Emma Barnes, Princess (Worm/Princess the Hopeful Quest)

Hmm, I would vote for the 'no idea' plan but I'm not really liking the Troubadour thing.

Sounds to much like we wont have a role in any fight we come across.
 
[X] Plan Oh God I Have No Idea What I'm Doing Or What's Going On-Grace version

Eh, I still have no idea what I'm doing. But I'll roll with it.
 
Hmm, I would vote for the 'no idea' plan but I'm not really liking the Troubadour thing.

Sounds to much like we wont have a role in any fight we come across.
While I certainly approve of your choice, I don't want it to be made on false pretenses.

We can buy the basic offensive and defensive charms (barrier jacket, celestial dance, empty hands/kensai/levinbolt) as both a troubadour and a grace for the same cost. As a grace, we would be supplementing that with self/ally empowering bless charms and some banishing stuff from govern to generally boost our allies. As a troubadour we'd probably use battlefield control from appear charms(illusions) and shape charms (shields and walls and such), as well as a little ally empowerment from inspire (only a little because we have a terrible pool for most inspire charms right now). Both have combat roles aplenty. The main difference is the social methods we use.
 
While I certainly approve of your choice, I don't want it to be made on false pretenses.

We can buy the basic offensive and defensive charms (barrier jacket, celestial dance, empty hands/kensai/levinbolt) as both a troubadour and a grace for the same cost. As a grace, we would be supplementing that with self/ally empowering bless charms and some banishing stuff from govern to generally boost our allies. As a troubadour we'd probably use battlefield control from appear charms(illusions) and shape charms (shields and walls and such), as well as a little ally empowerment from inspire (only a little because we have a terrible pool for most inspire charms right now). Both have combat roles aplenty. The main difference is the social methods we use.


Hmm. Then for now I will keep my vote as is. But my worries about the Troubadour winning are laid to rest.

Thank you.
 
I suppose I should put forward my actual argument for grace while I'm at it.
  1. The calling of the troubadour is to improve the lives of others via the inspiration of their art. That makes perfect sense for a musician, and decent sense for a painter or sculptor. But we make clothing. How do we inspire people with clothing?
  2. The act of creating art is quite deep, but how interesting is it to watch from the outside? I feel like it would be more interesting to deal with people directly as a Grace, and thus read about character interaction instead of sewing.
  3. Building on that, I feel like we would be more likely to stay in people's lives after we inspired them if we did it as a grace rather than through the medium of art as a troubadour. That's important for a Princess.
  4. This is my most minor issue: Mechanically, our method of influencing people is the inspire charm tree. But many of those charms, assume that you are a singer/dancer/instrument player/writer. More than half are expression rolls, and we have absolutely zero expression. Admittedly, the govern charm tree also has a bit of an issue here, since it calls for occult quite a bit, but I feel like the social charmset is more important than the esoteric one for both graces and troubadours since both are social callings, and the grace social charm tree (connect) has all our social skills linked to it. (note that not only is this an opinion, but that I may be misunderstanding the system here somehow since I never actually played this or any other WoD game myself).
On the other hand, I'm actually beginning to warm up to the idea of a troubadour, and would welcome a counterargument.
 
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Make outfits for them? Improve their appearance so they feel better about themselves? It's more focused than music, probably, but we might be able to play it as like cheering up Taylor by fixing her image or something.

Probably not optimal at all, though.
That would certainly be good for Taylor (in fact, that's a good enough idea that we should probably do that anyway if we have time), but i imagine that would be much less usable as something we do regularly. And once again, I'd rather have heartfelt conversations.
 
Found (and caught up with) this forums version of the quest so I'm going to vote here from now on
[X] Plan Oh God I Have No Idea What I'm Doing Or What's Going On
having read there respective wiki entries, troubadour seems more inline with my understanding of Emma's character than grace is (i.e. her canon downward spiral was her putting on an act/ playing a role that she preferred being over the scared girl that she was/saw herself as, turning that into something healthy could be fun)
 
Found (and caught up with) this forums version of the quest so I'm going to vote here from now on
[] Plan Oh God I Have No Idea What I'm Doing Or What's Going On
having read there respective wiki entries, troubadour seems more inline with my understanding of Emma's character than grace is (i.e. her canon downward spiral was her putting on an act/ playing a role that she preferred being over the scared girl that she was/saw herself as, turning that into something healthy could be fun)
But what role would we be creating as a clothing troubadour?
 
But what role would we be creating as a clothing troubadour?
??? I see nothing in the entry for troubadour that says we have to be pigeonholed into one form of art (if it exists then I missed it), furthermore my understanding of earthscorpion's plan(/Stunt? I don't think it counts for anything yet) is that Emma would be focused on fashion(the use and coordination of outfits to make a statement/ play with image/ set trends, along with the daring to wear outfits that would be making statements people aren't willing to hear ) and not the tailoring of clothing (though it is a related)

Edit: P.S. remember that pre-incident, Emma was being told to pick which of her extracurricular activities she would keep, 3 out of the 4 where arts related (ballet,violin, and modelling; the fourth was horseback riding )
 
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??? I see nothing in the entry for troubadour that says we have to be pigeonholed into one form of art (if it exists then I missed it), furthermore my understanding of earthscorpion's plan(/Stunt? I don't think it counts for anything yet) is that Emma would be focused on fashion(the use and coordination of outfits to make a statement/ play with image/ set trends, along with the daring to wear outfits that may be making statements people aren't willing to hear ) and not the tailoring of clothing (though it is a related)
We certainly wouldn't be locked in forever or anything, but right now, fashion is the only art form we are capable of. I'm just not sure how you would describe that as putting on an act.

As to the second part, our main clothing related skill is craft 4(clothing), so I assumed that's what we'd be using in this role. Troubadours deal with crafting just as much as performance art.

Also, on a related note, please inform me if I start getting excessively pushy in this debate. I don't want to annoy anyone.
 
We can always train Expression and pick another speciality, models are encouraged to learn music/dancing/ wharever skills too.
 
As to the second part, our main clothing related skill is craft 4(clothing), so I assumed that's what we'd be using in this role. Troubadours deal with crafting just as much as performance art.
I'll get to the other point in a bit but I just read the Char sheet and it says:
Name: Emma Barnes
Mental
Crafts (Fashion): 4
not 'clothing' (so you've either read it wrong, are conflating two distinct; though related; terms or its been changed since you read it)

Furthermore while I'm not up on the rules just yet (correcting that ASAP); so you're free to correct me if I'm wrong; but persuasion is also a skill she possesses and that probably has several uses in art and fashion as an art form (especially the statement and trend setting parts of them)

to the act bit, my understanding is that putting one on is an intrinsic part of fashion (you can't look scared, embarrassed or nervous, you have to own the clothes and the statement you are making with them, if your trying to set a trend then you need to act like what your wearing is 'The Next Big Thing' or it won't work)

Also I'm not finding you pushy, yet :p
 
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I'll get to the other points in a bit but i just read the Char sheet and it says

not clothing (so you've either read it wrong, are conflating two distinct; though related; terms or its been changed since you read it)

Furthermore while I'm not up on the rules just yet (correcting that ASAP) persuasion is also a skill she possesses and that probably has uses in fashion as well (especially the statement and trend setting parts of it)

to the act bit, my understanding is that putting one on is an intrinsic part of fashion (you can't look scared, embarrassed or nervous, you have to own the clothes and the statement you are making with them, if your trying to set a trend then you need to act like what your wearing is 'The Next Big Thing' or it won't work)
I just forgot the exact term there, but craft is pretty much exclusive to making stuff.

Also, if you want stuff on the rules, I advise you go here. The skills are under the "creation" tab, behind the character creation options within.
EDIT- that said, I accept your idea as valid, since we'll probably want to buy expression later anyway.
 
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Her Pre-trauma personality probably fits Spades. Maybe Clubs. Certainly not Diamonds. Sword would mean a change of personality, but an acceptable one (Gaining passion and drive out of the blossoming). Hearts i don't actually think fits her too much.

Note that we don't know much about Emma before her incident, and later her personality is completely different, being basically a lot of self-loathing covered by denial.
Hmm, alright. Clubs looks like it could work. Let's give this a try.

[x] Plan Sage
[x] Grace
- [x] Composure
[x] Clubs
Be a sagely teacher and mediator, resolving conflicts and showing people that there's a better way. That'd be nice, I think.
 
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Hmm, alright. Clubs looks like it could work. Let's give this a try.

[x] Grace
- [x] Composure
[x] Clubs
Be a sagely teacher and mediator, resolving conflicts and showing people that there's a better way. That'd be nice, I think.
Generally you want to doubleup on the stats you're already good at though. It costs more to raise a high stat by one dot than a lower.
 
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