Earth Bet: House of the Sun (Cultist Simulator/Worm)

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@Witherbrine26 If we choose to perform three rituals of summoning Teresa and this ritual turns out to be successful on 1-2 attempts, what will happen to the remaining AP?
I'll open a mini vote for you to pick what you want to do with the left over time. You will have less options though, things such as helping others out with their jobs won't be available and obviously things that would normally happen at the start of the turn (such as beneficial things) happen latter so they won't help that turn all that much.
 
You have met Agent Coulson, an out-of-town detective who has been brought in to investigate Edict's death. He is a seemingly intensely determined man, driven to ensure whoever got her killed is put behind bars. He is also now your Foe.
Well, considering how the dice have been rolling for Foes and combat in this quest, I fully expect Emir to get Swiss cheesed in a SWAT raid. In order to prevent that from occurring, I'm going to make another Tarot reading.


Seven of Wands - Mystique
This card indicates that your efforts are being recognized. You may be developing a following or respect for your efforts. At the same time, it could be your failures are bringing unwanted attention. Either way, use this attention to push you even further. If eyes are watching you, give them something splendid to see.

King of Cups - Ezeem, the Second Thirstly
This card recognizes an extreme presence in your life. It will only recognize you as worthy if you can prove you are strong enough to take its lessons. If you can prove this, accept a whirlwind experience that you will never forget. Whether you regret it or not is a different question entirely

Nine of Cups - Ascension: Sensation
This card indicates that you understand that your passions are ultimately endless. There will never be a time where you are satisfied, but this isn't a bad thing. Explore further and further, embrace this chase. You've been enjoying it so far, so why would this change?

Hmm, very ominous. The Flowermaker certainly has its claws deep in Emir. I think that after the Incarnadescence fades, we should forswear ever invoking Grail's attention at all. I don't think Emir would enjoy the consequences overmuch.
 
Before we go too madness-happy and utterly shatter Coulson, I will remind you all that doing so will just draw more attention from the PRT to the area. This is Worm, they'll chalk this up to more hostile parahuman BS rather than just "oh he snapped from his work." We'll need to be subtle about things.

Such as by having a Dappled Wing use its Thigh-Borne trait to minimize the lad and have him just... not succeed at investigating for four months before getting into an unfortunate car accident and ignobly dying, or something.
 
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Such as by having a Dappled Wing use its Thigh-Borne trait to minimize the lad and have him just... not succeed at investigating for four months before getting into an unfortunate car accident and ignobly dying, or something.
The possessed person does automatically gain Dread each month while they're possessed, so if they're possessed the full length of the Wing's summoning period they'd pretty much be out of commission by time the Wing disappears.

Flip side is that if we send a Wing to go after him and it fails, that's more fuel for the fire.
 
The possessed person does automatically gain Dread each month while they're possessed, so if they're possessed the full length of the Wing's summoning period they'd pretty much be out of commission by time the Wing disappears.

Flip side is that if we send a Wing to go after him and it fails, that's more fuel for the fire.

Send multiple Wings. And three Dread is usually when someone commits suicide, I'd just order their minionised self to make it look like an accident, hence "unfortunate car accident."

Honestly if we just want to find something just Lantern feels like it would be ideal. SH will find the possibilities, but if that will help or just confuse the issue is unclear.

I don't see any other principal being ideal for this.
Moth would be fine if we didn't care what we found, but we do it seems. Knock would be useful for actually getting it, but that has consequences and is likely extremely difficult to boot, so out of our range for now.

Knock is the Principle of Revelation.
 
Such as by having a Dappled Wing use its Thigh-Borne trait to minimize the lad and have him just... not succeed at investigating for four months before getting into an unfortunate car accident and ignobly dying, or something.
Judging by the fact that the man becomes our minion, the control is more like a direct body grab than a subtle influence. So if Dappled Wing can't mimic Coulson perfectly, he'll fall right into the master/stranger protocol. That seems like too much of a risk to me.
 
Witherbrine26 How exactly is the control performed using Dappled Wing? Is there direct control over the body or is it mind manipulation?
Is this control very noticeable?
Can people subject to Dappled Wing control perform social actions?

Can we summon influence on our summoned minions?
 
The thing about Coulson is that he doesn't exist in a vacuum, he has superiors and colleagues in addition to existing in a world where Masters and Strangers are an established procedural threat. In a way he's a stalking horse, he's been sent into this situation to find Edict's killers, yes, but he's also here to trigger any reactionary response to an investigation. You can tell a lot about a case's status by who or what tries to interfere with it.



Heck, this could be Balder out of costume trying to lure an ambush.

In other words, the emphasis should be on clearing out any and all evidence in the area around Coulson, rather than mess with him directly.
 
That would be the best thing, of course, but how do we hide the evidence if literally the whole city is involved?
The only way that seems real to me is to come up with a moth ritual that prevents him from noticing or finding clues.
By having the whole city involved. Tell me, which is his superiors going to believe - that the entire city was involved in some massive conspiracy that no one knows about… or that he's cracked from the work and finding no actual clues about edict's killer.

We just need to not give him anything to work with with regards to us and trust Delilah to handle the rest of the cult. If necessary we can ritual him to push him towards resigning and moving away (or requesting a transfer, etc).
 
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Plus, we have a decent chunk of the local PRT in the Cults pocket, we have people who can actively work to mislead and sabotage the investigation from the inside, destroy or hide evidence, etc.

Really, the gameplan for dealing with Coulson is just… don't fuck up. Don't do anything too obvious where he might see, and don't fuck up. Don't conduct human sacrifice, or anything similar that might get the PRT on our ass, and don't fuck up. It's that simple.
 
Plus, we have a decent chunk of the local PRT in the Cults pocket, we have people who can actively work to mislead and sabotage the investigation from the inside, destroy or hide evidence, etc.

Really, the gameplan for dealing with Coulson is just… don't fuck up. Don't do anything too obvious where he might see, and don't fuck up. Don't conduct human sacrifice, or anything similar that might get the PRT on our ass, and don't fuck up. It's that simple.
Yeah. Just… nothing overt. Do our job. Do not take a suspicious amount of time off. Etc.

For now at least he's going to be working within the law. And with that in mind we can just… not give him anything to find. This is the kind of foe you let hang around and find nothing until they start to crack from it.

Covering the whole cult is not our job. Trust Delilah can handle everything else, just handle ourselves to not be too stupidly suspicious.
 
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By having the whole city involved. Tell me, which is his superiors going to believe - that the entire city was involved in some massive conspiracy that no one knows about… or that he's cracked from the work and finding no actual clues about edict's killer.
The PRT is now very angry that their cape was killed by unknown intruders. They may not believe it, but they still allocate the time of several thinkers if such suspicions arise. Especially considering that they're sure there's a gang of Capes here.
We just need to not give him anything to work with with regards to us and trust Delilah to handle the rest of the cult. If necessary we can ritual him to push him towards resigning and moving away (or requesting a transfer, etc).
Last time, our game ended because we underestimated the enemy and didn't take advantage of all the possibilities. It's better to really develop a ritual ahead of time than regret it later.
[Agent Coulson's Roll: 79+?(???)+?(???) = ???]
By the way, I just realized that it is quite possible that Coulson is a Cape thinker. He had two hidden parameters, the first should be his attribute, but the second could be his strength.
 
Last time, our game ended because we underestimated the enemy and didn't take advantage of all the possibilities. It's better to really develop a ritual ahead of time than regret it later.

Last time our game ended because we tried to crush a rival while they were still an upstart and the dice adamantly refused to cooperate despite consistent stat advantages.

The last one in particular, that was the personal attention of Murphy if ever I've seen it.
 
I wonder if we could use the Sparks of Desire to amplify his frustration and apathy? Something like the desire to stop working because effort is going nowhere. Something that hampers his efforts without being too suspicious.
 
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I wonder if we could use the Sparks of Desire to amplify his frustration and apathy? Something like the desire to stop working because effort is going nowhere. Something that hampers his efforts without being too suspicious.
Apathy is probably one of the few feelings that are incredibly difficult to evoke with the help of the Grail. It is better to use the winter for this.

But it seems to me that the ritual of concealment would be a much better solution.
The combination of moth and SH should give him a big penalty for finding secrets.
But the best thing for us would be to turn to Velvet as someone who hides secrets, she would not let Coulson find a single fact. Of course, this is more complicated than a regular ritual, but the principles of Velvet are a Moth and a Heart, which means we will get +85 when performing the ritual.
 
Apathy is probably one of the few feelings that are incredibly difficult to evoke with the help of the Grail. It is better to use the winter for this.
Perhaps boredom would be a better word. That feeling of really, really not wanting to do the thing you are currently doing, and instead really, really wanting to go do something fun or curl up in bed and veg or generally do anything but That Thing.
 
Apathy is probably one of the few feelings that are incredibly difficult to evoke with the help of the Grail. It is better to use the winter for this.

But it seems to me that the ritual of concealment would be a much better solution.
The combination of moth and SH should give him a big penalty for finding secrets.
But the best thing for us would be to turn to Velvet as someone who hides secrets, she would not let Coulson find a single fact. Of course, this is more complicated than a regular ritual, but the principles of Velvet are a Moth and a Heart, which means we will get +85 when performing the ritual.
We don't have a ritual of concealment. And we don't have the time to do anything on that next turn anyway.

Making one would likely take long enough we can deal with him with the tools we already have before we actually make it. Especially since we don't actually need him dead or disabled.
 
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We don't have a ritual of concealment. And we don't have the time to do anything on that next turn anyway.

Making one would likely take long enough we can deal with him with the tools we already have before we actually make it. Especially since we don't actually need him dead or disabled.
All we need to do is make sure that an experienced detective doesn't find anything suspicious in the city that belongs to the cult. At a time when the PRT is nervous and ready to check even what he would not normally do.
What tools do we have for this?
 
All we need to do is make sure that an experienced detective doesn't find anything suspicious in the city that belongs to the cult. At a time when the PRT is nervous and ready to check even what he would not normally do.
What tools do we have for this?
Not. Our. Job.

This belongs to either Delilah or Dismas. Either way, this is not our job. We just need to keep him off of us, personally.

And they have plenty of tools for this, including the fact that many of his colleagues have been turned and there is a genuine lack of evidence. It's why I think our best move for the moment is to just let him stew while not doing anything ourselves that could give him anything to work with. No sacrifices, no suspicious time off, etc.
 
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Not. Our. Job.

This belongs to either Delilah or Dismas. Either way, this is not our job. We just need to keep him off of us, personally.

And they have plenty of tools for this, including the fact that many of his colleagues have been turned and there is a genuine lack of evidence. It's why I think our best move for the moment is to just let him stew while not doing anything ourselves that could give him anything to work with. No sacrifices, no suspicious time off, etc.
We just have to remember to explain this to the detective who thinks we're connected to the incident he's investigating.
Let me remind you that we are constantly engaged in suspicious activities. For example, in the next turn, we will have to go to the Master's mansion several times to perform rituals.
 
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