You are nog trying to turn them into someone but help them become someone. An important distinction.

You are helping them discover who they are as they are already started on that.

Ig you try and mold them into someone else, all you will get is a pale mimicry. A shadow of who they could have been.
 
A Thousand Shrines for a Thousand Heroes: Fan has tried to teach his son that pride can become a failing, that it can blind you to your failings. Sometimes though; one just has to be proud of a job well done. Shaping Lorgar's Sons is one. A thousand other sorcerer-shaman make what could be a tiresome task trivial, and so as you work together to raise schools and shrines to the spirits across Colchis, from the verdant depths of newly grown yet seemingly ancient forests, to the peak of strato-scraping towers, you take the time both to teach and to learn. Educating them is a joy, not just in the mechanics of sorcery, but also the lessons you taught Lorgar, what a newborn transhuman with a giant body but a fresh mind, no matter how powerful, needs to know. Learning from them is a greater joy, for they are the echoes of heroes, and though they still share one face, you know a thousand different stories will be told of their future, and you are here at the beginning, as they start to become themselves. And so, as you begin to consecrate a thousand school-shrines, at each you ask for one of your nascent heroes to volunteer as its patron, and there you ask them to choose a name, a face, a form, and you grant them the power to assume that form at will as part of the ceremony that consecrates the shrine and the ability to call on the echoes of memories they need to do so well. This is the form they will take when it is their time to take a turn teaching at one of the shrines, and the form they will take to walk amongst the people of Colchis as one of them. Much is left blank, to celebrate those deeds each shrine's patron and future pupils are left to do, but each contains a celebration of both the restoration of the world soul and and the subsequent baptism of its patron at the founding of the shrine.

Planning to grant Shapechange (Specific Form) and Past Life 3. 5 Can wait.

The idea is that our Sacred Sites need teachers, and that by immersing themselves in the communities around the shrines while looking like regular humans Lorgar's sons will become more rounded human beings and also better teachers. Past Life 3 is to make them highly competent at this, if not peak human.
 
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Wait, Thalassa can make Necrontyr technology?

It will be an ultimate aspiration, to achieve that pinnacle. The Necrontyr, the true ancients standing unrivaled at the apex of cosmic technology.
 
Wait, Thalassa can make Necrontyr technology?

It will be an ultimate aspiration, to achieve that pinnacle. The Necrontyr, the true ancients standing unrivaled at the apex of cosmic technology.

Fan can make it, as long as we get a sample to use AMI on, I think.

Similarly with Pre-Fall Eldar tech, I hope.
 
I've made the edit to the Shrine stunt in the main vote, as no one had any comments.

We can grant the remaining two dots of Past Life in a future vote along with something else useful.
 
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Hm, Fan Morgal could probably create the inertialess drive, then, provided that he can analyze an intact one.

The Navigators will be a... problem, in the long term, especially if or hopefully when the Colchis interstellar state fully switches to the Necrontyr inertialess drive. Hm, something will have to be done about the Navigators, one way or another.
 
Hm, Fan Morgal could probably create the inertialess drive, then, provided that he can analyze an intact one.

The Navigators will be a... problem, in the long term, especially if or hopefully when the Colchis interstellar state fully switches to the Necrontyr inertialess drive. Hm, something will have to be done about the Navigators, one way or another.

I think that, for now, we're better off designing better warp drives, better gellar fields, better equipment for Navigators, better Navigators, and better ways for Navigators for use their powers, along with making a point of brutally murdering any daemons that attempt to interfere with our shipping.

Warp travel can be fast if the warp is calm and you know what you're doing.

The Emperor may have thought he could do no better than surrendering the Warp to the Ruinous Powers and trying to steal the Webway from the Eldar.

We aren't so limited.
 
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Hm, Fan Morgal could probably create the inertialess drive, then, provided that he can analyze an intact one.

The Navigators will be a... problem, in the long term, especially if or hopefully when the Colchis interstellar state fully switches to the Necrontyr inertialess drive. Hm, something will have to be done about the Navigators, one way or another.
They can see warp tides, and maybe with further training under Fan work as a early detection system for warp travel our way? Just because we adopt the inertialess drive won't change the fact that most of the other galaxy is using warp travel. Even if we don't do this, I'm sure we can come up with something requiring their expertise.
 
On the subject of learning and purifying the sorceries Dharok has locked within him, I think two major priorities should be Ephemera and Quintessence Manipulation. Ephemera would allow us to see into the shallow Warp, meaning we could detect Daemons and other spirits close enough to effect the Materium, as well as providing a method of trading favors broader than what can be done with Binding, which could be useful for our Shamans as well. Quintessence Manipulation covers Geomancy which will synergize greatly with the World Spirit, with us being more able to develop geomancy to enhance it and to draw on its power.
@Yzarc, now that we're operating on a strategic scale and he has that Sorcerer Mentorship trait, how many Sorcerous Paths can Dharok unravel per action?
Unlimited Resources: You can build as much Resources nodes and Factories on the planet as you want, ignoring the planetary Resource cap.
Any chance this produces Jade, like Creation's own Unlimited Resources trait?
 
I'd say my top path priorities are Fortune and Quintessence Manipulation, with honourable mentions for Alchemy and Enchantment.
 
I'd say my top path priorities are Fortune and Quintessence Manipulation, with honourable mentions for Alchemy and Enchantment.

I agree with you on Fortune just because being able to see the future and put a hand on the scale is the most generally applicable thing we can do, but I am not sure I agree with quintessence manipulation because I think that is just poor man's psykery on 99% of planets and space ships. In mage you can get Tas from all sorts of places and all sorts of sources so being able to manipulate it, change it, use it in different ways is very valuable. But here it's the Warp, world souls, the Laughing God, if you really want to go out there and that is it for sources of power. Fan can and probably will work with that just fine, but some random sorcerer with a few dots worth of training and a dream... I do not think they will make it. It is using sorcery to steal power directly from the warp, if that is not the dinner bell for daemons I do not know what is.
 
I agree with you on Fortune just because being able to see the future and put a hand on the scale is the most generally applicable thing we can do, but I am not sure I agree with quintessence manipulation because I think that is just poor man's psykery on 99% of planets and space ships. In mage you can get Tas from all sorts of places and all sorts of sources so being able to manipulate it, change it, use it in different ways is very valuable. But here it's the Warp, world souls, the Laughing God, if you really want to go out there and that is it for sources of power. Fan can and probably will work with that just fine, but some random sorcerer with a few dots worth of training and a dream... I do not think they will make it. It is using sorcery to steal power directly from the warp, if that is not the dinner bell for daemons I do not know what is.

The reason I want Quintessence Manipulation is that it would allow our sorcerers to make mana potions on Colchis and send them out with our expeditionary fleets, so they don't have to channel the raw Warp.

I also suspect that Quintessence infused objects may count as Exotic Ingredients.

Lastly, the ability to use Quintessence Manipulation to grant people Physical Merits is the kind of thing that I think is generally very useful if we can scale it up by mass producing Sorcerer-Shaman.
 
The reason I want Quintessence Manipulation is that it would allow our sorcerers to make mana potions on Colchis and send them out with our expeditionary fleets, so they don't have to channel the raw Warp.

I also suspect that Quintessence infused objects may count as Exotic Ingredients.

Lastly, the ability to use Quintessence Manipulation to grant people Physical Merits is the kind of thing that I think is generally very useful if we can scale it up by mass producing Sorcerer-Shaman.

Mana potions are a good point, though I am not sure how well that would scale. A person is going to go through a lot more gnosis points over the course of a round of mass combat in Warhammer than the fast and infrequent fights of WoD
 
Mana potions are a good point, though I am not sure how well that would scale. A person is going to go through a lot more gnosis points over the course of a round of mass combat in Warhammer than the fast and infrequent fights of WoD

On the other hand, we could have tens of thousands of sorcerer-shaman who aren't enlightened and so not Expeditionary Fleet material making mana potions on Colchis. The two dot ritual to make a Quintessence potion only takes twenty minutes, so they could potentially be made in large volumes and restore multiple points of Quintessence if they have 4 dots in the Path.
 
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Just found a reference to something interesting:

Article:
It will, in time. Speak of the soulbroken.

He continued, slower now. 'My Legion encountered them not long after we sailed from Colchis the very first time. A fleet of elder, their vessels built of bone, drifting through the void powered by immense solar sails. I met with their farseers, to determine their place in Mankind's galaxy. During those weeks, I mastered their tongue.'

Lorgar took another breath, thinking back to that time. 'It was easy to despise them. Their inhumanity made them cold; their skin stank of bitter oil and alien sweat, and their vaunted wisdom came at the cost of sneering condescension. What right did a dying breed have to judge us inferior? I asked them this, and they had no answer.'

He laughed again, the same gentle sound. 'They named us mon-keigh, their term for so-called ''lesser races''. And yet, while they were easy to hate, there was much to admire in them, as well. Their existence is a tragic one.'

And what of your Legion?

'We destroyed them,' the primarch admitted. 'At great cost, in both warships and loyal lives. They care for nothing but survival, the ferocious need to continue their existence saturates their whole culture. None of them ever die easily, nor do they fall cleanly.'


In canon, Lorgar murdered an eldar refuge fleet soon after he was reunited with his Legion. Something to look out for, as they're probably in the general neighbourhood.
 
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