My run through also brought up a thing I think we forgot: There's no list of prices to upgrade your base, and speaking for myself my plan to use Super Sabres as CAS planes was immediately shot down by there being no rules to buy airstrips.
Mechanically? You'd have to read the Wikipedia entries, but generally, they're better as the cost increases.
For instance, I bought a Lahti because it doubles as a sniper rifle and a anti-IFV/Anti-Helicopter weapon, since it's a 20mm gun that just barely qualifies as man-portable.
Really you just need to figure out your tactical "style" and build around that. Cheap out on fields where you don't feel you need as much.
That, and.... well the OP was supposed to have links to all the equipment listed, so you could just click on them to get their Wikipedia page. I'm guessing if Dust copy-pasted the content of the posts, rather than doing reply, copy, remove the quote tags, paste, then it removed the hyperlink formatting from the original lists I wrote him.
My run through also brought up a thing I think we forgot: There's no list of prices to upgrade your base, and speaking for myself my plan to use Super Sabres as CAS planes was immediately shot down by there being no rules to buy airstrips.
My run through also brought up a thing I think we forgot: There's no list of prices to upgrade your base, and speaking for myself my plan to use Super Sabres as CAS planes was immediately shot down by there being no rules to buy airstrips.
I assumed that it would be done over the course of the game. Since there's so many things that one can do to upgrade a base, players would tell a gm what they wanted to add to their base that turn, and the GM would give them a price for it.
EDIT: as for airstrips, you could probably burn a positive trait on starting with one.
I assumed that it would be done over the course of the game. Since there's so many things that one can do to upgrade a base, players would tell a gm what they wanted to add to their base that turn, and the GM would give them a price for it.
Uniform: Green/Black Digital Camo, distinguished by their insignia patches
Emblem:
Total GMC: 21
GMC Expenses: 12
Bases: Base Camp-Lagos, Nigeria
Traits:
-Positive-
Economics Degree
-This PMC possesses a better than average understanding of how to get a resource site running. Knowing what to prioritize makes any mine or oil derrick more productive. (Increases revenue from Resource Sites by 10%)
-Negative
New Conquistadors-Black Mantis's clear desire for wealth and resources from the nations it operates in wears on their clients quickly. Lessen all positive relationship boosts and increase all negatives with Third World clients.
I don't see anything technically WRONG with it, but doubled mission rewards is kinda iffy, as far as upsides go. That's pretty powerful. Maybe tone it down to 50% more GMC rewards or so? @Dust and echoes?
CEO brief description: Age 36 Height 6 foot flat. Black hair, brown eyes, tan. Other then that looks like a average day Joe.
Koric is a former Marine and saw combat in Vietnam in the sixties and early seventies. While over there he developed extensive combat skills the after he was done over there where all but completely useless in the states. So when he heard about PMCs he decided to cash in and put his skills to work.
Uniform:
Emblem: Two Crossed swords pointing down with a skull in between the blades
Total GMC: 0
GMC Expenses: (your total expenses each turn for equipment maintenance and repair. Bases, Weapons and vehicles are maintained for half their initial cost. I.E. if you have 100 AK-47's you would pay 1GMC per turn.)
Bases: The Congo
Traits: (choose one positive and one negative)
-Positive-
The Marauders are know as some of the stealthiest PMCs out often times the only way to tell the Marauders have been in the area is when they leave their card with their Emblem.
+25 to all Stealth Related tasks.
-negative-
Due to their stealth based doctrine The Marauders are not as well versed in straight up fire fights.
-25 to all straight up confrontations. Equipment:
Two M60 Patton's 14pts
Two ISU-122 6pts
Two Bell UH-1 Iriquois 10pts
M16 2pts
FAMAS 6pts
M67 4pts
M60 2pts
M14 8pts