Moonfeather
"We solidify ourselves everyday."
- Location
- Neverland
Damn. Ya'll made me read this quest again. This is the best piece of avatar fiction I've read.
And we will continue to make you re read it, until our demands are met.Damn. Ya'll made me read this quest again. This is the best piece of avatar fiction I've read.
And we will continue to make you re read it, until our demands are met.
Damn. Ya'll made me read this quest again. This is the best piece of avatar fiction I've read.
I for one demand that you write this as a story, except akane is Taylor reincarnated (bonus points if Azula is Sophia!)
I'll pay you £100 if it turns out Zuko is Greg Veder haha.
Am I still only known for my worm work...? I have much better stories..
Regardless worm hasn't interested me for a while. If I were to do anything regarding Taylor it would be to continue my naruto cross or perhaps a bleach reincarnation. My original stories take priority however.
I flirted with the idea of asking kosm to continue her quest but her style is a bit different, even if she accepted idk if I could do it justice.
My understanding is that it was in significant part due to this:
That is, kosm had a story that she wanted to tell, roughly speaking, but quest decisions derailed it far outside of the expected "leeway zone".
I mean it's a quest because fiction.live(/anonkun) is a platform for doing Quests, not plain creative fiction, and it was (presumably) being ran there because she was part of the community over thereI feel like if she had a good idea she should have just wrote it straight up as a normal story
This is not a universally-held viewpoint. I'll grant that there are many quests which suffer narratively as a result of their questhood, but it's entirely possible to make the quest medium work better for a given story than a rendering of the same story in pure non-quest prose would, even once the interactive period is over, just by way of the knowing that the story was once interactive. It's like TTRPG session-logs, in that regard: yes, it's easy to write them awkwardly such that they end up worse than a traditional-prose rendering would have been, but it's also possible for them to have narrative impact that a traditional-prose rendering wouldn't be able to have. In both the quest case and the TTRPG-session-logs case, the byplay between the players and the author becomes part of the text, such that it can contribute to the narrative as an additional layer of interestingness above and beyond the in-character goings-on.Quests can be nice for discussion but in terms of quality they are often far below what a good author can do with a well thought out plot and some skill, especially after the 'quest' part is over. When there's no more voting and anyone reading it afterwards are left with a lower quality piece of fiction.
On that note, does anyone remember which story it is where someone figures out how to 'merge' air bending with firebending to do something like smoke-bending? I thought it might have been this one at the start but it seems I'm getting my ATLA fanfics jumbled up.