And I'm done.
Final thoughts:
Doom is one hell of a game--Very fucking intense at times, really fast paced, awesome fun through out. Some weapons I didn't really use much of (Chaingun seems underwhelming; assault rifle's mini missiles seem far more effective.) Plasma Rifle stun burst saved my life many many times, especially once upgraded with Chain stun.
Graphic-wise, they are definitely up there. Graphics were awesome even though I played on the stock Medium settings while I was streaming.
Level design is great. A couple of times I got lost/turned around, but a fresh look at the map saw me straight. Generally there were several ways to go on most of the maps (for at least parts of them, anyway.)
Enemies are a pain in the ass; they never relent, as expected from demons from Hell! I found Mancubus particularly tough, in the end I just BFG'd them or hit them with ~5 rockets each. Barons of Hell were fairly underwhelming besides an "Oh shit they're big and fast!" but they do hit hard WHEN they connect. Perhaps they just need a bit more health? Mancubus felt tougher. And actually, Pinkies were a right pain. They were fast and super tough. Took at least 4 rockets or 4-5 super shotgun blasts to kill a Pinky on Ultra Violence.
Bosses were a little bit predictable, but the action was fast enough that it didn't really matter, to me.
The weapon/suit upgrades were a nice feature, I thought, and possible adds some replay-ability by playing through and choosing different upgrades (You do not get enough to fully upgrade everything.)
A lot of secrets I missed; mostly because I'm bad at them
A couple were very simple and easy to find, some were harder. I didn't find any of the Doom 1 easter eggs that I heard about, though. Just an excuse to play it again later!
Sounds seem a little indistinct; especially the shotguns. But most of the weapon sounds great: the chaingun in particular at low RPM sounds amazing.
Animation wise, they are great! Very fluid, realistic, gory, without taking too long. My only gripe is some of the demons seem to only have 1 or 2 glory kill animations; Mancubus and Cacodemons in particular only seem to have two and one Glory Kill animations, respectively.
The weapon effects are interesting. When you shoot a boss with the BFG, it actually full on launches them across the room or makes them stumble, missiles can stagger enemies, giving you a very brief respite. Plasma rifle seems a bit underpowered when shooting the bigger enemies--the HAR seems far more powerful, especially with the mini missiles-- but the stun bubble is amazing, especially when fully upgraded. I didn't try the charge up damage burst.
All the weapons seem fairly balanced--except as I said earlier, the Chaingun seems fairly underwhelming, despite looking and sounding amazing. I never got the chance to completely upgrade it with the mastery challenge though, which increases the damage each bullet does when the gun is at full RPM.
Story writing was fairly minimal, but very interesting and painted a full picture of pretty much everything. Doomguy just doesn't give a shit about anything and breaks everything, and it's amazing, while the other characters are all "WHAT ARE YOU DOING STOP". I won't be posting any other spoilers than that, though.
Over all, I would rate the game a solid 9.5/10, and that's purely because of the visual bugs I had, a couple of unsynced sounds, and how some demons seemed to only have one or two glory kill animations. The smaller demons had a perfect amount. The game was super fun from start to finish, and after some of the bigger, closer fights, I actually had to wait a few seconds to let my heart rate settle down it was that bloody intense!
Looking forward to trying out the Snap Map stuff later.
When's the expansion!?
EDIT: Forgot to mention. A couple of times it felt like the sounds were out of sync. And the Death From Above glory kill on Revenants animation was... felt broken, to me. In Hell I also had a visual bug where the Skulls would appear on the wrong place on the door when opening them, and then staying there (Hanging in midair) until I walked off. This was only on one level, though. All the others were fine.