Evolved Skies

Voting is open
Created
Status
Ongoing
Watchers
51
Recent readers
0

An Evolution art quest based on A Monstrous Biosphere. With the twist that instead of adapting to life on a world these species will be growing from ancient ruins and adapting to a gas giant.
001 (Blamp, Drakin, Slina)

EVOLVED SKIES​

Welcome to the world of Hyperon B long before this age aliens had come to this world. In the skies of Hyperon B, their facilities are hovering supported but long-lost technologies. The skies of this world will be filled with life in the near future. Life that you will help guide and grow. At the beginning of this quest, three species will be inhabiting those ruins, and with the guidance of the readers, they will diverge and become the many species that will one day call this world home.

Species

Blamps: The Blamps are simple creatures with a light skin around a sack of lighter-than-air gases that allow the species to float around the ruins. They can photosynthesize to gather energy from light and power. They are soft and move farther away from the ground when being hunted, though if they drift too far from the ruins they can't return to reproduce.


Drekin: The Drekin are small creatures with a hard shell with sharp tips on the ends of their legs. They can break the ruins' surface metals and use them to climb up and jump onto Blamps hunting them and Slina in an ambush style. Their shells are hard enough that the Slina can not break through them allowing the Drekin to be the apex predator of this world.


Slina: The Slina are long serpent creatures with two heads they are quick moving rapidly around the tight spaces of the ruins to avoid predation from the Drekin, and bite the Blamps before they can move away.

How To Play
Each turn the players will select a species with a pressure on them and create an adaptation that allows that species to resist or overcome that pressure. These adaptations need to be incremental and based on part of the already existing species. If a species is under enough pressures or a pressure remains for long enough it will go extinct, you will receive a warning the turn before a species goes extinct.

Status
  • Slina [Pressure: Predation Drekin]
  • Drekin
  • Blamp [Pressure: Predation Slina, Predation Drekin]
 
002 (Vent Blamp)

The Vent Blamp

Pressured by the predation of Drekin, and Slina some Blamps have developed a series of vents along the edges of their body and organs inside that can be filled with extra gasses. When filled, These organs push against the Vent Blamp's insides, causing their eyes to press out, giving them a wider range of vision. When they see a predator these Vent Blamps can release the gasses from one of their vents to push them around allowing them to avoid attack. Additionally, these vents allow the Vent Blamps to return to the structure from farther away successfully, and migratory groups of Vent Blamps will move from structure to structure. The Vent Blamps are thriving.

Other species have their own challenges the Blamps are disrupted when Vent Blamps expel near them and the predation of the other species on their kind has not slowed down. The Slina often find themselves expending energy trying to catch a Vent Blamp unsuccessfully this makes them an easier prey for the Drekin.

How To Play
If a species has 3 or more pressures on it they are vulnerable to extinction, this will not cause extinction by itself as that is based on the weight of each pressure but species with less than 3 pressures are not able to go extinct.

Status
  • Slina [Pressure: Predation Drekin]
  • Drekin
  • Blamp [Pressure: Predation Slina, Predation Drekin, Vent Blamp Disruption]
  • Vent Blamp
 
003 (Cluster Blamps)

The Cluster Blamps
Some Blamps grow quicker their budding cycle is shorter and they produce more offspring, however, this is not without side effects the Cluster Blamps are smaller with only a single eye and have a shorter life cycle. Normally the Cluster Blamps will gather together traveling and floating in large clusters but when attacked they scatter and some are left to the mercy of predators. These adaptations allow the Cluster Blamps to thrive in the reach of the facilities but their smaller size makes them more vulnerable to wind currents so they cannot go far from the facilities. They become a stable of the diets of Slina, and Drekin but their small size makes the Slina hunting tactics more effective against the Cluster Blamps.

The Blamps find themselves crowded out of the best areas of the facilities by the faster budding Cluster Blamps, combined with a lack of adaptations to thrive at the edge of the facilities or in the open air, their populations are rapidly dwindling. If nothing changes their extinction now looms. With the lower populations of Blamps and the difficulty of getting enough food from the Cluster Blamps the Drekin are struggling and need to hunt the Slina more.

Status
  • Slina [Pressure: Predation Drekin]
  • Drekin [Pressure: Low Food]
  • Blamp [Pressure: Predation Slina, Predation Drekin, Vent Blamp Disruption, Cluster Blamp Crowding] Extinction 5 Turns
  • Vent Blamp
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin]
 
004 (Harpoon Slina)

The Harpoon Slina
Some Slina have grown a sharp tooth and long tongues the effort to maintain the structure causes them to grow smaller than the original Slina. However, this tooth can be shot out at high speed striking targets several meters from the Slina and allowing them to pull targets back to them. To aim these shots the heads have grown more eyes to track targets. Both heads compete with each other to make trick or difficult shots. The harpoons are sharp and can break through the flesh of Blamps easily. The Slina have some success hunting Drakin using their harpoons to strike at the unarmored eyes and pull the creature in. The Slina can strike even Vent Blamps with speed and accuracy when they grow old. However, the time it takes them to grow skilled means that the Slina has formed small family groups where the parents will hunt for the offspring.

The Drakin find the Harpoon Slina as dangerous prey they can win at close range but the Harpoon Slina can strike them at range crippling or blinding them. The Slina find the Harpoon Slina young as easy prey and will strike at their nests when the older Slina are out gathering food. The Blamps are hunted occasionally but the Harpoon Slina young are the only ones to do so habitually. The Cluster Blamps are hunted as well but they scatter and rarely the whole flock takes many losses. The Vent Blamps who rely on their ability to stay away from the ruins for most of their lives and move quickly are a favored prey of all but the most skilled Harpoon Slina large enough to be a good meal and hard enough to train the Harpoon Slina's skills.

Status
  • Slina [Pressure: Predation Drekin]
  • Harpoon Slina [Pressure: Predation Drekin, Predation Slina]
  • Drekin [Pressure: Predation Harpoon Slina]
  • Blamp [Pressure: Predation Slina, Predation Drekin, Vent Blamp Disruption, Cluster Blamp Crowding, Predation Harpoon Slina] Extinction 4 Turns
  • Vent Blamp [Pressure: Predation Harpoon Slina]
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin, Predation Harpoon Slina]
 
005 (Megablamp)

Megablamp
The many struggles of the Blamp cause a new breed of Blamps to be born, the Megablamps are massive their darker thicker skin gathering more light and defending them from other species' predation. These Megablamps are so large they are hard for other blamps or the winds around the facilities to move making them giants uncaring of the world below. Their fragile eyes are the only point that creatures can break through making them a challenging target for the Harpoon Slina and Drakin and impossible for the Slina to hunt. Their larger bodies mean they take up far more space on the edges of the ruins.

The cluster Blampsare pushed into the tighter spaces of the facilities where the Megablamps can not follow. Still, the Blamps find that their ideal territories are now dominated by the Megablamps whose massive size makes movement and light gathering more difficult for the Blamps. Few predators can hunt the Megablamps and so they quickly grow in population. The migration of the Cluster Blamps deeper into the facilities causes the Slina and Harpoon Slinato to follow in small numbers the Drekin do not follow as the Cluster Blamps are difficult and often unfulfilling prey.

Status
  • Slina [Pressure: Predation Drekin]
  • Harpoon Slina [Pressure: Predation Drekin, Predation Slina]
  • Drekin [Pressure: Predation Harpoon Slina]
  • Blamp [Pressure: Predation Slina, Predation Drekin, Vent Blamp Disruption, Cluster Blamp Crowding, Predation Harpoon Slina, Megablamp Crowding] Extinction 2 Turns
  • Vent Blamp [Pressure: Predation Harpoon Slina]
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin, Predation Harpoon Slina]
  • Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina]
 
006 (Climbing Blamp)

Climbing Blamp
The Climbing Blamps grow adhesive pads on their body that can stick to walls, small limbs attach them allowing the Climbing Blamps a degree of mobility. The pads and the smaller nooks they move to mean the Climbing Blamps are smaller than traditional Blamps though they are larger than the Cluster Blamps. The pads allow the Climbing Blamps to live on the tops of the facilities where other Blamps can not stay because of the harsh winds. They often group together in leeward outcroppings and other divots in the structure where the winds are less powerful.

Only the Harpoon Slina have any chance at the Climbing Blamps given the creature's remote habitat, the Harpoon Slina can pop out of openings to the top of the ruins and strike at the Climbing Balmps though the creatures are often far from these openings making the shots difficult to make.

Status
  • Slina [Pressure: Predation Drekin]
  • Harpoon Slina [Pressure: Predation Drekin, Predation Slina]
  • Drekin [Pressure: Predation Harpoon Slina]
  • Blamp [Pressure: Predation Slina, Predation Drekin, Vent Blamp Disruption, Cluster Blamp Crowding, Predation Harpoon Slina, Megablamp Crowding] Extinction 1 Turns
  • Vent Blamp [Pressure: Predation Harpoon Slina]
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin, Predation Harpoon Slina]
  • Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina]
  • Climbing Blamp [Pressure: Predation Harpoon Slina]
 
007 (Boom Blamp)

Boom Blamp
The Blamps are quickly dying off and those who haven't specialized are finding themselves more and more pressured. Some come to the strangest solution to the problem. EXPLOSIONS. The Boom Blamps spend their whole lives using excess energy to process and separate hydrogen from the atmosphere this allows them to detonate when attacked. This is always fatal to the Boom Blamp and can kill or injure everything nearby. The Boom Blamps herald the extinction of the original Blamps and the species is learned to be avoided however desperate hunters and accidental collisions can still cause explosions from the hair-triggered Boom Blamps.

The extinction of the Blamp is a minor note to the Slina and Harpoon Slina the Slina being fast enough and patient enough to capture multiple Cluster Blamps and the Harpoon Slina being able to predate on most of the Blamps. The Drekin are forced to rely on them as prey as they struggle hunting the varieties of Blamp present in the facilities. The Boom Blamps explosions are devastating to all species in the facilities except for the cloistered Climbing Blamps. However the Cluster Blamps are hit hardest, their small size means they have little protection against the detonation and an explosion can come from part of the swarm tapping into a nearby Boom Blamp devastating the local Cluster Blamp population. If nothing changes they will go extinct in 4 turns.

Status
  • Slina [Pressure: Predation Drekin, Boom Bamp Detonations]
  • Harpoon Slina [Pressure: Predation Drekin, Predation Slina, Boom Bamp Detonations]
  • Drekin [Pressure: Predation Harpoon Slina, Boom Bamp Detonations, Low Food]
  • Vent Blamp [Pressure: Predation Harpoon Slina, Boom Bamp Detonations]
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin, Predation Harpoon Slina, Boom Bamp Detonations] Extinction 4 Turns
  • Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina, Boom Bamp Detonations]
  • Climbing Blamp [Pressure: Predation Harpoon Slina]
  • Boom Blamp [Pressure: Boom Bamp Detonations, Predation Harpoon Slina]
 
008 (Webweaver Drekin)

Webweaver Drekin
The Drekin struggling to catch the Cluster Blamps, the Webweaver Drekin's limbs have shortened and its body is larger to host the web organ that makes the silk it uses to weave its nets. Several small limbs pull the silk from the organ, weaving it into nets and thicker ropes. It uses the nets to catch several Cluster Blamps at a time to feed itself. The ropes are used to stray away from safe places on the facility's roof to hunt Climbing Blamps. It struggles to produce the silk early in life so the Webweavers do not abandon their children for far longer than Drekin.

The clever predator is able to lower the Cluster Blamp and Climbing Blamp populations though they quickly learn to avoid the Explosive Blamps. Some Webweavers migrate between facilities by webbing themselves to the Vent Blamps though this disrupts the creature's propulsion and can cause both to drift too far from a landing. The Webweaver Drekin's smaller limbs means that even when it can catch Selina and Harpoon Selina in its webs it often fails to kill it.

Status
  • Slina [Pressure: Predation Drekin, Boom Bamp Detonations]
  • Harpoon Slina [Pressure: Predation Drekin, Predation Slina, Boom Bamp Detonations]
  • Drekin [Pressure: Predation Harpoon Slina, Boom Bamp Detonations, Low Food]
  • Webweaver Drekin [Pressure: Boom Bamp Detonations]
  • Vent Blamp [Pressure: Predation Harpoon Slina, Boom Bamp Detonations, Webweaver Drekin Disruption]
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin, Predation Harpoon Slina, Boom Bamp Detonations, Predation Webweaver Drekin] Extinction 3 Turns
  • Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina, Boom Bamp Detonations]
  • Climbing Blamp [Pressure: Predation Harpoon Slina, Predation Webweaver Drekin]
  • Boom Blamp [Pressure: Boom Bamp Detonations, Predation Harpoon Slina]
 
009 (Tent Megablamp)

Tent Megablamp
The Tent Megablamps grow long fins that fold down around them allowing them to navigate in the winds. Cluster Blamps find these fins excellent cover from predators, explosions, and winds allowing the Cluster Blamps to propagate. The Tent Megablamps themselves can migrate in calmer weather and their fins give them a better way to throw off hostile creatures. The Webweaver Drekin can make nests in the fin space and often do so for more docile Tent Megablamps though if the creature moves these webs are destroyed making them poor methods of crossing open air.

The Tent Megablamps are broadly similar to the Megablamps and have no major impact on the environments outside of the species that call their fins home. However, the fins of the Tent Megablamp give refuge to the Cluster Blamps, allowing them to survive the world's many dangers.

Status
  • Slina [Pressure: Predation Drekin, Boom Bamp Detonations]
  • Harpoon Slina [Pressure: Predation Drekin, Predation Slina, Boom Bamp Detonations]
  • Drekin [Pressure: Predation Harpoon Slina, Boom Bamp Detonations, Low Food]
  • Webweaver Drekin [Pressure: Boom Bamp Detonations]
  • Vent Blamp [Pressure: Predation Harpoon Slina, Boom Bamp Detonations, Webweaver Drekin Disruption]
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin, Predation Harpoon Slina, Boom Bamp Detonations, Predation Webweaver Drekin] [Support: Tent Megablamp]
  • Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina, Boom Bamp Detonations]
  • Tent Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina, Boom Bamp Detonations]
  • Climbing Blamp [Pressure: Predation Harpoon Slina, Predation Webweaver Drekin]
  • Boom Blamp [Pressure: Boom Bamp Detonations, Predation Harpoon Slina]
 
010 (Splitter Slina)

Splitter Slina
The Splitter Slina has evolved to have impressive durability which is evident in its most desperate survival strategy, when in mortal danger both heads of the Splitter Slina can break away from each other and live independently, they are capable of rejoining with their original head or with another if they find one. To help this strategy the Splitter Slina live in large colonies where they can find head partners easily if they lose their old ones. The Splitter Slina uses this to avoid predation from Drakin, and their durability makes them more resistant to explosions.

The large colony of Splitter Slina is individually no more dangerous than Slina, but, they use basic pack tactics allowing them to weigh down and hunt Megablamps and Tent Megablamps. However, the Webweaver Drekin in the Tent Megablamps will rush out to get food when the Splitter Slina Colony hunts a Tent Megablamp they have made their web on. The ability to split makes Splitter Slina better at hunting the Harpoon Slina though it is still a dangerous game.

Status
  • Slina [Pressure: Predation Drekin, Boom Bamp Detonations]
  • Harpoon Slina [Pressure: Predation Drekin, Predation Slina, Predation Splitter Slina, Boom Bamp Detonations]
  • Splitter Slina [Pressure: Predation Drekin, Webweaver Drekin]
  • Drekin [Pressure: Predation Harpoon Slina, Boom Bamp Detonations]
  • Webweaver Drekin [Pressure: Boom Bamp Detonations]
  • Vent Blamp [Pressure: Predation Harpoon Slina, Boom Bamp Detonations, Webweaver Drekin Disruption]
  • Cluster Blamps [Pressure: Predation Slina, Predation Drekin, Predation Harpoon Slina, Predation Splitter Slina, Boom Bamp Detonations, Predation Webweaver Drekin] [Support: Tent Megablamp]
  • Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina, Predation Splitter Slina, Boom Bamp Detonations]
  • Tent Megablamp [Pessure: Predation Drekin, Predation Harpoon Slina, Predation Splitter Slina, Boom Bamp Detonations] [Support: Webweaver Drekin]
  • Climbing Blamp [Pressure: Predation Harpoon Slina, Predation Webweaver Drekin]
  • Boom Blamp [Pressure: Boom Bamp Detonations, Predation Harpoon Slina, Predation Splitter Slina]
Ten turns have passed.
Many new creatures inhabit the facilities and the skies between them. In addition to a normal vote on the creature that develops in the next turn please vote for the new rule to take effect after 011.

[][RULE] Double Trouble
Two creatures can evolve each turn as long as both are in the same clade. (Descendant from the same origin creature.)
[][RULE] Island Syndrom
Once after a creature has gone extinct it can be used to evolve a new creature.
[][RULE] Hybrid Studies
Two creatures can be evolved into a single new creature combining the traits of both.
[][RULE] Convergent Evolution
Two creatures can evolve each turn as long as the evolution they are affected by is similar to one another.
 
Voting is open
Back
Top