There is a difference in terms of time. Pattern-Reassertion Touch operates on the scale of minutes and hours whereas AMIx2 takes weeks. So for accessing the city and getting the basics working P-RT is better.

On the other hand, AMI supports an engineering and ideally scientific understanding of how the machines work. It is a step down the path of teaching members of the tribe to understand the technology of the ancients.
 
As it stands, Tool-Transcending Constructs only provides the equivalent of a basic workshop with associated tools on the first purchase. It would need to be purchased at least 2 more times to upgrade to a master workshop and then a workshop that is supernaturally excellent.

Given that the focus is the Wound, one will probably want Tool-Transcending Constructs. However, before being able to purchase it even once, one must first purchase Mind-Hand Manipulation.

Likewise for Analytical Modeling Intuition. One needs to purchase it twice to be able to "work out the principles necessary to create or repair a blueprint for an artifact, item, building, machine, ship etc".
This is why exalted vs world of darkness charms are better. The prerequisites are gone, as the no fun allowed design mistakes they are should.
 
This is why exalted vs world of darkness charms are better. The prerequisites are gone, and the no fun allowed design mistakes they are.
Funnily enough, I agreed to this and why I removed so many. But some, like MHM and VEE are direct upgrades and not Charms that stand on their own. So they have prerequisites.
 
[X] Plan Techno-Sorcery
-[X] UNSHATTERED TONGUE PERFECTION 8 XP
-[X] Mind-Hand Manipulation 8 XP
-[X] TOOL-TRANSCENDING CONSTRUCTS 8 XP
-[X] Awareness 3 4 XP

Before the gods and their Chosen debased Creation's original language with babbling, broken dialects of mutual unintelligibility, all of existence spoke as one. The Principle of Hierarchy will restore that linguistic order.

The Infernal spends 1 Essence and can read, write and speak all languages with no ill effects, even those languages that they otherwise cannot speak or are physically and mentally incapable of speaking or writing by learning the language at the heart of all languages for a scene. Anyone who hears her words comprehends them, and finds that any attempt they make to speak in her presence comes out in the same ancient tongue.

Alternatively, the Infernal may spend 1 Essence and touch an intelligent being, instantly imprinting the target with knowledge of the root language and temporarily excises knowledge of all other languages. This artificial fluency extends to writing if the target has Lore 1+ and does not increase the target's Linguistics rating, but it prevents acquisition of other languages until dispelled. Beings that are not lesser than the Infernal may spend one Willpower to reduce the Charm's duration to a scene or three Willpower to cancel it outright. Non-extra mortals can reduce duration to one day for three Willpower.

A second purchase of Unshattered Tongue Perfection at Essence 2+ allows the Infernal to target a unit with Magnitude less than his Intelligence rating rather than an individual and does away the need to touch them. All unit members in the same realm of existence are affected as though individually targeted by the Charm, including the Infernal. Countermagic against one affected member only frees that member, not the whole. It is possible to effect sub-units of larger units in order to convert them piecemeal by attacking lower in the chain of command.

The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude.

The Infernal may spend 1 Essence and for the rest of the scene, can move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm substitutes Willpower for Attribute + Ability Rolls. The associated Ability to use this Charm is Sagacity. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Willpower Rating is halved.

Prerequisite Charms: Mind-Hand Manipulation
She Who Lives In Her Name needs no other habitation or external aid to work her genius. Whenever an Infernal has this Charm's prerequisite active, she can Shape her telekinetic force to serve in place of all tools required for Ability-based actions (but not raw materials), though this doesn't quicken task completion. Weapons can't be emulated; the Principle of Hierarchy has other Charms for that. Otherwise, "tool" is a broad term, encompassing musical instruments, writing implements, etc.

The actual effects of the enhanced action take place via precise alteration of reality, so forging a lump of metal into a sword would involve levitating the raw ore, searing it red-hot and stretching the slag to its desired shape. By default, this Charm only provides the equivalent of a basic workshop and all tools available within. Subsequent purchases of the Charm upgrade the benefits to more sophisticated facilities: master's workshop and a supernaturally excellent workshop.

Reasoning
  1. This lets us speak and importantly read any language, no matter what we find in there as long as it technically has meaning and can be understood as a language we can read, this can be the dead language of the DAoT, programing languages made by AI for AI, binary
  2. This lets us fly move things with out mind and is a prerequisite for...
  3. Any tools we can imagine, they will not be perfect tools, but they will be some tools for the job
  4. Finally this is so we do not get caught unaware and splattered, it is always good to know and see the dangers
 
Hm, actually building such a thing as the Ring of Iron would probably require purchasing Tool-Transcending Constructs 3 times, then.

The question is how to prioritize. There is not enough xp to purchase all the charms that one would like.

What would be essential? What would be helpful but not essential at this very moment?

One might wager that there is a significant danger of daemons in the Wound, so Hellscry Chakra might very well be crucial.

As for the rest, to get the most out of this approach, it would require purchasing Mind-Hand Manipulation, Tool-Transcending Constructs 3 times, and Analytical Modeling Intuition 2 times. At most, at this time, one can only buy 3 of those functionally 6 Charms. If one is going to take Hellscry Chakra, then one can only buy 2 of those Charms.

Hm, well, one could take Mind-Hand Manipulation and Tool-Transcending Constructs, but without Analytical Modeling Intuition x2, they would have no idea what they are doing.

Well, learn to walk before running and all that. Perhaps Hellscry Chakra and Analytical Modeling Intuition 2 times for now?
 
Hm, actually building such a thing as the Ring of Iron would probably require purchasing Tool-Transcending Constructs 3 times, then.

The question is how to prioritize. There is not enough xp to purchase all the charms that one would like.

What would be essential? What would be helpful but not essential at this very moment?

One might wager that there is a significant danger of daemons in the Wound, so Hellscry Chakra might very well be crucial.

As for the rest, to get the most out of this approach, it would require purchasing Mind-Hand Manipulation, Tool-Transcending Constructs 3 times, and Analytical Modeling Intuition 2 times. At most, at this time, one can only buy 3 of those functionally 6 Charms. If one is going to take Hellscry Chakra, then one can only buy 2 of those Charms.

Hm, well, one could take Mind-Hand Manipulation and Tool-Transcending Constructs, but without Analytical Modeling Intuition x2, they would have no idea what they are doing.

Well, learn to walk before running and all that. Perhaps Hellscry Chakra and Analytical Modeling Intuition 2 times for now?

Lorgar is very, very good at killing daemons thanks to his Faith, one thing he is not so good at is tech.
 
Hm, actually building such a thing as the Ring of Iron would probably require purchasing Tool-Transcending Constructs 3 times, then.
This would be a Mega Project. The work of decades if you do not take shortcuts. The stuff that needs multiple planets and trillions of workers to do.

You can take shortcuts to finish it in 10 years but yeah. It will take a minimum of that long IF all goes well.

Hence the "building it is the challenge" sentence.
 
Going to have to veto this then. Sorry but I do not mind the "no aging" background but this.....I will need to think about.
Fair enough. I'll look it up and write out the details later. It is surprisingly balanced in context. It takes years to recover from being killed.
But building it is the challenge.
That is still more than enough to basically get the Admech to view us as their Messiah.
 
Building half of it would be enough, lol.

Not even the actual thing, just enough to show that yeah, "He is doing it. Holy shit, He is doing it!"
 
[X] Plan Techno-Sorcery
-[X] UNSHATTERED TONGUE PERFECTION 8 XP
-[X] Mind-Hand Manipulation 8 XP
-[X] TOOL-TRANSCENDING CONSTRUCTS 8 XP
-[X] Awareness 3 4 XP

Going to go with this for being a good base for later, as much as I would like more combat charms eventually, that's not needed for the moment.
 
[X] Plan Techno-Sorcery
-[X] UNSHATTERED TONGUE PERFECTION 8 XP
-[X] Mind-Hand Manipulation 8 XP
-[X] TOOL-TRANSCENDING CONSTRUCTS 8 XP
-[X] Awareness 3 4 XP

For 2 reason more curse words to use on chaos and the shocked faces of elder when we speak their language perfectly
 
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Votes as they stand. As it is an important vote, I may leave it up till tomorrow to give everyone a fair chance to make their own plans. So let's see.
Adhoc vote count started by Yzarc on Apr 30, 2024 at 10:17 PM, finished with 61 posts and 8 votes.
 
@Yzarc does intuitive technological understanding applicable as a mutation? I can understand Emperor used that for Primarch and old ones implanted that upon korak and Jokanko. But a lesser version possible as a sorta spealized mutation for the clan?
 
@Yzarc does intuitive technological understanding applicable as a mutation? I can understand Emperor used that for Primarch and old ones implanted that upon korak and Jokanko. But a lesser version possible as a sorta spealized mutation for the clan?
No mutation but you can grant people with thd savant background that gives them specialised training in advanced tech. A quick and dirty way to get ......well not scientists as they, technically do not understand what they are doing. Sort of like techpriests.
 
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