Earth Bet: House of the Sun (Cultist Simulator/Worm)

Voting is open
We can only summon one influence at a time, and the most logical thing for us would be to summon the influence of the moth in the next turn to get the 3rd level of the moth and to search for the temple of the wheel. So if we don't go now, we will miss the opportunity to use the influence of the heart in the expedition.
Unfortunately we got dread, and that greatly complicates matters. Because we only have a base 41% chance to heal dread a turn, and the penalty is terrible
 
Last edited:
We can only summon one influence at a time, and the most logical thing for us would be to summon the influence of the moth in the next turn to get the 3rd level of the moth and to search for the temple of the wheel. So if we don't go now, we will miss the opportunity to use the influence of the heart in the expedition.
I mean... I think that's fine? We're going to have Heart 3 and it's the first obstacle, so it's probably also going to be the easiest one to clear.

Edit: It'd be preferable to do it this turn, but it's not the end of the world and Dread really sucks. -1 AP is pretty bad, and unlike Fascination, we can't just say YOLO and ignore it at the cost of roll penalties if we really need to.
 
Last edited:
I expect that is going to end up being a 100/60 ritual, which is very unreliable at present.
Not if it's Heart major and either Grail or Moth minor! Then it's very reliable. We could even have Charlotte do it for us, because she's Heart 3 and the location bonus + cadre covers most of the DC60 roll.

I'd be more concerned about failing to create the ritual itself this turn.
 
Not if it's Heart major and either Grail or Moth minor! Then it's very reliable. We could even have Charlotte do it for us, because she's Heart 3 and the location bonus + cadre covers most of the DC60 roll.

I'd be more concerned about failing to create the ritual itself this turn.
If we do manage heart + grail or moth that does increase things to reliable enough.

But yes, making it this turn is going to be difficult as those are some fairly tight constraints.
 
But in any case, this is one level of fear out of three. Even if we get another one during the expedition, we can always postpone it and seriously fix it if the ritual is not created.
So the risk, in my opinion, is small, unlike the potential benefits.
I don't think you are quite weighing in that a second level of dread probably takes a second action away from us.

The risks are that we just straight up get two dread and die, or even us maiming our body badly enough we need to figure out a way to heal without throwing our entire bank into it. I don't consider these especially likely, but the downplaying of dread is frustrating. We are losing an entire action to it and our natural chance of healing it is… poor.

I suspect you are thinking of dread too much like in the game, where it is fairly easy to manage if you aren't stupid or reckless. Here it is clearly a significantly larger barrier.
 
Last edited:
[X] Plan: Help Others and Prepare for Moth
-[X] You are injured (You currently have two wounds. You'll make a roll at +15 against a DC of 70. You must select one of the below)
--[X] Rest and recover (Cost zero actions, roll one recovery dice.)
---[X] Your body will heal on its own terms (Costs nothing)
-[X] The wolf paces outside your door (You are afflicted with one level of Dread. You'll make a roll with +10 against a DC of 70 to dispel one level of Dread at the end of the Turn. You lose a single Action. Pick as many as you want below)
--[X] The spark, that flickering flame in your chest gutters (-50 to all Piety rolls for the turn. +20 to the end of Turn Dread roll)
--[X] The numbers blur under your tears (-50 to all Stewardship rolls for the turn. +20 to the end of Turn Dread roll)
-[X] On work and the people you preach to.
--[X] You'll end a few minutes early, subtly of course (Gain an extra action)
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Charlotte is turning Agent Coulson's friends against him, you could help poison his own well
---[X] [Sun Spark] Ava is seeding financial trouble for Agent Coulson, a light touch but plenty irritating. You could aid her in that
---[X] [Dappled Wing] Delilah is working over Agent Coulson, ensuring he suffers from problems and setbacks so why not lend your aid?
--[X] [Dappled Wing] Items and strange artifacts, go search for them. They could be useful
-[X] On learning the Lores.
--[X] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[X] Moth
-[X] Cast a Ritual
--[X] What ritual are you casting? (AotL, Grail)
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] The White Plane
---[X] Head back to the Lodge of the Sadge Knight and Baldomerian who dwells within
-[X] On Charlotte, and your aid (These are actions exclusive to Charlotte)
--[X] Receive a lesson on Heart
-[X] On matters outside the cult.
--[X] Help Ashley control her powers
-[X] On Sun Sparks and their leadership (These are actions exclusive to Sun Sparks)
--[X] Prepare a plan for somebody, granting them a single reroll
---[X] Who? (Emir)

We will help Charlotte, with Sun spark Ava, and with Dappled Wing Delilah with cult tasks. Dappled Wing will also only search for artifacts. I don't want them to steal when there is a detective around. We will Learn Moth so we have level 3 when we cast Influence. Instead of Expedition, we can go visit the Baldomerian. It has no risk, and there has to be a reason we can go there. We will help Ashley control her powers as we promised, and we have one Sun Spark shadow us, so we have one reroll.

Edit: I changed in my Plan Martial malus for Piety and Stewardship. I'm more sure we won't need those.
 
Last edited:
[X] Plan: Proxy War
-[X] You are injured (You currently have one wound. You'll make a roll at +15 against a DC of 70. You must select one of the below)
--[X] Rest and recover (Cost zero actions, roll one recovery dice.)
---[X] Your body will heal on its own terms (Costs nothing)
--[X] It is simply a busy month, you don't have as much time to preach (Gain two extra actions, will not be noticed if not done often.)
-[X] The wolf paces outside your door (You are afflicted with one level of Dread. You'll make a roll with +10 against a DC of 70 to dispel one level of Dread at the end of the Turn. You lose a single Action. Pick as many as you want below)
--[X] The spark, that flickering flame in your chest gutters (-50 to all Piety rolls for the turn. +20 to the end of Turn Dread roll)
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Sol is collecting more scraps of information and Lore for the cult
---[X] (Dappled Wing) Delilah is working over Agent Coulson, ensuring he suffers from problems and setbacks so why not lend your aid?
---[X] (Sun Spark) Ava is seeding financial trouble for Agent Coulson, a light touch but plenty irritating. You could aid her in that
-[X] On the goal, of rites, rituals, and summoned creatures
--[X] Acquire supplies and tools to aid your research
--[X] Create a Ritual (invite Sol)
-[X] On learning the Lores.
--[X] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[X] Forge
-[X] On matters outside the cult.
--[X] Help Ashley control her powers
-[X] Cast a Ritual
--[X] The Attention of the Laws (Winter)
-[X] On Charlotte, and your aid (These are actions exclusive to Charlotte)
--[X] Receive a lesson on Heart
-[X] On Sun Sparks and their leadership (These are actions exclusive to Sun Sparks)
--[X] Prepare a plan for somebody, granting them a single reroll
---[X] Emir
-[X] Something else? (Write in, must be approved by QM)
--[X] (Dappled Wing) Search for new ritual sites

@Witherbrine26 is the write-in okay?
 
Last edited:
Any particular reason you aren't taking the stewardship debuff too? That raises our chances to a respectable 81%
I'm a bit worried that it might end up interfering with either the ritual research supply collection, or helping Sol with his cult task depending on what exactly he's doing. Not so much so that I wouldn't be willing to put it in if enough people want it, but, yeah.
 
I'm a bit worried that it might end up interfering with either the ritual research supply collection, or helping Sol with his cult task depending on what exactly he's doing. Not so much so that I wouldn't be willing to put it in if enough people want it, but, yeah.
Realized after I posted, yeah that makes sense. Likely the supply gathering - I expect Sol's is going to be Learning, since that seems to be what he is interested in.

It's unfortunate we can't be sure to keep the foe away from us, or intrigue would be a fine dump stat since we have everyone else handling it. This would require changing the assist charlotte action, but eh, not worth contemplating in case we get pulled aside for another intrigue-off.
 
Last edited:
Realized after I posted, yeah that makes sense. Likely the supply gathering - I expect Sol's is going to be Learning, since that seems to be what he is interested in.
Also technically it would raise it to 91%, not 81%, since I have us using AotL Winter for the Dread recovery (so currently 71%). Assuming we don't need it earlier in the turn for whatever reason, but I don't think we'd be doing anything very Wintery, so if it does come up it's probably to resist us gaining another mental malus :V
 
[X] Plan: Proxy War

Dread before we get a ritual to heal it makes me nervous about a mansus expedition, particularly one that is likely a higher level than the one that gave us dread in the first place!
 
Voting is open
Back
Top