Element Broadcast #55 Dark Souls 2 #17
Kosjurake
The Wildest of Ronins
- Location
- Tokyo LOCCENT
Shulva is a bitch. Well no, actually Shulva isn't to bad once I found out those glowing obelisks are switches. Because those first two things you can raise will pop up and do 700 damage each to the undead right next to their spots. And knock a few off into the abyss. So, that made the first section much much easier. And in the process I found a +7 long bow so that was pretty cool. I switched out my greatbow for it because sniper duels keep happening and I needed the faster fire rate and lower stamina cost to better dodge between shots.
Anyways, it took me a bit, but I managed to clear the area out and get all the items. Of which there were quite a lot and quite a few look pretty useful. If not particularly useful for this one section. Though the +1 poisonbite ring is useful given the poison mist sanctum guards in the Dragon Sanctum Section. Which is where the real bitch of a thing starts happening. This is an annoying long slog between bonfires here unless I somehow missed one. And the damn ghost knights sure as hell aren't helping.
Fortunately, once you corporealize them once they stay corporeal. Of course the real bitch, is when I run into a second pair of them later on in the spike fields, and there's no cursed armor to shoot to make them tangible in sight. So that was an unpleasant surprise to say the least. Oh well.
Also, I had brief terrifying flashbacks to the black gulch when I saw the poison statue clusters, which got even worse once they didn't break and it turned out they were mobile. But that soon passed once I figured out I just had to shoot the lizard they were growing on. And I could do that from a safe distance.
Anyways, it took me a bit, but I managed to clear the area out and get all the items. Of which there were quite a lot and quite a few look pretty useful. If not particularly useful for this one section. Though the +1 poisonbite ring is useful given the poison mist sanctum guards in the Dragon Sanctum Section. Which is where the real bitch of a thing starts happening. This is an annoying long slog between bonfires here unless I somehow missed one. And the damn ghost knights sure as hell aren't helping.
Fortunately, once you corporealize them once they stay corporeal. Of course the real bitch, is when I run into a second pair of them later on in the spike fields, and there's no cursed armor to shoot to make them tangible in sight. So that was an unpleasant surprise to say the least. Oh well.
Also, I had brief terrifying flashbacks to the black gulch when I saw the poison statue clusters, which got even worse once they didn't break and it turned out they were mobile. But that soon passed once I figured out I just had to shoot the lizard they were growing on. And I could do that from a safe distance.