Tip for the 90+, Sieg loops this super easy! So long as you have two castorias and (waver/reines/skadi), he can clear all three waves even when underskilled and all lotto CEs. And this round gives Dust to boot!
 
Last edited:
Right now, I'm farming the normal 90 node, since I need Lancer gems and Feathers more than Assassin Gems and Dust - and also because Space Ishtar is close from a bond up and I want to push a little further with her). But yeah, Sieg certainly makes it look easy. I'm also thinking of throwing Circe into the mix for wave 1 - it'll be a good rehersal for the third 90+ quest, where's she's likely to be my MVP.
 
Have a pretty solid 3T setup for the new legendary node.

Plugsuit MC
T1 Kscope SummerJalter buffs, gets Bunyan buster buff, uses NP to kill boss mob
T2 Swap SJalter out for Merlin, Merlin uses charisma, Kscope Bunyan NPs
T3 All buffs/debuffs applied, Aerial Dive Godjunna NPs. ~20k leftover, facecarding required.
Pretty bad efficiency because of the 3 CE slots. You can run much better drop bonus setup by having a Circe to kill the first boss and then either using a quick or a arts loop setup to murder the last two waves.
Frex if you have welfare Sieg from his event (I think any AoE loop capable arts attacker with a bonus towards assassins will do though) + Castoria:
Plugsuit Circe/Sieg/Castoria/Castoria/x/x
T1 drop all Castoria buffs on Sieg, Plugsuit swap out for other Castoria, Castoria S1, Circe S1, Circe NPs and any 2 facecards finish
T2 Sieg S1, Castoria S2 + S3 on Sieg, Sieg NPs and clears
T3 Circle S2, Sieg S2, Plugsuit S1, Sieg NPs and any 2 facecards finish

I haven't tried a quick setup yet but I imagine you could run 5 slot setup with Lancelot or Dantes, which is still giving you better drop efficiency than running 2 Kscopes and a Aerial Dive.
 
Frex if you have welfare Sieg from his event (I think any AoE loop capable arts attacker with a bonus towards assassins will do though) + Castoria:
Plugsuit Circe/Sieg/Castoria/Castoria/x/x

You know, that was actually the team I decided to come up with, and I just ran it now that I'm done with the 90 node.

I was a bit greedy though, and did use one of Castoria's S2 on Circe, in order for the later to still have her S1 for wave 3. As it turns out, that was a mistake, because when Sieg used his NP on wave 2, he refunded... 98%. So that was embarrassing.
 
You know, that was actually the team I decided to come up with, and I just ran it now that I'm done with the 90 node.

I was a bit greedy though, and did use one of Castoria's S2 on Circe, in order for the later to still have her S1 for wave 3. As it turns out, that was a mistake, because when Sieg used his NP on wave 2, he refunded... 98%. So that was embarrassing.
I think in that case either one of your Castoria's S2/S3 is underleveled or your Sieg's S1 is, because if you have all three at 10 you shouldn't be refunding less than 100%.
 
I think in that case either one of your Castoria's S2/S3 is underleveled or your Sieg's S1 is, because if you have all three at 10 you shouldn't be refunding less than 100%.

Yeah, I know, my Sieg is 9-9-10, and turns out that makes all the difference.

Well, not really actually, since even like that, his NP is good enough on wave 3 to not really need Circe's support (beside the defense down, obviously), leaving him free to receive all of Castoria's buffs, and to have his battery ready for the last round. But it was pretty annoying the first time - though obviously nothing a Command Seal couldn't fix.
 
Personally, I've ended up just slapping a Kaleidoscope on Sieg. One less dog tag drop per stack, yes, but this way I can run the node without plugsuit swaps.
 
In today's grail front news: Gramps expressed disaappointment in the Hassans, who responded by…bypassing him and rushing straight for his master. Choosing to follow their example, he chased M-guy for a solid 5 turns until the masters were forced into a thunderdome composed of servants, whereupon gudako slapped him silly. Sadly, I couldn't replicate the azrael bug from the other day.

Oh and I've been using a superscoped kiara double castoria for 3/4turning the 90+ node.
 
Anastasia, you've spooked me no less than 3 times. You're going to do some 6CE 3T lotto today, and make the 3rd wave regret bringing swimwear to a snowstorm.
 
This video: "Salieri is the best Arts looper for this [Scathach Lotto] event."
Me, who badly wants Salieri, plans to NP5 and Lv 90 (at least, if not Lv 100) him: I SWEAR THE WORLD IS MAKING FUN OF ME FOR WANTING ANTONIO BUT HAVING TO WAIT UNTIL KOYANSKAYA NEXT YEAR FOR QUARTZ EFFICIENT SPENDING

ahem. excuse me i couldnt help but rant.
Anyways!

Right now, I'm farming the normal 90 node, since I need Lancer gems and Feathers more than Assassin Gems and Dust - and also because Space Ishtar is close from a bond up and I want to push a little further with her). But yeah, Sieg certainly makes it look easy. I'm also thinking of throwing Circe into the mix for wave 1 - it'll be a good rehersal for the third 90+ quest, where's she's likely to be my MVP.

Gah, now I'm tempted to do the same since I want to level up Jaguar Warrior and Summer Yu's skills...but I wanna clear the event shop, so I'mma stick with farming the Legend node. Speaking of the shop though...

I can't help but ask: are the CCs any good? Their effects seem...meh to me. Not terrible, but not the best either. But that could just be me not knowing how I'd use 'em or something...
 
I can't help but ask: are the CCs any good? Their effects seem...meh to me. Not terrible, but not the best either. But that could just be me not knowing how I'd use 'em or something...

The 5* is actually pretty decent, on a support Caster for instance. The 4* isn't incredible, but I think it synergizes well with someone like Melt (who always like having more stars, and whose kit comes with a DEF down built in that she can now get rid off). The 3* is kind of 'eh'. It's a 5% crit damage if nothing else, which isn't a lot, but it's not nothing. It can be a token of appreciation for a Servant that you like to use, but who isn't always your first pick.

EDIT: wait, I realize I assumed you meant "the CCs of this event", but if it's about CC in general... yeah, to be honest, they're often small bonuses. Some of them can be pretty potent (the +10% NP gauge, the combination of +1000HP and +50% healing, etc), but they're usually not gamechangers.

I haven't actually tried Salieri yet for this event. Maybe I should.
 
Last edited:
Me, who badly wants Salieri, plans to NP5 and Lv 90 (at least, if not Lv 100) him: I SWEAR THE WORLD IS MAKING FUN OF ME FOR WANTING ANTONIO BUT HAVING TO WAIT UNTIL KOYANSKAYA NEXT YEAR FOR QUARTZ EFFICIENT SPENDING
Actually not quite that long. We should have another round of class-based summon banners around March. (e.g. a banner that can only give Sabers, a banner that can only give Archers, etc.)

Notably, for the "only gives Extra Classes" banner, Salieri is the only 3* Servant that qualifies so literally every 3* Servant will be Salieri. It's actually peak efficiency lol. You can do one 11x roll and get NP5 right there and that's not even that unlikely a result!
 
This video: "Salieri is the best Arts looper for this [Scathach Lotto] event."
Me, who badly wants Salieri, plans to NP5 and Lv 90 (at least, if not Lv 100) him: I SWEAR THE WORLD IS MAKING FUN OF ME FOR WANTING ANTONIO BUT HAVING TO WAIT UNTIL KOYANSKAYA NEXT YEAR FOR QUARTZ EFFICIENT SPENDING

ahem. excuse me i couldnt help but rant.
Anyways!



Gah, now I'm tempted to do the same since I want to level up Jaguar Warrior and Summer Yu's skills...but I wanna clear the event shop, so I'mma stick with farming the Legend node. Speaking of the shop though...

I can't help but ask: are the CCs any good? Their effects seem...meh to me. Not terrible, but not the best either. But that could just be me not knowing how I'd use 'em or something...
They're not that hard to get and you don't want to find yourself thinking, "man, if only I had gotten that CC from the event."

Granted, I say this as a person that's really bad about actually remembering to use their CCs, and also as a person that's a bit of a completionist (at least, when it's easy).
 
I can't help but ask: are the CCs any good? Their effects seem...meh to me. Not terrible, but not the best either. But that could just be me not knowing how I'd use 'em or something...
Command Codes in general vary in effectiveness, with them offering minor boosts for the most part - stuff like a few extra crit stars, damage bonus vs X enemy type, or a minor healing effect. They can be pretty handy when used on a character who can leverage their skills/NP alongside them, but in general they aren't gamechangers.

I did end up using a bunch to make a heal buff/debuff-remove Tamamo Caster, for use vs Beast Vitch, but that was something of a unique exception due to the class type (and that specific servant) gaining double resistance to the enemy's attacks, alongside having a self-heal skill which got boosted by the CC.

In general I tend to ignore CC, and it hasn't impacted gameplay much at all. IIRC the game later drops the CC removal items entirely, so you can swap them about as you like with no cost.
 
EDIT: wait, I realize I assumed you meant "the CCs of this event",

Yes, I was talking about the CCs for this event. Thanks. It gave me a few ideas.

Actually not quite that long. We should have another round of class-based summon banners around March. (e.g. a banner that can only give Sabers, a banner that can only give Archers, etc.)

Notably, for the "only gives Extra Classes" banner, Salieri is the only 3* Servant that qualifies so literally every 3* Servant will be Salieri. It's actually peak efficiency lol. You can do one 11x roll and get NP5 right there and that's not even that unlikely a result!

...one roll? At a much earlier time? ...OKAY I'M BITING.

Command Codes in general vary in effectiveness, with them offering minor boosts for the most part - stuff like a few extra crit stars, damage bonus vs X enemy type, or a minor healing effect. They can be pretty handy when used on a character who can leverage their skills/NP alongside them, but in general they aren't gamechangers.

I'm not surprised CCs aren't a big deal, but thought I'd ask anyway since I put CCs on Jaguar Warrior and wondered if there might be some way I could use it that I just didn't know/think about, like seeing someone suggest putting burn CCs to take advantage of Honey Lake.
 
Got the 5* and 3* CCs, and the Scathach costume, and that'll have to be it. As usual, I'm at sea during most of this lottery event…
 
Did the fourth Front. Beat it in one try. Castoria made quick work of the Assassins and even Atalanta after my Gareth went down. With the enemy Medusa only having one move per turn, it was easy for Summer Hoku to just kite her around after taking out the enemy Lancer. Enemy master then got pincered between Castoria and my own Cursed Arm for game.

It was nice using Gareth and Cursed Arm again, even if they didn't contribute much. I don't think I used either of them since around early Camelot.
 
Mweheheheheh...exploiting AI never gets old...

Anyways, I did Grail Front 5 and didn't beat it first try either. However, on my first try, I happened to find a very weird AI behavior that I ended up exploiting the hell out of in the next two tries.

I started off with "spare" Kojiro and Castori and Ushiwakamaru with CES and had them basically wall my Master in, with Castoria in the center. However, for some reason, when I did that, after Karna was right in front of Castoria and MHX close enough to back him up...he and MHX kept switching places. Constantly. And it's not just that one time. I managed to recreat it afterwards.

So, having found that out, I restarted since I moved my Master away and thus broke their looping, so this time I had my Master and two other members stay puy as I tried to have Ushi go after the Master. That attempt failed because I didn't know Merlin would close in if he was still close to his starting position.

Now with that knowledge, and reassurance the loop duo won't attack so long as they kept looping, my third team was Arash, CasGil and Rider Da Vinci with the Demon Princess CE MLB'd. And yes! Now I won! After a couple of turns, Chevalier was taken down and then Da Vinci basically went to town the Caster defense team, looping through all the fights, until she finished off the Master.

And to think I got Rider Da Vinci from just one YOLO ticket roll. XD I am now very glad I happened to get her.

Also as rewar--I mean, compensation for the king's services in doing the boring part of the plan, I ascended him. XP Not yet max ascended because, once again, not enough pages, but still.
 
Last edited:
In today's Grail Front, Ritsuka decides to take things into her own hands and punches Meunière three times in the face - while being chased by MHX all the way.

This one was pretty fun. Went in with Fujino, Kojiro and Ushi - the later not doing anything the whole battle. Interestingly, Karna and MHX answered Fujino moving aggressively in the center and the wings being covered by Tengu Girl and Regend by moving in the center themselves, giving Ritsuka free reign to slip away (with Karna eventually ending up on the wrong side of Kojiro).

Fujino twisted d'Eon, Meunière ran away from the bridgebender (while Shakespeare tried to close the gap, but clearly with no understanding of what "3T 2000 damage cut" meant), only to run into Ritsuka who wasn't about to let this opportunity pass.

Second Grail Front in a row where I only kill one Servant (and break the bar of another) before winning. I do actually like those battles that are all about positionning rather than just relying on an overwhelmingly strong solo unit that just mows down every enemy Servants without a thought.
 
That bug is kind of annoying. I don't want to exploit a bug, but at the same time keeping Karna and MHX supporting each other makes for a giant NOPE.

I eventually managed peal MHX away for Medea to deal with, while Kuro took down d'Eon. Meanwhile Ridertoki was cutting a path through the casters and scared Muniere right into Kuro.
 
That bug is kind of annoying. I don't want to exploit a bug, but at the same time keeping Karna and MHX supporting each other makes for a giant NOPE.

I eventually managed peal MHX away for Medea to deal with, while Kuro took down d'Eon. Meanwhile Ridertoki was cutting a path through the casters and scared Muniere right into Kuro.
As luck would have it, Super Orion doesn't give a solitary shit what Karna's class is, so he just kinda...punched his way across the whole board. Props to Circe for opening him up just long enough for Super Orion to uttery clean house on everything ever.

Victory by killing every enemy. With one punch, man.
I'm having fun.
 
Last edited:
Anyways, I did Grail Front 5 and didn't beat it first try either. However, on my first try, I happened to find a very weird AI behavior that I ended up exploiting the hell out of in the next two tries.

I started off with "spare" Kojiro and Castori and Ushiwakamaru with CES and had them basically wall my Master in, with Castoria in the center. However, for some reason, when I did that, after Karna was right in front of Castoria and MHX close enough to back him up...he and MHX kept switching places. Constantly. And it's not just that one time. I managed to recreat it afterwards.

Yeah, I noticed that if you bunker down the enemy starts doing the same movements again and again. I confess I exploited it by sending Sazang ALONE to play Wack'amole with Master M... She killed enemy Sazang and almost Merlin too in the process...


I like to comment that in 14 turns, my other servants haven't moved, and Karna and MHX only to switch with each other. Pathetic, Master M! :p
 
Last edited:
Back
Top