Turn 1: Phat Lewt
Colchis - 830.M30

As you and Lorgar neared the Caravan, a sense of gravity and purpose hung in the air. The weight of your decision bore down on you, knowing the challenge that lay ahead, yet understanding its crucial importance for the tribe's unity and survival.

"Lorgar," you began, your voice resonating with authority and resolve, "by granting you knowledge of True Faith, a debt has been incurred. A debt that must be repaid."

Lorgar's gaze met yours, a mix of curiosity and determination in his eyes. "What must I do, father?" he inquired, his voice steady and unwavering.

"You are tasked with the unification of our tribe," you proclaimed, your words carrying the weight of destiny. "The Tribesmen, the slaves, and the Guards must become one cohesive whole under your leadership."

A furrow formed on Lorgar's brow, his mind already racing with thoughts of strategy and diplomacy. "How am I to achieve such a feat?" he queried, eager for guidance.

"You must rely on your instincts and judgment," you replied, your voice a beacon of confidence. "Trust in your ability to make the right decisions, to lead with compassion and wisdom."

Lorgar nodded, a fierce determination burning in his eyes. "I accept this challenge, father. I pledge to unite our tribe, no matter the obstacles."

With a firm nod, you acknowledged his commitment. "Go forth, Lorgar, and may your actions bring about the unity and strength our tribe so desperately needs."

As Lorgar strode purposefully towards the area where the slaves were gathered, you turned to see Haraq approaching you. His expression was serious, indicating that he had something important to discuss. As Haraq approached, you knew that his news would be crucial.

"Chieftain," he began, his voice carrying a weight you could feel in your bones, "we have searched the caravan as you instructed. There are discoveries that must be discussed."

You nodded, the gleam of determination in your eyes matching his. "Tell me, what have you found?"

"We have unearthed a treasure trove of resources and weapons, enough to sustain more than a hundred people for an extended period," he revealed.

The implications of this revelation were staggering. "What kind of resources? What weapons?" you pressed, needing to understand the full extent of their discovery.

"We found water, medicine, food, and even guns and steel weapons," Haraq explained, his voice tinged with awe. "The caravan was well prepared and provisioned."

The possibilities raced through your mind. "This changes everything," you murmured, the gravity of the situation settling in. "With these resources, we could finally take the Wound."

Haraq's expression darkened slightly. "Indeed, but we must tread carefully. Such wealth could attract unwanted attention from those who would seek to take it for themselves."

You understood the risks. "How much supplies and wealth are in the caravan?" you asked, needing to know the extent of their discovery.

Haraq's voice was steady. "Enough to sustain the initial settlement of the Wound," he replied. "But beyond that, we will need to secure additional supplies through trade or raiding."

You nodded, a plan already forming in your mind. "We must be strategic in our use of these resources," you said. "Gather the elders. We must form a council to oversee the distribution and use of these resources."

"I will gather them but……." Haraq said, hesitating.

As Haraq continued to hesitate, you could sense that there was more he wanted to say.

"What else did you find?" you prompted.

Haraq started to speak, his voice low but steady, "Fan, we found archeotech."

Your eyes widened at the mention of archeotech, ancient and advanced technology from the past. This discovery could change everything for your tribe, but it also presented new challenges and dangers.

The two of you did not speak as you were led through the labyrinthine corridors of the caravan. The revelations of the caravan's hidden wealth had bolstered your spirits, yet they also hinted at more worrying truths lurking beneath the surface. What other mysteries lay concealed within these carts?

At last, you arrived at a grand door, adorned with intricate carvings and ancient symbols. Haraq gestured for you to enter, and as you stepped into the room, your eyes fell upon a sight that took your breath away.

In the center of the chamber stood the top half of a metal man, its form both awe-inspiring and chilling in its implications. It seemed to radiate power, a relic of a time long past.

"What is this Fan?" Haraq whispered, his voice barely audible in the hushed room.

You approached the metal man. "I believe it to be an ancient machine, a creation of a forgotten era," you explained. "Kor Phaeron kept it hidden, in an attempt to study its secrets in the shadows."

As you studied the metal man, a sense of urgency crept over Haraq.

"Do you think it still functions?" he asked, a hint of trepidation in his voice.

You shook your head. "I cannot say for certain. But its existence alone speaks of power and knowledge long lost to us."

The implications of such a discovery were staggering. "If Kor Phaeron was studying this, then perhaps there are other relics like it hidden within the caravan," you said, the implications of such a discovery sinking in.

Haraq nodded, his eyes shining with determination. "We will search every corner of this caravan, Fan. We will uncover the secrets that lie buried here, and we will use them to ensure the tribe's survival."

GAIN: (You Rolled an 8 - Category - Robotics and AI)
The Torso of a Robot. You do not know much else other than this. It is non-functional and will need multiple Projects to unlock its secrets.

CHOOSE ONE ARCHEOTECH:

[] Viewer

- A portable hand-held device which allows the operator to view different locations. The perspective seen on the screen can be moved to view the scene from any point, even if it lies behind closed doors or solid walls.

[] Cutting Beam

- A bulky device which focuses a high-powered, directed-energy beam capable of cutting through the densest of building materials. It is effectively useless as a weapon, due to its weight and the concentration required to achieve any results. Lorgar can use this as a Weapon however.

[] Lifter

- A device which can manipulate gravity in a localised area, allowing the operator to slowly float up to the highest reaches or gently drop down from a great height.

[] Holo Projector

- This device projects a startlingly realistic holographic mirror image of the operator a short distance away to draw fire from enemies.

[] Hyper-deceleration Field

- This priceless and ancient archeotech marvel slows the velocity of incoming fire to a fraction of its former rate, rendering those within its protective field all but impervious to ranged attacks.
 
Turn 1: The Vanguards
Colchis - 830.M30

It had been a few days since the day of Kor Phaeron's demise. As you prepared to train the tribesmen, your hands toyed with a peculiar object, a small, intricate viewer, out of place amidst the desert sands. Its craftsmanship was exquisite, adorned with delicate etchings that seemed to dance in the flickering light. With the viewer safely concealed in your robes, you made your way to where the tribesmen were gathered, ready to impart your knowledge and wisdom.

The tribesmen moved with a fluid grace, their movements a testament to years of discipline and hard work. They awaited your instruction, their eyes alight with curiosity and determination. It had been days since the discovery of the caravan's hidden treasures, and a newfound sense of hope and purpose had taken root within the tribe.

Amidst the crowd, you spotted Lorgar, now grown into a young man, accompanied by a group of slaves and guards.

They approached you, their presence sparking murmurs of unease among the tribesmen. Sensing the tension, Lorgar stepped forward, his voice ringing clear and strong.

"Brothers and sisters," he began, his words carrying the weight of leadership. "I understand your hesitations, your fears. But we must remember that we are all kin under the sky. Our past grievances cannot dictate our future path."

He paused, letting his words sink in, before continuing with a conviction that stirred the very sands beneath their feet. "The guards may have been our adversaries once, but they too are bound by duty and circumstance. We cannot undo the past, but we can forge a new future, one of unity, forgiveness, and redemption."

Lorgar's words resonated deeply with the tribesmen, their hearts swelling with a newfound sense of unity and purpose. He spoke of standing together as one, tribesmen, slaves, and guards, united against the challenges that lay ahead.

"We are but grains of sand in the vast expanse of the desert," Lorgar declared, his voice carrying across the sands like a clarion call. "Alone, we are easily swept away by the winds of fate. Together, we are an unyielding rock, standing firm against the streams of time. Let us stand united, for only together can we weather the storms that lie ahead."

His words hung in the air, a profound silence falling over the assembled tribe. Slowly, the tension dissipated, replaced by a newfound sense of camaraderie and understanding. As the tribesmen and their newfound allies stood united, you knew that together, they would overcome whatever challenges the desert had in store.

With a nod of approval, you observed as the tribesmen welcomed the guards into their ranks, their differences fading slowly in the face of a common purpose. Lorgar was achieving the seemingly impossible, bridging the divide between two factions that had long been at odds.

As training resumed, a renewed sense of unity filled the air, bolstering the tribe's resolve. Under Lorgar's leadership, they stood ready to face whatever challenges the desert might throw their way, their spirits united as one. Each member approached you with reverence, their eyes shining with the hope of becoming formidable warriors.

The first to step forward spoke with unwavering determination. "Chieftain, grant me the strength to protect our people and uphold our honor."

With a solemn nod, you raised your hand, and ancient magic enveloped them. Their muscles rippled with newfound power, and their eyes gleamed with a fierce resolve.

Next came another, their stance confident and their gaze steady. "Chieftain, bless me with the precision to strike down our foes with unmatched skill."

Once again, your hand rose, channeling the essence of the desert itself. Their movements became fluid and precise, their strikes hitting with unerring accuracy.

One by one, the tribe members came forth, each seeking a different aspect of combat prowess. Some asked for speed, others for endurance, and a few for mastery of specific weapons. Each wish was granted with a touch of your hand, a word of ancient power, and a surge of mystical energy.

Lost 5 Essence -> Now at 05/10. VEE

As the day wore on, the sounds of training filled the air. The tribe sparred in the desert sands, their movements fluid and their strikes true. It was clear that your magic had imbued them with unparalleled skill and strength.

As the Moons reached their zenith, the people gathered once more, their faces aglow with gratitude and determination.

"With your blessing, Chieftain," they proclaimed, "we shall become the mightiest warriors the desert has ever seen."

With a solemn nod, you accepted their requests, knowing the gravity of their desires. Among those who sought your blessing was Haraq. With a touch of your hand, you granted him skills at war that surpassed even his own lofty standards, making him a formidable force on the battlefield.

Empowered by your gift, at your request, Haraq took Lorgar under his wing. He trained Lorgar in the art of warfare, teaching him not just how to wield a weapon but also how to lead. Together, they delved into the strategies of old, learning from the triumphs and failures of those who came before them.

"The time has come to decide our tactics," Haraq began, his voice as steady as the desert winds. "Our enemies are many, but they lack our knowledge of these lands. We must use this to our advantage."

Lorgar, his gaze fixed on the horizon, nodded thoughtfully. "We should employ swift and decisive strikes," he suggested. "Fast raids and hit-and-run attacks would allow us to strike fear into the hearts of our enemies."

Haraq considered this, his mind racing with possibilities. "Hit-and-run tactics can be effective," he acknowledged. "But we must also be cautious not to overextend ourselves. We cannot risk being caught in a prolonged conflict."

Lorgar nodded. "We must be like the desert itself," he proclaimed. "Unpredictable, relentless, and unstoppable."

As the two continued to discuss their strategy, they thought of targeting enemy supply lines, aimed to disrupt operations and sow chaos among their ranks.

"We must contemplate the art of flanking," Haraq intoned. "Our foes can anticipate a direct assault. A strike from the flanks or rear could unbalance them."

"A well-executed flanking maneuver could grant us the element of surprise," Lorgar concurred. "Yet, we must remain vigilant against the risk of exposing our own flanks to counterblows."

"Nature herself offers us allies," Haraq mused. "The dunes and rock formations can conceal our flanking forces, masking their approach until the decisive moment."

Enlightenment dawned in Lorgar's eyes.

"Yes," he exclaimed. "Our sand bikes, swift as the desert wind, could facilitate rapid maneuvers around the enemy lines, delivering a devastating blow from an unexpected quarter."

A smile played upon Haraq's lips, amused by Lorgar's enthusiasm.

"The sand bikes can be our steeds of war," he declared. "We can use them to harass the enemy's rear, disrupting their formations and sowing chaos in their ranks."

"We must also consider a strategy of harassment and distraction," Lorgar declared. "We shall strike swiftly and vanish into the sands, leaving our foes bewildered and off balance."

Haraq stroked his beard thoughtfully.

"It is a risky gambit," he mused. "But if we can keep the enemy occupied, it may buy us the time we need to strengthen our defenses and prepare for a larger assault."

"True, we must keep them guessing, never allowing them to anticipate our next move. Our hit-and-run tactics will keep them on the defensive, unable to mount a cohesive counterattack." Lorgar mused.

"But we must be prudent," Haraq cautioned. "We cannot afford to overextend ourselves. We must strike swiftly and retreat before the enemy can respond, always keeping our forces intact and ready for the next engagement."

CHOICE:
What Tactic will the tribe choose? This will also apply to his Legion once they arrive and he takes command.

CHOOSE 1: (INFANTRY)
[] Fast Raids and Hit-and-Run Attacks: (Infantry)

–Quickly strike enemy positions, raid supply lines, and harass larger, slower-moving forces. The ability to quickly retreat after an attack can minimize casualties.

[] Ambushes: (Infantry)

–Set up ambushes along key routes or near valuable targets and then retreat after the ambush is sprung.

[] Harassment and Distraction: (Infantry)

–Create diversions and draw enemy forces away from their main objectives. This can create openings for other tribal forces to exploit.

[] Hit-and-Fade Tactics: (Infantry)

–Engage enemy forces briefly with hit-and-fade attacks, using speed and stealth to evade counterattacks and wear down enemy morale.

[] Write in: (Infantry)

–Subject to GM adaptation

CHOOSE 1: (SAND BIKES)
[] Mobile Fire Support: (Sand Bikes)

–Mount weapons on the sand bikes to provide mobile fire support for tribal infantry units. This can increase the army's firepower and flexibility on the battlefield.

[] Flanking Maneuvers: (Sand Bikes)

–Use sand bikes to outflank enemy positions and attack from unexpected angles. This can disrupt enemy formations and create confusion, allowing the tribal army to gain the upper hand in battle.

[] Write in: (Sand Bikes)

–Subject to GM adaptation
 
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Modifiers - How they work

Superhuman Modifier

Superhuman modifiers represent things like Super Strength, Speed, Intelligence, etc. They can be restrictive to Acts of Strength, speed etc or a general modifier on any Roll.

Keep in mind that most Superhuman modifiers DO NOT APPLY to all rolls are generally very specific. They are there to help simulate super powers in a narrow scope.

So giving most characters 2 - 4 modifiers will suffice in general and a more specific modifier in their area of expertise. This varies depending on the power level of what a Character should be in and what their area of expertise is. They cannot be good at everything.

How this works is simple. Make a Roll. Then Multiply the final result with the Modifier. Eg. If the PC or NPC has Super Strength of say x2. Normally, If they roll Attribute + Ability and get 3 sux where their opponent gets 5 sux. The result is 3 v 5. Since they have a super strength modifier of x2, the final result is 6 v 5.

Superhuman Modifiers also alter difficulties based on the boost compared to the opponent in contested rolls.

For example, if the opponent has no superhuman modifier and you have a x4 boost, then you get a -4 difficulty on the contested roll. If the opponent has a x2 modifier and you a x4 Modifier, then reduce your difficulty by -2. For uncontested rolls, you directly gain a -4 difficulty to the roll if you have a x4 Modifier and so on.

Exalted: For Exalted, if they acquire any inherient Superhuman modifiers, they stop being human and as a result, stop being Exalted.

As an Exalted, they ignore ALL superhuman modifiers. So while they cannot get a x8, they can FULLY ignore ALL effects of their enemy's x8. Including the enemy difficulty modifier.

Thus an Exalted cannot have any Superhuman modifiers outside of equipment and shintai, at which point they only ignore the extra value higher than what they have.

So if you have x3 and the opponent has x8. You ignore the x5 and the opponent is treated as having only x3.

But if you have x8 and the opponent has x3, apply as normal.

Superhuman Modifier Examples

2 - 4- Elementals, Terrestrial Gods and Demons of the First Circle. Power Armor, etc.
5 - 7 - Terrestrial Gods and Demons of the Second Circle. Warstriders and other Mechs. Exceptional Power Armors and elementals.
8 - 10 - Celestial Gods, War Gods and Demons of the Third Circle and Exceptional Second Circle Demons, Warstriders etc.
11+ Celestial Incarna, Fetich souls, Exceptional Third Circle Demons and Behemoths.

As an example of how this works, take a Behemoth. It is built to fight so add a x11+ Modifier in Melee. Since it is built for a fight, its damage and Soak rolls also get this bonus. Then add 3 secondary things like Awareness, Ranged and Survival. So a x8 modifier. Then add 5 things tangantly related at x5 boost.

Since they are more living fortresses or mobile mountains than living creatures, they are also treated as a Battlegroup sized 5 with Training 5 and perfect Morale, i.e no need for route checks.
Essentially restrict what it can and cannot do.
 
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Turn 1: A run for his money
Colchis - 830.M30

The sun's relentless gaze bore down upon the assembled tribe, casting long shadows that danced across the shifting sands. Lorgar stood tall at the forefront, his presence commanding, yet a subtle tension lingered in the air despite his efforts to unify the tribe.

The recent integration of the guards had stirred mixed emotions among the tribesmen. While Lorgar's impassioned speeches had soothed many, some still harbored doubts and resentments. The guards themselves felt the weight of uncertainty, unsure of their place in this new world.

Lorgar had addressed the tribe, his voice resonating with conviction. He had spoken of unity, of the need to set aside old grievances and embrace a future forged in solidarity. He had praised the guards for their bravery, welcoming them as equals into the tribe's fold.

Yet, despite his eloquence, whispers of distrust and suspicion still fluttered among the crowd. Some questioned the guards' loyalty, while others feared they would disrupt the tribe's delicate balance.

At the heart of the gathering, the grand elders stood, their faces etched with the wisdom of ages. They awaited your permission to commence the meeting, a ritual and a gesture of respect for your leadership as Chieftain.

With a solemn nod, you granted them permission, and Elder Guran, the eldest among them, stepped forward. His voice, weathered by time yet still commanding, resonated across the gathering.

"Brothers and sisters of the tribe," he began, his words carrying the weight of authority. "We have convened to discuss the resources recovered from the Caravan and their allocation for the benefit of all."

The elders deliberated, their voices a blend of wisdom and concern. Elder Tarik reported the count of supplies, detailing the abundance of food, medicine, and tools. Elder Mira spoke of the archeotech's discovery, emphasizing its rarity and potential value to the tribe.

The discussion ebbed and flowed, each elder offering insights and proposals. Some advocated for trade, leveraging the excess supplies for goods the tribe lacked. Others suggested fortification, using the weapons and tools to bolster defenses against potential threats.

As the debate unfolded, you listened intently, weighing each suggestion against the tribe's needs and aspirations. Every decision made in this meeting would shape the tribe's destiny, and you were determined to choose wisely.

Finally, after much deliberation, you raised your hand, signaling for silence. The elders turned to you, their gazes expectant, awaiting your decision.

"We have discovered sufficient reagents to mend the oasis," you proclaimed, your voice carrying across the gathered tribe, met with murmurs of approval. The oasis, a vital lifeline in the unforgiving desert, offered much-needed water and sustenance to the tribe.

Elder Garaq, with a solemn and unwavering demeanor, nodded in agreement. "The restoration of the oasis must be our paramount concern," he declared. "It is our key to survival, providing a vital and enduring water source for generations to come."

The conversation then shifted to the ancient and mystical art of Rain Calling. Raheem proposed training select individuals in this potent sorcery, a suggestion that piqued the cautious interest of the elders.

As concerns about the risks of sorcery surfaced, Raheem stepped forward, his presence commanding attention. "I understand your fears," he began, his voice a soothing yet authoritative melody. "But the spirits are willing partners. They see our potential and are eager to share their power."

Raheem explained that the spirits had offered a contract to the tribe, granting the ability to summon storms without endangering their lives or souls. "Storm calling is a natural gift," Raheem clarified. "The spirits are willing to bestow this boon upon us."

Despite their intrigue, the elders remained wary, fearing the unknown consequences of delving into sorcery. Raheem reassured them, "We shall tread carefully, calling upon storms only when absolutely necessary and under the guiding hand of the spirits. We will not overstep our bounds or incur the wrath of higher powers."

Reluctantly, the elders agreed to explore rain-calling sorcery under Raheem's guidance, recognizing its potential as a powerful asset. However, Lorgar interjected with a proposal of his own.

"I propose the integration of Rain Callers into our army," Lorgar declared, his eyes burning with determination. "The ability to summon heavy rain before assaults or to veil our retreat could confuse and disorient our enemies, granting us a decisive advantage in battle."

The elders deliberated Lorgar's proposal. After careful consideration, they decided to initiate a group of volunteers into the art of Rain Calling sorcery, with Lorgar appointed as their leader.

As the discussion turned to sustenance, Lorgar rose, his gaze unwavering. "I propose a test of our army's strength and skill," he announced, his voice echoing with authority. "Let us seek to capture and subdue as many Grox as we can."

Grox, formidable beasts, solitary and fierce, roamed the desert in search of prey. Capturing them would require not just strength, but also cunning and skill. Yet, Lorgar believed it to be a worthy endeavor.

"We must demonstrate our prowess in hunting and providing," Lorgar continued, his eyes scanning the tribe. "Capturing Grox will not only secure sustenance but also showcase our strength to any who would challenge us."

The elders deliberated, recognizing the risks involved in Lorgar's proposal. After much debate, they agreed to send a cadre of skilled hunters on the daunting task. All eyes turned to you, the Chieftain, for the final word. It was time to speak.

"My fellow tribesmen," you began, your voice resonating like a thunderclap, "we stand at a pivotal moment, where the choices we make today will shape our tomorrow." Your gaze swept over the assembly, meeting each eye with unwavering determination.

"As we contemplate the proposals to hunt the Grox and harness the power of the Rain Callers, we must tread with utmost care," you declared, your voice resonating with authority. "Though these endeavors hold promise, they are not without peril."

With a sweeping gesture toward the hunters preparing for the Grox hunt, you spoke with conviction. "The Grox are no mere quarry. They are lords of the desert, solitary and fierce. To challenge them recklessly is to court disaster. We must first sharpen our skills on lesser game, lest we face defeat before the true test begins."

Shifting focus to the Rain Callers, you raised a cautionary hand. "The ability to summon storms is a gift of immense magnitude, but it comes with a burden of great responsibility. We must be mindful of the forces we invoke, for the fury of nature is not easily quelled."

The tribe listened intently, their eyes wide with respect and understanding. Your words struck a chord within them, stirring a deep sense of reverence and caution. They grasped the gravity of the choices ahead and the need for prudent action in the face of such potent forces.

Elder Garaq, his voice now tempered with caution, spoke up. "Chieftain, your wisdom is evident. We shall heed your counsel and reconsider the Grox hunt, focusing instead on honing our skills with more manageable game. As for the Rain Callers, we shall proceed cautiously, beginning with simpler rituals to gauge their mastery over the magic."

As murmurs of agreement rippled through the tribe, Lorgar stepped forward, his presence commanding attention. His eyes gleamed with determination, his voice steady and resolute.

"Chieftain, respected elders, I understand the concerns raised, but I offer a different view," Lorgar began, his words measured yet impassioned. "The Grox present not just a challenge, but an opportunity. By testing our mettle against them, we not only demonstrate our prowess as hunters but also gain valuable herds and a bounty of meat. Grox are a treasure trove, able to survive and thrive in the harshest conditions."

He paused, letting his words sink in before continuing. "As for the Rain Callers, their power could be our greatest asset in warfare. Imagine being able to summon a deluge to mask our movements or confound our foes. It could be the decisive edge that secures our victory."

Lorgar's words ignited a spark within the tribe, a sense of daring and ambition. They began to see the Grox hunt and the integration of the Rain Callers not just as risks, but as bold ventures with the potential for great reward.

The elders deliberated once more, their expressions contemplative. After a moment of silence, Elder Garaq spoke again, his voice measured yet firm.

"Lorgar presents compelling arguments," he conceded. "While the dangers are real, so are the potential benefits. Perhaps a middle ground is prudent. We proceed with the Grox hunt, but with a smaller, skilled group and under strict supervision. As for the Rain Callers, we commence with basic training, gradually advancing to more complex tasks."

As the discussion continued, the tribe debated fervently, weighing the risks and rewards of both endeavors. Some voiced fervent support for the hunt, viewing it as a testament to the tribe's strength and a source of vital resources. Others expressed trepidation about the dangers and the potential for conflict with the Grox.

Opinions on integrating the Rain Callers into the army were similarly divided. Some saw the potential strategic advantages, while others worried about the unpredictable nature of sorcery and its impact on tradition and way of life.

As Chieftain, all eyes turned to you, awaiting your decision. You listened to the arguments carefully, weighing the risks and benefits. After a moment of contemplation, you raised your hand for silence.

"I have heard your counsel, and I value the passion and wisdom in your words," you began, your voice carrying the weight of leadership. "After careful consideration, I have reached a decision."

CHOICE:
[] (Grox): Accept Lorgar's Proposal to take over the Taming Project. This allows you to clear the Oasis this turn instead.

– This will start a tradition where members, after training, will go hunt a Grox in the Wild.

[] (Grox): Refuse, let the army work their way up.

– You proceed as planned for this Project

[] (Grox): Write in a middle ground

[] (Rain callers): Accept the Proposal and integrate the Rain callers into the Army.

– You get a few people for VEE and the spirits will contract with them, ensuring that the Perils of the Warp do not affect them, though miscastes can be deadly to them. This starts the beginning of the Librarius idea for when Lorgar meets his legion.

[] (Rain callers): Too soon. Sorcery is dangerous, best take baby steps.

– This is the safer option but it will become much harder for the Rain callers to be integrated into the Legion later on.

[] (Rain callers): Write in a middle ground
 
Turn 1: Choosing a Discipline
Colchis - 830.M30

As the Chieftain, the weight of the future rested upon your shoulders, casting a solemn aura over the gathered tribe beneath the vast expanse of the desert sky. Lorgar's bold proposal, to tame the Grox and integrate the Rain Callers into the army, loomed large, promising to shape the tribe's future in ways yet unforeseen.

With a single gesture, you bestowed your blessing upon Lorgar, appointing him as the leader of the Grox taming project. His eyes gleamed with unwavering resolve as he accepted this new mantle, his vow echoing through the crowd, a promise of excellence and dedication.

"Your guidance will be our beacon," you declared, your voice carrying the authority of ages past. The tribe's murmurs of approval resonated with the wisdom of your decision, recognizing the path laid out before them.

Turning to the volunteers, you embraced their integration into the army, acknowledging the power they would weild over the storm. "Their ability to call forth the tempest will be a formidable weapon," you proclaimed, your voice unwavering in its conviction. The volunteers, a mix of excitement and trepidation, stepped forward, ready to embark on this new chapter in the tribe's history.

A thunderous cheer erupted from the tribe, reverberating through the desert. However, amidst the celebration, you noticed a significant development among the volunteers. Many guards, once outsiders, now stood among the eager faces, their expressions a blend of determination and curiosity.

Approaching the group, you sought to understand their newfound motivation. Axata, a seasoned veteran, stepped forward, his gaze ablaze with newfound purpose. "We have trained tirelessly alongside the tribe," he explained, his voice filled with conviction. "Now, we wish to fight not just for them, but with them. These challenges offer us a chance to prove our loyalty and earn our rightful place among our brethren."

His words resonated deeply within you, a testament to the unity and solidarity that changed your tribe forever. Welcoming the guards into their new roles, you acknowledged their dedication and commitment, recognizing their skills as a valuable addition to the tribe's arsenal.

As high noon approached, the desert sun reached its zenith, casting harsh shadows across the gathered tribe. The volunteers, including the guards, stood at the forefront, eager to learn the ancient art of Rain Calling. Lorgar and Raheem, their resolve unwavering, stood beside you, ready to witness the initiation of this new era for your tribe.

Lost 5 Essence -> Now at 05/10. VEE

With a solemn nod, you signaled the beginning of the ritual. The volunteers closed their eyes, their minds focused on the ancient art they were about to wield. Soft chants escaped their lips, blending with the wind as they beckoned the spirits of the desert to heed their call.

Slowly, the sky began to change. Clouds gathered, swirling and darkening until they obscured the sun. A cool breeze picked up, carrying the scent of rain and the promise of relief from the desert's relentless heat.

With a resolute chant, the volunteers unleashed their power. The clouds burst, releasing a torrential downpour that drenched the desert in a deluge of rain. The tribe cheered, their voices mingling with the roar of the storm.

As the rain fell, a deep rumble echoed through the air. Dark clouds gathered overhead, swirling around the volunteers as they channeled their newfound abilities. With a collective effort, they unleashed their power once more, calling forth another torrential downpour that drenched the desert landscape.

Beside you, Lorgar and Raheem stood, their expressions filled with pride and accomplishment. The storm was a testament to their newfound skills, a display of the tribe's unity and strength.

As the storm raged on, a sense of satisfaction washed over you. Lorgar had fulfilled his promise, uniting the slaves, guards, and tribesmen under a common cause. The bond forged in the midst of the storm would endure, strengthening the tribe against any future challenges.

Amidst the chaos of the storm, Lorgar and Raheem approached you, their expressions serious. The tumultuous weather provided cover for their conversation, ensuring privacy amidst the elements.

"Father," Lorgar began, his voice barely audible over the howling wind, "there is a matter of great importance that we must discuss."

You nodded, feeling the weight of the moment pressing down upon you. "Tell me, my son," you said, sensing the gravity of their words.

"It concerns Lorgar," Raheem interjected, his gaze flickering between you and Lorgar. "He is a Psyker."

The revelation did not startle you. Lorgar's connection to the spirits and his extraordinary talents had always hinted at a deeper power within him. What did surprise you, however, was the sudden awakening of his abilities.

"Son," you addressed Lorgar, turning to face him, "is this true?"

Lorgar nodded, his eyes reflecting a mix of wonder and resolve. "Yes, Father," he replied. "The faith you instilled in me, the belief in something greater, it awakened something inside me. I can feel the power coursing through me, a bond with the spirits unlike anything I've known."

Stepping forward, Raheem placed a comforting hand on Lorgar's shoulder. "His powers are raw, unbridled," he explained. "But with proper training, he could become a force to be reckoned with, a champion for our tribe."

You pondered their words, realizing the implications of Lorgar's newfound abilities. As a Psyker, he possessed incredible potential, capable of wielding powers that could reshape destinies. Yet, such powers also carried great risks, as Psykers were often met with fear and suspicion.

"We must proceed with caution," you declared, your voice unwavering. "Son, Raheem, we shall keep Lorgar's abilities hidden for now. We cannot afford to draw unwanted attention. However, we shall also commence his training. Lorgar, your powers can be a great boon, but only if they are disciplined and wielded with wisdom."

Looking at Lorgar, you offered him a choice. "Son," you began, "I offer you a boon. If you wish to gain mastery over your powers, I can grant it."

Lorgar hesitated, a shadow of doubt crossing his face. "My debt to you remains unpaid," he murmured, barely audible over the storm's roar. "I cannot make a wish until that debt is settled."

With a reassuring smile, you dispelled his uncertainty. "Your debt has been repaid, Lorgar," you stated firmly. "You have fulfilled my request, uniting the slaves, guards, and tribesmen. You have proven yourself a leader and a warrior. The debt is settled."

Gratitude and relief washed over Lorgar's features, his expression softening. With determination in his eyes, he turned to you. "Then I wish to gain control over my powers," he declared, his voice resonating with resolve.

CHOOSE: 1
Lorgar has awakened his psychic powers but he is untrained. To fix this, you are granting him 5 Dots in one Discipline. Right now, he has an affinity for these four disciplines. In the future, you can grant him more specific ones but these are it for now.

This is the first thing Lorgar learns and this will the the first thing he teaches any psyker who pledges themselves to him. So the first skill is one that he gains a bonus in teaching.

[] Mind Shields

–Protecting your mind from the Warp.

[] Precognition

–I can see the future.

[] Psychokinesis

–I can move stuff with the power of my mind.

[] Telepathy

–Speak to people with the power of your mind.
 
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Turn 1: The Oasis
Colchis - 830.M30

Gathered with Lorgar and your advisors, you contemplated the tribe's future. The recent integration of the Rain Callers into the army had bolstered your forces and brought a newfound sense of unity. However, the revelation of Lorgar's awakened psychic abilities added complexity to your plans.

"The integration of the Rain Callers has brought us great strength," Haraq began, his voice measured. "But we must not become overconfident. Our enemies are many, and our resources are limited."

Understanding his caution, Lorgar acknowledged the need to remain vigilant.

"We must continue to strengthen ourselves and building up our defenses," he suggested, earning nods of agreement.

Turning to the main issue, under Lorgar's command, the tribe prepared to hunt the Grox. These formidable desert beasts required careful planning and coordination to capture. As chieftain, you opened the meeting to discuss the logistics of the hunt.

As you looked over the map, the daunting reality of traversing the desert stretched before you like an endless sea of sand. Sven's words cut through the silence, his voice heavy with the weight of their predicament.

"The desert is a harsh and unforgiving place. Without air travel, our journey will be arduous and fraught with danger." he said.

You traced the route with your finger, contemplating the vast distance that lay between your tribe and the nearest Covenant airship landing site.

"If only we could capture a Covenant airship," you pondered aloud, a flicker of hope in your voice.

"An airship would allow us to travel swiftly and safely across the desert. It would be a game-changer for our journey." Haraq, his eyes bright with possibility, caught onto your idea.

"Capturing a Covenant airship would be a daunting task. Their technology is advanced, and their defenses are formidable. We would need a well-thought-out plan and considerable luck to succeed." Sven interjected.

"Then let us set aside the topic of the Air-ships. Let us instead look to preparing for the journey," Lorgar said firmly. "The desert is unforgiving, and we cannot afford to underestimate its dangers."

Agreeing, your advisors emphasized the need for water.

"Without an adequate supply, we will not survive the desert heat," Siobhan added, highlighting the critical nature of their water reserves.

Navigating the vast, featureless desert posed another challenge.

"We must rely on our skills and equipment to find our way," Raheem noted, emphasizing the importance of preparation.

Terrain would also be a significant obstacle, with sand dunes and rocky outcrops slowing their progress.

"We need to be prepared for rough terrain and have the right equipment," Haraq advised.

Considering their words carefully, you knew that every decision must be made with care. The desert held many dangers, but with proper planning and unity, the tribe would overcome them.

"Finally, we must be wary of beasts and raiders," Sven warned, his voice echoing with the gravity of the threat. "The desert is home to many dangerous creatures, tribes, and the Covenant. We must take precautions to avoid them."

Nodding, you acknowledged the lethal nature of such encounters. Vigilance and readiness would be their greatest assets.

"We have several options," Siobhan interjected, her gaze thoughtful. "We could send out scouts to locate water sources along the way, or we could carry as much water as we can and ration it carefully."

"The Rain Callers can attempt to call forth a storm to replenish our water supplies," Raheem added, his tone measured, "but it will require careful timing and coordination. We must also consider the risks of attracting unwanted attention with such a display of power."

Sven offered his insights. "Then there is the terrain. The desert is vast and unforgiving. We must plan our route carefully to avoid getting lost or stranded."

As the discussion unfolded, a plan began to take shape. Scouts would seek out water sources, and the army would carry as much water as possible. Raheem would stand ready to summon a storm if necessary, but only as a last resort. The route would be meticulously planned to navigate the treacherous terrain safely.

"We cannot ignore the issue of the oasis any longer," Lorgar declared, his voice unwavering. "Our ability to sally forth and undertake the Grox hunt hinges on securing a stable initial water source. We would need to start with large amounts of water provisions. Without it, we risk not only our survival but the success of our mission."

As the discussion turned to the oasis, a thought crossed your mind, a revelation that could alter the course of their journey. Hesitating momentarily, you knew the significance of what you were about to reveal. However, the potential benefits outweighed the risks.

"I... I may have a solution," you began, your voice resonating with a mix of uncertainty and hope. "It's... it's not a guaranteed fix, but it could greatly improve our situation."

All eyes turned to you, curiosity and anticipation evident on their faces. Taking a deep breath, you gathered your thoughts before continuing.

"Lorgar, you and I share a unique ability, a connection to the spirits and the desert itself," you explained. "I... I believe I may be able to grant a similar power to the tribesmen. It wouldn't eliminate the need for water, but it could make surviving in the desert much easier."

"Firstly, you will not suffer from exposure to the elements and your sight will remain unimpaired. This means you will be able to traverse the desert with ease, regardless of its harsh conditions."

"Secondly, all attempts to forage in the desert will be made easier. While this will not help in places where absolutely nothing edible can be found, it greatly increases your chances of finding sustenance."

"Thirdly, the total the bite of starvation or thirst will be blunted. Your body will be…..perfected to live in harsh places."

"Fourthly, all mundane attempts to track you will be made much more difficult unless you allow yourself to be tracked."

"Lastly, all efforts to notice you will be made harder unless you allow it, providing you with an additional layer of stealth and protection."

"These benefits will significantly enhance your abilities and survivability in the desert, making you formidable warriors and guardians."

The revelation was met with a mix of awe and disbelief. Raheem spoke up first, his voice filled with wonder.

"You mean to say that you can grant us the ability to withstand the Desert? To bask in the desert sun and remain mostly unharmed?" he breathed out.

"Yes, but it's not a decision to be made lightly. This power will change us as a people and will forever set us apart from any others." You nodded, a sense of determination settling over you.

Haraq, ever the pragmatist, voiced his concerns. "So we risk being labeled Mutants?"

"That is a risk we must consider. But I believe that we can ensure that this power is used for the good of our tribe and for our survival in the desert," you declared, your voice steady and resolute.

After a moment of silence, Lorgar spoke up, his voice filled with determination. "I believe in your vision, Father. If this power can help us save the oasis and secure our future, then we must pursue it."

"But... how?" Raheem interrupted, bewildered. "How is this possible?"

"The process involves infusing the Oasis with a portion of my essence," you explained, addressing your advisors and Lorgar. "This infusion will enhance the cleansing effect, making the Oasis not only a source of water but also imbuing it with magical properties."

"However, there is a significant side effect. Anyone who drinks from the Oasis will undergo the transformation. They will gain the abilities and benefits I have described. Their bodies will adapt to the desert environment, becoming more resilient and efficient."

"This transformation is irreversible, and those who drink from the Oasis will become different from others, gaining great power and resilience to live in the desert and other harsh places."

"If we are to sally out into the desert and face the challenges that await us, this may be our best chance at survival." You finish.

"We cannot make this decision for the tribe," Haraq proclaimed, after much thought. "It must be their choice, and they must understand the implications fully."

"If we proceed without their consent, we risk losing their trust and support. We must seek their blessing before we take any further action." Siobhan said as she nodded solemnly.

Lorgar, standing tall and resolute, added his voice to the discussion. "The tribe must understand that this is a path with no return. Once the transformation is done, there is no going back. We must ensure they are fully aware of what this means."

You, the leader of your tribe, took in their words, knowing the gravity of the decision before you.

"If we choose proceed, we will seek the tribe's blessing," you declared. "Their well-being and unity are paramount, and we cannot risk fracturing our tribe over this decision."

So this is an option to use Cecelyne Essence as a Magical Ingredient to cleanse the Oasis and give it ever filling properties similar to the Jug. This upgrades the Working from First Circle to Second Circle. But it gives any one who drinks the Water the TDC Mutation that Lorgar's Legion has.

Strictly speaking, the Mutation is something that breeds true and due to SHLiHN essence, will be considered natural genetically.

If you take this, the People will be on the border of being considered an Abhuman but will ultimately still be considered human as nothing extra has been added, only that what is there is being perfected and the tracking part is mostly instinct. The main thing that will show up genetically is the body perfections to allow people to thrive in harsh conditions.

Keep in mind that this is not perfect immunity, just high resistance as they will get no perfect effects.

CHOICE
[] Propose this change to the Tribe.

–Gives them TDC mutation which synergizes with the chosen tactics and makes traveling the desert MUCH easier. You WILL need to convince the tribe about this though (Rolls) and may lead to unintended political consequences depending on the rolls.

[] Just fix the oasis and move on. No need to rock the boat.

–Proceed as planned.
 
Primarches and Demigods
MYTHOS
In the vast tapestry of the Warp, the Primarchs are not merely individuals but living embodiments of stories, their very essence intertwined with the narratives that define them. If the Fae from Exalted are living stories, the Primarchs are Characters in a Story reflected in the Warp.

Consider the tale of the Lion, akin to the legend of King Arthur. The Lion's Mythos tells of his slaying of the "Dragon," the beasts of Caliban, and his ascension to kingship. He gathered his "knights of the round table," the knightly orders of Caliban, and faced a "Mordred" figure in Luthor, his once loyal companion turned traitor.

In the climactic battle, the Lion was "fatally" wounded by Luthor, only to be "Sent to Avalon," a place of healing and rest, returning when his presence was most needed.

As for his powers, before the Great Rift, he was renowned for his unbeatable swordsmanship, wielding a blade akin to Excalibur. This prowess allowed him to overcome even Konrad Curze, the Night Haunter, in combat, though Curze chose to yield rather than face defeat.

After the fall of Cadia, the Lion gained the ability to teleport, appearing where he was most needed, both in battle and in times of crisis.

Now, this is not a 1 to 1 comparison and there were a TON of differences but this is the "Broad" strokes of it. Lorgar has his own overlapping Narrative and accordingly has his own weaknesses. This does not need to be External. Take Magnus for example. His downfall was entirely his own. Magnus WAS wise. This was quoted by multiple characters in the books. But Magnus suffered from the curse of Hubris. His arrogance was his Achilles heel.

ARCHETYPES
Each Primarch embodies various archetypes, reflecting different aspects of their Mythos and indicates which part of their Mythos they are most embody the best:
  • Human Archetype: Who they are, all Primarches have this as champions of humanity.
  • Elemental Archetype: What they are, such as Light for Lorgar.
  • Conceptual Archetype: What they aspire to be, like Holy for Lorgar.
These archetypes shape how the Primarchs interact with the world, how they manifest in their powers, how they see the world and their potential ultimate fate.

These also determine what the Primarch's fatal flaw is, for all things MUST have a flaw. No Character can be perfect, not even the Emperor. Everything MUST have a flaw. A character trait that can POTENTIALLY lead them to their doom. A crack in their otherwise perfect armor.

ASPECTS
Aspects are the focal points of these archetypes, enhancing the Primarch's abilities when invoked in actions. The more aspects of each archetype involved in an action, the greater the boost to their rolls.

For example, a Primarch aligned with one aspect of all 3 of their Mythos gains significant bonuses to all their actions, reflecting their deep attunement to their story's narrative.

Mythos: So long as he is performing something related to an Aspect of all 3 Archetypes of his Mythos, successes from rolls of all action gain a (x8), for an Aspect related to at least two Archetypes of his Mythos, successes from rolls of all action gain a (x6) and for all actions not related to his Mythos successes from rolls of all action gain a (x4).

SPECIALIZATION
Each Primarch's Mythos grants them specializations that influence their preferred approach to problems:
  • Physical: Primarchs may excel in physical feats, such as combat and athleticism.
  • Social: Some Primarchs may be adept at diplomacy, leadership, and social interactions.
  • Mental: Others may show prowess in strategic thinking, knowledge acquisition, and problem-solving.
A Primarch can only have two Specializations. The Primary, go to option and a secondary option if the Primary fails. While Primarchs excel in their primary and secondary specialization, they are not inept in the others. They can still perform well in areas outside their expertise, albeit at a lower bonus.

Consider the example of the Lion. His Mythos primarily focuses on physical prowess, symbolized by his swordsmanship and the myth of Excalibur. He also demonstrates mental acuity, shown through his strategic thinking. However, his upbringing in the wild and the civil war on Caliban, influenced by the failures of King Arthur, hinder his social skills.

This specialization gives the Lion a significant advantage in physical combat. He can ignore the superhuman advantages of others in combat, allowing him to overcome seemingly unbeatable foes, as though he was one of the Exalted. This advantage reflects the power of Excalibur, the legendary sword he wields.

However, this specialization comes with a flaw. The Lion can lose Avalon, the sheath of Excalibur, which diminishes his strength and brings him down to the level of his adversary, akin to the downfall of King Arthur at the hands of Mordred, or in this case, Luthor.

Despite this flaw, it is not a guaranteed downfall. The Primarch must find a way to overcome this flaw and escape its consequences, showcasing their resilience and ability to transcend their mythos.

PROGRESSION
Primarchs can develop new powers under extreme stress, aligning with their archetypes and aspects. These powers reflect their growth and evolution within their story's narrative. This stress need not be a physical threat and can be social or mental challenges.

A Primarch can also NEVER develop powers not related to their Specialization. So the Lion can never develop Social based powers.

ADAPTATIONS
Primarchs can adapt to their environments and genetic codes, mirroring the worlds and people around them. This adaptation allows them to thrive in diverse environments but may limit their recruitment pool to those similar to their adopted worlds.

The first is adaptations to thrive in the initial environment that they find themselves in. The Second is changes in their Genetic code to better mirror the people they find themselves with.

Take Russ and Vulcan for Examples. Both adapted to their Worlds and even looked like they belonged there. Both Legions had a MUCH easier time recruiting from those worlds at the cost of recruiting from anywhere else.

DEMIGODS
Primarchs are Artificially created demigods, possessing the powers of a god but also the freedom of choice of a mortal. While they may embody a mythos that influences their actions and abilities, they have the capacity to transcend these constraints through their choices. Unlike gods, who are bound by their myths, Primarchs can act outside the confines of their mythos, though such actions will not be boosted by their mythos.

This freedom of choice is a defining feature of Primarchs and all other demigods, allowing them to make decisions that go against their inherent nature or narrative. While their mythos may guide them, they are not slaves to it and can forge their own path. This ability to choose sets them apart from Gods, who are bound by their myths and cannot deviate from them.

This duality of nature, possessing the power of a god yet the freedom of a mortal, makes Primarchs and other Demigods unique and complex beings. It allows them to navigate the challenges of their existence and shape their own destinies, transcending the limitations of their mythos and becoming something more than mere characters in a story.
 
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Turn 1: The Light of Faith
Colchis - 830.M30

The Tribe had gathered at the Oasis, united under the scorching sun, their faces turned towards the center where the elders sat. Before the meeting, Lorgar had approached you with determination, his eyes ablaze with purpose. Reluctantly, you had agreed to let him take this test alone, understanding what the moment meant to him.

"The time has come," you declared, your voice carrying across the assembly, "for us to embrace a new path, one that leads to a future where the desert is not our foe, but our ally."

As you spoke, the sun beat down, casting harsh shadows and highlighting the determination in the eyes of your tribespeople.

"We stand on the brink of greatness," you continued, your gaze sweeping over the crowd. "I have discovered a power that will change our existence in this harsh land."

Lorgar nodded in agreement, preparing the tribe for your proposal.

"This power will not rid us of our need for water, but it will make our survival in the desert much easier," he explained.

As he detailed the abilities they would gain, a sense of awe filled the air. Some were hesitant, wary of the unknown. Others saw it as a blessing, a chance to flourish where they had merely survived.

"I'm not certain about this," one voice rose above the murmurs, expressing the concerns of many. "What if this power alters us in ways we cannot foresee?"

Yet another countered, "Consider what this could mean for us! We could flourish in the desert, not just endure."

The debate surged, voices clashing in a symphony of opinions. Some warned of the dangers of such a power, while others envisioned a brighter future.

A young warrior stepped forward, his voice unwavering. "I say we seize this opportunity," he proclaimed, his eyes shining with resolve. "We have always faced the desert with bravery. Let us face this new challenge with the same courage."

Amidst the ongoing discourse, a new voice emerged, one filled with doubts and fears yet unspoken. It was Elder Garaq.

"We must weigh the consequences of this power," Garaq began, his tone somber. "What if this ability sets us apart from other tribes? What if we are viewed as anomalies or threats? We risk not only our safety but the cohesion of our tribe."

His words resonated with many, sparking murmurs of agreement. The notion of being perceived as different, as outsiders, struck fear into their hearts.

But amidst the rising debate, a voice emerged, cutting through the tumult like a blade. It was Svenja, a young mother, her tone resolute.

"We cannot be ruled by fear," she proclaimed, her words ringing clear. "This power could be our salvation, a means to thrive in the desert where others merely survive. We must look to the future, to the generations yet to come."

Svenja's words ignited a fiery debate, with some echoing her sentiments while others clung to their doubts. Emotions ran high as the tribe grappled with the weight of their decision.

"We mustn't overlook the dangers," one cautioned, their voice laced with worry. "What if this power alters us irreversibly? What if it leads us down a path from which there is no return?"

Yet Svenja stood firm, her belief unshakeable.

"We've faced countless trials," she declared, her gaze unwavering. "And we've triumphed together. This power is no different. It's a tool, a gift that can safeguard our way of life."

"We can't predict the consequences," another countered, echoing the fears of many. "It could change us in ways we can't fathom. We must tread carefully before making such a monumental choice."

But others saw beyond the risks, focusing instead on the unity and strength it could bring. They argued that this power could bind the tribe, fortifying their identity and resilience in the face of adversity.

"We are a tribe, a family," one fervent supporter proclaimed. "This gift could unite us like never before, forging a bond stronger than steel. It could give us purpose and solidarity, uniting us in ways we've never dreamed."

"We must weigh the risks, yes," another interjected, seeking common ground. "But we can't ignore the potential rewards. This power could be our salvation, and we mustn't let fear cloud our judgment."

As the debate raged on, another faction emerged, led by the elders and traditionalists. They voiced concerns over the potential loss of their heritage and way of life.

Elder Siobhan, a keeper of the tribe's lore, spoke first.

"Our traditions define us," she intoned, her voice resonant with history. "Embracing this power could sever our ties to our ancestors and the wisdom they've imparted."

Many nodded in agreement, their faces etched with worry at the thought of abandoning their customs. But there were those, like Raheem, who saw it differently.

"Our traditions are vital, but they shouldn't hinder progress," he countered, his voice steady. "Cultural evolution is natural. We must adapt to survive, and this power could be our salvation in the unforgiving desert."

Raheem's words ignited a fierce debate, casting the tribe into a tempest of conflicting emotions and opinions. Some saw his perspective as a beacon of hope, a path to a brighter future, while others viewed it as a betrayal of their heritage and values.

"We cannot forsake our ancestors' wisdom," an elder proclaimed, his voice laden with reverence and heat. "Our traditions are the bedrock of our identity. To abandon them would be to abandon ourselves."

But Raheem stood firm, his gaze unwavering. "Our traditions should guide us, not bind us," he countered. "We must evolve, adapt to the challenges of our harsh land. This power could be the key to our survival, a tool to strengthen our tribe."

As the debate raged on, another fear surfaced among the tribe: the fear of the unknown. Many voiced concerns about the potential consequences of accepting such a gift, fearing it could bring unforeseen dangers.

Meanwhile, a group led by Elder Garaq expressed a different apprehension. They saw the power as a possible witchery, a deceitful ploy by malevolent spirits.

"We must tread carefully," Garaq cautioned, his words echoing with ancient wisdom. "This power may lead us astray, into the clutches of darkness. We cannot be lured by false promises."

You stepped forward, your voice a clarion call in the heated debate. "This is not witchery," you asserted, your words carrying the weight of conviction. "It is a chance, a chance to forge a new path, to secure our future."

Despite your earnest plea, the elders remained unconvinced, their minds clouded by fear and mistrust. It was then that Lorgar, the Rain Caller, once again stepped into the fray.

His voice resonated with power and authority as he addressed the tribe, his words a soothing balm to their troubled souls. He spoke of unity, of strength in diversity, of a future where the tribe flourished.

"I have touched the land," Lorgar declared, his eyes shining with inner light. "I have felt its power, its purity. This is not witchery, nor deceit. It is a gift from the land itself, a gift we must embrace."

His words struck a chord, resonating with the tribe's collective heart. Slowly, hesitantly, they began to see the power not as a threat, but as a promise. A promise of a future where the tribe thrived, united in purpose and spirit.

"I understand your fears," Lorgar began, his tone commanding attention. "But we must not let fear dictate our future. This power is a gift from the land, a chance for us to shape our destiny."

Despite his impassioned plea, skepticism lingered among the elders. They remained steadfast, wary of the potential risks.

Undeterred, Lorgar stepped forward, his presence commanding respect.

"Esteemed Elders, listen to me," he began, his voice resonating with authority. "This power is not a deception. It is a tool, a tool that can help us transcend our limitations and secure a better future."

He paused, letting his words sink in before continuing. "I have seen what this power can do. I have felt its strength, its purity. It is not a curse, but a blessing, one that we must embrace."

Lorgar's words sparked murmurs of uncertainty among the tribe.

"We face many challenges in the desert – thirst, enemies, hardships. But with this power, we can overcome them. We can thrive, not just survive." Lorgar pressed on, his voice unwavering in the face of criticism.

Turning to the elders, Lorgar's eyes shone with determination. "I ask you, give us a chance to prove the worth of this power. Let us show you its potential, its ability to safeguard our tribe and our way of life. I promise you, we will not fail."

The elders exchanged hesitant glances, their expressions conflicted. After a moment of deliberation, Garaq, the eldest among them, stepped forward.

"We will grant you your chance," he declared, his voice grave but resolute. "But know this, if this power proves to be a danger to our tribe, there will be consequences."

Lorgar nodded solemnly, accepting the challenge before turning back to the tribe.

"Brothers and sisters," he addressed them, his voice filled with hope and determination. "We stand at a crossroads. We can choose to embrace this power, to forge a new path for ourselves. Or we can choose to remain shackled by fear and uncertainty. The choice is ours, but know this, together, we can overcome any obstacle, conquer any challenge. Together, we are strong."

He gestured around them, indicating the desert expanse. "Look at our surroundings. The desert is unforgiving, relentless. Our traditional practices have sustained us, but they may not be enough to ensure our survival in this harsh environment. We must be open to new ideas, new possibilities, if we are to thrive."

Lorgar paused, letting his words sink in before continuing. "The power being offered is not so different from the spiritual practices we already accept. It is a tool, a means to connect with the spirits and the land. Just as our ancestors called upon the spirits for guidance and protection, so too can we harness this power to ensure our survival."

He pointed to the oasis, a symbol of life and sustenance in the desert. "Imagine what we could achieve with this power. We could restore the oasis to its former glory, ensuring a stable water supply for generations to come. We could protect our tribe from threats both within and without, ensuring our continued prosperity."

Lorgar's words were met with murmurs of agreement and uncertainty. He knew that convincing the tribe would not be easy, but he believed in the power of his words and the potential of this new path. He stood tall, his eyes alight with determination, ready to lead his people into a new era of prosperity and growth.

"Bold words, but they do little to show the face of this power." Garaq points out.

Lorgar, undeterred, stepped forward, his gaze unwavering.

"I understand your concerns," he began, his tone measured yet resolute. "But I assure you, the power I offer comes not from any dark or malevolent source, but from the very essence of the desert itself."

He gestured to the world around them, the endless expanse of sand and sky. "The desert is a place of harsh beauty, where life and death dance in an eternal cycle. It is a place of purity, of simplicity, where the truth of existence is laid bare."

"Our ancestors understood this," he continued, his voice tinged with reverence. "They revered the desert, respected its power, and learned to harness its strength. This power I offer is an extension of that ancient wisdom, a continuation of the bond between our people and the land."

The elders listened intently, their expressions softening slightly, but still wary. "But how can we be sure?" one elder asked, his voice tinged with doubt. "How can we know that this power will not bring harm to our tribe?"

Lorgar's response was unwavering.

"We can never be certain of what the future holds," he admitted. "But we must have faith in ourselves, in our ability to discern right from wrong, good from evil. This power is a gift, a tool that we can use to shape our destiny, to protect our people, and to ensure that the desert remains our home for generations to come."

He turned to the tribe, his eyes alight with conviction. "I ask you to trust in me, in us, to use this power wisely and with reverence. Together, we can overcome any challenge, defy any foe, and carve out a future worthy of our ancestors' legacy."

A hush fell over the crowd as Lorgar closed his eyes and touched the soil of the Oasis, his brow furrowed in concentration. A soft breeze stirred, carrying the scent of flowers and fresh water. The ground beneath his hands began to glow faintly, a soft, golden light that spread outwards, encompassing the entire oasis.

The air shimmered with power as Lorgar's connection to the land deepened. He could feel the pulse of life beneath his fingers, the ancient fading power of the Spirits. With a deep breath, he called upon his power, channeling it through himself and into the oasis, strengthening the fading power of the spirits and adding his own to it.

The light grew brighter, more intense, until it seemed to fill the very air around them. The tribe watched in awe as the oasis transformed before their eyes, the water shimmering with a newfound clarity, the plants growing greener and more vibrant.

And then, with a final surge of power, the transformation was complete. Lorgar stood, his body bathed in a radiant light, his eyes shining with an inner fire. The tribe fell to their knees, overcome with reverence, as they realized the true nature of Lorgar.

Lorgar was no mere man; he was a beacon of light in the darkness, a protector of the tribe and the land. His act of holiness had not only protected the oasis from evil but had also revealed his true nature to all who witnessed it.

"My brothers and sisters," Lorgar began, his voice strong and resonant, carrying across the assembled tribe. "Today, we have witnessed a miracle. But let us not be blinded by the light, for it will not be my power alone that will save us. It will be our unity, our strength as a tribe, that will bring us through this trial and the next."

He paused, allowing his words to sink in before continuing. "We must remember our past, honor our traditions, but we must also look to the future. We cannot live in fear of the unknown, of change. We must embrace it, for it is only through change that we can grow, that we can thrive."

"Our ancestors faced challenges just as we do now. They overcame them through unity, through strength of purpose. We must follow in their footsteps, forging ahead into the unknown, together as one tribe."

"We must remember that we are not alone in this world. There are other tribes, other peoples, who face their own struggles. We must reach out to them, build bridges, not walls. For it is only through cooperation, through understanding, that we can truly prosper."

"And so, my brothers and sisters, let us look to the future with hope in our hearts, with unity in our actions. Let us remember our past, honor our traditions, but let us not be bound by them.

As Lorgar's words echoed across the oasis, a sense of unity and purpose washed over the tribe. They stood in awe of Lorgar, his presence commanding respect and admiration. The air crackled with energy as Lorgar's voice carried the weight of their collective hopes and dreams.

"Let us forge ahead into a new dawn," Lorgar proclaimed, his voice ringing out like a clarion call, "together, as one tribe, one people, united in purpose and in spirit."

His words ignited a fire within the hearts of the tribe, filling them with a renewed sense of determination. They raised their voices in a thunderous roar, their cheers reverberating through the desert. The oasis seemed to glow with a newfound radiance, mirroring the hope and resolve of its inhabitants.

As Lorgar finished his speech, the tribe erupted into cheers and applause, their souls ablaze with the fervor of his words. They knew that the path ahead would be fraught with challenges, but with Lorgar at their helm, they felt invincible.

GAIN:
The Blessed Oasis

In the heart of the desert, where the sun beats down mercilessly and the sands stretch endlessly, lies an oasis of life and tranquility. This oasis, known to the desert tribes as a place of respite and rejuvenation, is said to be protected from evil by the blessing of Lorgar, the Holy one.

According to legend, when Lorgar first discovered the oasis, it was a near barren and desolate place, devoid of life and hope. But with a touch of his hand and a whispered prayer, Lorgar brought forth water from the depths of the earth, causing lush greenery to bloom and life to flourish in the midst of the desert.

The tribes believe that Lorgar's blessing imbued the oasis with a protective barrier against evil forces. Any who seek to harm the oasis or its inhabitants are said to be thwarted by unseen forces, their malevolent intentions turned back upon themselves.

One story tells of a band of raiders who sought to plunder the oasis, believing it to be an easy target. But as they approached, a fierce sandstorm whipped up out of nowhere, driving them back and leaving them lost and disoriented in the desert.

Another tale speaks of a fel sorcerer who sought to curse the oasis, jealous of its beauty and bounty. But as he spoke the words of his curse, his voice faltered and died, his powers rendered impotent by the protective barrier surrounding the oasis.

To this day, the oasis remains a sanctuary of peace and life in the midst of the harsh desert, its waters a symbol of hope and healing for all who dwell in the desert tribes. And though Lorgar himself has long since passed into legend, his blessing continues to protect the oasis and all who call it home.

LORGAR:
Lorgar nearly failed the "It is not Chaos" roll. But then Lorgar rolled 94 on the Channel Faith roll. Needless to say, he gained an aspect and overcame the last argument against taking the option.
I will be updating Lorgar's Character sheet to show his new Aspect.

CHOICE:
You can sorcerously bind the Grox but that will limit them to a handful of people. This will be a major bottleneck to make use of the Grox.

One option is to call in Lorgar's debt to make it so that he has to work with Raheem to create binding rituals for the Grox and succeed in his hunt. Once that is done, all the Rain callers, once free of their debts, can be thought Binding rituals for the Grox. This also saves your very limited magical reagents.

[] Call in Lorgar's debt and have him and Raheem create Binding rituals.

–You will not participate in this as this is meant to help Lorgar Grow as a Sorceror. This also expands the maximum herd size but it will not grant them TDC mutation if they drink from the oasis.

[] Do not call in the debt.

–You bind the Grox as normal. They get TDC mutation but herd size is limited until you breed more and is bottlenecked by you and Lorgar. You can create binding rituals later but it uses up valuable and limited magic reagents.
 
Turn 1: A decision to be made
Colchis - 830.M30

As the sun dipped below the horizon, casting a warm glow over the desert sands, you sat in your tent with your son Lorgar and your advisors, celebrating a momentous occasion. Lorgar had just returned from a successful hunt, capturing around thirty Grox, a feat that would ensure your tribe's survival for many years to come. Combined with the recent cleansing of the Oasis, which had restored its purity and abundance, your spirits were high and the mood in the tent was joyous.

Around you, the flickering light of torches illuminated the faces of your advisors. Haraq, with his weathered face and wise eyes, raised a horn of mead in toast to Lorgar's success. Siobhan chanted a blessing for the captured Grox, thanking the spirits for their bounty. Raheem regaled you with tales of ancient heroes and their triumphs.

As the days passed after the transformation of the Oasis, you noticed a change in the demeanor of the tribe. People seemed to move with a newfound energy and purpose, their steps light and eager. They no longer walked the desert sands; they danced upon them, their laughter and songs carried by the wind.

In the light of day, when the sun was at its peak and the heat was most intense, you observed members of the tribe running along the dunes with gusto, their faces turned upwards towards the sky. They seemed invigorated by the power of the Oasis, their spirits lifted by the promise of a brighter future.

You watched as children chased each other through the sands, their laughter echoing across the desert. Elders sat in the shade of tents, their voices raised in song and storytelling.

But all was not well, word of Lorgar's existence began to spread across the desert like wildfire. Tales of his feats and his connection to the Oasis traveled from tribe to tribe, carried by traders, travelers, and storytellers.

Among those who heard these tales were the priests of the Covenant. As whispers of Lorgar reached their ears, they claimed to have received visions of the young man, visions that spoke of his destiny and his role in shaping the future of the desert.

The priests, believing Lorgar to be a chosen one, a figure of great importance, began to move. They sent out emissaries to the tribes, seeking information about Lorgar's whereabouts and his intentions. They spoke of prophecies and omens, claiming that Lorgar was the key to unlocking a new era of prosperity and peace.

But as the night wore on, you cared not as you feasted on roasted Grox meat, the savory aroma filling the tent. Lorgar, his eyes shining with pride, recounted the hunt in vivid detail, describing how he had tracked the beasts for days across the desert, using his keen senses and knowledge of the land to outmaneuver them. He spoke of the thrill of the chase, the adrenaline rush of the kill, and the satisfaction of providing for his tribe.

As the feast continued, you reflected on how far you had come since the dark days of the Oasis's decline. But now, with the Oasis restored to its former glory, it was clear that your efforts had not been in vain.

As the night grew late and the fire burned low, you sat in contented silence, savoring the warmth of the fire and the company of each other. In that moment, surrounded by your son and your advisors, you felt a deep sense of gratitude for the blessings you had received and the strength of your tribe. And as you looked at Lorgar, who had grown from a boy into a man before your eyes, you knew that your tribe's future was bright, guided by the wisdom of the past and the promise of tomorrow.

"We stand on the precipice of greatness," Haraq's voice cut through the air like a blade, his words carrying the weight of centuries. "The Oasis, restored to its former glory, is not just water and life. It is a beacon, a testament to our resilience. We must wield it wisely, use it to unite the tribes under our banner."

Siobhan, her eyes gleaming with a fierce determination, added her voice to the discussion. "The Oasis is more than a mere water source. It is a sacred site, a symbol of the spirits' blessing upon us. If we offer its protection and abundance to other tribes, they will flock to our side."

Raheem, his words filled with a fiery passion, painted a vivid picture of the future. "Imagine the stories we could tell, the legends we could become," he exclaimed. "We could be the tribe that unites the desert, that brings peace and prosperity to all. Our names would be sung by bards for generations to come."

You, ever the voice of reason, spoke up next, your tone calm yet resolute. "We must tread carefully," you cautioned. "We cannot force the tribes to join us. We must earn their trust, show them that we are allies, not conquerors. We must prove that we offer not just protection, but friendship and cooperation."

Lorgar, who had been listening intently, spoke with a newfound resolve. "I will take the lead," he declared, his eyes ablaze with determination. "I will journey to the other tribes, offer them the shelter of the Oasis and the friendship of our tribe. I will show them that we are not a threat, but a beacon of hope in the desert."

But you raised a hand, halting the conversation. "While uniting the tribes is a noble goal, we must not forget the dangers that still lurk in the shadows," you reminded them, your voice a steady anchor in the midst of excitement. "There are threats out there, ancient and powerful. We must remain vigilant, prepared for whatever may come."

"And what of the wound, the place spoken of by the Spirits?" you continued, your gaze piercing. "Perhaps we should seek out the secrets of the Ancients. They were said to possess great knowledge and power. If we could uncover their secrets, we might find a way to heal the wound and safeguard our future."

RESOURCES:
  • A Magic Oasis protected from Magic. It grants any people who drinks from it, the TDC mutation.
  • A size 3 Battlegroup, consisting of almost one hundred people. It has max discipline/training and has a bonus when performing its signature tactics due to TDC.
  • Sorcerer auxiliary and Sand bike skirmish units.
  • 30 Grox, out of which 15 act as a stealthy Heavy Armor division.
  • 3 Adult Ambulls and 6 juveniles, with the Adults acting as stealthy super heavy Armored units and a Dread Ambull, that acts as a Size 1 Battle Group in addition to the normal classification. All Ambulls have the deep strike capability.
  • A modern Caravan capable of carrying many goods and large amounts of water.
  • Stockpile of food, medicines and water. Enough to last for the initial settlement of the Wound or as a bond for the Tribal challenge.
  • Guns and other weapons. Steel Melee weapons.
  • A Primarch, Lorgar.
  • People with the TDC mutation, reducing the need for food and water while being adapted to the desert.

COVENANT ON THE MOVE
The Covenant know about Lorgar and are actively seeking him out. Grow powerful and end the threat of the covenant once and for all.

CHOOSE YOUR FOCUS FOR TURN 2:

[] Seek out the fire of the Ancients and settle the Wound.

[] Unite the Tribes, crown yourself or Lorgar as the Great Chieftain.

NEXT TURN
Next turn is the xp turn where you decide what you want to spend your xp on. Since this vote determines what Turn 2 will be about, I figure that putting this vote here would help you narrow down what Charms you want to purchase next turn.

Charms still need editing and the final list will be available tomorrow.
 
Turn 1: The end and the beginning
Colchis - 830.M30

In the stillness of the desert night, Lorgar's presence stirred you from slumber. His figure, outlined by the soft glow of moonlight filtering through the tent, exuded a sense of urgency that cut through the tranquil silence. As you stirred awake, he stood beside you, his eyes reflecting a deep-seated intensity.

"Father," his voice was barely a whisper, yet it carried a weight that commanded your attention, "I have been having visions."

The gravity in his tone hinted at revelations beyond the ordinary, sparking your immediate focus. Sitting up, you listened intently, sensing the significance of his words.

"I see an Emperor," Lorgar continued, his gaze fixed on a distant horizon, "a figure divine, leading a legion of warriors. He shines like a god, cloaked in golden radiance."

Each word painted a vivid image of grandeur and power, evoking ancient tales of glory and conquest.

"And?" you prompted, feeling the weight of his vision shaping the air around you.

Lorgar paused, the weight of his confession hanging heavy in the night. "He is my true father," he admitted, his voice carrying a mixture of awe and uncertainty. "I am his son."

The revelation struck like a thunderbolt, resonating with the ancient prophecies and legends of old. If Lorgar truly was the son of this godlike Emperor……..

"How do you know this?" you inquired, grappling with the enormity of his claim.

"In my dreams," Lorgar replied, his voice tinged with a sense of destiny. "I see him searching, seeking me amidst the vastness of the cosmos."

The implications of his words hung in the air, weaving a tapestry of fate and prophecy. The Emperor, a deity in all but name, was on a quest to find your son.

"How long?" you asked, your voice echoing the weight of the moment. "How long until his arrival?"

Lorgar's eyes met yours, shimmering with an otherworldly light. "Twenty-seven years," he stated with unwavering certainty. "In twenty-seven years, the Emperor will grace our world with his presence."

In the flickering glow of the fire, you lock eyes with Lorgar, his gaze reflecting a maelstrom of emotions—awe, fear, and a glimmer of uncertainty. His recent revelation has shaken the very core of his being, revealing a truth of cosmic significance that will forever alter his path and yours.

With a steady hand, you reach out, resting it upon his shoulder. The weight of his words hangs heavy in the air, a profound declaration that resonates deep within your souls. Around you, the tent seems to shrink, enveloping you in an intimate embrace, shielding you from the vastness of the universe outside.

"Lorgar," you begin, your voice a soothing balm, "the Emperor may be your birth father, but I will always be your dad. Our bond transcends mere blood; it is forged in the crucible of love, trust, and shared trials. Together, we have weathered storms and reveled in triumphs, and together, we shall face whatever destiny has in store for us."

As the fire crackles softly, casting dancing shadows upon the tent walls, you can see the turmoil in Lorgar's eyes, the weight of his newfound truth pressing down upon him. He has always been a soul of deep contemplation, and now, faced with the reality of his lineage, he grapples with questions of identity and purpose.

"The Emperor's impending arrival in twenty-seven years may herald great change and upheaval," you continue, your voice unwavering, "but know this: we shall meet whatever challenges arise with courage and steadfastness. We shall not waver, for we are bound by more than blood; we are bound by love and loyalty."

In that moment, as the flames flicker and dance, you see a transformation in Lorgar. The tension in his shoulders melts away, replaced by a resolute determination. With a nod, he silently affirms your shared commitment to each other and your tribe. Together, father and son, you will face the future, no matter how daunting, with unwavering resolve and unbreakable bonds.

CONCLUSION OF TURN 1
  • Quest completed: Fix the Sacred Oasis - 5xp
  • Convinced the tribe to take the TDC mutation - 1xp
  • United the tribe - 1xp
  • Project completed (Ambulls)- 5xp
  • Bound the Ambulls to Lorgar - 1xp
  • Changed the fate of Lorgar - 1xp
  • Changed the fate of the Imperial Heralds - 1xp
  • Project complete (strengthen the tribe) - 5xp
  • Sorcerous Auxiliaries - 1xp
  • Grox heavy cavalry - 1xp
  • Getting tactics that synergise with TDC - 1xp
  • VEE empowered troops - 1xp
  • Project complete (Grox) - 5xp
  • Gave the Grox TDC mutation - 1xp
  • Unlocked new Aspects for Lorgar - 5xp
  • Taught Lorgar true faith - 1xp
  • Taught Lorgar the importance of force of arms - 1xp
  • Personal Achievements
  • Crafted a one dot artifact - 2xp
Total: 39xp -10xp = 29xp

Costs
  • New Ability/Background - 3xp per Dot
  • Attribute - current rating *4xp
  • Ability - current rating *2xp
  • Caste or Favored Charm Charm - 8xp
  • Other Charm Charm rating - 10xp
  • Merit - 3xp per dot
  • Mutation - 3xp per dot
Charm list
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