- Location
- USA
We're voting to decide on race and class for Calliope and for Taylor, and on what class Drew should have for this floor. Drew's choices are the ones from Chapter 23. Calliope's are in the next post, Taylor's in the one after.
I'm confused about Drew being in here. Didn't we already vote him into Tir Inqua and Former Child Actor?
Races in order:
*1) Tortugan Juvenile (but only + Ninja Turtle)
1) Doppleganger is practically a Race + Class and super-powerful. Only con I see is that it'll require Calliope to really invest time training it, and it's been an accelerated timeline so far.
2) Dzichi works well with Calliope acting as scout, and the extra limbs would be insane for letting her maneuver with her skateboard!
2) Catkin is a solid choice that can synergize with Calliope's current tactics and most any Class.
3) Dryad doesn't synergize with Calliope's current focus, but it opens up a lot of new options with no downsides. Excellent way to make a safe camp anywhere.
Combo thoughts in no particular order:
Tortugan Juvenile + Ninja Turtle is super-tempting. Calliope already has the banter & skating down, and there's no malus to Dexterity. -25% Movement Rate does hurt, but her buffed Constitution and Armored Shell will let her tank the hits she'd be avoiding. This might also give the group enough tanking ability that Taylor can risk taking Scion of the Zree.
Dzichi + Battle Klepto is broken and would be amazing! Pick Pocket crowds instead of individuals.
Jinete would make Calliope a crazy-dangerous striker and synergizes with her current focus (skateboard + sword) while adding ranged attacks. Any of the non-Tortugan races would work well here.
Bike Messenger triples-down on Calliope using her skateboard, but there's no guarantee she'll always be in environments that let her use her skateboard. So unless the Platinum Upgrade gives her a hoverboard or something, she'll be nerfed in non-skateboard environments besides 'Rush' or getting another vehicle. Plus it gives no direct combat bonuses. Any of the non-Tortugan races would work well here.
Cowpoke Sheriff + Doppleganger is just a solid pick that pushes Calliope's current growth further in the same direction. And that Lawman ability is a really nice ace in the hole for scum like Luke and that preacher charlatan. I think Doppleganger would be the best choice here, but the others would work fine.
Washed Up Figure Skater + Dryad gives Calliope additional terrain she's great on, can weaponize, and that she can summon at will. She can also wear her skates while on her skateboard, so can switch back and forth as needed. Also instant source of ice / frozen water for sudden steam cloud with Taylor's fire abilities or just fresh water since there's no duration.
Wheeler Dealer + Doppleganger: Only if Taylor takes Sysop. Transferring everyone's boxes to Calliope will power-level the Rollup skill. But man, that's gonna' pull a ton of aggro from the showrunners. I'd want to really question Levi about just how much the showrunners could screw the group over if they tried to cheese this angle. Race should be Doppleganger since this Class doesn't give anything to stats or combat. Dryad could work, too.
*1) Tortugan Juvenile (but only + Ninja Turtle)
1) Doppleganger is practically a Race + Class and super-powerful. Only con I see is that it'll require Calliope to really invest time training it, and it's been an accelerated timeline so far.
2) Dzichi works well with Calliope acting as scout, and the extra limbs would be insane for letting her maneuver with her skateboard!
2) Catkin is a solid choice that can synergize with Calliope's current tactics and most any Class.
3) Dryad doesn't synergize with Calliope's current focus, but it opens up a lot of new options with no downsides. Excellent way to make a safe camp anywhere.
Combo thoughts in no particular order:
Tortugan Juvenile + Ninja Turtle is super-tempting. Calliope already has the banter & skating down, and there's no malus to Dexterity. -25% Movement Rate does hurt, but her buffed Constitution and Armored Shell will let her tank the hits she'd be avoiding. This might also give the group enough tanking ability that Taylor can risk taking Scion of the Zree.
Dzichi + Battle Klepto is broken and would be amazing! Pick Pocket crowds instead of individuals.
Jinete would make Calliope a crazy-dangerous striker and synergizes with her current focus (skateboard + sword) while adding ranged attacks. Any of the non-Tortugan races would work well here.
Bike Messenger triples-down on Calliope using her skateboard, but there's no guarantee she'll always be in environments that let her use her skateboard. So unless the Platinum Upgrade gives her a hoverboard or something, she'll be nerfed in non-skateboard environments besides 'Rush' or getting another vehicle. Plus it gives no direct combat bonuses. Any of the non-Tortugan races would work well here.
Cowpoke Sheriff + Doppleganger is just a solid pick that pushes Calliope's current growth further in the same direction. And that Lawman ability is a really nice ace in the hole for scum like Luke and that preacher charlatan. I think Doppleganger would be the best choice here, but the others would work fine.
Washed Up Figure Skater + Dryad gives Calliope additional terrain she's great on, can weaponize, and that she can summon at will. She can also wear her skates while on her skateboard, so can switch back and forth as needed. Also instant source of ice / frozen water for sudden steam cloud with Taylor's fire abilities or just fresh water since there's no duration.
Wheeler Dealer + Doppleganger: Only if Taylor takes Sysop. Transferring everyone's boxes to Calliope will power-level the Rollup skill. But man, that's gonna' pull a ton of aggro from the showrunners. I'd want to really question Levi about just how much the showrunners could screw the group over if they tried to cheese this angle. Race should be Doppleganger since this Class doesn't give anything to stats or combat. Dryad could work, too.
Scion of the Zree: I'm close to saying only if Taylor takes the Tortugan combo since I'm very skeptical the rest of the group can keep Taylor alive until his metamorphosis. But he does already have spells that cover his weakness to Fire, so maybe not as enormous of a stretch as I worry about. Archmage/Metamage give this Race solid new abilities with some boost to current ones, Pyrotechnics Engineer keeps going down what Taylor's already been doing, and Wheeler Dealer might get some protection from the showrunners due to the Race. I desperately want Diva to work with this Race, but the 'Set Charisma to 3' doesn't work well with 'Requires Charisma 30'. But damn, this would be a redonkulous long-game build. Once Taylor metamorphosized he'd be raking in the gold and have a new audience beyond what he's already built.
Capreolin + Pyrotechnics Engineer/Archmage: Crafting synergy. I think it would be a waste to combine this Race with any other Classes.
Doppleganger + Sysop stands on its own and would set up a powerful cross-combo with Calliope + Wheeler Dealer. Not sure the combined aggro from the showrunners would be worth it. Probably a lot of AI support, though.
Doppleganger + Archmage/Metamage/Pyrotechnics Engineer/Diva. Those classes are all solid builds on top of the foundation Taylor already has.
Multacorpalan + Construction Foreman/Lacrosse Junior Varsity Middie for creating his own team that then boosts itself. Septic Cleaner would allow for massive area denial/control, Pyrotechnics Engineer would allow for much more complicated traps & plans, and Archmage remains a solid choice for anything. This Race would go well with Diva for more complicated performances.
Archmage/Metamage/Pyrotechnics Engineer/Diva all enhance and expand Taylor's current build and focus. These would go well with any of the Race choices.
Capreolin + Pyrotechnics Engineer/Archmage: Crafting synergy. I think it would be a waste to combine this Race with any other Classes.
Doppleganger + Sysop stands on its own and would set up a powerful cross-combo with Calliope + Wheeler Dealer. Not sure the combined aggro from the showrunners would be worth it. Probably a lot of AI support, though.
Doppleganger + Archmage/Metamage/Pyrotechnics Engineer/Diva. Those classes are all solid builds on top of the foundation Taylor already has.
Multacorpalan + Construction Foreman/Lacrosse Junior Varsity Middie for creating his own team that then boosts itself. Septic Cleaner would allow for massive area denial/control, Pyrotechnics Engineer would allow for much more complicated traps & plans, and Archmage remains a solid choice for anything. This Race would go well with Diva for more complicated performances.
Archmage/Metamage/Pyrotechnics Engineer/Diva all enhance and expand Taylor's current build and focus. These would go well with any of the Race choices.
In terms of overall plans, I can only think of one super-combo to toss out for now. Any other plans will need a lot more time & discussion than I can put in right now.
[] Plan F*ck the Showrunners, Save us AI-Jeebus!
Drew: Tir Inqua + Former Child Actor
Calliope: Doppleganger + Wheeler Dealer
Taylor: Scion of Zree + Sysop
Luck enhancement + rolling up better loot + concentrating all the loot to roll up is going to be an asymptotic ramp-up. But damn will they be Enemy #1 for the mudskippers! Depending on how antagonistic the AI gets to the showrunners this could also get it strongly in the group's corner. Lots of questions to Levi about just how bad the showrunners can make it for them.