Theravis
A Knight for those Suffering
- Location
- West Michigan
Just because they are known for being Ninja's doesn't mean they won't get down and dirty every now better to have it and not need it then to need it and not have it.Sorry, just.... "Stealthy"
*picks M60 Pattons, ISU-122s, and Iroquois*
I died laughing.
Yes, but.... ISU-122s? Because a Russian heavy tank stripped down into a TD is stealthy? And attack helis?Just because they are known for being Ninja's doesn't mean they won't get down and dirty every now better to have it and not need it then to need it and not have it.
Because when you need said support it better not be shitty as all hell.Yes, but.... ISU-122s? Because a Russian heavy tank stripped down into a TD is stealthy? And attack helis?
I also note a surprising lack, in general, of people picking any Russian equipment. I mean, I have an in-story reason not to use DIRTY COMMIE stuff, but it's generally pretty good.
Why not just buy a Stridsvagn then, if you really want TDs? Or a SPG instead?Because when you need said support it better not be shitty as all hell.
Because reasons that I can't quite explain also I was going for a cross arms unit that was flexible. The stealth part was for me to get my troops in a I just realized can I choose a different negative.Why not just buy a Stridsvagn then, if you really want TDs? Or a SPG instead?
Yeah. That was my question.Because reasons that I can't quite explain also I was going for a cross arms unit that was flexible. The stealth part was for me to get my troops in a I just realized can I choose a different negative.
Fixed that now I have a bad public image and we both know I tend to lean towards being a good guy.Yeah. That was my question.
Stealth is good, but if it makes you crap at fighting then why even prepare for a outright fight? Work on ways to never, ever fight fair instead.
And I have a sad, because we cannot into STuG.
Since when?Fixed that now I have a bad public image and we both know I tend to lean towards being a good guy.
That was me kinda going a little nuts but other then him and Dak I normally play pretty much a good guy. Also think about this the bad public image makes it harder for me to deal with local authorities such as the police or military, makes it harder to obtain weapons and vehicles from certain parties and immediately puts me at odds with a few PMCs.
I have literal Nazis. My CEO was in the Waffen SS. On the upside, IRL he was buried with honors in Arlington National Cemetary, so it's not like he's a racist, just rabidly anti-communist.That was me kinda going a little nuts but other then him and Dak I normally play pretty much a good guy. Also think about this the bad public image makes it harder for me to deal with local authorities such as the police or military, makes it harder to obtain weapons and vehicles from certain parties and immediately puts me at odds with a few PMCs.
No because they will ride on the back of the tanks until within twenty clicks of the target and then from there will just go out on foot riding in a IFV really throws that Stealth bonus out the window.Incidentally, it seems like everyone who's bought IFVs so far bought Marders. I.E. Everyone but @CommanderBlade who apparently is allergic to troop transports in general.
I now have a hilarious image of the Marauders showing up to military bases on greyhound buses in full gear. Not that anyone has enough APC/IFVs to carry everyone anyway.
Eh.... I'd be leery of tossing my men onto a juicy priority target like a tank without any protection, but to each his own.No because they will ride on the back of the tanks until within twenty clicks of the target and then from there will just go out on foot riding in a IFV really throws that Stealth bonus out the window.
That is the reason they are dropped off quite abit away from the target. Plus if shit hits the fan then the Calvary comes in.Eh.... I'd be leery of tossing my men onto a juicy priority target like a tank without any protection, but to each his own.
The 30-credit thing is my suggestion, just so you have wiggle room to avoid debt if you have a disappointing month. But yeah, it looks good.Oh hey this is a neat-looking thing.
Company Name: Overlord Security
CEO Name: Thomas Holbon
CEO brief description: A large, well-dressed businessman born in England, like many others Thomas would be running a boardroom instead of a hardened band of soldiers if it weren't for the enormous potential in mercenary business these days. Fairly scrupulous as far as mercenary CEOs go, he is nevertheless fully aware of the reality of warfare, and is very interested in keeping his pockets full. Didn't have much of a notable history before becoming the founder and owner of Overlord, other than being a senior executive in another, more conventional firm before making his own path, with some help from the stock market of course. Hopes to make a name for his new forces as experts in location defense.
Uniform: Humble and well maintained beige fatigues and armored vests, nothing out of the ordinary and eminently practical.
Emblem:
Total GMC: 20
GMC Expenses: 15
Bases: Ground Base - Nigeria
Traits:
-Positive-
Guards, Guards!
Due to extensive training and experience, Overlord soldiers perform better than most when defending a static location, both in terms of keeping it secure and protecting it from any assaults that may occur. Once dug in, they prove very difficult to dislodge, and are fully capable of driving back all but the largest enemy attacks. And few spies of any kind gain access to what they guard.
-Negative-
What is Raid?
While they are capable of conducting grinding pitched battles adequately, Overlord troops aren't that good at quick raids against enemy targets. Having entirely the opposite side of the equation drilled into them helps, as they know what the enemy should do, but it hurts more, as they often use inefficient tactics and sometimes fail to understand what they need to do. It's hardly crippling, but they certainly don't perform at their best when they have the initiative.
Equipment:
250 HK33s.
100 HK21s.
50 SPG-9s.
2 Marders.
1 FV433 Abbot.
There. And it's in keeping with the suggestion to only spend 30 credits. An infantry heavy force, as you can see.
I know, and think it's not a bad idea.The 30-credit thing is my suggestion, just so you have wiggle room to avoid debt if you have a disappointing month. But yeah, it looks good.
I may have to redo my entire sheet just to have SOMEONE in this game using Soviet gear.I know, and think it's not a bad idea.
That said, I do think I'll go a bit further and double my vehicle count. Which still leaves me enough money to cover half my expenses, and if I can't even make 10 net credits in the first month than I think I shouldn't be in the mercenary business.
So now I'm spending half my utilized cash on infantry and half on vehicles. That's six vehicles to 500 soldiers, and said soldiers aren't exactly being given bargain-basement tier gear either.
Note to self: vehicles are expensive.
I'm using a little.I may have to redo my entire sheet just to have SOMEONE in this game using Soviet gear.
Still, I'm seeing a LOT of MardersI'm using a little.
Literally 2 credits worth, but it is there.
I just decided to use a lot of German gear in general. Just because.
Not from me bunch of pussys the bunch of them are needing to be driven to the AO.
I started that way, but picked up some French as I went.I just decided to use a lot of German gear in general. Just because.
The exceptions being my artillery and launchers, which are the aforementioned Soviet equipment.