Okay, guys. We need to Mansus Expedition as much as possible, cuz something straight up Shivved the Calyptra, possibly including the Velvet.
Two options I think. Ivory Spires expedition have Heart as first hurdle. Or we can try to search for temple of wheel in the Woods. If we throw enough actions on it we should be able to find and explore it while Heart influence still active.Okay, guys. We need to Mansus Expedition as much as possible, cuz something straight up Shivved the Calyptra, possibly including the Velvet.
????
That is, if we try to invoke influence on someone else, the influence that is currently acting on us will collapse?
I assume you mean Forge and Heart, seeing as we're already Grail 3?Better grab our Forge and Grail Scrap first though, maximize our chances of success.
Yes. Yes I do.I assume you mean Forge and Heart, seeing as we're already Grail 3?![]()
- 1) Presumably given up to mitigate Dread
- 2) Create mental malus removal ritual (Heart/Grail? Heart/Moth? Definitely Heart major)
I don't think so? We just prevented ourselves from gaining a second one, unless I missed where we recovered from it somewhere.Not fully certain, but I think we managed to remove our dread. This is still a good first action if we didn't though, and I could be wrong.
As for this… Heart/Winter. Maybe Winter/Heart, actually. Winter is the mental/spiritual defense Lore. Heart is the physical defense.
I don't think so? We just prevented ourselves from gaining a second one, unless I missed where we recovered from it somewhere.
The grief had crested like a wave, drowning the dread you'd carried before. Now it was gone, and you were left with nothing.
Exploring the forest now is a pretty waste of time. It is better to invoke the influence of the moth on the next turn and take the lesson of the moth. This will raise our moth to the third level and give + 40 to explore the forest. Thus, we will get +80 to the wheel temple search roll.
I think it's better to raise the edge to level 2, given that the expedition often seems to use a combat bonus.
I think helping him in his task might be better than normal Social.
I changed my mind, I was going to clarify in the next update but somebody asked me first.
Really depends how I plan it out. They'd likely be related in some fashion (such as making the ritual and hanging out after) but I can't give a grantee@Witherbrine26 perhaps a silly question, but can we do a Sol social and invite him along to a ritual creation in the same turn? Would it just end up fusing into a single action, where his social is him hanging out with us while we make a ritual?
Not that I'm expecting him to actually help with the ritual, but it seems like the kind of thing he'd be interested in.
Problem with that is interfering with potential expedition rolls. Granted, that can mostly be solved by delaying it until next turn, when we're not suffering from Dread, or just risking it w/ the +20 from AotL'd Winter. Nonnegotiable -1 AP really sucks tho.We should spend the time to hit the third level of Heart this turn, see what supernatural trait that gives. I think we can afford to take a hit to our Martial and Stewardship, neither are really our strong suits nor are they what we're typically called on to do, instead, maybe send a Sun Spark to Ava, a Dappled Moth to Delilah, and… not sure what else, really.
Winter on Dread recovery?Edit: I forgot attention of the laws any suggestions for that? Also figured stewardship might be a good dump stat this turn.
It's mutually exclusive, so a choice between the re-roll and bonus. However the re-roll can apply to things like social actions where as the bonus could not.@Witherbrine26, question if it hasn't been asked already, is the Sun's Plan trait on the Sparks mutually exclusive with the standard assistance option? That is, is it a choice between the re-roll and the +20/30, or will the Spark simply throw in a re-roll if the enterprise it's helping with needs it?
We can only summon one influence at a time, and the most logical thing for us would be to summon the influence of the moth in the next turn to get the 3rd level of the moth and to search for the temple of the wheel. So if we don't go now, we will miss the opportunity to use the influence of the heart in the expedition.I think we need to avoid the expedition while we have dread, then take as many of the bonuses as we dare. Losing an action a turn is awful.
I assume that the "4" is supposed to be either struck out, or omitted entirely.Possible Actions: You have 4 3 Actions each month; more can be gained by spending less time at work.
Bindings for the Sparks shouldn't decay until the end of T12.-Sun Spark (Bindings decay at the end of Turn 10)
-Sun Spark (Bindings decay at the end of Turn 10
The healing options have these weird mismatched dashes.
Sun Sparks erroneously labeled as Dappled Wings.-[] On Sun Sparks and their leadership (These are actions exclusive to Dappled Wings)