- Location
- Illinois
"What fire truly means," Faralda repeated speaking as if at a great distance. "Oh dear gods, that changes everything."
*Cackling laughter*
Yes, this is quite perfect, dear authoress. Quite perfect indeed.
"What fire truly means," Faralda repeated speaking as if at a great distance. "Oh dear gods, that changes everything."
*Cackling laughter*
Yes, this is quite perfect, dear authoress. Quite perfect indeed.
"What fire truly means," Faralda repeated speaking as if at a great distance. "Oh dear gods, that changes everything."
Oh, now we're finally getting somewhere. Very nice. I love how this chapter ended.
This is obviously very significant, but I don't know enough about Elder Scrolls to know why.
This is obviously very significant, but I don't know enough about Elder Scrolls to know why.
Daggerfall, Oblivion and Morrowind go into a lot more detail about exactly how magic works in TES, though this is complicated somewhat by the fact that some aspects of magic actually change after each game due to the events in said game. There's also a ton of detail about such things in the many various books scattered all throughout five of the six games (no books in Arena), but that is complicated by some of the books contradicting each other and all of them being written from an in-universe perspective and thus potentially not accurate.It's not afaik deep ES lore or anything... Unless I'm mistaken authoress is making 99% of the, eh, "mechanics" here up -- which is good because Skyrim doesn't say a bloody thing about any of it, it just gives you a list of spells to cast, and that's great, but it's not really magical.
I don't see that happening unless she turns to Peryite or Namira.
TES Illusion school appears to actually be targeted low-level reality warping, at some stage you just need to throw up you hands and go with it. Clairvoyance is just lol-tastic to try to explainSo take everything that people say about TES magic with a grain of salt; no-one really knows how that shit works, just that it does.
No, it can be explained perfectly well: One of the developers played Dead Space not too long before having the idea of streamlining quests even further... In Morrowind, I got told to ask around at the corner club, as that's where my contact likes to hang out. In Skyrim, I would have known exactly where he was at all times the moment the word "contact" left the quest giver's mouth.
It's not afaik deep ES lore or anything... Unless I'm mistaken authoress is making 99% of the, eh, "mechanics" here up -- which is good because Skyrim doesn't say a bloody thing about any of it, it just gives you a list of spells to cast, and that's great, but it's not really magical.
The charm is intensified by the energy you bring to it, by your own skills, just as all spells are," he said. "Your imagination and your willpower are the keys. There is no need for a spell to give you a resistance to air, or a resistance to flowers, and after you cast the charm, you must forget there is even a need for a spell to give you resistance to fire. Do not confuse what I am saying: resistance is not about ignoring the fire's reality. You will feel the substance of flame, the texture of it, its hunger, and even the heat of it, but you will know that it will not hurt or injure you.
He kept his mind on the world of possibilities, that books could sing, that green was blue, that that water was air
Faralda here is another one of those in-universe sources, and being a Master Destruction Mage does not mean that she is necessarily correct about exactly how magic works, merely that she is close enough for practical purposes.
So take everything that people say about TES magic with a grain of salt; no-one really knows how that shit works, just that it does.
Aaaand no one is pointing out the obvious Worm shoutout. I'm not mad, just slightly bemused that you included it. Given the company this forum keeps, I actually would've been more surprised if you didn't include it.
Then again, if Taillour winds up with bug control magic, I expect half the thread will go "fucking called it" when really they had no idea you snuck this thing in there. Y'all can quote me on this. Screenshot it, if you must.
I take payment in gunpla, SH Figuarts, Super Sentai DVDs, and check if I turn out to be right.
TES Illusion school appears to actually be targeted low-level reality warping, at some stage you just need to throw up you hands and go with it. Clairvoyance is just lol-tastic to try to explain
I daresay you haven't had much practice," said the Queen. "When I was younger, I always did it for half an hour a day. Why, sometimes I've believed as many as six impossible things before breakfast.
Well shit I didn't even catch the reference. I feel like I have let down my years of fanfictioning experience.Sorry, I can only pay in quatloos. Have a fistfull. Quatloos are only viable currency in the unlikely event that you are ROBed into a self-insertion.
And I'll spoiler things that I'm not planning to have Taillour have bug magic. This is more of a cameo or an easter egg, with the added advantage of foreshadowing that that the girls Daenerys is supposed to be supervising aren't as nice as they're pretending to be.
So... no Solstheim spiders, then?
Grenade spiders are best spiders.
Snape kills Dumbledore.Usual rules for Betas apply. Keep comments to me and other betas, no posting spoilers to the boards.
I must apologize for getting backt to you so late, it was a busy weekend.So, what would be a good tag? Somehow I don't think "I promise it doesn't suck" would work. Maybe "Not a walkthrough" ?
Obviously you never played Baldur's Gate (1) or don't remember.