Yes. I'm guessing it was for the bugged Master Mission. Nothing was making the "do 10 quests" mission progress.
Some people were also experiencing crash errors. The Apple is nice, though I'd prefer a Gem Quartz, it's still nice as the devs don't have to give anything. They do so to try to attract and retain players, or maybe just feeling generous.
Link isn't working for me. FGO did a tie in with Starbucks?
You know, when I posted that tweet that said "Amakusa has a history of preceding popular Servants like Ishtar", this wasn't quite what I had in mind.
They do that pattern? Have Amakusa in the gacha then put out a Servant they think will be popular or has had success in the past?
Protip: Mata Hari can't stun females. Bring Medea and a support Tamano and crush her with female casters.
She can't with her skill that the AI can spam with no cooldown, but can with the Noble Phantasm's stun chance.
Mata I find isn't too annoying as long as you keep the other enemy she comes with alive.
There's 3 actions max for each side a turn, and with the other 2 enemies alive Mata just gets one attack, and the other enemies don't hit that hard or have good skills, including some wasteful skills like a minor heal that comes with no additional effects like buffs. If the enemies spam that while I build crit stars or NP with support Okita its an easy win. Though its more risky if they go for damage instead or their better buff/debuff skills.
The other 2 enemies only can do 1 action max a turn. Mata can do 3 actions max a turn. So I find it best to take her out first, and leave the other enemies alive to waste Mata's turns. As with the enemies alive it usually turns out that Mata can only take 1 action a turn and the minor enemies take 2 actions. Which is good as it seems they have worse skills and damage then Mata.
Mata herself isn't too bad. Her damage, defense and other stats aren't bad considering what the enemy stats gave her, but she's much less dangerous in skills and damage then some other enemies.
Her Noble Phantasm is also kind of a joke. It's an annoying stall and debuff, but it isn't like the enemy damage NP's that can wipe my team instead of stalling and debuffing them. My debuffed team can still do some damage as they're still alive and the debuffs wear off. The super high damage NP just makes them dead and a loss.
I find the AI doesn't do well with stall usually, thus far at least. Their stall teams usually lack enough damage or enough defensive sustain to make the stall dangerous, while if I bring a burst damage team I can burst them down while they do minimum damage to me.
I actually prefer damage to stall in most games I play. Stall usually takes a long time and has a potential to go bad in many games with a bad crit or turn. More time to make a mistake or get unlucky, and more time wasted if it fails.
Best defense is wiping out the attacker before they can hit you (too much or at all) in lots of games.