After the wonderful adventure that will be the White Fang base raid, would you like a Interlude?

  • Yes, let's see what else is occuring

    Votes: 22 64.7%
  • No, focus on actual plot progression

    Votes: 12 35.3%

  • Total voters
    34
  • Poll closed .
Yes, because thats you using it actively in a situation rather than being stupid and constantly trying to attract every predator in the warp.
Cool, can we also use it to coordinate with our team? We can use it on Penny cause she's got a soul, right?

Also, can Penny transfer to a new body if her's gets too damaged? If not, what kind of research would it take to do so?
Only ways I could see to improve Primarch quests that don't take place during the great crusade (aka primy coming of age story) would be to either
1. God Emps: Make the difficulty not be about your own troubles but rather the failures of those around you so that even with your successes your enemies can always exploit your allies. You can't be everywhere at once.
2. Angron edition: The world is against you, you're horribly unlucky, everyone is evil/incompetent. You're screwed and you gotta fight for every inch you take (doesn't work in many crossovers)
3. Primarch Rules: Play it more or less like it is now but Primarchs play by separate rules so if for a normy the rolls would result in death, injury, success, then for the primarch it becomes injury, success, crit success (issues with overly favorable rules and it might do well to combine this with one of the top.)
4. Just change the primarch perk from being a bonus to rolls to instead give the "primarch reroll" which would either be just that or then get the primarch bonus added (lowers chances of bitching, still might make things a bit too easy)
Otherwise I'm rather fine with this quest, while the Primarch is relatively weak to his brothers BS, this isn't likely to go into the great crusade so that doesn't exactly matter now does it? Besides, I've seen quests that have made them far more pathetically weaker, at least this Primarch is doing all this at only five years old.

Did I vote this time, pretty sure I did... keep up the good work!
I've always been partial to Exalted's dice system. The better you are at something, you get more dice instead of a modifier. This makes it so that no matter how good you get there's still a chance you'll roll low and fuck up, while making it significantly less likely for people with high ratings.

This keeps some actual tension in the rolls even at high levels, whereas with a modifier after a certain point the modifier matters more than the roll does, which just seems wrong to me. (Lookin' at you Mirande with your +200 combat score...)
 
I've always been partial to Exalted's dice system. The better you are at something, you get more dice instead of a modifier. This makes it so that no matter how good you get there's still a chance you'll roll low and fuck up, while making it significantly less likely for people with high ratings.

This keeps some actual tension in the rolls even at high levels, whereas with a modifier after a certain point the modifier matters more than the roll does, which just seems wrong to me. (Lookin' at you Mirande with your +200 combat score...)
Doesn't actually work like that in practice.
 
It doesn't mean that a small dicepool has any real chance of threatening the higher...it just means great skill can at random, fail greatly
 
[X] Penny wants a day out with her new "BFF, but not like that because we are still best friends aren't we Argent?" Ruby, but apparently she's bringing her Partner along. So Penny's bringing you.
[X] Ironwood wants you to have a look at a site down by the docks. Something big seems to have been hushed up.
[X]Ozpin wants to tell you a fairy tale.
-[X] Take a moment to ask what to do about Ruby if she asks you for training. Mention the voices.
 
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