Dungeon Crawler You!

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Note that I am NOT including Democratic Senator among these good classes. Here's why :
  • Universal Health Care requires a total party wealth of 100 000gp to even activate. Sure it's one of the best parts of the class, but we don't have that kind of money and we didn't take any wealth cheats.
  • Gun Control Legislation affects our attacks too. Not great.
  • Voter Protection Legislation is a good skill that I'd be happy to have. Fair enough.
  • Climate Change Reduction Efforts is nothing awe-inspiring, but it is nice to have.
  • Public Education Funding is a +1% XP modifier with a 3m range. There's also no obvious way to grind or level it, so we might well lose it entirely by the end of the level.
Why do you think UHC takes 100k? For 4 party members it's more like 27k. Public Education Funding would level by people getting xp in it, I'm unsure on how else it could work.
 
Really, it just feels like way too much a blind shot in the dark for my tastes. It's not really a plan or a strategy, doesn't make me feel like the result is clever or earned or anything, it's just throwing ourselves into freefall and hoping there's a mattress beneath us.
If I can get meta for a moment, the QM probably isn't gonna give us a subspecies that doesn't work for us at all after hyping it up.
From an in-story perspective we have a level 12 luck manipulation skill, and a good subspecies could really help with Caliope's current schtick. Everything has an element of chance to it and I feel like doppleganger, while good, doesn't synergize as much with Caliope's current stuff as I'd like...
That said, if we get Leo multiple bodies they could voltron together to be a giant Leo. That would be rad as hell.
 
Why do you think UHC takes 100k? For 4 party members it's more like 27k. Public Education Funding would level by people getting xp in it, I'm unsure on how else it could work.
You're right, I misread the skill description. It costs 3k and those 3k have to be included in a 15% gold tax. That means our total wealth needs to be x * 0.15 = 3, ie 3 / 0.15 = x, therefore x = 20.
Our total wealth needs to be 20k gold. That's a bit more realistic than 100k, for sure - but not right now. We currently don't have that kind of money.
Democratic Senator is a pick for a future layer, not this one.

By the way, I edited my post to put TV Psychic in second place. The skill is sort of amazing, Drew is Cha-based in both race and class, and Drew has increased growth speed for Cha-based skills. Therefore we'll likely keep the skill, and possibly the excellent Clairvoyance skill too.
It would have been my number one pick if not for our desperate need for ranged weaponry (which I think fire spells are quite likely to grant us).
 
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For those of you voting for Wheeler Dealer + Sysop, are you ok if the end of the quest is that we bankrupt Borant and end the crawl early "winning" that way? Not that it's for sure what's going to happen but it seems to be the the main idea behind the build combo.

Or do you want to explore at beat the entire dungeon?

This choice is going to change things I believe. Also celestials are good and can make a crawler good, but in canon Carl absolutely bodies the guy that is one of those crawlers, so I'm not sure if they are enough to keep us at the top.
I think that what will end up happening with this is that Leo (and possibly Taylor) will be pulled aside and told "Hey we need you to not break the game over your knee like this, what can we give you to make up for the fact that we're taking this away from you" in a similar way to how it happened in DCC for Carl.

My preferred solution for that -- once we've gotten a few Celestials out of it, of course -- is to give everyone in the party (including Moose!) the benefits (specifically the benefits, not the drawbacks) of an extra race and class each. This seems like an equitable way out of it that would provide us large benefits for going for this risky path, without completely stopping us from engaging with the quest as a whole.

Without speaking as to how likely this is to happen, does this seem like a reasonable turn of things as far as that goes to you guys? And to @eaglejarl?
 
@eaglejarl I hope you don't mind the mention, and if you do just let me know to cut it out. I just wanted to make sure you'd heard of the idea to put the beanie on Moose to boost his int and let his interface unlock, whether or not that's actually a usable strategy.
 
Top five classes for Drew to pick in layer 3, in order [...]


Therefore :
[X] (Drew) Elemental Arcanist : Fire
Opinion on Hitman so we can spam contracts in creatures going into his gravity anvil?

If the mobs aren't very underleveled we should be able to make a buttload of money of of the non flying Mobs.

Meaning we can go on a shopping spree to arm up against the birds.

Why do you think UHC takes 100k? For 4 party members it's more like 27k. Public Education Funding would level by people getting xp in it, I'm unsure on how else it could work.
Do we even have 3 digit amounts of money?
 
Opinion on Hitman so we can spam contracts in creatures going into his gravity anvil?

If the mobs aren't very underleveled we should be able to make a buttload of money of of the non flying Mobs.

Meaning we can go on a shopping spree to arm up against the birds.


Do we even have 3 digit amounts of money?
Oooh, I do like hitman.
 
Opinion on Hitman so we can spam contracts in creatures going into his gravity anvil?

If the mobs aren't very underleveled we should be able to make a buttload of money of of the non flying Mobs.
The amount of money granted isn't huge, the requirement for the minion to be at 100% health when we accept the contract means that the risk of a mob escaping and therefore killing Drew when the layer ends is too high, and I more generally just dislike the idea of taking a class just for a reasonable amount of short-term cash when we could be getting a powerful skill early enough to level it into relevance.
Elemental Arcanist grants us sorely-needed ranged oomph and attack spells without a cooldown, while TV Psychic grants us Silver-Tongued Liar and possibly even Clairvoyance. Even Barbarian comes with a Gold Axe that's probably worth more than what we could get from Hitman, and the very important levelable Pathfinder skill.
Meanwhile Hitman is a slight gold bonus, each time risking our death if the minion manages to flee.
 
Updating my votes. These are my preferred options for Drew. One for ranged damage and affordable magical attacks with a big oomph boost from the class' other abilities, one for amazing social-fu and strong Charisma synergy, and one for the Gold item and Pathfinder skill.

[X] (Drew) Elemental Arcanist : Fire
[X] (Drew) Local-Access TV Psychic
[X] (Drew) Barbarian
 
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The amount of money granted isn't huge, the requirement for the minion to be at 100% health when we accept the contract means that the risk of a mob escaping and therefore killing Drew when the layer ends is too high, and I more generally just dislike the idea of taking a class just for a reasonable amount of short-term cash when we could be getting a powerful skill early enough to level it into relevance.
Elemental Arcanist grants us sorely-needed ranged oomph and attack spells without a cooldown, while TV Psychic grants us Silver-Tongued Liar and possibly even Clairvoyance. Even Barbarian comes with a Gold Axe that's probably worth more than what we could get from Hitman, and the very important levelable Pathfinder skill.
Meanwhile Hitman is a slight gold bonus, each time risking our death if the minion manages to flee.
How much are we supposed to make per kill (or hour for when kills aren't applicable) at this stage of the Dungeon?
 
How much are we supposed to make per kill (or hour for when kills aren't applicable) at this stage of the Dungeon?
Canon is a bit vague on money. The characters buy basically nothing until layer 4, when they suddenly spend hundreds of thousands of gold on personal space upgrades. They earn that gold from boss boxes (and maybe from selling old gear, but we never see how much that brings in).
Therefore risking Drew's survival for a few hundred gold seems... Less than great.
 
[ ] (Drew) Local-Access TV Psychic

For Drew, I'm definitely thinking all of the Charisma bonuses will inevitably compound and look amazing on him; he'll be having sponsors eating out of his hands with this type of build.

More so, is that it should counter the bad rep for the group if Zree does win for Taylor (finger's still crossed) which helps negate the worst aspect of that.

Edit: Don't go for TV Psychic. We have a build that will get Moose a Class now! Hurry and do that instead!
 
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[X] Plan: Wheeling, Dealing, System Screwing Multacorpalan
[X] (Drew) Local-Access TV Psychic

Missing out on Vahnitri is a damn shame, but I suppose we can't have everything. For Drew, I'm pretty torn between Psychic and Professional Gambler:
Psychic offers better growth with Drew's stats and gives him the opportunity to stack charisma. It also gives us an oblique way of approaching problems involving sapient NPCs. Finally, if Charisma works on Crawlers, it can synergize heavily with Sysop by convincing them to listen to us and help us out with our Wheeler Dealer scheme.

Professional Gambler gives us a Desperado Pass, which will vastly increase the number of crawlers we can interact with. It gives us a stackable, trainable, luck effect. It also gives us a free ranged attack that does not rely on mana. Finally, it comes with gambling skill, which we could potentially use to make a nice chunk of change.

Ultimately, I'm leaning towards Psychic, but could certainly be convinced otherwise.

That being said, there are definitely other viable choices as well:

Fire Arcanist has some nice benefits. The books will almost certainly be good thanks to Drew's luck, fire synergizes with Drew's smoke control as well as Sysop's ability to move debuffs to enemies, and finally, it's much more on brand for us - which is worth considering since we haven't made any other concessions to maintaining/reinforcing our existing image.

If we're willing to do some bounty hunting, Relentless Justiciar offers access to both Desperado Club and Club Vanquisher, comes with Pathfinder, offers those powerful angel badges, and will almost always be able to immobilize borough/city bosses and higher, as they tend to kill Crawlers quite often.
 
[X] (Drew) Local-Access TV Psychic

"Nope," Levi said. "Your class benefits kick on the moment you lock in your class, but your race benefits don't go into effect until after your transformation—well, Manager does, but almost no races come with Manager
Ok, this is OOC, not to Levi.

If we do end up with Taylor going Multacopalan Sysop, can we have everyone open their boxes (hopefully leveling Leo's Rollup Skill), transfer Moose's boxes to someone else (preferably Leo), open them, distribute our new gear as we plan to use it (not stacking it on Taylor and potentially irritating the AI), and only then start our transformations while the cooldown on Sysop abilities is running down and Taylor already has the gear to be copied by Two Body Problem?

In normal circumstances I'd put this in an action plan, but all the votes right now are about what options to select, not tactics. So I'm asking OOC instead of trying to get a vote for this through.
 
Not a big fan of the WD Sysop builds, of which there are many. Like the Zree one better though, at least this way we have a lot of money, great sponsors coming in, some political backing, and a Celestial Lootbox.

Multi doesn't do that much except and has a pretty horrible downside.

[X] Plan F*ck the Showrunners
 
Hey eaglejarl, is that actually true?
We see in canon that every human had some kind of brain chip (in the epilogue where Bea got captured). Maybe they were applied by alien tech magic, but seeing as the aliens have been on earth since the 1930s it makes a lot of sense for the mass-vaccine programs to have actually been used to microchip earth's population...
No, vaccines do not have microchips in them, even in the DCW-verse. Besides the fact that it would be a terrible meme to start and that there's zero support for it in canon, the "universal" vaccine program assuredly did not reach literally every human and certainly did not keep up with the growing population of reality denying nutters, aka anti-vaxxers. Yet it's clearly stated in canon that every single human had a nanochip.


I think that what will end up happening with this is that Leo (and possibly Taylor) will be pulled aside and told "Hey we need you to not break the game over your knee like this, what can we give you to make up for the fact that we're taking this away from you" in a similar way to how it happened in DCC for Carl.

My preferred solution for that -- once we've gotten a few Celestials out of it, of course -- is to give everyone in the party (including Moose!) the benefits (specifically the benefits, not the drawbacks) of an extra race and class each. This seems like an equitable way out of it that would provide us large benefits for going for this risky path, without completely stopping us from engaging with the quest as a whole.

Without speaking as to how likely this is to happen, does this seem like a reasonable turn of things as far as that goes to you guys? And to @eaglejarl?
This doesn't feel like the sort of thing Borant would go for. They have no need to bargain with you since they can simply kill you. Later on, if you become one of the top players in the game and have multiple powerful Benefactors backing you up and are therefore making a huge amount of money for Borant...at that point you would have a small amount of leverage. Right now? No. It's much easier for them to simply have you killed and not worry about it.

Even if you do get to the point of having leverage and successfully bargaining, I think the implementation would be less likely to be a class and more about giving you gear, personal space upgrades, mercenary contracts, or something like that. Granted, gear can come with skills, so the difference is somewhat academic.

@eaglejarl I hope you don't mind the mention, and if you do just let me know to cut it out. I just wanted to make sure you'd heard of the idea to put the beanie on Moose to boost his int and let his interface unlock, whether or not that's actually a usable strategy.
It's not going to work. First, he can't wear the beanie because it's not a canine item -- honestly, I shouldn't have let him use the vambraces at all, much less in a slot they weren't intended for, but that ship has sailed so we'll assume that they were an unusually flexible item.

Second, how sad and scary would it be to know that if this dumb hat falls off your head, you will stop being a person? Would you really want to do that to Moose?
Do we even have 3 digit amounts of money?
Assuming that Levi gives back the money he card sharked off of Taylor and Calliope, you have about 700 gold.

Note that this adds to your existing votes, it doesn't replace. You need to go back and edit the earlier post if you want to disable the original ones.

can we [do smart thing]
Yup. Although there should be a vote on whether to transfer Moose's boxes.

[] (Moose Box) Take Moose's boxes for Taylor
[] (Moose Box) Take Moose's boxes for Calliope
[] (Moose Box) Take Moose's boxes for Drew
[] (Moose Box) Take Moose's boxes for party
[] (Moose Box) Do not take Moose's boxes

Obviously, this is null if Sysop doesn't win.
 
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No way those boxes are Moose's. When he becomes sapient he can then decide to give them to us if he wants.

[X] (Moose Box) Do not take Moose's boxes
 
How far is Moose from becoming sapient?
I think we should take the boxes for now if he's a good while away from sapience. I'm committing to give him a bunch of our boxes later when he does get sapience.

More generally, I think our party should establish a policy of giving all our boxes to our Wheeler Dealer. Having fewer but more potent boxes seems like a better deal than a pile of bronze boxes. I suspect the AI will quickly adapt to this anyway, and won't make all the gear Drew-focused.
 
Assuming he gets the chance to get sapient and we don't get TPKed.. He'd understand. What I'm more worried though is incurring the wrath of the AI. Or they might be impressed, could go either way. They might be all doggo themed too. We might not be able to use them, or maybe be able to use them on Moose on behalf of him.

[X] (Moose Box) Take Moose's boxes for Calliope - after she gets Wheeler Dealer, while in range of Luck Aura.
 
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