the sash of their divine queen as his ninth Labour, though the precise circumstances are lost to the fog of myth. Taking the form of a shimmering silk sash of scarlet and gold made from a strip of Ares' own war-banner, this Noble Phantasm radiates such a thick aura of divinity as to be almost unmistakable from a glance alone. When worn it draws out the user's existing Divinity, passively raising all parameters. If it possesses any further abilities related to the release of its true name, they too have been lost with the death of the queen.

Plutonian Return – Curse of the Three-Headed Dog: A+

Cerberus was the watchdog of the Underworld, a hound bred from the god-killer Typhon with many slavering heads and snakes for hair. As his final, most impossible Labour, Heracles ventured into the land of the dead and dragged Cerberus to the surface. The gods forced him to return the hound to his post lest the dead remain unguarded, but blessed him with true divinity in return – as a Noble Phantasm, this manifests as a divine curse allowing Herakles to ignore death, resurrecting every time he is killed. He has an initial stock of eleven resurrections for a total of twelve 'lives', one for each labour.
"Of course," you say, turning to lean against the railing again. Turning away from having to make eye contact. "We only have to kill Heracles eight times, with access to potentially any of his Labour rewards. And Achilles with his completely impenetrable shield, Atalanta with her pelt, Lily with the Amazonian sash empowering her, and Bellerophon."

You meant to finish that thought. You can't. You can't even pretend you have so much as the first idea how to strategise around opposition like that. Even against Mother Harlot it was different. You were swept up in the moment, had a Counter Guardian and Nero herself and all sorts of powerful allies to call upon. Here, now... you can't think. Your mind, sharpened and honed to a razor's edge by years of training to be rational, to be unflappable, to be a rock even when things are as dire as this, fails you. Your only solace is that your training makes it easier to keep outwardly calm. Perhaps even to Arash's eyes you seem merely pensive.

"Whatever they intend for the Gorgons, it seems to require them alive." He's still talking. Maybe he really doesn't see the turmoil seething just below the surface. Maybe he's politely pretending he doesn't. "Otherwise they never would have made sure to secure one first before killing the spare. We still have time to rest, recuperate and prepare as we pursue them north - and thanks to you, they no longer have air superiority."

You look at him. He looks at you. He's leaning up against the railing again, arms folded, casual as can be, but his steely eyes are hard to meet. You look down again, down at the shimmering, rippling skin of the Mediterranean in the rising sun.

"Hah. Fair."

Silence descends for a time. It's not quite so suffocating as it was with Marian. Not 'comfortable' no, you'd never go that far. But almost peaceful. He was right. There are fewer distractions up here. You can see why he favours it so much.

"There's no shame in it," he says. "Not everyone is made for this."

'What were you made for?' Atilla asks through blood and bile.

You don't look at him. You don't want to engage with it, whatever it is he's going to follow that up with. He continues undaunted.

"It takes a certain kind of person to choose to be a hero. To take on burdens like this and continually ask for more, keep fighting and bleeding until their bodies give out under them. Even then it's... almost still not a choice. A calling, if you were optimistic. A mental disturbance, if you weren't." He chuckles softly, self-effacingly. "No one forced me to create weapons. No one forced me to destroy myself. No one forced me to die for my ideals but I did it anyway because I wanted to. Because I felt, deep in my heart, that I had to. Perhaps all I really craved was that one moment before my life ended, that second I was able to see the awe and joy and hope on everyone's faces. Men and women I had never even met, never would again, but seeing their tears dry was enough for me."

You keep staring, every muscle burnt and unburnt rigid as rock. Knowing him even less than Marian, having already had one outburst, you can't muster the energy to cut him off. To shout at him that you know, you know already that your best isn't enough, that you know Galahad would do a better job than you in your position without even trying. What is he trying to prove?

"You have no calling. This, all of this, was forced on you. And yet your will to fight created a shield greater than anything I have created. I find myself believing we still have a chance, despite everything."

You slowly push yourself upright. Steady, careful, don't slip and reverse the work Asclepius' poultice has already done. Straighten up and turn to face Arash, taller than you, stronger than you, wiser than you. Wearing a wry smirk.

"Listen to me. Trying to discuss strategy, then I go and let my jealousy out with my praise."

" 'Jealousy'? " you repeat, incredulous. The sudden outburst surprises even you with its relative intensity.

He tilts his head to the side with a shrug. "Why not? Here I am, the proud Archer among Archers that sacrificed himself for the good of the many, and here you are protecting the entire world without even needing to tear yourself apart. Perhaps I should be the one asking you for advice, hah."

But he's wrong. Tearing yourself apart is exactly what you're doing. Less spectacular perhaps - but no less permanent.

"I would like to be let down now," you say emotionlessly, staring at his nose to give the impression of making eye contact without actually having to.

Arash says no more. Instead he wordlessly strides forward, takes a secure hold of your upper arm once more, and retraces his steps down the mast. The wind washes over you, cold and tinged with salt. The sounds of chatter and work grow louder as you descend, only to stop as the pirates catch sight of you again. You don't look at them. You don't look at Arash. You don't look anywhere.

"... have you eaten yet?" the Archer asks out of nowhere. "The galley's a lot better-stocked than the treasure hold. You might feel better after a good meal."

"I am not hungry." You half-turn your head in his direction. "Thank you for your time and advice. Good day."

Thankfully, he says no more. You feel the displaced air ripple as he dissolves back into immaterial form, carried back up to his high perch by the winds. You're 'alone' again. Best you use what little time you have left to yourself wisely.

Arash's Bond Level has increased.

[ ] Medea.
[ ] Penthesilea.
[ ] Pollux.
[ ] Astolfo.
[ ] Blackbeard.
 
[Master Interference] Mad Enhancement: B (A+)

The berserker class skill of one who has traded skill and sanity for raw power. The nature of the altered Noble Phantasm that replaced God Hand within the Greek cultural sphere has altered this skill as well. Heracles' personality has been equalised with Jason's, retaining his capacity for rational thought and speech when out of combat yet following every one of his Master's orders and whims with a kind of robotic lack of reason deserving of the Berserker class.

[Cultural Sphere] God Hand King's Order - Twelve Labours to Please the Heavens: EX

Ordinarily a potent curse representing Heracles' status as agent, antagonist and eventual ascendant of the Olympian gods, this Noble Phantasm has been warped by his Greek surroundings. Herakles is possibly the most famous hero to ever exist, and his birthplace was here, in a land where every king has claimed descent from him at one point or another.

As a result, God Hand has manifested as twelve separate Noble Phantasms, one for each of the dozen Labours the hero completed in order to cleanse himself of the blood of his family. However, he bears only two of these when summoned – the first, which grants him invincible skin, and the last, which grants him a total of twelve 'lives', one for each labour.

These two Noble Phantasms are necessary to reinforce Herakles' Servant vessel to the point where it can survive his power – otherwise, he is unarmed. He can retrieve his Noble Phantasms by sacrificing a single life for each, burning away his own immortality. As a result, he possesses only ten lives when first summoned, the other two burned away under the weight of his cultural divinity. This sacrifice allows him to make use of Noble Phantasms that would normally be too complex to operate under the Berserker Class.

Subsidiary Noble Phantasm(s)
Nemean Hide – Skin of the Invincible Lion: B

The Nemean Lion was a monstrous beast that could scarcely be called a lion – a huge creature with an impenetrable hide that adapted to overcome any attack, until it could shrug off blades and arrows and bathe in lava. Heracles choked it to death as his first Labour, and claimed its pelt as his armour. As a Noble Phantasm its qualities have adhered to his very skin, allowing him to completely ignore any attack below A-rank, and applying a damage penalty to attacks that have wounded him before.

Lernean Arrows - Fangs of the Unkillable Serpent: A+

The Lernean Hydra was a divine weapon of biochemical mass destruction, intended to reduce humanity to the primordial ooze of their origin. Its venom caused the very soul to denature, its mortal victims dissolving into the black mud of the swamp where it lived. Herakles destroyed each of its hundred heads in an instant, and dipped his arrows in its blood. These serpent-tongue arrows inflict incredible pain – only a high rank in Battle Continuation would allow a Servant to avoid instant death upon suffering a wound, though inhuman traits like Divinity can blunt the poison's power.

Goddess of War - Sash of the Unbreakable Amazons: C+

Hippolyta was a daughter of Ares and the queen of the Amazons, a tribe of warrior-women who bred with spirits and heroes to maintain their ranks, a eugenic program that left them more god than mortal. Heracles claimed the sash of their divine queen as his ninth Labour, though the precise circumstances are lost to the fog of myth. Taking the form of a shimmering silk sash of scarlet and gold made from a strip of Ares' own war-banner, this Noble Phantasm radiates such a thick aura of divinity as to be almost unmistakable from a glance alone. When worn it draws out the user's existing Divinity, passively raising all parameters. If it possesses any further abilities related to the release of its true name, they too have been lost with the death of the queen.

Plutonian Return – Curse of the Three-Headed Dog: A+

Cerberus was the watchdog of the Underworld, a hound bred from the god-killer Typhon with many slavering heads and snakes for hair. As his final, most impossible Labour, Heracles ventured into the land of the dead and dragged Cerberus to the surface. The gods forced him to return the hound to his post lest the dead remain unguarded, but blessed him with true divinity in return – as a Noble Phantasm, this manifests as a divine curse allowing Herakles to ignore death, resurrecting every time he is killed. He has an initial stock of eleven resurrections for a total of twelve 'lives', one for each labour.
Well fu-Actually, do we have a swear word more powerful than that? 'Cause I feel like it's kinda warranted.

[X] Penthesilea.
I am a simple man with simple needs.

Officially, this is to see if Hippolyta's Sash has any weak spots.
 
[X] Medea

I'd like to think that Rostam's cooled down enough that we can do this without blowing up something

Plus we may not get a fourth slot so better now than later I guess
 
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>we shouldn't see Medea because of x, y, and z
>SO WE SHOULD SEE MEDEA NOW RIGHT

gdi

I mean he hasn't really cooled down at all so much as worn himself out and she's injured so that's just a whole 'nother layer of angry snarly-ness atop the whole combo.

Honestly we've probably got two slots left I think and they're probably best spent on some combo of Astolfo, Blackbeard, and Pollux. Astolfo is a chatty, cheeky fuck but by all indications he was able to fly into Divine-amped magical AA fire and get Medea out and was also the one who grabbed Stheno. Out of everyone on the beach he's probably one of the ones who contributed most to us not getting absolutely face-fucked and let us salvage something from the day. And while Marche may be there she...honestly doesn't seem like the "LEMME THROW MY ARMS AROUND YOU AND LET'S HUG" type. She's kinda awkward and reserved and honestly that's not the worst combo for Rostam to engage with. It'd kill the time without anything blowing up, let us learn something about Astolfo, and Marche might/probably will ask us some basic magecraft stuff and we can ramble on about that.

Blackbeard is Blackbeard and the key to the whole strategic layer, while Chiron's fucked up he and we are basically the two people with the most authority left. Blackbeard has the ship and the only way of getting around. We have the most Servants/staff who answer to us or will answer to us. So brainstorming with him isn't a bad idea at all.

In the end I'm inclined for

[X] Pollux

He's probably the single strongest Servant we have on the ship besides Karna considering he was able to go toe to toe with Herakles and is still standing. His brother wasn't on the crew of the Argo so there's some mystery to solve there. Plus...well honestly it's a chance for Rostam to talk about Karna a bit because he and Karna seemed to be hitting it off pretty well and this lets Rostam try and resolve some of that huge swirling maelstrom of feeling from a safe, second-hand distance.

Also he's just kinda cool. Sue me.
 
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