Dungeon Crawler You!

Voting is open for the next 2 days, 8 hours
We're voting to decide on race and class for Calliope and for Taylor, and on what class Drew should have for this floor. Drew's choices are the ones from Chapter 23. Calliope's are in the next post, Taylor's in the one after.​

I'm confused about Drew being in here. Didn't we already vote him into Tir Inqua and Former Child Actor?

Races in order:
*1) Tortugan Juvenile (but only + Ninja Turtle)
1) Doppleganger is practically a Race + Class and super-powerful. Only con I see is that it'll require Calliope to really invest time training it, and it's been an accelerated timeline so far.
2) Dzichi works well with Calliope acting as scout, and the extra limbs would be insane for letting her maneuver with her skateboard!
2) Catkin is a solid choice that can synergize with Calliope's current tactics and most any Class.
3) Dryad doesn't synergize with Calliope's current focus, but it opens up a lot of new options with no downsides. Excellent way to make a safe camp anywhere.


Combo thoughts in no particular order:
Tortugan Juvenile + Ninja Turtle is super-tempting. Calliope already has the banter & skating down, and there's no malus to Dexterity. -25% Movement Rate does hurt, but her buffed Constitution and Armored Shell will let her tank the hits she'd be avoiding. This might also give the group enough tanking ability that Taylor can risk taking Scion of the Zree.

Dzichi + Battle Klepto is broken and would be amazing! Pick Pocket crowds instead of individuals.

Jinete would make Calliope a crazy-dangerous striker and synergizes with her current focus (skateboard + sword) while adding ranged attacks. Any of the non-Tortugan races would work well here.

Bike Messenger triples-down on Calliope using her skateboard, but there's no guarantee she'll always be in environments that let her use her skateboard. So unless the Platinum Upgrade gives her a hoverboard or something, she'll be nerfed in non-skateboard environments besides 'Rush' or getting another vehicle. Plus it gives no direct combat bonuses. Any of the non-Tortugan races would work well here.

Cowpoke Sheriff + Doppleganger is just a solid pick that pushes Calliope's current growth further in the same direction. And that Lawman ability is a really nice ace in the hole for scum like Luke and that preacher charlatan. I think Doppleganger would be the best choice here, but the others would work fine.

Washed Up Figure Skater + Dryad gives Calliope additional terrain she's great on, can weaponize, and that she can summon at will. She can also wear her skates while on her skateboard, so can switch back and forth as needed. Also instant source of ice / frozen water for sudden steam cloud with Taylor's fire abilities or just fresh water since there's no duration.

Wheeler Dealer + Doppleganger: Only if Taylor takes Sysop. Transferring everyone's boxes to Calliope will power-level the Rollup skill. But man, that's gonna' pull a ton of aggro from the showrunners. I'd want to really question Levi about just how much the showrunners could screw the group over if they tried to cheese this angle. Race should be Doppleganger since this Class doesn't give anything to stats or combat. Dryad could work, too.

Scion of the Zree: I'm close to saying only if Taylor takes the Tortugan combo since I'm very skeptical the rest of the group can keep Taylor alive until his metamorphosis. But he does already have spells that cover his weakness to Fire, so maybe not as enormous of a stretch as I worry about. Archmage/Metamage give this Race solid new abilities with some boost to current ones, Pyrotechnics Engineer keeps going down what Taylor's already been doing, and Wheeler Dealer might get some protection from the showrunners due to the Race. I desperately want Diva to work with this Race, but the 'Set Charisma to 3' doesn't work well with 'Requires Charisma 30'. But damn, this would be a redonkulous long-game build. Once Taylor metamorphosized he'd be raking in the gold and have a new audience beyond what he's already built.

Capreolin + Pyrotechnics Engineer/Archmage: Crafting synergy. I think it would be a waste to combine this Race with any other Classes.

Doppleganger + Sysop stands on its own and would set up a powerful cross-combo with Calliope + Wheeler Dealer. Not sure the combined aggro from the showrunners would be worth it. Probably a lot of AI support, though.

Doppleganger + Archmage/Metamage/Pyrotechnics Engineer/Diva. Those classes are all solid builds on top of the foundation Taylor already has.

Multacorpalan + Construction Foreman/Lacrosse Junior Varsity Middie for creating his own team that then boosts itself. Septic Cleaner would allow for massive area denial/control, Pyrotechnics Engineer would allow for much more complicated traps & plans, and Archmage remains a solid choice for anything. This Race would go well with Diva for more complicated performances.

Archmage/Metamage/Pyrotechnics Engineer/Diva all enhance and expand Taylor's current build and focus. These would go well with any of the Race choices.

In terms of overall plans, I can only think of one super-combo to toss out for now. Any other plans will need a lot more time & discussion than I can put in right now.
[] Plan F*ck the Showrunners, Save us AI-Jeebus!
Drew: Tir Inqua + Former Child Actor
Calliope: Doppleganger + Wheeler Dealer
Taylor: Scion of Zree + Sysop

Luck enhancement + rolling up better loot + concentrating all the loot to roll up is going to be an asymptotic ramp-up. But damn will they be Enemy #1 for the mudskippers! Depending on how antagonistic the AI gets to the showrunners this could also get it strongly in the group's corner. Lots of questions to Levi about just how bad the showrunners can make it for them.
 
@eaglejarl

Question to our Manager:
  • All skills appropriate for this race are unlocked
  • Hidden Bonus! +2 to any Doppleganger skill you gain
Does that mean we can learn all Race based skills of other races If we can imitate them with 'Benefit: Body Sculpting' and 'Benefit: Mass Absorption' and use them practically?

Like the draconid 'Skill: Skin Armor' being imitatet with metal from inventory used as Armor Just below the skin. Or wingbash or wing catching by growing fitting wings and using them like that for Long enough.



It requires a lot of dedicated and focused practice; you're not going to be able to stick a paperclip in a lock one time and suddenly have a Lockpicking skill. What will probably happen is that you'll get it without expecting it after doing something that the AI thought was cool."
You mentioned skills like lockpicking and that they aren't unlocked by just putting a hairpin in a lock, would consistently using a skill without having it, like Leo letting Moose pull her, unlock it in due time?
 
[X] Immortal Leo
-Drew copies Democratic Senator
-Leo Picks Tortugan Juvenile and Boring Ol Fighter
-Taylor Picks Scion of the Zree and Archmage

Leo carries early, Taylor bankrolls her sword with that sweet Zree money when she gets the levels to make it and hopefully gets a spell to buff others in his three spellbooks or his floor book (wish Archmage had VIP membership like Drew's classes did). Once he gets spells and levels Taylor carries too.

Honestly would still like to try and touch a God but I'm not sure if that would even work, assuming things haven't changed too much and Carl is around and a Primal swapping to that with Zree/Archmage would be pretty good, saves a lot of Enhancement points and if we can get a spell to 15 we can boost it right to 20.
 
Here is a SystemOp ability
  • When you cast a 'Target: Self' spell, you may choose to have the effect apply to another crawler instead of to you.
Only one minute cool down and you might notice that it doesn't require consent.
Are there any spells for killing yourself? Or really any powerful target self debuffs we can get?
 
The thing about these Sysops things is that they mostly apply to other crawlers it doesn't make a whole lot of sense to go around killing them, because most aren't that bad and just trying to survive.

Copying Character Actor from Drew to Taylor would be pretty gas though, just gaining skills left and right.
 
The thing about these Sysops things is that they mostly apply to other crawlers it doesn't make a whole lot of sense to go around killing them, because most aren't that bad and just trying to survive.

Copying Character Actor from Drew to Taylor would be pretty gas though, just gaining skills left and right.
And copying the 'The Zreean Royal Metamorphosis'.
Someone else can add the benefits without suffering the downsides. If they wait using it until we are morphed we can Copy it Back to US and get shapeshifter after having done Zreean -> Human for the Zreean + Earth exclusive class.

Or the 'Access to all training guilds and an unlock for each skill trainable at that guild' Bit from mystic scholar if it counts (don't know the exact definition of actionable and can't find it).
Or the 'Skill: Contract Killer' from Hitman.
 
In terms of overall plans, I can only think of one super-combo to toss out for now. Any other plans will need a lot more time & discussion than I can put in right now.
[] Plan F*ck the Showrunners, Save us AI-Jeebus!
Drew: Tir Inqua + Former Child Actor
Calliope: Doppleganger + Wheeler Dealer
Taylor: Scion of Zree + Sysop
Doppleganger combos with Sysop really well. Being able to fake messages and other system information is amazing because everyone is going to think they can't be faked, but what does it do for Wheeler Dealer? I think that we should have her take the gold laying bird race. Flying increases the power of her skateboarding and money allows us to buy more things like more loot boxes.

Say we get a golden egg and use it to buy every single one of the astronomy clubs copper loot boxes allowing us to power level roll up. Forgot taking until the 6th floor we might be able to bankrupt the fishes on this floor.
 
Just saying, the showrunners are not powerless. If we take Sysop and Wheeler Dealer, it'll be a declaration of war. We'd be an actual threat, and those get accelerated. What's protecting us from their malign attention?

We should get the full details on Firmer Child Actor, too. Skills trained, what doesn't count as an actionable.
 
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Torturgan Boring Ol Fighter with Tortugan Blade:
(25% dmg x Unarmed Combat +25% dmg x Natural Weaponry + 50% x Melee Adept + 66% x Weapon Specialization + ?? x Sword Skill) x Murderous Attack level x Powerful Strike Level x 2 From Torturgan Blade

Imagine each skill at lvl 10.

And she has Armor, Dodge and Regeneration. And her Regeneration is trainable and her Tortugan Shell Sick will keep damaging her if she delays, timing it right should let her use that to help train her Regeneration as I don't think it counts as consensual.

Sure she can't make the blade right away but until then both builds work really well with unarmed and that later scales with the blade, I would guess you can choose Unarmed for Weapon Specialization as well.

Tortuga gets Strength and Con every other level,we could use the extra point from Boring Ol fighter to balance Dex and try to get each stat to a 100 base.
 
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Just saying, the showrunners are not powerless. If we take Sysop and Wheeler Dealer, it'll be a declaration of war. We'd be an actual threat, and those get accelerated. What's protecting us from their malign attention?

We should get the full details on Firmer Child Actor, too. Skills trained, what doesn't count as an actionable.
It's impossible to achieve our goals without becoming a threat to the show runners. Any conventional tactics have no chance of victory whatsoever.
 
[X] Plan F*ck the Showrunners
Calliope: Catkin + Wheeler Dealer
Taylor: Scion of Zree + Sysop
 
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It's impossible to achieve our goals without becoming a threat to the show runners. Any conventional tactics have no chance of victory whatsoever.
On the one hand, yeah. On the other, getting ourselves assassinated, accelerated, or just nerfed immediately isn't going to work, either. We want to surprise them, act so they can't react, or have insulation for their reaction.

Side note: Don't overlook Pirate Captain's double box benefit for the Wheeler Dealer combo.
 
[X]plan Tricked Ya!
Taylor picks Doppleganger and Sysop.
Leo picks Cygnan and Wheeler Dealer.

This plan combines Sysop plus Wheeler Dealer plus luck bonus means power leveling the roll up skill.

Doppleganger combines with Sysop allowing us to fake system information. Not sure how to use that but it feels very powerful and Doppleganger has lots of useful powers on its own.

Cygnan allows Leo to fly which is a natural evolution on her skateboarding. Also laying golden eggs means we have the money to buy more loot boxes.

[X]plan pure cooperation
Taylor picks Multacorpalan and Sysop.
Leo picks Cygnan and Wheeler Dealer.

Same as Tricked ya, but Multacorpalan allows us to work with many teams at once.

[X] Plan F*ck the Showrunners
 
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So, we should work out with Levi first whether we can privately confer with him about something...

I think that if we go Sys Op/Wheeler Dealer, we're gonna get hit with the legal hammer, but we can work this. It's a relatively straightforward ask on our part: Just give us the benefits of another class and race of our choice in addition to the current ones.
 
We definitely need Levi's impression on the plan. Also, we can't spend all of our classes and races on long-term benefits when survival alone is hard. It's fine to break the game when we have enough boxes and can buy amenities, but we have to make it through the midgame first.
 
So, we should work out with Levi first whether we can privately confer with him about something...

I think that if we go Sys Op/Wheeler Dealer, we're gonna get hit with the legal hammer, but we can work this. It's a relatively straightforward ask on our part: Just give us the benefits of another class and race of our choice in addition to the current ones.
Ha.

I've recommended using Sysop to spread around Character Actor and Royal Metamorphosis to get that advantage, but Levi can't affect the system at all. He has information he can tell us, and he knows how to use the interface, so he can show us our options. He can't change our slots.

Maybe the AI could, but we don't have that much trust, and it would be even more attention grabbing than our bs combo.
 
They won't do anything unless we break the system with the class, and so far we have no ideas to do it.

To transfer all boxes from one crawler to another takes 6 hours, and we need a lot of boxes to get a celestial. Even if we got crawlers to give us enough for a legendary each time it would take 48 hours to make 1 celestial. And it would be very difficult to get a crawler to give up a legendary or enough boxes to rank up to one when that could be the difference between life and death for them. And the playstyle for this would be much different than what its been so far, the floors get harder and the party's relative power would go down with both Taylor and Leo taking classes with little combat ability.

Honestly the only way I could see it working is to pick something like Capreolin/Sysop have Taylor grind crafting and then make better items that he can trade for lootboxes.

Think it would be pretty boring though, much rather just run the dungeon, doing well at that also breaks the system because they can't sustain the crawl through 18 levels.
 
Actually I just figured a way to break the system with Sysop.

Start a chain by transferring the ability to transfer abilities to Drew who transfers it to Leo who continues the chain with every willing Crawler. By the next floor it will have spread like a virus and all Crawlers will start being able to add abilities from one another.

Then once you have reached a lot of crawlers with that begin the process again copying Rollup from Leo and each other.

Lots of crawlers with Rollup = lots of Celestial boxes bankrupting the crawl.

Still rather play it straight with fighting and magic though.
 
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Start a chain by transferring the ability to transfer abilities to Drew who transfers it to Leo who continues the chain with every willing Crawler. By the next floor it will have spread like a virus and all Crawlers will start being able to add abilities from one another.
This would only work if Sysop's class abilities count as actionables, which I highly doubt. I'm assuming the wording of the class is very specific in not being called Skills, Spells and Beneficials
 
Actually I just figured a way to break the system with Sysop.

Start a chain by transferring the ability to transfer abilities to Drew who transfers it to Leo who continues the chain with every willing Crawler. By the next floor it will have spread like a virus and all Crawlers will start being able to add abilities from one another.

Then once you have reached a lot of crawlers with that begin the process again copying Rollup from Leo and each other.

Lots of crawlers with Rollup = lots of Celestial boxes bankrupting the crawl.

Still rather play it straight with fighting and magic though.
How do Celestial boxes bankrupt the Crawl?
They bankrupt a Sponsor that makes a contract to buy that many.
 
Patches, people. The crawl has a DM, there are patches on each floor. If we find something to break the system, it'll be taken away.
 
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