[Exalted, ?] Most High

Wasn't killing seeds an XP granting red option?

That was a purple option, actually. And you guys didn't really take full Vengeance, there were a lot of conflicting motivations and some compromise voting to get your subordinates alive.

Quick Question: Does Evolution's End turn Ulyssian into Sliver Overlord? I noticed the similarity to the flavor text, and while it might just be coincidence I wanted to be sure the Cap Stone doesn't turn Ulyssian into a tentacled monster serpent wyrm thing that can mind control a horde of similar beasties.

Maybe it does, maybe it doesn't. But it certainly wouldn't make Ulyssian weaker, so how could it turn him into a Sliver Overlord?
 
You... are drawing down your Sorcerous Working XP? Why?
If we have to get Sable Evocations I'd like to get both Vitality and Evolution and I'm more confident in Master winning than neglect-CC doing so, given the way your weighting votes for this subvote. I'm not opposed to getting all three (though I'd certainly prefer simply neglecting CC) and that still leaves us with enough XP to buy Sorcery, which is what I care about. I don't anticipate having much down time to complete Workings before conflict arrives, so really I'm more upset about being unable to spend Solar XP on E5 Ambition Evocations.
 
[X] Master of Sable

*Cracks neck* Better get started on that sorcery omake now, so that when an update with a choice for it arrives again my weight of efforts will be more effective for it and get some of the XP required for the Workings.
 
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Keep in mind that any workings worth having is going to blow our cover as a solar.
I'd be quite happy to get:
Also possible are giving yourself numerous helpful mutations (Unusual Hide 5 with the Subtlety mutation, Enhanced Senses with the Subtlety mutation, Extra Limbs with the Subtlety mutation, Wings with the Subtlety mutation, etc) - that one would only cost 10,000 XP.

And that is both within the reach of Terrestrial Sorcerers and nobody will know about it unless we need to use the mutations.
 
Keep in mind that any workings worth having is going to blow our cover as a solar.
we need to perpetuate immaculate heresy before we get sorcery
Which is why I'm voting for the Sable Scale Mastery. Besides the Evolution capstone (or was it the whole armor's?), it will allow for better immediate survivability with only very low-ish risk of revealing ourself ("How in the Hell did he get so good at with it so fast?"). And in addition with that kind of boost to our combat strength, like some people already said, maybe that will be enough to turn people away from the other shinies and go finally for the reality bending goodies.
Plus, it'd only cost 5,000 XP with Solar Circle!
Also time maybe spent on other issues/Working, if not for that long. I would also point out that the mutations are not permanent (are they?) which is good from some peoples viewpoint, even if not from mine and probably Uly's. Go transhumanism!
 
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Is anyone going to question our use of a jet black armor made out of forged, tortured souls? Like I just want to point out, unless I'm missing something we might have an optics problem on our hands.
 
Is anyone going to question our use of a jet black armor made out of forged, tortured souls? Like I just want to point out, unless I'm missing something we might have an optics problem on our hands.

Good thing that thanks to Evolution we can disguise the armor even as normal clothing. Plus it means no risk of people noticing that it's Lily's armor which means we've met Lily and she is still alive which could have some people suspect she subverted us.

Which is why I'm voting for the Sable Scale Mastery. Besides the Evolution capstone (or was it the whole armor's?), it will allow for better immediate survivability with only very low-ish risk of revealing ourself ("How in the Hell did he get so good at with it so fast?"). And in addition with that kind of boost to our combat strength, like some people already said, maybe that will be enough to turn people away from the other shinies and go finally for the reality bending goodies.

Also time maybe spent on other issues/Working, if not for that long. I would also point out that the mutations are not permanent (are they?) which is good from some peoples viewpoint, even if not from mine and probably Uly's. Go transhumanism!
Honestly, once you guys get to E5 and get to a new story to activate Wake the Sleeper on her armor, Ulyssian will basically have no weaknesses in combat. Short of truly overwehelming force and numbers, there'll be no practical way to kill him. Adding Sorcerous Working-buffs on top of that would honestly be kind of overkill.

Get Sorcerous Workings so that not even truly overwhelming force and numbers can kill us.

As for those worried about the realm

To be fair, you and the Lily combined, at E5 with Solar Circle Sorcery and Zao's help, plus a boosted Wake the Sleeper on her armor, would indeed be able to put up a very redoubtable resistance to Realm invasion. I'm not even sure if five Legions could break that, and the Realm would be hard pressed to mobilize five full-strength Legions given that it only has 40 to police and garrison the entire Blessed Isle and Threshold Satrapies.

That does not mention us also having potentially buffed our friends to Third Cricle demon level or our sorcery buffed army. That would be XP well spent in my opinion.

Focusing on Sorcery will give us many long term benefits which is why I still advocate getting it. I just want to make sure we can live long enough to make to see those long term benefits.Which is why i've been advocating Master of Sable. Plus as long as we have SCS then we have the potential to do Workings. They'll actually be an option.

If we get sorcery next round then, according to our the last vote count we'll have at least 20,000 normal XP which is enough for us to do 4 Mutations right off the bat.
 
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[X] Master of Sable
Honestly everyone's been making good points in this vote's favor. Changing my vote, but by god we need to get sorcery at some point
 
Is anyone going to question our use of a jet black armor made out of forged, tortured souls?
Actually its made out of moonsilver that used to be soulsteel. A paradox that is part of what makes it so powerful.
And no, nobody will question it. Not in exalted.

Get Sorcerous Workings so that not even truly overwhelming force and numbers can kill us.
There is no such thing. Enough force will kill anyone. And sorcerous workings take a lot of time to bear fruit.
 
Aside from maybe Unusual Hide with the Subtlety Mutation, Mutations really aren't worth the XP. They're pretty bad.

They were just examples of stuff we can do even with the XP we'd if we bought Sorcery after the next update though this is some nice information to know.

Which means we can afford literally all the mutations worth having. Which means we are not going to be short on XP

Exactly.
 
There have been a few posts recently by the devs of Exalted on the subject of Sorcery and Thaumaturgy, which may be of interest here:


Hatewheel said:
Originally Posted by AtG
Isn't this a change from 2E, where (unless I misunderstand) everyone could at least in theory learn sorcery?

And are there more or fewer mortal sorcerers than DB sorcerers?
It is indeed a change from 2e. Every mortal in Creation cannot learn sorcery, nor do thaumaturgic rituals.

As for your second question: Probably fewer.
Source

Hatewheel said:
Originally Posted by Kath
I was wondering about thaumaturgy, not sorcery. Thaumaturgy and sorcery are only similar from an out-of-game perspective that calls them both 'magic', but in-character, the two operate on fundamentally different principles. The only similarity is that sorcery can do some of the things thaumaturgy can, and can do them about 10000000% more effectively. From an IC perspective, they're as similar as Martial Arts Charms and punching someone in the face.
You are absolutely correct, but EX3 wasn't developed backwards from the mechanics to the setting. Everything that falls under the header of "sorcerer" has been made to fit the the "narrative profile" of sorcery, or the way sorcery is depicted in the text. The profile of sorcery is to be strange, powerful, unnatural, unnerving, and rare, because it can't be any of those other things if it is common. In the eyes of the Developer, a thaumaturge is a kind of sorcerer.



Originally Posted by Kath
Can the average mortal in Creation still learn and perform minor magical rituals, aka what second edition called thaumaturgy?
No, they can't.


Originally Posted by Kath
If not, how does this change make the setting better to play in?
I assume you are asking why this is a preferable state as a whole, rather than "why would I want to play a mortal?" There's a lot of reasons, starting with the thaumaturge. It makes her a much more interesting personality, because she is unique. She might be her tribe's shaman, her village elder, or the witch at the end of the lane. But because she has unique and special powers, she occupies a niche that can't be filled by just anyone with a manual. And because thaumaturgy isn't a necessary subset of occult rating, sorcerers might actually find some use in thaumaturgists. That's because thaumaturgists sometimes possess unique tricks that only they can do. So, for the first part, it makes the thaumaturgist more interesting and unique and valuable to the setting as a whole.

From a broader perspective, it makes magic stronger and more emphatic, because magic isn't everywhere and in everything. When you open a door, it isn't a magical communication between the knob god and the hinge spirit, the way it was purported to be in Second Edition. Natural law exists, and the ubiquitous nature of Essence is taken to be a physical phenomenon, not an overtly magical one. So, channeling Essence, for those who can channel it, is not inherently magical. "Sorcery" is a step beyond that; a movement into the uncanny, and a drifting of normal narratives. If I am a Solar, you would not expect me to cast Death of Obsidian Butterflies, yet as a sorcerer, that is within my wheelhouse. The more common strange displays of magic become, the less sorcery is anything but a mechanical differentiation, a label that otherwise means nothing.
Source

So, when we do eventually get Sorcery, it is going to be big. Really big. And that majorly useful Thaumaturgy we rolled isn't something to sneeze at either, most likely.
 
So, when we do eventually get Sorcery, it is going to be big. Really big
Not according to the justifications you gave.
It is our mortal followers getting sorcery en masse which would be big. Which doesn't require us to personally be a sorcerer

Sorcery however WILL be big for us once we do get it, not because of the justifications you gave. but because of things like the time dilation training chamber
 
Maybe it does, maybe it doesn't. But it certainly wouldn't make Ulyssian weaker, so how could it turn him into a Sliver Overlord?

Rihaku said:
wouldn't make Ulyssian weaker, so how could it turn him into a Sliver Overlord?

Rihaku said:
wouldn't make Ulyssian weaker

Rihaku said:

Rihaku said:

RIHAKU DON'T EVEN GET ME
S T A R T E D
ON SLIVER DECKS
I HAVE WAR FLASHBACKS FROM SLIVER DECKS
DO
N O O O O O O O O O O O T
 
ten million damage with trample

TEN MILLION DAMAGE WITH TRAMPLE

TEN
M I L L I O N
DAMAGE
T R A M P L E

p.s. hexproof indestructible

Edit: Also putting in my vote for [x] Master of Sable, because I DON'T EVEN SEE A DOWNSIDE TO HAVING AWESOMELY STRONK SHAPESHIFTING/DISGUISING ARMOR

except you know maybe somebody being like how the hell did you get good with that shit so fast or some other revealing super abyssal rays or anys thing happening or something
 
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