Since Shadow Spite Curse is new I think it should play a major role. They will not be ready for it. Get Fan Morgal overlooking their sorcerers and pump in the Essence and willpower for (10 Dice +2 Successes)*2 into the curse. After we give them the mother of all Perils rolls they will hopefully have to fight demons at which point we can have Lorgar preach something like:

[Gaslighting On to invert those intimacies] Behold they the face of your 'Gods' as they devour their most faithful while their flock even as I their enemy stands before they. All who have eyes can see the horror upon that hill, but behold that they are weak and in their contentions they make you weak.
*Wait for Challenge*
Dharok accepts and we try to steal some more of them while the leadership is buy with the explosion in the middle of their camp.
 
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Hm, one supposes that it would not be possible to offer Thalassa another wish at this time. If it is possible for Lorgar, precognition could reach 5 dots, with 2 other psychic powers reaching 4 dots.
 
Well for light cavalry, we can do worse than go with the load out of Skitarii cavalry, the Sydonian Dragoons. As standard they have taser lances and phosphex serpenta, which are pistols that fire incendiary weapons that burn incredibly hot, and have the side benefit of coating enemies and keeping on burning, which makes them easy targets for anyone with thermal sights, which most skitarii do.

For our geavy cavalry, we should take advantage of their carrying capacity and go with something like Hot Shot Volley guns. I expect they still need backpack batteries as we're unlikely to have integrated the DAoT power armour's generator with the weapon yet, but a very rapid firing powerful laser weapons seems to be exactly what we need.

For our infantry, given they are very good at hiding thanks to TDC and we've hopefully given all our warriors superlative skills with VEE, something like the Hotshot Marksman rifle makes sense to me. We're in the desert and can have people snipe from range from the dunes while visibility is poor, then fade back to the desert, as we don't suffer penalties to shoot or see the enemy and they do.

I think other gear we want will include:

Goggles linked to nightvisions/thermal/exotic sensors/ausspexes.
Radio earpieces
Skitarii War Plate - Skitarii warriors are protected by armoured plates designed to be worn for several years at a time. Secreted under a superdermal layer of ceramite alloy are recombinant cells that harness moisture from the wearer and recycle it. This liquid is transmuted into a gelatinous unguent that coats the inside of the suit, preventing the slow abrasion of the wearer's body whilst affording a measure of protection from the harmful emanations of their weaponry.

You are on a desert feudal world and are borrowing the personal Forge of an Archemagos.

So anything that cannot be built there cannot be used as common. The second is Volkite weapons, famously hard to make cannot be made in large quantities. Stuff like that.

I am ok with advanced tech, just not ones you can build with scraps in a cave.

Hang on a sec, I thought we didn't make these weapons ourselves? He sold us enough Skitarii weapons and equipment to equip our tribe from the ones he brought with him, presumably from Milhand, I thought?
 
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Hang on a sec, I thought we didn't make these weapons ourselves? He sold us enough Skitarii weapons and equipment to equip our tribe from the ones he brought with him, presumably from Milhand, I thought?
Sorry if I was not clear. So he had two things. Guns he brought with him, that have a hard limit on how many he has.

Guns that he can produce locally within a week, on top of the fortifications and limited resources.

The first, you DO have, just not an army wide. You can certainly equip them and I can even fluff it as you taking the good stuff while leaving the more common ones at the base.

I just do not want you to say, equip the entire army with Grav Weapons, or Gauss (Necron) as it would not make sense for your army to suddenly have that.

So basicially? Go wild but not too wild.
 
[Gaslighting On to invert those intimacies] Behold they the face of your 'Gods' as they devour their most faithful while their flock even as I their enemy stands before they. All who have eyes can see the horror upon that hill, but behold that they are weak and in their contentions they make you weak.
*Wait for Challenge*
Yeah, that seems like a good idea. Shattering their morale and willingness to fight will massively reduce the difficulty factor for us.
 
Sorry if I was not clear. So he had two things. Guns he brought with him, that have a hard limit on how many he has.

Guns that he can produce locally within a week, on top of the fortifications and limited resources.

The first, you DO have, just not an army wide. You can certainly equip them and I can even fluff it as you taking the good stuff while leaving the more common ones at the base.

I just do not want you to say, equip the entire army with Grav Weapons, or Gauss (Necron) as it would not make sense for your army to suddenly have that.

So basicially? Go wild but not too wild.

Ok. Hope this works:

[X] Plan: Purge with Fire & Light
- [X] [Light Cavalry] Pairs of Inferno Pistols,
- [X] [Heavy Cavalry] Hot Shot Volley guns
- [X] [Infantry] Hotshot Marksman Rifle
- [X] [Other Gear] Helmet integrated versions of the Omnispex, if possible, miniaturised Vox casters in their helmets, Skitarii War Plate, Cameleoline Cloaks for the infantry, Chrono (watches), built into helmet HUDs if possible, Signums for unit leaders to coordinate thieir units. As side arms, give people as many power weapons, ideally bayonets for people for infantry, swords and lances for the cavalry, and Personal Energy Shields as you can find in case they're forced into melee.
 
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Hmm. The reference to rolling for friendly fire for the Phosphor is a bit ominous. Anyone have any substitutes to suggest?
 
Hmm. The reference to rolling for friendly fire for the Phosphor is a bit ominous. Anyone have any substitutes to suggest?
Just to be clear, this is a Phospex weapon right?
warhammer40k.fandom.com

Phosphex Weapons

Phosphex Weapons were deadly incendiaries which usually take the form of a bomb or artillery shell containing a corrosive, toxic and flammable compound originally called phosphex that is nearly impossible to extinguish short of exposure to the void. They were used at times by the Imperial...
If so, I will probably be rolling to see if your forces get caught in it as that is a VERY dangerous weapon to use, especially if/when the Chaos units hit you in melee.
 
Just to be clear, this is a Phospex weapon right?
warhammer40k.fandom.com

Phosphex Weapons

Phosphex Weapons were deadly incendiaries which usually take the form of a bomb or artillery shell containing a corrosive, toxic and flammable compound originally called phosphex that is nearly impossible to extinguish short of exposure to the void. They were used at times by the Imperial...
If so, I will probably be rolling to see if your forces get caught in it as that is a VERY dangerous weapon to use, especially if/when the Chaos units hit you in melee.

Similar, but slightly different names (30K versus 40K linguistic drift, I think). Skitarii war plate is noted to be designed to protect the users from splash damage from their own weapons.
 
Hmm it might not necessarily be a good idea to make the sorcerers invoke perils of the warp as that can be just as dangerous to anything surrounding the sorcerers as it is to them.
 
Similar, but slightly different names (30K versus 40K linguistic drift, I think). Skitarii war plate is noted to be designed to protect the users from splash damage from their own weapons.
If it is Phosphex, then I am ruling it will not. My reason for this is that the flames can eat through terminator armor and I doubt Skitarii war plate can top terminator armor.
 
Any thoughts on using Synskin, if we can get a supply of it and the oxygen/carbon dioxide extenders. It's a spray on coating for people that armours them hides their sensor signature and seals isolates them from the environment so they can't get exposed to diseases, poisons, etc, which is particularly relevant when facing Chaos.

The downside is that after 24 hours you suffocate when the internal oxygen supplies out if you don't dissolve it off with the solvent.

If we can get any Multi-compasses they may also be very useful.
 
Something to note for later, as Lorgar and Dharok are active psykers, we may want to see if we can give Thalassa a Savant specialty in psytech, or if you need to be a psyker to make it give it to Lorgar, so they can have Force Weapon Gauntlets made. They are very good at killing very resilient enemies hat resist conventional damage.

If it is Phosphex, then I am ruling it will not. My reason for this is that the flames can eat through terminator armor and I doubt Skitarii war plate can top terminator armor.

Can we get Inferno Pistols. Pistols can be used when in melee range, after all. They're short ranged but do incredible damage. They'd be useful for light cavalry to dart in to vaporise champions blessed to be heavily armoured.

They're very rare in 40K as the knowledge of how to make them is lost by then, but not at this point.
 
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Something to note for later, as Lorgar and Dharok are active psykers, we may want to see if we can give Thalassa a Savant specialty in psytech, or if you need to be a psyker to make it give it to Lorgar, so they can have Force Weapon Gauntlets made.



Can we get Inferno Pistols. Pistols can be used when in melee range, after all. They're short ranged but do incredible damage. They'd be useful for light cavalry to dart in to vaporise champions blessed to be heavily armoured.

They're very rare in 40K as the knowledge of how to make them is lost by then, but not at this point.
Sure. It is a Melta, so anti armor.

How I am treating it is if it is anti anything, it gives a xX modifier to the damage roll.

Final boosts TBD.
 
Sure. It is a Melta, so anti armor.

How I am treating it is if it is anti anything, it gives a xX modifier to the damage roll.

Final boosts TBD.

Thanks. Quick question, a couple of votes back we voted to grant our warriors Mega-Physical Attributes ahead of the first skirmish. Did we do that, and, if so, can they carry heavier weapons as they'd be superhumanly strong? I'd understand if not, as even space marines need power armour to do so.
 
Thanks. Quick question, a couple of votes back we voted to grant our warriors Mega-Physical Attributes ahead of the first skirmish. Did we do that, and, if so, can they carry heavier weapons as they'd be superhumanly strong? I'd understand if not, as even space marines need power armour to do so.
Yes. Weight and overheating is not an issue, nor is STR requirements.

Stamina and fatigue will be though.
 
Hm, are phosphor weapons the same as phosphex weapons?

From the description, phosphor weapons are simply used to mark high priority targets.
 
Hm, are phosphor weapons the same as phosphex weapons?

From the description, phosphor weapons are simply used to mark high priority targets.

The marking is the secondary purpose. They are still balls of super-heated fire that do absolutely horrendous things to people. They can also be used to light vehicles (or truly superheavy foes, like greater daemons) on fire to make them shine very brightly on auspexes for focus fire by heavier weapons. As the wiki says:

Article:
The burning white spheres that shoot out from Phosphor Weapons cling tenaciously to their targets, sizzling wildly as they melt into flesh or burrow through armour and exoskeleton alike. More often than not, it is these luminagenic orbs that deal the death blow. Even if a target proves tough enough to survive the burning pain, the phosphorescent glow these spheres exude can guide an ally's volley to strike the same target.


Yes. Weight and overheating is not an issue, nor is STR requirements.

Stamina and fatigue will be though.

For future reference, soes the Exalted Inexhaustible mutation exist?

Article:
Inexhaustible: The mutant is an endless wellspring of energy, even when starved and moments from death. He never suffers fatigue (see Exalted, p. 130) from any source, giving the character the ability to run for hours without rest or stand under the hot sun in full armor unbowed.
 
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So, just a thought. I've given our infantry marksman rifles, with the plan that they stay back and take advantage of the cover of the sandstorm which they ignore to shoot the chaos army from long range.

The problem with this is that if people do get into short range with them, they're in trouble.

Is it worth seeing if we can give them power weapons (bayonets, ideally so they can use their guns as power spears), and possibly Personal_Energy_Shield, personal energy shields, as they work like actual shields they're probably familiar with?
 
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So, just a thought. I've given our infantry marksman rifles, with the plan that they stay back and take advantage of the cover of the sandstorm which they ignore to shoot the chaos army from long range.

The problem with this is that if people do get into short range with them, they're in trouble.

Is it worth seeing if we can give them power weapons (bayonets, ideally so they can use their guns as power spears), and possibly Personal_Energy_Shield, personal energy shields, as they work like actual shields they're probably familiar with?

I think personal energy shield is asking a bit much, that is advanced by Crusade standards and downright miraculous by 40K standards. Bayonets should be fine.
 
I think personal energy shield is asking a bit much, that is advanced by Crusade standards and downright miraculous by 40K standards. Bayonets should be fine.

Personal energy shields are something that random nobles on Necromunda can equip their house troops with.

These aren't whole body energy fields can a conversion fields. They're literally a shield made out of projected energy.
 
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