Sorry, that was a misclick. I rolled 5d20 instead of 4d20. Please ignore the +6 from the fifth die.
also the rerolls
@zamin I may have missed this info somewhere, but what exactly happens if we decide to reject a submission? I suspect we'll be forced to do this eventually even if we don't do it this week
...what happens if we reject the first chapter of a manga? It's more pages than would normally need to be made up for, but it also doesn't have the penalties of disruption of an ongoing series.
that's acceptable. the longest they last, the more experience our mangaka get, which allows them to go up a tier.I'm not sure of the exact consequences of skipping a weeks release on one of the Manga, but continuing to spend all our effort pushing every Manga to the minimum bar of quality is very likely to see most if not all of our series cancelled in the long run as they fail to attract a readerbase due to being mediocre
hey, Bakuman taught me that the Mangaka has no right to ask for a different editor, it's their fault for not being good enough and/or standing up to them when they get it wrong!2) The mangaka obviously won't be happy about getting rejected, though once again this can be somewhat mitigated if you can point to an actual good reason for the rejection. So rejecting someone for turning in bad work is usually understandable, while rejecting someone just because you feel like being a dick is not. Regardless of reason, if a mangaka gets their work rejected too often they're going to get disheartened. This may cause them to ask for a new editor or even drop the series altogether.
hey, Bakuman taught me that the Mangaka has no right to ask for a different editor, it's their fault for not being good enough and/or standing up to them when they get it wrong!
oh, I agree. or, to be more precise, Bakuman showed both very good and hilariously bad/incompetent editor... and mangaka.While we are playing as an editor here so I don't necessarily want to contradict you, I really don't think Bakuman really helped make editors look good, at least in the West. That attitude just makes really stupid turns in manga seem to be more the editorial teams fault than the mangaka.
they're definitely good for the big picture, having an eye on current trends, and all kinds of advisory and support help. They're simply not always right.I'm not saying editors are bad though. Without the SJ editors we would never have gotten Cell in DBZ.
Part of making sure they actually last long enough to level up is ensuring the health of their seriesthat's acceptable. the longest they last, the more experience our mangaka get, which allows them to go up a tier.
We also get more time we can use to gain more editor points, or to get other concessions like paid assistants.
I don't know if what we have will enough to save Vampire after this:In exchange for this we gain the 24 editing points that we would have otherwise needed to pull it out of the fire, which we can use to save Vampire and give Subaru a big comeback and give Teacher some bells and whistles
Saving Vampire would be dependent on Crunching its lowest scores yeahI don't know if what we have will enough to save Vampire after this:
20 pts- evening out Vampire
7 pts-Layout/Background up to 70
6 pts-Characters up to 70
9 pts-Dialogue: up to 50
for a total of 42 points for a -1 total Feedback bonus.
Something to keep in mind.
I don't think we're anywhere near that point at the moment.having too much Favor can also be a problem as it may cause your coworkers to get jealous. Some of them may even attempt to sabotage your work, spread unsavory rumors, and other such problems in order to "put you in your place". Be sure to keep them happy by spreading some of your Favor around every once in a while!
Space Racer Subaru-kun (Chapter 3)
Writing
Supporting Characters: 41 + 5 = 46
Story: 45 + 5 - 5 = 45
Setting: 35 + 5 + 5 + 20 + 5 = 70
Dialogue: 61 + 5 = 66
Art
Layout/Background: 28 + 5 + 5 + 5 = 43
Characters: 28 + 5 + 5 = 38 49 + 5 + 5 - 5 = 54
Dynamic Art: 53 +5 + 5 + 10 = 73
Special Effects: 44 + 5 + 5 + 15 = 69
So story got unlucky with our suggestion failure. It happens. I dislike how the auto reroll was automatically assigned to characters over Layout though since the way the mechanics work it would have been better placed there. Although now we can use a crunch time more usefully there, so there's pros and cons to the situation.
+1 to special effects and we can see if there's points leftover to help more.
She'll have +4 to pop without needing much from us.
Our Daughter is Actually a Vampire! (Chapter 3)
Writing
Supporting Characters: 33 + 5 = 38
Story: 23 + 5 = 28
Setting: 32 + 5 = 37
Dialogue: 36 + 5 = 41
Art
Layout/Background: 58 + 5 = 63
Characters: 34 + 5 + 25 = 64
Dynamic Art: 13 + 5 = 18 35 + 5 = 40
Special Effects: 21 + 5 = 26 37 + 5 - 5 = 37
Jesus his rolls were cursed. Crunch time Story and +8 points to get the easy ones to good enough let's us publish the chapter without too much pain. Unless his luck significantly turns around he's on the way out. Sad to see it, but the only other option is to reject the chapter and that's no good.
He's gonna have like -4 to his popularity after all.
(I'm assuming we can pass the ~73% chance to crunch time to 35 raw for story, but we would otherwise need to spend 12 more points to get him publishable)
The Greatest Fake Teacher (Chapter 18)
Writing
Supporting Characters: 30 + 10 + 15 = 55
Story: 57 + 10 + 5 = 72 - 12 = 60
Setting: 35 + 10 + 10 = 55
Dialogue: 56 + 10 = 66
Art
Layout/Background: 28 + 10 = 38 + 12 = 50
Characters: 16 + 10 + 5 = 31 39 + 10 + 5 = 54
Dynamic Art: 61 + 10 = 71
Special Effects: 61 + 10 = 71
Everything turned out great, gonna have +6 to pop even if we do nothing. I've got a new favorite for us because she has the skills to deliver with our help.
She could crunch time supporting characters if she wants to try and take No. 1 in the polls. If so we could help polish dialogue for +4, but there's not much room for our help and points are very tight this time around.
Future reference though -- we basically have to give her suggestions every turn. If her highest isn't really high (or her lowest not that low) we can get into trouble. But if we do she'll probably stick in a top spot.
Lesser Evil, Greater Evil (Chapter 1)
Writing
Supporting Characters: 60 + 5 + 10 = 75
Story: 24 + 5 + 10 = 39
Setting: 48 + 5 + 10 = 63
Dialogue: 45 + 5 + 10 = 60
Art
Layout/Background: 48 + 5 - 10 = 43
Characters: 31 + 5 - 10 = 26 39 + 5 - 10 = 34
Dynamic Art: 34 + 5 - 10 = 29 22
Special Effects: 39 + 5 - 10 = 34
Cancel the chapter and any future ones until he has a partner artist. He's unpublishable on his own.
If we can't just cut this chapter, spend +23 to get him publishable, and then crunch time the story. We can't rely on crunch time to get him to the publishable threshold for art with his penalties after all.
Crunch time to story gets a good chance of him launching with +0 but basically guaranteed to at least get publishable (~93% chance). We can also spend 1 more to get him to publishable with no crunch time.
Going forward, our core priority is to get him an artist or a way to reduce his penalty. Getting it down to just -5 means art will be publishable on average.
*****
@zamin can we get an emergency meeting with the Editor in Chief to discuss rejecting the chapters? There's merit to rejecting either, and we also can technically get everything to the publishable threshold, albeit at significant expense of the other works.