Year 1, Month 9
- Pronouns
- She/Her
Explore Kaas City (D20 Rolled, 14, no effect) [9/9]
You are unsure if you should be feeling grateful that the former capital of the 'Sith' has been fully investigated, or disappointed that nothing interesting had been found at the last moment within the city limits. Irregardless, with the city secured, you have many ideas for how to use the already prepared ground…
CONSTRUCTION options unlocked:
Build Facilities in Kaas City (4 out of 12 building slots available)
Clear Rubble in Kaas City (Eight building slots not accessible)
(LOCKED UNTIL ALL RUBBLE IS CLEARED) Move your headquarters to Kaas City
Explore the Dark Temple (Rolled D20, 20, BREAKTHROUGH) (For the love of) [3/?]
Even without your child present to render aid in dispatching the many waves of living dead, your subordinates had little issue in killing the mummies or, in the case of a particularly incensed muton, ripping one in half with his bare hands. Some minor artifacts have been recovered from the temple, many giving off the same fel energies as the Pyramid that you'd recovered from the Governing Center. For now, you are focused on other things, but you believe that they will aid you in deciphering the nature of the Psionic artifact.
Examine the Weapons (Rolled D20, 10, no effect) [¾]
The plasma blade screams in agony, a semi-living thing that has been grievously wounded for a purpose that you cannot currently fathom. This senseless cruelty is… disturbing to you. Even your own kind at their very worst did not inflict suffering for it's own sake. You hope to find a way to heal this consciousness or, at the very least, bring it to rest.
Psionic Relay Facility (Rolled D20, 4, no effect) [3/3]
The relay comes to life in a brilliant flash of violet light, reaching out and connecting to all of the myriad minds that serve under you. It is good to finally be finished with it.
Train the Viper Monarch (Rolled D20, 9 + 5 (Assassin), 14, no effect) [½]
Your child has been gentle with the newly marked Monarch, easing her into her role as a leader of her people under herself and ensuring that she absorbs the knowledge of her people well. It is… unfortunate that most of the culture of your subordinates has been lost due to the haste and… ill-conceived actions of your kin, but watching her grow into her role gives you some hope that they one day be a distinct culture from your own once again.
You step away from the viewing screen as the Viper Queen attempts to mimic your child's formal bow, failing but making progress. By the end of this coming month, she should be ready to assume her duties.
ACTIONS: PICK TWO (Can double up actions as long as there is only one available, will roll once for each action, increasing likelihood of BREAKTHROUGH or STALL)
[ ] Explore the Dark Temple (Animated dead prowl these halls, some seem to be more fresh than others, but all are equally deceased.) [3/?]
RESEARCH: PICK ONE
[ ] Extract the genetic code of the Pureblood Sith (Another psionically active Hybrid species under your control could only be a boon, though there might be… teething issues if the aggression that the presence recalled was any indication) [0/4]
[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]
[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]
[ ] Examine the Pyramid and Related Artifacts (The essence these items give off reminds you strongly of psionic energy, but something is… off. This requires intensive study) [1/5]
[ ] Examine the Weapons (However these things were created, it was through incredible suffering. With another sample to work with, it should be easier to decipher their makeup and construction. The core of this plasma blade screams suffering and anguish. It almost feels like it is... bleeding) [3/4]
[ ] Examine the Mummified Zombies (Psionic reanimation should only be possible when the brain and nervous system is still intact. That this does not seem to be the case here is… worrying.) [0/3]
[ ] Reverse Engineer Intact Ship (It was fortune beyond imagining that led to the recovery of an intact vessel, and the process of reverse engineering it should go by quickly) [0/2]
FACILITY FUNCTIONS
Officer Training Facility:
-[ ] Train the Viper Monarch to utilize her new psionic talents, and instill in her a duty to her people, and to you. [1/2]
(To outside observers, a Monarch would appear to be the ruler of their people, answering to you but still sovereign)
CONSTRUCTION: PICK TWO
[ ] Kaas City
[ ] Build a Facility: Four Slots Available
-[ ] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
-[ ] Officer Training Facility (Required to unlock 'Elite' variants of units and produce Hero Units. (Will double the rolls done to determine the amount of elite units granted at the end of the year. Each 'Officer Training Facility' built adds a single D20 die to the rolls.) [0/3]
-[ ] Hybridization Research Facility (Required to create 'Advanced Hybrid Variants', such as a Viper with a Sectoid psionic organ in their brain or a Muton with a built in Archon jump pack (This is required for the proposed Sith + Vine Cat hybrids) [0/3]
-[ ] Sanctum of Silence (A personal facility for the Assassin to hone her skills and delve further into her psionic gifts, required to unlock more abilities for her.) [0/5]
-[ ] Psionic Relay Facility (Required to communicate with your subordinates over galactic distances(It is recommended to have one on each world you occupy for quick communication across galactic distances) [0/3]
[ ] Clear Ancient Rubble (While the architecture is interesting, it also happens to be completely destroyed and will need to be excavated before you can build anything in the vast majority of the City's space) [0/3]
HERO ACTIONS: THE ASSASSIN
(Unless the Action Specifies otherwise, the Assassin will take with her a small squad of subservients.)
[ ] Assign her to an Action
-[ ]
HYBRID PRODUCTION
[ ] Viper [0/2] (Useful for squeezing into small spaces and surprisingly durable, good for ambushes and low-to-mid quality espionage. Enough brainpower to help with research, each batch takes half a turn off of research time)
[ ] Muton [0/2] (Very muscular and with good instincts for battlefield tactics, these are your shock-troopers and heavy construction workers. Each batch made reduces construction times by half a turn)
[ ] Archon [0/2] (Flight capable and with heavy onboard weapons systems, these cyborgs are ideal scouts and airborne supremacy units. No special bonuses at this time)
[ ] Sectoid [0/2] (Psionically active and constantly in contact with your own mind, Sectoids are ideal for relaying important information back to you and keeping the minds of subordinate squads connected for real-time tactical cooperation. Enough brainpower to help with research, each batch takes half a turn off of research time)
[ ] Andromedon [0/2] (Heavily modified off of the base Sectoid form, Andromedons require an acidic compound to survive but are, in exchange, the best pilots and front-line warriors available thanks to the direct neural connection they have to the machinery they pilot. Each batch made reduces construction times by half a turn)
=[X]= ADVENT Hybrid [1/2] (Modified off of base-strain humans, ADVENT Hybrids are generalists that can be suited for a wide variety of roles, at the cost of the physical superiority of some of your other subordinates. Each batch made reduces construction times by half a turn. Enough brainpower to help with research, each batch takes half a turn off of research time.)
=[X]= means that the choice has been locked in.
You are unsure if you should be feeling grateful that the former capital of the 'Sith' has been fully investigated, or disappointed that nothing interesting had been found at the last moment within the city limits. Irregardless, with the city secured, you have many ideas for how to use the already prepared ground…
CONSTRUCTION options unlocked:
Build Facilities in Kaas City (4 out of 12 building slots available)
Clear Rubble in Kaas City (Eight building slots not accessible)
(LOCKED UNTIL ALL RUBBLE IS CLEARED) Move your headquarters to Kaas City
Explore the Dark Temple (Rolled D20, 20, BREAKTHROUGH) (For the love of) [3/?]
Even without your child present to render aid in dispatching the many waves of living dead, your subordinates had little issue in killing the mummies or, in the case of a particularly incensed muton, ripping one in half with his bare hands. Some minor artifacts have been recovered from the temple, many giving off the same fel energies as the Pyramid that you'd recovered from the Governing Center. For now, you are focused on other things, but you believe that they will aid you in deciphering the nature of the Psionic artifact.
Examine the Weapons (Rolled D20, 10, no effect) [¾]
The plasma blade screams in agony, a semi-living thing that has been grievously wounded for a purpose that you cannot currently fathom. This senseless cruelty is… disturbing to you. Even your own kind at their very worst did not inflict suffering for it's own sake. You hope to find a way to heal this consciousness or, at the very least, bring it to rest.
Psionic Relay Facility (Rolled D20, 4, no effect) [3/3]
The relay comes to life in a brilliant flash of violet light, reaching out and connecting to all of the myriad minds that serve under you. It is good to finally be finished with it.
Train the Viper Monarch (Rolled D20, 9 + 5 (Assassin), 14, no effect) [½]
Your child has been gentle with the newly marked Monarch, easing her into her role as a leader of her people under herself and ensuring that she absorbs the knowledge of her people well. It is… unfortunate that most of the culture of your subordinates has been lost due to the haste and… ill-conceived actions of your kin, but watching her grow into her role gives you some hope that they one day be a distinct culture from your own once again.
You step away from the viewing screen as the Viper Queen attempts to mimic your child's formal bow, failing but making progress. By the end of this coming month, she should be ready to assume her duties.
ACTIONS: PICK TWO (Can double up actions as long as there is only one available, will roll once for each action, increasing likelihood of BREAKTHROUGH or STALL)
[ ] Explore the Dark Temple (Animated dead prowl these halls, some seem to be more fresh than others, but all are equally deceased.) [3/?]
RESEARCH: PICK ONE
[ ] Extract the genetic code of the Pureblood Sith (Another psionically active Hybrid species under your control could only be a boon, though there might be… teething issues if the aggression that the presence recalled was any indication) [0/4]
[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]
[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]
[ ] Examine the Pyramid and Related Artifacts (The essence these items give off reminds you strongly of psionic energy, but something is… off. This requires intensive study) [1/5]
[ ] Examine the Weapons (However these things were created, it was through incredible suffering. With another sample to work with, it should be easier to decipher their makeup and construction. The core of this plasma blade screams suffering and anguish. It almost feels like it is... bleeding) [3/4]
[ ] Examine the Mummified Zombies (Psionic reanimation should only be possible when the brain and nervous system is still intact. That this does not seem to be the case here is… worrying.) [0/3]
[ ] Reverse Engineer Intact Ship (It was fortune beyond imagining that led to the recovery of an intact vessel, and the process of reverse engineering it should go by quickly) [0/2]
FACILITY FUNCTIONS
Officer Training Facility:
-[ ] Train the Viper Monarch to utilize her new psionic talents, and instill in her a duty to her people, and to you. [1/2]
(To outside observers, a Monarch would appear to be the ruler of their people, answering to you but still sovereign)
CONSTRUCTION: PICK TWO
[ ] Kaas City
[ ] Build a Facility: Four Slots Available
-[ ] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
-[ ] Officer Training Facility (Required to unlock 'Elite' variants of units and produce Hero Units. (Will double the rolls done to determine the amount of elite units granted at the end of the year. Each 'Officer Training Facility' built adds a single D20 die to the rolls.) [0/3]
-[ ] Hybridization Research Facility (Required to create 'Advanced Hybrid Variants', such as a Viper with a Sectoid psionic organ in their brain or a Muton with a built in Archon jump pack (This is required for the proposed Sith + Vine Cat hybrids) [0/3]
-[ ] Sanctum of Silence (A personal facility for the Assassin to hone her skills and delve further into her psionic gifts, required to unlock more abilities for her.) [0/5]
-[ ] Psionic Relay Facility (Required to communicate with your subordinates over galactic distances(It is recommended to have one on each world you occupy for quick communication across galactic distances) [0/3]
[ ] Clear Ancient Rubble (While the architecture is interesting, it also happens to be completely destroyed and will need to be excavated before you can build anything in the vast majority of the City's space) [0/3]
HERO ACTIONS: THE ASSASSIN
(Unless the Action Specifies otherwise, the Assassin will take with her a small squad of subservients.)
[ ] Assign her to an Action
-[ ]
HYBRID PRODUCTION
[ ] Viper [0/2] (Useful for squeezing into small spaces and surprisingly durable, good for ambushes and low-to-mid quality espionage. Enough brainpower to help with research, each batch takes half a turn off of research time)
[ ] Muton [0/2] (Very muscular and with good instincts for battlefield tactics, these are your shock-troopers and heavy construction workers. Each batch made reduces construction times by half a turn)
[ ] Archon [0/2] (Flight capable and with heavy onboard weapons systems, these cyborgs are ideal scouts and airborne supremacy units. No special bonuses at this time)
[ ] Sectoid [0/2] (Psionically active and constantly in contact with your own mind, Sectoids are ideal for relaying important information back to you and keeping the minds of subordinate squads connected for real-time tactical cooperation. Enough brainpower to help with research, each batch takes half a turn off of research time)
[ ] Andromedon [0/2] (Heavily modified off of the base Sectoid form, Andromedons require an acidic compound to survive but are, in exchange, the best pilots and front-line warriors available thanks to the direct neural connection they have to the machinery they pilot. Each batch made reduces construction times by half a turn)
=[X]= ADVENT Hybrid [1/2] (Modified off of base-strain humans, ADVENT Hybrids are generalists that can be suited for a wide variety of roles, at the cost of the physical superiority of some of your other subordinates. Each batch made reduces construction times by half a turn. Enough brainpower to help with research, each batch takes half a turn off of research time.)
=[X]= means that the choice has been locked in.