Samus
"We should head to the port, the people there are in the greatest danger and we'd be able to help two of them at once. It's just...the most efficient solution honestly." You said before you made a face beneath your helmet, yuck, that was very...Mother Brainish.
"I can agree with that...we should be able to get there quickly. Independence Port shouldn't be too hard to screen through to find our lost adventures." Arne said, thinking up a plan in his head quickly, your own thoughts in sync with his.
The Eldar were already in Atlas Park, and the priest was in probably the safest place in the city. No need to move anyone to handle him.
Astoria was spooky, and the one there had her head in the clouds. The experience of Dragon's group would be good at making sure she got to a designated meeting spot in one piece, before she poked into something left over from Mot's rampage or the Nictus got to her.
Independence port had active 5th Column bases and hideouts though, as well as activity from the Council among others. And Taylor could get there quickly despite the distance from her position. The choice was clear.
Requests for deployments were sent, dispatched to those who were the most likely to listen to the information sent. Affirmations were made, discussions were had. Time was saved. You took a look at the others.
"Can you see where they are right now?" Sevrin asked Ryunosuke.
"Uh, no they've got nondetection spells up. Normal precaution stuff. But I can get us to where they said they were going to be." He said as he pulled out another scroll, letting its words glow while he read off parchment. Another remote viewing spell to provide him with enough information to let him be sure of where he was going before he clapped his hands and said the magic words to yank everyone there in a single step.
Independence Port was...busy. As if nothing was out of the ordinary. Ships came, ships went, filtering into the massive natural harbour and out of it with goods from around the world. There was more tension in the air than normal though; contributed to by the formations of American naval warships that were docked at Fort Abrams' facilities or were steaming out to the open ocean to join the formations of warships on patrol.
Power Island and its imposing war walls surrounding the Terra Volta electrical plant certainly wasn't a welcoming looking place. There were a lot of implications about something as banal as a city's largest power plant being sealed behind so many fortifications or looked over with a veritable army of guards; including power suit clad PPD officers, Psionic Police, mechanoids with far too much weaponry to seem like suitable beat cop units.
Just, how many people ended up maimed or worse at the hands of the police here? You've seen them conduct arrests with units equipped with cluster-missile launchers and plasma cannons; which felt totally inappropriate for a city where the largest portion of dangerous criminals' deadliest weapon was a blunt instrument or a 9mm pistol.
"What sort of device do they keep locked behind those barriers?" Brilista asked, adjusting her goggles after making sure all her body parts where were they should be.
"Power generator, pretty experimental technology for the general technology level here." Arne said briskly, always glad to speak of machines and metallic things.
Taylor's group appeared in a flash of darkness, popping in all at once while Tattletale fell to the ground and coughed a bit, shaking her head and trying to reorient herself after being pulled through Shadow of Retribution's darkspace.
"I feel like I got my head dunked in a roller coaster." She groaned.
"You get used to it." Dennis said after shaking his head and taking a quick look to make sure he still had all of his limbs attached before giving you a thumbs up.
"Hey, what are you kids doing here? This is a restricted area!" One of the supercops shouted, their cape fluttering a bit in the wind while their peaked cap lowered slightly at his desire, giving him a vaguely M Bison esque appearance that felt more dictatorial than comforting to you.
"We're looking for two outversers who are in a lot of danger. The Reich...Nictus are looking for a sword they stole from them. Possibly other things. Please...have you seen anyone matching these descriptions?" You said, squeezing your gauntlet and projecting an image of the PPD photoshoots of the duo in question while Arne looked through the web of data across publicly accessible networks to try and pinpoint their location.
"Yeah, whatever. Power Island is off limits to anyone without sufficient security level clearance. Scram before I get in touch with your mentors." The Officer said, clenching his jaw as he did so, the Police taking note of you with clearly unpleasant regard. Most of your heroics had been on Earth Bet so far, and your reputation on Primal Earth wasn't quite as...strong. It certainly lead to a feeling that they looked at you like a fraud, something that couldn't live up to the legend.
"Seigneurs, we are with Autobot command, perhaps you could allow us this once?" Sevrin said before one of the officers shook his head.
"Don't care what alien credentials you flash around here. The PPD knows these streets, not a bunch of space kids in tin suits." The SWAT officer said as he turned around and signalled to the others to adjust their perimeters, clearly unsatisfied with them.
Ryunosuke seemed to be a bit...baffled by the hostility of the PPD, and his ears lowered slightly when he he heard a comment about "god not another animal eared freak" from a power armoured officer, looking down and chewing on his lower lip to try and pretend he wasn't offended.
Taylor certainly didn't seem to appreciate the rudeness from the police, even as Dennis and Chris whispered to each other about "asshole beat cops"; marching straight up to the caped officer without fear of retaliation as her Nictus aura began to flare around her, shrouding her in shadow while her wings spread wide to further impress the nature of her power over the officer; shard bound Insects flying around her like a cloud of locusts.
"Maybe you could show some respect to people trying to help make your lives easier for once?" She said with venom in her voice, the officer making a face and twitching his arm as if he was preparing to hit her before holding back as soon as he saw Alice and her Demons and Fire elementals nearby; the hissing of the fiends and creatures of flame making his comments quiet down to some...
Wait why is he looking at Boltdancer and Grue that way? They haven't done anything so far...as far as you know. "Those kinds of people?" You caught from the officer's thoughts as he made a grunt and looked away.
Bulkhead, Smokescreen, Chroma, Hound, Windblade, and Strongarm transformed and urged some restraint and caution in the area, the large autobot towering over the others and extending his massive hands to show that he meant no harm. Hound though was well...Hound, being personable wasn't really his thing.
"Cops are cops anywhere looks like..." Grue muttered to himself.
"So what's so important about these two kids that you bring in eight starsetters, four LARP rejects, the whole Quartet, six autobots, and eight Beters?" The Captain said to you rather pointedly.
"They're looking for the Sword of Tyrfing and a number of other mythological relics. The sword likely meant to make it easier to acquire something much more dangerous." Arne said, hoping his somewhat Scandinavian accent would make him sound like more of an expert.
The captain sighed, rolled his eyes and muttered about "gods and monsters bullshit" to the other squaddies present who agreed in a hurry.
"Hey I've had just about enough of your constant attitude. What have we even done to you?" Ziquid snarled as he approached the Captain whose eyes began to glow briefly with intent just before Dawnmaker interposed themself in front; appearing in a flash of light as the Kheldian-Yurye hybrid folded their arms with clear disappointment.
"You will stop this." Dawnmaker commanded, not requested, commanded.
"We will split up to cover more ground. Mercifully, our charges are not with...the gallant officers of Paragon City." Dawnmaker just about sneered with a degree of contempt you never expected out of generally unfailingly polite "superhero's superhero".
"Hey what makes you think you can just walk out of here, we're not done with yo-" The Officer said before the eyes of the Kheldian-Yurye hybrid began to glow like suns within his helmet.
"I AM TIRED OF LITTLE MEN WHO THINK A UNIFORM PROVIDES THEM WITH A BLANK CHEQUE TO DO AS THEY PLEASE." They said with a furor that made the air shake without necessarily being loud, more like a dictate that could be felt by anyone and everyone as if it were ringing in their skulls.
"You will cease this farce, or I will speak to the Kheldians who merge with those who bear your badge and the fallout of that upon your pact with my kind will be on your head, Darrel." Dawnmaker concluded with a coldness that made the officer gulp and back down.
"Wait, why is that enough to make him back down?" Brilista asked, the Tiefling's tail wagging with interest.
"They have a lot of influence among other Kheldians." Sevrin whispered back. Huh, you don't think Dawnmaker ever told that to you, but then you never spoke to them very often. You probably should at some point, to get to know the Kheldians better.
"We'll take the four. Dawnmaker, take your team, Taylor; go with your group. Make sure any potential threats to the two are dealt with." You said before Bulkhead signalled to the autobots to transform and roll out, your map of Independence Port loading up to try and point you in one direction or the other.
"+I'll keep in touch.+" Taylor cut in, smiling on her end of the comms before she cut out; teleporting her group out to another part of independence port, quickly met with rapid-fire swearing in Italian-American accented English and automatic weapons fire followed by gravitic distortions from Taylor's Nictus powers.
Spreading out wasn't that hard, especially with your ships providing a bird's eye view of Paragon City and Ryunosuke's spells being used to guide your path. The four kept to some sort of group flight spell, buzzing around at a more languid pace than you and your fellow inheritors who bounced around on the directions that Ryunosuke provided. You could move faster, and you wanted to, but Ryu and his companions weren't quite capable of keeping up with you at your full speed. Most people weren't, which was certainly annoying, but it couldn't be helped.
You stopped at the outside of an...abandoned warehouse. You feel as though this is far from the last time that you'll find important things occurring in abandoned warehouses in Paragon City.
"Torag's beard they just leave something like this unattended?" Brilista muttered with astonishment as she just...stared at the massive, multi-story, above and underground building just laying relatively derelict.
It was to be fair, a waste of a perfectly good Vatican city-sized warehouse. You were pretty upset at the idea that a place like this was just...not being used.
"Snipers at the windows, maintain stealth." Agata said, extending a hand to urge everyone to stop.
She grabbed at a nearby empty can of coke and tossed it into the air and didn't even flinch when the can exploded into burning shards of ruptured aluminium as soon as it had a clear line of sight to the building. Merely a self-satisfied nod that she felt as though she was proven right about her hunch.
"Observation: Frontal Entrance will likely meet with significant resistance." Viri intoned.
"Why are there so many Nazis in this city it's absurd..." Arne complained mostly to himself.
"Most of them aren't from the city." You assured him
But you did have an idea. Dawnmaker's team had plenty of veterans of the city, maybe one of them could be of some assistance. You pinged his team with your situation, not wanting to put the newbies at risk before you were fully assured of their ability to withstand the sort of firepower they had. Especially since, if the two were in there, they were likely already in trouble.
Boltdancer was the first to respond, seemingly having expected you to make a request for some on the ground assistance.
"+Whiteston Warehouse? I've had to go into that hellhole on fifty god damn missions. If your adventuring party members are in there they're probably gonna be held in one of the lower levels. Probably what...floor negative five? Got a mage-cage in there from when Nemesis used it to...hey Aro, what did Nemesis use it for again?+" He said, his dark skinned features hidden behind his mask as he pinged the Yurye brute archetype.
"+Nemesis...Mage-Cage...oh right he was trying to create a "perfected spellbook". I'm not really much for magic so I don't know the logistics behind that.+" The Elfin Psion shrugged.
"+Spellbook that would update itself with instructions to cast any spell that was cast in its presence to let the wielder learn magic nearly instantly.+" Alice added.
"+Hocus-Pocus stuff...fun...+" Chris groaned.
"+Magic is perfectly legitimate! It's not "Hocus-Pocus" stuff Chris!" You grumbled.
"+Anyway, you guys'll wanna take the subway. Don't head to the main terminal under there the Nazis'll be all over that. There's an old maintenance hatch, tunnel leads up into the main floor. Won't set off the phase-through or teleport detectors or burrowing sensors too. Probably got a few Circle of Thorns whack-jobs close-by but nothing you can't handle. Seeing as you saved my ass from the Genestealers 'n all.+" He said, shrugging a bit before you gave it a bit of thought.
"+Maybe we could split up again? Sevrin and I take the main route, we'll take two of the adventurers. You take the sneaky route Blondie.+" Agata said, cracking her knuckles as she looked at the primary entrance to the warehouse.
"+Hold on , I don't know much 'bout you aggie but you're just gonna kick the door down?+" Boltdancer asked.
"+Affirmative. It will be fun.+"
"+Since when did I agree to this?+" Sevrin protested.
"+Did you ask the D&D group?+" Boltdancer asked.
You took a look at them, and then back at Agata early already planning to just bulldoze her way through the front door of this veritable fortress of questionable architectural decisions. No, you wouldn't let her try her...tactics with them in her group, not until you were sure they could take the sort of firepower that she drew to herself by force of habit.
"+Unicron's Pit, if you're kicking in the door count us in.+" Hound laughed.
"+I'll need one person from the Starsetters and the Ward/Undersiders team each to help coordinate.+" You asked.
Actions:
Pick one person from each of the following teams to accompany you to the Warehouse. Minicons will be dispatched to replace them on their teams to ensure optimal team size.
Starsetters:
Aronim Ophilix aka Xaeon: Yurye, Brute Archetype Hero. Highly powerful psion bonded to a living-metal Vondun armour shell who gets stronger the more intense the combat he gets involved in and the higher his emotions run, very durable and hard to put down but needs constant combat to stay ramped up. Tank/Melee damage.
Raelamiel Thelemir aa Rundrasta, Frost Angel, Scrapper Archetype Hero: Lethal and highly mobile CQC combatant wearing heaven forged armour who is virtually unrivalled for sheer close quarters striking power among the starsetters with the ability to randomly deal even greater damage. Primarily a Cryokine with divine power, defeces are most vulnerable to high temperature. Melee Damage.
Tyrius Veldegard aka Steel Paladin: Nymph-Fairy hybrid, Tanker Archetype Hero: One of the most obnoxiously resilient heroes in the starsetters encased in virtually indestructible otherworldly plate armour bearing a Sunsword and a Shield never known to have ever been overcome by any attack. Most vulnerable to mental attack, still mentally recovering from Tyranid induced psychic trauma. Tank.
Alice Dahl aka Eudaimonica: Human Demonomancer, Mastermind Archetype Hero: Commands a massive army of magical entities such as Fire Elementals, Demons, Golems, and more. Excels at support and is capable at dealing ranged damage through her other spells but is somewhat fragile if directly engaged should her defensive spells be bypassed. Winterpyre's allegiances are dubious. Minion/Support.
Marcus Wilson aka Boltdancer: Mutant Electrokine, Controller Archetype Hero. Incredibly broad control over electromagnetism able to be used for support, offense, defense, or battlefield control with a particular specialty in control andsupport abilities. Able to create animated constructs of electricity and magnetism and is quite intimately familiar with the ins and outs of Paragon City. Control/Support.
Mitsuki Aiko aka Mistral Slash: Mutant Kineticist, Stalker Archetype Hero. Stealth specialist, martial artist, able to alter the vectors and direction of incoming energy as well as absorb or amplify kinetic energy, not only through her armour but also her blade. Also able to bend energy to divert nearly all forms of detection and allow her to study a foe to strike forextreme damage. Skilled with operating with most forms of devices. Stealth/Melee.
Arkoril Ypshalon aka Dawnmaker: Yurye-Kheldian merger, Peacebringer Archetype Hero: All rounder, de facto leader of the Starsetters. Through Kheldian rider is by far the most experienced member of the Starsetter team. Only substantial weakness is to Quantum modulation weapons, has the whole gamut of superpowers. Basically anything you want out of them.
Earth Bets
Taylor Hebert aka Black Moth: Parahuman-Nictus Merger: Controls arthropods through her parahuman abilities to an immense degree of fine control, as well as beings implanted with fragments of her Nictus symbiont, usually particularly favoured arthropods in her swarm. Nictus abilities are quite similar to Dawnmaker's Kheldian abilities, but themed after darkness and gravity instead of light and electromagnetism. All-Rounder/Minions
Brian Labourn aka Grue: Parahuman-Incarnate Augment: Controls darkness, abilities augmented from nuisance to genuine umbrakinesis by augments from an unknown source along with general physical enhancement to escalate Brian from a mere thief to higher grade combatant able to influence and control the battlefield and prevent enemies from concentrating and gathering properly. Control/Stealth.
Lisa Wilbourn aka Tattletale: Parahuman-Incarnate Augment: Conventional abilities enhanced by treatments offered by unknown source Incredible intelligence gatherer, abilities augmented to the point of precognition and clairvoyance as well as enhanced physicality and intelligence and an ability to foil detection and tap into esoteric martial arts. Intelligence/Reconnaisance/Stealth.
Jean-Paul "Alec" Vasil aka Regent: Parahuman-Incarnate: Conventional abilities enhanced by treatments offered by unknown sources greatly enhancing ability to control the bodies of others, psionic abilities have been activated by the treatment meant to augment him to serve some manner of purpose, allowing him to function in either control or ranged damage. Control/Ranged Damage
Melissa Simone Belmont aka Missy aka Vista aka "If you use the cringy name my parents gave me I will gut you": Parahuman-Incarnate: Space warper augmented via her connection to the Source that has not only augmented her physical capabilities in tandem with a modified exploration suit loaned to her by Arne Skjoldr but also increases the potency of her dimensional manipulation to the point of even being able to affect space, living matter is more difficult for her to influence but not impossible with her increased powers. Control/Support.
Chris Maverick aka Kid Win: Parahuman-Incarnate: Tinker with an emphasis on equipment modularity and customisation, user of a continually toyed with power suit and bearer of an incarnate shard that augments his physique, gear, and intellect; allowing him to diverge from the original Entity Shard's general limitations for his understanding and ability to craft gear. All purpose combatant but is particularly adept at mobile mid-range combat, avoiding getting tied into fights and slipping into whichever range his foes are weakest at. Striker.
Victoria Dallon aka Glory Girl: Parahuman-Incarnate: The most prominent flying brick among Brockton Bay's teenaged heroes and resident beauty queen. While not usually using the armoursuits offered by Samus' group, since bonding with an incarnate fragment her physique has increased greatly, as has her ability to modulate and utilise her energy fields and defences, gaining ranged energy attacks and the ability to form hard-light constructs among other things as well as enhanced reflexes and non-shield based durability. Tank/Melee.
Dean Robert Stansfield aka Gallant: Parahuman-Incarnate: Blaster whose powers primarily attack the psychology and mind of foes, especially adept at disrupting psychic magic, psionic, or pleromic constructs and excels in countering such mentally focused enemies; also able to control and project kinetic energy and light, primarily working from a distance where his less trained reflexes will be less of a hindrance. His armour is designed for durability and additional firepower in case of hardier enemies. Blaster/Tank.
Situation:
It is likely that the two are being kept in the Warehouse rather deep within it, the warehouse is a quite open battlespace that will soon be swarming with Nazis quickly after breaching into it, with the majority coming from the 5th Column and Empire-88 rather than the Weltreich proper.
It is highly likely that named major villains will be present at the Warehouse to try and stymie any possible advance, and the longer the two are kept in the care of the 5th column the more likely it is they will be subjected to torture or worse to give them the answers they want.
The Autobots will join Agafya and Sevrin's team to bash in through the front to draw attention, while Samus and Arne will join with four of the adventurers and two from the other two teams to infiltrate through a subterranean passageway.
The passageway will be relatively lightly defended, but once the Nazis are aware of your usage of it, resistance will stiffen. This will however, make the job of the other two teams easier.
Once the nazis are alerted to your breach, less snipers will be protecting the angles of approach, allowing the more fragile teams to slip in.
Cargo truck bays are currently closed and will require particularly physically powerful or metal warping characters to breach to allow for tertiary and quaternary team infiltration. The loudness of this insertion will lead to heavy weapons fire almost immediately, favouring more durable teams.
The roofs are heavily guarded with weapon batteries and sentries and will be dangerous to try and approach directly.
The staff entrance doors are watched with security cameras but are usually more lightly guarded and thus more suited to teams who are less resilient to weapons fire but can work well with some space to breathe.
The windows are monitored and will require a stealthier approach to deal with, and teleportation insertion is being blocked by the 5th column's incarnate fields. However if the initial approach is managed they will offer vantage points in the building.
Your knowledge of what's inside the building is quite poor, but Alice's demons are skilled at infiltration and are capable of stealth.
Team Strategy: Pick five priorities and set from greatest to least.
[]: Civilian Defence (Defend civilians at the line of battle)
[]: Search and Rescue (Find civilians trapped in enemy territory and save them)
[]: Reconnaissance (find out where the foe is and what they're doing)
[]: Force annihilation (destroy as much of the foe as possible)
[]: Ally assistance (try to shore up the efforts of friendly military forces and pick up more team members to get eight people)
[]: Objective capping (Use your foresight to determine points of strategic interest and deal with them)
[]: HQ elimination (look for and kill important enemy characters, units, and structures to weaken their overall efforts)
[]: Fire Break (Contain any enemy advances and eliminate these pockets of advance to keep frontlines stable
[]: Lockdown (Stop the enemy from enjoying freedom of movement by eliminating their infrastructure to support it and choking the avenues they're using to move)
[]: DISTRACTION CARNIFEX!!! (Make the most noise possible to pull as much attention to yourselves as you can, drawing forces away from allies and civilians at obvious risk to yourself.)
Write in Team Tactics and Character Actions: