Fallen Fantasy (A Fantasy Multicrossover with mostly Villains Victorious...Mostly)
If someone looks upon the world they will see the worst of us...a world without faith, ideals, true justice and worse. A World without true hope is hell that cannot be understood, not by any man, woman, child, god.
Hope and the will to change has always been the true architect of the real world, a world of wonder, change and sorrow. Without those true ideals, life is not worth living.
A Life not worth living is no life at all...and that is the folly of this fallen world.
For where there was once hope for the future, for change, and for a Legacy to be forged and tamed by those willing to fight for it.
Now there is only true stagnation.
Where there were once Heroes, Masters and Men of Honor, there is now only the minority and intrigue and the Lust for Power and Influence.
The Intrigue of these men know no bounds, no reason and No quarter, as the lines of Empires and Petty Kingdoms slowly coelest into the new Status Quo.
To change these into something better, something noble...is while not impossible, requires great and terrible amounts of Effort and Will to make it so, and to bring the World some manner of Peace and Stability.
You may die...you may be stopped, but that does not mean you can overcome the Evil of the World...and find meaning in it once again.
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List of Factions we be using:
The Aldmeri Dominion (Elder Scrolls)-Controls Scicily
The Imperial Legion and Stormcloaks-Warring in Scandinavia
House Lannister and Bolton (Asoiaf) Lannisters-Control Most of Southern Spain, Boltons-Most of South England.
The Dothraki-Control much of the Eurasian Steppe
Nordipalica (Tales of Vesperia)- Somewhere in the South.
Hammerfell- Controls Iran to Syria.
The Guild Union- Near or at St. Louis Missouri
The Kingdom of Falconia- Moscow
The Empire of Zaphias (Tales of Vesperia)- Stretches from the Ohio River Valley to Maine and South to Virginia.
Isengaurd (LOTR)- Ireland
Mordor (Lotr)-Also Ireland.
Gondor and Arnor- Portugal and Parts of Northern Spain
Empire of Nilfgaard- The Balkans to West Turkey.
Kaedwen, Temeria, Redania and Aedirin- POLAND!!
Oxenfurt-Danzig
Toussaint- Aquitaine
Fortunes Market-Various Locals
More to be added.
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ALDMERI DOMINION
KING:The Thalmor
When Most People think of Elves, they think of the Elves of the Noldor or the Wood Elves of Mirkwood, a fair and wise folk with good humor and restraint in dealing with other people. The Thalmor are not these kinds of elves in fact they have more in common with Femto and the Godhand then any of the Noldor themselves. Their Power and Puppets often act on their worst impulses, at their request.
The Thalmor have the ability to send agests everywhere, and their Justicar's ever present with Shrewd Diplomacy and careful management of their political capital.
Land -New Summerset
Controlling Key Trade in the Region, and taking advantage of the Chaos of the long change, New Summerset is beset by three constants that any and all Hero's contend with.
High Taxes, that they use to bleed all but their most important and wealthy backers to pay for the Altmer's vast wall of expenses and needed bribe money for long term business.
Arbitrary Laws,being Human is a crime, punished by a Tax, Sympathizing with humans is considered a crime, punished by harassment and a Mob. Because clearly pushing the White Gold Concordat on other people is a clear sign of sanity.
And a difficult time practicing one's personal beliefs, Talos must Die...so that means that any other god related to it...meaning almost all of them must die.
Yeah some of the Thalmor have gone completely nuts. But they are a functioning and STABLE society that can go toe to toe with the many many neighbors they have to deal with.
RULE- Elven Supremacy, and Other Signs of the Apocalypse in this mad world
The Thalmor, hate being mortal, have you ever hated your feeling of Mortality so Much that you'd declare war on the other Gods of the World Just to steal their immortality. They Claim they bring peace and Order...like every other empire, and some actually believe them, for they are in rule at least somewhat fair, outside of their Tax Policy and Anti-Human Laws.
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THE IMPERIAL LEGION!
KING:General Titus Tullius
General Tullius is many things to different people. To some he is A Peerless Warrior, a Master General, a Fair Administrator and a Good Friend to many. To Other's he is an Exploitive Imperialist, a servant of an Empire that has lost its way, a master of deception and a puppet of the Thalmor.
All but one of these are True. But he is in a Truly Dire situation, Lost in a new World he doesn't understand with no true support and an Civil War to win with geography he knows next to nothing about…
Do not Envy this Man...he's merely marching on doing his duty to his now gone Empire.
LAND- Imperial Holdout of Solitude
The Last Remnants of Imperial Rule in Skyrim, now the holdout of the Last Impirials period. It is in spite of the Rationing and Guards is a pleasant place to live.
Decent Tax Rates, Good Land, A Rebellious Population and an Unpopular Queen and bandits and Dragons coming to kill them all.
It's the Full Package of Former Meade Empire's current Political Policies, though the Dragons are scary and a threat that must be dealt with.
RULE-FOR THE EMPIRE, WE'RE ALL IN THIS TOGETHER!
If there is one thing that remains in the Empire that is constant it is the Social Cohesion, its Laws and its ever constant struggle against the Forces that want to kill them all.
So nothing changed beyond the fact that the Thalmor are far away, the Stormcloaks are closer and the Dragons are everywhere...FOR the Empire!! This is just a tuesday.
Hey as long as you Murder Bandits, don't steal or asassinate anyone and pay taxes they will let you do whatever you want.
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THE STORMCLOAKS!!
KING:King Ulfric Stormcloak
If there was ever a man that exemplified what it means to be a Nord, it would be Ulfric Strormcloak. Fair In Peace, Dedicated in Peace, a Master of the Thu'um, A Man that is all that can be in a Warrior King.
But His Detractors see him as a Racist, Xenophobic, and Ill Sighted man with a Temper who Killed his King for being Slighted for not embracing his ideas of Policy for the nation.
He has weathered all these slings and Arrows to his Reputation with Good Humor, and Dark thoughts.
LAND- The Old Citadel of Windhelm
Its a Dark, Dreary Place, half the Year its Covered in Snow and Smells of Iron and Sweat of Training.
A Perfect Nord City...The Throne Jewel of the Nords Pride.
RULE- SKYRIM BELONGS TO THE NORDS!
Ulfric's Rule is predicated on Two things, His Skill in Battle, and Nordic Nationalism.
Nordic Nationalism is predicated on the Hatred of Other Nations, Primarily the Thalmor, but also Imperial Forces of Larger Empires... So his Forgien Policy is predicated on resisting Empire and Larger States...While being the Most Powerful State in the Region.
All of this is Powered by Ulfric's Skill in Battle and Logistics as the Nord's Warrior King.
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HOUSE LANNISTER
KING:Lord Tywin Lannister
Tywin Lannister is Half a Legend in his Own Right. A Master Administrator and Financial Genius capable of going toe to toe with Braavos. A Man who has devoted his Entire Life to his Legacy and House, with the Strength of Will to pull it all together.
When He himself cannot see to a problem he has a Handful of talented Subordinate's who respect him and follow him out of a carefully crafted sense of Loyalty.
While some Resentment exists...as all things do, He does not lack for ability.
LAND-Casterly Rock and Lands
Replacing Gold with Silver from the Spanish Mountains was difficult, but not insurmountable for the displaced Westerlands. Owing to Tywin's vast infrastructure projects and Military Professionalization, his power and projection of his authority are only surpassed by the Military Societies that dot the lands, and Empires that stretch across the Continents.
Tywin is Power to be envied...only held back by his Neighbours and lack of Navel Traditions.
RULE- A Lannister Always Pays his Debts
Tywin's Life Philosophy is "Harsh but Fair" and it has bleed into his Rule, and while he is fully Capable of Mind Numbing Cruelty, he is in fact capable of mercy, fair conduct and decent power. Tywin is built on the Feudal System's cruelty, holding a power comparable to an Absolutist Monarchy.
But even his influence has limits, Fear and Respect need constant management...and without effort, will turn into ambition.
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The Empire of Zaphias
KING: Regency Council under Commandant Alexei
It has Been nearly a Decade since the Death of Emperor Azrael Sidos Heurassein, who at the peak of his sheer power and influence had passed away in the aftermath of his signing of the Treaties that had ended the Great War between the Guild Union, and the Entelexeia. With his Death and the fact the man had fought a war and lost most if not all of his adult heirs in the years of fighting and the Loss of Dain Nomos, meaning that even if they could give the next poor bastard the Title, they couldn't due to lack of the tool of Legitimacy.
Enter Commandant Alexei Dinoia of the Imperial Knights, War Hero and Victorious General of the Great War, Respected by all his peers alike and while not LOVED by the General Population, is one of the few Knights of the Empire they can agree to hate the least. Being put onto the Regency Council until such a time as the New Emperor can be crowned, he uses his power and the Apparatus of State to fulfil his own agenda.
To Remove Mankind's dependence on Blastia, and to Establish a grand United Empire under his Debatably benevolent rule.
Sure its got High Taxes for damn near everyone, but the guy's got the council of nearly the entire Nobility to use that money responsibly and…
Wait, did he just give Ragou money to pay for his Monster Zoo...and did Ragou start throwing Taxpayers into his Zoo for missing a Payment!! Surely this is just an anomaly and not the Rule?
Wait...why is Aspio selling state secrets on the BLACK MARKET!!
And why is it that every time the Lower Quarters Riot we keep sending the Guards! Its a temporary fix and they keep throwing Rocks at us.
A near Ten Years of Regency is starting to show its political inviability, better start making plans to deal with this corruption.
Or Suffer the Consequences of your Apathy of the State...
LAND: The Barriered Cities Stand Firm
On the Surface of the Empire, its running just fine, the Taxes are coming in, the Barriers are working, The Nobility continue to prattle along and the Commoners at least have enough to eat and enjoy…
Under the Surface..well it's a bit more complicated with a great deal of stress as of late.
The Heirs to the Empire are soon to be Coming of Age, and with that comes the question of , weather or not the Regency is needed to continue, meaning your power is in jeperdy.
Among other things that need to be dealt with, A Dragon Rider is Running around destroying Blastia and causing a Ruckus in the Periphery.
The Guilds are Running around trying to get paid looking for work that clearly they want to do and everythings going to some form of hell as they try to get it, leading to friction between the Knights.
On top of all of this, the Corruption of...alot of your political allies is getting out of hand, and now its becoming a detriment to everything…
Shit.
But on the Topic of ACTUALLY LIVING in the Empire.
There's good Employment, we don't practice serfdom, the population is able to afford weapons and conceivably fight the government...and we have freedom of Travel.
So its actually one of the Freer places to be in the world.
Really as long as the Barriers still work this isn't going anywhere.
RULE: Running on Inertia, Corruption and Other Forces of Nature.
Commandant Alexei is many things in his Rule, Capable, yes...but having to Run the army has led him to use one of the Oldest methods of State control.
Corruption, Bribery and Brute Force, with a touch of condescending diplomacy and the Might of Heracles.
But even with all these Tools, It is still a government, with the Right Tools, can be overcome.
But when a Man Runs the Military and the State, he will use a Blunt instrument of his Military force to get what problem solved is impressive as it can work.
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Nordopolica
KING: Duce Bellius
The Ever Enigmatic Master of the Coliseum of Nordopolica, Bellius had worked to manage, train and lead the largest contingent of soldiers, warriors and mercenaries on the planet, with the firm hand of the Duce doling out contracts and trade and battle in the last thirty or so years of rule.
Bellius does not show herself in person at all in spite of her importance, preferring to work through intermediaries and agents, and even if you could get a meeting you would not be able to assassinate her so easily...as a veteran of the Great War, she is a master of damn near everything.
And With an Alliance with the Guild Union, and with key allies in the Fortunes Market, Bellius is quite safe from external and internal dissent.
LAND- The Coliseum City, Nordopolica
Nordopolica is known for many things, Its Grand Coliseum, its 200 Man Melee and its great port as it controls one of the Key Trade Routes in the South. With a Barrier of power, and being built upon the Last Remnant of the Civilization that had built it, It is a Fortress that no sane army cannot take, at least not without men from the Inside.
But even that is difficult as the Warriors of the Guild would cut you down like straw men.
So don't cause trouble, they will be on you.
And Woe if they call upon their allies to help kick your ass.
RULE- By Warriors, For Warriors, That is Palestralle Way!!
For many in the City, the Laws are Simple and to the point, pay the guild fees, don't steal from the market, follow your contracts and don't bother the tourists.
Its a remarkably hands off level of government, but the Guild that rules the city have the Monopoly on Power, leading to crime being met with the full force of an entire city, justice is swift, brutal, but fair...with a trial, fines and execution only happening to the most heinous of criminals.
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ISENGARD
KING: Saruman the White
Saruman. Curunir. Curomo. The White Wizard. The Wise. Leader of the White Council. The Ruler of Isengard is known by many Names and wields many Titles. As the highest of his Order, great Power was granted to him by the Valar as he and his fellow Istari were sent to Middle Earth to assist it's People against the Forces of Darkness. For Centuries and Millennia, Saruman has supported the Free People through both his Arcane Might and Ancient Wisdom. He commands great Power, and much Respect among those who would call him an Ally.
But as the might of the Dark Lord Sauron grew and grew, Saruman began to fear that all their Skill and Wisdom would not be enough and that the Free People were too weak and divided to truly oppose the Forces of Evil. And so, he began to study the Darker Arts and the Magic and Devices of the Dark Lord of Mordor. His growing Arrogance in believing that only he could do what must be done, his Curiosity about the Workings of the Dark Arts and his mounting Desperation at now being the direct Neighbor to Sauron in this strange new World have set him on a dangerous path...a path at the end of which only Corruption and Damnation await...
LAND-The Great Citadel Isengard
The Tower of Orthanc and the Fortress of Isengard around it, build by the People of Numenor and later ruled by Gondor and Rohan, was given to Saruman after the Rohirrim threw back the Invasion of the Dunlanders, in hope of keeping it out of Enemy Hands. Saruman has reinforced the Walls and Defenses, turning it into one of the mightiest Citadels in all of Middle Earth...and also this new World they have found themselves in. Isengard and it's surrounding teem with natural Resources, and the frightened People of this new Land have, in the Face of the Dark Lord to the South, turned to the old Wizard in his mighty Tower for Protection and support. While Saruman will have to start from Scratch, he has all the Tools he needs to build a mighty Army.
High up within the Tower of Orthanc, Saruman conducts his Studies in both Magic and Sciences, with a keen mind for Arcane Arts and Metal alike. At the very top of it, he can study the Stars and the Sky, as well as channel his Spells even over long distances. However, the greatest Price of the Tower is the Seeing Stone, the Palantir, that is held inside of it. Saruman knows well about the Danger of using the Palantir, with Sauron in Possession of one of them...but is it not to powerful a Tool to NOT use? And is he not strong enough to resist the Dark Lords influence?
RULE: Saruman of the "Lesser Evil"
Saruman has long abandoned the Idealism he once held. Unlike Gandalf the Grey, he does not believe that Cooperation, Acts of Kindness and a Sense of Justice will hold the Darkness at bay. Only great Power and an intrinsic Knowledge of the Enemy can stop the Forces of Evil. And if sacrifices have to be made to achieve both of these, then that is how it has to be. After all, what are a few dozen or even hundred lives when the Fate of the World is at Stake?
And why should one not make use of the Enemies Weapons, his Devices and Methods to stop him? If he could only understand them...understand their Power...then he could wield them against their Masters.
And then...nothing would be able to stop him...
AN: Updated Version of the First post with new faction.