Arc 1: Fourfold Endeavour. Mission 1: Nazi Punks Fuck Off! Part 6
Okay for real after this I'm going for shorter posts ahh why do these keep on turning out to be doorstoppers?

[X]: Arne should split from the Autobots but rejoin Samus' team because he's human sized. Clues will be gathered en route.

Arne

The Alimbic Statue's amethyst, onyx, and topaz colouration glowed briefly after you had claimed your prize from it, turning its head in acknowledgement of a Knight of the Order and briefly making a salute before it resumed its prior position and became far more rigid, its tri-pronged crest extending outwards and the singular eye glowing a fierce yellow as you stood up and then looked back towards the autobots.

"+Samus, I'll catch up with you shortly. Just need to gather a few facts.+" You said over the comm with Samus.

"+Great! We'll scout out the area a bit, don't think there's going to be a whole lot to worry about by the time you get here.+" She said with a chipper tone back.

Now...

You were curious about how this thing got here, and quickly filched your way through the data of the room. Your scan visor casually going through security systems even the best hackers here wouldn't be able to brute force their way through.

This statue makes no sense. It's not made out of anything that makes sense. Spectroscopic analysis gives out gibberish and the energy readouts make my head hurt. It's like it refuses to be understood and I always feel it staring at me, judging me like I'm some pigeon about to make a mess all over it. From what we've been able to discern with the help of Grabspecher, this was given as a gift to the Celtic Tribal King Birucatis by the fair folk; tall and without necks. But then further probing showed that the statue is much older than the Celtic period and that Birucatis just found it buried in the dirt. It's been around for longer than any of the remains Grabspecher has been able to find and probe. Radiological dating has proven fruitless too so we're at a loss for its age.

There's something inside the prism that the statue holds though, some kind of artefact whose energies can't be read by most of our instruments. Parahuman readouts are only a little more helpful, but it might be some kind of technology? I have no idea, this predates any known origins of tinkertech and the sculpture style doesn't match that of any culture known to have had a presence in the area. The subject is also bizarre, some kind of insectoid figure without a neck and tripod legs. It doesn't match any known legends or mythological creatures, and I don't know how any of them could manage the floating but still attached head.

What is unmistakable though is that the statue is incredibly resilient. Even some of the weirder parahuman powers we've tried out don't so much as scratch the thing. The impossibility of getting samples has also made studying it far harder. But at this point I'm willing to concede on the idea that it might be alien. Nothing else seems to fit, but as to why its left here? I have no idea. Could be for any reason really. I'm not qualified to guess at the mindset of inhuman entities or why they leave behind their sculptures. Now I'm sure if you're reading this you're already writing up a complaint about my lack of formality, but honestly at this point I've been studying this thing for ten years and can't tell you the first thing about it. I'm pissed off and feel like a moron wasting my time. Standing around this thing just gives me the worst inferiority complex. Morale in the rest of the team is also low.

- Amanda Strauss

Samus' Notes: I can get their apprehension. It's not a statue meant to make you feel comfortable near it. It's trying to get your submission. Very much the sort of thing Zurvduat would have done.

Arne's Notes: They're being driven away because the statue doesn't recognise them as worthy of its presence. They're lucky its more serious defense systems haven't been activated though.

You overheard Strongarm and Bumblebee's chatter behind you, well not heard so much as poked a bit into their conversation via your armour's signal intrusion systems.

Strongarm: I really don't like the way that Statue seems to always be looking at me out the corner of its eye.
Bumblebee: Feels like something a Decepticon would leave behind, doesn't it?
Strongarm: Yeah, super egotistical sort of stance to it.
Bumblebee: Arne seems to have gotten something out of it though.
Strongarm: Well, he's wearing armour from the same culture as whoever made this. Just...human shaped.
Strongarm: And you know that's weird. His armour doesn't really tell you that there's a human wearing that suit. Except maybe his arms and legs I guess.
Strongarm: I dunno, it feels a little dehumanising? Like the modifications Shockwave was forced to go through.
Bumblebee: Hey, I'm sure he has a reason for it. Besides, does it really matter how his armour looks as long as he can use it?
Strongarm: Says the bot who complains whenever his finish gets damaged.
Bumblebee: Hey, it takes work to manually polish my chassis.
Bumblebee: But to wheel back around to the statue...Arne's great! But the statue doesn't make me feel the same way.
Bumblebee: Like, I swear by Primus that whomever made that statue didn't exactly think highly of the planet's humans.
Strongarm: If there even were humans when they set this down. This thing's older than any of the other samples they collected to compare its age to.
Strongarm: Arne's got a strong heart, he'd have to to just jump out to save those civilians like that. But I'm not so sure on the Alimbics if this is what they leave behind on worlds they find.
Bumblebee: Hey, if you had to judge our species off of Megatron what would you think of Cybertron?
Strongarm: That we suck exhaust fumes and need to be stopped at all costs?
Bumblebee; Exactly! Besides, they left a present for him.
Strongarm: Fair I guess.
Bumblebee: Relax Strongarm, everything's going to work out fine.
Strongarm: And what do you think of this mission so far?
Bumblebee: Primus knows that cross-multiversal travel's weird enough already. I'm very concerned about this Earth though, everything's just falling apart and there's now all this heading its way.
Bumblebee; But Prime entrusted us to protect the Earths linked by these faultlines. And we're gonna do that, no matter what. Because we're Autobots, and Freedom is the Right of All Sentient Beings.
Strongarm: Yeah I'm not used to fighting so many humans. Didn't expect to have to fight so many non-cybertronians when I joined the revolutionary cause you know?
Strongarm: But Prime is right, these people need to be protected. And well, I'm glad to have a human who can help out with that. Two or more even.
Bumblebee: You know, when I was first posted here I thought Optimus was just typecasting me because I get along with humans so easily. But I'm starting to see why he thinks fronts like this are so important.
Strongarm: Why's that?
Bumblebee: Well, I see kids like Arne who've been put through our kind of stuff. War stuff, and then I just think about how many other young people hurt like does. How many people get victimised by more powerful invaders that we could be helping.
Strongarm: With how old Optimus is, I think he's come to feel the same way.

Interesting. It was strange to see them speak in so...familiar a manner, despite the enormous gulf in age between the two of them and yourself, they felt like people you could approach and call peers. Not quite like the tremendous gulf in lived experiences and circumstances that characterised your interaction with the progenitors. They might be older than mother Elmorni sure, but they carried themselves in a way that was so...young. And they were talking about you

You pinged a request to join the conversation to Bumblebee's surprise as he turned his head from strongarm towards you and widened his big blue optics and made a beeping warble of shock; his equivalent of a gasp you figured. Then he looked back at Strongarm busily quirking her...why does a robot have a brow? You have so many questions about Cybertronian physiology and there are so few answers to be found. You still weren't exactly sure why they had gender identities or corresponded so much to human anatomy despite being so removed in time and space from humans...did you even want to know the answers? Were some things just not meant for the human mind to understand.

Arne: Hey, mind if I intrude?
Bumblebee: Hey how did you...oh well, since you're here, sure!
Arne: What is...Optimus like? You speak of him like he's your father yet, you're not related to him are you?
Bumblebee: Primus no. He's just the Paramount Leader of the Autobots. Of well, our movement. On the military side of things anyway.
Strongarm: The Congress of the Supreme Council's more of our well; Civilian Leadership. But Optimus well, he's been guiding the war effort since its began.
Bumblebee: He's the wisest and nicest person you'll ever meet, even if he's kind of sad about all the stuff that's happened.
Arne: Two hundred and twenty five million years of war can't be easy on his conscience. But, is there any way I could meet him?
Bumblebee: He's a very busy bot but...I think I could arrange for you and Samus to talk to him when Jetfire gives him his personal report? I think he'd like to speak to you two honestly.
Arne: You could do that for us? I...
Strongarm: Prime's always got along with kids. I guess he feels bad for never getting a chance to have any of his own with the whole war and how hard his job was before the war.
Arne: What did he do before he became your leader? Some great theorist? A guerilla leader? Explorer?
Bumblebee: Nah, he was a Librarian.
Arne: Just...that? No prior combat experience or anything?
Bumblebee: No, I guess the Matrix of Leadership might count but, he wasn't a warlord before he became Prime. He was just a regular bot.
Arne: That sounds like some sort of artifact, presumably something to augment someone into a leadership role?
Strongarm: Smart! It's a talisman from our God, containing his offered wisdom and some of his power to anoint well...one of us he thinks is particularly noble into someone able to fight for justice.
Strongarm: Primes are chosen because of their virtue, you aren't just born one.
Arne: I...ah I think I get it.
Arne: He sounds great, I'd really like to meet him! I think Samus would too.
Arne: I just hope he doesn't mind all the lethal force I've been using.
Bumblebee: Hey, Arne. He'll understand. These kinds of people are the exact kind that drive Prime's gears to a halt.
Bumblebee: Honestly, I can't wait to find something to shut these creeps down for good.
Arne: Yeah.

Not exactly the strongest conclusion to that line of thought, but Bumblebee stopped to take a look at the Statue and then turned his attention back to you, seeming to be concerned as he did so. You definitely felt concern radiating off of him. Disquiet, unease. Like he was worried for you. You imagined this would be a little like having an older brother, but being an only child made an imagination all you had to work off of to figure out how that could work. It was strongarm who spoke firs though, and you could figure out why; Bumblebee wasn't sure if the topic was something he should poke into at all. Strongarm had no such hesitations.

Strongarm: So these Alimbics, why didn't they make your armour look human at all?
Arne: I...I don't know? I've been working on some modifications to my armour to make it look less hostile, a new helmet for one thing. But it's on my ship at the moment.
Arne: I think it's because I'm supposed to represent the Tetrarch Order, not myself. So I don't have any personal insignias on my armour or zero suit.
Strongarm: What is your personal insignia?
Arne: For my family it'd be a Shield Knot and sun cross. For myself, an eagle spreading lightning from its wings.
Strongarm: Those would look pretty good on you honestly. Why not try those looks out?
Arne: Well...
Strongarm: What are the Alimbics even like?
Arne: They're, complicated. They're people. What are Cybertronians like?
Bumblebee: Hey, he's got you there.
Strongarm: Okay, what are the ones that raised you like?
Arne: My primary mother, Elmorni is really nice to me. Secondary-Father Mortirk and Secondary-Mother Ygrak are also nice. Tertiary Mother Agrama and Tertiary-Father Ildimi also have been good to me.
Strongarm: What about Primary-Father? You seem to have a really big family.
Arne: All the Alimbics of Sentus Primaris are Mother and Father to me. Yes, so there is the crew of a battlecruiser and a few stasis awakened remnants to help raise me.
Strongarm: Oh interesting, but you still haven't talked about Primary-Father.
Bumblebee: So how many are we talking about?
Arne: Oh about nineteen point seven three million individuals. Slowly rising as they collect more stasis locked populations and reawaken them. There aren't a huge number of them though.
Strongarm: Arne, is there something about Primary-Father you don't want to talk about?
Arne: He's...someone I don't like to think about.
Bumblebee: Arne, what happened?
Arne: Zurvduat is...someone I...have very complicated feelings about. I'd really prefer to not have to think of him.
Strongarm: What did he do to you?
Arne: Please, not now. I don't want to think about it now.
Bumblebee: Hey, Strongarm; let it rest a bit alright? We've got a mission to do.
Strongarm: Right.
Bumblebee: Hey kid, you okay?
Arne: Yeah, I'll be fine.
Arne: It seems that the nazis have evacuated the premises though.
Strongarm: Must have cleared out some of what they were looking for already though, can't find a whole lot of leftovers from their experiments.
Bumblebee: Which is why we should hurry before these goons get away.
Arne: Yeah, I agree. But, we should split up.
Arne: Samus' group needs a second person to take hits from them more than either of you need me.
Bumblebee: Hey, Arne; you were great out there, don't talk yourself down like that. But well, I get it.
Arne: Thanks.

You ended the text conversation there, wanting to get some more usage out of your actual vocal cords. Partly because you found bumblebee's odd way of speaking to be rather intriguing and wanted to see more of it in action.

Well, no sense in continuing to tag along with them when they weren't going to be able to fit into the primary pathway and Samus probably could use another person to run interference for the sake of the less durable members of the team. They were able to handle themselves quite nicely as well, and with the amount of damage already done to the facility not bringing around the robots who would tear apart the innards of the building by their evasive manoeuvres seemed to be the best idea.

"You two should be able to find your own way through the facility. I should probably help Samus out. And well..." You started before Strongarm gave an understanding nod. She hadn't known you long but it wasn't too hard to guess that Samus and yourself were very close. After all, you wouldn't fall out of the sky together with just anyone. And of course, you were rather visibly reluctant to part ways from Samus when the time came to split up into separate groups.

"Hey, if you want to join up with your partner that's fine with me. Just uh, one question." She said, kneeling down towards your level and resting a hand on her knee.

"Yeah?" You asked, eyes occasionally glancing towards Bumblebee as he examined the statue, tracing his fingers along it and then backing away slightly and playing a sound clip that simply said "-Wack.-"

"I'm not the biggest expert on humans and I'm not at all rated for psych duty, but. You said you were Jewish right?" You nodded in response as she spoke with some concern, like a big sister more than a giant robot.

"You going to be alright? I know what...people like this represent to you." She asked.

"I'll be fine. There's plenty of distance between now and then anyway. Just...people I need to deal with, that's all." You said back as she gave a nod of understanding.

"-Break a leg kid!-" Bumblebee said, playing another clip and throwing you a thumbs up that you swiftly returned before dashing out the door, though not before picking up two more scan logs.

Analysis of the Statue indicates it was deposited here roughly one hundred thousand years ago relative to your own timestream at the height of the Milieu-Order cold war. The Alimbic statue is designed to represent the personification of Triumph, styled after the Alimbic Tetrarch who ordered the sealing of the Old Foe. The statue is conventional by Alimbic standards, with a highly typical array of defences as well as a gift for those who prove worthy of it through discovery and having the proper equipment to make use of its prize. It has been significantly displaced from its point of origin, and appears to have originally been part of a complete set.

Its presence further suggests that the network of Alimbic ruins on this planet is extremely extensive, likely representing continuous low-level settlement over the course of thousands of years. The eventual fate of these colonists remains unknown, but further exhumations might reveal the pertinent details. The statue shows recent signs of attempted tampering, likely by 5th Column agents attracted to its energy signature but incapable of earning its gift. This statue is paired with another nearby statue and once that statue is activated by the appropriate tools, its true function will be revealed.

Samus' Notes: The Alimbics are much more secretive about their presence here than the Chozo are! Their statues keep so quiet and try to avoid communing with each other unless necessary. It's so frustrating! But luckily it shouldn't be impossible to find them.

Arne's Notes: Hrm, if I had to guess there would be at least seven other statues of this set. Probably all built by the same person in the same day. It'd only be a small portion of the statues on the planet, but it'd be a start.

The intuition of our Nictus allies that there would be more of the incomprehensible artefacts here proved to be a correct one. While Spaltefuhrer Requiem of course is not to be trusted entirely, the Deutschfuhrer and yourself will be pleased to learn that since the anomalous dimensional event these objects have since become active. Though this was not the initial target of our raid, the relics seem to have been waiting for some manner of signal before they would activate their hidden functions. This raises the importance of acquiring these objects before the other forces at play who would seek to take these worlds do so for themselves. Even if it will be yet some time before the keen minds of Aryan science can decipher the secrets of these miraculous alien devices, it would be wise to deny them to the others or to the locals.

We will also likely require higher grade combatants in the near future. I suspect that the race for influence and domination over our objectives will intensify very soon. And it would not do us well to fail to meet this higher grade of war with lesser examples of the Herrenvolk. We must step up the recruitment of those who show promise for our desires, to ensure that our soldiers are both of high quality and the proper quantities. The colonies should be readied for warfare, and our resources turned increasingly towards understanding those foes who have managed to temporarily exceed our understanding of nature through the cheat of having had an earlier start. The foes will bring out heavier weapons in response to greater prizes, and we must beat them to the punch before they can steal our triumph from us.

Though if you would permit me to break with formality my Reichsfuhrer, the calibre of most of the so-called "Neo-Nazis" of this Earth Bet is appalling. Even with some of our superior equipment and metaenergetic augmentations to strike with more ferocity than they should and resist more than they ought to; they still disappoint. Less than one in a thousand seems to fully meet our standards and I cannot abide by the shaved heads and degenerate tattoo work so many indulge in. They also lack proper racial conscious. Far too many believe in the impossibility of accepting Slavs as fellow "whites" or have allowed themselves to be poisoned with Asian entertainment commodities. The time must come for the wheat to be separated from the chaff at some point, and proper discipline should be enforced should we seek to wring the necessary potential out of these failures.

- With faith and honour, Gruppenfuhrer Erhard Rickenbacker

Samus' Notes: So that's why their weapons were able to cause any damage to my shielding at all despite their low firepower. I'll need to update the projectors for these meta-energies then. I'm concerned though, if they're preparing to send more then this planet is in serious danger; they can't fight off enemies of this magnitude.

Arne's Notes: Important revelations about their disproportionate ability to do damage aside, we'll need to find some way to prepare this incarnation of Earth fro what's likely going to be a full scale invasion. These people aren't going to limit themselves to quiet raids in the night for long.

The statue was about what you expected. But the report that was left behind on some materials abandoned in their haste by the rush to evacuate the facility when they realised they were losing made your blood both boil and your sense of worry flare up. There were wheels in motion in this plan, and your arrival to this planet had set off a cascade of events that would likely decide the fate of this and many other worlds. You almost felt sick at the thought of so much weight on your shoulders, and you came to a brief halt as you rested a hand on the wall outside of the door to the containment room. You breathed in, breathed out, closed your eyes and then concentrated.

You had dealt with crises of high magnitude before. You held the fates of numbers of people more easily written in scientific notation in the palm of your hands so many times before hand. You could do this. You had to do this. Too much was at stake if you couldn't.

You swallowed your anxiety as Bumblebee beeped in your direction and sent you a message, noting that you had stopped.

Bumblebee: Something wrong?
Arne: Just...a lot to think about, I'll send you the scan log.
Bumblebee: By the Primes...I'm going to need to report this to Jetfire as fast as I can. And that's really fast.
Arne: I don't doubt it.
Bumblebee: Meanwhile, I'm looking at the layout of the underground part of this university. Seems like there should be a way for Strongarm and I to link up with you.
Arne: Good to know.
Bumblebee: And Arne.
Arne: Yeah?
Bumblebee: You and Samus are doing just great. You've got this.
Arne: Thanks.

You took those words of encouragement like Nectar, praise rarely was sent in your direction by people that much older than you than Bumblebee was. And with those honeyed words, you dashed down the halls, moving through the eerily quiet facility with seemingly nothing else in the facility save for more hallways. The lights were a bit helter-skelter with the damage done to the facility, but you weren't really afraid of the dark.

Your hearing picked up something else though, the faint thrush of objects being moved around in the distance, little tumbles of disturbed paper or shifting chairs. Your armour picked up communication signals nearby that didn't belong to your group, but only some of them were speaking on frequencies the Nazi alliance had been known to use; or even speaking in German for that matter.

Out of curiosity you decided to take a look at the wifi in the campus, your armour tapping into it and then screening through. It warned you of that omnipresent malware and almost invisible even to your own scanners packets of data being sent somewhere. Someone was watching the datafeeds, and given that the Nazis did not act as if they had that much prior warning of your movements; you don't think it was them. At least, if it were; they weren't sharing that intel with everyone which to be entirely fair, was a common problem with darwinian management.

Perhaps even more curiously though, the signals weren't going on similar frequencies to either set of frequency chatter. So that left two mysteries. Who was making the second set of frequency chatter, and who was monitoring all the feeds? The maker of the virus was certainly clever enough to guise their tracks. Countless dummy signals, dead ends, duplicates. Whomever had made it had done a ton of work in making their monitoring so omnipresent that not even your suit could properly pinpoint where it was coming from. It was everywhere, and thus nowhere. Perfectly distributed across several timelines. Technologically inferior to what you could do, but done so skillfully you couldn't help but respect it.

The second set of signals wasn't speaking in German or English but in a language your suit hadn't encountered before. The speakers were probably some sort of humanoid based on the sounds they made, but altered somehow. You'd need to examine them more closely to get a proper analysis unfortunately, and none of them seemed to be in viewing range for now. But they disappeared soon enough and you were left to the sound of water being displaced by someone's boot dropping down into the water. You paused briefly and picked up more German communications.

Kommando #1: Target spotted.
Kommandant: Urge caution, the blue figure is extremely potent.
Kommando #2: Of course, we will observe for now.
Kommando #3: What can be discerned of this one and the orange one?
Kommandant: Agents within the PRT reported them falling from orbit following the detonation of the cloaked gate in the vicinity of Brockton Bay. They were reportedly unharmed and engaging Rikti forces with ease.
Kommandant: The PRT believes them to be children, human at that.
Kommando #1: Aryan?
Kommandant: According to the files we are able to access they are classified as white. Thank God for American record keeping.
Kommando #2: Possibility of recruitment?
Kommandant: Unknown. Stahlschadel had some intel concerning the blue one's racial characteristics but has suffered memory loss.
Kommando #1: Concerning.
Kommando #3: Do we engage?
Kommandant: Avoid conflict. We are at an intelligence disadvantage.
Kommando #2: We have some other busybodies poking around our business here.
Kommandant: Identification?
Kommando #2: Uncertain. Will monitor.

You turned your head briefly at the sound of more splashing and briefly caught a glimpse of one of the soldiers who seemed to realise that you had pinpointed his location and disappeared into another dimension as soon as you met his gaze. But not before you managed to get off a scan on him.



Experimental soldiers created by the Weltreich exposed to extradimensional energies after undergoing numerous augmentations. The extradimensional energy exposure process induces berserker like psychosis in the soldier in question but results in a wide variety of extreme physical augmentations that have lead to the Waffen-SS deeming the price worth it, particularly for the purposes of cultivating supersoldiers without relying on the other major organisations of the Reich. Ungehesen are named for their particular variety of powers which include the ability to teleport, become invisible, phase through objects (though you yourself cannot be phased through), and other ghostly abilities. They can also project this energy into directed blasts, augments to their melee attacks, or blades emerging from their wrists.

Tracking them is possible through X-ray spectrum or multidimensional visor technology (warning: User lacks capability), and while in a phased state, a non-elementally stacked beam or similar weapon remains capable of damaging them. Due to their berserker condition, they are also easily prone to being baited out of position by taunts or targets to work their aggression out against. This will also typically lead them to abandon ranged combat to try to close in melee as soon as possible and will also cause them to abandon other targets to focus on the last irritant to have gained their attention.

Samus' Notes: I would pity them if they hadn't so gleefully accepted becoming monsters themselves. But luckily dealing with them should be easy enough even without the visor technology to track them. Especially if they decide to get close.

Arne's Notes: Not a big fan of mentally scarring sophontic experimentation I'd have to say. They're going to be a problem when it comes to protecting other people though, I'll need to get out a warning about these types of troops in particular.

You squinted your eyes but carried on through, taking a look at the now heavily ransacked facility's innards. Executed personnel lay around in all directions, those deemed not worth capturing simply silenced to prevent them from speaking of the raiders' plans. A momentary glance told you most of these people were simply executed at point blank range with a swift bullet to the head and then left to rot. That they didn't even bother to dispose of most of the bodies was a sickening reminder of their power here. They could get away with murder and nobody would do a thing about it.

Well, you weren't nobody.

You looked briefly at a young intern's corpse, face in shock as the cause of death lay plainly apparent in their forehead. A young life full of passion for the future cut down at the flower of adulthood. Their nametag smeared with blood and defaced by a bayonet to cut out their name. Turkish you figured, probably an immigrant. Someone who moved with hope of being accepted only to find their grave. You held back some bile and took note of dozens of other bodies laid across the room in similar ways.

One a young French woman, another a Jew, a third a Namibian, a fourth a young man with a picture of his boyfriend still in his locket, with the faces stabbed inwards by a bayonet, a fifth a Korean emigre woman, the sixth someone burned in such a way that their wheelchair had melted into their charred flesh. This pattern repeated. The undesireable, the unwanted, the overly young and inexperienced, the politically disagreeable, the simply deemed not useful. It brought back unwanted memories of Cylosis and how the mysterious skull-masked soldiers simply lined up people to be shot, row after row; or dragged them from their homes and burst their skulls with their munitions; or simply set fire to their homes and locked them inside.

You shivered at the sensation. Your breath was shallow and panicked. You were just three years old, there was hot blood on your face from the ruptured heads of the slain, the armoured figure of your parents and their squadron clearing a path out of a world on fire.

You tried to clear your mind, focus your thoughts on what mattered, swearing vengeance for the slain. The shriek of aircraft like daggers in your ears, the hellish quintuple cackle of the Golden Hydra so close and inescapable, bell-like cackles following you like the shadow of death itself, it's so loud. Why is it so loud?

You would have to be their knight and their warrior. You would need to face the terror with pride and strength, clenching your fist and hitching your breath as you tried to walk forward. And the dead lay everywhere, unburied, unmourned, unwanted. All of them dying in helpless terror, all of them looking to you, why couldn't you help them? Zurvduat was right...you were weak, useless, you couldn't save anyone. Dead stares all accusing you of weakness.

No! You wouldn't let yourself be lost in the nightmares now. You were brave, you could do this. You had done this so many times before. You clenched your hand and repeated a mantra taught to you by Elmorni.

"Fear is welcome, terror is not. I may be afraid, but I shan't be terrorised. I can fight the dark, and the dawn will come again." Sweet words by your adoptive mother, her blue carapace so gentle and affectionate you could almost feel its warm embrace now, and found yourself longing for her guidance even now.

"I won't let any of you down." You said to the bodies, then upwards; wondering where your adoptive Alimbic mother was relative to you. "Especially not you, mom." You said, returning to the gathering of evidence.


Doors leading to experimental facilities were still opened, showing rooms stripped bare of their belongings and functions. Looted of what was surely a significant quantity of scientific and technological wealth meant to analyse the parahuman phenomenon and other esoterica of interest to the academia of west Germany and much of Earth as a whole. But the process was partial, not yet complete; your arrival had spurred them into action as some of the devices they were studying came to life, but the battle had alerted them to the fact that they had not enough time to finish their theft.

One thing that was only partially disassembled was a device that your scan visor informed you was being used to study ways to understand the source of powers. A crude dimensional drill device, ingenious with the methods used to create it despite the limited means, but this team was starting to go onto the right track of understanding where parahuman abilities were coming from. While some of the components were stripped out, you needed only a few seconds to figure out how to get it operational again. The most important component of course, being something you could supply with a shot of your quantum beam.

Something you'd have to come back to later though, your suit was telling you Samus was relatively close. You moved out of this laboratory wing and rushed over towards Samus' position, going through a few doors that you needed to hack through to open without damaging the building. Samus hadn't kept still herself, her group still moving cautiously through the much emptier facility, but you were dashing towards her faster than any of her companions could even see. They perceived you not as a blur; to them you just teleported into position next to Samus, a thunderclap following you and the sound of your movement lagging well behind yourself as you stood yourself up.

"Sorry for the delay, there were some...distressing detours I had to make." You said, standing up as Samus was busy eating something a peach gathered from the cafeteria she was now in and offering a fresh one to you while she chewed; her helmet off and cheeks chipmunked out with fruit.

"You want some?" She offered, and out of courtesy you dismissed your helm and obliged, smiling a bit.

Samus

Some minutes earlier.

This statue was deposited on the planet roughly one hundred thousand years ago by the Milieu as part of its cold war with the Tetrarch Order. Representing the Far-Strider; this statue offers the gift of instantaneous travel to the worthies who earn its truth and pass the trial of liberation to reach it. It is an entirely standard statue within the design paradigms of the "Ranging Maker" subculture of the Chozo, developed to furnish the colony established on this iteration of Earth. As is typical of ranging maker statues, this statue carries a secondary function that is currently barred from you until you find and activate its twin statue; the Parter of Foes.

Attempts by the 5th Column, Weltreich, and Gesellschaft to study the statue have been noted but have been unsuccessful. Earth Bet instruments have also been used extensively, representing the full range of capabilities of contemporary scientific analysis to similarly negligible effect. The Statue's spirit is currently pleased to have fulfilled its obligation to you, and waits for you to complete further trials on your journey here. Some communication with Alimbic and other progenitor relics have also been detected.

Samus' Notes: Hrm, interesting. I think I have a theory on what the Parter of Foes might be, but I'll need to actually see it in person to know for sure!

Arne's Notes: I like all these colourful if cryptic names for Chozo statuary. It feels so...artsy in a way Alimbic statues often aren't.

Well, we can dismiss the theory that this was Egyptian because it's not made with any substance you could ever find in Egypt. It's also definitely not Roman, Germanic, or Celtic either, being far too old. My best guess would be that it's not of human origin. Definitely extraterrestrial in design but not necessarily origin. Perhaps built by ancient visitors on the planet? I know it sounds crazy, like that wild-haired guy on the History Channel, but all the attempts to make it fit into existing historical models contort themselves into even more impossible leaps of logic and this seems like the only answer that makes sense, especially as there is nothing to indicate it had parahuman origin.

Like the other statues we've been able to recover; none of our instruments are able to tell us anything about it. Even spectroscopes just return babbling nonsense. Something that seems to be common to all statues of this sort of make and time period. We're categorizing this as belonging to Ancient Alien culture A; for Avian. We can't really determine a whole lot about how their culture operated or worked or even much about what it was like. We can guess that they had a strong artistic streak with an emphasis on sculpture based on what they left behind, and that they were extremely technologically sophisticated. Beyond that? Maybe Eva's wild theory about them leaving this here expecting someone is as good as anyone else's ideas.

We can't really tell if this culture was hostile, but those who spend time near this statue report a feeling of wanting to go out on adventures. To wander around and see distant places and they show increased interest in ideas regarding other dimensions or space travel. If you will permit me to get speculative, I think this statue has some sort of mind-altering effect. Which means that it would be best to ensure that any similar such statues in the hands of private collections or curated museums are quickly moved into safekeeping and out of public hands lest one of the recently activated statues cause a serious incident.

- Ayaka Aratani

Samus' Notes: So much in here is wrong. I hope Aratani is still alive so I can explain to her what the Chozo were really like! The Ranging Maker culture was so fascinating in particular!

Arne's Notes: Why does everyone say that the Chozo are like birds? Is it the beak and feathers? Does the carapace mean nothing to them? Maybe I'm not thinking about this with the right perspective.

The statue glowed briefly as it cradled you in its outstretched hands before it lowered you onto the ground and resumed sitting on its throne, the Far Ranging Statue's body encased in a graceful explorer's armoursuit. Whereas the overall headshape of Zebesian Chozo was closer to parrot like, the Far Rangers called that of a Crane to mind, with a long, thin beak and a lengthy, sauropod like neck. However the head behind the beak called to mind a Brachiosaurus more than any winged bird from earth. The visor was wider than your own suit's; a simple C shaped curve providing vision for the wearer, and whereas many Chozo were robed, this statue instead wore a cloak and tunic over its armour instead, setting you between its impressive legs as tall at their knees as you were at full height.

Its task done, the emerald, gold, and azure statue seemed to become inert once again, silently watching ahead. Its hands turned to grip the armrests of its seat, and its head straightened as if something just in front of it had caught its full attention. The glow it had made when it was gifting you had faded into duller background lights, and the instrumentation in the room stopped having a minor crisis of confidence brought about by the statue's ministrations.

You could immediately tell though, that what you had just done came off as magic to the people in front of you, and smiled reassuringly to them before giving them a thumbs up.

"So uh, what was that?" Assault asked, deciding to broach the topic after the requisite silence.

"it was a Chozo statue offering a gift to me! So I just...accepted it. It's no big deal." You said, confused as to why he seemed to be so...mystified by what had gone on. Was it really all that strange to him? You just accepted a modular upgrade offered to you in good faith. Hardly anything to get all up in arms or confused about.

"How do you know that it was offering a gift to you specifically?" Battery interjected, raising a hand now to let it be known she wanted to speak.

"I mean, I found it here. If they didn't want me to find it, they wouldn't have put it where I can find it." You said, this line of questioning was all quite bizarre to you. Did they not get that the Chozo were prescient? Or was the idea of that degree of precognition just out of their normal frame of reference.

"This thing looks like it was around for the Dinosaurs!" Viktor said, gesturing towards the statue and then back towards you, pulling off his helmet and wiping off his brow with a cloth as he seemed envious of your armour's superior climate control and body waste disposal systems. Something you couldn't fault him for, it must be awful to be stuck in a suit full of your own sweat.

"That's an exaggeration, it's only a hundred thousand years old." You said, beaming with pride and then being confused about why Irina was sniggering out loud before she doubled over and had herself a riotous belly laugh. There was that sensation of not being sure if you said something wrong once again. You racked your brain over what could have been the cause and came to the conclusion that...oh right that was still a very, very long time for humans.

"You are a very funny Irish girl you know?" Irina said with the biggest grin on her face as she set down her helmet and made a confident smirk before she looked to the statue and seemed about ready to poke it before she retracted her hand and frowned slightly.

"Irish?" Viktor asked.

"Samus Eabha Aran is a very celtic name Vitya. Makes me think of IRA songs." She said with a smirk.

"Up the IRA eh?" Assault said with a grin before being elbowed by Battery and making an "ow" sound after taking the hit to his side, rubbing it and looking towards her with an apologetic frown.

"What did I say about cheering on terrorists?" Battery glowered, which got another confused look out of you. From what you remembered of your homeland's history, the PIRA were celebrated heroes who fought one of the most evil pre-spacefaring societies to have ever existed to liberate their sundered homeland. You were about to bring this up but stopped yourself when you sensed that this would likely make Assault mad. An unpleasant snarl in the future.

"So ah...who made this? Bird people?" Irina asked.

"I...wouldn't call them that but it is non-human yes! Chozo, the species that raised me after I...was on my own when I was little." You hoped they'd be able to get that without you having to elaborate.

"Oooh so you were basically raised by alien monks da?" She said, taking a swig of her flask of electrolyte water to replenish her fluid supply and cleaning her forehead of accumulated sweat. My goodness how these people were in need of some upteching if they were going to handle some space pirates.

"Uh-huh. They can see the future! So they must have known that I'd be coming here at some point. Maybe it was even left by my mamas and papas?"

"Communal parents huh? Very interesting!" Irina said with a nod.

"Why are you so far from home exactly?" Battery asked pointedly.

"Because I left for a boarding school to get socialization training." You said proudly.

"...Why aren't you in school right now?" She asked, seemingly suspicious of the motivations of your caretakers in a way that made you frown beneath your helmet. How could anyone think of the Chozo as anything other than the epitome of benevolence? To raise someone they barely knew from the ashes of K-2L, to love and care for you so strongly and to make you one of their own without condition or expectation of repayment and to indulge your wish to become an adventuring hero. How could that be anything but the purest love?

"Because I was following some evidence trails with Arne that lead us to that wormhole station. We had to clear out some Space Pirates and some...other combatants that I don't know much about but Arne feels the same way about them that I do about the Pirates." You said as if this explained everything, mystified as to why you needed to explain so many basic things. It felt like having to educate a baby honestly.

"...And they just...let you do this?" Battery was clearly completely baffled.

"Well, they know that when I go out on that sort of adventure its something important!" You said happily.

"...I am going to have a headache." Battery said, grabbing at her head and rubbing it while Irina patted her on the back.

"Don't worry, I don't get half of it either!" Irina said with a beaming smile to your laughter.

A little bit later​

You hadn't seen much of interest as you made your way deeper into the facility, it seemed that a lot of the fight had just gone out of the Nazis altogether. You, of course, picked up on a number of important scan logs here and there. But it seemed that the bulk of the fighting was over and all there was left to do was gather clues and figure out a few puzzles for the benefit of your team mates who couldn't traverse things as quickly or as well as yourself; repowering some bridges and opening some doors that lead to paths they could take but you didn't need to move from point A to point B.
A few interesting bits of information presented themselves to your scan visor as you dug through yet another terminal, taking a look at the plans of the raiders of this facility.

While the sudden arrival of the unexpected interference has proven to be exceedingly costly in lives and materiel for our operation, we have managed to procure much of what our allies have asked us to. The research on parahumans was largely standard issue, little that we do not already know and most of it served to confirm what we have told many of our allies. More intriguing is the research done on aliens and other dimensions. The artifacts of the highest technological grade have awakened spectacularly and now shimmer with energies we can scarcely comprehend. A power that taunts us with our lack of understanding of it and demands our rightful harvest. But one day we shall master it, as is the destiny of our nation.

It's all quite fascinating, but sadly so much of the staff had nothing of value to learn from and so had to be liquidated for operational security reasons. The staff who had valuable information, as per orders; were taken away for interrogation and await your careful ministrations. While I don't doubt that many will struggle to give any information of note, that we could not figure out ourselves, their greater experience with working with these curiosos should prove useful. Particularly for our operations in the United States and Canada where what we gain here will doubtlessly allow us to outmuscle the competition and bring the PRT to heel for good once we show to the Yankees just how deep our roots go into their protectors.

Some of these finds could make even the Dragon quail before us and perhaps even humble the Endbringers themselves; and will doubtlessly allow us to make ready for a higher form of war. Which will certainly be necessary, if our nation is to survive what the 5th Column tells is will be an Oncoming Storm of terrible proportions and magnitude unlike anything the Earth has ever seen. Humanity will survive what is to come, under a glorious Weltreich devoid of the degenerate and the impure. Our Volk will triumph, and soon our Empire-88 assets will be in place to make their play. Our glorious allies will lead us to the inevitable triumph of the Aryan race over all of its foes. And when the world sees only our way shall save them from the fire that will come, they will praise us!

Glory to the Kriegsfuhrer! Glory to the Spaltefuhrer! Glory to the Weltfuhrer! Heil Dreher! Heil Requiem! Heil Ziegler!!

- Johann Schmidt

Samus' Notes: I should get this to the Americans as soon as possible but I don't know who might already be compromised. Might be best to deliver it in person once I'm sure that I can get it to someone I can trust.

Arne's Notes: If these people think that their Kriegsfuhrer is at all on the same level as Weltfuhrer Ziegler, then they're going to be in for a very unpleasant surprise when they outlive their usefulness.

It seems that they've already gotten at least part of the way through with their objectives. You worried you might be too late, but you cracked into their communications just to be sure that there was still a chance. Their signal discipline was poor, especially given that you knew you weren't the only one listening in and you bet they were aware of at least some of the other signals. But their laxity was to your benefit.

Kommando #1: We are approaching the primary target, advise.
Kommandant: Await for the arrival of Gheist team. That target is extremely valuable to the Gruppenfuhrer's desires.
Kommando #2: All this security for the layabouts from this dimension?
Kommando #3: The last of the security here is quite stubborn. Foolish, but stubborn.
Kommando #1: I believe they have what they call "Tinkertech" and a number of Parahumans.
Kommando #4: Certainly brave to still be holding out now. What a waste of good Aryan life.
Kommando #2: Bah, I counted several non-Deutsch in their ranks, plenty of women too. They pollute the Fatherland.
Kommandant: Focus, the last of the obstacles will be a high grade hero quartet who are veterans of multiple endbringer encounters.
Kommando #5: Primal Earth had plenty of famous heroes to kill. We shall be fine.
Kommandant: Contempt for your enemy is healthy, but do not allow it to lead you to the grave.
Kommando #5: What they are guarding must be of tremendous importance if they are willing to commit so much to it.
Kommando #1: Must be why they chose to hide it beneath a university. Hoping their "unwritten rules" will offer them protection from the more squeamish.
Kommando #2: What dishonour they bring to Deutschland with their degeneracy. Death is a mercy to most of these filth, better to give them an easy death than to let them wallow in this filth.
Kommandant: The cleansing will come soon enough. Keep pressing, the armoured duo is approaching your position according to observers.
Kommando #5: Scheisse, is there anything that can be done to slow them down?
Kommando #2: Send more Gesellschaft scum their way, maybe bother the 5th Column to spare some men too.
Kommando #1: Do we have an extraction plan should they catch up to us? And what of the large robots?
Kommandant: Mediporters should still work to pull you out of the situation if your task becomes too risky, Grauer team. You are valuable to our Reich, fine men of the Waffen-SS. You will not be allowed to die uselessly.
Kommando #4: Comforting.
Kommandant: Have you forgotten the teachings of Himmler so quickly? Comedy is a useless distraction for our Spartanist way. Focus on your mission absolutely, and you will have victory. Banter is for lesser men.
Kommando #4: How close are they?
Kommandant: Based on the security footage, the human sized members of their team are far away. However the robots are quite close. Expect them to run interference shortly.
Kommando #1: Deploy teams to intercept them immediately; we must complete the objective.
Kommando #2: We already have the second objective at least, and many of the secondary and tertiary objectives.
Kommando #1: These objectives are of high importance. That vault must be cracked.


Based on the map of the facility you had, it would primarily be up to Bumblebee and Strongarm to run interference against these Kommandos, which left you feeling frustrated but you couldn't exactly leave behind all of your allies to rush off and join them. They could handle themselves anyway, and so you just sighed and kept on advancing; letting your friends follow suit.

Now deeper into the facility, you stopped the group at one of the cafeterias meant for the underground staff right before Irina could complain about being hungry. Once of your precognitive hunches and perhaps a more frivolous use of your prescience than usual; but definitely useful all the same.

You yourself were craving something sweet, and decided to help yourself to some of the fruits and sorbets present. You couldn't touch the meat out of knowledge of where that flesh came from and the agony that the animals lived in before they perished; and for that matter the dairy was also out of the question for similar reasons. Some poor cow's baby was stolen from it to steal its milk from it and you just couldn't be part of that. It would make you sad and give you flashes of the memories of the animal as you consumed its produce.

"So how did they fit this whole place beneath a famous university?" Assault asked as he helped himself to some of the ice cream.

"Probably parahuman assisted construction if I had to guess." Viktor said, taking a moment to do some deeper repairs to his armour while you restrained yourself from pointing out all the ways he could do it more efficiently or improve that woefully obsolete armour he wore. It wasn't something he designed so you weren't sure how much of your advice he would actually be able to understand. And it might be rude to lay into him with so much criticism, however honest it was. Still, it was definitely a struggle and your eyes kept on turning towards Viktor's suit multiple times until Irina poked you.

"Do you want to kiss him or something?" She asked with a smirk.

"Well...either of you would be fine. Both at once would be great!" You figured that this was an attempt to fluster you, but honestly why would people be ashamed of admitting their attractions? It made no sense. Hiding it only seemed to make more trouble than it was worth when everything would be so much simpler if people were just honest.

Viktor just about choked on his tea in response and Irina turned an interesting shade of red before looking away from you and harrumphing loudly. You had sensed that the two thought you were pretty since the first time you met them, and you weren't quite sure why they found you showing interest in them caught them off guard. People without psionic or mystic senses could be so weird sometimes.

Assault let out a laugh while Battery seemed like she was on the verge of having a stroke. Something she really should get checked, allowing herself to be stressed so often couldn't at all be good for her. Especially when she was eating food like that burger which had been processed and preserved with such primitive techniques you wondered how anyone could eat it without vomiting immediately.

Arne appeared like a bolt of lightning, dropping down from his sprint and jump and landing hard on the ground, standing himself up to his rather considerable full height to the surprise of the others, with Viktor almost falling out of his seat in sheer surprise as Arne's sound caught up to him with a thunderclap that rang across the room.

Present​

The two of you shared what you'd learned with each other as everyone quickly finished up what they had to eat to waste as little time as possible. Arne's revelations made you ponder in ever greater concern. This was clearly the first stage of some greater plan, yet there was the question of who else was watching events unfold. You had both found references to the Reichblock believing that a greater conflict was soon on the horizon, and Arne's discovery that the foe was trying to monitor you with special forces heightened your sense of healthy paranoia.

There was a sense of unease in Arne's heart that you decided to prod him a bit about, no sense in going into this with doubt in the mind of your closest compatriot here when you'd be facing increasingly heightened danger. You were sure that the opposition you'd be facing would take the fight with far more gravity than your prior opponents and would be better prepared for your abilities.

"Arne, is something wrong?" You said quietly, too quietly for the others to hear.

"I...I'm fi-" He stopped himself when you placed your hand on his shoulder and straightened him to face you, looking into each other's eyes; red into blue. You pouted a bit and let him know that you weren't going to accept the "everything is fine" lie.

"...I saw so many corpses just left on the wayside like trash and had some flashbacks. You know how it is." He said, sighing and closing his eyes as if he was too ashamed to meet your gaze. Fear of his weakness and seeming like he was unable to keep up with you always ate at him. You understood the poison of self-doubt and the coils of past trauma very well, and you laid a finger on his chin to turn his head up towards you; letting him look down at you. He was starting to get visibly taller than you; but he never stopped being soft beneath his shell.

"Arne, we're going to stop them from doing stuff like that for good. No more early graves will have to be dug when we're done here." You said reassuringly. To yourself as much as to Arne while he gave an understanding nod, your infectious confidence helping to restore his own as he breathed in and out.

"Are you going to take your own advice into heart?" He asked, a wry smile on his face.

"Obviously...when have I ever been a hypocrite?" You said before he started to make a catlike smirk that made you roll your eyes, already anticipating his playful needling coming before Irinia butted in.

"Oy! You two can make out and do the horizontal ballet when we are done! We have fashishty to break! Davai! Davai!" She said, pushing the two of you out the door to Battery's sniggering while Viktor snapped his helmet onto his head and Assault made a quick check.

"Everyone ready?" He asked.

"DA! MOVE FASTER HAMBURGER EATER!" Irina shouted.

"...Ow...personal much?" Assault said, miming being shot in the heart.

You all moved in a hurry, your visor catching the sight of a recently dislodged panel that had been hastily moved back into place; probably in an attempt to guise the fact that some of the enemy had just moved through here recently. You breathed in and then punched a hand outwards, smashing in the tinkertech augmented sliding like cardboard even though it was meant to resist a direct impact by thermobaric bunkerbuster munitions. Hardly a challenge for you, but then; when was the real challenge in ever just entering?

The sounds of a firefight greeted you as soon as you passed through a soundproofed door, the remaining guards of the facility being swept up by a team of Reichblock troops. Nacht Elites, Stahl walkures, Soldats, Panzerhund, Wachrobots, Mekmen, and a new force of SS soldiers from the weltreich; teleporting into flanking positions to eliminate the facility guards who were trying to pin down the advancing nazis with tinkertech weapons.

Fast moving robots bounced from target to target, harassing or simply crushing those in their way, and your slicing into the security camera feeds in the facility showed that this was only part of what was increasingly obviously the real offensive thrust of the Nazis. They were pouring into the lower levels of the facility, coordinated combat groups engaging and eliminating the outnumbered and outgunned guards of this place.

The primary fight was in a central access tunnel that was meant to move supplies underground well beneath the city of Munich's conventional underground infrastructure, allowing for shipments to be shipped without anyone on the surface being the wiser. But instead of a shipment, the guards of this facility were met with an assault train full of nazis; an attack locomotive whose cars cut through the guards to the side and disgorged dozens of squads at a time; clearly having some sort of teleporter to shift large numbers of soldiers around.

The train had reached its destination, unleashing a frenzy of nazis who were slicing their way through the most heavily guarded part of the facility; including an A team of four high-grade parahumans who were the ace in the hole of the facility's defences; those who could be expected to hold the line against endbringers until reinforcements came. Along with an assorted bunch of also-rans and powerless...fodder would be a generous word for them.

The four and their entrouge were seeming to do okay until a masked figure in a trench coat and a woman in some manner of medieval looking armour that formed over her SS uniform arrived followed by six others. The Trench coated figure extended blades from his wrist and moved at speeds that impressed even you, reducing dozens of guard troops to red mists not even through force but by simply slicing them so often that no whole chunks of them were left before any part of their body could hit the ground.

Weapons fire aimed his way was futile as he easily deflected the incoming rounds, carefully aiming the rounds back to their senders, killing dozens more soldiers while his help got to work; including another speedster who resorted to more...electrically blunt methods of dealing with his foes. The woman was spitting spellfire from one hand while her sword in the other hand carved through foes by the dozens, mystic cutting arcs expanding outwards and reducing guards and guard robots to shreds with each swing while sinister magics danced around; burning many from the inside out or other, crueller fates.

The four retreated deeper into the facility; while the autobots were driving down the tunnel as fast as they could; stopping as they were pinned down by large amounts of fire to the point of having to call in added reinforcements. While the superhuman nazis had already advanced in, the two autobots were not taking chances with the assault train nearby while it chugged forward once more. But a ping from bumblebee at least gave you some comfort.

Bumblebee: Wow okay this is way more heat than I expected from these creeps.
Bumblebee: We'll be calling in some reinforcements from autobot HQ. Doesn't look like we'll be able to meet back up for a bit.
Samus: Who are you calling in?
Bumblebee: Windblade and Bulkhead, gonna need the Cityspeaking support and Bulkhead's...Bulk. Gonna bring in some of our minicons too; human sized support and power links should come in handy.
Bumblebee: For you though; Eudaimonica and Nightcaster should help out a lot.
Bumblebee: Good luck Samus, I believe in you :)
Samus: I believe in you too. Now come on, show those Nazis where they belong!
Bumblebee: My pleasure!

The large form of Bulkhead and the agile body of Windblade emerged from a groundbridge along with four human-sized cybertronians, weapons blazing out straight away to try and break the blockade of nazis and their hastily set up defensive positions. The tunnel was massive to say the least; more than a hundred meters wide, opening into an even larger docking area in what was rapidly becoming apparent as a massive scale research facility hidden in plain sight. Likely some lynchpin of west germany's R&D, but was now target number one for the nazi assault.

On your end though, Eudaimonica and Nightcaster came tumbling out of another groundbridge; the boy falling on his face and giving a thumbs up and the girl riding on the shoulders of winterpyre as he came roaring into the fray; Eudaimonica's summoned demons and Nightcaster's spirits of darkness coming rushing out along side them. On one hand this meant you had a lot more fodder to throw into the fray, on the other hand; the Nazis immediately turned their attention towards you and shouted "OPEN FIRE!" almost instantly.

You jumped out ahead while Eudaimonica cast out magic shields with her fire magic and laid out her usual array of buffs as she filled the battlefield with fiery control spells; dividing squads from each other or entrapping foes in cages of fire; Nightcaster pushing himself up and throwing out some of his hexes to thwart the foe's ability to fight properly. Rounds that should have hit going astray, coils of darkness grabbing at foes or possessing spirits hijacking the bodies of those who seemed suitable to cause them to fight amongst each other or petrifying visions of fear trapping them in their worst nightmares.

"Hey, sorry we were late! The autobot base is suuuuuper fun!" Eudaimonica said with a cheer as a black coloured upgraded Wachroboter turned to your direction and let out a burst of deadly particle cannon light; taking a chunk out of the wall when it missed that seemed to go for dozens of meters through reinforced concrete.

"Jesus..." Assault said as he ducked behind some cover; demons and spirits of darkness throwing out magic projectiles while being peppered by German made weapons fire in return.

"I love this job. No such thing as an ordinary day." Irina said with two thumbs up while you shot down a trio of Robotsoldats jumping towards your group at mach speed with power blades extended, Serp rapid firing grenades to reduce some of the Soldats to pulp and swearing profusely under his breath; describing in exhausting detail the sexual anatomy of his opponents' mothers and how he'd prefer them to engage in intercourse with them.

With the magic augmentations flooded into her though, Battery chanced a charge; and to her surprise found that she could go above the limit she normally expected of herself. Quite considerably beyond. Whereas she could normally store sixty seconds of power after a twelve second charge session; she drew on the magic enhancing her physiology and...twelve seconds would give her about twelve minutes now. She let out a laugh and jumped into the fray, smashing a large Mekmen with her fist into dozens of pieces while even direct hits from laser cutters just skimmed off of her.

"Wow I haven't seen this many Nazis since the last time I read a youtube comment section!" Nightcaster said as he tossed a torso sized sphere of darkness down range that exploded in the midst of a bunch of soldaten, the dark energy seeming to suck the warmth out of them until they froze into blackened and purpled statues wreathed in inky tendrils.

"....I am never moving to Paragon City if this is all just normal to you." Assault said.

"Eh it's not that bad...sometimes." Eudaimonica shrugged.

"Good day to you once more mortal. A pity we have to meet in such circumstances." Winterpyre said to Assault.

Now...what could you two do?


(Pretend that they have the double lightning bolt of the SS rather than the Swastika)

Waffen-SS Dunkel Ageten make use of advanced power armour, superhuman augmentations, high end weaponry, and metaenergetic enhancements to turn them into powerful basic special operations soldiers for the Schutzstaffel of the Weltreich. Making use of ETC assisted mass driver weapons, missile launchers, charged particle rifles, and directed energy guns; the Dunkel Ageten fight with lethal firepower augmented by micro-thermonuclear grenades, plasma cutters, power knuckles, and shock bayonets for pressing in assaults. Teleporters also allow them to redeploy extremely quickly, while chameleon systems allow them to cloak to evade fire. Dunkel Ageten also make heavy usage of drug based augmentations that allow them to completely ignore pain, regenerate injuries at incredible rates, and push their bodies to extremes. More esoteric enhancements based on magic can also be detected. Thrusters and energy shields also allow them to defend their present positions and quickly move to new ones or rush down enemies who stick to cover.

The SS distrusts the NSDAP, the Wehrmacht, the Corporations, the Sturmkorps, and the Nictus to a significant degree; resulting in the fragmentation of the Weltreich into fiefdoms ruled by the organs of the National Socialist state and de facto dividing the Weltreich into a number of competing state bodies with a significant degree of mutual distrust and hostility. As such the SS has increasingly taken to completely internalising its procurement process, research and development, and its training courses to be wholly independent of other organs of the Weltreich. While this prevents outsiders with access to the SS' files from deciphering what the other bodies of the Weltreich are planning; it also inhibits coordination with the rest of the Reich. As such, Dunkel Ageten will very rarely call in reinforcements from other subfactions of the Reichblock.

Dunkel Ageten are best combated by freezing them. Pain based debilitation will be largely ineffectual and their armour is well suited to resisting extreme temperatures or chemical agents and is strongly insulated against electricity. Your weapons will be able to overpower this resistance, but metaenergetic defenses will still allow them to punch above their weight. Dunkel Ageten are coordinated but also contemptuous of perceived racial inferiors and when in a drug haze, tend towards extreme overconfidence. The user is to be cautioned that should a Dunkel Ageten suffer a mortal injury but not have their body be sufficiently destroyed to force a mediport out, the Dunkel Ageten will activate their drug-haze and put self repair nanites into overdrive; engaging a berserker rage that will revive them and allow them to continue fighting. Freezing them inhibits this process.

Samus' Notes: Now I'm really wishing I had my ice beam right about now. The cryolyte should be able to do the job though. I should have guessed that the Weltreich would have better soldiers thanks to its resources.

Arne's Notes: Keeping myself between their fire and the more fragile parts of the team is going to be absolutely vital. They can't hope to consistently take the kind of firepower theyré going to dish out besides maybe the Kinetic weapons.



Designed for the needs of the Waffen-SS of the Weltreich in the Parisien Mechanic facility in Ordenstaat Burgund, the Robotsoldat takes to the fight with extreme agility and a wide array of built in weaponry with aggressively modular chassis. Reverse engineered from the work of the Sturmkorps, the Robotsoldat is considered the Soldier's comrade of the SS, and is designed to distract enemies from its flesh and blood soldiers, take the fight to where living soldiers might have trouble, and deal with enemies close up that other troopers might hesitate with engaging in short distances.

Robotsoldat are most vulnerable to electric weapons and attacks, due to their relatively poor insulation as a sacrifice to gain more speed and agility. However as they require high temperature tolerance to withstand the energy generation of their reactors, pyronic weapons are generally poorly suited to dealing with them. Also fitted with teleporters, thrusters, and a combination of physical and energy weapons including shields, blades, mauls and more; the Robotsoldat will seek to disrupt threats to the flesh and blood soldiers of the SS.


Samus' Notes: Okay, I think I should be able to command their attention to stop them from getting in close to my friends. I've got the beam weapon to put them down too.

Arne's Notes: I think I should focus on these while Samus deals with the living troops. I'm comfortable close up at least, and absolutely wouldn't mind tearing some Nazi tin apart.

SITUATION​


Samus and Arne's group are ENGAGED by a large number of Nazis

The enemy force immediately engaging you is comprised of two companies of Soldats, two platoons of Nacht Elites, two platoons of Mekmen, a Platoon of SS Dunkel Ageten, a company of Stahlwalkure, a platoon of Robotsoldaten, two squadrons of Wachroboter, and two squadrons of Panzerhunde.

You have been reinforced with EUDAIMONICA and NIGHTCASTER who can provide summoned minions, control, support, and primarily ranged firepower. Eudaimonica is focused on MINIONS while Nightcaster is primarily focused on SUPPORT.

Eudaimonica has provided you with one Demon Prince (Winterpyre), a fire incarnate, three Demons, three fire elementals, nine demonlings, nine fire sparkborn, twenty-seven hellfire imps, and twenty-seven flaming imps. Nightcaster provides you with one Umbral Beast, three dark servants, nine shades, and twenty seven living shadows. For simplicity's sake, these will be consolidated into units.

You are FLANKING the enemy along with a platoon of Facility Guards and two squads of Guard robots and a squad of turrets and so have the advantage.

The location of the Ungehesen is UNKNOWN.

The Nazis are ASSAULTING the facility's core to retrieve something of great importance to their plans for North America.

The initial theory of the reason for the attack is only PARTIALLY TRUE. The nazis are more interested in the alien research than the parahuman research.

There are NO CIVILIANS AT RISK at this point in time.

There is still two alimbic and two chozo statues to be found.

The Nazis are deploying multiple NAMED CHARACTER grade enemies for the primary assault.

You are at least three tunnels removed from the primary tunnel where the fighting is at its heaviest.

The Autobots are making DECENT PROGRESS against the weight of resistance in their way.

There is an UNKNOWN THIRD PARTY chattering in the background.

The OMNIPRESENT VIRUS is sending data to an unknown receiver.

The other tunnels between you and the primary objective total to about TWICE the current number of engaged enemy forces. Rescuing them might make the entry into the facility easier.

There are FOOT ACCESS tunnels between the train tunnels that will make entering the heart of the facility quicker but will delay linkup with the autobots and may be awkward with all of Eudaimonica and Nightcaster's summons.

Eudaimonic and Nightcaster have BUFFED your entire team and can provide healing or resurrections; though resurrection spells take a long time to recharge. They can now be expected to take much more damage and will be much more resistant to many of their traditional weaknesses; and will also be able to deal more damage.

The enemies are DEBUFFED and will take more damage, be easier to hit, hit less frequently, and strike for less damaged.

One fourth of the enemy is currently CONFUSED due to Nightcaster's possession spell and is currently fighting itself and the rest of the Nazi formation.


Plans:

Priorities (Per character)

Protect more vulnerable team members
Eliminate enemies
Enter heart of facility
Assist autobots
Assist facility guards
Gather additional Nazi clues
Find Virus clues
Find third party clues


Target priorities (Per character)

Wachroboter
Soldaten
Dunkel Ageten
Robotsoldaten
Stahwalkures
Panzerhunde
Mekmen
Nacht Elites

Tactics:

[]: Aggressive Melee: Get in close to an enemy and attack them in melee with only limited usage of range weapons, this will focus most of your damage output on the first two priority targets and largely prevent them from engaging anything else while having a good chance of eliminating them in one turn. However it does limit your area of effect damage a bit and your melee options still remain a bit more limited than they could be so your attacks will mostly be blunt force or blade work based.
[]: All out firepower: Focus primarily on getting in shots to damage and destroy enemies while keeping your distance; making use of your ranged weapons, particularly your powerful missiles and charged shots, dealing severe damage, having some risk of collateral damage, being quite the obvious target while blasting anyone who gets your attention and allows you to intervene in other combats, but prevents you from physically intercepting attempts to engage allies in melee if they can survive the hits due to your focus on staying away.
[]: Hit and run: Go from target to target, never letting them lock you into a combat but bouncing from melee to range as needed, attacking most of your priority targets at least somewhat. You will also be in a good position to move and intercept shots meant for allies; tanking them for them and keeping them safe or quickly moving squishies out of harm's way if they're in over their heads as they can quite easily be.
[]: Alt-Mode combat: Use your alt-mode to surprise the enemy with bombs/pulses, boost impacts, dashing in and out of areas only your alt-mode can fit into to cause trouble with pot shots or sneak attacks, lower damage output but very frustrating for enemies and has good AOE due to the heavy emphasis on explosives. This keeps the enemy from being sure who you're going to assist and allows you to frequently gain the benefit of surprise or move to suddenly block shots.
[]: Furious assault: Close in and make use of short range subweapons combined with melee tactics, short ranged beam and missile fire and other high damage techniques to simply destroy everything in your way; you will do the most damage this way and probably command the greatest amount of attention as you fully unleash the frightful breadth of your firepower. However this is likely to make your enemies scatter to get out of the way without having as much chance to lock them down as melee and lacks the command of the battlefield of firepower or the speed of alt-mode and hit and run.
[]: Balance: Engage in a balanced set of tactics not favouring any one particular weapon for a middle of the road approach to battle. No particular benefits or penalties.

Suboption:

[] Advance through train tunnels
[] Advance through foot tunnels

Free option:

[] Ask for relative stat readouts for new enemies.

Write ins are acceptable

Moratorium on votes until I have breakfast tomorrow in about 12 hours; please discuss your strategies and put down your thoughts.
 
Arc 1: Fourfold Endeavour. Mission 1: Nazi Punks Fuck Off! Part 7
[x] Plan Kick Circle

(Minion, Lieutenant and Officer Standard)

Durability: Good
Strength: Decent
Firepower: Good
Speed: Acceptable
Combat Skill: Good
Type of Combatant: Elite Line-Infantry

(Elite Officer Standard)
Durability: Very Good
Strength: Very Good
Firepower: Decent
Speed: Very Good
Combat Skill: Very Good
Type of Combatant: Stealthed assault infantry

(Minion, Lieutenant, and Officer Standard)
Durability: Good
Strength: Good
Firepower: Acceptable
Speed: Good
Combat Skill: Decent
Type of Combatant: Disposable robotic assault trooper.

Samus​

"KIll that Defender!" One of the armband wearing soldiers shouted, raising his weapon in the direction of your group. The SS soldier seeming to for once, take his attention away from you and towards something he understood, one of the two close to you.

"Ah shit they mean me!" Nightcaster said as he fired up a spell of invisibility to quickly make himself scarce as a series of purple particle bolts streaked towards him, yelping as the sides of the tunnel were rapidly being gouged out with torso sized molten chunks being left behind by the soldiers of the SS.

"Arne, we need to stop them from concentrating their fire on the fragiles." You said, vaulting over the cover and ducking beneath a particle blast after it had already been fired, striking the sender with one of five missiles released from your arm cannon; curling contrails following the rocket propelled warheads as they assumed their normal size and found their targets. SS Ageten reduced to smears and Nacht Elites mangled beyond recognition were your reward; the pyronic warheads engulfing others in plasma flame that not even the specially treated concrete could withstand.

Missile Count: 165/170

You hoped at least that their demise would be swift, Arne leaping ahead to catch a Panzerhunde trying to get in flamethrower range of Nightcaster and then throwing it into one of the thundering Wachroboter hard enough to reduce both to scrap. Prism light emerging from his cannon and bouncing off of walls in complicated calculated angles and the guidance of his willpower to deflect between the Walkures trying to hose Assault down after he had been injured by a cryolaser from a specially modified drone.

Nodding in appreciation, the redhead pushed himself back up as dark energy nursed his injury, repairing damaged flesh and uniform while a dozen soldiers around him tried to strangle each other.

"Any of you guys hurt?" Arne asked of the soldiers defending the barricade to his right, which made you smile. He was learning to make sure more vulnerable people on the battlefield were taken care of so well.

"We'll be fine, thanks for the assist." One of the Commanders said, eyeing Demons tossing fireballs down range to roast Soldaten who flailed and screamed as they ignited before teleporting out with a clearly nervous demeanour.

"They're friendly, don't worry!" You said with a thumbs up before firing off a charged wave-spazer beam directly into a mass of elites; letting the orbs of lightning seek and obliterate, the sounds of jittering cancelled out by your helmet as you kept on rushing forwards.

"...Who are these two?" One said, getting a shrug from the other.

"Uh...not important right now." Arne said, even in the midst of reducing a Wachroboter to scrap with a quick counter from his cannon, swinging it to strike the machine across the head after jumping up just as it lurched forward at him with its grabbing claw. Yanking it in with his grapple beam and then extracting his wrist sword; he impaled it through the eye and sliced it in half, while you had thrown yourself into the midst of a dozen Elites.

You shrugged off the impact of a fist that could have flipped a tank, reinforced not simply through sheer strength but through esoteric martial art skill that compounded the power of the palm strike. But with an eye towards the technique used you figured you got the gist of it.

Energy 08(97)

You responded in kind, channeling inner energy forward and palm striking back; rippling bone and tissue and a sickening crack making you wince as the supersoldier flashed away with a teleport. Ducking beneath a swarm of kicks and punches thrown in synchronous harmony to try and catch you with their martial arts mastery; you threw yourself onto your left hand and made a spinning break dance kick; twisting around and cracking bone, armour, and flesh alike before boosting yourself up, tagging Assault to pass him some kinetic energy, letting him uppercut a Mekman sky high afterwards.

You fired off the blink pack, appearing behind an Ageten who was in the midst of charging his particle rifle. Your Cryolyte fired off, freezing him solid before you smashed him with an elbow, teleporting out of the way of the return fire of his officer before switching your wrist-sword to a reverse hand grip and striking twice; once to break through the shield, the second to run him through. He moved out of the way just in time to avoid death, but you smashed him across the head with your cannon, sending him crumpling to the ground.

Rapid-fire particle blasts sparked against you, Arne kicking a Roboter through the mass of soldiers you were busy with just as you teleported out of there, letting him curl into his alt mode and let loose with the winding coils of electricity to tear his way through the machines in his path. This felt good, natural. You weren't sure on what everyone else was doing at times; besides Nightcaster resummoning some of his living shadows as they were banished with weapons fire from the enemy; drawing energy for a healing spell to sap speed and strength from the foe so that an injured Serp; overwhelmed with a thicket of powerful enemies; could stand back up, throwing aside those around him.

Energy Count 08(95)

"+We need reinforcements. This group is unstoppable!+" An Elite Oberst shouted before Winterpyre personally punted him across the train tracks, roaring in exultation as he soaked up the weapons fire thrown his way like so much rain. Lethal frost exploded from his body, engulfing the Ageten who had sought to overwhelm him and freezing them solid for you to shatter with a seeker burst of missiles over their heads.

Missile Count: 160/170

"+WIthdraw your forces. Consolidate with other troops herr Oberst.+"

Irinna was already in the thick of it, laughing at the misfortune of her foes. She was thrown back into a wall by the impact of a particle cannon that should have vaporised her were it not for Eudaimonica's mystic protections, but she looked at herself with a coy smirk and pushed herself up while Arne spun through the offending robot and cut it into pieces. Taking a healing spell of flame from Eudaimonica; Irinna surged through her foes, blows like hammers smashing into weaker enemies and sending debris in all directions.

You sawed through the mess of Walkures with your beams while Eudaimonica cracked her fire whip and lashed it into the optic of a Wachroboter. It stood still for a moment, turning its attention towards her while shades crawled around its feet, pulling at it to try and force it down, possessed soldiers raking it with bullets. But the Incarnate of Flame was also at her command, and the swirling mass of Arcane flame that covered you in the face of incoming missile fire from the Walkures surged forward like a tidal wave as Eudaimonica smirked.

"Looking the wrong way?" She said in a mockingly sweet voice before the Avatar melted its hand through the robot and carved it in half.

But even then, most of the forces were still aimed towards you, skittishly backing off and raking your position with their weapons. Some particle shots winged you, or struck Arne as he flung himself between formations, but you pushed through, beam fire cutting its way through the Robots thrown your way and hand crushing the throat of an Elite. They were trying to withdraw in good order, laying down covering fire. But while they were doing poorly against your ambush; they could be a problem for others.

Energy Count 08(94)

"You remember Ergyll station right?" You asked, taking potshots at some of the Soldaten, one of them falling to the ground missing most of his body from a casually aimed shot from yourself; leaving you quite sure that not even the mediporter was going to be saving him.

"You mean the thing that relied on power bombs...which we don't have? And would be very dangerous here?" Arne said, clearly concerned beneath his helmet as he shot at one of the Wachroboter, sending it falling to the ground in a heap after a pair of missiles put paid to it.

Missile Count: 168/170

"No, not that thing, the other one!" You said, shaking your head. Was he ever going to let you live that one down? Probably not. It wasn't like anyone got hurt, but you felt bad that he wasn't a huge fan of what you did there. Still, this seemed like the best time to do it.

""Oh that one. Right, I thought we were gonna...well, glad we're not!" Arne said, drawing a head tilt from Irina as she panted after having intercepted a railgun slug, shaking her hand as if it had been punched and then spitting the kinetic energy back to the sender, launching the trooper through a railing with a shout in German about the state of his leg.

"What is he referring to? It sounds...exciting." She said before Arne jumped down, disregarding the fire he was taking and reaching his hand out towards you before you hit the ground and grabbed it firmly. He gave you a nod as weapons fire disintegrated against your shielding and he started to spin himself in a circle while you started to run in a circle.

"Eh...what is this? We're not at the merry go-round!" Serp said as he swung his sickle, slicing a Robotsoldaten in half after Eudaimonica cast an armour degrading spell that weakened its chassis.

Winterpyre was already in the midst of the foe in a fiery and frost filled blaze of power. Scrap metal flew into the air around him, a Panzerhunde in one claw while the Demon Lord engulfed the Walkures with a gout of frost from his mouth. Battery kicked down on the foot of an elite, knocking him slightly upwards before she "bounced" him with a fist to the face; letting Assault tap into the energy released to dive into the nearest mob of Soldaten and knock them skywards as they levelled machine guns in the direction of shades charging towards them.

All that though, was almost immediately drowned out by yourself glowing red before being engulfed in a comet. As Arne's armour was tagged as friendly, the energy of the speedbooster posed no threat to him, but it was always a massive rush to activate this power. You didn't really bother to count the machs you were going at, beyond that it was a lot. Breaking the speed of sound was easy enough under your own power; this was something far more extreme than that. You could vault past the surly bounds of gravity altogether if you wanted, but you just needed to make some room.

"Ready!"

"Go!" He shouted, his voice loud in your helmet as he released you before you could carve out a trench in the floor with nothing but your bootsteps in an eyeblink. You raced forwards fast enough that the railgun slugs of the Nazi mass drivers seemed virtually still to you, while the charged particles of their ion weapons moved at a relatively glacial pace. Projectiles that brushed against the comet of your speed boosted form simply disintegrated or were nullified by its power, and you just ran past all obstacles. Or rather, through them.

People disintegrated, robots were reduced to plasma, most of them didn't even know what had happened before you ran through each and every one of them, coming to a sudden halt and dragging your feet to a halt, letting out a sigh of satisfaction as the top part of a Wachroboter fell to the ground, its bottom half disintegrated early on in your rampage. You looked behind y

"Get a load of Synapse over here, yikes." Nightcaster said as the survivors mediported out in green flashes.

"Who's Synapse?" Assault said, looking on with some concern as Battery seemed to be busily jittering and the facility guards kept their weapons trained firmly on the demons and shadow spirits that were now infesting the room.

"Speedster, zappy powers too." He said; a Mekman trying to crawl to its feet and take a potshot at you before you, without even looking, shot it once with your beam and vaporised it.


Arne
With things cooling down, you looked towards the Guards as they gathered their wounded, Eudaimonica stepping forward clapping her hands. "Come on up for some healing hands!" She said, smiling beneath her mask as she conjured up her infernal and pyronic magics to restore the injured as best she could, reattaching limbs and regrowing missing organs as well as repairing damaged tissue.

You looked towards a commander who pulled off her helmet and sucked in a breath, her dark skin dimly lit by the tunnel's lamps while she slumped forwards; clearly drained of stamina.

"What are you guarding here?" You asked.

"Classified." She breathed.

"We are here on Otmolsoza business, we have clearance." Serp said, giving a quick stand to attention salute.

"...Molotok and Serp huh? Well if you're on this side of the curtain...sure." She said with a sigh.

"You two have clearance?" Battery said, cracking her neck and then looking at Nightcaster with a smirk as he gave her two thumbs up and a nod.

"Da, quite high." Molotok said as she looked at the removed head of one of the robots and turned it around, trying to figure out how it worked and then yelping a bit when it blurted out a kill order in German before tossing it down the tunnel and spitting out a "Blyat!" to the giggling of some of the demons whom she swiftly hissed at to shut up.

"I would recommend giving the Azure Cyclops here the details quickly before he hacks into it first." Assault said, folding his arms and smirking confidently.

The nickname made you cringe. A Cyclops was a deformed monster, either rejected for its ugliness and valued only for what it could produce for the Gods or for their lesser kin; living a life of barbarism and sheep herding on islands harassing mythic heroes. It wasn't glorious, it was...demeaning. It made you feel gross. Like a thing. It was imposing and frightful, but you didn't want to be a monster.

"...You're not calling me that." You said, scowling beneath your helmet and giving him a withering glare that made him bring his hands up in defence and an apology in short order.

"So you've got a tinkersuit like that and you haven't decided on a codename?"

You recalled your callsign at Magnus and then looked towards her.

"Sigtyr." One of the more obscure names of Odin. God of Victory, fitting for the greatest warrior to ever be born of the Grendakal clan. At least, that's what people told you. You didn't feel like you truly surpassed your mother some times. But Solveig kept on telling you that you had made good progress.

"Aine." Samus said, the Celtic Sun Goddess; a reference to the solar colour palette that made up her favourites. Also, Ian trying his best to make himself look smart to impress her.

"Right..." She said, seeming to study you for a bit and muttering something about people getting taller every year that you didn't quite understand. It was a pretty common inaccuracy, but you were kind of exceptionally tall even among the Grendakal.

"I'm not exactly privy to a lot of the details here, but ever since Scion disappeared we've been getting a massive increase in UFO and USO sightings all around the world. That has many people very nervous. I think they've got some alien devices here they are trying to study, but most of it is way above my qualifications." Right, that would explain it. Though you weren't sure what they could mean by alien. There was a very broad range of alien societies whose technological capacities would probably be impressive to this place.

"Is there anything you can say about it?" Samus asked, leaning in curiously.

"Looks kind of Egyptian, not as pleasant as the Bird Stuff though. Very...sinister look to it. Keep on needing to escort tinkers out of here when they try to study it too closely and it scrambles their brains somehow." She said.

"What, driving them insane? Like "oooh the fish foot prints stand on two legs?" Assault said.

"No, no. Well...I'm not sure if it's because it's too much for their brains to handle or if it's because it's some kind of defense mechanism. But the scientists say it was placed some time in the cretaceous era and got buried by tectonic plate shifts." Okay, that was pretty old even the way Alimbics reckoned time.

"Ah that stuff is cursed, keep on finding flesh stripped skeletons left behind every time someone gets brave enough to poke it and god, the sounds of awful stuff skittering in the background." One of the soldiers complained, shaking his head.

"Yeah, I swear I see ghosts in the corner of my eyes here sometimes. Passing through the walls. And the whole place feels like a graveyard." A third complained.

"Will you guys be alright here?" You asked. They certainly looked like a pitiable sight, seemingly resigned to defeat despite your rescue. Shellshock probably.

"Yeah, we can hold this position." A lie, you didn't even need to be psychic to know that was a bald faced lie.

"No, you can't." You said, getting stammering out of her as you confronted her on her words. She seemed shocked, offended, and then ashamed all in quick succession, looking back at her soldiers and then at you.

"We can't just leave this place." She said.

"And we can't split up either." You said before Samus tapped your shoulder and then looked at Molotok who was busy signing some autographs from a few fans among the soldiers; or at least, people who said they were parents of fans. Some of them seemed to be interested in her of their own accord. Some of them for reasons that made you queasy.

"Molotok." Samus said, getting the ravenette to turn her head in your direction before zipping towards you in the space of a normal human eyeblink, making a mock salute while Eudaimonica rolled her eyes and muttered about speedsters.

"Can you get Jetfire to spare an Autobot or two to guard this place?" Samus asked.

"Ah! Hold on!"

"...Who's Jetfire?" One of the soldiers muttered.

"+Hey Jetfire, can you groundbridge us in some spare autobots, we have ah...low-grade combatants in need of evac but this position is too important.+" She said over the comms.

"+Bleedin' me fer' every shilling of botpower eh Molly? Right, can scrounge up some in a jiff. 'Old on.+"

"You're being reinforced." You said, gesturing to where you came from so that the facility guards could leave in a hurry.

"Right...thanks I guess." The commander said before she whistled to get everyone's attention and order a roll out, the bedraggled remains of the soldiery pulling out just before another groundbridge could open and another pair of Autobots could roll on out, with two minicon companions to help them cover smaller spaces and give them the chance to powerline as necessary.



Hot Shot is a relatively Young Autobot and a longtime companion of Bumblebee. Part of the Autobot Scouting corps, Hot Shot is sometimes criticised for a habit of not looking before he leaps, but is regarded as extremely dependable and reliable despite this. Compassionate if sometimes inattentive and inventive if often absent-minded, Hot Shot greatly enjoys working with less advanced indigenous cultures and has typically refused transfer out of sectors with human civilization, considering protecting indigenous life to be one of the most important duties of the Autobots. He is a fast and versatile combatant with a preference for hit and run combat and a preference for high-speed civilian vehicle alt modes.

Samus' Notes: Well, if his heart's in the right place, who cares if he's a bit forgetful right?

Arne's Notes: I like the colour scheme honestly, but I might be a little biased.



Arcee is a long-time member of the Autobot Special Forces unit known as the Scalpel. Comprised of autobots trained in Cyber-ninjitsu and with a preference for nimble, small alternate modes able to fit into smaller spaces. Nimble, agile, and equally at home both up close and at a distance, Arcee is deeply committed to final victory for the Autobot revolutionary army against the Decepticon State and other hostile factions in the long running Cybertronian civil war. Accustomed to working on Earth, Arcee is adept at finding her way around various locales and is heavily familiarised with most human cultures. Exceedingly adept at both close and midrange combat and able to make use of tight spaces that many other cybertronians would struggle in, Arcee packs a varied and potent arsenal and millions of years of battle experience.

Samus' Notes: Oh I'd love to get a chance to work with her some time, but right now, I'm glad she's guarding this spot.

Arne's Notes: Hrm, size changing huh? She's as tall as bumblebee despite her alternate mode being a motorcycle. Interesting

"Right, thanks." You said, Serp offering a salute as you turned away and Samus made a "follow me" gesture to get everyone going into the foot passageways after picking up some leftover data from one of the fallen nazi commanders.

The contents of this facility are far more than simple parahuman studies. A wealth of relics both extraterrestrial and extradimensional reside within here. So far the inferior minds of this facility have been unable to crack many useful secrets from it, but once our Aryan minds are able to properly examine these relics we will doubtlessly solve the riddles they cannot. Eliminate anyone who attempts to pose an obstacle, and then be ready for deployment to Brockton Bay. The relics located beneath there will also be of significant importance to us and our cause.

The Coming Storm is almost here, Oberst. We must make ready ourselves for all of humanity's fates hang in the balance. Not just in Primal Earth or this reality; but all realities connected to them. Advance without remorse or hesitation or our race will be swept away by the tide of xenos that descends upon it.

Believe in our inevitable triumph, or be crushed with the rising tide of the Herrenvolk.

Deutschland Uber Alles.

- Bose Hexe.

...Wicked Witch? That's a ridiculous codename, why would anyone openly call themselves that? Gods of your clan these people are absolutely absurd. Do they think this makes them look cool? Or do they just not care what other people think of them anymore?

Putting that out of your mind, you descend down into the foot tunnels, leaving the prior tunnel behind and taking point with your group while the minions of Eudaimonica and Nightcaster follow behind; the two Primal Earthers riding atop his Umbral Beast to keep pace without having to run after you.

The stairs and pathways wound in a descending, angular spiral pattern, sort of like a hedge maze which left you pitying people who had to navigate this place without access to either an eidectic memory or a map built into armour they wore around everywhere. The sounds of combat were audible through the walls, but those weren't what was holding your attention for now.

Your armour informed you of unknown energies within the facility starting to build up, but you didn't really need the armour computer to tell you that. Something just felt off in here, something malignant and very old.

It wasn't of a similar signature to the strange Virus. Which it seems that none of the computers you were able to crack through were able to tell you anything about. It seems like they just didn't know about the degree of software infiltration that their society had suffered. Perhaps it was just always there for them. Troubling, that'd make finding the origin point of the infection harder.

"Samus, are you getting that too?" You asked.

"Yeah it's...creepy." She said with a hiss at the end of her sentence.

"It's not magic whatever it is, definitely gives me a bad vibe though." Nightcaster said, rubbing his arms a bit before looking towards Winterpyre who tapped at his skull like head as the Demon stalked through the halls with seemingly impossible grace for something of his size, crawling along the ceiling to give everyone more space before skittering downwards like some manner of demented four legged spider.

"I am unfamiliar with these energies, sadly. My apologies Eudaimonica." He said with an almost apologetic bow to his charge.

"Hey, it's fine. We'll handle it when we get there, right guys?" She said, brimming with confidence and folding her arms as a chorus of approval came from the demons and fire elementals who accompanied her just about everywhere, barking and hissing voices of every pitch and volume audible throughout the room.

"Well, I like their spirit at least!" Samus said as she pushed ahead, humming slightly beneath her helmet while Assault muttered under his breath about never seeing any of this in the brochure.

However, as you kept advancing, you saw a door where some of the Nazi forces were piling on inside; shouting as they sought to reinforce the position ahead of them where it seemed that someone was fighting them quite vigorously. Quite a few someones based on their shouts of "eight metas!", but it seemed that; at least based on the nazi robot flung through one of the walls, they had a good handle on it. To the left were some hostages being taken as the Nazi soldiers started shouting at scientists to speak up; shouting and gesturing towards a locked door while they had dedicated machines try to slice through it. A process they were clearly rather impatient with given their demands for the scientists to spill the codes already.

Ahead, you saw a large chamber where the Nazis had already passed through; and where sounds of active battle were still going on. Fading, some of the sounds clearly being parahumans giving their all against superpowered combatants, but one where the guards were almost certainly losing. And to the northeast, was an eerie hallway where one of the skeletons mentioned before was laying there, wholly stripped of meat and dumped down like garbage. It seemed that based on the abandoned weapons, the Nazis had tried going down that route but then quickly thought otherwise. It was a straighter shot towards the heart of the facility, but seemed to be a dangerous route that many of your allies would likely refuse to take. Especially with Assault furiously muttering "nope" beneath his breath.

To the northwest was the distinct trail of ectoplasm and the unnerving stench of necrotic magics and the sensation of a nearby Chozo and Alimbic reliquary along that route. A fast path towards an upgrade that you could likely immediately use. But there were other situations that needed your help. So much to do. But there was one thing both you and Samus agreed on.

"Hostages first." You said in unison, getting a look at you from Battery.

"Those people are in immediate danger, we can't just stand by." You said, looking towards the situation where Nazi soldiers in purple and black armour were moving from one side to another, probing the minds of the scientists to try and tear the information from their memories while hooded and robed figures bearing the circular swastika symbol of the Thule society clad in black and white waited impatiently for the results.

Ghostly figures of Teutonic Knights and skeletal undead clad in somewhat decayed but dark magic strengthened germanic barbarian armour holding ancient weapons milled around, sniffing for weakness while fanged thule society officers looked at the scientists like so much cattle; giving dirty looks to more Nosferatu like creatures that a glance could tell you were not true undead; merely altered to resemble them; beings who seemed to return the disdain of their true vampiric cousins. Perhaps most intimidating though were hulking figures in plate armour encrusted with magic alongside larger versions of the Mekmen, the armour exaggerated parodies of teutonic, gothic, and germanic armour worn by supermen with glowing medieval weapons.

Clearly the Nazis thought that the simply superpowered was not enough to seize this facility, they also brought the supernatural out in force. So far though, it seemed that they were so concerned with breaking the will of the staff, including two women in damaged costumes who were likely parahumans, one blonde, one redheaded; that they had failed to notice you. However the Nacht Elites and even taller, stronger 5th column soldiers clad in black would likely let rip on the hostages if you surprised them. A vexing issue to be sure, but Winterpyre grinned a bit.

"It should be a simple matter to pull the hostages to safety with a gate spell. I could rescue them quite easily, but once I do; they're going to turn all attention our way immediately. Shall I take the fire then mortals?" The Demon Prince offered.

"Yeah I'm...fine with letting the big scary hellbeast take hits." Assault said, looking up towards Winterpyre who snorted in appreciation.

"Myself and Caustos should be ample protection for you." He said with a grin.

"Well, first we should probably analyse the perimeter and take them out just as Winterpyre finishes his power usage. You have that fancy scan device da?" Serp asked.

"Magic." Winterpyre corrected before Serp stared at him.

"You know, this day is very strange, so I won't contest that. But yes." Serp said, Viktor pacing a bit as he thought.

"Arne, we should probably take point again, don't want to let these poor guys take all the hits." She said, stroking the head of one of the demons who purred at the touch of her hand and smiling beneath her helmet. She really could find it in herself to show kindness to just about anything, and honestly; they were pretty cute in an unconventional way.

"Spellcasters should probably go down first. Necromancers can do all kinds of fucky stuff you know. Won't hit the hardest but they'll make life hell for a lot of you guys and I'd be stretching my spells thin keeping up with them all." Nightcaster said, grimacing beneath his mask and adjusting his goggles and producing a proper staff from his pocket. Definitely some sort of dimension he could access from his belt, pretty handy spellcraft to have. He clearly thought this was going to be difficult enough to need a bit of extra help to pull off. As did Eudaimonica, based on her procuring a rapier...wand...was that a wand or a sword? It was sharp for sure, but the arcane sigils written on it were more like a wand. Maybe both?

"Psychics first Nightcaster. You know how much of a pain in the ass those holds they can lay down are? Or the mind control they can drop down on our summons?" She said, based on your knowledge of this era; it seemed that in her reality, video game lingo had leaked rather heavily into superheroics. Which...wasn't too unsensible you guessed?

"Okay this hocus pocus stuff is making my head spin, those two parahumans should be able to help us out if we can rescue them early. That would make everything much easier. But yeah let the...Demon guy do his thing first. Get civvies out of the way." Battery Said, looking nervously at Winterpyre who waved back to her, getting a brief cringe of fear from her as she shook her head and looked forwards.

"Assault, Molotok, your opinions?" You asked.

"Uh...right well...nazis are bad, so I'm just going to punch any of them I can get close to." Assault said.

"Da, good plan." Irinna said, giving him two finger pistols and a wink that he quickly returned after making and "eyyyy" sound.



Situation:

To the West is a LARGE force of Nazis of unknown composition engaged with an UNKNOWN Metahuman team, the Nazis seem to be LOSING but the team is moving away from your objective.

To the EAST is a hostage situation with a LARGE force of Nazis, including several new enemy types who are likely of SIGNIFICANT THREAT to team mates; attempting to access an important Vault in the facility.

To the NORTH is a significant BATTLE going on between the facility guards and the Nazis, the GUARDS are losing.

To the NORTHWEST is a high concentration of ECTOPLASM suggesting a powerful spectral entity as well as Progenitor relic signals leading towards immediately useful upgrades.

To the NORTHEAST is a quiet but INTIMIDATING path that leads straight towards the facility core, but this path is likely very dangerous.

Samus and Arne are PROTECTORS and so will not take actions that will put the hostages in harm's way. Thus they will go EAST.

To the EAST is a VERY LARGE force of Nazis with significant SUPERNATURAL assistance and guards including at least one boss level enemy which will provide a reward for defeating them. New unit types have yet to be scanned.

You have at least one free round to SCAN new enemies to add another round bonus to planning, but the Nazis might kill hostages in that time.

The Nazis have weak perimeter guard forces, with most of their ranged troops currently menacing the hostages. Their guards are MELEE oriented and will be vulnerable to being sniped.

Winterpyre can TELEPORT out hostages, but this will immediately initiate combat.

The Nazis have NECROMANCERS who can provide SUPPORT and SUMMONS for their forces.

The Nazis have PSYCHICS who can read the minds of unshielded allies.

The Nazis have multiple HIGH GRADE melee combatants who can pose a problem for characters who are vulnerable to them.


Actions:

[]: Take a round to scan enemies and get a detailed idea of the layout and composition of enemy forces to add to preparation bonus, risk losing hostages
[]: Act immediately, giving the Nazis no time to kill hostages.

Tactics (Specify whether Samus or Arne can take them. Both can take the same action, which provides a bonus due to their strong cooperative bonds. The exception is lead, which only one char):

[]: Mobile assault. Using a combination of the speedbooster, melee attacks, space jump, and alt-mode, rapidly clear out chaff that can't respond to your speed, make heavy usage of melee attacks as well as short ranged combat as well; prioritise support enemies and keeping other foes focused on you.
[]: Ranged assault. Use your superior firepower to gun down high priority targets such as spellcasters before they can act, shooting down enemies as they pop up and suppressing them; preventing them from having free movement towards allies.
[]: Tanking: Distract the enemies and engage them in the open, forcing them to divert attention to you due to your intimidating presence and thus keep allies from harm's way; split between close and long ranged attacks as opportunities arise. Will take more damage though, though it advances leadership somewhat.
[]: Support: Remain in a flexible position, support allies in their actions as situations arise and let them take the initiative; especially useful if you want Winterpyre to take the role of primary tank. Keeps allies safe and yourself reasonably out of harm's way. This helps build bonds with current team mates but does not advance leadership.
[]: Be tricky: Find alternative routes to outflank the enemy so you can surprise and pincer them between yourself and your friends, allowing them to be quickly swept aside. This keeps you the farthest away from your allies and minimises support benefits.
[]: Lead: Take a commanding position where you make use of your leadership skills to be a flexible anchor for the rest of the team, whereas tanking is mostly about absorbing hits and supporting is about keeping people's heads above the water and assault is about damage; leading is about guiding allies to their optimal usage. This helps build bonds with current team mates and advances leadership. This is the most flexible Action.

Team Tactics (Battery, Molotok, Assault are versatile melee combatants who are capable of slipping by unnoticed. Nightcaster is excellent support, good crowd control and good ranged damage and good summons. Eudaimonica is good support, great crowd control, and good ranged damage with massive summons. Serp is an all rounder who can be committed to support, crowd control, ranged or melee damage, or even tanking without too much fuss. Summons from Nightcaster and Eudaimonica will respond according to their priorities.)

[]: Advance by Fire: The team will move its tankier combatants forward to help take hits and tie up the enemy in close range combat while ranged combatants and support offer assistance, suppressing enemies, dropping down crowd control, and passing out buffs/debuffs.
[]: Sneak: Thanks to Nightcaster's stealth magic, the team can be snuck into position to surprise the enemy with a sudden attack, though this limits other avenues of support that Nightcaster can give.
[]: Anvil: The team will be the anvil to Arne and Samus' hammer, letting the two do the most damage while keeping the enemy from escaping or properly reacting to them; this puts them at more risk though.
[]: Hammer: The team will take the role of being the primary damage dealers while Samus and Arne occupy the most attention. This puts them at less risk but means they have to be the ones who must be entrusted with the bulk of damage dealing.
[]: Steamroll: The whole team advances forward as one or as close to it as possible to seek to overwhelm the enemy with the most powerful possible advance. This has the highest risk but the highest damage to the enemy and if the steamroll is successful enough, the damage it does is risk mitigation in and of itself.
[]: Bastion: The least risky and most defensive tactic, the team works primarily to guard each other and prevent people from getting hurt as best they can. Low risk but low offense.


 
Arc 1: Fourfold Endeavour. Mission 1: Nazi Punks Fuck Off! Part 8
Adhoc vote count started by Krasnyy Spartak on Dec 11, 2020 at 2:12 AM, finished with 13 posts and 5 votes.

  • [X]: Act immediately, giving the Nazis no time to kill hostages.
    [X]: Lead: (Samus)
    [X]: Tanking: (Arne)
    [X]: Hammer: (Team)
    [x] Samus will take the lead.
    [x] Both her and Arne will act as Support
    [x] while the rest of the team will will act as Bastions, since we aren't taking a turn to scan in order to sus out the situation, I know this is a conversative strat, but we don't know what we don't know, and it seems the Nazis are banking on whatever is in the faculity to create a 4th Reich so we have to conserve our strength or else this little slice in the multiverse will fall to Nazis and I don't want say the center cannot hold but if we make the wrong choice, welp we're screwed.
    [X]: Mobile assault. Using a combination of the speedbooster, melee attacks, space jump, and alt-mode, rapidly clear out chaff that can't respond to your speed, make heavy usage of melee attacks as well as short ranged combat as well; prioritise support enemies and keeping other foes focused on you. -this goes for both of them
    [X]: Advance by Fire: The team will move its tankier combatants forward to help take hits and tie up the enemy in close range combat while ranged combatants and support offer assistance, suppressing enemies, dropping down crowd control, and passing out buffs/debuffs.


Okay I swear, no more giga-updates after this. Relative stats will be added later but as I said, they don't really matter and can generally be grokked by scan log descriptions. Next post will be under 3k words not counting scan logs and vote text and the voting for it will be much shorter to represent the frantic pace of a boss fight better. Which will apply to all fights hence.

I really need to cut down the amount of stuff that happens per post holy fuck. Sorry, this is the last time I do this.

The Thule Society is the Weltreich's primary method of enforcing control over the supernatural or mystical, formed out of an esoteric brotherhood devoted to volkische mysticism in the years before Adolf Hitler's takeover of Reich Earth's incarnation of Germany and then absorbed into the Nazi Hierarchy at the urging of Heinrich Himmler. Despite the initial patronage of the SS, the Thule Society has come to diverge from the organisation to carve out its own state within a state within the Weltreich, and its Mystikiststaats have come to serve as exclusive power bases for its sole usage. The Thule Society delves into dark magic and the art of binding unholy entities to the Reich's service; confident in its ability to force "Mephistopheles to be Faust's slave" and is wholly convinced of the spiritual superiority of the Herrenvolk over other races of humanity and most alien species save for the Nictus.

Addendum: Due to the Thule Society's obsession with bloodline purity and concentrating the Mu lineage that serves as the basis of the Sourcewell Metaverse incarnation of humanity's access to magic into "purer" sorcerers, most Thule society mystics have significant inbreeding and most are forced into arranged marriages in an attempt to breed superior magic users. The results of this project are of dubious value after more than a century of mage breeding and have fractured the Thule Society into the pseudo-aristocratic Mage houses. Houses infamous for their high rate of fratricide and long running familial rivalries.

Samus' Notes: Using the arcane arts for this kind of purpose is absolutely unconsciable! I'm not going to let them continue to abuse mystic rites and arcane gifts in this way! And forcing children to marry cousins just to "purify" the blood is absolutely disgusting! I can't believe people like this are allowed to exist! And to work for such racist agendas it's just...absolutely beyond the pale!

Arne's Notes: Even in timelines where they actually were onto something, the Thule Society remains a bunch of rotheads. Dangerous, cruel, and tyrannical rotheads, but nothing in their skulls but poison. We're going to need to put a stop to all of this, nothing they're doing can be allowed to continue. Every profanity will be avenged, every dark rite dispelled.

The Fifth Column was founded on Primal earth within the Sourcewell Metaverse by the government of Fascist Italy to serve as a pan-fascist superhuman task force that would cement the alliance between Italy and Germany in the leadup to the second world war. While its leader has been the Italian man Ridolfo Uzzano, close associate of Mussolini; or more correctly, the merging of the Nictus known as the Dirge of Entropy and Ridolfo into the composite entity Requiem; much of the remainder of the leadership of the 5th Column was made out of Germans, and in the post-war era; out of Americans, Spaniards, Britons, Canadians, Argentines, and other ethnicities deemed racially acceptable to the 5th Column's leadership. The 5th Column rejected the surrender of May 8th 1945 as illegitimate and has continued to wage the second world war against the countries of Primal Earth ever since, making use of a stable of superhuman soldiers, metahuman recruits, advanced technology, and seemingly limitless funding to continue to fight the conflict in a prolonged guerilla and terrorist campaign primarily aimed at the victors of the second world war, the post-war governments of their former home countries, and nations deemed strategically useful. With their partnership with the Nictus as well as a large number of esoteric resources and hidden pocket bases, the Fifth Column has proven to be virtually impossible to permanently destroy despite its hostility to most of the rest of Primal Earth.

Recently however, Requiem has come to swallow much of his pride and make overtures of fealty towards the Weltreich and its associates; an association of Fascist Countries that successfully conquered their timelines and began to expand outside of their native dimensions under the general leadership of the Weltreich; the Cosmic Axis. All sharing the partnership of the Nictus Shadow Conclave. This seems to be heavily driven by his continuing conflict with the also Fascist but more Italian styled Paramilitary organisation known as the Council, which is partnered with another faction of the Nictus who seek to determine which strain of Fascism is best. Tensions also exist with the Imperial Wind that continues to fight the second world war on behalf of the Japanese Empire despite the official surrender and dissolution of the Imperial Japanese Military; with the Fifth Column largely regarding the Imperial Wind as "crafty asiatics". The Cosmic Axis is reportedly, no more unified due to the Nictus' apathy towards forcing cooperation amongst their allies so long as they don't overly interfere with their plans.

However, despite this, the 5th Column remains a highly dangerous organisation. Far more organised and well resourced than the Gesellschaft, the 5th Column has come to increasingly dominate the Gesellschaft in their shared partnership with the Weltreich. The 5th Column has also taken to increasingly tapping into more esoteric sources of power to ensure that its soldiers are able to keep up with the steadily growing ceiling of power among metahumans and metatechnology assisted entities and to prepare for a future catastrophe known as the Coming Storm that the 5th Column believes will beget the dnd of humanity and the Kheldians and Nictus across all known realities if certain measures are not taken. The 5th Column of course, believes that only its ideology can save the pureness of humanity from the oncoming apocalypse.

Samus' Notes: Still fighting world war two seventy-five years after its end? It'd almost be pathetic if they hadn't killed so many people refusing to accept defeat. But I'm here now, and it must be for a reason. With luck, they won't get to have seventy-six years of tormenting innocent people to avenge their defeats. I just know that I can do this. I have to.

Arne's Notes: Mom's notes on guerilla warfare made note of how far-right insurgents differ from other political orientations. The reliance on in-groups fearful of out-groups as opposed to general mass appeal, the heightened reliance on terrorism and repression to establish dominance. These people are going to fight to the bitter end, until we crush the entire beast. Fine by me I guess.

Samus

"No time to lose, we need to rescue them now!" You say, clenching your fist and extending your arm-sword and setting your visor opacity up while you immediately start charging up an attack with your arm cannon, letting your seeker missiles designate up to five targets for your super missiles. A massive alpha strike to be sure, but you needed to quickly throw them off balance before they could stop Winterpyre's spell of teleportation or disrupt Nightcaster and Eudaimonica's laying out of enhancing magics. A nimbus of magical energy circled around you, and your eyes studied the gestures and incantations the two primal Earthers were making.

"Izamyros, Kazylimra atimaxas imatir!" Nightcaster said with emphasis despite the quietness of his voice, your armour quickly translating the Mu-Ven tongue into something you could understand as threads of darkness began to weave around the group once again to reinforce the decaying tendrils of magic from his prior spell.

"Shroud of Night, guard my friends from harm!"

"You really think we're friends?" You said with an eager note as Nightcaster briefly stammered beneath his hood before Eudaimonica put her hand over his masked mouth and nodded.

"Duh, you're pretty cool so far uh...Aine." Eudaimonica said, taking a scant second to recall what you said your codename now was. You might change it later...you definitely needed to settle on one at some point. Secret identities are weird.

"Okay okay, let me focus." Nightcaster said as he made the next incantation. With the Chozo genetics grafted into your helix, you could see things most couldn't. Like the way the mystic energy flowed around him in tune with his gestures and how it wobbled with his words. The differences in the blue and black energies used by Nightcaster and the Green and Orange power used by Eudaimonica. Shadow, fire, and hellpower mingling together.

Eudaimonica approaches her magic more like a cheerleader, encouraging the spirits she partners with to "do their thing!", encouragement and praise coming freely from her. "One two three four, I want you to set the score!" She said in a demonic tongue, asking the demons she had pacted with to wreathe you all in fiery defences. "Five, six, seven, eight, Nazis we really hate!" She said as she set up a few contingent spells that would explode into hexes to weaken the foe when the right conditions were met, all dancing around her twin wands that she procured and beat at the air with like drum sticks or pom poms.

Nightcaster though, seemed to be more of a stage magician, heavily focused on the performance despite his shadowy spells. "Don't look away now, but with a wave of my staff and an alakazam! Paerseval kasevrani elemptior hazakal irath! Become a foe the enemy can ill perceive!" He said, bringing out a Blackwood staff with a white tip and blue runes running across it, swinging it around like a conductor and sending out his next wave of spells outwards.

"So that's magic you say?" Assault said, rubbing his chin.

"Yeah, my mom was a medicine woman and my dad was a shadow-warlock and I was born under a lunar eclipse at Halloween and conceived at witching hour!" Joseph said with a proud smile beneath his mask as Ethan just...nodded like that made sense to him. Not doubting so much as not quite understanding. It made perfect sense to you honestly, though you were surprised that strong magic was available so early in the timeline compared to you when it was a far rarer gift among humans.

"Same here but parent genders were reversed." Alice said with a satisfied smirk as she finished the last of her incantations. The spellcasters in the group each laid down runes of protection and spirit wards, spells you identified as being meant to defend against methods of locking down the squishies, provide some additional durability, and guard them against various forms of mesmerizations or mental attacks; even keeping them on their feet in the face of attacks meant to knock them around.

So interesting...you just had to ask them to teach you everything they knew about their craft! You were sure you'd be able to figure it out once you got a chance to play around with it. Oh the possibilities...being able to use your magic much earlier than you were expected to. You could do so much good with it...ahhh. You couldn't wait to get started..and maybe they could point you to someone to help with your psychic abilities too.

You were interrupted from your train of thought by Irinna cracking her knuckles and putting her helmet back on. "We are done with prep yes?" She said. Oh you definitely liked the attitude she had. That sort of energy and the fire within her waiting to scorch something ahead of her as she slammed her knuckles into each other and stared ahead.

"Alright, I'll take lead. Arne, can you take the hits? You have the easiest time restoring shielding. Everyone else; hit them as hard as you can." You said, surmising the situation quickly. You'd come up with the deeper details on the fly once you got into the thick of it. A bit of improv was good at countering foresight in your experience, and with the number of mystics among the Nazis; you were betting that they had more than a few who fit that particular description amongst them.

"Yeah, I can take it." He said with the confidence of someone who regarded pain as simply an old friend. You frowned a bit at that. His cavalier attitude towards getting hurt as if his own health wasn't worth worrying about. But then, he also gave you looks when you put yourself ahead, putting yourself at risk. Always complaining whenever you took a hit for him. Two of the hardest to harm warriors in the universe and the two of you had a hard time seeing each other take the smallest scrape.

"Well, miss, if you're calling the shots. Can you give us some stuff to do? Or are you just letting us go hog wild?" Ethan asked.

You closed your eyes and let the distant sight take you to what you wanted and needed to see, meshing it with your intellect and quickly working through the complex problems of battlefield command. You wouldn't make a detailed plan, you just needed to point people in the right direction. The rest would come to you once you were actually there. Maybe if you were more patient you could figure out how to do the Chozo habit of planning things out thousands of years in advance, but right now...ahah there we go.

"Alright, Arne; you make the biggest possible mess you can, head right into the centre between those guards." You thumb to where two of the Knightly guards were standing, burly armoured brutes that stood about eight feet tall. Eudaimonica; Nightcaster, hang back and send three fourths of your forces out, keep some in the backline to support and cover." You said, letting them prepare to file out into the positions you indicated with pings to Eudaimonica's phone, getting her to nod after a quick glance.

"Assault, Battery, Molotok; mid-line; plug any gaps you see, Winterpyre, Caustos and the uh..." You looked at the Wolf-like umbral beast as she panted with a longue purple tongue, curls of black smoke wisping off of her body as she looked excitedly ahead for any action.

"Jackie Noir!" Nightcaster said as he patted the rhinoceros sized wolf. You felt like he was referencing something with that name, but you weren't exactly sure what. The Earth Bet adults didn't seem to know it either, Arne gave you a shrug when you looked at him while Eudaimonica whispered something about how "it keeps happening" to Nightcaster while Irinna made a prolonged "eyyyyy" of recognition and Serp made a double handed facepalm that made you glad for the zone of silence that prevented the Nazis from hearing you all blabber...you were so lost.

"You'll take the frontline behind Arne and I. Serp, keep Eudaimonica and Nightcaster guarded, you've got the more ranged loadout. Everyone got it?" You said, getting some nods in response.

"I'll go first." Arne said as he looked over to the scene of the hostage situation as Pyre made the last gestures of his spell.

"You'll be alright, right?" You said as your visor had not stopped desginating the seeker missile targets since you started talking. You knew he'd probably be fine, but you just wanted to hear him speak confidently. It was nice to hear him not doubt himself for a change.

"I mean...we've both had way worse." Arne said.

"Worse than diving into that mess?" Assault asked.

"Oh definitely." You gave a thumbs up.

"Man who raises you two?" He said with a snort.

The air exploded with magic as Winterpyre's spell snapped into motion like a whip, lashing and grabbing the hostages just before a tall, burly man in a fifth column outfit could rev up a rotary gun and hose them down to make an example of them, his bullets hitting nothing and an exclamation of confusion coming from him before you made the signal and sprinted down; Arne already taking lead of the pack and firing off his speedbooster.


Consolidated Enemy Scan Logs



(Like this but all black)

The Ubermensch are some of the deadliest soldiers of Primal Earth. Enhanced by arduous but effective techniques perfected since the 30s, Ubermensch are augmented to a degree that even five Elites in tandem cannot match their raw physical might. Surpassing even Nacht Elite Obersts, the Nacht Ubermensch Soldat is a peerless soldier of special operations and stealth assault. They make use of some of the very best weapons available to the 5th Column as well as highly sophisticated cyber-armour that assists their stealth operations. They do not have any particular weaknesses, but their defences are weakest against psionic attack. Possibly as a result of backdoors installed to ensure compliance. They also have a lower threshold for emergency teleportation, likely due to their perceived value.

Addendum: Comparisons to other 5th Column personnel show that many 5th Column soldiers are chronologically displaced. 5th Column records indicate heavy usage of bases located in "temporal sinkholes" that allow them to recruit from eras in the past or future in pockets of warped spacetime without risk of disrupting the timestream. Dating shows that many personnel, particularly those who reach Ubermensch rank, are from a number of points in the Roman Era and have a high concentration of magical energy in their bodies.

Samus' Notes: The Fifth Column's Eagerness to mould people into monsters is...honestly what did I expect from people still fighting world war two?

Arne's Notes: I...these people bring up bad memories. Skull-helms, giant super-soldiers...Why do so many of the worst things remain so consistent?



(Like this but all Black)

Lower level commanders of the Nacht Divisions, Unteroffizers surpass their lower rank and file significantly and are armed with higher-grade equipment out of the laboratories of the 5th Column. Unteroffizers of the Nacht Division who have achieved Ubermensch status are masters of small unit tactics and surgical operations meant to disrupt and confuse their enemies and achieve goals with minimal resistance. Each is not merely superbly trained, but is a longtime veteran of service in the 5th Column and as such the fascist organization is loathe to send them to the field without multiple mediportation failsafe. Nacht Unteroffizer Ubermensch are extremely competitive with one another, seeking to climb up the ranks and continually plotting against their compatriots. They have little regard for the fate of their rivals, and cannot be intimidated by harm dealt to allies of equal rank due to seeing them as obstacles in their path to power.

Samus' Notes: These people carry themselves like Space Pirates. Just...awful energy and demeanour. I can't see their eyes through their helmets, but I can tell that the way they regard the world is full of that same evil mindset. Strong and weak. Conqueror and conquered. I need to be strong enough to put a stop to them.

Arne's Notes: After seventy five years of underground warfare against the winners of world war two, I can't imagine that their special ops skills are anything short of impeccable. Just how far does their net spread? Can two people even unroot something that goes this deep?



(Like this but all black)

The Obersts of the Nacht Ubermensch are some of the most trusted and dangerous field operatives of the special forces division of the Fifth Column. Commanders of shadowy far-right terrorist cells and made of those whose deeds have garnered them immense favour from the 5th Column's shadow warfare wing, each one represents an investment of many years by the Column to create. Each one is steeply indoctrinated in the ideology of the column and is considered virtually wholly politically reliable, though each has his own goals for advancement within the organisation and frequently plots against his fellows. This is encouraged among the Fifth Column not only due to social Darwinian management philosophies, but also to ensure that the Nacht Division is never given an opportunity to use its permission to engage in independent thinking to plot against their superiors.

Every Nacht Ubermensch Oberst is augmented to a tremendous degree and is able to tear into the tank armour in use on most of Earth Bet with their bare hands like foil. Even without their armoured and shielded uniforms, they are able to withstand a degree of punishment that makes engaging them without careful preparation extremely inadvisable for most of Earth Bet and much of Primal Earth. Each is also given their pick of some of the finest mass produced weapons of the 5th Column and can be expected to be a wily and versatile combatant. It is highly recommended to force them to engage yourself or similarly durable combatants to prevent them from gaining opportunities to target more fragile team mates. Means of quickly removing them from a fight such as freezing or electrocution also are quite effective.

Samus' Notes: Focusing on them should be a major blow to the overall command structure of the Fifth Column. There can't be that many of them and each one takes so much effort to produce.

Arne's Notes: I've seen the way these people look at people they consider beneath them on Cylosis, from Weavel, from Trace...this kind of mindset needs to be destroyed, immediately.

Powerful lieutenant grade robots surpassing the fighting capabilities of Primal Earth standard main battle tanks and conventional Mekmen, Wolfpacks can also serve as lower officers due to their intelligent A.Is that are utterly loyal to National Socialism's tenets and doctrines. Armed with energy blasters and missile launchers as well as deadly melee instruments and overwhelming brute strength, Mark I wolfpacks are most vulnerable to concussive and electrical weapons, but are varying degrees of resistant to most other forms of damage. They are also rather cheap to produce and will usually come in substantial numbers as the 5th column regards its robotic auxiliaries as disposable.

Samus' Notes: Creating life for the sole purpose of expending it remains profane and disgusting. How could you program something able to understand and comprehend the world and just...toss it into the battlefield to die like a remote controlled drone? I hope I can free them some how. Make them wake up to how they're being used.

Arne's Notes: It's a shame that so much talent is wasted on a cause so vile that twists their work with so many inefficiencies. All because they exist to be a servitor class, not to have any ideas or real independence of their own. I feel sorry for them...being used like a tool by the people who put them together...it reminds me of...best not to think about that now.



Large and powerful robots with the firepower and durability to take on entire companies of Primal Earth standard main battle tanks on its own, Wolfpacks Mark IIs also possess A.I sophisticated enough to serve as commanders for 5th Column soldiers and are built already utterly indoctrinated in the 5th Column's nazi ideology. Armed with a wide array of energy and missile weapons as well as potent power claws and enormous strength and durability, a Wolfpack Mark II is a somewhat ponderous but powerful combatant best dealt with via concussive or electrical weapons to overcome its resilience towards edged weapons, cold, heat, corrosion, and psychic assault.

Samus' Notes: These machines are geniuses! So much capacity for strategic and tactical thought, political philosophy, even engineering! And yet...they're just fodder! Given life just to die. Why do so many people have such a hard time accepting the value of life born of metal rather than flesh? It's not right!

Arne's Notes: I'd like to take one and reprogram it, there's probably shackles placed on the A.I to prevent it from coming to other conclusions that would be inconvenient to their makers. Maybe some sort of malware...might be a project for later, Samus would be a huge help there.


Subject is not genuinely undead but is instead the product of a carefully planned supersoldier regimen designed to transform a soldier of the 5th Column into an intelligent predator. While imbued with a number of unnatural abilities, Vampyr Soldats remain living beings even if whether they can classify as human is a measure of debate within the Column. As such they do not have any special vulnerability to light based weapons, but are able to make use of a number of dark energy-based attacks and mesmerising powers inspired by Vampiric lore. They also heal swiftly and have greatly enhanced strength, natural claws, unnaturally resilient tissue and tremendous reflexes, and can even cast forth negative energy for distance-based attacks. However, heat-based weapons negatively affect their ability to regenerate and their psychic attacks have less effect on the strong-willed.

Samus' Notes: Why go through all this trouble to look so ugly? To sacrifice so much of yourself to become a monster that eats people?

Arne's Notes: Further research suggests the creator of this program took up the moniker of Nosferatu so I'm guessing the 5th column is lead by old movie buffs.

Simple creations of necromancy that imbue a still fleshy corpse with dark magic to force a false-life state into the body, Necromantic Zombies are virtually mindless and clumsy. They pose very little threat even to normal human combatants without significant augmentation, and even then their lack of strategic capability, tool usage, and even basic dexterity means that well armed humans should generally be able to keep them at bay for substantial durations of time. However their immunity to pain, their overwhelming desire to consume the flesh of their former living compatriots, and their instinctual aggression makes them terrifying; as is the quickness of those slain within proximity to Necromantic energies to rise again as more zombies or even greater varieties of undead. Zombies have little willpower of their own and are incapable of sensing pain, but sufficient dismemberment or tissue disruption will interrupt the flow of magic that keeps them animate and cause them to collapse again unless reinvigorated by magic. Disintegration or sufficiently violent dismemberment will prevent further reanimation. Even without armour, Thule Zombies pose no threat to you.

Samus' Notes: Ameut most gracious, give those whose bodies are defiled so cruelly your mercy. Ameut the gravekeeper; take these lost into your garden.

Arne's Notes: Need to take out the necromancers to put them down as fast as possible. Can't waste time with destroying corpses they'll keep on reanimating and rebuilding.

Wights, often called Grave Knights, are higher-grade forms of the undead who retain the majority of their mortal intellect and have an enhanced sort of power through their unloving nature. Though requiring more effort to properly raise into unlife, the Thule Wights are valued elites among the unliving who serve the society for eternity until their true death. Wights are charged with dark energy and will pass it on upon contact, and lack the stiff and slow motions or the mindless rage of either zombies or skeletons. Wights are entirely unhindered by their state of decay and many willingly allow their flesh to rot off completely or strip it from their bones for hygeine's sake; while others prefer mummification. Most Thule Wights are raised from ancient warriors and as such make use of enchanted melee weapons and old armour, striking almost exclusively in melee. Hard hitting and resilient, Wights are most vulnerable to solar, pyronic, or luminal weapons and to anything blessed by spiritual traditions opposed to necromancy. They are also weak to undiluted life energy, and struggle with airborne opponents.

Samus' Notes: Please, forgive me for what I am about to do to those who have violated your sacred rest with unholy sorceries.

Arne's Notes: Most of these bodies are centuries or even millennia old. I can't imagine having your rest violated after that long...

Degenerated creatures caught between life and undeath by exposure to dark magic and cannibalistic acts, Thule Ghouls are branded by the Thule Society and disposed of as shock troopers with little regard for their long term survival as most of them regard the Ghouls as disgusting degenerates not worthy of their company. Typically gathering them from famine-stricken areas under Thule Society rule beset by Nazi hunger policies meant to slowly starve undesireables to death, Ghouls instinctually obey those who can use the proper magic; and after the years of conditioning that the Nazi regime has given to their kind, members of the Nazi hierarchy as well. Thule Ghouls will never attack members of the NSDAP or those otherwise considered to be protected by the Hierarchy unless forcibly compelled to magically. Ghouls are no longer fully living and will continue to fight until motor function is destroyed. Centre of mass or head shots are fast ways to deal with them. While their claws carry many virulent diseases, they are poorly suited for fighting armoured combatants, and you yourself are immune to their pathogens.



Samus' Notes: There has to be some way to cure these people of their affliction. There's always a way to help these people, I'm not going to accept that these people are lost forever.

Arne's Notes: This isn't living. Better to be dead than to be like this, may your next life be better.

Unlike the Vampyr, the Thule Vampires are indeed, genuinely undead. Animated by dark magics and possessed of "the red thirst", a need to consume blood, Thule Vampires are ironically considerably more attractive by conventional standards than their artificial counterparts. While lacking in the sheer magnitude of carefully engineered abilities and honed supersoldier prowess of their counterparts; Thule Vampires make use of dark magic in addition to enhanced physiology, and being undead are able to ignore injuries that would debilitate lesser beings. Able to heal swiftly and recover even more swiftly with access to blood, Thule Vampires are also able to; as with all true vampires; spread their affliction with the "blood kiss". Vampirification exaggerates all personality traits to a caricature of the person's former self, and while continuity of consciousness is maintained; becoming undead can be a radical shift in personality. Thule vampires are most vulnerable to light based weapons, strong displays of faith in positive causes, silvered weapons, bio-energy, and impalement through the heart with an object that can keep the corpse pinned. Fresh blood to consume enhances their regeneration, vigour, and power.

Samus' Note: I never really understood the appeal of vampire romance novels as much as yllamir and solveig seemed interested in them. Looking at an actual Vampire I...I think I'm going to pass on that. As pretty as their faces are I can't stop looking at how awful what's beneath is. Evil spirits wearing too perfect corpses devouring the living. But well, I did write about killing Nazi Vampires when I was a much younger girl, so this should be fun!

Arne's Notes:

Thule Necromancers are the still living practitioners of the Dark art of Necromancy who work for the Thule Society; making ample usage of undead servants to assail their opponents and reinforcing them with dark magic. While their offensive abilities are somewhat limited compared to Dark Mages who more exclusively focus on the destructive side of Dark Energy, their ability to quickly swarm a battlefield with enemies should not be underestimated. Necromancers are also infamous for their ability to reanimate their own dead and the fallen on the battlefield, and will also knit undead warriors back together continually so long as they are still on the battlefield. They also provide a wide range of augmentations and hexes to enhance and hinder allies and enemies, and with some time to make the proper incantation; can cast more powerfully damaging spells. However, Thule Necromancers are relatively weak combatants and will not last long if singled out in melee or by ranged firepower.

Addendum: Not all of the magic used by the Thule society is properly native to the Sourcewell Metaverse. Acquire additional examples to study to determine the true origin point of the magic. Preliminary analysis suggests strong emotional and ideological component and a windlike nature.

Samus' Notes: This absolute profanity cannot and will not be allowed to stand! How dare they defile the dead with so little regard for their wishes? How dare they pilfer souls from their rest with such abandon!? Is there anything this Weltreich won't lower itself to?! That not even their victims can know any peace after their lives are snuffed out?! If Old Bird were here he'd show these creeps what magic in good hands can do! Certainly far more than this...abomination!

Arne's Notes: To disrupt the cycle of reincarnation and Slauganth this way is just...obscene. Every dead creature they call on that didn't ask to be called is a miserable wretch begging for release.



Imbued with the powers of sinister magics by the Thule Society, the Volksritter are clad in rune encrusted armour and wield potent mystic weapons; primarily swords, shields, polearms, and other such retrograde tools. Despite their seemingly archaic weapons however, the Volksritters are formidable combatants due to the amount of magic charged through their bodies and implements, allowing them to contend with much higher technology foes and to demonstrate truly superhuman feats. Volksritters are most vulnerable to electrical weapons able to conduct through their armour into their bodies, it is advised to prevent allies from closing in melee with them unless they are able to withstand runic edged weapons. Volksritters are powerful combatants who can withstand great punishment, and their runic armour deflects most cold or darkness aimed their way. Each is considered a martial champion of the Thule Society, and will fight with skill honed over the course of at least fourteen years of training starting at the age of seven in shadowy subdimensions filled with monsters.

Undead animated by the Thule Society, Skeleton Warriors are the bones of the dead given false life through dark magic to serve the Necromancers of the Thule Society or other organisations within the Weltreich and thus the Reich as a whole. More nimble and agile than zombies and considerable more dextrous, skeleton warriors are also more difficult to put down; with their bones given additional resilience by the energies flowing through them. Skeletal warriors fight with the weapons they were familiar with in life, and when lacking in any orders to follow will pursue a virtually instinctual desire to kill any life forms they encounter. Skeleton warriors are most vulnerable to concussive impacts and blunt force but are resistant to electricity and cold. Skeletons are easily reanimated endlessly by dark magic unless disintegrated sufficiently due to the thaumatological connections that necromancy has with bones. Skeletons also retain remnant memories of fighting skills they had in life, and are entirely without fear. They are far more dangerous than zombies, but are of nonexistent threat to yourself with or without armour.

Unliving fragments of souls tethered to existence by Thule Society sorcerers, Thule Shades are merely fragmentary portions of the souls of the lost, driven mad by their incompleteness and seeking to replace the warmth they have been deprived of. They make for reliable fodder who cannot be harmed by many weapons reliably and are able to bypass many forms of conventional defences; though your armour and progenitor physiology will prevent their phasing efforts. As incorporeal undead, Thule Shades cannot be harmed by elemental weapons with the exception of light elemental weapons with your current upgrade suite. Target them with the power beam modified by an augment beam only to cause damage to them. Thule Shades are able to phase wholly out of this plane of existence, requiring X-Ray or Multidimensional analysis to properly track. Shades are very weak to light-based weapons and cannot sustain themselves in brightly lit conditions.



Wraiths are a higher form of incorporeal undead than shades, though they remain beings with extremely warped personalities due to the noxious effects of the necromantic magics used on their souls. Wraiths are also incapable of withstanding bright lights, particularly those of stars, and are weak to light-based weapons as well as magical weapons and attacks, your non-elemental weapons, and your progenitor physiology. However, Thule Wraiths will ignore the defences of much of your allies, and will seek to drain portions of their souls and body heat to fill the sensation of emptiness that constantly gnaws at them. Eudaimonica and Nightcaster's spells are able to allow your allies extra defence and attack against Wraiths, and Wraiths for the most part require melee to engage with foes capable of withstanding their fear aura or terror inducing shrieks. Lesser combatants can be killed simply through the wraith's fear abilities, but most prefer to finish combat with their draining touch. Wraiths however, lack in durability and anything capable of harming them will dispatch them quickly.

A collection of Weltreich psychics under the banner of the Soldaten der Geistes (SDG) division who rule the Geiststaats of the Weltreich, Geistiger Krieger serve as mid-range psionic warriors often seconded out to other formations of the Reich to lend them their psychic powers whenever these divisions cannot provide their own psychics. Geistiger Kriegers make use of a combination of powerful psionic control abilities as well as many forms of direct mental assault, including short ranged psychic melee attacks such as psionic blades and psionic defences. Geistiger Kriegers are best dealt with via overloading their defences via rapid-fire attacks. Singular strong attacks are likely to be deflected by them.


Arne





Move in quick, draw in as much fire as possible and give everyone else a bit of breathing space. Absolutely routine. You did this against Prince Trace's Principate Guard, you could handle a bunch of downtimers just fine. You smashed into the first Volksritter in your path and left behind nothing but dust. You bull rushed the first of the Thule Vampirs in your sight, obliterating her body too, as well as the bodies of several other Nazis clustered around her before you collapsed into the psychosphere and dropped a corrosion pulse bomb or three after boosting into the nearest mass of Nacht Elites; teleporting flashes informing you of enemies no longer caring to be in this battlezone.





It seemed that the room was rather larger than you expected, a great chamber with a high ceiling large enough for an air battle to be waged, divided into subchambers; seemingly serving as some manner of lobby with the expectation of having to hold the attention of something rather big. What were clearly meant to be sniper nests were now occupied by new tenants. Corpses were strewn about, the remains of the security team here, and the occasional fire was still burning here and there. There were some rec areas too, likely for people to wait while their security passes were being okayed by the checkpoint.

Another thing that was clear was that this place was crawling with vast numbers of undead who had been called forth from hidden dark dimensions. Some were busily eating the remains of the security staff. Others clearly rose from the security staff and other personnel deemed disposable. The Thule Society clearly was somewhat loathe to commit its living members, or they had already moved on to carry on their work elsewhere. Most of the fresh undead were simple, dumb shambling zombies, still bleeding from the injuries that killed them. It seemed that they lacked the time or skill for more complex creations, but it also seemed that the enemy's psychics had up and left the field in a hurry.

You steeled yourself for battle against the risen spawn of the grave and made ready for the rotting wave to crash upon you. They could barely make you out, and their attempted suppressive fire was clumsily aimed, often hitting their own undead while coils of weakening magic flowed out from Eudaimonica and Nightcaster, making it all too easy to knock over their minions like matchsticks.

You uncurled, a higher ranking 5th Column Vampyr, a Mesmerist it would seem; lashed out with extended claws at you. Your starbeam quickly put his aspirations of mixing it up with you to an end, a charged shot catching many of the Vampyr's squad in roiling starmatter that exploded in miniature novas. With their resilience against heat being negatively affected by Eudaimonica's melting magics, a whole swathe of enemies fell over as the bouncing star globs vaporized everything they touched before scattering into new targets. The true Vampires disintegrated virtually on contact with the beam; unable to handle miniature suns or prismatic light; while enemy return fire skimmed off of your pyromancy augmented shielding.

Five pyro-super missiles followed suit from Samus; each of them charged for maximum impact. A hefty chunk of her super missiles to be sure, but the explosions from each charged super missile detonating in a thermal apocalypse were nothing short of awe-inspiring. The brief spread of ignition materials followed by a spark that at first pulled inwards and then billowed outwards with supra-atomic force. A thermobaric detonation for the far future of warfare.

Had the containment fields not limited the gluon-plasmic thermobaric shockwaves the explosions probably would have emptied large portions of this facility with the overpressure and the violent vacuuming in of oxygen so forceful it imploded internal organs; even ripping them out of some of the Vampires' mouths. As it was, it was more than hot enough to leave nothing but burnt shadows in the ground where many a foe stood. Your armour's visor systems had cancelled out the bright flash and you looked around to see that there was plenty of fight to still be had.

You could already hear Zurvduat's beratement for not ending the fight already.

Samus Super Missile Count: 19/34


The chaff was largely cleared out, but it seemed much was preserved by a quick spell to shunt their forces into an ethereal plane where the blast wave would harmlessly pass them over; rematerialising shortly afterwards with yourself caught in the thick of what seemed to be a sea of hostiles.

Elmorni would have told you that it would be best to avoid getting surrounded like this in the first place, but would have understood as your adoptive mother did her best to. Zurvduat would have struck and berated you as your adoptive father nearly always did when you failed his impossible standards. But you had neither of them in mind. You turned to another part of the Adoptive Family of Alimbics that raised and nurtured you after Cylosis' fall.

The Palatine Mind of course, that wondrous A.I who would have given you quite succinct advice. "When surrounded by an ocean of softer foes who cannot immobiliser you; part the waves."

A Spectre with clawing ghostly hands reaching towards you had its chest obliterated by a power-prism beam shot, the bouncing light scattering its way through many more foes as you got to work.

You didn't shout a battlecry, you just made a gentle benediction to a Grendakal War Deity; Tharif; and to the spirit of your mother and father for guidance.

The zombies were the first in and the first to die, your Prism beam bounced between them with abandon; burning and disintegrating the fodder to the ground while Samus rushed around, the massive bulk of Winterpyre following suit and sending enemies flying like so many bowling pins; inhuman screeching being heard as the Demon Prince engulfed many foes in hellfire alongside Caustos and Jackie's own breath weapons, lesser magic spawn swarming in to get to grips with the spawn of dark magic and nazism.

You stood upon a pile of dust, your sword severing a Thule Vampir into sizzling halves and then destroying the head in a follow up sweep to scythe down half a dozen more of its counterparts. Battery bulldozed through living Soldaten, electricity rippling from her as she briefly got close to you.

"You shouldn't stay here." You said as you moved to intercept a necrotic spell lobbed her way; the black bolt of energy sizzling against your shielding and hissing as it tried to eat away at it further. She didn't seem to listen though, uppercutting a ghoul into the ceiling as it tried to sink its rot dirtied teeth into her, a flurry of fists coming from her smashing the skeletal hordes that followed behind the ghoul to powder.

Energy Count 08(96)

"Just passing by, don't worry kid." She said, though you recoiled at the patronization even while pulling one of the Wolfpack Robots into the way of a barrage of ubermensch missiles, holding the towering machine steady just long enough to then throw it right back at the Ubermensch; knocking them and a horde of the unliving aside while Samus gunned down a swarm of specters trying to surround assault as he found himself engulfed by wave after wave of clumsy zombies unable to find purchase through his kinetic field. With a shift of his legs he sent the undead automatons flying and swung Molotok on through like a Cannon Ball.

"Then get going!" You said with a hint of irritation beneath your voice as you pressed through a tsunami of skeletons, smashing through the bones sent into the air and tearing your way to the nearest necromancer. You took a hit from a Vampyr's dark energy bolts while dodging around lobbed spells of enervation, not letting it slow you down as you tore through the triad of corpse thieves.

Energy Count 08(94)

Your cannon clicked and its systems set themselves to missile mode and you filled the air with warheads. A hundred missiles unloaded in less than a second, a huge chunk of your arsenal right then and there, but the results were nothing if not spectacular as the rocket contrails streaked through the sky and exploded in the midst of your foes. To your surprise though, one of the Ubermensch Obersts who was struck by many of the missiles simply stood up after being thrown across the room and cracked his knuckles even after taking a half-dozen of your standard missiles. The Oberst leapt at you and struck you as your plan to get everyone's attention worked a bit too well.

Missile Count 75/170

Energy Count 08(92)

Another blow as you tried to focus on your foresight to determine who was heading over to you, this one to your head.

Energy Count 08(88)

"Your missiles hurt. My fists will hurt you far more." He said as he unleashed an esoteric martial art augmented claw strike that threw you back several meters until you brought yourself to a halt.

Energy Count 08(80)

You took a claw from a Vampyr Kommandant, the supersoldier's gaze upon you a vicious sneer as you shot a charged shot through another pile of zombies, clearing out rotting minions in the way of Molotok as she fell onto a knee trying to stop the Halberd of a Volksritter from touching her face Battery slugged the knight off his feet and helped her up. The time you had bought her came at the expense of more high grade foes surrounding you, an Axe finding its way into your back from one of the Knights as you were finding it harder to move without getting into someone's threat range.

Energy Count 08(64)

A sphere of death magic struck into you, a command to die bolstered by spellcraft attempting to weave its way into you. Your progenitor physiology and armour blocked that out altogether, but the amount of deathly magic flowing into that sphere launched forth by a cabal of Thule society casters was still enormous, and your shielding was both lacking in all that many resiliency upgrades and in special defence against such spells. The energy sizzled as you fired off a charged super missile in their direction, letting it scatter them around and vaporise others while you tried to get moving again, knocking away two of the Kommandant's adjutant and throwing the Vampyur himself out of your path with a duo of super missiles.

Energy Count 07(88)

You let the super missiles fly out at a heightened pace, machine gunning them out of your cannon in a burst of nine. The wolfpack robots in your path were reduced to smithereens, their escorts obliterated with similar wrath and fury. Still so many of them...you wish you had something to modulate the explosive radius of your missiles, especially when you noticed that Serp was in trouble as he faced a batch of Ubermensch on his own, downing one who disappeared in a flash, but rocking back on his heels from a volley of rotary gun fire.

Super Missile Count: 20/34

"Serp, down!" You said, looking to Caustos as their body thrashed its limbs of fire. The fire elemental's wild displays of heat made it stand out amidst the crowd of summons as Demons, Shadow Creatures, and Fire Elementals did battle with Nazis and the living dead, and you got an idea as Caustos called forth a rain of fireballs from a portal above.

"Caustos, hit the rocket troops, I'm going in." You said, pulling your attention away from cutting down what felt like the three hundredth ghoul with another sweep of your blade, your beam coming out so constantly in an attempt to clear out the chaff undead, robots, and soldiers you could see the heat distortions in front of your cannon. You redirected your beam fire, charging up and then releasing a shot to strike the first Ubermensch who stumbled briefly before you hit them with a second charged shot as the bouncing prismatic-star blast ricoheted around, incinerating the undead with tremendous vigour as they couldn't stand the solar light.

One of the rocket troops made a rather satisfying alarmed shriek before he detonated, his body teleporting out while you looked for a way to help Serp. Too far away for your Shock Coil, but close enough for your beam to shoot at one of the Necromancers reanimating the horde of skeletons trying to hack away at Serb after he had smashed them with a volley of enhanced fiery grenades that had reduced them to ash. More of the dead crumbled and you sighed with relief even while flipping around, shifting between forms and dropping explosives. He'd be safe, but a Wolfpack Robot's cannon striking you dead on mid-leap reminded you of just how much attention was on you; laser-sniper fire scalding into your shielding from hidden elites afterwards.

Energy Count 07(55)

You shot at the wolfpacks with your super missiles and then bombarded the snipers with the follow up burst; not even looking at the results while your sword stabbed into the chest of another Vampir who crumbled hissing and cursing at you after surging more dark energy into your shielding. So many incoming hits, so many enemies just digging into you as you fought your way towards Serp; rushing through the fire fields made by the elementals that were driving back many of the Nazis.

Super Missile Count: 15/34

Energy Count 07(39)

You charged in, jumping over a Volksritter and hitting him head on with a charged ice missile to encapsulate him in frost mid-swing before smashing him apart with a kick; grabbing his weapon before it could disappear with the mediport flash and throwing it into the eye of a Vampyr who had Serp pinned after he hacked apart a row of mekmen with his sickle, pressing through the burning shield around him and smashing aside a Demon. The Vampyr stood up and staggered with howling pain as the sword dug into his eye, flailing backwards before you slammed your fist into his back hard enough to shatter his spine and blocked a nictus missile lobbed Serp's way with your chest, scooting backwards a bit and panting as the dark energy rolled off of you.

Energy Count 07(28)

The Vampyr's attempts to get back up as its skeletal system regenerated in seconds and smother you in darkness were interrupted by Eudaimonica's whip curling around his neck and a sudden snapping sound as Battery tugged on the whip after running by it in a way that made you cringe reflexively. This time at least, the Vampyr teleported out while Eudaimonica sent forth some regenerative energy your way.

"Siggy don't let this be a biggy, just shine a bit brighter you knight!" She said as you drew in quintessence from fallen foes to restore some munitions and replenish the rest of your energy. You smiled a bit, it was...corny you supposed, but the cheer made you feel good about yourself. The enemy's numbers were thinning at least, filling you with two sensations...you didn't want this to be over already, but having to draw so much attention from everyone else was taxing your reflexes as you constantly moved out of the way of every incoming blow, getting tagged now and then from sheer mystically guided volume. It wasn't physically tiring, but your armour informing you that you had put down a four-digit count of foes and they were still coming was a bit disheartening. Not even the good sense to withdraw.

Super Missile Count: 30/34

Missile Count: 128/170

Energy Count 08(99)

"Sigtyr, Ghosts behind you!" Samus shouted as she looked to Nightcaster; busily engaging in a magical duel with a dozen mystics of the Thule society; clashing energies roiling in the sky like snakes wrestling with one another. No dice...but his Dark Servant...she whistled towards the shadowy mass of living darkness who was busy with sending forth a wave of inky tendrils to pull down Soldaten and Zombies alike and crush them into the dirt. You turned around and gritted your teeth; preparing the appropriate weapon for the situation.

Samus
Energy Count 07(97)

Missile Count: 105/175

Super Missile Count: 20/34

Universal Ammo Count: 160/240

The tricky thing about fighting the undead is that it was rather easier to get them back up and going than it was with the living. And your own beam weapon wasn't quite the absolute bane of just about everything unliving that Arne's was; due to being based on the Spazer and Electro-Wave beams. The Spazer Beam's bright light components did have an extra benefit, but it didn't mesh together quite as well as the Star Beam and Prism beam against the unliving. The sight of skeletons powering through incidental electric shocks that don't disintegrate them is getting rather tiresome. On the other hand, the machines that the foe brought have fallen before you by the hundreds; so you suppose it balances out.

"Winterpyre, anything you can do to..." You paused as you flipped over an Ubermensch trying to catch you with his fancy fisticuffs that you found rather flashy but perhaps not the most overly practical of movements. You shot him in the back with the Cryolyte and moved on, letting him and his friends stew in the icy cold that was now their prison. "Get the two into the fight?" You said, looking at Arne hacking through some of the ghosts with his arm-sword set wholly to Prism and Power beam mode. At least he seemed to be handling himself alright, that was good to know.

"Certainly young warrior, but if you would but give me a few moments while I am indisposed with this conflict." Winterpyre boomed as he smashed one robot headfirst into another, freezing a horde of zombies where they stood to shatter them with a hard clap of his hands and the resulting shockwave. When dark magic was thrown Ethan's way as he was trying to catch his breath after finding and then shoving a piece of chair through a vampire's chest; Winterpyre threw forth a wall of ice magic to block the bolt of destruction and then shoved the glacier wall forward to flatten the offending sorcerers, roaring in triumph.

He cracked open the earth and reached his h and through, dragging the two out of their confinement proofed against her prior mass teleportation spell and then tossing a fireball through the portal to send a pack of Wights scattering, shrieking and burning.

"Good day to you mortals, this may not be in your usual purview, but my young friend has made request for your assistance." He said in as polite a voice as possible while he grabbed an Ubermensch and flung him through a wall, the Demon Lord's minions rallying around him as corroding, burning, and freezing magics were thrown ahead of them as a curtain of firepower.

"I...are you the back up?" The Blonde One asked, her accent clearly German. With a closer look, her costume was relatively simple, a red and orange coloured tactical outfit with some extra armour gilded armour plating, clearly a few injuries here and there that Eudaimonica helped heal up before passing you a thumbs up, and some tears in the outfit's arms while bullet proofed vest had clearly seen better days. She was quite fit, and based on her appearance, probably in her mid twenties with a physique honed by a lifetime of conditioning and training, her blonde hair allowed to run past her shoulders plain and straight and her face covered by a half-mask with polarised lenses over the eyes that protected the upper half of her face, a flight oxygen mask she had detached; probably to protect against inhaled attacks; while her head had a military style helmet covering much of the rest.

"No I don't believe you summoned us." He said.

"Hey there! You can call me Aine! We came here to...investigate reports of nazi build up." You said, trying to figure out what you could and couldn't say on the fly before giving Battery some warning of an incoming barrage of missiles before, at your signal Arne jumped into their path and shook his head once he hit the ground; returning fire with his shock coil to lash through the Nacht Elites who had tried to paste the woman.

Arne Universal Ammo Count: 237/240

"Well...help is help." The redheaded one said, your suit informing you she was likely from the American southwest based on her accent. Her outfit seemed to have virtually no intention of protecting her, rather seeming to focus on being stretchy and elastic. Her form was heavily toned, even rather powerful, a two piece with an apparently discarded jacket, her red hair in a pony tail, and it seemed that she had either lost or had disposed of her gloves and boots. Though the way her skin shifted and rippled suggested that it might be because she might have altered her form in a way that damaged them, specially given that the damage to her outfit matched about where her musculature would have shi-you were staring...bad. You shook your head.

Gold Render is a Striker type Parahuman noted for her ability to damage most targets on touching them through violent spatial distortions. While this effect would have greatly reduced effect on your tissue and armour and would simply be registered as shielding damage, it lacks most limitations that these sorts of abilities have; with a low level version of these powers being used to offer Gertrude Braun defence against most projectiles and attacks, distorting space to cause them to miss or simply not connect. However she has a limited number of "tokens" to expend on this power every six seconds, the more damage she wishes to inflict the more energy she will have to expend; and exhausting her six-second store will lead to her defences failing entirely until recharging is complete. Esoteric forms of durability still protect against Render's abilities, and regenerative powers are ideal at surviving what she can dish out. She can imbue throwable objects with her Rending effect, usually making use of frisbees for control and distance. One of her most noted weaknesses though, is to gas attacks should she not have advanced warning of them, as her defences are usually permeable to gas to allow her to breathe. She's patient and relies on setting up the finishing blow in fights, rarely rushing in until she's got the touch needed to end a fight lined up and conserving her energy as best she can to avoid running out at the wrong time.

Gertude Braun was triggered by a sudden collapse of a building she was in at an early age by bright lights descending from a series of UFOs engaged in a dogfight overhead Wilhelmshaven. The trigger effect allowed her to escape the confinement, but the deaths of most of her family forced her into a long stay in the foster care system for a period of many years before being formally adopted into the Weiss Family. In that time, she was also taken care of by the state, which provided her with some degree of training and a salary for her work as part of a parahuman youth outfit dedicated to fighting superpowered criminals. But with the often gruesome effects of her powers when using them in combat should she not withhold from affecting organic tissue, she has struggled to gain much in the way of acclaim and always fights with a hand tied behind her back against most enemies outside of the endbringer fights she was often brought to due to the near certainty of her survival and ability to reliablydamage them. Something that frustrated her until she graduated out into a professional career that eventually brought her to the attention of the makers of the current facility where she found a new lease as a security officer following her hiring out by a Mysterious Benefactor.

Originally from Nevada, Betty Hargreave was triggered by being bitten by a rattlesnake without anyone around to provide her with the treatment necessary to preserve her life. In agonising pain for hours, the extradimensional shard bonded with her and provided her with the ability to adapt to pressures and situations; gradually growing more and more adapted to certain tasks and against certain threatening stimuli over time and repeat exposure; though adaptations usually come with trade-offs that require her to reset her adaptations for differing tasks. Rated as a Changer by the PRT, Betty gained a substantial deal of acclaim due to the versatility of her powers and excellent combat record even when holding back her ability to prevent herself from undergoing particularly visually unpleasant transformations due to the tendency to disturb people as well as the possibility of damaging her costume which is not protected from changes in size, the formation of sharp spikes, acidic secretions, or other adaptations she can make. However, her primary weakness has always been enemies who can present her with stimuli that would require contradicting adaptations to counter. She's boisterous and ready for a brawl however, confident with her abilities and eager to get into the thick of things.

Her adaptations also allow for an immensely accelerated healing factor, drawing from mass she doesn't have through alternate dimensions to keep her functional. It also makes her extremely difficult to kill for good, as her body will adapt to function with the missing organs while attempting to regrow them. Atomization or induced cellular degeneration is believed to be necessary to kill her for good as her regeneration can function from even extremely disrupted remains; though the more damage she has suffered the more time she needs to recover; and equipment lost will remain lost. Additionally, while difficult to kill; she is still possible to incapacitate through freezing, suddenly being rendered unconscious, being grappled, or removed from the battlefield. Her offensive ability is also generally inferior to her defensive ability, especially with her reluctance to undergo particularly extreme transformations. However, her ability to stand up to any of the endbringers and simply take their hits on the chin unless knocked out swiftly has made her a worldwide asset, leading to her recruitment to the cause of protecting this facility by a Mysterious Benefactor.


Right, then you had your ideas for where they should go. "Gold Render, take out the enemy knights with Battery. Sidewinder, help Sigtyr take hits." You said, analysing the situation briefly and then looking at them as Caustos turned into a fire tornado behind them and whirled their way through a whole horde of the undead who simply disintegrated into dust in the inferno generated by their swirling movements.

"...Hot." Gold Render said, making you tilt your head. Was that just a statement of the obvious or did they actually find that attracti-

Sidewinder slapped her across the head and shook at her. "Not the time for puns." She said, adjusting her thief style mask and looked at the situation before nodding at you.

"Come on, go!" You said while Molotok crashed next to you and made an audible "oof" upon impact.

"Very rude that man is..." Irinna complained, picking herself up and waving to you before she darted off again.

"Molotok, can you take out those last few snipers?" You said, seeing some of the Nacht soldiers lining up shots while you shot away some of the incoming wraiths, dispersing their forms with precision and grit and muttering an apology for each one slain.

"Ah yes, people with guns. Normal. Can do that! Should be much better than running from...ghosts. They are ghosts right? Trying to not think too hard about stuff I don't understand." You nodded and pushed her briefly out of the way before shooting a charging wraith; recoiling at its shriek that made Irinna cover her ears and grind her teeth before it vanished.

"Yes. Don't worry about them, we can take them. Just, take out the snipers. We can handle that." You said, trying your best to be inspiring and not sure if you managed to get past awkward and stilted. Irinna simply laughed in a way that made you a bit confused before running off, pushing herself with a kinetic burst to tackle straight into one of the Nacht Elites targeting the group.

"Anyone else need help?" You asked, trying to identify how things have changed so far and feeling a strange mix of...good but also disappointed when most everyone said they were fine for the moment, letting you bounce between some of the remaining enemies.

You dragged a necromancer into the air with the grapple beam and slammed him through some of his own zombies in between raking across the field with beam fire to cut down softer enemies as the magic duel that Nightcaster was engaged in ended in a spectacular blue, black, and white fireball of backlashing magics that vaporised an entire cabal of necromancers at once; causing countless undead to start to fall apart or go feral and directionless with their control networks cut. You made use of the opening, firing off your blink pack jumping into some now exposed knights and smashing into them with a shoulder check and pushing the lead one back far enough for you to line up a charged shot into them. Nine orbs of electricity slamming into their body and making them vanish in a satisfying pop.

You spared only a moment to glance back while you vaulted over the next knight's halberd swing, missiles clicking and coming out in a five shot rapid burst that pushed the foe backwards and set them up for a super missile to the back after blinking behind them; the obstacle clearing out of the way to let you see how your plan was going so far.

Samus Missile Count: 100/175

Samus Super Missile Count: 19/34

"Hey, you two; one second! Lemme do a trick for you!" He said as he made a rapid fire series of gestures that seemed to tire himself out a bit before casting out a quickened version of his usual suite of protections, shortly followed by Eudaimonica doing the same. A sight so heartwarming you barely even noticed the sword being driven into your back shielding by a knight as it caught you mid-leap. You grunted, but your adaptive systems had reduced the impact to a shadow of its former self.

Energy Count: 07(96)

You grabbed at the Volksritter's right hand with your left hand and then stabbed the sword into the Ritter's own throat, pulling back just as they mediported out and then swinging your own blade in a sweep with enough violence to hack through the pollaxe of another volksritter before yanking him in with the grapple beam eyefirst into the sharpened knee of your boot. Blinking out, you smiled as the Vampires; unable to see through the shadows Nightcaster protected you with, flailed around, trying to sniff you out as you looked back at Nightcaster.

"Are you doing alright?" You asked, seeing that the boy was slowing down, lurched over with his hands on his knees while he lazily cast a spell of Shade summoning again, barely even getting the gesture right and slurring the words a bit until he managed to replace some of his lost minions. Soldaten grabbed by them screamed in alarm as the shades leeched at their warmth, but you could tell that he was sweating from a brief glance at the colour of his scart.

"Yeah that'll....last ya...I can...do this all day...gonna, haaaah need to...pop some blues..." Nightcaster said taking out some blue square packaging and cracking them open to let a wash of fresh stamina flow into him. He stood up refreshed, giving you a thumbs up while his Umbral Beast Jackie grabbed a Panzerhunde by the neck and snapped her jaws until a popping sound was made, tail sweeping aside some ghouls before a sharp yelp came from her as a Volksritter stabbed his halberd into her.

"Jackie!" He shouted in alarm even as Eudaimonica shouted some words you were...pretty sure you shouldn't repeat in polite company about the man's parentage and mother before he found a hellfire whip wrapped around his neck and Nightcaster's staff smacking into his face. The sound of the umbral wolf's pain made your heart drop briefly, and you resolved to avenge it, shooting rapidly into the Volksritter until he vanished and leaping off to press your boot on the head of one of the vampires and smash it into the floor with a resounding crack.

"Is she hurt?" You asked, looking at purple blood oozing from the Umbral Beast's shoulder. A monstrosity of shadow magic it may be, but that halberd had drawn dark blood from it, and the creature was whimpering between her snarls and howls at her foes. However, a shadowman with a hat and some manner of plague doctor mask stepped from the darkness, tipping his hat to you as he infused fresh darkness into the wound, pulling from the shadows around you.

"Keep better care of her boss. I'm going around patching up enough injuries as is." The Shadow Doctor said, ducking beneath a clumsy swing from a Zombie and pulling out shadows from the skull of three skeletons and then launching them as darts into the Zombie's head until it ruptured. Such a fascinating creature...you wondered if he had a name, even as you completely thinned out a rank of skeletons until the remainder began to collapse after the disruption to their magic you had inflicted upon them.

"Hey, do you have a name?" You asked, the Doctor turning his head towards you while he grabbed at a Nacht Elite and did something that made the Elite stop struggling after screaming intensely for a few moments.

"Doctor Black will suffice." He said, adjusting his hat and looking ahead.

"You should handle your...hrm, partner would be the professional term." He said, dusting himself off while Nightcaster offered him a fistbump and received one in turn.

"Will do, keep doing that, you're great at it!" You said, grinning beneath your helmet and giving him a thumbs-up as an Uberoberst tried to deck you in the head with his fist, impacting and pushing you a bit to the side.

Energy Count 07(92)

"God damn extradimensional! What are you doing interfering in our business? This is to save far more worlds than you could possibly imagine!" He snarled as he swung again,your arm going out to check his swing while your cannon was sweeping through more and more enemies; exploding particles going in all directions and his gut getting a headbutt from you. While he lurched forward, you jumped onto his back; freezing his squad behind him with the cryolyte before pulling him off his feet and onto the ground.

"So you know something don't you?" You said, voice colder now. "Assault, Serp, get ready to disable this one once I get him closer to you."

"You can't make me talk hero." He growled, trying to kangaroo kick you only for you to teleport out of the way. His laser rifle flared to life, being used to sweep around while you raced ahead of his aim, baiting him into carving through a horde of wights threatening Battery and Gold Render. As Gold Render dealt with one of the Ritters and Battery suplexed one of the rights, plenty of undead trying to come to grips with them found themselves sawed in half just at the right moment, Battery looking up in confusion as a Mekmen she was preparing to kick into fell in half.

You teleported behind him again, smashing into his superhuman back to throw him forward, only for him to recover and turn around with a haymaker of his own this time getting his fist caught in your hand before you shoved him towards a waiting Assault who smashed him over the head with a steel chair hard enough to shatter the entire object, knocking him around with a loud CLANG that let Serp fire off a containment foam grenade that ensnared the oberst in rapidly expanding sticky pink goo.

"God damn you and your wretched team!" He shouted as he tried to tear off the foam with strength to throw tanks like toys, only to find that the foam expanded more and more as he tried to remove it.

"Make sure he's in a state to interrogate." You said as you blinked again, finding yourself in a position to drive your blade into the back of a Vampyr Kommandant, lifting him into the air and away from Arne and Betty. Shooting four super missiles into the remaining pack of Vampyrs as Arne finished off the last Necromancer with his shock coil, you dropped the Vampyr down while Sidewinder pulled the head off of a remaining robot. And for a moment, everything was silent.

Samus Super Missile Count: 15/34
Arne Universal Ammo Count: 229/240

"Hey, are you okay?" You asked, getting an affirmative nod out of him as he stood himself up straight out of his combat reflex position.


Arne


You stood amidst a field of the broken and the defeated and felt pretty good about yourself as Samus offered you a hand for you to pull each other in and give a gentle headbutt to one another. Your total counter for defeated enemies in this arena alone had increased to the thousands; most of them undead. Only the uberoberst remained, struggling against the foam that had sealed even his colossal strength for the time being; though he'd likely break free soon. He was an almost four meter tall behemoth; and taking him down seemed far too easy. Too simple. You had traded dozens of blows with him, he kept on recovering from them and pushing through.

For Samus to take him down so quickly seemed...something was amiss here and you didn't want to find out what it was in the wrong circumstances. Though on the other hand, was there such a thing as good circumstances for a trap?

A loyal and veteran member of the Nacht service of the Fifth Column for decades named Hermann Mannfred Vogt; Vogt has enhanced his biology with a combination of technology, magic, and organic engineering to turn himself into a fitting and unwavering example of the Uberobersts that serve as some of the 5th Column's most dangerous and reliable field commanders; below only those whose rank is high enough to place them into the Generalship of the organization. His strength is astonishing, and rises the more excited he gets or the more he hates a foe or values an objective; along with his durability and regeneration. Though he is outranked by the Generals of the Fifth Column, this is only because he refuses to leave field ops and wishes to remain where he can fight and make full usage of not only his strength and large arsenal, but also the wide array of combat techniques and skills learned over the years. He has also taken the sometimes dangerous route of ensuring that his intelligence is augmented as much as his body, braving the risk of personality alteration and meddling by the neurosurgeons to become an example of aryan perfection in body and mind.

With weapons teleporters, he can make use of a very large arsenal of weapons, and his powered armour not only provides the standard suite of power suit capabilities, but also fits an advanced command and control system that allows him to coordinate soldiers throughout the battlefield as if he were playing a video game. A task he can manage while focused on other high concentration jobs such as personal combat or engineering. Vogt's armour also self-repairs alongside him, and is extremely resistant to being disabled by EMP or electricity and is treated with a great deal of defences against magic. This allows him to wade into most confrontations with little worry or risk, and with the ability to shift thousands of tons with his raw muscle alone, his arsenal, skill, and power have allowed him to carry out countless missions.

Vogt is a dedicated Nazi and has been raised from birth in the ideals of the 5th Column and regards himself as impossible to subvert. While for the most part this is largely true, it does lead to a certain arrogance to his demeanour that can allow information to slip from his tongue when he deems those he's speaking to to be too inferior to figure out his actual meaning or make use of the information he offers. While resistant to most forms of damage, brain death will still suffice to end the fight due to the memory loss associated with it and the need to have his memory restored from back ups. He is also significantly prone to speaking at length whenever prompted, often distracting himself with his monologues.

Samus' Notes: He's lucky that he has information we need or I'd be happy to see just how good biopods are at repairing the body compared to restore stations. He's got the arrogance of someone who's never learned any humility in his entire life and everything about him just reeks with hubris.

Arne's Notes: There are so many people like him in the shadow group on Cylosis and at that space station. Buried in secrets and conspiracies, thinking they're above everyone else, and drunk on their own raw power. Gods willing, there will be less people like him shortly.

You turned your eyes towards Samus, looking a bit down at her and smiling as she stood a bit on her tiptoes. Every year the height difference between you two grew as she was approaching the tail end of her height growing years while you were still in the peak swing of yours.

"You think we can get anything out of him?" You asked, the both of you drawing in scattered quintessence pickups to put your ammo and energy back up to full.

"We have to. He's the best chance we have of understanding why they're here in the first place." She said.

"Yeah...but well...I'm not good at interrogating?" You said.

"Oh come on Ar-err Sigtyr you can always get answers out of well...me! And I'm really hard to read!" She said.

"Uhh...well...you like me, he doesn't." You said as she shrugged and made a little chuckle.

"I guess so. But come on, it's something we have to well, learn how to do and you know. Better start now than never right?" She said, her composure relaxing as she came out of the combat high. The battle focus dissipating and being replaced by the goofy, awkward girl you knew outside of the clarity of violence.

"Hey I happen to be great at interrogating." Ethan said as he stepped up to the Oberst as he struggled against his confinements.

"Should we let him do that or should we step in?" You asked, Samus seeming to freeze a bit when she realised everyone was looking at her. She nodded and walked towards the Uberoberst as he snarled beneath his helmet.

"Well hey there big guy, thought you'd prefer to talk to me, mister fellow white male. Gotta say, really nice work on the whole moving an entire army without anyone noticing thing. Now that's a hat trick that would have the PRT pissing itself if I've ever seen it." Assault said, leaning a bit closer towards the Oberst but not close enough for him to headbutt him.

"Ah so they send the babbling wisecracker to try to get secrets out of me?" He said, and you could see Samus clenching her fist and felt the warmth of her anger. And to be honest, the way this guy seemed so confident even in this situation was pretty infuriating in and of itself.

"Yeah I talk a lot, some people even call me annoying. Isn't that right Battery?" he asked before she flipped him the middle finger in response before looking back at the Oberst and pulling out one of the steel chairs to sit down, chuckling and shaking his head.

"She digs me."

"Were my hands free I'd dig you all the way into a grave. And your usage of American slang in Deutsch is abominable. I will hear no more of it." He said in flawless English, changing the language from German at the drop of a hat to try and catch Assault off guard, only for him to roll with it and shrug.

"Do you have a name or are you just another Oberst?" Samus asked, approaching him as he turned his helmeted head towards her, and then towards you in a way that made you flinch as brief memories of cylosis dug their way into your mind's eye. The callous glare, the skull-like rebreather, the immense stature of this nearly four meter tall behemoth of a man with muscles that could crack open the glacis of a tank-like an eggshell.

"Uberoberst Vogt, Nacht Division, Fifth Column, proud servant of the Weltreich and the Cosmic Axis. You are wearing alien armour." He said, making Samus flinch a bit and gasp slightly beneath her helmet before he looked straight at you and spoke. "As is he. Your armour reacted to the technology of the statues and the Nictus can smell the extraterrestrialness that clings to you like stench on rotten meat." He said confidently as you felt the urge to raise your arm cannon and shut him up.

"I cannot claim to understand the hieroglyphs near the bird statues, but I do recognise your sihlouettes on them. You are prophecised to come here, aren't you? From the same reality that those relics came in." He said with a voice so poisonously confident you wanted to smash his head in.

"Whoa, how does some Column clown like you know that much?" Nightcaster said as Doctor Black walked to his side, the summoned Shadowman dusting off his hands while the young wizard rode upon his umbral beast.

"The Column knows a great deal Paragonite. I'd advise you to focus on finding a way to go back home before we put how secure the FBSA's database of minor secret identities really is to the test. Can your spells protect your entire family I wonder? Your friends? Maybe there's something in your internet search history you'd rather people not know hrm? A teenage boy gets up to many scandalous things." He said before Samus slapped him hard enough to create a shockwave that echoed across the room, a pained grunt coming from him as he adjusted his jaw beneath his facemask.

"Torture doesn't get answers Fraulein, you should know that." He said, smugly confident even now as he seemed to be much less hurt than he was letting on, your eyes narrowing beneath your helmet.

"Stop faking it." You said, catching him on his wounded gambit as he let out a sigh and shook his head.

"And I was having such fun too. Shame." He said before Serp approached him and offered him a soda from the vending machine and tilted it towards him.

"I offer this to you freely, Tovarisch." He said with a smile beneath his helmet.

"Hahahahahaha! You get the communist slav to play nice with me? Are you people stupid or are you just that naive?" His laugh was unpleasant and made your stomach do knots, but it was starting to awaken something much less pleasant in Samus.

"Hermann." You said, getting him to glare at you in a way so cold you could almost imagine the icicles forming on your armour.

"Hermann Mannfred Vogt, age fifty-three, born to Eva Weiss Kohl and Paul Werner Vogt." You said, hoping to catch him off guard and turn the tables by showing him that he wasn't as secretive as he thought he was.

"Expecting me to be impressed?" He said, trying to regain his composure.

"I'm expecting you to shut up." You snapped back with only the barest hint of irritation in your voice.

"What did they call you? Sigtyr? Going around with the name of Odin and speaking with an impeccable nordic accent. What a waste it is that we have to fight you." He said, but Samus beat you to the response.

"He's not joining you, ever." She hissed.

"Celtic furor, wonderful aine, absolutely splendid." He snorted before you decided to push your advantage.

"You don't know who provided the funding for this facility do you? It's part of why you're here isn't it, to find out?" You said, noting that not one of the scan logs you were able to pick up could provide any details as to who provided the surely enormous amounts of money needed to set this place up.

"Clever."

"You've allowed yourself to be captured. So I'm guessing you need us to do something. Open this vault I guess? Do you even know what's on the other side?" You said, gesturing towards it and then looking back at him.

"Maybe they don't think he's important enough to know?" Samus offered.

"Hrm, he's just a Colonel I guess. Couldn't have that much clearance." Battery offered before you sensed a flash of anger from the Oberst.

"That vault contains treasures that these idiots don't even understand the proper usage of! They think it's just another alien artifact to lock away, to poke at according to instructions they don't comprehend! Godhood lies on the other side of those doors, more certain than any number of xenos black boxes!"

"So...a power granter?" Molotok said.

"No and yes." Winterpyre said, snorting as he approached the Uberoberst and snorted out coils of green corrosive hellfire.

"Wait, which one is it?" Assault asked.

"Now that Vogt has volunteered the information. Yes, I sense shards of truly old power in there. That is your primary objective isn't it? The power of the Incarnates. Fire of the Gods; here in a different metaverse through means unknown to me." The Demon Lord said, his deep voice crackling with internal fire.

"We talking metaphorical power of the gods here or what Beelzebub?" Golden Render said.

"Not one of my names but I'll let it slide. But no, I mean it very viscerally. Incarnate power is one of the primary ingredients of divinity. A path to greater things than even standard metahuman powers. Which makes the rest of this raid..." He said before Samus stopped him.

"A distraction."

"You all must think you're terribly clever for figuring out that one. And after all your giant robot friends have gone and tied themselves down. Pity you couldn't figure it out sooner. Oh well, I've stalled long enough. My pick-up should be arriving soon. Now, to telepo-" He said before Winterpyre snapped his fingers and made infernal incantations to open a gateway beneath Vogt.

"What the f-" He shouted before fiery chains grabbed at him; erupting into fire that seemed to burn at the soul rather than the flesh while low pitched laughter and the smell of sulphur filled the air. The screams of the damned echoed throughout the air and monsters beyond counting leered at their new guest as visions of citadels in hellblasted wastes and rivers of fire filled the eyes of all who looked into the portal. The realm of the Demon Winterpyre, the Chillblaze. The now damned man clearly recognised his now inescapable fate and screamed as the chains began to reel inwards while demonic hands reached out for him, chanting his many sins into his ears and pulled him into a green and orange fiery abyss with cackling demons slavering to greet him, his screams of sudden realization silenced as a beast of molten metal and chains dragged him rather literally into hell.

"...Miss, please don't do that...ever... with that projection of yours...at least where I can see...like...fuck." Battery said as everyone alternated between staring at the Demon, staring at Eudaimonica who offered a shrug, and then staring at the ground where the Hellmouth was briefly opened.

An upgrade was left behind from his powerful lance laser rifle, something that only recently caught your attention as you decided to quickly claim it for yourself and the nearby Samus before anything else could happen.

The Laser Lancer is a continuous fire subweapon that consumes universal ammunition at a rather rapid rate, but is both pinpoint accurate and propagates far faster than many enemies can dodge when aimed well. The rapid heating effect of the laser will burn, cut, and explode its way through most targets, and as a light weapon, the Laser Lancer is also quite effective against light sensitive undead, though less so than true luminal weapons. It is primarily considered a pyronic weapon, and can be charged to temporarily fire a much wider and more powerful Laser Lance known as the Macrolaser. A number of design flaws in the original weapon have been corrected for your usage; eliminating the wind up needed to fire the weapon, the heat build up, and diminishing efficiencies at long range due to diffraction.

Samus' Notes: Hrm, this seems like it should be very useful. I'd need to improve my UA stockpile though to get the best use out of it. Find something to let it penetrate through enemies and cover too...

Arne's Notes: Hrm, so basically a longer ranged shock coil that won't feed back energy into me but can't phase through obstacles as well? Interesting. I'd like to mess around with it a bit at some point.

"She does that. They don't get like, tortured or anything...they just get spooked, it's like summer camp except not fun. So...basically summer camp." Was all nightcaster had to say before the lights began to dim and darken while electricity started to gather in large quantities and all the hairs on the back of your neck began to stand themselves up as the distant sight warned you of an incoming fight.
------CAUTION------

THULE SOCIETY COUNTER-META TEAM

Schwarze Hexarchie




Samus
They came a group of six seemingly on their own, but their menace exceeded that of the army which preceded them, and one need only look at them to tell that six could easily become more if they so desired to fill the field with bodies. At their centre was a fourteen year old girl dressed as a rather stereotypical witch, her scarlet red hair extending well past her shoulders, fierce green eyes full of mischief, left hand clutching a staff that crackled with electricity and was capped with a large emerald grasped in a claw on either end. Long boots and a splendid red coat completed her look along with black gloves, her countenance too young and pretty for the Thule society Swastika armband she wore around both arms or the corrupted Nordic runes she wore as lapels; speaking of the glory of Volk and Vaterland.

"Ta-da! We're all here everyone! You can thank me whenever you like!" She said, seeing all this as just a game and clearly enjoying herself based on the way she was flashing a performer like grin as everyone got into fighting positions.

A monstrous bat like creature was the next to catch your eye, the shape of their leathery wings which stretched for fifteen meters and complemented a body some ten meters tall giving you a brief fright as you found yourself briefly at the site of the pyre of K-2L; waist deep in the dead and smothered in smoke as the malignant purple beast ahead delighted in his savage cruelty. Barbed tail and fingers covered in blood and teeth dirtied with the fruits of a crimson feast. Fight or flight, kill or be killed, to the end to the death.

But the roar of the creature was wrong, they were not the self proclaimed cunning god of death, just an undead monstrosity and you snapped back to reality, realising you had been just standing there as Arne stepped back and clenched his teeth, gasping slightly before you grasped at his hand; the two of you calming down slightly. You were still tense, still afraid, you didn't want to be here, but you had to be. It had to be bested if that power the demon spoke of was to be kept out of the hands of the beasts who held the vampire's leash.

Vampiric fangs emerged from their mouth, their body alternating between walking upon their wings in a quadrepedal stance or stomping along like some kind of predatory dinosaur, quilled tail lashing behind them. They were cunning, but the savagery in their eyes was all animalistic, lacking the true forward-thinking sophontic cunning that made the beast of your nightmares so fearsome. Their ladel like tongue slavering for blood as their rider stepped down.

A monster in the shape of a man, worse than even the creature he was riding on, clad in unholy plate and wielding a sinister sword in one hand and a powerful shield on the other, his eyes burning a sinister red through the openings in his drake winged helmet as a predatory growl emerged from his throat. Dark power congealed around him, spite and disdain radiating from him as he looked at the Demon Lord as perhaps the only worthy challenge in the whole group.

"So you are the group that has caused us so much trouble. It would seem that our hired help was not able to best you then. How very much like them to disappoint us in this way. Nevertheless, you do not face the dregs of the Column or the Gesellschaft, but the wrath of the Thule Society and the Nictus, red and raw. Something not even the Demon Lord you cavort with could hope to stand against." He says with a voice that was deep and menacing yet smooth and pleasant. A seductive, fatherly sort of evil promising power and grandeur if one would but succumb to him and what he offered as his eyes lit up with starker flames.

"You presume a great deal, bloodsucker." Winterpyre snorted as a man in a much more conventional caped and armoured costume stepped forward, your visor informing you that this man shared his body with another. A Nictus Nightspawn, one of the alien benefactors of the Reich that you've heard a bit about so far but were now confronted with the stark reality of. A beast wearing a man as a glove, the shadowy monster within stalking forward, walking around at the edges while a forlorn looking ghost white woman floated nearby him as his burning purple eyes studied you all a little closer.

"How a team such as yours was formed is beyond me. But now that you know of our purpose here, you won't be getting any farther."

"Why do you want to hit Brockton Bay?" You said, walking in pace with him with your arm cannon out.

"Our reasons are not for you to question. Only know that these worlds are to be the site of a war far beyond the imaginings of these single planet dwellers. You can either join the only side that will guarantee humanity's future, or you can perish with the rest." He said with his self-echoing and malevolent voice that sounded like someone whispering into a megaphone.

"Like hell you're hitting the Bay." Assault growled.

"Things are already in motion. Even if this goal is denied to us...there are other things we desire here. And there are things your city is built atop you would never rest well knowing about." The ghost said while the Witch made a "blah blah blah" motion with her hands.

"Look, we're here for a fight aren't we?" She said, a miserable wretch like creature in a gas mask that crawled on too many legs that seemed to explode into stilts at odd angles, hellish wailing and dozens of screams emerging from it in muffled form between rapid fire filtrated breaths; its body periodically melting into the shadows while the eyepieces of its gas mask constantly burned a sinister white. The trench coat and stahlhelm it wore seemed overly well fitting for something so obviously inhuman, its head twisting and cracking at grotesque angles while it screamed in a dozen languages; all as incoherent as each other. The girl seemed to flinch at that, and everyone was clearly giving it considerable berth as the stand off continued.

The Kheldians are an energy symbiont species native to a star in the Sourcewell Metaverse with a natural lifespan of roughly ten years, however, they can indefinitely extend this through the process of melding. The melding process composites the abilities of the Kheldian itself and the host; as well as their personalities and identities into a new individual referred to as the merged. During the period of being merged, the composite will usually take on a new name and have a wide array of powerful abilities including enhanced durability, flight, gravity alteration, energy projection and manipulation, increased reflexes and strength, the ability to self-regenerate through energy expenditure, and even shapeshifting by assuming the form of prior hosts that the Kheldian had. When a Kheldian and a host separate, both resume their prior identities, though they retain memories of the merged personality's actions and will relapse into the merged personality if they ever recombine. Aging after maturity ceases after melding, allowing a merged entity to sustain themselves seemingly indefinitely so long as the host lives.

Kheldians are most vulnerable to quantum fluctuation weapons specifically designed to disrupt their energy form, causing tremendous damage to the energy body of the Kheldian and debilitating injury to the host that requires significant power or preparation to resist and avoid swift defeat by. However, Kheldian mergers are considered some of the most versatile and consistently powerful metahumans in the Primal Earth Dimension and are never to be taken lightly. Kheldians primarily seek out traditionally heroic hosts, preferring the company of the noble and pure-hearted; with mergers typically being called Peacebringers on Primal Earth. The Kheldian government is well known as an intergalactic socialist republic, with no concept of private property amongst Kheldians and mutual aid and common planning of resource use to ensure all have their needs met being hallmarks of the Kheldian Community. Kheldians prefer to resolve matters democratically, but do elect delegates when needed.

The Kheldian Community has been locked in a millions of years long civil war with a fascistic splinter of their society known as the Nictus who modified themselves into beings of darkness and gave themselves the ability to merge without consent and consume life force. The Kheldian-Nictus War has been the focal point of Kheldian society for its duration, even above attacks on both by third parties who seek to utilise their power for their own ends or simply be rid of them.

Samus' Notes: It's a shame we aren't meeting too many of these at the moment though, such an interesting society. I'd love to just have some conversations with them, their experiences would be so different! I'm wondering if any might want to merge with me...it'd be an interesting experience. But I still have so many other things to do and see. Not sure if I could take on another aeon long war on top of everything else. Maybe Arne would be good with a Kheldian? It'd sure help him to deal with Zurvduat's abuse. On the other hand, both of us have a lot of painful memories to share; I wouldn't want to pass that on to anyone else, would it be as hurt as I am when it remembers K-2L? And to be at war for so long...there must be so much pain in so many of their veterans to see that much death.

Arne's Notes: I don't think they'd be too interested in me. It seems like a fascinating culture, but could I really meet their criteria for a good host? I'm still just...trying. I don't think I'm actually there, still so many pieces to put back together. An interview with one would be very interesting though, just the...idea of such a mutable sense of self must result in some really unique perspectives. I feel concerned though, that an entire class of weapons exists just to counter this species' physiology. Is the divide in their own species that serious? But I'm glad that despite the length of their war they seem to have held onto the better parts of their society. But what can we do to put an end to that magnitude of hatred?

The Nictus are an artificial species derived from the Kheldians from the Sourcewell Metaverse. While the ability to meld with another being into a new composite entity remains present in both the Kheldians and the Nictus; the Nictus are differentiated by their modifications to allow themselves to take over a body without consent and to drain energy. The transformations have also transformed them into beings of negative energy and darkness as opposed to the luminous natures of the species they branched off of. Nictus have mirrored versions of Kheldian abilities based on darkness and crushing usage of gravity as opposed to light and repulsion. The Nictus prefer to partner with fascists, viewing their ideology as compatible with the Nictus worldview and philosophy of the Path of the Dark, where all life exists to feed and bolster the strongest and the fittest who are able to enforce their will on the weak. This is mirrored in their own heavily stratified hierarchy.

Nictus also give themselves and their hosts the ability to teleport, and typically a Nictus merging that is done unwillingly sees the Nictus completely take over the host. Nictus hosts retain enhanced abilities but typically have a lesser focus on raw, direct offensive power; relying instead on versatility, debilitation, and rapidly alternating between forms to keep a foe off balance. They are also able to drain many forms of energy, even using it to spawn temporary controllable entities of dark energy from slain opponents. However, they also remain vulnerable to quantum weapons like Kheldians. Some Nictus however, reject the Path of the Dark and instead return to Kheldian values of consent and oppose the Nictus Conclave; becoming Warshades. Whereas Kheldians primarily seek hosts who fit more traditional definitions of heroism, Warshades are more likely to seek out those of a rougher cut in their opposition to evil; but remain committed to defeating tyranny and the Nictus Conclave.

The Nictus define themselves in opposition to the Kheldians and their philosophy and society. The Nictus-Kheldian war is one of the longest and oldest in the Sourcewell metaverse and has seen many planets and civilizations utterly consumed by it in their relentless battle to the annihilation. The Nictus have rebuffed every overture of peace by the Kheldians, their leadership being content with nothing less than total victory, and have gleefully moulded many species towards their own ends to wage their war and build a vast and powerful empire under the Path of Dark.

Samus' Notes: I...feel certain premonitions about the idea of darkness derived creatures possessing things against their will or beings that feed off of life force. None of them good, and everything about these creatures gives me an unpleasant feeling. Such a monstrous set of abilities in the hands of something so evil. I shudder to think of what their plans for this dimension would entail. But I'm going to put a stop to them! Just wait! As for the warshades, it's good to know that evil is a choice for the Nictus rather than anything inherent. I'm glad a lot of them can find redemption, but I don't think either of us would suit a Warshade.

Arne's Notes: I think I would have more in common with a Warshade than a Kheldian. Assuming one would have any interest in merging with someone still trying to pull themselves together...but the thought of a species that specifically modified itself to violate consent makes me feel so gross. To change yourself to violate another being in that way is abominable. And to devour life force of other beings just to sustain your own life is so monstrously selfish. I'm hoping an end can be put to the Empire as a whole. We can probably at least stop whatever they want with these two versions of Earth. That'd be a start.




Dunkleskind is a monstrous creation of Reich Earth's meddling in Dark Magic and its willingness to disregard any ethics or risks when it comes to the pursuit of power. Born of the stiched together souls of dozens of Children with talent in dark and shadow magic, Dunkleskind was infused into an artificial body that writhes in constant pain; kept loyal by continual psychic assault into its senses by a number of implants distributed throughout its body, infusing it with loyalty to Nazi ideology and hierarchy. The spawn of the Thule Society's works, Dunkleskind turns its pain into rage and an instinctual usage of dark magic patterned off of the talents of Bose Hexe who regards the creature proudly as the fruit of her labour.

Dunkleskind is virtually immune to further pain and as such is extremely difficult to stagger when struck. They are able to melt into the shadows to avoid attacks, teleport into dark places not occupied by objects, or extend shadows for usage as weapons, though this is reliant on their ability to concentrate on the proper targets. They can also mould shadow to form armour and heal themselves, leading to them being more vulnerable when brightly illuminated as this reduces the number of avenues they can attack a foe through. However as shadows grow starker in more intense light, while they can use less darkness under such conditions; the shadow they can use is more intense, allowing them to single out a target to a greater degree.

When slain, the Dunkleskind will leech life energy from nearby enemies to reanimate itself. While insufficient to cause damage, this will stun targets with weaker constitutions. Ensure that no allies are within its line of sight when it dies to prevent it from resurrecting itself to avoid disruption ot the team; and eliminate it before this ability is able to be recharged. Due to the Dunkleskind's savage temperament and animalistic demeanour, it also lacks much in the way of complex strategization and can be easily kited between multiple combatants, lashing out at the last being to injure it due to its relatively primitive decision making abilities. They are classified as a stalker, indicating a preference for melee combat, stealth tactics, some additional durability measures, and the ability to deal greater critical damage on surprised or unwary foes that they can access weak points of.

Samus' Notes: Hopefully it won't be suffering for much longer. I'm sorry for what we have to do now. But I won't be sorry for what I'm going to do to the people who made you this way.

Arne's Notes: I can just feel the pain radiating off of it. I can hear it screaming inside. Existing like this is worse than whatever death we can give it. Maybe it'll find a better existence in its next life.



Ermendrud Rotkopf von Horstmann is one of the many children of Idonia Jarvia von Horstmann; the human half of the composite known as Bose Hexe; and is regarded as her least favourite due to a number of factors; such as her being the product of a bargain with a Fae Prince captured by idonia in exchange for his freedom and her having scarlet red hair and brilliant green eyes instead of the blonde and blue pairing of all of Idonia's other children. Ermendrud is noted as a poor student of the tenets of national socialism and while a skilled and capable Witch, has never quite earned the approval of her Mother, particularly after her merging with the Nictus Cold Malice. Ermendrud however has strived for excellence in the fields of Electromantic magic in particular; though she dabbles in other fields. Her magical education is prioritised in descending order around battlefield control, attack, summoning, defence, and support. While versatile, she has clear preferences in how she uses her magic and is obviously more skilled in some places than others; and as such is generally considered a Dominator by Primal Earth's classification scheme for metahumans.

While capable of substantial damage output, much of her defence relies on preventing enemies from hitting back through offensive output or locking them down with her spells. And while her battlefield control abilities are potent, many of them either rely on her getting close to do her best work, and to lock down more powerful opponents requires either repeat castings or building up a charge of magic over repeat castings that unlocks a heightened state where her spells are considerably more potent. In this state; she is also virtually impossible to lock down herself and considerably more durable, making her more willing to get in close to do her work before retiring to the backlines and focusing on more isolated or distracted opponents. However, her spellcasting requires focus, stamina, and verbal-somatic gestures to cast properly. Interfering in her ability to preform the proper rites will limit her ability to cast her spells and if she should tire out; her ability to cast spells will diminish. Thus making her reliant on leeching energy from other sources for long fights or support metahumans feeding her with more energy.

In terms of physical strength, reflexes, and durability; she is broadly inferior to you and due to being a child of one of the leaders of the Thule Society; is a high priority for mediportation and will evacuate the battlefield upon taking any injury that draws blood. As a child, she also lacks in a great deal of emotional maturity and due to her extensive inferiority complex; handles taunts poorly. She is also ill-disciplined and rowdy and will often ignore the commands of her superiors to pursue objectives that she feels are more important. According to her mandatory social media profile's compulsory thrice daily posts, she keeps an Affenpinscher known as Donar as her familiar but rarely risks injury to him by bringing him to the battlefield. According to this profile, the Dog's name comes from the loudness of his barks and its tendency to wake her up at night by speaking to other familiars at her academy. He is however "the bestest boy".

Samus' Notes: Despite everything, I think she can be a good person if we just help her get free from her regime. She's too young to die for this kind of fight...but how can I free her without making her an orphan? Is it right to kill her mother to remove her influence over her? I'll need to think about it...something has to be done. Old Bird would know what to do, and I think I know what he would do now. Her family of blood might be terrible, but we can help her find a new one. I'm going to try.

Arne's Notes: A family that doesn't love you back, a home that never offers any comfort. Pushing yourself constantly to try and impress people who don't ever seem to care. Who am I describing? But, if it wasn't too late for me. Maybe it won't be for her? But what can I even say to someone like her? I still don't...know how to feel about my own adoptive family, what good can I be for her?



A native of Reich Earth and an observer from the Nictus sent to monitor their allies, Dammerungsmann was once Johann Kemmler, a young recruit in the Hitlerjugend before the Nictus known as the Unquiet Dusk; a spawn of the Nictus known as Cold Malice who forms one half of the composite entity known as Bose Hexe took over Johann's body at a young age following the death of their prior host during a pacification operation on a newly conquered world. The Unquiet Dusk, having the opportunity to alter Johann's body from prepubescence, quickly came to dominate Johann and subjugated his personality almost completely. Dammerungsmann is a powerful Nictus Nightspawn, and has all the abilities expected of a potent Nictus-Human merger. Abilities include gravitic manipulation (Alert: User lacks gravity modules, movement may be impeded), dark energy generation and manipulation, super strength, reflexes, and durability, the ability to self heal, usage of darkness to empower self, teleportation of self and others (Alert: Allies lack your immunity to forcible teleportation), and transformation into energy replicas of prior hosts; such as the Black Dwarf form for greater physical strength and resilience or the Dark Nova form for greatly increased firepower and flying capabilities.

Dammerungsmann is resilient against nearly all forms of damage, but has a weakness to Quantum modulation weapons (Alert: Only Arne has this weapon. Share upgrades with Samus immediately to increase number of combatants with viable weapons. This will require some time for the armour to replicate the upgrades and must be timed well), and is somewhat less vulnerable to corrosion and heat based attacks than he is to most other attacks. And while having a large array of ranged attacks, his lack of dedicated melee weapons gives you an advantage in close quarters with the arm-sword due to superior reach. If damaged sufficiently, Dammerungsmann will teleport out of the battlefield rather than fight to the death or mediportation. Forcing a battle without letting him flee will require a dimensional lock device or ability.

Another weakness is that Dammerungsmann's abilities are optimised for dealing with large numbers of opponents, forcing him to deal with one target at a time limits his ability to deal damage. He also has difficulty with maintaining his tempo of attacks due to his significant energy draw; typically relying on allies to give him small and harmless portions of stamina to keep his abilities charged. Removing him from the presence of allies also weakens him as the power he siphons from them is cut off; power usually corresponding to the role that ally serves; durable allies enhance his resilience, high firepower allies enhance his striking power and so on so forth. Separating him from his allies will decrease his ability to cause harm, but this can be difficult due to his ability to teleport. They are classified as a Nightspawn, indicating a highly versatile mix of abilities derived from unreformed Nictus physiology.

Samus' Notes: I hope Arne can pass me that Quantum beam in a hurry. And I'm really wishing we had the gravity boost right about now. I'm also wishing there was something, anything we could do to separate Johann from Dusk. Maybe if I had more data I could figure something out. But would there even be a lot left of him after all this time?

Arne's Notes: To have your entire life stolen from you like this to be someone else's puppet. To grow up without once being in control of your own thoughts and to mature without ever being yourself. Was this going to be my fate under Zurvduat? Could I have ended up like this?



A heavily degenerated Vampire of exceptional power that has regressed into an animalistic Chiropteran state due to Bose Hexe's magic to punish an unruly subordinate, Todesscheri retains their prior intellect, but their personality has been wholly subsumed into a violent bloodthirsty predatory instinct. While the transformation has dulled much of Todesscheri's former magical capabilities into simple augmentations or instinctual usage of detection spells and other direct aids for finding and dealing with prey without having to think about or make complex incantations. In exchange, their physical prowess has increased tremendously, as has their ability to absorb damage and regenerate it through many unnatural means of defense and contingent bursts of dark magical energy to knit themselves back together. An instinctual ability to push other undead into its service allows Todesscheri to serve something of a command role within the Thule Society despite their degenerated state.

A rather agile flier, Todesscheri is heavily driven by a ravenous desire to consume blood and will overlook heavily armoured or shielded targets to go after softer foes unless forced to engage with them to access easier prey. As an undead being, Todesscheri does not truly feel pain and will ignore most injury until destroyed. Even missing limbs will be rapidly regrown by Todesscheri even without a supply of blood to draw on, and so long as more blood is available, Todesscheri is nearly unkillable without the means to exploit a Vampire's weaknesses or raw firepower to incinerate them all at once. Todesscheri has access to tremendous strength and magically sharpened claws and can release powerful dark magic assisted shrieks that can be shaped for wide area bursts, powerful cones, or cutting beams of sonic pressure and death magic. Their effects can range from shattering to cutting to explosive shockwaves or even stunning attacks, and serve as Todesccheri's primary ranged attack followed by quills released from their tail or cutting shockwaves from their claws.

Light-based weapons, strong displays of faith, silver implements, and being impaled through the chest with wooden implements all serve as weaknesses for the Vampiric monstrosity. They are also remarkably poor at dealing with agile land targets, especially ones that assail their hearing and make their echolocation more difficult to use should line of sight be broken. Certain sonic frequencies do cause it to feel something akin to pain and panic, particularly of frequencies consistent with religious hymns spoken with true devotion. Todesscheri often serves as a mount for the Vampire Blutsspitze when they aren't bringing in other creatures to ride into battle or are not fighting on foot, and Blutspitze serves as Todesscheri's primary handler. Todesscheri will respond violently to attempts to cause harm to Blutspitze unless he directs them elsewhere, and will seek to intercept attacks aimed at him. Todesscheri only seems to fear Bose Hexe, showing a tremendous degree of fear and deference to the Nictus Nightspawn that is seen from virtually no other being without necromantic compulsion. They are classified as a Brute, indicating a focus towards receiving hits for team mates, a great ability to force enemies to focus upon them to the exclusion of other targets, a strong emphasis on melee attack, and some manner of ramp up where the longer and more intense of a fight they are in, the more damage they are able to deal.

Samus' Notes: This thing is suffering constantly, so much hate and...fury. It's so...awful. What kind of monster is Bose Hexe to transform anything into this? The way the wings move and the evil in its eyes make me...uneasy...but I can do this...I have to...I have to kill it. I need to.

Arne's Notes: Mother, Father, keep me from these winged beasts. Preserve me from fear, so I don't succumb in the worst moment. I see the leathery wings of a monster, but you are there...so I shan't fear. I shan't...



Once Baron Heinrich Werner von Geltmann, Blutspitze was a nobleman of the Holy Roman Empire in the 900s before an encounter with a Vampire transformed him into the ancient monstrosity Blutspitze in 987 A.D. Though eventually banished to Nifelheim by a priestess of Freyja in 1056 during a genocidal expedition to northern Scandinavia to purge pagan hold outs; he managed to survive and thrive. Wandering through other dimensions and preying on the inhabitants he could find, honing his skills until Weltreich sorcerers extracted him to serve a new Reich and leader. Heinrich swore fealty to the Thule Society, the Nazi Party, and the Reich and proudly serves as one of the Thule Society's most well regarded elites and generals. While his magic is almost entirely support and summoning oriented with just a few handfuls of ranged attack options, he is a durable and wily combatant with tremendous skill and monstrously enhanced physicality not merely due to his dark magic and nature as an ancient vampire, but also through his arsenal of enchanted gear. His plate armour, forged in a dark dimension is capable of withstanding sustained super missile fire from yourself and his weapons of choice; his lance and blade, are able to threaten your shielding with a combination of their magic and his raw power. His shield is virtually impervious to your current weapons, and will deflect any attack that strikes it back to the sender with doubled strength while recharging him with dark energy.

The more foes he is surrounded by, the more powerful his attacks become, and his aura of dread makes it difficult for foes to respond rationally when he has their attention, forcing them to engage with him when he approaches them and strikes them. He is also capable of moving extremely quickly, especially when on the charge; and grants his mounts some of his swiftness and vigour; while his shield enhances the defences of all allies close to him; while the more allies he has near himself the greater his defences become. He is virtually impossible to knock over, freeze in place, or otherwise lock down with control abilities and both himself and his equipment regenerate with unnatural speed even without using spells to reinforce his dark magic constitution; especially when he has access to blood to feed his unnatural hunger. Due to his magical equipment, he has enhanced resilience against heat based attacks and electricity and the ability to outright teleport short distances as well as enhanced resilience to magic. Due to being gifted with a Nictus shard by Bose Hexe, he also has some measure of Nictus powers such as Dark Energy projection and life drain; but he also has a weakness to Quantum Modulation weapons in exchange.

He retains most of the typical weaknesses of Vampires, and his arrogant demeanour and unbearable pride will lead him to rising to any challenge thrown his way. While close combat with him is suboptimal, he will easily tunnel vision on a single opponent; especially if they can provide him with a worthy fight. Both himself and his armour are weak to light based weapons and due to the nature of his banishing curse, he is particularly vulnerable to displays of faith and attacks made with sincerely made prayers before them. He is also specifically barred from striking lethal blows or inflicting long term injuries on children and cannot order anyone under his authority to do the same due to Freyja's curse. Violating this curse injures him as if he were in sunlight and should he ever slay a child by his hand or direct order, he would be destroyed. He may however, fight to render a child unable to keep fighting so long as it is done without maiming, or he may fight to destroy equipment. He is classified as an Overlord, indicating a spread of abilities split between Melee, Defence, Support, and Summoning capabilities with a particular emphasis on leading their forces from the front.

Addendum: Thaumatological analysis indicates that Heinrich is not necessarily the same variety of vampire as the others, showing similar deviations from Sourcewell Metaverse norms as much of the Necromancy utilised by the Thule Society.

Samus' Notes: If he can't fight to kill me, then I should try to exploit that. I can't let him get near the adults or he's going to slaughter them. Spirits and Gods of the Elders, watch over me as I put this leech back in the ground.

Arne's Notes: There are many things I imagined doing after turning fourteen. I'm...not entirely sure that fighting a vampire lord was on that list. But he's got plenty of exploitable weaknesses at least. I figure he's the actual leader of this team; so if I can just split him off from his group.



Once the Noblewoman Maria von Tirpitz in life; Maria dabbled extensively in dark magics in an attempt to save her county from the ravages of the thirty years war until she was burned to death for witchcraft at the command of a Protestant Witchslayer who then had the entirety of the town she was attempting to protect razed. The barbarity of her punishment for her efforts to save her people and the cruelty of the punishment visited upon those people trapped her in the world without any hope of passing on into the afterlife due to her rage against Heaven that would allow such a thing to happen in its name. Now the Wailing Queen, Maria would start to manifest in her old haunt when her murderer visited the field again at the helm of another mercenary army to ready to fight the Spanish. The outrage of her resting place being defiled by the same man made her manifest in ethereal rage and slaughter the man and scatter his army to the winds. And to this day, she still cannot bear to suffer the presence of Huguenots and while repelled by the symbols of most faiths to some degree depending on the faith of the user; Protestant religious symbols only serve to enrage and empower her.


Maria was then bound into the service of the Thule Society by Bose Hexe, who forced the Wailing Queen into the service of the Third Reich with her incantations. Though Maria resents her servitude, she is unable to resist the commands of one of the high mistresses of the Thule Society and as such now kills at the behest of the Weltreich's Nazi regime. She longs to free herself, but has little means of retaliating against the Thule society. And so she suffers her service in relative silence. Ironic given her name. Though she has been known to vent her rage against some German protestants now and then, the leash that the Thule society keeps upon her is tight enough to prevent her from causing any long term issues.

Her magics have only grown stronger and deadlier in undeath, and her ethereal body is difficult to harm while slipping past many forms of mundane protection; and while somewhat fragile to attacks that can connect with her, hitting her in the first place is difficult. Most dangerous however, is her banshee wail which can not only cause great damage but can also cause the weaker minded or willed to simply die outright upon hearing it; though your progenitor physiology, armour, and the magic of Nightcaster, Eudaimonica, Doctor Black, and Winterpyre will block it out. She is also a mediocre melee combatant against those who can both close with her and actually touch her body. She is classified as a Corruptor, indicating that her abilities are focused on ranged damage and support with relatively weak defences, little focus on summoning or control, and that she explicitly excels at taking down weakened opponents.

Samus' Notes: I feel so sorry for her, nobody deserves to go through what she's been through. I can only hope I can speed her way to the hereafter.

Arne's Notes: It's not often I feel pity for nobility, but I can't think of many other things to feel about her.

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SITUATION

You are joined by temporary party members Gold Render and Sidewinder.

You are met with a BOSS fight in the form of a six villain squad.

The Weltreich wishes to access not simply the alien artifacts here but the INCARNATE SHARDS within the vault.

The makers of the facility do not seem to understand most of what they collect, doing so primarily at the behest of a MYSTERIOUS BENEFACTOR.

The Weltreich has plans on BROCKTON BAY to be launched at an unspecified point in time later.

This is the PRIMARY VILLAIN GOAL

All villains seem to be connected to BOSE HEXE

Most villains will RETREAT if sufficiently injured.

You can use NONLETHAL WEAPONS in the form of your paralyzed pistol if desired.

Tactics (Specify whether Samus or Arne can take them. Both can take the same action, which provides a bonus due to their strong cooperative bonds. The exception is lead, which only one character can do):

[]: Mobile assault. Using a combination of the speedbooster, melee attacks, space jump, and alt-mode, rapidly clear out chaff that can't respond to your speed, make heavy usage of melee attacks as well as short ranged combat as well; prioritise support enemies and keeping other foes focused on you.
[]: Ranged assault. Use your superior firepower to gun down high priority targets such as spellcasters before they can act, shooting down enemies as they pop up and suppressing them; preventing them from having free movement towards allies.
[]: Tanking: Distract the enemies and engage them in the open, forcing them to divert attention to you due to your intimidating presence and thus keep allies from harm's way; split between close and long ranged attacks as opportunities arise. Will take more damage though, though it advances leadership somewhat.
[]: Support: Remain in a flexible position, support allies in their actions as situations arise and let them take the initiative; especially useful if you want Winterpyre to take the role of primary tank. Keeps allies safe and yourself reasonably out of harm's way. This helps build bonds with current team mates but does not advance leadership.
[]: Be tricky: Find alternative routes to outflank the enemy so you can surprise and pincer them between yourself and your friends, allowing them to be quickly swept aside. This keeps you the farthest away from your allies and minimises support benefits.
[]: Lead: Take a commanding position where you make use of your leadership skills to be a flexible anchor for the rest of the team, whereas tanking is mostly about absorbing hits and supporting is about keeping people's heads above the water and assault is about damage; leading is about guiding allies to their optimal usage. This helps build bonds with current team mates and advances leadership. This is the most flexible Action.
[]: Write in

Team Tactics (Battery, Molotok, Assault are versatile melee combatants who are capable of slipping by unnoticed. Nightcaster is excellent support, good crowd control and good ranged damage and good summons. Eudaimonica is good support, great crowd control, and good ranged damage with massive summons. Serp is an all rounder who can be committed to support, crowd control, ranged or melee damage, or even tanking without too much fuss. Summons from Nightcaster and Eudaimonica will respond according to their priorities. Doctor Black is great at summoning, crowd control, and support but has relatively lacklustre damage and due to being summoned by Nightcaster; if Nightcaster is incapacitated he will vanish. Winterpyre is enormously powerful at nearly everything but has much of his power bound for a number of reasons and is bound to Eudaimonica. Caustos is the best tank in the group and causes great melee damage and great ranged damage but is largely incapable of subtlety and is also bound to Eudaimonica. Sidewinder is a highly adaptable tank. )

[]: Advance by Fire: The team will move its tankier combatants forward to help take hits and tie up the enemy in close range combat while ranged combatants and support offer assistance, suppressing enemies, dropping down crowd control, and passing out buffs/debuffs.
[]: Sneak: Thanks to Nightcaster's stealth magic, the team can be snuck into position to surprise the enemy with a sudden attack, though this limits other avenues of support that Nightcaster can give.
[]: Anvil: The team will be the anvil to Arne and Samus' hammer, letting the two do the most damage while keeping the enemy from escaping or properly reacting to them; this puts them at more risk though.
[]: Hammer: The team will take the role of being the primary damage dealers while Samus and Arne occupy the most attention. This puts them at less risk but means they have to be the ones who must be entrusted with the bulk of damage dealing.
[]: Steamroll: The whole team advances forward as one or as close to it as possible to seek to overwhelm the enemy with the most powerful possible advance. This has the highest risk but the highest damage to the enemy and if the steamroll is successful enough, the damage it does is risk mitigation in and of itself.
[]: Bastion: The least risky and most defensive tactic, the team works primarily to guard each other and prevent people from getting hurt as best they can. Low risk but low offence.
[]: Write in

Priority (Which enemy needs to have the most focus put on them this round, rate from 1 to 6)

[]: Dunkleskind (Most damaging in melee)
[]: Hexenhammer (Crowd control, summons, and damage)
[]: Dammerungsmann (Extremely versatile and can fill nearly any role in a pinch, will constantly mix up forms and tactics, has a preference towards ranged attacks though)
[]: Todesscheri (Primary Tank, very hard to put down, very big and distracting, can cause a lot of hurt if it closes the distance)
[]: Blutspitze (Broad skilled anti-paladin type character; tanky and able to fill a bunch of roles)
[]: Wehklagende Konigin (Significant damage and supporting abilities)
Scheduled vote count started by Krasnyy Spartak on Dec 8, 2020 at 3:43 PM, finished with 13 posts and 5 votes.

  • [X]: Act immediately, giving the Nazis no time to kill hostages.
    [X]: Lead: (Samus)
    [X]: Tanking: (Arne)
    [X]: Hammer: (Team)
    [x] Samus will take the lead.
    [x] Both her and Arne will act as Support
    [x] while the rest of the team will will act as Bastions, since we aren't taking a turn to scan in order to sus out the situation, I know this is a conversative strat, but we don't know what we don't know, and it seems the Nazis are banking on whatever is in the faculity to create a 4th Reich so we have to conserve our strength or else this little slice in the multiverse will fall to Nazis and I don't want say the center cannot hold but if we make the wrong choice, welp we're screwed.
    [X]: Mobile assault. Using a combination of the speedbooster, melee attacks, space jump, and alt-mode, rapidly clear out chaff that can't respond to your speed, make heavy usage of melee attacks as well as short ranged combat as well; prioritise support enemies and keeping other foes focused on you. -this goes for both of them
    [X]: Advance by Fire: The team will move its tankier combatants forward to help take hits and tie up the enemy in close range combat while ranged combatants and support offer assistance, suppressing enemies, dropping down crowd control, and passing out buffs/debuffs.
 
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Arc 1: Fourfold Endeavour. Mission 1: Nazi Punks Fuck Off! Part 9
[X] Lupercal

DUNKLESKIND HEALTH: ||||||||||||||||||||

HEXENHAMMER HEALTH: ||||||||||||||||||||

DAMMERUNGSMANN HEALTH: |||||||||||||||||||||

TODESSCHERI HEALTH: |||||||||||||||||||||

BLUTZSPITZE HEALTH: |||||||||||||||||||||

WEHKLAGENDE KONIGIN HEALTH: |||||||||||||||||||||

Theme:


Arne
"So uh...this is going to be new...you've got a plan right? Please tell me you've got a plan." Assault said, chuckling slightly nervously as the stand off continued for a moment more; Hexenhammer summoning a massive creature of electricity and storm clouds that seemed to blow its way into being, forming into tighter and higher and ever more humanoid clouds before its dark and stormy body congealed into the shape of a genie like figure without a distinct face save for a pair of eyes that crackled like lightning. A sight followed by smaller, human-sized vaguely humanoid clumps of living red and white electricity pooling beneath her and giggling like giddy children; just excited to be alive and have a chance to fight you.



A Storm Elemental Lord summoned from subdimensions attached to the greater multiverse of the Sourcewell, Der Donnerer has served Hexenhammer faithfully throughout the tenure of his service to her, using his awesome powers of lightning and all the elements within a storm itself to lay waste to almost anything he touches. As his form is primarily held together by magic, he has a degree of solidity despite being primarily composed of electricity, water, air, and dust. His affinity for Hexenhammer extends largely to the girl alone, and he has little fondness for Hexenhammer's mother, something that he does not go out of his way to inform her about to avoid the wrath of the Witch Queen of Thule. The Storm Elemental Lord is resistant to most elemental weapons and particularly to electricity, the extremes of temperature, or sonic vibrations; all of which they can freely utilise as weapons even without weapons.

However the Storm Elemental Lord is vulnerable to being drained of energy through methods such as the grapple voltage, the shock coil, and while resistant to conventional cold; anti-energy bypasses his conventional resistances by converting the energy that comprises his body into icy matter. He can however, draw exposed electricity from various sources to charge himself up further, and warm water or especially water vapour will feed him with extra power and regenerate the injuries his body has suffered. Freeze water before it can reach him to prevent this from occurring. Strong magnetic fields will also cause him some disruption depending on the intensity of the field. Donnerer is also vulnerable to being grounded into objects should his control over the shape of his body be sufficiently disrupted by damage.

Donnerer has little real loyalty to the Volkische ideology of the Thule Society or the Weltreich, and is primarily concerned for the safety of Hexenhammer, and as such will divert attention from accomplishing mission objectives towards protecting his summoner from harm. Distracting him is a matter of threatening his charge through any means, even non-lethal weapons or weapons he is vulnerable to. In addition, if Ermendrud is knocked out or otherwise incapacitated, he will no longer be able to maintain his form in this plane of reality and will be forced to return to his native subdimension.

Samus' Notes: Hrm, as long as Winterpyre keeps them busy we shouldn't have that much issue with him. But I feel kind of bad for having to fight someone mostly motivated by loyalty to his charge.

Arne's Notes: Fight well, brave guardian. Know that at least one person appreciates your valour.

Gremlins are a form of animated electricity that often serve electrokines or electromancers as pets, cannon fodder, or may spontaneously form from particularly unusual electric conditions. Electro-Gremlins are of course, resistant to electricity though not immune, and prefer to attack in close combat with electrically charged swipes and punches that hit as though they were solid. They can of course attack at a distance as well. Gremlins are most vulnerable to anti-energy or magnetic weapons or any sort of attack that disrupts their animus.

Samus' Notes: Aww, they're kind of cute for what they are honestly! I'd love to maybe...keep one?

Arne's Notes: Living electricity huh? Should be an interesting challenge to deal with. Wonder if I could summon some myself some day.

You weren't keen on having to hurt Hexenhammer seriously. She wasn't any older than you, and you felt empathy for her struggles with her parents and her lack of self-esteem. You conjured up your twin paralyzed pistols with a thought and a flash of blue light and quickly attached them to a shoulder mount as your armour readjusted itself to fit the temporary add-on, quickly forming a turreted armature over your left shoulder and giving your HUD a quick readout. You'd be able to detach it whenever necessary, but right now you needed both arms; your sizzling purple sword in your left hand shifting into a hilt grip from your wrist as you got into a combat stance.

"Samus, you've got that new adaptation module right?" You said over private comms between your armoursuits as you felt the air crackle with energy in a manner that you were rather doubtful most of your teammates could even perceive. Magic. A power in your blood but yet unmastered by you, almost taunting you with how you understood it but could not yet grasp at it in any but the most crude of manners. Father...Zurvduat believed you weren't ready for it, that it was something you should only try when you were a man. Was he right? No...you had seen plenty of people your age playing with it...he couldn't be.

"Yeah, I'll take their attention. Don't worry. The rest of you; advance. Durables out front. Focus on the screaming...thing first, witch second. Ghost next if you can hit her." She said, looking back at the group as they made ready.

"Ah, what of the scary man with the sword?" Serp said with a nervous chuckle.

"Haaah no do not take that guy on. More of us surround him; the stronger he gets. He can also take hits for days. Trust me, I know an Overlord type when I see one." Nightcaster said with a chuckle. "That shield? It'll bounce anything that hits it right back to you. Just stay out of his reach. Doc Black will try to keep him busy." He continued, the Shadowman looking down towards Nightcaster and raising one of his eerily luminescent eyes.

"You certainly have a lot of confidence in my ability to hold down a blender like that kid."

"Come on, you're an ancient spirit of darkness, we believe in you! Besides, Caustos can help right?" Eudaimonica said, looking to the Avatar of Flame which made a pyronic series of hisses and cracks that your suit translated into...words that made you blush beneath your helmet.

"Heeeey language!" She said before Heinrich pointed his sword forward and let loose a howling hunting roar followed by a rapid fire series of commands to "Advance! Lay the cretins low!" He demanded as his necrotic magics flared to life and swirled beneath his feet to conjure a troop of armoured wights bearing sinister magical weapons and a terrible hatred in their flame filled eye sockets, dark magic binding to them and strengthening them beyond their natural limits as he charged forward.

Thinking fast, you fired off an ice missile at his feet, freezing the floor in slick ice and sending him careening off to the side as he snarled with hateful spite towards you, your eye turning to where you last heard the screams of the Dunkleskind; dodging around a series of lightning cages thrown forward by Hexenhammer. Realising that the Dunkleskind was behind you, you turned and dodged one of its raking rapier limbs, the beast appearing from the shadows with its insane howling ringing in your ears.

The creature's misery was a powerful aura, demanding you to take pity on it and spare it retaliation. That it did not know what it was doing even as your blade parried two more of its arm sweeps before it chittered and disappeared once again; invisible both to your superhuman eyes and the thermal visor. But you were well aware of what this was; a placation effect trying to get you to lower your guard. Something that simply did not take effect on you through your progenitor defences, and you trusted your senses to direct you to jump behind Winterpyre as he slammed into Donnerer with enough force to create a shockwave across the room; giving you distance as Dunkleskind appeared to stab at where you just were.

You charged up and fired off a beam, hitting the monster in the chest and making it screech with outrage as the charged star-prism beam bounced outwards, pinging between many of Hexenhammer's summoned electric gremlins and the undead of Blutspitze; ending with ramming into Todesscheri's back with enough force to send it out of its dive towards Battery, letting her clock the monster in the face while you redirected your attention to the dark one; cannon spitting hot death towards the agile beast.

DUNKLESKIND HEALTH: |||||||||||||||||

TODESSCHERI HEALTH: ||||||||||||||||||||

Seeing it disappear once again, your attention shifted towards Hexenhammer as she sought to get close to you, her staff crackling with lightning while she charged energy into it, a mystic electric field providing her body with added strength, speed, and durability as she made a relatively inexperienced swing.

"Hold still boy!" She said as her lightning charged staff whizzed over your head, your thrusters pushing you back and the paralyzers firing off a twin bolt of charged shots into her, making her choke a bit on her breath as she came to a sudden halt.

A gremlin caught onto you, sending jolts into your suit as it transited through a wire and leaped onto you while you were in the process of relieving Eudaimonica and Nightcaster from having to deal with the wailing queen's howls, sending the spectre away in a hurry.

Arne Energy Count: 08(96)

WEHKLAGENDE KONIGIN HEALTH: ||||||||||||||||||||

You grabbed at the gremlin and crushed its electric mass with your hand, your blade shifting back into a wrist position as the Dunkleskind leaped forwards to jab two of its darkness shrouded arms into your back.

It hurt to say the least, A jolt of pain from your suit to warn you not to take hits like that again. You felt like someone had actually driven a knife into you and twisted, a grunt of pain coming out from you as you staggered forward. An Assassin's strike while you were distracted and a particularly unpleasant critical blow at that. That blow would have outright killed nearly anyone you've seen on this planet so far, and the beast seemed somewhat surprised to see you still standing.

Arne Energy Count 07(33)

This time you turned around, catching the Dunkleskind off guard with your superior reflexes and reaction time. A blade into its chest that made it howl before you fired your beam right into its proboscis; fully charged and then followed by a charged super missile to send it flying across the arena. You were lazy and complacent, you let yourself get set up for a powerful blow, you wouldn't let it happen again.

DUNKLESKIND HEALTH: |||||||||||||

Arne Super Missile Count: 31/34

"...Scheisse you're still standing after that boy?" Hexenhamer said, clearly having thrown off her stunning as she clutched her staff.

"How do you know I'm a boy?" You asked, she seemed uncertain, maybe you could strike a bit of an accord?

"Your voice Siggy." She said with a wink that you did your best to ignore. "It sounds so nice and smooth." She giggled before you; realizing she was distracting you, jumped out of the way of the massive arms of Dammerungsman rampaging towards you in Black Dwarf form.

"Assault!" You shouted as he threw off a wight and ducked beneath the five meter tall hulking form of the Nictus and grabbed at his leg.

"Yoink!" Assault shouted, redirecting the Nictus' knetic energy to send him careening into Dunkleskind just as they got back up; swearing all the way while the two smashed through about a dozen walls before the Dunkleskind howled as energy flowed back into it and a number of panicked security guards fired off futilely at it.

DUNKLESKIND HEALTH: EMPTIED

DUNKLESKIND: REVIVED

"What in Primus' name..." You heard a distant voice grumble, deep and heavy before the Dunkleskind was smashed right back into the arena through the holes it had made, smashing into a wall and then wriggling back into place as bones snapped into their proper form with sickening crunches and the Nictus teleported back into the fray, clearly angry.

DUNKLESKIND SECOND HEALTH: | | | | | | | | | | | | | | | |

The quantum beam was selected, striking Dammerungsmann dead on with a cloud like globule of subatomic darkness, vibrating with deadly oscillations and then slamming into him with a subsonic reverberation. The Nictus clutched at their head and screamed in two voices as the modulator pulled at the bond between symbiont and host. You felt briefly bad for using it, the agony of the symbiont crashing into your psychic senses like a wave, but the shifting Nictus' transformation into Dark Nova form and a dark beam that struck you while you laid down supporting fire on Todesccheri brought you out of that stupor, sizzling energy pushing you to the extremities of the room.

DAMMERUNGSMANN HEALTH: |||||||||||||||||

TODESSCHERI HEALTH: |||||||||||||||||

Arne Energy Count: 07(01)

"You would dare strike me with such a weapon? Have you any idea who I am tinman? The power I can wield to destroy you and the shell you wear?!" He snarled with a degree of hatred you could just about smell. Rotten and bitter, just like the speaker themselves were.

"I've read your file. You aren't that strong, especially in this form." You said as you started to rapid fire the Quantum beam into him, getting more howled outrage from him as the beam began to eat into his conjoined form; the tendrils of the Nova body writhing and undulating while a sound like nails on chalk ground their way into your ears just before your last bolt was deflected by a magical screen set up by the Wailing Queen, who'd clearly been a bit worse for wear from fighting Samus.

"Cease your screeching already Nictus." Maria growled before Samus leaped behind her and stabbed her sword into her back and made her jitter and shake; her form briefly being disrupted as she let out a howl of her own.

WEHKLAGENDE KONIGIN HEALTH: ||||||||||||||||

DAMMERUNGSMANN HEALTH: |||||||||||||||

Samus Energy Count: 07(94)

Samus Missile Count: 150/175

"Thanks." You said while looking to where most of the team had gone, busily trying to knock out Todesscheri as fast as possible as the horrid bat Monster was regenerating even after having a wing screwed off by Gold Render's touch. A swing was made and Render flew off to the side, Molotok trying her best to hold it back while Serp emptied yet another series of rounds into them.

"Running a little low on ammo here!" He shouted before a fresh wing tore itself free from Todesscheri's body in a display that made assault pale.

You rushed in, taking in some buff spells from Eudaimonica as she passed them onto you, your body wreathed with flames and your already fiery projectiles lashing out with more power; consuming Todesscheri's midsection as it was flung back; a burning crater in their chest as they howled.

Battery, wreathed in the same fiery energy; jumped out and tackled Todesscheri, trying to hold the beast steady and burn it into the ground before the monster let out its death keen and forced everyone without hearing protection to cover their ears; Gold Render outright dropping to the ground and screaming as she bled from her ears.

TODESSCHERI HEALTH: ||||||||||||||||


Samus
You moved into the heart of the fray, letting your new Laser Lance stab into the mass of wights and hack them down with a crimson pole of light, twirling as you shifted out of Dunkleskind's ability to see; letting Nightcaster's darkness hide you away while it growled in outrage, skittering into the distance.

Samus Universal Ammo Count: 230/240

Hexenhammer banished the Darkness with a spell of her own, pointing towards you and enveloping the area around you with crackling lightning. You had been working overtime with making sure all attention was on you as often as you could, and Hexenhammer's ability to lock down people; such as Molotok who was busily flailing on the ground after being caught in a cage of lightning or the frozen form of nightcaster; paralysed by a lightning bolt; was testament to that.

"So is the boy in blue your boyfriend? Such similar suits...hrm, I wonder who made them?" She said, thinking out loud as she pitched ball lightning packing enough juice to meet this world's energy needs for a human lifetime; a devastating sphere of lightning whose electric arcs sought to ground themselves into any nearby target. Your constant jumping from one place to the next prevented the lightning from connecting to you, bolts streaming into the ether as you outpaced and outturned them while she grunted with annoyance.

"Oh come on! Hold still you silly girl!" She shouted as she cast forth a bolt of neural disrupting electricity, once again seeing you dodge even after she had sent forth the spell to her amazement.

"Blutspitze she won't hold still!" Hexenhammer snarled as the Vampire carved his way through a mess of demons like a blender; the legions of shadows, shadebeasts, fire elementals, and demons tossed at the Vampiric Lord going down with seemingly no progress in stopping him as he and his undead hacked their way towards Doctor Black and Caustos.

Tendrils of black tried to grab at the Overlord while he turned his hateful gaze towards you and were quickly severed while you jumped to the side, let your blade extend and hacked into Todesscheri's neck; forcing them to let go of battery before they could sink their teeth into them and landing in front of the Wailing Queen to absorb the brunt of a death shriek. It hurt, you could feel the necrotic energy crashing against your shielding and attempting to worm its way towards your inviolable soul, but you had adapted to it by now and met her in the face with a charged spazer beam to send her back.

WEHKLAGENDE KONIGIN HEALTH: |||||||||||||||

"Useless." The Vampiric Overlord snarled as he split a Demonic Brute in twain with a sweep of his sword, hellfire tainted blood seeping into the Vampire and seeming to invigorate him as he moved with unnatural speed to close towards you.

He swung out at you, your own sword moving to intercept and parry him, the two of you testing supernatural strength against strength.

You stepped forward, and pushed him back to his surprise, his arm giving way and the snap of a bone warning him that something was amiss as he grabbed at his arm.

"What manner of girl are you?" He howled as black magic reknit his arm before you spun into a flip and kicked him hard enough to send him crashing into the Hexenhammer who let out a loud protest.

"GET OFF ME YOU HEAVY BASTARD!" She growled as she flailed and the Vampire Lord stood himself up, cracking his neck and batting Assault aside like a softball when he tried to sneak up behind him.

BLUTSPITZE HEALTH: | | | | | | | | | | | | | | | | |

"Hey, what part of don't take on a vampire like that in CQC did you not get?" Doctor Black said as he threw forth a mass of black tar at the Vampire's feet; inky shadows dragging him to a crawl as he strained against the slowing effect of the magic while Nightcaster threw forth a dark Orb that engulfed the Vampire for some time.

"Haaahhh...that's not gonna...hold him..." He said, panting before Dammerungskind teleported behind him and grabbed him by the throat.

"I wonder, does your mediporter work?" He said before he grabbed at one of Joseph's hands and began to squeeze until he heard bones snapping, a gasp of pain coming from the boy.

"Nightcaster!" You shouted, rushing forward into a speed boosted tackle that slammed into the Nictus with enough force to throw him off his feet before he transformed into his crustaceoid black dwarf form and dug his feet into the ground. In his black dwarf form he was hugely resistant to damage, enough to survive even the speed booster which had torn through everything in its way so far. The buzzsaw energies that could easily carve through mountains met his dark nimbus as you expended the charge into a burst to force him to let go before you punched him in the face. Taking the speedbooster for that long clearly hurt, even with the Black Dwarf's armour; made for life on the Pulsars that served as the home of the species this form was born on combined with the dark aura of the Nictus; but he was more than ready to fight.

DAMMERUNGSMANN HEALTH: |||||||||||

A fortress would have shattered at that punch, yet the Black Dwarf stood and simply spat ichor to the side before throwing his hands into the ground hard enough to create an eruption of black energies, catching you off guard and knocking you up for him to grab by the legs and then slam into the ground before stomping down on your back and trying to grab at an arm in an attempt to break it, finding resistance as you started to overpower his arm and pull it back into place despite his pulsar shaped strength.

Samus Energy Count: 06(74)

It hurt, as did the punch into your back, followed by another and another, and the immense weight of his body behind it just added to the sensation of every impact. This was a form meant to stand up at this height in the immense surface gravity of a degenerate matter star, the strength he had was phenomenal even if he was hardly fast.

Samus Energy Count: 06(34)

Molotok had moved into its next punch as he charged black energy into it and threw it down, taking his hand and grunting as she felt the energy flow into her, standing atop you and gritting her teeth while the Nictus seemed rather surprised.

"You ever see Kung Fu panda?" She said with a chuckle as she lowered a pinky.

"Skadoosh." The force of the accumulated nova punches that he had been throwing to build up to his finisher launched back into the Nictus and sent him off of his feet; flying up and then landing directly atop the Dunkleskind as it prepared to leap at Arne. The immense weight of the Nictus' dwarf form crashed atop the dark monster with a thunderclap, smashing it through the floor...and then several further floors down.

"Hahaha! Kid that was great." Assault said with a laugh before patting her on the back.

"That's also not how the scene goes." He smiled.

DUNKLESKIND: | | | | |

DUNKLESKIND WITHDRAWS

DAMMERUNGSMANN HEALTH: | | | | | | |

DAMMERUNGSMANN WITHDRAWS

The sounds of someone screaming brought your attention elsewhere though, as Serp was being lifted into the air in the claws of Todesscheri while Arne was trying to zap the Wailing Queen into submission, Sidewinder doing her best to hold back Blutspitze as the Vampire tore off a limb and stabbed her through the gut; her body working overtime to recover the lost mass and adapt to his raw power.

With Eudaimonica caught in a magical duel with Hexenhammer that she seemed to be losing, the latter's electricity pushing back her hellfire, you leaped into the fray. "Gold Render, grab them!" You shouted at Gold Render as she was trying to hold back a tide of skeletons; yanking at her with your grapple beam and roping her directly into the path of Todesscheri as she let out a yelp of surprise.

Todesscheri was trying to get Serp into their mouth to sink their massive vampiric fangs into the boy, only to find Gold Render flying into their mouth. The creature let out a sudden series of hacking sounds of alarm before she burst out of their chest, Serp falling back down to the ground while Todesscheri fell back to the Earth, writhing and screaming with a fresh injury.

TODESSCHERI HEALTH: | | | | | | |

"Arne, we need to paralyse Hexenhammer, hurry!" You shouted as Hexenhammer's staff began glowing and the Witch's spells started to overpower both Nightcaster and Eudaimonica's combined.

"Augggh stupid...artifact level staffs...fucking...cheating ass...rich girl bullshit!" Nightcaster grunted as his own staff strained beneath the lightning of the teenaged witch.

"Sorry, I'll try to make sure they don't hurt you." She said with sincerity before Arne and yourself struck her with four paralyctic bolts that got her to grimace, look quite shocked, and lock completely up mid-air with a red flash around her before the magical backlash struck her and sent her out of the battlefield.

HEXENHAMMER HEALTH: | | | | | | |

HEXENHAMMER WITHDRAWS

"Wow...thanks...I...ow..." Eudaimonica said with a pant as Battery seemed to be having the time of her life, joining with Winterpyre by tackling Donnerer and trying to sap at the electricity coursing through the storm lord's body.

"Useless incompetents! Can you not best a smattering of children!?" Blutspitze howled with rage as he started to draw energy into his sword, red and black tendrils of dark magic flowing into his blade as he summoned a steed for himself to ride on; a vampiric nightmare clad in foul and evil looking barding, bat like wings stretched from the destrier's wings and blade shod hooves kicking into the air while his hand reached out to grab a new lance. The mount did not remain long in the world however, as he twisted his hand and made the horse begin to melt before it flowed into Todesscheri; barding and new strength invigorating the monster vampire as a third set of limbs tore its way from the chest, bladed arms like a mantis stabbing into the ground and its head elongating like a horse's skull.

With the Wailing Queen remaining and joining Blutspitze as he jumped on top of the head of the now far more monstrous bat, necrotic magic leaped forth and stabbed into the fallen undead across the room, twitching the viable back into unlife while the nonviable had their energy torn out and fed into Blutspitze in a surge of unholy energies while he let out a monstrous roar. You steeled yourself, looking back behind you.

"Is everyone able to keep fighting?" You asked, Nightcaster nursing his only recently healed arm with a grunt and nodding while Arne shifted position once more.

Arne Energy Count: 07(93)

Arne Universal Ammo Count: 220/240

"Fuck he's a two phaser." Eudaimonica said, making you squint a bit.

"Come on, don't lose courage now. We can take him down! Just, have faith." You said, trying to be encouraging.

"I will not have my prize denied by you simpletons." He growled as the newly mutated Todesscheri stalked forwards with a horrific growl.

An augmented form of Todesscheri joined by Bludspitze and the Wailing Queen with some abilities mimicked from leftover energy from the rest of Bludspitze's unit, Hollenmord fights with many of the strengths and few of the weaknesses of its compatriots while being assisted by Bludspitze and the Wailing Queen. Bludspitze's arsenal has also been added to with a cavalry lance able to project his magic in an offensive manner, adding to their overall ranged capabilities. Hollenmord demonstrates significant electromantic capabilities, the umbrokinetics of a nictus shard, and Dunkleskind's stealth abilities. Their regenerative abilities and physicality have also been augmented, as has their resilience thanks to the barding they are now fitted with. Hollenmord however, retains traditional vampiric weaknesses and the magical binding between their riders and itself will mean that damage taken by one of the trio riding upon it will be shared between all. Multi-shot, area of effect, or bouncing weapons will thus have greater damage.

Samus' Notes: Alright, that's what he was saving in reserve then. We just need to keep pushing at him and I think we'll get him out of the way for at least a little while. Let's do this. Last thing in our way.

Arne's Notes: Okay, so he's the last obstacle here then? I think we can overload his focus by coming at him from all sides, he can't cast spells in all directions at once.


SITUATION:

Dunkleskind, Dammerungsmann, and Hexenhammer have withdrawn.

Todesscheri, the Wailing Queen, and Heinrich have consolidated into HOLLENMORD.

Undead minions are gathering for final fight.

Hollenmord Health: ||||||||||||||||||||||||||||||||||||||||

Tactics (Specify whether Samus or Arne can take them. Both can take the same action, which provides a bonus due to their strong cooperative bonds. The exception is lead, which only one character can do):

[]: Mobile assault. Using a combination of the speedbooster, melee attacks, space jump, and alt-mode, rapidly clear out chaff that can't respond to your speed, make heavy usage of melee attacks as well as short ranged combat as well; prioritise support enemies and keeping other foes focused on you.
[]: Ranged assault. Use your superior firepower to gun down high priority targets such as spellcasters before they can act, shooting down enemies as they pop up and suppressing them; preventing them from having free movement towards allies.
[]: Tanking: Distract the enemies and engage them in the open, forcing them to divert attention to you due to your intimidating presence and thus keep allies from harm's way; split between close and long ranged attacks as opportunities arise. Will take more damage though, though it advances leadership somewhat.
[]: Support: Remain in a flexible position, support allies in their actions as situations arise and let them take the initiative; especially useful if you want Winterpyre to take the role of primary tank. Keeps allies safe and yourself reasonably out of harm's way. This helps build bonds with current team mates but does not advance leadership.
[]: Be tricky: Find alternative routes to outflank the enemy so you can surprise and pincer them between yourself and your friends, allowing them to be quickly swept aside. This keeps you the farthest away from your allies and minimises support benefits.
[]: Lead: Take a commanding position where you make use of your leadership skills to be a flexible anchor for the rest of the team, whereas tanking is mostly about absorbing hits and supporting is about keeping people's heads above the water and assault is about damage; leading is about guiding allies to their optimal usage. This helps build bonds with current team mates and advances leadership. This is the most flexible Action.
[]: Write in

Team Tactics (Battery, Molotok, Assault are versatile melee combatants who are capable of slipping by unnoticed. Nightcaster is excellent support, good crowd control and good ranged damage and good summons. Eudaimonica is good support, great crowd control, and good ranged damage with massive summons. Serp is an all rounder who can be committed to support, crowd control, ranged or melee damage, or even tanking without too much fuss. Summons from Nightcaster and Eudaimonica will respond according to their priorities. Doctor Black is great at summoning, crowd control, and support but has relatively lacklustre damage and due to being summoned by Nightcaster; if Nightcaster is incapacitated he will vanish. Winterpyre is enormously powerful at nearly everything but has much of his power bound for a number of reasons and is bound to Eudaimonica. Caustos is the best tank in the group and causes great melee damage and great ranged damage but is largely incapable of subtlety and is also bound to Eudaimonica. Sidewinder is a highly adaptable tank. )

[]: Advance by Fire: The team will move its tankier combatants forward to help take hits and tie up the enemy in close range combat while ranged combatants and support offer assistance, suppressing enemies, dropping down crowd control, and passing out buffs/debuffs.
[]: Sneak: Thanks to Nightcaster's stealth magic, the team can be snuck into position to surprise the enemy with a sudden attack, though this limits other avenues of support that Nightcaster can give.
[]: Anvil: The team will be the anvil to Arne and Samus' hammer, letting the two do the most damage while keeping the enemy from escaping or properly reacting to them; this puts them at more risk though.
[]: Hammer: The team will take the role of being the primary damage dealers while Samus and Arne occupy the most attention. This puts them at less risk but means they have to be the ones who must be entrusted with the bulk of damage dealing.
[]: Steamroll: The whole team advances forward as one or as close to it as possible to seek to overwhelm the enemy with the most powerful possible advance. This has the highest risk but the highest damage to the enemy and if the steamroll is successful enough, the damage it does is risk mitigation in and of itself.
[]: Bastion: The least risky and most defensive tactic, the team works primarily to guard each other and prevent people from getting hurt as best they can. Low risk but low offence.
[]: Write in


Write in Suggestions:

[]: Write in any extra thing you want the team or characters to do such as finding wooden stakes for Todesscheri, holy symbols, praying, contacting outside help, or the like. You may pick up to three write ins.
 
Last edited:
Arc 1: Fourfold Endeavour. Mission 1: Nazi Punks Fuck Off! Part 10
[X]: Ranged assault. (Samus and Arne) Use your superior firepower to gun down high priority targets such as spellcasters before they can act, shooting down enemies as they pop up and suppressing them; preventing them from having free movement towards allies.

[x]: Bastion: The least risky and most defensive tactic, the team works primarily to guard each other and prevent people from getting hurt as best they can. Low risk but low offence.


Theme



HOLLENMORD HEALTH: 100%

Samus

"Keep at a distance, they're hurting." You said, clutching your arm cannon and steeling yourself, sucking in a breath as you charged up another super missile barrage. Five super missiles, all charged. The explosive force to shave mountain ranges down to size.

"I will protect them with my life." Winterpyre said with a hiss, steam curling forward from his nostrils as he conjured orange flame in one hand, cool blue frost in another, and noxious hellflame at the tip of his tail.

"Hey, don't worry, I'll keep them patched up." Doctor Black said, tipping his hat.

"I've seen these kids bring back the dead, I'm confident." Assault said as Doc Black attended to Nightcaster's arm as he grunted with a dull ache as the shadow magic was used to set and knit the bones back into place. Soothing sensations emanated from the Shadow Doctor as he recharged your shielding and, after sensing how your ammo worked; managed to refill that too; leeching energy from the undead to feed his spell. It took a bit out of him, and he seemed slightly less distinct afterwards, passing a bit into the background while Nightcaster gave him a thumbs up.

"Try not to die too often, resurrecting people isn't exactly easy." He said.

"Okay, I've got all ammo back to full. Let's do this." Serp said, locking in his HEAT grenades into his launcher before you had an idea, grabbing one of the ubermensch particle rifles and tossing it to Serp who fumbled briefly before grabbing onto it and accidentally pulling the trigger at Hollenmord, starting the fight as a powerful crimson packet of ions streamed down range; striking Hollenmord hard enough to briefly stagger them before they released a death shriek.

Caustos exploded into position, their fiery form writhing with arcane energies to absorb the killing sonic waves of the Banshee and the Vampire Bat before spitting it back in the form of a gout of fire as hot as a star and as wide as Caustos' truck sized body.

"Weak magics for a weak foe!" Heinrich snarled, twisting threads of foul magic and then binding them into a barrier made of blood coloured energies. Seeing your chance as Arne's shock coil erupted into the side of the beast, you took aim and fired, your missiles exploding out of your cannon in a rapid-fire set of contrails and burst shrieks. The vampire deflected one back to you, which thanks to the shroud of darkness you had been given by Nightcaster, passed by without harm, disappearing into the comforting embrace of shadow and never so much as detonating.

Samus Super Missile Count: 19/34

The explosion walloped across the room, Hollenmord letting out a pained shriek before the Demon Prince spat forth tongues of hellfire that clung to and crackled at the Undead's frame, hellish faces writing themselves into the air and cackling as the Vampire bat lurched forwards and brought the Vampire riding atop it in lance range of the Demon Lord, jabbing his cursed spear into the Demon's Shoulder and getting an unnatural and unearthly wail of anguish from the Demon Lord as cursed magics sucked away at its vitality.

"Winter!" Eudaimonica shouted, lashing her hellflame whip at Hollenmord's eye before they could start siphoning blood from the Demon Lord after sinking their teeth into his neck, pushing through many room shaking punches by the Demon and the earthquaking bite of Jackie Noir to their left leg. Hollenmord fell back, howling while a missile fired from a launcher grabbed by Serp was bounced back via Heinrich's shield, Caustos' body shifting to absorb the impact. The Bat's attempt at blasting the Demon with its shriek though, just gave Arne a chance to feed a charged shot into its maw paired with a quick burst of fifty standard missiles from you; the individual sounds of your missiles leaving your cannon not even being audible to many of your team mates.

Hollenmord Health: 93%

Samus Missile Count: 125/175

You ducked beneath the sweeping crimson ray fired forth from Heinrich's lance, charging and releasing your beam into a spread shot cascade of electric spheres that curved around and homed in on the mass of Hollenmord, striking its wing as it started to beat its wings and toss a barrage of quills in the direction of the team; prompting Sidewinder to move up and take the impacts, her body now covered in a hardened armadillo like carapace. She grunted as she was pushed slightly back, but Serp's retaliatory particle rifle fire got Hollenmord to hiss in displeasure as they took to the skies; augmented blasts making Hollenmord's armour glow in threatening colours.

HOLLENMORD HEALTH: 90%

Irina, Assault, Battery, and Gold Render moved ahead to keep the less close combat oriented members of the team from harm; diving into the mass of undead with flaming shields surrounding them and comforting darkness shrouding them. Enervating hexes duelled with empowering augments, and the dead hacked at the four with unliving vigour; shadows, fire elementals, and demons joining the melee with similar vigour. Another lance from the Vampire cut through the lines of the summoned minions, tearing apart demons, elementals and shadows while Hollenmord shrieked at the energy being thrown back in its way, augmenting magic latching onto the hurled bolts of energy to sizzle at its armoured hide.

HOLLENMORD HEALTH: 85%

You took the brunt of the Wailing Queen's howl as she turned her head towards you, the banshee's wail fraying at your shielding and pushing you back with the sound of death itself ringing in your ears.

Samus Energy Count: 08(72)

"Eudaimonica, augment!" You shouted as she nodded and made a gesture with her wand, sending out a wave of fiery magics that engulfed you and your allies; your armour reading out a substantial firepower increase just as Nightcaster managed to snag Hollenmord with a Tar Patch spell; dragging the monster bat to the ground as roping tendrils of ichor tugged at it, weakening their shared defences. You gritted your teeth and pushed through Hollenmord's death shriek aimed directly at you, just about avoiding another one of Heinrich's lance blasts and ignoring the sword impact of the Wights that managed to catch you while you cut through their ranks, not really paying the effort of dodging around the unnaturally fast revenants that much mind.

Samus Energy Count: 07(78)

Hollenmord opened their mouth again, only to meet five charged pyro-super missiles to the head.

The dead surrounding Hollenmord were reduced to stains on the ground, the explosion harmlessly passed by those deemed friends by the sorceries of Chozo mysticism, and you flinched briefly at the higher than expected power output of the missiles the three unliving combatants were thrown across the room.

HOLLENMORD HEALTH: 63%

Samus Super Missile Count: 4/34

Hollenmord's body shook without a head, a charred stump where its maw used to be and Maria's form seemed slightly more ephemeral than usual. Heinrich though, howled in frustration and called forth more magics, knitting Hollenmord's head back together with an expenditure of the mystic winds he was drawing on, infusing that same unnatural vigour into his mount who began to charge towards you fast enough to catch you off guard as you were busy trying to get Nightcaster out of the way of the Wailing Queen's barrage of death bolt spells. You slammed into the wall behind you and then went through, Eudaimonica's defensive augments bolstering your ability to take the blow but still not preventing you from being pushed off your feet.

Samus Energy Count: 07(53)


Arne

Arne Universal Ammo Count: 193/240

Arne Energy Count: 08(23)

You activated the berserker pack for the first time as Samus used her blink pack to move out of the way of Heinrich's rapid fire lance stabbing; charging forward and letting loose a charged super missile at their back. You knew that Heinrich would deflect it back at you, but under the Berserker Booster's power you didn't even break your stride when it impacted you; the detonation washing over you without effort as the Wailing Queen tried to bypass your durability to lash out at your soul; attempting to tear it from your body.

Arne Energy Count: 08(01)

The threads of magic dug into you, and found no purchase, the progenitor spirit within burning away her tendrils and sending feedback to her that made her wither slightly more while you charged forwards, grabbed Hollenmord by their tail and swung them overhead and into the ground before they could respond.

HOLLENMORD HEALTH: 60%

Your Shock coil erupted with greater power than before, fed by the Berserker Booster to be a torrent of guided neutrinos as wide as you were tall that ripped into Hollenmord's torso as their flesh began to regenerate. Your shielding recovered to full in no time, and one of Hollenmord's wings began to burn off before Heinrich's lance extended to smash you in the shoulder while you weaved your way around Maria's death bolts; a disintegrating demon below you testifying to their power.

Arne Energy Count: 08(97)

Arne Universal Ammo Count: 190/240

With the Berserker Booster though, you grabbed at Heinrich's lance and shoved it aside while he fired off his lance, turning it towards his minions and tearing them apart while Samus rolled into her Morph Ball, clung to them in spider-ball form and dropped a rapid fire series of bombs augmented by the magics of the demons and Eudaimonica; each erupting detonation gouging into Hollenmord and opening up a hole for Serp to exploit with the Gatling cannon he had just picked up.

Hypersonic railgun spikes tore into Hollenmord, the horrid monster dragging itself to a halt and throwing a quill that struck Serp in the shoulder and ran his arm through with a shout of pain; quickly getting Doctor Black's attention. You didn't slow down though, looking at Gold Render.

"Need me to touch him again?" She asked before you nodded and grabbed her with the grapple beam, yanking her into Hollenmord's path and twisting apart their tail with her warp-touch, diving back out of the way and letting her spacewarp field deflect the incoming sweep of a scythe arm from the monster only for the Wailing Queen to turn her focus towards her. Jackie Black's timely intervention; dragging her into a shadow realm and then back out into the material world; saved her from taking the full brunt of the death shriek; leaving you free to barrage the hellbeast with one super missile after the other.

HOLLENMORD HEALTH: 52%

Sensing an opportunity, the two of you stabbed into the creature with your laser cutters, your new subweapons quickly augmented by another casting of forging to bolster the damage output and Nightcaster's twilight spell drawing more defense and vitality from Hollenmord to reinvigorate yourself and Samus.

But a sonic shell of twisted magic enveloped Hollenmord, absorbing much of the laser impact while the Wailing Queen gritted her teeth upon the bat. You sighed in annoyance, trying to figure out how to bypass this new barrier. You had to keep the momentum going, Hollenmord could regenerate quickly and any time not spent hammering its healing powers was time that Hollenmord would have to recover.

HOLLENMORD HEALTH: 50%

Maria von Tirpitz's sonomancy barrier will reduce the effectiveness of most attacks made against Hollenmord, however the effect can be dispelled. Your magic casting team mates can disrupt the barrier, as can your armoursuit or blade in close proximity. Charged beam weapons will also weaken the barrier due to the techno-sorcerery of progenitor devices.

"Can any of you hit that barrier with some counterspell?" You asked, looking towards Winterpyre as he sucked the dark magic out of a pack of vampires threatening the team, guarding them with all the attention he could muster before turning towards you and nodding.

"Come, join me in seance." He cackled as he made his incantations; hellrunes writing themselves into the air.

"Yes, I do mean you two. You need to exercise that potential in your blood at some point!" He said, looking at you and Samus as you looked at the threads of magic being woven and reached towards them in your minds eye, your fingers making a few gestures while you and Samus danced around a flurry of deathbolts and blood lance strikes from Hollenmord; ducking beneath a wing sweep so fast that the shockwave it created could cut a dozen fire elementals in half and dig meters into the wall. Weapons fire kept on striking Hollenmord, irrespective of the barrier while you reached in and worked on instinct, letting your distant sight guide you.

It was clusmy, hardly as skilled as you'd like, but it was a start and you looked to Samus briefly for confirmation that you were ready to throw the spell at Hollenmord.

"Ready." She said, a smile forming beneath her helmet as Eudaimonica whipped the magic forwards.

"Come on team let's make that bat scream!" She said with the energy of a cheerleader, a sinewave of magic smashing into Hollenmord's defensive barrier and shattering the magic involved. You felt your heart soaring, you'd managed to do something that Zurvduat had always insisted you were years away from even attempting, and while it was crude, it was exhilarating, the arcane power at your finger tips, the sensation of the cosmos acknowledging you in such a way. You exhaled and smiled beneath your helm, pummeling the foe with the beam fire you were now free to make full use of, the whole team hammering into Hollenmord with the enhancements you had been given by the augment magic; making Hollenmord wail and shriek with every impact.

Hollenmord Health: 33%

Hollenmord dropped to a leg, allowing Winterpyre to wrap the foe in a vortex of cold, ice starting to form around the Undead trio before Maria channeled the energy into her staff.

"Cold on the dead? I would have thought a demon lord smarter than that." She said before she cast the cold into Sidewinder, freezing her over almost completely while making Caustos' flaming form flicker and wail in anguish; Doctor Black working overtime to throw up a shield of darkness to stop Hollenmord's death shriek from shattering Sidewinder immediately afterwards. Hollenmord's form glowed red, blood seeming to arc like electricity from its injuries as it started to thrash with fury and outrage, hate glowing in its eyes.

Situation:

SIDEWINDER: Incapacitated

SERP: Injured (Being healed)

NIGHTCASTER: Tired

CAUSTOS: Seriously Damaged

DOCTOR BLACK: Preoccupied with healing.

WINTERPYRE: Regenerating

SUMMONED ALLIES: Half-strength.

EUDAIMONICA: Summoning more.

All other team mates: Uninjured

HOLLENMORD is ENRAGED and will fight harder


Tactics (Specify whether Samus or Arne can take them. Both can take the same action, which provides a bonus due to their strong cooperative bonds. The exception is lead, which only one character can do):

[]: Mobile assault. Using a combination of the speedbooster, melee attacks, space jump, and alt-mode, rapidly clear out chaff that can't respond to your speed, make heavy usage of melee attacks as well as short ranged combat as well; prioritise support enemies and keeping other foes focused on you.
[]: Ranged assault. Use your superior firepower to gun down high priority targets such as spellcasters before they can act, shooting down enemies as they pop up and suppressing them; preventing them from having free movement towards allies.
[]: Tanking: Distract the enemies and engage them in the open, forcing them to divert attention to you due to your intimidating presence and thus keep allies from harm's way; split between close and long ranged attacks as opportunities arise. Will take more damage though, though it advances leadership somewhat.
[]: Support: Remain in a flexible position, support allies in their actions as situations arise and let them take the initiative; especially useful if you want Winterpyre to take the role of primary tank. Keeps allies safe and yourself reasonably out of harm's way. This helps build bonds with current team mates but does not advance leadership.
[]: Be tricky: Find alternative routes to outflank the enemy so you can surprise and pincer them between yourself and your friends, allowing them to be quickly swept aside. This keeps you the farthest away from your allies and minimises support benefits.
[]: Lead: Take a commanding position where you make use of your leadership skills to be a flexible anchor for the rest of the team, whereas tanking is mostly about absorbing hits and supporting is about keeping people's heads above the water and assault is about damage; leading is about guiding allies to their optimal usage. This helps build bonds with current team mates and advances leadership. This is the most flexible Action.
[]: Write in

Team Tactics (Battery, Molotok, Assault are versatile melee combatants who are capable of slipping by unnoticed. Nightcaster is excellent support, good crowd control and good ranged damage and good summons. Eudaimonica is good support, great crowd control, and good ranged damage with massive summons. Serp is an all rounder who can be committed to support, crowd control, ranged or melee damage, or even tanking without too much fuss. Summons from Nightcaster and Eudaimonica will respond according to their priorities. Doctor Black is great at summoning, crowd control, and support but has relatively lacklustre damage and due to being summoned by Nightcaster; if Nightcaster is incapacitated he will vanish. Winterpyre is enormously powerful at nearly everything but has much of his power bound for a number of reasons and is bound to Eudaimonica. Caustos is the best tank in the group and causes great melee damage and great ranged damage but is largely incapable of subtlety and is also bound to Eudaimonica. Sidewinder is a highly adaptable tank. )

[]: Advance by Fire: The team will move its tankier combatants forward to help take hits and tie up the enemy in close range combat while ranged combatants and support offer assistance, suppressing enemies, dropping down crowd control, and passing out buffs/debuffs.
[]: Sneak: Thanks to Nightcaster's stealth magic, the team can be snuck into position to surprise the enemy with a sudden attack, though this limits other avenues of support that Nightcaster can give.
[]: Anvil: The team will be the anvil to Arne and Samus' hammer, letting the two do the most damage while keeping the enemy from escaping or properly reacting to them; this puts them at more risk though.
[]: Hammer: The team will take the role of being the primary damage dealers while Samus and Arne occupy the most attention. This puts them at less risk but means they have to be the ones who must be entrusted with the bulk of damage dealing.
[]: Steamroll: The whole team advances forward as one or as close to it as possible to seek to overwhelm the enemy with the most powerful possible advance. This has the highest risk but the highest damage to the enemy and if the steamroll is successful enough, the damage it does is risk mitigation in and of itself.
[]: Bastion: The least risky and most defensive tactic, the team works primarily to guard each other and prevent people from getting hurt as best they can. Low risk but low offence.
[]: Write in


Write in Suggestions:

[]: Write in any extra thing you want the team or characters to do such as finding wooden stakes for Todesscheri, holy symbols, praying, contacting outside help, or the like. You may pick up to three write ins.
 
Arc 1: Fourfold Endeavour. Mission 1: Nazi Punks Fuck Off! Part 11
[X]: Ranged assault. (Samus and Arne) Use your superior firepower to gun down high priority targets such as spellcasters before they can act, shooting down enemies as they pop up and suppressing them; preventing them from having free movement towards allies.

[X]: Bastion: The least risky and most defensive tactic, the team works primarily to guard each other and prevent people from getting hurt as best they can. Low risk but low offense.

[X] If anyone's religious start praying. Focus on good and righteous things. Certainly couldn't hurt.

Arne


HOLLENMORD HEALTH: 33%

"If you believe in anything, pray to it." You said, holding your cannon and muttering a few words to your Gods, your parents, and your guardians; finishing with a request for the watcher of the dead to forever keep you in her care. Samus had made her own requests to ancient Chozo spirits and ancestor-gods, and both Eudaimonica and Nightcaster made benediction to a number of spirits whose names you didn't recognise. The Vampire recoiled, hissing with seeming pain as the lights in the room seemed to get a little brighter.

"Hey, he's a vampire right?" Assault asked.

"Yes!" Samus responded enthusiastically, seemingly enjoying this way too much as she just about bounced from step to step.

"What's the biggest piece of wood in this place?" He said, realisation flashing before your eyes as you pointed to a broken column.

"If we can impale that through Todesscheri we should be able to end this." You said as you rushed into action, a spray of multiple charged beam shots emerging from your cannon, dancing between the hordes of ghosts that streamed to you, moving too quickly for them to even touch you as you tried to clear a way towards the wood while Heinrich snarled and conjured a blood red mist of death and hurled it forward like a wind; the energy of raw destruction having a considerable tell as it moved towards you with supersonic speeds.

"Clever boy, but cleverness will not be enough to save you. I will have those shards, and I will see you and all your allies as my bloodkin." He howled as Maria let loose a simple sigh and pushed the deathwind closer to you as you dodged around; demons touched by it being rent apart and dissipated into oblivion as the death wind homed in on you like it had a personal vendetta against you. Missile fire from your cannon raked against Hollenmord's wings, tearing holes in them, but as you kept on trying to avoid the wind of death, you noticed that the spell was losing energy far too slowly for you to practically wind it down.

Arne Missile Count: 95/170

HOLLENMORD HEALTH: 25%

It would only dissipate upon contact with you, and until then it posed a risk to your team mates.

To Samus' alarm, you threw yourself into the magic, her shout at your direction being barely audible as the necromantic magic tried to tear at your body, armour, and soul. You endured without harm to your flesh, but you could feel your pulse pounding. Your soul was inviolate, safe both with its progenitor blood and your armour, and your shielding stood up to the foul energies as whispering and howling of death and despair surrounded you. You kept to your feet, and pushed through, continuing to fire at the Vampire as he reflected a charged shot back at you, crashing into you and throwing you out of the dissipated cloud.

The dull ache that pervaded you cleared as you picked yourself up, shaking your head as the fog of the magic vanished.

Arne Energy Count: 05(34)

That hurt for sure, but you weren't properly guarded by the augment magic, and Samus' sigh of relief when it seemed that you were okay made you feel better about yourself while you stood back up.

Winterpyre, shifting some of the invisible chains around their enormous power to let loose with just a bit more of it; conjured forth the powers of abyssal cold and the corrosive potency of hellfire to further shield the team with cryonic and infernal magics that mingled with the shadows and fire of your other allies. The magic tingled slightly as it wrapped around you and you allowed it to seep into you, grabbing at the energy and letting it sink into you; allowing you to enjoy a substantially higher chance to deflect incoming attacks and a sudden infusion of unnatural speed and regeneration interfering enervation while you activated the Berserker Boost; letting the energy surge through you like what you imagined stimulants would have felt like if you weren't so insistent on going completely straight edge.

Hollenmord, with the assistance of the magic of Maria and Heinrich was rapidly patching themselves up; ruined flesh pulling itself into one piece as they let out their hellish howl once again, taking to the skies with a single beat of their wings and spiralling as they swept the ground with their deathshriek, cascades of dark magic infused sound pulverising into the ground with force to rock the earth.

HOLLENMORD HEALTH: 50%

"Keep close and keep them off." You said, looking to Eudaimonica as she directed her demons and fire elementals with the professionalism of a dedicated commander. You smiled a bit at her as she gave you a thumbs up and brought forth her wand, twirling it like a baton and using her cheerleader skills to push the team forward as she threw a wave of magic into the team to reinvigorate them as fast as she could.

"Come on! Hit 'em hard and mop the floor with 'em all over the yard!" She cheered, calling forth her demons and letting them throw a cascade of mystic firepower at Hollenmord's direction, her hellfire whip extending and cracking into Heinrich's face as he prepared yet another spell to augment his creature.

"You really are a wretched little brat aren't you?" Heinrich glowered before you took the opportunity to let the shock coil explode out of your cannon in a storm of neutrinos and the electric pulsation of the shredded atoms following the stream with an eruption of blue-white lightning while Samus let loose with the Laser-Cutter; a red ray stabbing into Hollenmord and stabbing into the bat beast's chest.

"Aaaaaaarghh!" Heinrich snarled as he tried to move his shield into the path of the shock coil, your will moving the stream around his barrier to still stab into his face while Hollenmord stumbled backwards.

"Hey, Gold Render, you up for a teleport?" Eudaimonica asked as Samus grabbed onto Hollenmord with her grapple beam, twisting her body to avoid its raking claws and sweeping the cutting laser downwards, Hollenmord's quills shrieking through the air and glancing off of Assault while he rushed towards a missile launcher left behind by one of the Ubermensch, grunting a bit before hitting the monster in its face with a rocket that made it snarl and stop its flight.

"I uh...sure." She said before a rune flew over her to her surprised yelping, engulfing her and then spitting her out on top of Hollenmord where Heinrich was there to quickly slash his sword at her. She was pushed back by her spacewarp field, but knew she couldn't hope to match the Vampire at this range, and ducked down to grab hollenmord's back and start tearing at his spine. Undying tissue came apart, twisting with an awful noise as she pulled at the directions of its cells, horrific sprays of ichor meeting her before another rune was cast to pull her out just as Maria caught her in a death howl.

You flinched at that sensation, briefly stopping your shock coil as you switched to super missiles. You could feel Gold Render's spirit frayed and body harrowed by the experience as she dropped to the ground, vomiting out blood profusely and shaking as she seemed to have aged a decade in a second while Doctor Black tended to her; holding back the unliving hordes that reached her with black shadows and undoing the curse to the best of his ability.

Arne Universal Ammo Count: 140/240

Arne Energy Count: 08(99)

Samus Universal Ammo Count: 140/240

You took a blood beam and a full power banshee wail and about a dozen hypersonic quills to the face that sent you head over heels and smashing into the wall behind you, groaning a bit before you picked yourself out of the indentation you had made a few dozen rooms behind you, finding yourself face to face with a Vampir whom you quickly impaled through the chest with a nearby piece of wood, not looking at them as you ran back into the fray with your speedbooster.

Arne Energy Count 07(22)

HOLLENMORD HEALTH: 15%

Samus​

Your heart briefly quailed inside of you at seeing Arne take more hits and Gold Render seemed drained and scarcely able to carry on fighting. Molotok was backing herself into a corner with a group of fire elementals, panting as their heat made her sweat profusely while she was surrounded by ghouls. The team formed a circle around its wounded, Serp's sickle slashing around while Molotok's hammer crashed into the skull of another pair of whites, splintering them while Battery panted and tried to recover her energy after expending it, Winterpyre's hellfire breath scouring the unliving who had the gall to touch it.

But you had almost won, Assault had finished shaping a sharpened point out of the wooden column, using his kinetic energy manipulation to let the axe he stole from a fallen wight do the word of hours in seconds. He just needed a bit more time. And you'd give him that, firing away at Hollenmord's chestpiece with pyromissiles to open up its chestplate and alternating with spazer beam fire at Maria to disrupt her spellcasting whenever possible; using your thrusters to manoeuvre around Hollenmord's flailing.

Making a twist of your body, you flung Hollenmord back onto the ground, arresting its flight and emptying your remaining super missiles into the creature; which staggered backwards with each powerful blow as you made a prayer with each one, asking a different spirit to bless each warhead and tearing increasingly jagged holes into the creature's chest as it vomited out blood and scurried away from you on ragged, damaged wings.

"I fear not the darkness, for I am light's warrior; I stand in the light of Zotek-Xa and I smite the evil of the unliving denied their rest." You said as you charged and fired off the last super missile, exposing Hollenmord's unbeating heart and sending splinters of bone outwards while the beast tried to spread its wings and fly away.

"What sort of warrior are you, girl?!" Heinrich said, alarm in his voice as you dodged around his blood lance and yanked the weapon out of his hand with your grapple beam, roping him towards you off of his footing as you jumped ahead; your arm-sword emerging and clashing against his broadblade briefly atop of Hollenmord's head. You traded sword blows at incredible speed, strikes going between you too fast for the observers to follow until you got in an opening and severed his shield arm at the elbow; the Vampire letting out a howl of outrage as the blade dug into armour weakened by hell-magics before you teleported out of the way of his next swing and shoved him into the path of Maria's banshee wail, getting the Vampire to vomit out blood and his teeth until you shot the Banshee in her face and teleported out once again.

"Heiress of the Chozo. And now, protector of this world. I'm giving you one chance to leave." You said as you shot Hollenmord through the neck with a pair of fully charged shots, tearing open ragged holes in its ruined flesh and creating panic in the beast as it sought to fly away right before you teleported off.

Arne crashed into it hard enough to completely tear off a wing; a red comet of speedboosted energy and his shinespark form arresting its glow as he brought himself to a halt and Winterpyre let forth scalding hellfire on its other wing; Eudaimonica and Nightcaster chanting to bring forth chains of hellfire and darkness around hollenmord.

You and Arne fired off your grapple beams, the Brute's desperate desire to continue its unlife and the magic that the two spellcasters upon it were dumping into it giving it incredible strength. But it could not escape and it fell to a knee as Heinrich realised which way the wind was blowing. Fear clenched at the old vampire's still heart, and his eyes widened with alarm as Assault got onto Jackie Noir with his massive stake in hand. If Hollenmord were to perish; in his bound state; so would he. Good, let the coward run.

"Minions, guard my escape!" Heinrich shouted as he disintegrated into a swarm of bats; the remaining undead hurling themselves at you with all they had, crashing into the demons, elementals and shadows with a wild frenzy in an effort to cover their master's escape while Maria tried to hold you back, only to receive a barrage of beam fire into her ghostly form that made her already transluscent body start to flicker in and out of existence.

"Assault! Come on! Finish him!" You shouted, firing off the grapple voltage to sap energy from Hollenmord and counteract their regeneration; Serp, Molotok, Render, and a newly recovered Battery and Sidewinder focusing on clearing a path for the bounding umbral wolf even as Caustos wreathed their fiery body around Hollenmord to continue burning its flesh; the fire elemental lord whispering prayers of hatred for the unliving as it flowed into the vampire's eyes and mouth.

"God, please let this work." Assault said as the wolf rushed forwards into the Vampire bat and he shoved the stake into its still heart with all the force he could muster, breaking its skin and pushing into its still damaged back. All at once, Hollenmord began to jerk around like a puppet in the hands of a possessed man, shrieking, flailing and howling as its body began to steam. Its regenerating wings stopped dregrowing, and the evil force in its body began to leave like air seeping out of a balloon. With a final jerking motion, it tried to snap its jaws at you and then once more, it was a corpse, greedily drained blood flowing out of it in a foul smelling pool.

The undead, abandoned by their masters, began to crumble once more. Bones clattered to the ground, followed by weapons and armour, Serp's attempt to sword fight a plate armoured Wight who had his black armoured hands around his throat coming to an end when the Wight Knight fell behind him, Molotok's wrestling with dozens of ghouls ending as the ghouls felt a sudden panic and abandoned her, fleeing and hissing before you shot at them to end their miserable existences; dust flowing from their corpses as your prizes were left standing in the open in the wake of the battle; Maria shrieking as her incorporeal body unravelled into tendrils of ectoplasmic smoke, leaving behind some prizes in her wake.

"...Holy shit we did it." Battery said, panting and wiping off her sweat encrusted brow as she threw off a massive monstrosity made out of the bones of hundreds of corpses before it could crumble into a pile of remains, sidestepping away from a loose jaw that rattled towards her with a grimace on her face.

Even better, it seemed that the signals your suit were picking up were indicating that the fighting really was over.

Ubermensch: What does יור mean? I can't read Jew-Script.
Vampir: Does it matter, kill them!
Wolfpack Mk II: High concentrations of lethal pathogenic gas detected, recommend non-NBC combatants evacuate battlezone.
Wight: Death to the psychics!
Warwolf: Loud Howling sounds
Necromancer: At least they seem to have as much trouble going through the machine infested areas as we do.
Ubermensch: Tch, or the freaks below, an utterly miserable collection of mutated monstrosities.
Obersturmbannfuhrer: The Pyroclast teams should have purged most of the degenerates, have yourselves screened and detoxed afterwards, exposure to such mutation must be met with assurances of purity. Especially after the psychics' mutation gas.
Gruppenfuhrer: You are all hereby ordered to withdraw. We have our secondary objectives.
Necromancer: But what of Heinrich?
Gruppenfuhrer: Let Bose Hexe deal with him for his failures.

Captain Wolfgang: How many of us are left?
Sparkstart: We're at 25% strength at this point.
Captain Wolfgang: Fantastic, where are the reinforcements the boss promised us?
Razorblade: Fuck knows, between the psychics throwing around the wildest shit I've seen, the magic undead nazis, the...things downstairs or the people eating machines you assholes let loose by poking around where you shouldn't have I'd wager the reinforcements probably all got killed off.
Captain Wolfgang: Team in one of the tunnels say they got an assist from some parahumans and giant robots.
Razorblade: Great more corpses. Or more monsters spat out by whatever the fuck it is they've got up their sleeves.
Sparkstart: Hey, the boss pays great.
Razorblade: ONE IN FOUR OF US IS STILL ALIVE! I DON'T CARE ABOUT THE FUCKING MONEY AT THIS POINT!
Kickflip: Hey they're pulling out.
Captain Wolfgang: Are you serious?
Kickflip: Yeah they're in full retreat. Did we win?

Unknown #1: Ramiel team has the objective in hand. Begin exfiltration now.
Unknown #2: Glory be, let us be done with this accursed place. Return to the portal.
Unknown #3: Provide us with cover, my kin.
Unknown #2: Psychic Communications only from here on out. The psychic static from the monsters has diminished with their destruction.
Unknown #1: The Disciple will see us through.
Unknown All: Hail to the great one.

HOLLENMORD DEFEATED

You had won, and you had just the right idea for how to handle it.

You grabbed each and every one of your friends that you could, Arne included; into a fierce hug and jumped a bit with them in hand.

"WE DID IT! OH SPIRITS AND GODS YOU'RE ALL STILL HERE! OOOHHH YOU MADE ME WORRY SO MUCH! AHHH PLEASE DON'T GET HURT LIKE THAT EVER AGAIN FRIENDS! HOW COULD YOU BE SO BRAVE WITH SUCH POOR ARMOUR?! AAAAAAAAAH" You squealed in rapid succession as a choke informed you that some were not quite happy to be hugged by someone who won an arm wrestling contest with a being who could stand upright on a neutron star.

"Oh Please...don't wanna...die being hugged...after all this...please...restrain yourself..." Viktor gurgled before you let him go and he flopped onto his back with a metallic thud, giving you a thumbs up as he hit the ground.

"Good to see such...enthusiasm comrade...I will...call a chiropractor..." He said breathlessly as you and Arne shared another armlock and headbutt gesture that lingered for a moment; your visors going transparent for you to stare into each other's eyes before you pushed a finger onto where his nose would be.

"Arne...don't make me worry like that about you. We've talked about this before." You said as he looked a bit guiltily and nodded.

"It was just the best way to keep anyone important from getting hurt." He said before you shook your head.

"You are important too. Not just to me either." You said as you brushed a hand against the side of his helmet, his own hand resting atop yours and nodding as you gave him leave to separate. "Check on them, okay?" You said as you looked at the lock of the door ahead of you, letting your scan visor get to work at unlocking it. The code was sophisticated by this planet's standards, but hardly beyond your ability to force open. You set it to an open position, and looked behind you at what the foe had left behind.

"Anyone need any assistance?" Arne asked, Doc Black assuring him that everyone would be in fighting shape.

You tapped Arne on the shoulder and directed his attention to the menagerie of upgrades left behind, and he smirked beneath his helmet shortly afterwards. With a nod, the two of you went out to fetch them together.

The items split in two and passed themselves into each other's suits; gathered from the defeated enemies and the prizes they left behind. Heinrich's lance and shield, Todesscheri's body and the armour peeled from its Hollenmord form, and Maria's remaining sonerous screech and her ectoplasm were all pulled into your armoursuits in a flash as you were carried aloft. Brilliant light flickered around your forms as you curled into a ball and then flicked your arms outwards to complete the transformation, all eyes on you with interest and fascination. Winterpyre perhaps most of all, the ancient Demon having the best understanding of what was happening as sorcery, psionics, and science came together to make for a miracle.

Your armour had changed; as did Arne's. It had taken on a ghost green and bedsheet white colour scheme with trimmings of deathly purple and highlights of spectral blue, your visor shifting to a blue colour while your pauldrons had shifted into a more rounded shape, two glowing pools of light in it almost suggestive of eye sockets with glowing orbs within. The armour was a bit more slender now as well, and the limb plating had faint traces of ribbing going across them, as did the chestplate. Your helm changed slightly, with two prongs emerging downwards to the sides of your mouthpiece slightly suggestive of fangs while small hints of wings emerged from the sides of your helm, like a ghostly valkyrie come to collect the dead; completed by the sift of two wings emerging from your armour's back with spectral blue energy membranes that stretched out before curling back into yourself and disappearing as you hit the ground.

Arne's armour changed as well, his suit a combination of indigo and black, with witchfire green trimmings and menacing blood red highlights that made his armour suggestive of an altogether more malevolent sort of spirit than yours did. The blood red highlights of the wings taken from Hollenmord giving him the suggestion of a demon, and the crest of his helmet moved somewhat formward to suggest either a crown or a set of horns depending on how one looked at it. The ribbing on his limb armour was more pronounced, as were the small fangs on the bottom of his helm. His pauldrons had changed into articulated pieces shaped like extended and distorted versions of his helmet, with glowing "eye"pieces at their centre while the frame of the suit had become a bit more slender. He looked at his armour and projected a shield from his left hand, and a scarlet energy blade from the barrel of his cannon.

You however, checked out a rather familiar beam now made accessible to you once more, firing off a burst of sonerous energy that accompanied the electric and light energy of your current beam stack; leaping outwards and passing through a wall with a reverberating jackhammer noise; your armour noting the rapid recovery of your lost shield energy. During the upgrade process, you had also taken the time to "handshake" with Arne, passing on to him a copy of the upgrades you had just as he had to you; and your suit noted the acquisition of the Star Beam, Prism Beam, Quantum Beam, Shock Coil, Lightning Sphere, and Berserker Booster just as his noted the acquisition of the Adaptation Module, the Blink Pack, the Seeker Missile, and the Electro-Wave and Spazer beams.

Not quite what you had in the battle with Trace, Sketch, Kanden, and Weavel or the engagement with the Moon Hunter and Sun Stalker, but definitely a very formidable arsenal all things told.

Allows your shielding, armour integrity, and body to recover over time without external input, even regrowing components or limbs. While vulnerable to alpha strikes, the regenerator can consume missiles or power bombs to accelerate its regeneration rate; and it will also steadily recover ammunition and power reserve supplies as well. The more enemies surround you, the faster this upgrade will work. Unlike most upgrades, it does not require your armour or zero suit to function. Acquire more regenerators to bolster regeneration further.

Samus' Notes: Not exactly a glamorous upgrade, but definitely a necessary and useful one.

Arne's Notes: Well, should be useful for taking hits at least.

Augment Beam

The Seismic Beam is a sonic weapon that releases a hyper-pressurised air burst of air in front of it, generating it from the armour's zero point systems and then having it trailed by a powerful vibrational frequency. The more that the beam hits a target, the more it will resonate with the target, increasing the damage with each following hit until the target is destroyed or until the resonance stops. The beam will also traverse through multiple targets and can ignore many forms of cover. Its charged form is known as the Seismoquake and causes the afflicted target to resonate violently, echoing outwards and damaging all nearby enemies.

Samus' Notes: Ah, finally; something to penetrate through multiple enemies. I just need to be careful with missed shots.

Arne's Notes: Thanks to the pressurised air wave, it will work in vacuums. Fortunate since its such a handy beam.

The Ghost Suit is similar to the N'Kren Phantom Suit, albeit less potent. Derived from Maria's phasing capabilities, the Ghost Suit allows for the user to go intangible and phase through incoming objects and weapons or through many forms of obstacles. It also allows for the user to fully interact with intangible objects as if they were solid; augmenting the user's progenitor blood and armour ability to prevent intangible objects from phasing through them. The Ghost Suit also augments defences and user physicality, and allows for the user to enter areas charged with ectoplasm without risk or harm. Unlike the Phantom suit however, the Ghost Suit does not add living metal construction nor does it augment stealth capabilities and it does not ward against dimensional instability. When phased, the user can better track phasing objects, but a visor upgrade is still recommended for best effect.

Samus' Notes: Ah; here's something that should come in very handy! I already loved the Phantom Suit so even an inferior substitute should be very useful!

Arne's Notes: I like the aesthetics of the Phantom Suit better honestly, but this will do.


The Shield projector adds a module to the joints of the arm able to create a reflective barrier that may be used against both melee and ranged attacks. The barrier has a limited diameter, but careful angling can reflect incoming ranged attacks towards their senders. The energy and dimensional field is also able to be utilised as a deadly weapon in melee and can even be detached and thrown, upon which it will gradually dissipate over time but will damage all targets it impacts. A new barrier can be projected immediately afterwards. If the user desires, a physical shield can be extended instead, but only one at a time.

Samus' Notes: Ah, that's to be expected from Heinrich's weapons to be honest. Definitely going to be very handy! Especially now that I've got a good look for it in mind.

Arne's Notes: Feels a bit retrograde as always, but I suppose there's a reason why these kinds of shields have been in use for as long as we've had tools.

The Bayonet Projector allows the arm cannon to fire either a coherent energy blade or extend a physical energy sheathed blade from either beneath or above. The blade, like the Arm-Sword; is upgraded by beam weapons and a certain number of melee blade specific upgrades. The primary effect of this is to double the avenues of bladed melee attack the user can make in combat.

Addendum: With Heinrich's blood lance, the projector can also extend out to a distance roughly three times longer than the user is tall as a spear, which can also be projected from the free hand. Note that doing so will disable its usage from the cannon hand.

Samus' Notes: Hrm, I do need to practice pole-arm fighting more, but I feel like this would work best if I had something to ride atop.

Arne's Notes: Ah, I was wondering how long it'd be until we met again my old friend.


The Flight Pack is derived from Hollenmord's dark magic augmentations to its wings, properly purified before integration and adds a deployable set of wings to the armour suit that can be used for flight, combat, providing cover, or aesthetics. When not needed, the wings are consumed into the armour's zero-point form, whenever they would interfere in user mobility, and at full length have a wingspan equivalent to twice the user's height. The energy membranes of the wings will also serve as an additional layer of defense as well as weapons; as can the outermost fingers of the wings. Flight speed will be equivalent to five times land movement speed, and the speedbooster is able to apply to flight mode. The Flight Pack will also be able to operate in airless conditions; but a liquid movement module will be required for full function in high drag environments such as water.

Samus' Notes: Ahhh! Do I deserve to fly with wings like Old Chozo Warriors did? I guess..I must be if this is what the suit got from Hollenmord. I'll make sure I'm worthy of this gift.

Arne's Notes: Hrm, the bat stylings look a bit threatening...maybe I could modify them into something less scary?


Energy Tank Acquired (Energy Total now 09(99)

Missile expansions acquired (Missile total now 200/200)

Super missile expansion acquired (Missile total now 40/40)

Universal Ammo Acquired (UA total now 280/280)

Shield Resilience upgrade acquired (Damage reduction now at 90%)

Charge accelerator acquired (Charge speed now at x4)

This was quite the significant haul from a single battle to be sure, and there was still the shard and the two remaining statues to acquire. So overall this had been a good day. But on the other hand, this was a menagerie of alien artifacts and a major invasion focal point. You were unsure of whether other places would be so generous with their bounty. But with everything in hand, you turned ahead and looked down the hall.

"Hrm, we seem to have the run of the facility now. Shall we take the time to examine what is left to us?" Winterpyre offered. It was a tempting offer to be sure...

"Well...as long as we're not going into combat again any time soon because...oww..." Assault said, shaking his hands and rubbing them, a cursory glance telling you his knuckles were bruised and bleeding as he wiped more sweat off of his brow.

"Yeah I...ah...you don't suppose they've got something to drink here? I am...running on like...zero hydration." Nightcaster said, inhaling and exhaling rapidly.

"Da...the tank is...empty as you say." Molotok wheezed out, kicking a skull aside.

Author's Notes:

While this is a very generous haul, this was a large and complex battle (and a learning experience), and generally most missions won't be quite this generous. This is also the early game where your team is very dependent on you to do a lot of the work or fight a lot of weirder opponents. So you're kind of crutch characters. Consider this a crutch for your player characters to better carry the team until they can start to catch up later.

Suit wise; Arne and Samus' abilities will largely be broadly similar with the exception of some particular upgrade affinities, where they'll diverge is in more spiritual and esoteric abilities once you start unlocking them.


Actions: (Sort in order of priority to finish. The mission is complete and no further combat encounters will be had. Voting period will be shorter due to the next post coming out sooner.)

[]: Collect all pick-ups (The Incarnate Fragments in the Vault, the remaining Chozo and Alimbic artifacts etc)
[]: Check where that team of eight metas went (if they are metas)
[]: Check on survivors and allies (Autobots, remaining security staff, team mates.)
[]: Check the haunted path.
[]: Investigate any leftover clues regarding the Weltreich assault or the other parties involved.
[]: Investigate nature of the facility itself
[]: Write in (You may have up to two.)
 
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Arc 1: Fourfold Endeavour. Mission 1: Nazi Punks Fuck Off! Part 12 (Mission 1 End/Intermission 1 begin)
Okay going to do a sort of ranked voting for this.

1 and 6 are unanimously:

1 Check on allies

6 Check the Haunted path

Ultralickus, Coffeelatte, Lupercal, Baron, Premise, Steel, and Patrick put pick-up collection second.

3 is split fairly evenly between investigating everything the Weltreich wanted out of this place and finding out who was the other metahuman team, but jwolfe put this at 2, which I'll count as a vote for 3. Putting it at 5 votes to the Weltreich's four.

4 will have investigate the Weltreich's votes filtered into it.

5 will be looking at the facility itself.

6 will be looking at that path where people got demeated.

Samus

You were the somewhat more social out of the two, so you decided to make the call. You cracked into the autobot network to make a quick check for vitals, and were relieved to see that most of them were fine, and the few injuries were already being taken care of. Your heart sank at the sight of how much of the site's security staff were injured. 75% of the security staff was outright dead, much of the research staff was missing, presumably kidnapped. By any reasonable definition this facility was utterly gutted and would never be operating back at its full capacity any time soon.

Arne and yourself were fine, but most of your own team were injured. Only Molotok, Battery, Assault, and Eudaimonica had avoided getting seriously hurt throughout this battle, and Sidewinder had only just finished begin thawed out of the ice she was frozen in. You felt bad, like you weren't able to be there to guard them properly against the beating being thrown their way. You knew academically that there was only so much you could do; you couldn't force your enemies to prioritise you over less agile and durable opponents. But every hit more vulnerable people took made you feel like you hadn't done enough.

Arne remained quiet, looking at the readout with a sigh and muttering that they should have been here sooner.

Winterpyre gazed towards you with a sad look in his eyesockets.

"It is hardly my place to offer comfort, but you have given them rest at least. Take pride in that, if nothing else." He said, as avuncularly as a massive fiery demon could manage.

You let yourself calm down for a bit, shaking and nodding as you used the meditative exercises taught to you by old bird to regain control over yourself.

"Maybe we should...just commhail everyone?" Arne said, trying to push himself back into the focus of duty. Tasks to do, objectives to complete, missions to finish. Those were certain things, there was comfort in certainty, safety. You understood that, but yet you wondered if he was latching onto it too much. The comfort friends could offer was better therapy than work in your experience, yet Arne was always choosing the latter. You then thought more about it, what sort of people raised him after he lost everything on Cylosis...you dropped the thought, chiding yourself for even going down it.

"You're right. You guys are alright at least yeah?" You said, trying a smile beneath your helmet.

"Yeah just epic here. Hey uh...can I try cheering you up?" Nightcaster said, clearing his throat.

"I...sure...go ahead." You said, giving it a thought and then nodding, having a good feeling about it based on your distant sight.

"That was totally BDE as fuck just taking on a thousand-year-old vampire knight in a swordfight like that." Nightcaster said, giving you a thumbs up with his good arm even though his other arm had by now, been fully healed.

"...B...D...E?" You asked, head racing through possible acronyms, eyes narrowing at him.

"You know...big dick energy...just...you were badass." He was fumbling his words, was this some sort of complicated concept important to 2020s culture. But...you didn't have those genitals, let alone a big one...and how would it have energy? Even the Earth Bet humans were confused, quizzically looking to each other and whispering before scratching their heads and shrugging their shoulders.

"I'm...still lost? I don't...what?" You said, even more confused now.

"It just means like...confident, you know you had me like, pogging watching you kick ass."

"...What's pogging?" Arne asked, equally confused.

"Well you see it all starts with this streame-" Eudaimonica cast a spell of Silence on Joseph before he could finish and sighed, pinching her brow.

"Please don't get the memelord going." She said as you couldn't help but start to double over and laugh. Ah, you got it now, this was all some sort of joke to make you feel better! Even Arne started to make some wheezing laughing noises at how stupid this all was.

"You're good friends you know! Making such fools of yourselves just to make me feel better. I'm very glad I got to meet you." You said bluntly as Nightcaster seemed to do his best impression of a chameleon trying to hide as he gave off a confusing array of emotions mostly revolving around shame and regret.

"I told you that trying to shitpost in real life wasn't going to get you a date with her." Eudaimonica chided him as if you couldn't hear them just fine as you continued to laugh and shook your head, your mood brightened considerably.

"This conversation is making me feel like my parents...God...I can just feel my hip throwing itself out already." Battery said, rubbing at her side.

"Boomer Alert." Nightcaster said across the room before Eudiamonica pinched his ear and dragged him off to his protests.

"...What?" Battery asked, more confused than offended. Giggling a bit, you decided to patch into the comms before they made you laugh even harder.

"You're good with kids you tell me what that means." Battery asked, Assault simply shrugging.

"I...I have no idea. I...I think I'm scared of the next decade now." He admitted.

Samus: Hey, is everyone alright? This is uh, Aine. The enemy's pulled out. You're all okay right?
Bumblebee: Just peachy.
Arne: You're not a peach nor do you possess peach-like qualities.
Bumblebee: Haha, I'm fine is what I'm saying.
Bulkhead: These the two?
Captain Wolfgang: Who's the two? Who are you guys?
Bulkhead: Scrap...open comms.
Captain Wolfgang: Look, we've taken enormous losses but...the survivors will make it at least.
Samus: Well, that's great! Or...it's not great that you took those losses but it's great you're still here!
Starstreaker: Can't believe we got bailed out by this rookie.
Strongarm: Hey, watch it! That Rookie took down an entire army of these creeps!
Arne: You don't uh, need to stand up for us. It's fine, I think.
Bumblebee: Hey I don't let people talk scrap about my friends.
Captain Wolfgang: Who the fuck says scrap?

Well, it seemed that everyone was fine on that front at least.

There was still the matter of the leftover relics to pick up. The Incarnate fragments were the items that the Reich wanted the most desperately, and so you couldn't let them have it at any cost.

"Come on, let's hurry before any of them get other ideas." You said, gesturing for them to follow you as you rushed forward.

You raced past a menagerie of objects under less than careful guard, all filed into an array of storage units. An archaeologist's dream come true. Your eyes couldn't help but drift over the catalogued and stored items, your visor feeding you a wealth of information about what the people working here were devoting so much resources into trying to understand.

I've got no idea who the boss is, but they've got so much money I don't think I really care at this point. Still, from what I've been able to discern from my time here, many of these relics date back to antiquity and the bronze age and are charged with some unknown sort of force that lets them defy numerous laws of reality. Sort of like parahuman powers for objects I suppose? Reading the tablets here speaks of how they were blessed by some sort of secret society. The Fellowship of Marduk seems to be the first iteration of them, but the society seems to have stopped functioning after Emperor Theodosius banned all non-Christian religions, and the newest of these artefacts dates to the Plains Indians wars. They call it a form of magic, but I'm not willing to accept that sort of Hocus Pocus when there's much simpler explanations. Just some form of pre-scion parahumans, which mind you is still big; especially as these items still retain their unusual properties centuries after the death of the parahumans involved.

Some of the more unusual relics are the remains of some strange animals and humanoids that I presume are either severely mutated parahumans or are animals afflicted by some form of transformative Master Power. Maybe this might explain some of the creatures of classical mythology? Though the weirdest thing is that the radiological dating is all a little off. Like it's happening at a very slightly wrong rate and some of the Thinkers we've gathered keep on reporting that they're extradimensional. Which I suppose would explain some of the discrepancies. Hrm, I'm sure I'd get castigated in mythological studies circles if I came to them with my thesis that religions and mythologies were just early parahumans; especially since I'd need to explain why they only became easily verifiable recently and where so many of them went in the intervening time. Best to not risk my career until I have enough evidence to prove I'm not a crank.

There's something that they had a particular reverence for though. A number of relics they say came directly from the will of a distant God. Thinkers say they definitely have power, but most of them can't get any response out of it. A few, usually the most powerful, well known, or just plain stubborn; do cause the relics to disappear though after bringing the relics in contact with fragmentary crystals or threads, and this causes the individual in question to show a steady but dramatic increase in powers and a receptiveness to other similar objects, even weaving the fragments and threads into new relics for them to consume. Like they're collecting pieces of themselves to build themselves into something more. Some of them also report, very briefly, a feeling of something else watching them when they collect these items, one or two even saying whatever is on the other side is talking to them. Laserbolt straight up proclaimed herself to be a goddess and took off and I'm pretty sure she's gone and founded a cult in South America after making Behemoth decide he had better things to do.

Until we understand what exactly is going on though, we've stopped running tests, but the boss is very adamant on collecting any items with this sort of signature and putting them in drop-off points for his men to collect after making sure that they're the real deal. Not sure if being as rich as Smaug and Scrooge McDuck put together counts for whatever the criteria of this stuff is, but hey maybe he'll get lucky and being an enigmatic billionaire with endless wellsprings of fuck you money is a path to godhood.

Well, as long as he's paying for a private jet of mine or three he can do whatever he wants with it. If he's even a he. I don't even mind him signing off his letters with "Mysterious Benefactor" at this point.

- Doctor Werner von Gelt

Samus' Notes; I can't get any record of this benefactor's identity from any of the computers. But this all seems interesting...Primal Earth and Earth Bet must have had contact for a long time.

Arne's Notes: This guy's stubborn refusal to accept that something might not fit into his preconceived notions is both amazing and infuriating.

You looked at one such crate under the most scrutiny, and you chanced opening it to find a few scraps of paper covering some broken fragments of crystal and in a box next to it a number of artifacts gathered together in a container labelled "fragment reactant" that drew your interest.

These artefacts originate from the Sourcewell metaverse and possess a steady link to an extradimensional power source of enormous potential which itself serves as a well into a reservoir of "source" power normally inaccessible to conventional reality. Analysis shows they are not related to the extradimensional entities within the native parahumans. They respond to individuals or items deemed to be of sufficient power, will, or notoriety to draw the interest of the Well entity that manages the connection to the Source; though due to the steady-state of the link, the entity does not control access to the power that they will grant as would be the case with methods that would forge an instant dynamic connection to the Well. Sufficient accumulation of these Well-links would allow for the user to forge their own direct link to the source as well; which wou-

Your head starts to spin as you reach for the artefacts and touch it, cosmic energy swirling around you and the minds of yourself and Arne accepting an invitation into a strange and dark plane with nothing but a luminous vortex at the other end, countless strands and tendrils emerging from the pit and reaching into many realities. It was bright, and you squinted at it, looking briefly away before refocusing your eyes and getting a somewhat feminine impression from the vortex, as well as a distinct feeling of interest.


Samus, Arne, approach. You are not of my realities, but you have potential.

You will have your path to what I offer, though I sense I will never get you to accept the fast path.

I would expect nothing less of you, nor would I have the interest in you that I do if I knew you to be so easily tempted by easy power.

But know that I am the Well of Furies, I have waited eight long years for one suitable to be humanity's defenders against the Coming Storm that seeks to snuff it out.

You are young, orphans of alien worlds in a distant future, yes, but I see the same possibilities in you that your caretakers did.

The power of the Source is not good or evil, it is not a force of chaos or order. It is whatever those who claim it will make of it.

The power you will claim will need care, time, and collecting to flourish. But through it, you will be able to fend off what may very well be the demise of humanity itself.

Not just in this reality, but all realities; yours included. Discord seeps through the firmament of existence, you must be ready for it.

I watch the progress of yourself and many others with great interest, for humanity's fate is my highest concern.

Now claim it, see who among you is worthy to start the path of the Incarnate.

INCARNATE ALPHA UNLOCKED; COLLECT OR FORGE MORE INCARNATE RELICS, THREADS, AND SHARDS TO PREPARE INCARNATE ALPHA POWERS. INCARNATE RELIQUARY ACQUIRED, OFF-DUTY OR SECONDARY CHARACTERS THAT HAVE GAINED SUFFICIENT NOTORIETY CAN BEGIN THE PATH OF THE INCARNATE.
"What's with you guys?" Gold Render asked, touching the relic and the shard and getting absolutely nothing out of it, shrugging and putting them back where she found them. However, the items that were touched by Eudaimonica, Assault, Molotok, Serp, and Nightcaster had disappeared, just as the ones you did had. You felt a bit...different? Good different though, somewhat tingling, almost like you were flying just a bit. But so far, unless you could properly form that connection to the source into a coherent link; it would do relatively little for you besides a few important interactions. But your eyes could also see a faint glow to some of the other objects. As could your visor.

The Incarnate Visor augments the user's ability to detect objects with connections to the Source of the Sourcewell metaverse as well as threads and fragments of Source connection or power. The Incarnate Visor is also able to perceive into other dimensions as it looks for any possible connection to the Source; revealing many other varieties of extradimensional entities such as ghosts or parahuman shards. However, the Incarnate visor does not counteract conventional visible light cloaking. Note that many forms of Ghosts can utilise conventional spectrum cloaking to evade tracking if their dimensional phasing is foiled.

Samus' Notes: Huh. Definitely going to be needing this a lot in the future now.

Arne's Notes: Well, having warning before my next religious experience would be nice.

Arne​

"...Felt like talking to the Politburo blech." Molotok said with a shake of her head, removing her helmet and blinking a few times as she banged on a vending machine to get out some Gatorade and just guzzled that liquid as fast as she could, panting and shaking her head, sweat-stained hair clinging to her face in a less than flattering way and a few bruises already visible on her skin.

Serp coughed a bit as he took a sip for himself, finishing the second bottle in a hurry while Nightcaster sat atop the back of Jackie Black while a groundbridge opened up to reveal Jetfire with an autobot team behind him, getting Nightcaster to almost fumble with the tea he was trying to drink before Doctor Black caught it for him and patted him on the head. You stepped back a bit, unsure of what possessed the autobot to bring him here in humanoid mode, but assuming it was serious based on his demeanour and the force he was bringing.

"Oi, gud work luv. But we've ran some checks an' well...this facility's a bit dodgy. 'Ad meself a look at the dosht rail. It's legit, but ain't connected ta anyone on the up-and-up or anyone down-low either. Lot a' fumbles on the trail though, someone ain't to keen on other people pokin' 'round the trail. Also...twist and twirly..." You....still had some issues following everything he was saying but nodded as if you understood. After finishing his little speech, he looked down to a very surprised looking Gold Render as one of his minicons slid down his shoulder and presented her a pink slip. You got a feeling of unease from the slip, knowing what it signified in this culture.

"'Found this in the company e-mail. Figured ya lot deserved ta know 'fore ya got back to that computers."

"...Termination of employment? What?!" Gold Render said before Sidewinder grabbed it and looked at it quizzically. You felt bad for her, money was so important to cultures like these that to have no source of it was a death sentence.

"Came as soon as the raid breached some of the vaults. Cuttin' loose ends an' focusin' on other prospects." He said before the Minicon offered another slip.

"...A job offer?" She said. Ah, well, at least that would work out well.

"See, this facility's pretty hush-hush...location's the bee's knees. Could do with some Autobot repainting and refitting. But I got word from the big man that we're escalatin'; so we need some new bases. Now, you lot already gone an' seen of us metal lads so we figure if ya can keep it a secret fer now, we could keep the paychecks rollin' in if ya switch jobs?" Jetfire offered.

"I...we...yes...I need the money." Gold Render sighed as she leaned back.

"Smashing luv! Smashing!" He said as the minicons started to catalogue the inventory of the vault closely while Jetfire turned around, hands folded behind his back.

"Aren't you worried about what they're going to do to Brockton Bay?" You asked as Jetfire took a look at some of the relics, opening the container gently with his giant hands, nodding and then putting them back where he found it.

"Damn right I'm worried. Got Rikti and now bloody Nazis and Primus knows what else. Gonna drive me circuits in a tizzy." He said with a sigh as he shook his head.

"Enemy's gone low for now so you'd just be well....long-duration recon is what they call it in the biz." He said, shrugging as you groaned internally. Sitting around for long periods of time waiting for things to happen was the very worst sort of mission to both you and Samus.

"Anyway...I can't make use of these bloody things...but I think these belong to you lot eh?" He said, holding a Chozo item sphere and an Alimbic relic pyramid and lowering them towards you.

The two of you reached out and repeated the fantastical process once again, your suits shifting as a new weapon fitted itself to your other shoulder, an armature fitted barrel with a somewhat wide opening like a mortar, while you both felt a sudden desire to curl into your alt-modes and extend a set of spidery-limbs from them, crawling in a manner somewhat like some rather horrible sort of insect, finding purchase that your more roll prone forms would sometimes struggle with, and extending energy sheathed scythe claws and leaping around a bit, making a few testing stabbing motions before uncurling.

The munitions launcher serves as a platform for releasing extra munitions without occupying the attentions of the arm cannon. Primarily a method of firing grenades, specialist projectiles or fluid streams, the Munitions launcher is also able to be utilized while in alternate form to allow for ranged combat capability in the alternate mode. It comes preset with Cluster-Flechette, the AMEAT Mortar, and the Corroder; each of which draws on the Universal Ammo stockpile. Cluster-Flechettes are useful against large numbers of soft targets, the Mortar is best against smaller numbers of hard targets as it launches a directed jet of armour piercing ejecta before impact, while the Corroder is best against targets vulnerable to chemical attack, in hardcover, or against charging foes. All munitions can be charged for greater effect.

Universal Ammo Count: 320/320


Samus' Notes: The range on these weapons is pretty good, you could get a lot of use out of them indirectly bombarding distant targets I'd imagine.


Arne's Notes: Enemies in cover I'd imagine would be a primary target for the munitions launcher; a well-timed airburst could clear out most enemies in hiding.

Crawler limbs allow for the user to engage in close-ranged combat against enemies that might be resistant to bombs and boost attacks or might approach within the time frame of those attacks. They also allow for a boost to the jumping capability of the alt-mode and allow for greater purchase on surfaces that the alt-mode might slip on or when rolling or hovering is otherwise inadvised. Crawler Limbs strike in melee with reduced power compared to the arm-sword, but are still formidable in the right hands.

Samus' Notes: I really hope I don't run into anyone who's afraid of crawling things while we're out there.

Arne's Notes: I uh...I guess this can be useful...sometimes? I'll need to figure out more uses for it besides scaring people.

Hrm...rather disappointing, just another weapon and well...a sort of utility upgrade? It wouldn't change a great deal but the option was there you guessed. They couldn't all be winners though.

"Flash innit?" Jetfire said, prompting you to just...nod like you understood that.

"Do you know anything of a second metahuman team sent here?" You asked.

"Yeah, were they from uh, Primal Earth?" Eudaimonica stopped to tilt her head at Jetfire who gave a large shrug.

"Sorry mates, 'aven't the foggiest. Was a portal there though...not from the Sourcewell metaverse. It's from a reality we're monitoring but it's one where I haven't really checked through the files of. Looked through the records, lots of psychic mumbo-jumbo I'll let the city-speaker boffings 'ave a go at. I do on the other 'and, got meself the dimensional siggy of that portal. Any gate to that reality opens anytime soon, we'll know." He said proudly. So...not a whole lot of answers then.

"What sort of psychic powers?" Samus asked.

"TK, TP, PK, whole nine yards, one of 'em could even turn the living into big 'ulkin' things with some kind of beam. Caused a lot of ruckus they did." He said. No that...didn't narrow things down any, but it was good to know you could follow them later on.

"What do they look like?" Eudaimonica asked.

"That's the thing...some kinda cloakin' field. Part of 'ow just eight of 'em could rummage through without being stopped." Well, that was concerning.

"Thank you." You said as you looked at one of the computers here and let your gauntlet rest on it.

"How much of this places files do you have?"

"Most of it...Seems like this place was just...built to stash up weird gubbinz for the "mysterious benefactor" 'ere. Certainly seems to be the draw for the Fash. Best guess, someone blabbed." He said while you looked into the files with your suit, digging through all the various communications in and out of this place. You stopped and had a look at one brief exchange that drew your interest.

Oculos: The Old Man collects his crops, the field is fallow.
Kriegsfresser: The Wolf will howl for his sheep at full moon.
Oculos: What sheep does it bay for?
Kreigsfresser: The sheep that drink of wellwater, the sheep that eat of heavenly grass, the sheep that trod the wizard's fields, and the sheep that dream beyond the stars.
Oculos: Where should I sow next?
Kriegsfresser: By the bay of the Imperial Apothecary.
Oculos: Will the witch be there?
Kriegsfresser: She will sample his wares.
Oculos: A fine game.
Kriegsfresser: The most excellent game.

Cryptic, but you weren't stupid. The Old Man was the benefactor, whoever he was, the field is fallow; as in he has no further interest in this base. The howl means the attack, the full moon means when they are ready. They're looking for artefacts relating to the Well, to space, to magic, or from other dimensions. The Witch was probably Bose Hexe, and while you weren't sure what the Imperial Apothecary meant, you figured it was Brockton bay.

"They really want to get to Brockton Bay for some reason." You said, passing the conversation out to everyone else's devices.

"I should probably get back to my team then, give them the heads up." Battery said with a sigh as Serp and Molotok shrugged.

"We'd need permits to reach America anyway. We will probably have to sit that one out for...just a bit..." Molotok said before winking at the two of you.

"But if you are in the mood to come to the Soviet Union, visit Arkhangelsk eh? I can show you a good time." Irina said with a wide, mischievous grin.

"So...that just leaves the..." You said before Samus finished for you.

"Path of the Dead." She said.

Samus

You had brought Arne to the last hallway, where a number of corpses were strewn about, stripped of flesh; reduced to dust or floating particulates, or reduced to charred remnants. A glowing green ankh symbol that made your stomach churn blocked the way forward, black stone immobile and unmoving. The chill of the air had diminished from earlier as the Ankh's glow began to fade, but the sensation of not belonging here remained strong. As if this was not a place that life was allowed to prosper in.

You scanned the door, hoping to find some manner of entrance.

This Door cannot be opened by any means presently available to you. No weapon currently available to yourself, the Autobots, or the local strain of humanity can breach it. Analysis of this door indicates an age of at least sixty five million years, and study of the movement of dust particles nearby suggests the door was opened some hours ago before closing upon sensing weapons discharge. Residual energy signatures confirm recent teleportation, likely of defenders moving in to eliminate the attempted intruders. The lack of defensive casualties is suggestive of a significant disparity in the combat capabilities of the Weltreich assault soldiers and the defenders.

The door might be openable by means of a key device created by the civilisation that invented it, but is also impervious to attempts to teleport or phase through it. The original makers of the Door are not of this Metaverse based on dimensional signature analysis.

Samus' Notes: Hrm, the culture that made this door was clearly highly advanced. But I don't recognise them. Best to not disturb it until we're ready.

Arne's Notes: I'd...really prefer to not poke into this at this moment. It feels cursed and I don't like how the bodies left behind all seemed to die in a panic.

You backed out of the room and nodded at Jetfire. "Let's get going." You said, letting the groundbridge take you back to the Autobot base in Russia; stepping through the swirling green portal as calmly as you could manage, looking around to see that a number of new Autobots had arrived, being directed to their new stations while Jetfire walked alongside you. A salute was given to Jetfire as he approached a heavy set Autobot festooned with weapons, red in armour plating and clearly heavily armoured, a massive cannon emerging from his centre.



A long time veteran of the Cybertronian Civil war and one of the relatively few military officials who joined with the Autobot Revolution rather than staying with the Imperidroids or defecting to the Decepticons. Loud, boisterous, belligerent, and an afficianado of all forms of firepower, Warpath is called when conflict with other Cybertronian factions or hostile powers increases to a point where his often reckless aggression is needed to push back the tide. Due to using military alt-modes exclusively, he is less able to sneak about unnoticed on the planets that the Autobots operate on than those who use civilian alt-modes. Warpath takes pride in his raw durability, with his regenerative armour plating and multi-layered shielding allowing him to take a degree of punishment more often associated with warships than individuals. As such, he also fits himself with gravimetric and magnetic devices to attract harm his way so that more fragile combatants will avoid being harmed; all while he taunts, berates, and mocks his foes to direct them into a brawl with his superior firepower and strength.

Samus' Notes: Oooh, I've always wanted to drive a tank! He seems like he'd be a lot of fun to hang around with...but with that alternate mode I'm not sure how I could get him to sneak around.

Arne's Notes: It's a shame that he'd be hard to sneak into position because he'd make it so much easier to protect more vulnerable team members.

"Heard you needed some help and came rushing over for some KAPOW!" He said with a hearty laugh as Jetfire rested a hand on his shoulder and laughed with him before nodding.

"Good ta see ya ya cheeky bugger. Ya ready ta krump some fash eh?" Jetfire asked.

"Damn right I am! These servos were BUILT to smash some creeps. When do I get started?" He said, slamming his fists together with a resounding thunderclap before

Maulenov harrumped as he held a tablet in his hand to grab the attention of the autobots.

"Jetfire, I have people breathing down my necks demanding to know what on this Earth drove you to trash the University of Muni-" He said before he looked at his tablet as it pinged, his eyes widening as he read the title and abstract of the report before calming down.

"Multiple extradimensional invaders...an entire multiversal empire of nazis...and someone with impossible sums of money we can't even put a name to?" He said before Jetfire gave him a thumbs up.

"...Blyat." He said under his breath as he stroked his moustache firmly before handing the Tablet to Piggot as she got close, ready to belt out the exact same line of questioning and then having a roughly similar response.

"So...Brockton Bay is next, is that right?" She said, gulping a bit hard.

"'Fraid so luv." Jetfire said.

"If the Empire-88 gets word of thi-" She started before Wheeljack once again cut in over the intercom.

"Already have! Have been for YEARS based on the data I'm going through. Got all kinds of people poking stuff in that little city of yours." He said as she paled and looked around at one of the Minicons.

"You...you get me a coffee! I n-n" The minicon shook her head and stepped back.

"I'm not your service maid lady, just ask the fabricator machine for some! Primus...I swear some of you just act so entitled!" She said before storming off to her work station in a huff while you and Arne had a small snigger.

"Oh, by the by; kiddies. Got you your ships back, all spick and spam and ready ta go!" Jetfire said with an excited voice as you looked at Arne with a wide grin.

"Hold up, if we're heading to the bay, can I at least have a word with you two?" Battery said, stepping up and sidestepping some autobots moving some heavy looking equipment to reach you.

"Aw shoot, we were gonna try talking to them first!" Eudaimonica said with a huff, folding her arms.

"...What for?" You asked.

"Well, stuff you should know about like...incarnate stuff...and stuff...hangoutwithusplease." She said, awkwardly and then jolitng a bit forward with her hands clasped in prayer.

"I mean...I've got the ground bridge ready to go so you can just...go whenever and check the bay out, or have a look around. Don't have anything for you right now but give it a bit of time." Wheeljack said over the intercom before something crashed in the background.

"Ah...scrap, hold on a second let me make sure that doesn't blow up and reverse the local flow of time. Or was it invert the strength of gravity and the strong atomic force?" Wheeljack muttered.

"Could I just have...one moment to get a debrief from you two?" Emily managed, looking at the Demon eyeballing her cup of coffee as if it was out to steal her soul through its eyes before the bovine skull managed a grin that made her offer a nervous smile in response.

Actions

Choose one. Voting period will be truncated because the next posts will be shorter and less plot-heavy.

[]: Head to Brockton Bay, handle the talking on the way (Arne, Samus, Assault, Battery, Eudaimonica, Nightcaster, Bumbelbee, and Strongarm have all done multiple missions in a row and are at heightened risk of stress build-up without destressing. Thus even if you pick this option, you shouldn't go straight into the first sign of trouble and should instead do some casual stuff, chilling and walking around. Going straight away also means being less prepared for the civilian/social phase which is likely to result in more hijinks).
[]: Speak to Eudaimonica and Nightcaster about the incarnates. (More incarnate and primal earth information, destress)
[]: Debrief with Piggot and Maulenov (More Earth Bet information, starts contact with Parahuman agencies)
[]: Speak to Battery for her advice (Minor destress, more information about life in the bay in particular)
[]: Check around the autobot base (Quick base mechanic tutorial, greater contact with Autobot command)
[]: Check on your ship (Quick introduction to your starships)
 
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Headlines
In the mean time, headlines!

Daily Tribune: Reports of Seamonsters Escalating in frequency]

Oceanic travellers have in recent days, been increasingly reporting signs of large aquatic fauna not matching any known animals on the planet; some large and/or vicious enough to cause damage to the hulls of ships attacked. One of the most consistent reports is of a large, serpentine creature that reports say "moves faster than sound itself" throughout the water, a "red comet" that announces its presence with a deafening shriek that only arrives after it has smashed its way through parts of the ship. Unusual fauna such as abnormally large arthropods of abnormal durability and size as well as stranger creatures have also been reported. Scientists are at a loss to determine the cause of this, but theories that it may have had something to do with the atmospheric disturbances seen earlier.

Brockton Herald: Snowstorm continues unabated]

Schools and many other services are expected to remain closed for the foreseeable future due to the intensive blizzards rocking through the area as the state of New Hampshire issues a statewide warning for residents to stay indoors in the face of subzero temperatures and extreme snowfall. Parahumans affiliated with the government are busy trying to clear out the snow as best as possible in tandem with snowplow and clearance teams to maintain viable paths for emergency services, but non-essential traffic is strongly advised against. All flights to and from the city have been cancelled or diverted for the time being, with many airlines offering hotel vouchers for passengers frustrated by the inability to reach important cities such as Brockton Bay or Manchester. However, meteorologists are still uncertain as to why the storm suddenly changed its course, but predict that the blizzard should move out of New Hampshire within two days time.

CNN: Neo-Nazi activity continues to rise

Massive increases in far right militia and terrorist activity have escalated following a major battle in Munich; with associates of the ultranationalist Gesellschaft and the Empire-88 among other organisations proclaiming this to be the start of a Judeo-Bolshevik plot to begin a white genocide by attacking centres of European culture and heritage. While footage of the scene remains unavailable, eyewitnesses have reported that the engagement took place following a Gesellschaft lead occupation of the University of Munich that investigators have determined to have lead to the deaths of more than two hundred students and faculty in what is one of the bloodiest far-right attacks in West Germany in the last two years. Empire-88 Spokespeople have announced that these eyewitnesses are simply material agents of the conspiracy and urge its expanding membership to shut out the lies while authorities continue to avoid questioning on how and why these groups are not only expanding, but showing ever larger amounts of armaments and munitions.

BBC: Woman arrested for gruesome murder of Johnson family still insists on Alien defence

Mojisola Ige, a Nigerian immigrant on trial for the murder of the Johnson family that she was serving as a domestic worker for still defiantly insists that the gruesome murder was committed by an alien abduction. While her defence lawyer has attempted worked with an insanity defense, she has repeatedly insisted that while what she saw horrified her, she remains entirely clear of mind. The injuries on the family indicate hours of excruciating torture followed by being dismembered with the flesh disposed of by unknown means that would appear to involve pulling apart the muscle tissue from the deceased. While her defence attorney insists that it is impossible for her to have committed these crimes given the lack of any access to the tools capable of such violence and an inability to be placed at the London Police department's theorised crime scene, the discrepancies have been dismissed by the Prosecution as an attempt by the defence to seek refuge in minor details.

Daily Report: William Manton Remains discovered after enigmatic disappearance

After disappearing for more than nine years, remains positively identified to William Manton have been found by Soviet authorities dumped unceremoniously in the Tunguskan wilderness. How or why Manton was present there remains unknown, but a chance comparison to western dental records confirmed the origins of the skeletal remains, which showed significant surgical injuries that lead to autopsy specialists to theories that the body was dissected while alive by "extremely sophisticated tools, as if he was being studied and he was clearly healed many times after reaching the brink of death." Curiously, the body also shows signs of spending long periods of being within microgravity, leaving experts baffled as to how the former scientist was able to reach space in the first place or how they died.

Der Spiegel: Battle of Munich leaves many questions with no answers

Munich awoke to the sounds of a vicious firefight over one of its most prized and ancient universities involving a massive array of outright military force and unknown parahuman combatants that has left much of the university in ruins. Though the cause or reasoning of the attack is uncertain, the Gesellschaft seems to be primarily responsible for the carnage, including via the deployment of a hitherto unprecedented arsenal of military vehicles and robots. How the Gesellschaft has managed to increase its access to firepower to such a degree remains a mystery, but the inaction by Munich police who seemed to be content to simply allow the attack to occur has caused major discontent and demonstrations within the city, protesting what they see as a Police force more sympathetic to the ultranationalist terrorist group than to the populace they are sworn to protect.
 
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Arc 1: Fourfold Endeavour. Intermission 1 Part 2
Adhoc vote count started by Krasnyy Spartak on Dec 22, 2020 at 3:10 AM, finished with 14 posts and 9 votes.

  • [X]: Speak to Battery for her advice (Minor destress, more information about life in the bay in particular)
    [X]: Speak to Eudaimonica and Nightcaster about the incarnates. (More incarnate and primal earth information, destress)
    [X]: Check around the autobot base (Quick base mechanic tutorial, greater contact with Autobot command)
    [X]: Debrief with Piggot and Maulenov (More Earth Bet information, starts contact with Parahuman agencies)


[X]: Speak to Battery for her advice (Minor destress, more information about life in the bay in particular)

(This is an Arne only PoV sequence as I couldn't find any fitting PoV shifts between him and Samus. Maybe I should make "you" second person plural?)

Arne

"What do you think Samus?" You asked, taking a moment before adding to the prior statement. "Where should we go?"

"I know what I want to do...but what about you? You let me lead you around a lot. Maybe the eagle needs to choose where he goes?" She said, the pet name making you flush a bit. The moment she figured out your name meant Eagle, which is to say, within a second of hearing it, she liked to call you that. You hadn't the slightest bit of avian theming to yourself beyond a love of the sky, but it never diminished her fondness for the name.

"Well...I really would like to see our ships." You said with a slight laugh at the end before she flashed you an emote-avatar of her face beneath her helmet with a wide grin and an emoticon with playfully sticking her tongue out at you.

"You mean our babies hrm?" She said as you felt like trying to find a rock to hide under as you fumbled around for any sort of counter.

"I uh...well...they've got our eyes." You said, feeling a bit lame as she giggled, shaking her head a little and pulling in a little closer while you drew her in a bit more.

"But we never did finish that vidset of Igimok you know...maybe if we have some time..." She said, humming slightly as she drew closer, to outsiders the affection you often displayed while in armour was hard to understand, but inside your suit felt like just another part of your body, the contact you had no less real than if you were in plain clothes. Warm and inviting after a lengthy combat period against an enormous number of foes. It was nice to have someone to just relax with.

"Mmh, are we going to pick at the technical flaws or are we going to have it as a backdrop for..." You said, seeing an opportunity to get her to show some embarrassment as she sent you a blushing emoticon and gasped a bit before giggling and looking away, then back to you, then at the ground and then gave you a nod.

"Mmmh, we could do both?"

"Yeah, it's not like we can't embrace while watching something, right?" You said as she just gave you a bit of a smirk beneath her helmet, catlike and coy.

"But let me finish, alright?" You said, raising a finger, getting a nod from her as you for a moment; wondered how those visions of futures of the two of you in conflict could have ever come about. What sort of paths of fate lead to becoming the blue and green snarling monster in that faceless helmet? Did coming here avert that? Or was it part of the road there? You brushed that aside, trying to instead focus on the present of finishing your sentence before she found another angle to interrupt you with.

"I mean...okay, I think I know what you're going to say but...go ahead!" She said, trying her best to not blurt out the answer her distant sight could perceive. It was a chore for her, the desire to just show that she knew rattling against her skull. But she held her tongue for now, shuffling slightly on restless legs.

"Well...we're going to this city Brockton Bay right? So...I know we can just go through the internet here for data but, a local would know best, yeah?" You said.

"It's true...I had my suit post some automated queries but they don't even have any response A.Is so I'm still waiting on most of the answers! Ugh, it's so boring to have to wait for a reply some times..." She said, sighing as you paused, blinked, and then looked at her again.

"...How many...posts did you make?" You asked.

"A few." Okay knowing her...you flicked through the internet here and did a double take as your armour ran a trace for queries posted from her explorer suit and found about....

"Six thousand eight hundred and seventy one...two..." You said as she repeated "Yeah a few."

"Huh, you disabled some of the overflow filters to get that out. Seems kind of rude to put those up there..." You said, pondering, didn't they have people with accelerated perceptions of time here? Seems awful demanding to completely automate post-overflows to nonsapient programmes and thus force everyone to operate at baseline human speeds of reading and response. She was right, this was absolutely inconsiderate.

"I know! Ugh...but yeah, Battery first; then we can check the other stuff out you know. Maybe talk to Nightcaster and Eudaimonica too about the..." She said before you finished.

"The Well of...Cosmic Vagueness." You said, not quite understanding why it was called the Well of Furies when you felt neither rage nor saw any greek winged women in its presence.

"The Well of Glowing Loudness." She added.

"The Well of Uncertain Intentions." You one-upped.

"Hey...if you guys are talking about me, let's try to get a move on alright?" Battery said with a sigh, overhearing your conversation and making the both of you stumble slightly to the side, having been too caught up in your little mind games with each other to realise that she was close by; not having paid her signature in the causeways of fate much heed due to not considering her a threat. You exhaled and gave her a nod, Samus doling out one of her famed thumbs ups...well...it was famous in your circles.

"Battery, maybe we should find a quieter place?" You say, getting a nod of agreement out of her as she raised a finger to indicate to Assault that she didn't want him following before walking with you and Samus to a human designated recreation room being vacated by Soviet personnel going back to their duties, giving you a quick nod before walking out. She looked at Eudaimonica and Nightcaster and then gestured to them.

"You two, come here...bring your uh...friends but I'd rather not have them interrupting me with ancient entity mystery speeches if that's alright?" She asked, getting a nod out of the two as they hopped on over, entering into the rather expansive looking room with a number of entertainment machines that looked...primitive but you supposed they were enjoyable.

Elsewhere there were comfortable looking couches, a selection of books, board and table games, and it seemed that the personnel had finished up with a session of some sort of roleplaying game about adventure in the far future. It looked...kitchsy and quaint, and the date of "ten thousand A.D" struck you, a native of the 51st millennium, as more than a bit retrograde. It looked cute though.

You looked back at Battery as she sighed and undid her mask and goggles and wiped her face with a disposable towel before taking a swig of an electrolyte drink for as long as she could before she looked at you with exhausted blue eyes even as she looked at herself. Doubt was filling her mind, the Well had spoken directly to her too, and you could only guess at what she told her.

"Is something the matter?" Samus asked before she shook her head and looked at the four of you as you found your seats.

"Is it uh...alright if we don't do this in power armour?" She said, getting a nod out of both of you as you allowed your armour to dissolve into light, a blink coming from her in surprise as she expected you to step out of the exoskeleton or something similarly backwards. Your black and red and her blue and cyan zero suits both faded afterwards, leaving you in the civilian clothes you had ready in zero-point form. Dark blue coat, cyan shirt, snugly but not overly tightly fitting olive trousers and black shoes; her in a green jacket with an orange shirt, blue trousers, and brown boots.

"...You know I was expecting something weirder from...what year are you from? In your reality?" She asked.

"Fifty thousand and fourteen by your calendar!" Samus said with a cheerful grin on her face as she leaned in a bit closer and smooshed her cheeks after putting her elbows on the table and making a kissy face as you chuckled and turned your head around to look at Alice and Jospeh after they had lowered their masks and eyewear; noticing the both of them were staring at the two of you rather hard.

They flushed when you and Samus looked back at them, muttering something about being sorry for staring as they talked to each other briefly.

"Why are they so god damn cute?" Alice said, the redhead flushing pink on her cheeks as she folded her arms and huffed.

"I was expecting like...cyborg woman not...god uggghhh..." Nightcaster saId before Battery snapped her fingers to get their attention.

"Okay I know you're teenagers so attractive people make your blood rush right to your genitals but please, can we focus?" She said, seeming to be tired more than anything else as she looked at the table and then laid down a tablet she borrowed from Bumblebee's minicon earlier and after taking a second to find where the file she needed was located; tapped it and pushed it to the centre of the table.

"I didn't grow up in discount San Francisco, and to be honest Brockton kind of makes me depressed since to be frank; it's a bit of a mess. Overpriced rent, IT yuppies, pathological hatred of homeless people, and you need to drive to get anywhere worth going to. Makes a girl miss the rat infested, silent hill-esque subways of the big apple. At least I didn't have to feel self-conscious about being content with four wheels and an engine when some silver spoon brat shows up in a tricked out Renault." She said, giving you the feeling she had a lot of this just boiling inside of her for a long time.

"What do you mean discount San Francisco? Is it...lower price?" Samus asked, not quite getting the expression before Battery made a bitter laugh.

"God I wish. A bit over median income in a city where rent for our apartment is four thousand dollars a month; if I weren't with Assault I'd be broke and even with him that's...god sometimes I wonder if I shouldn't sell my dignity to make ends meet. I didn't understand why so many villains got their start killing their landlord until I saw my first rent bill." She said, running her hands through her hair and sighing.

"Which brings me to my other point. The Bay is like those...things we fought back there."

"It eats people?" Joseph said before Battery shook her head.

"Undead. The Blue-collar work's gone and left town, but the city's growing with rural techie types and overseas finance industry guys. The heart of the city's stopped beating, but they're shooting it up with the black arts of desk jockeys. But a lot of those boys and girls are from parts of the country not happy to run into people who don't look like them." She said as you looked at the picture of a gang offering the Nazi salute to a man in heavy but crude looking armour as he stood at a podium in an abandoned warehouse, the hateful symbol of the swastika unfurled behind him as your skin crawled at the sight.

"Especially after Japan got piledriven by leviathan and we settled a bunch of Japanese refugees here. Probably only going to get worse after the cranks waving the rising sun flag have started clashes with the legitimate government and people started running for the hills and the Soviets started talking about intervening before civil war breaks out." She said, taking a second to look at her phone and letting out a sad sigh.

"She doesn't like what she sees on the news every day..." Samus whispered to you, you got that much, and to be honest the state of this planet gave you an immense appreciation for being born in the time you were. Pre-spacefaring earth history always seemed so grim.

"Oh I know what that's like." Alice said, rapping her fingers on the table and looking glumly at the ground.

"How's that?" Battery said, taking another swig of electrolyte drink to try and replenish her badly depleted reservoirs of fluids.

"After the Praetorian war eight years ago well, the government tried to settle the people from Praetorian Earth on our Earth when they were driven out of their home timeline by...I guess you'd call them monsters?" She said, Joseph nodding in response.

"Yeah Paragon City metro area went from... thirty-two million to forty-five million people after we dumped Imperial City's population there? Still trying to settle all the refugees but I know a lot of my Praetorian friends get called a lot of nasty names." Joseph added. Stuffing that many more people into an already massive city seemed like the height of hubris to you. Why not distribute them to other urban centres?

"Forty-five million people...On Rhode Island?" She said in disbelief.

"I mean...Paragon's way bigger than the state it's in but yeah." He said. According to your knowledge of Earth geography, it'd absolutely have to be given that Rhode Island was smaller than some cities outright. Why would a city get that large on such little land in the first place is beyond you.

"Okay so...Praetoria...Guessing that's another timeline? You just...integrated an entire alternate Earth?"

"Well, they had way fewer people since they had a nuclear war and a giant war with like...nature itself. But it's still a billion people. But well, they kind of started it? Mirror Universe and all, kind of douchey Evil Empire kinda thing." Alice said.

"Do you have any gang activity from those refugees?" She asked, looking somewhat curiously as the two gave a nod.

"Well then you'll know what it's like having to deal with that. Biggest ethnic gang besides the white nationalists are the Azn Bad Boys; lead by a guy who calls himself Lung, mostly just want to expand their turf and control. The Azn bad Boys got re-" You mouthed the word and made a look of stunned disbelief. Samus made a double-take and then looked at Battery as if she had grown a second head and whispered to you.

"Is this some kind of... twenty-first-century joke? That's such a stupid name." She whispered to you while Eudaimonica and Nightcaster were trying their best to contain their laughter to simply corpsing rather than doubling over.

"I...think she's serious...I'll, I'll ask."

"...Azn...Asian...are...are you serious? That's their name?" You said, harrumphing a bit.

"...Yes? I know it's...dumb but their leader is a Chinese man who can turn into a dragon who started asking for everyone to call him the Chinese word for dragon...I don't think he's good at names." She said with a sigh and a shrug.

"Lot of smaller time gangs too...but recently we've had a major uptick in triggers we can't really explain. Lot of disappearances too. Especially with Homeless people. Major increase in sightings of monsters too. The police don't care about the second one, and we don't get called unless there's confirmed parahuman involvement." She seemed to be disgusted at that particular regulation as she clenched her fist, gritting her teeth a bit before shaking her head and looking back at you.

"But you know...I care...I want to help, and every time I see some child in rags spending the money she begged for on posting missing fliers for her parents my heart shrivels up and dies. And a lot of these kids end up going straight to the gangs because nobody else gives a shit." She said with disgust as she showed another picture, the same armoured man lifting white children onto his shoulders like some sort of avuncular figure, a picture clearly meant to demonstrate him as a caring father figure as he stood amidst the lost and dispossessed.

"This guy is Kaiser. Besides Lung, he's one of the biggest parahuman gang bosses in the city. And for the longest time I had no idea where his batch of sister fuckers were getting their heavy artillery, money, or fancy gear from but well...looks like it was from actual honest to god Third Reich storm troopers using him as a puppet." She said, shuddering at the thought.

"Are you going to be alright? You saw a lot in that facility." Samus said with gentle concern. "It's understandable if you're feeling overwhelmed. This is a lot to take in." She said, trying her best even though she was speaking to someone half again as old as she was as Battery gave a faint smile.

"I mean...I have to be...when I touched that fragment and that goo...I saw...God...pure power? The big swirly thing of fate? And she said...I was interesting? That she liked the lengths I'd go to in order to have the power to protect things...people I care for. And...holy shit I am not ready for the attentions of something like that. I could feel her lay my entire life out in front of me and all she cared about was that I was...interesting?!" She said, clearly on the verge of a breakdown of some sort as her breath hitched.

Actions:

(Pick two, specify whether Arne or Samus should pick them)

[]: Try to shift topics away from the Well of Furies and towards more personal questions
[]: Encourage her to think she's worthy of the cosmic fountain's attentions
[]: She's already gotten the attention of one extradimensional power granting entity, what's another on top of that? (Not an ideal option but will be funny)
[]: Try to refocus back on Kaiser
[]: Try to refocus back on the Bay itself
[]: Try to see how the mission in Munich...or this whole day as a matter of fact; really affected her, she's seen a lot in the process of a few hours.
[]: Write in (you may make up to two)
 
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