So, I feel like we should try to uprate Fan's soak? And find a charm that lets us burn willpower to resist shaping effects maybe?
 
I don't think we have access to soak charms, but we do have access to soak mutations.

BTW, Scored Perfection is super potent, but we did just have a big "mutations are scary, booo" moment. IDK if that's fine. Did Lorgar charm the tribe enough for us to do whatever?
 
I mean we can use SP to grant literal immortality to people. As in the type where you need special methods to kill them. Or just being absolutely tireless. There are plenty of mutations that do not have any visible changes but are hilariously useful.
 
Are we gonna deal with demons? If y, then yes, if n, then no.

We certainly gonna deal with lots of broken tech we want to repair, though, so some method of supernatural repair would be great.
 
So the daredevil merit for 9 exp

Risky actions give 3 dice and a single retoll of a 1

a difficulty of at least 8 and the potential to inflict three or more levels of lethal or aggravated damage is considered risky.

How likely are we going to face danger
 
Immortality is a background right?

Also I know tireless is s mutation but forgot where it is.
There is a mutation for immortality. Exalted cannot take it. But basically it means that unless killed by a spirit destroying charm or you have your entire body destroyed down to every drop of blood you will eventually recover from anything.

Tireless is also a mutation. It does exactly that. Make you completely untiring. So you can sprint forever.
 
Well, The Froggy Ninja did propose Mind-Hand Manipulation, Essence-Dissecting Stare, Tool-Transcending Constructs, and Analytical Modeling Intuition.

However, with the deduction from the xp debt, only three of these charms could be selected.
 
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Are we gonna deal with demons? If y, then yes, if n, then no.

We certainly gonna deal with lots of broken tech we want to repair, though, so some method of supernatural repair would be great.
I'm just operating on the assumption that any DAoT sites of any real significance are going to be absolutely crawling with demons, let alone a place where we're trying to revive a Gaia equivalent
 
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As it stands, Tool-Transcending Constructs only provides the equivalent of a basic workshop with associated tools on the first purchase. It would need to be purchased at least 2 more times to upgrade to a master workshop and then a workshop that is supernaturally excellent.

Given that the focus is the Wound, one will probably want Tool-Transcending Constructs. However, before being able to purchase it even once, one must first purchase Mind-Hand Manipulation.

Likewise for Analytical Modeling Intuition. One needs to purchase it twice to be able to "work out the principles necessary to create or repair a blueprint for an artifact, item, building, machine, ship etc".
 
Well, this matter was discussed before. Pattern-Reassertion Touch with Wholeness Rightly Assumed is one approach, while Tool-Transcending Constructs and Analytical Modeling Intuition would be the other.

One would favor TTC and AMI x 2. It is the one that establishes foundational knowledge on an institution-wide level, even if it is slower than PRT with WRA.

Yzarc did specifically state that taking Analytical Modeling Intuition twice is the "make orbital lazor or ring of Iron" charm.
 
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Well, this matter was discussed before. Pattern-Reassertion Touch with Wholeness Rightly Assumed is one approach, while Tool-Transcending Constructs and Analytical Modeling Intuition would be the other.

One would favor TTC and AMI x 2. It is the one that establishes foundational knowledge on an institution-wide level, even if it is slower than PRT with WRA.

Yzarc did specifically state that taking Analytical Modeling Intuition twice is the "make orbital lazor or ring of Iron" charm.
Personally I would also favor TTC and AMI x 2 over any other approach, because, as much as repair magic is amazing, actually learning how to fix something properly also teaches you how to build more, which is far more valuable in the long run IMO
 
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