I have made annoyingly little progress even if I have admittedly fought and killed my first boss. The Last Giant is dead! I have completed the genocide of a species! Go me! D= Still, I think Dark Souls 2 is harder then DS 1 because that took me 5 tries to beat the first boss. It only took me like 2 or 3 to beat the asylum demon. I think a significant part of that is the huge nerf to estus flasks. But I think they also reduced the invincibility frames on dodge rolling.
The timing on parries has been changed up too so I'm kind of giving up on that for the time being. I should learn how to do it, but I'm not really in the mood to practice it more. I just want to make some progress. Also, I'm not a fan of having to wait for the parried subject to fall before I can riposte. The parry instant riposte of the first game was much more satisfying.
I'm divided on the limited number of spawns of enemies. On one hand, it limits farming, on the other hand, with the reduced estus flasks, its actually quite useful being able to clear out a path through repeated tries, especially since I have been dieing a lot. Definitely not a fan of the reduced HP everytime you die thing. For gameplay so focused on trial and error it punishes error too harshly. Not really a deal breaker, but certainly annoying.
And I mentioned this in the first stream but it makes me sad that there's no early zweihander in DS 2. I loved the DS1 zweihander. Like I loved it to an disturbing degree… -cough- Anyways, I certainly wish I didn't have to make it, I think, about half way through the game before I can get the DS 2 zweihander.
Oh and falling damage is bullshit in this game. The enemy mooks take like a tenth of the falling damage I do, if not less. That is utter bullshit. It also feels like falling damage is higher in this then the first game too. SO annoying, if I accidentally follow this one archer over the edge, he survives but I die. Despite the fact that I would have already taken like 80 percent of his health away and I'm mostly at full.