DOOM - Rip and Tear, Eternally

Here's a transcript if anyone wants to hear how much the Doomguy causes Hell to shit itself:

In the first age, in the first battle, when the shadows first lengthened, one stood, burned by the embers of Armageddon. His soul, blistered by the fires of Hell, and tainted beyond ascension. He chose the path of perpetual torment. In his ravenous hatred, he found no peace, and with boiling blood he scoured the umbral planes, seeking vengeance against the dark lords who had wronged him. He wore the crown of the Knight Sentinels, and those that tasted the bite of his sword named him...The Doomslayer.

Tempered by the fires of Hell, his iron will remains steadfast through the passage that preys upon the weak, for he alone was the Hellwalker, the unchained predator who sought retribution in all quarters. Dark, and light. Fire, and ice. In the beginning, and the end. And he hunted the slaves of Doom with barbarous cruelty, for he passed through the divide as none but demon had before.

And in his terrible rancor between worlds, and through Time, the Hellwalker found the Wretch Who Shall Not Be Named, but in his heresy was loyal to his evil cause. The Wretch atoned(?) to the Doomslayer in a mighty armor, wrought from the forges of hell. Impenetrable, and unyielding. With sword and shield of adamantine strength, the Doomslayer set to banishing all that were left unbroken by his savagery to the void.

And in his conquest against the blackened souls of the Doomed, his prowess was shown. In his crusade, the Seraphin(?) bestowed upon him terrible power and speed, and with his might he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the Nine Circles. Unbreakable. Incorruptible. Unyielding. The Doomslayer sought to end the dominion of the Dark Realm.

The age of his reckoning was uncounted. The scribes carved his name deep in the tablets of Hell across eons, and each battle etched terror in the hearts of the demons. They knew he would come, as he always had, as he always will, to feast upon the blood of the wicked, for he alone could draw strength from his fallen foes and ever his power grew, swift and unrelenting.

None could stand before the Lord, but the Doomslayer. Despair spread before him like a plague, striking fear to the shadow-dwellers, driving them to deeper and darker pits. But from the depths of the abyss rose the Great One - a champion, mightier who had all who had come before. The Titan of immeasurable power and ferocity. He strode upon the plain, and faced the Doomslayer. And a mighty battle was fought on the desolate plains. The Titan fought with the fury of the countless that had fallen at the Doomslayers hand...but there fell the Titan, and in his defeat, the shadow horde were routed.

Yet as the mighty Titan fell, and dread engulfed the armies of Doom, the Demon Priests of the Blood Temples laid a trap to capture the scourge of Hell. Insatiable, even by the vanquishing of the Great One, the Hellwalker sought prey in the tombs of the Blood Keep, and blinded by his fervor the lure drew him in. The Priests brought down the temple upon the Doomslayer, and in his defeat entombed him in the Cursed Sarcophagus. The Mark of the Doomslayer was burned upon his crypt, a warning to all of Hell that the terror within must never be freed. There, he lies still, and evermore in silent suffering.

Each paragraph is a different audio file, so it might be out of order, but this order makes sense.
 
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You know, if you were to make something featuring the forces of Hell as the protagonists, Doomguy would pretty much be the big bad unstoppable villain. :D
 
Disagree on the monster design; the current base enemies strike me more as satanic Strogg than deadites, and I was always a fan of the idea of possessed corpses for low-tier enemies... if only for the matter of weapons pickup. Eh; I can get used to it.
Just as Halo's Spartan was obviously inspired by Doom's Marine, the Strogg struck me as being based off of Doom's cyber+demonic aesthetic. Its even more obvious with the original Quake 1, which unlike the Strogg, is literally just "demons and zombies with guns and cybernetics" ripping off Doom.

I kind of like it though. These ain't your lame-ass Salvation War demons. They got cyber arms and rocket launchers and jetpacks and a mean attitude. And that's on top of demonic fireballs, raising the dead, summoning reinforcements, and other magic stuff.
 
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Yet as the mighty Titan fell, and dread engulfed the armies of Doom, the Demon Priests of the Blood Temples laid a trap to capture the scourge of Hell. Insatiable, even by the vanquishing of the Great One, the Hellwalker sought prey in the tombs of the Blood Keep, and blinded by his fervor the lure drew him in. The Priests brought down the temple upon the Doomslayer, and in his defeat entombed him in the Cursed Sarcophagus. The Mark of the Doomslayer was burned upon his crypt, a warning to all of Hell that the terror within must never be freed. There, he lies still, and evermore in silent suffering.

But then the ceiling fell and they were trapped and not able to kill.

Repercussions of Evil was prophetic.
 
Damn. Is this guy immortal? I would imagine he's basically the boogeyman of Hell at this point. "Eat your screaming human souls, or the Doomslayer will come and blow you into little giblets!"
 
So the closed beta for the multiplayer is running right now and I somehow got an invite to it despite not having pre-ordered Wolfenstein: The New Order.

I expected nothing when I installed this, and they still found a way to let me down.

It's like it can't make up its mind as to whether it wants to modernize its mechanics or keep it old-school, and it basically results in a horrific hybrid as the result of the game being unable to make up its damn mind.

The fact that you can't change the FOV at all is just the cherry on top of the whole thing.

EDIT:

scratch that the fact they ended up making the game have severe incompatibilites with AMD cards with a patch is the cherry on top

they actually figured out how to avoid that and they ended up fucking it up anyway :V


So I decided to give the open beta another shot since, hey, part of my major frustration was that the closed beta just kept crashing on me and the low, unchangeable FOV that made it nauseating to play the game when it wasn't crashing.

Well they actually fixed both of those issues, giving me some actual time to sink my teeth into the MP without risk of throwing up.

It still blows chunks. :V

I'm glad the general internet seems to agree with me on a shooter for once, with only a 38% positive review score for the open beta on Steam though.
 
So I decided to give the open beta another shot since, hey, part of my major frustration was that the closed beta just kept crashing on me and the low, unchangeable FOV that made it nauseating to play the game when it wasn't crashing.

Well they actually fixed both of those issues, giving me some actual time to sink my teeth into the MP without risk of throwing up.

It still blows chunks. :V

I'm glad the general internet seems to agree with me on a shooter for once, with only a 38% positive review score for the open beta on Steam though.



how the heck .....
 
I thought it was cute, but needed more content. Can't really hold 'content' against a beta, though.

It was weird to me that after all this harping on about how they wanted to go back to the roots of DooM, that they made the multiplayer slower than DooM, and even slower than, say, Quake 3.
 
Damn. Is this guy immortal? I would imagine he's basically the boogeyman of Hell at this point. "Eat your screaming human souls, or the Doomslayer will come and blow you into little giblets!"
Actually, he's already dead - think about the ending to ep1 of Doom. Yeah, where you get murderlated by horde of hellions in a dark room, after killing your first two Barons.
After that, you arrive at Deimos base, fight your way through... and keep fighting everything after.

Also:
"But muuuum! The Doomslayer will still blow me into giblets! They'll just be bigger giblets!"
 
But then the ceiling fell and they were trapped and not able to kill.

Repercussions of Evil was prophetic.
Wait... but that means...
None could stand before the Lord, but the Doomslayer. Despair spread before him like a plague, striking fear to the shadow-dwellers, driving them to deeper and darker pits.
"No, John, you are the zombies"
The plot is literally Repercussions of Evil.
 
This is what TotalBiscuit had to say about the multiplayer:



Note the part where the multiplayer was outsourced. To a company that makes DLCs for Call of Duty.

Best-case scenario? Id Software didn't really want to include multiplayer at all because Doom has always sold on the strength of the single-player campaign first and foremost, but the publishers declared that it's an FPS game and that FPS games must have multiplayer, and instead of arguing the toss they decided to do the most half-arsed job possible out of spite.
 
You say half-assed outsourcing, but the singleplayer video I've seen seems to indicate the outsourcers were paying attention to the source material they were given. :V

Like there's supposed to be new singleplayer footage coming so maybe they'll show actual fast paced gameplay then but considering how they probably would've shown that at E3, I'm not holding my breath.
 


Here's the singleplayer footage.

I certainly hope that this is on one of the easier difficulties because the demon AI looks awful. And the music is pretty crap. I do like the weapon designs, though.

All in all, it could have been worse. Its pretty good in the context of today's half-assed industry, though its certainly nowhere near the original games in terms of quality.
 
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Augh... Really, id? Why did you forget the joy of sending literal hordes of monsters after players? Or the joy of fighting them off?

Usually, there's only 1-3 enemies on screen at a time, and at most a half-dozen enemies in a confrontation... not near enough to become the good kind of frantic. I only really started digging the fights in doom 3 in the caverns near the excavation site.

Also? That plasma gun needs more splash. I know it's similar to the original, but the new one doesn't have quite the visible (or audible) impact per shot that the old one did. The firearm design itself is alright, but it doesn't look like it's doing anything when it's fired.

Now I'm going back to e1m1 in Nightmare, where we had to kill all the enemies again when we backtracked for the secrets! [/grumpy old nostalgia guy]

Edit: On the other hand, I'm enjoying the kick of the ballistic weaponry, and I appreciate how they incorporate movement - especially constant and varied movement - into the levels... along with how the AI isn't locked into areas as Doom's were. (Remember Doom 2's "Tricks and Traps", where you had a shooting gallery of pinky demons up on raised enclaves? That always irked me, although I understand why they did it.)
 
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Gamespot has an hour long stream of the single player campaign which has a commentary/interview going on as well. They showed off a lot of system like the weapon mods, weapon upgrades, runes, etc and towards the end the dev playing it said something along the lines of 'honestly on this difficulty level this stuff is kind of unnecessary but if you're playing on nightmare ... lol'

So regardless of its overall qualities as a game - I can't see it being to Doom what The New Order was to Wolfenstein, honestly - we are basically seeing the game at its low end. Whether its high end is as good as they're promising remains to be seen, of course.
 


For something that looks like it's trying to be this big gorey metal power fantasy the weapons sure look unsatisfying.

I'd expect them to stagger enemies with a sense of weigh that you're crippling them and tearing them apart, but they're just bullet sponges(the cacodemons were taking so many hits with no interesting AI to make it feel cool that they just looked tedious) who explode in meh looking gore piles(just generic big chunks of meat instead of looking like organs and flesh and bones being ripped apart) with the final shot instead of being dismembered or blowing chunks while still coming at you.

I guess it just feels... archaic? Like, it looks like a shinier version of an older game, not a better thought out game of the modern age that takes what made the older game work and do it much better while removing the flaws. It doesn't even look like old Doom specifically really, just an early 2000's hallway shooter.

The level and enemy encounter design just seem so "meh." It's just so beige and brown and samey looking. Like an early 2000's brown and grey hallways shooter with shinier paint. The music also feels just, okay. Where's the hype as fuck metal?

But yeah, I feel like they should less make just an old shooter with a higher poly count and more take all the intentions of the experience of the old shooter and see what they can do to make it that but so much more in terms of meeting those intentions.
 
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Oh fuck, its someone who actually knows how to play the god damn game. And y'know what?

It looks pretty fucking fun.

How did they screw up the multiplayer so bad if they had this to work off of?
 
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I love that the plasma gun looks like it's throwing out pretty little bubbles at all the demons.
 
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