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why not?I wanted to be sure the Cap Stone doesn't turn Ulyssian into a tentacled monster serpent wyrm thing that can mind control a horde of similar beasties.
why not?I wanted to be sure the Cap Stone doesn't turn Ulyssian into a tentacled monster serpent wyrm thing that can mind control a horde of similar beasties.
Quick Question: Does Evolution's End turn Ulyssian into Sliver Overlord? I noticed the similarity to the flavor text, and while it might just be coincidence I wanted to be sure the Cap Stone doesn't turn Ulyssian into a tentacled monster serpent wyrm thing that can mind control a horde of similar beasties.
If we have to get Sable Evocations I'd like to get both Vitality and Evolution and I'm more confident in Master winning than neglect-CC doing so, given the way your weighting votes for this subvote. I'm not opposed to getting all three (though I'd certainly prefer simply neglecting CC) and that still leaves us with enough XP to buy Sorcery, which is what I care about. I don't anticipate having much down time to complete Workings before conflict arrives, so really I'm more upset about being unable to spend Solar XP on E5 Ambition Evocations.
Keep in mind that any workings worth having is going to blow our cover as a solar.
I'd be quite happy to get:Keep in mind that any workings worth having is going to blow our cover as a solar.
Also possible are giving yourself numerous helpful mutations (Unusual Hide 5 with the Subtlety mutation, Enhanced Senses with the Subtlety mutation, Extra Limbs with the Subtlety mutation, Wings with the Subtlety mutation, etc) - that one would only cost 10,000 XP.
Which is why I'm voting for the Sable Scale Mastery. Besides the Evolution capstone (or was it the whole armor's?), it will allow for better immediate survivability with only very low-ish risk of revealing ourself ("How in the Hell did he get so good at with it so fast?"). And in addition with that kind of boost to our combat strength, like some people already said, maybe that will be enough to turn people away from the other shinies and go finally for the reality bending goodies.Keep in mind that any workings worth having is going to blow our cover as a solar.
we need to perpetuate immaculate heresy before we get sorcery
Also time maybe spent on other issues/Working, if not for that long. I would also point out that the mutations are not permanent (are they?) which is good from some peoples viewpoint, even if not from mine and probably Uly's. Go transhumanism!
Is anyone going to question our use of a jet black armor made out of forged, tortured souls? Like I just want to point out, unless I'm missing something we might have an optics problem on our hands.
Which is why I'm voting for the Sable Scale Mastery. Besides the Evolution capstone (or was it the whole armor's?), it will allow for better immediate survivability with only very low-ish risk of revealing ourself ("How in the Hell did he get so good at with it so fast?"). And in addition with that kind of boost to our combat strength, like some people already said, maybe that will be enough to turn people away from the other shinies and go finally for the reality bending goodies.
Also time maybe spent on other issues/Working, if not for that long. I would also point out that the mutations are not permanent (are they?) which is good from some peoples viewpoint, even if not from mine and probably Uly's. Go transhumanism!
Honestly, once you guys get to E5 and get to a new story to activate Wake the Sleeper on her armor, Ulyssian will basically have no weaknesses in combat. Short of truly overwehelming force and numbers, there'll be no practical way to kill him. Adding Sorcerous Working-buffs on top of that would honestly be kind of overkill.
To be fair, you and the Lily combined, at E5 with Solar Circle Sorcery and Zao's help, plus a boosted Wake the Sleeper on her armor, would indeed be able to put up a very redoubtable resistance to Realm invasion. I'm not even sure if five Legions could break that, and the Realm would be hard pressed to mobilize five full-strength Legions given that it only has 40 to police and garrison the entire Blessed Isle and Threshold Satrapies.
Actually its made out of moonsilver that used to be soulsteel. A paradox that is part of what makes it so powerful.Is anyone going to question our use of a jet black armor made out of forged, tortured souls?
There is no such thing. Enough force will kill anyone. And sorcerous workings take a lot of time to bear fruit.Get Sorcerous Workings so that not even truly overwhelming force and numbers can kill us.
If we get sorcery next round then, according to our the last vote count we'll have at least 20,000 normal XP which is enough for us to do 4 Mutations right off the bat.
Which means we can afford literally all the mutations worth having. Which means we are not going to be short on XPAside from maybe Unusual Hide with the Subtlety Mutation, Mutations really aren't worth the XP. They're pretty bad.
Aside from maybe Unusual Hide with the Subtlety Mutation, Mutations really aren't worth the XP. They're pretty bad.
Which means we can afford literally all the mutations worth having. Which means we are not going to be short on XP
SourceHatewheel said:It is indeed a change from 2e. Every mortal in Creation cannot learn sorcery, nor do thaumaturgic rituals.
As for your second question: Probably fewer.
SourceHatewheel said:You are absolutely correct, but EX3 wasn't developed backwards from the mechanics to the setting. Everything that falls under the header of "sorcerer" has been made to fit the the "narrative profile" of sorcery, or the way sorcery is depicted in the text. The profile of sorcery is to be strange, powerful, unnatural, unnerving, and rare, because it can't be any of those other things if it is common. In the eyes of the Developer, a thaumaturge is a kind of sorcerer.Originally Posted by Kath
I was wondering about thaumaturgy, not sorcery. Thaumaturgy and sorcery are only similar from an out-of-game perspective that calls them both 'magic', but in-character, the two operate on fundamentally different principles. The only similarity is that sorcery can do some of the things thaumaturgy can, and can do them about 10000000% more effectively. From an IC perspective, they're as similar as Martial Arts Charms and punching someone in the face.
No, they can't.
I assume you are asking why this is a preferable state as a whole, rather than "why would I want to play a mortal?" There's a lot of reasons, starting with the thaumaturge. It makes her a much more interesting personality, because she is unique. She might be her tribe's shaman, her village elder, or the witch at the end of the lane. But because she has unique and special powers, she occupies a niche that can't be filled by just anyone with a manual. And because thaumaturgy isn't a necessary subset of occult rating, sorcerers might actually find some use in thaumaturgists. That's because thaumaturgists sometimes possess unique tricks that only they can do. So, for the first part, it makes the thaumaturgist more interesting and unique and valuable to the setting as a whole.
From a broader perspective, it makes magic stronger and more emphatic, because magic isn't everywhere and in everything. When you open a door, it isn't a magical communication between the knob god and the hinge spirit, the way it was purported to be in Second Edition. Natural law exists, and the ubiquitous nature of Essence is taken to be a physical phenomenon, not an overtly magical one. So, channeling Essence, for those who can channel it, is not inherently magical. "Sorcery" is a step beyond that; a movement into the uncanny, and a drifting of normal narratives. If I am a Solar, you would not expect me to cast Death of Obsidian Butterflies, yet as a sorcerer, that is within my wheelhouse. The more common strange displays of magic become, the less sorcery is anything but a mechanical differentiation, a label that otherwise means nothing.
Not according to the justifications you gave.So, when we do eventually get Sorcery, it is going to be big. Really big
Maybe it does, maybe it doesn't. But it certainly wouldn't make Ulyssian weaker, so how could it turn him into a Sliver Overlord?
Rihaku said:wouldn't make Ulyssian weaker, so how could it turn him into a Sliver Overlord?
Rihaku said:
Rihaku said:
Rihaku said: