Deep Red (Avatar: The Last Airbender)

Chapter 5: Overcast Skies (Part 3)
Thank you all for your well wishes, I really appreciate it! <3 I'm recovering smoothly and doing well now. And I've finally managed to catch up on the writing I missed the past two weeks! Here's the next part of Deep Red. I hope it's okay, my writing might be a little rusty lol. Let me know what you think!

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97 AC (15 years old)
Yu Dao

From the music that greets you as your carriage rolls into the city, you can tell you're receiving quite the welcome. Not that you can see it with the curtains drawn. You won't catch a glimpse of everyone gathered in your honor until you step out of the carriage, and by then the fanfare is practically over.

That's how these things go, of course. The ceremony isn't really for you; you already know that you're important and deserve their deference. The ceremony is intended to remind those who carry it out of their place, not to remind you of yours.

Father told you that, years and years ago.

Lo and Li announce you and your sister as the carriage comes to a stop. Azula exits first, and you follow a moment after. You're greeted with the sight of dozens of men and women arrayed in front of you, all bowing deeply, and behind them a large stone building that can only be the capitol building.

You recognize the five people closest to you and your sister, even as they bow. Regional Governor Chen and his son Katsu you recognize from when they visited the capital a year ago. The three next to them, then, are Mayor Morishita, his wife, and their daughter. The daughter looks like she's Azula's age; she's a black-haired, athletic-looking girl, but you can't see much of her face at present.

"Your highnesses," Governor Chen says reverently, not straightening up, "Welcome to our humble colony."

You look them all over for a moment, not returning their bows. That's one nice thing about being away from Father, you suppose. There's no one for you to bow to here. That does leave you as the highest-ranking person here, though. You need to speak. Should you go with a demure 'thank you for your welcome', or something more involved? You're not certain you have much grounds or material to give much of a speech at the moment.

Thank them for their welcome, and give a brief speech about the importance of the colonies and how you are inspired to see the strength of their national spirit even overseas. (17)
+ Don't be demure. Be assertive. You need to build a reputation. (11)

+Take a glance at the environment, the mixture of fire nation and native architecture, the spread of technology, and how well they seem to mesh. (8)
Thank them for their welcome, and add that you're delighted to finally have the chance to see the jewel of the colonies. (5)
Politely thank them all for their welcome, but don't add anything unnecessary on top of that. (0)
You suppose you can say a few brief words. You don't want to acquire a reputation for passivity.

"Thank you for your welcome, Governor, Mayor," you say, projecting your voice. "Please, rise."

The two of them straighten, and their families do the same a moment after. Before any of them can speak, you continue.

"I've been interested in visiting this city for some time," you say. "The jewel of the colonies. We're very familiar with your achievements in the capital - the finest metalwork in the world, not to mention the finest earthbenders. Your importance to the war effort can hardly be overstated."

The Governor and the Mayor both smile and bow deeply again - even that simple sort of praise means a great deal, coming from someone of your position.

"Thank you, Princess Akane," the Governor says. "You honor us."

Still. You can do better than something that bland.

You nod to the Governor, and then to the Mayor. "Of course," you continue, "It's not your contributions to the war effort that most intrigue me. No," They both look at you in surprise, and perhaps a bit of concern - but fortunately for them, you still only have good things to say. "In a few short years," you say, "The war will come to an end, as my father and I crush the last of our enemies' remaining resistance. I look to the future, now, to the world as it will be when the war is ended. And do you know what I see?"

The Mayor and Governor look hopeful again, proud. "What do you see, Princess?" Governor Chen asks.

"I see the world united under the Fire Nation, under civilization," you answer. You gesture with one hand towards the crowd and the city. "I see the people of the Earth Kingdom at peace, living rather than fighting with us. I see Yu Dao. When I imagine the future of the world, I think of what I have read of Yu Dao's grand successes. Your stability, your unity, your loyalty - you have not only survived the infusion of earth with fire, you have thrived with it. I'm quite familiar with what Yu Dao has given us in war, but I've always been more intrigued by what Yu Dao can give us in victory."

The Governor and his son look proud, but the Mayor's family looks absolutely honored. The Mayor and his wife look like they've grown a few inches, they're standing so straight, and their daughter is staring at you raptly. She almost reminds you of Ty Lee when she looks like that.

You suppose praise doesn't need to be especially eloquent for it to make an impression, when it comes from royalty.

"I have only ever had the pleasure of reading about your city until now," you finish, surveying the plaza in front of the capitol. "But my first impression certainly does not disappoint. To see you all here, united in the spirit of our great nation..." You allow a small smile. "I am proud to see it."

The five of them bow deeply again. The Mayor's daughter tilts her head up a bit as she does, still staring at you, but hastily lowers her gaze again when you meet her eyes.

You don't even have to look at Azula to just feel her holding back a snort.

"You truly honor us, Princess Akane," the Governor repeats. "It is our humble pleasure to welcome you to Yu Dao."

* * * * *

97 AC (15 years old)
Yu Dao: Capitol Building

You're treated to a feast that lasts into the evening. You and Azula sit side by side at the head of a grand table. Governor Chen sits at your other side, and Mayor Morishita at Azula's. Governor Chen talks your ear off, monopolizing your time completely - as he tells you repeatedly, he regrettably will not be able to be present for your full visit, as his duties call him away.

Apparently his son will be staying here, though. The Governor introduces you to him. Very eagerly.

Mitsuko is halfway down the table, sitting with her father and some local nobility you don't know. She gives you a sympathetic look, and looks the boy up and down to assess if he's a threat.

You're quite certain he isn't, but it's good to know she's looking out for you.

You try to glean what you can that's actually useful from the Governor's rambling, and try not to give away that your opinion of him is slowly dropping. Mayor Morishita, sitting with Azula, seems to have decided to be a little less talkative than the Governor; he really only speaks to chime in on Governor Chen's conversation with you. Everyone seems to be trying their best to get in on the conversation with you, honestly, and that's probably only making the Governor try harder to speak constantly without ever breathing.

Still, you should try to get what useful information you can. Tomorrow you'll tour the city, and after that you'll be focusing on helping the Mayor handle the stirrings of dissent in the city brought on by Father's policies. And of course there are other subjects of interest - maybe you could ask the Mayor's wife or daughter if it's true they can earthbend, or if they'd give you a demonstration sometime.

What information should you try to get tonight, to prepare for your stay?

- Chat about bending with the mayor's wife/daughter
- Ask about local food.
- Inquire about the overall state of the town and any matters you could assist with.
- Figure out what's going on with the rebellion and figure out how to quell it.
- Ask about local historical and cultural sites?
- ask at length about harvest and trade statistics. We've been on a boat forever and we need those sweet, sweet spreadsheets.
- Sparing with an Earthbender could always be interesting. Not tonight, but sometime during this trip.
-The state of Yo Dao's mines, any issues they've had with colonists acclimating to the colony's culture, and the state of the Colony's borders with the Earth Kingdom. Maybe even whether we can inspect the colony's armed forces, and whether and how earthbenders have been assimilated into those. (as they should. We're trying to uplift the savages)
In between the Governor's breathless rambling, you manage to ask a few questions of your own.

"I've read a great deal about Yu Dao's history under the Fire Nation," you say to Mayor Morishita, "And the progress it's made under our rule. But what can you tell me of its history prior to our nation's arrival?"

The Mayor's wife, Jaya, shakes her head as she sets down her goblet.

"Oh, Princess," she says. "Yu Dao had no history before Sozin. The valley was almost empty - just a tiny village, nothing more."

Well, that village must have done something, right? "May I ask if your ancestors were from that village, Jaya?"

She inclines her head. "They were, Princess. Both my daughter and I are earthbenders, and we couldn't be more grateful to Sozin for bringing the Fire Nation here. It gave us an opportunity for us to do more than simply subsist. We became metalworkers rather than farmers, and worked our way up to become merchants."

"By the time I met her, her family was practically richer than mine!" Mayor Morishita says jovially. His wife and the Governor both laugh, and so does Kori.

"The descendants of the Earth Kingdom natives are well-integrated, then?" you ask.

"We are!" Kori says eagerly, leaning forward across the table. "We're proud to be part of the Fire Nation, Princess!"

You grace her with a smile, and she beams in return. You apparently are making quite the impression on her.

"That's the truth, Princess," Mayor Morishita agrees, beaming at his daughter. "They are proud to be part of our Nation, and we are proud to have them." He shrugs a bit. "Of course, there are always issues of crime, and the Earth Kingdom natives do have issues with that - criminality is still passed down in some families -"

"But only some," Jaya says. "We're working very hard to wipe out the toxic elements of their culture, give them better education. No one in the city lacks loyalty to you or the Fire Lord, Princess - my husband just means to say that some still lack the discipline they need to be fully productive members of society."

"I see," you murmur.

That sounds doubtful. Disloyalty is everywhere, even in the capital. Treason is more common than you'd think.

"I understand that there have been some stirrings of dissent, though..." you prompt.

"Outside provocateurs," Governor Chen says immediately. Mayor Morishita nods firmly. "Yu Dao is a major target for Earth Kingdom sabotage due to the metalworking done here. Because so much trade passes through here on the way to the coast, deep-cover agents can still sometimes slip through our defenses. They stir up trouble among the poorest natives, convince them that the source of their problems is the Fire Nation rather than their own lack of work ethic."

"These are young men who haven't been raised right, and end up struggling as a result," Mayor Morishita says. "And the Earth Kingdom knows exactly how to prey on them. They fill these boys' heads with ideas about 'glorious struggle' for some 'motherland' that doesn't exist. It's horrible."

"Then why do you allow it to continue?" Azula asks dryly. "Yu Dao's been here for a hundred years, and it still hasn't figured out a way to keep 'outside provocateurs' out?"

"W-well, we do keep most of them out," Mayor Morishita says quickly. "And our city guard is far too effective for them to actually be able to accomplish anything while they're here. They haven't managed anything but minor acts of sabotage."

"Mm." You keep your expression neutral, reserving judgment. Azula's already making it clear she's not impressed with them; they might be more motivated to work harder if they think they can still win your approval. Instead, you turn to Kori. "Regardless," you say.

"Kori. I would be quite interested to learn more about your earthbending, if you'd be willing to share."

"Absolutely!" she half-yells.

You manage to get her talking enough to keep the Governor and his son from rambling you to death again. The rest of dinner passes tolerably.

* * * * *

97 AC (15 years old)
Yu Dao: Capitol Building

The room you're given is smaller than your suite at home. A great deal smaller. And it feels less clean. It's almost spotless, but you can tell; it was prepared for your use, but there's little bits of dust on the vanity. Mitsuko cleans it up for you without even being asked. After she brushes your hair and you confirm your plans to begin forging her sword tomorrow, you retire to bed.

It's difficult to sleep, here. You lay there for what feels like hours, drifting in and out of consciousness. When you're awake enough to think about it, it's frustrating.

When you hear the door creak slightly, you suddenly become thankful that you couldn't sleep after all.

The footsteps are barely audible, but they're not Azula's or Mitsuko's.

You hold still, shutting your eyes and holding your breath. You can just barely hear the sound of stone scraping, and maybe another pair of footsteps.

Assassins. This is a little earlier than you expected. What happened to the guards? Doesn't matter. Looks like you've got an early morning today.

They don't know you're awake, you hope, and you don't know what their first move is going to be or how long they'll wait before making it. Or how many of them there are. Could try to fill the entire room with fire, put them all on the defensive, or just focus on whichever one you can see first, try to take one out fast. Or try to get past them, flee to Azula and Mitsuko and Piandao.

Need to choose.

Greet whoever's there. (18)
+Roll to the side to dodge any sudden attacks, be on your toes. (22)
+prepare fire just in case. (12)
+be casual and utterly in control. (12)

Better to react than not react at all and get stabbed by a amateur assassin. Open your eyes and threaten with fire. (5)
Try to make a precise first strike, to take out one of them before the fight starts. (4)
Fill the room with fire. (3)
You open your eyes slowly. The room is pitch black, but you can make out a silhouette coming closer. You can't identify it.

You take a deep breath, and tense up to get ready to lunge out of bed.

"Good morning," you say.

The intruder stomps, and you lunge out of bed. You have a split-second glimpse of a man in a cowl before you're on top of him; you hear the splinter of wood and the smash of stone behind you in the same moment your palm drives into his nose. Something whizzes through the air behind your head as you twist around behind him.

You cup one hand over his eyes and thrust one hand out past his shoulder and bend with both.

"AAAAAH-"

"NIDHI!"

"BITCH!"

"Kill her!"

Two in front of you, one to the right.

You kick to the side and sweep to the front, blasting fire through the room - you think they all block, no one screams. You spin with the kick and throw the one in your arms out behind you, just in case -

You're rewarded with a handful of thumps and cracks. One behind you, too, out in the hall. Need to break the circle -

Go through the wall to your left, get distance. (15)
+Realize that if assassins came for you, they might have come for Azula or Mitsuko as well, and that you need to KILL THEM ALL so you can check and make sure the people who are important to you are safe. (18)

Charge the one on the right. (7)
send an explosion of fire outward from your body in all directions, anyone we hit is an enemy and the sound will warn our allies (3)
You make a break to the left to get out of the circle, blasting through the wall in the process. You throw another wide, careless wave of fire behind you as you move as a distraction, then turn to face your foes - three figures, silhouetted in the flames filling the bedroom, just now lowering the earthen walls they used to block your last sweep. Good. You need to kill these ones and get to Azula immediately.

You put a pair of firebolts in the one on the left's chest before he can react. He goes flying back into the flames around them.

"No!" the one in the middle yells, turning their head -

The one on the right just barely puts up a wall in time to save the talkative one from a few firebolts of their own.

"Focus!" he barks. He sends his stone barrier barreling towards you, and you shatter it with a concentrated fireblast before it can reach you. The explosive din of shattering rocks makes your ears ring, but you shake it off and focus on sending another barrage of rapid firebolts in the direction of the middle one. These assassins seem to have very disparate levels of professionalism. The ones who keep yelling certainly seem less skilled than the quiet ones -

The one that was in the hallway is missing.

You turn, sweeping back with your leg at the two you've got pinned, and blast through the wall behind you. Through the new hole, you see a figure in black stumbling back away from your flames.

Almost perfect timing.

You've got him in front of you and two behind you, now -

You're smaller, thinner, more skilled and faster than them. Get up in their faces to keep them from using their blocks and barriers against your fire, stay on the move, weave around them and use them as human shields against their allies and our flames to obscure their vision. Take them down one after the other with close-range intense flame- and lightning strikes. (20)
Focus on staying mobile and acrobatic, building up momentum to get in close and finish them each off. (5)
Focus on getting better control of the battle, pinning them down and separating them so you can finish them decisively at the right moment. (2)
Focus on pure aggression to finish them off as quickly as possible, even if you have to endure an occasional hit in the process. (1)
The one in front of you throws his arm out; you jump to the side to dodge the tiny projectiles he sends your way - daggers? - and kick out a gout of flame in retaliation as you do. He pulls stone slabs out of the walls to protect himself.

There's that blend of Earth and Fire architecture you've heard so much about. The building's made of stone. Fools.

You hit his barrier with a concentrated blast and manage to shatter it, sending the man sprawling down the hallway. You charge after him to finish him off - and just barely see the boulder in your peripheral vision in time to duck and slide underneath it.

Looks like the other assassins caught up to you.

You don't let them distract you; you jump to your feet again, and you still manage to get on top of your original target before he can pull himself to his feet.

Kill him. (17)
Knock him out. (6)
You don't waste your momentum. As you reach him, you pitch yourself forward, reaching out with one hand as you flip over him. There's an instant where your two extended fingers line up exactly with his left eye. He looks at your fingers instead of meeting your gaze.

You bend. His body jerks.

You land on your feet and keep moving, jumping off the wall ahead to turn towards the remaining two. With the fire everywhere, it's easier to see them now - there's a large one and a skinny one, and the large one is holding a hammer. He swings it at the wall next to him as you charge the two of them -

Horizontal swing, horizontal attack. You pitch forward into a corkscrew flip as you keep moving, body spinning parallel to the ground, and get a brief glimpse of a pillar of stone above you at the height your head used to be.

You let loose with a massive fire kick as you come out of your spinning flip. The big one with the hammer manages to put up a stone wall to block, but he's not the one you're aiming at. The skinny one goes flying backwards, his clothes igniting, and doesn't get up. You land and keep moving, and the remaining earthbender lifts his hammer up to counterattack -

A sword flies through the haft of the hammer, snapping the head off, and buries itself in the wall of the corridor. Your lips twitch.

You jump off the opposite wall, then off the sword, and come down on the earthbender with a falling fire kick from over his barrier. The impact either knocks him out or kills him, you can't tell.

"Akane!" Mitsuko calls. She's down the hall, past the fire everywhere - the floors are hardwood, and apparently quite flammable. "Are you okay?"

You pull her sword out of the wall and hurry towards her, snuffing the flames around you as you go.

"I'm fine, where's Azula?" you bark, tossing her her sword.

"I don't -"

There's a BOOM farther down the hall as a man gets blasted through a wall out into the hallway. You take off in that direction.

"There she is," Mitsuko mutters as she follows.

When you burst into Azula's room, Piandao is already there, tying up an unconscious man on the floor. Azula's standing next to him, looking around warily.

"Dad!"

"Azula!"

You and Mitsuko both rush over to them. Mitsuko and her father exchange a quick, tight hug, and Azula tolerates a quick embrace from you as well.

"Have you dealt with yours, Princess?" Piandao asks tersely.

"Yes. Five of them. Any more here?" you ask.

There's three men on the floor in this room - one's clothes are smoldering, but the other two, the ones next to Piandao, don't seem burned. Plus the one in the hall, that makes four assassins for Azula, too.

"No more here," Piandao says, tying up the second man. "That makes a total of five for your room, four for Azula's, and two for mine. An impressive number of infiltrators."

"Where are the guards?" Mitsuko asks. "And the Mayor? Is his family alright?"

"I didn't hear any fighting from their wing," Piandao answers. They either weren't targeted or are all dead, then. Maybe the assassins just couldn't sneak in enough people to target the Mayor's family, too. "The assassins were trying to dispose of my guards when I woke. They might have succeeded with the others. They were very quiet about it. I think we should -"

"Akane!" Azula shouts, shoving past you.

You turn just in time to see a jagged rock get blasted away from your head by a gout of bright yellow flame. The earthbender in the hall is standing, his fist outstretched - apparently, he's tough enough to get back up after being blasted through the wall.

When you charge him, he takes off running.

Mitsuko keeps pace with you as you give chase, and Azula trails slightly after. Piandao splits off in a different direction entirely. You follow the earthbender through two walls, sending firebolts after him as you go, but he's obviously one of the more-skilled assailants - he keeps throwing up enough debris behind him as he runs to prevent you from nailing him in the back. He manages to make it out to a balcony -

And smashes his forehead directly into the flat of Piandao's blade. He goes sprawling onto his back.

You have no idea how Piandao knew where he was going or how he got there first, but you suppose that living legends can just do these things.

"Nice one -" Mitsuko begins -

The earthbender pounds his fist down on the balcony - the stone balcony. It crumbles beneath them both.

"Dad!" Mitsuko shouts.

You cross the room in time to see Piandao catch himself by sinking his sword into the wall. The earthbender keeps falling - and when he lands on the stone street below, the ground sinks with the impact to catch him. He takes off again at a ridiculous speed, sliding more than running.

You get a running start and jump out, over Piandao, and just barely manage to bridge the gap to the next rooftop. You sprint along the rooftop, above the earthbender, but he's moving faster than you are - you're falling behind.

You're not going to let him get away.

Normally, lightning generation is done while stationary. It's disastrous if you lose control or concentration, and unrelated movement - let alone sprinting - makes that much more likely. Twisting your arms and body in the necessary motions while sprinting is exceptionally difficult.

But you know lightning like the back of your hand.

You don't manage to hit him directly, but the lightning strikes close enough that the explosion sends him sprawling head-over-heels onto the street.

You slide down the roof to join him, breaking your fall with a bit of flame from your feet. The earthbender isn't back on his feet by the time you land; he's on all fours, entire body covered in dust and debris. He lifts his fist, but by the time he slams it down into the ground you're already dancing away to the side; a line of jagged rock bursts forward from the point of his fist's impact, and misses you completely. You turn the motion of your dodge into a fire kick, and the wave of flame that results sends the earthbender flying again.

He tries to push himself up again, but can't seem to manage it.

Give him another firebolt to the legs before closing him to make sure he is knocked out (17)
Break his arms and his legs. Enflame your hand to burn so he loses concentration and cant bend (10)
It might be a trick; this one's proved himself much more resilient than most. Finish him off from a distance. (6)
Torch his arms and legs from a distance, and then interrogate him, letting mitsuko hold her sword to his throat. (3)
Start interrogating him here and now; tell him to answer your questions if he wants to live. (3)
Close in and knock him out. (2)
You evaluate him for a moment, then send another firebolt at his leg. He jerks and lets out a muffled cry of pain. It still takes a few punches before you're satisfied he's unconscious, but he doesn't really offer any resistance. You hastily bind his hands and blindfold him with strips of cloth from his own clothes, as well.

You hear someone slide down the roof and drop to the ground behind you, and hastily stand and turn - but it's just Mitsuko. Azula follows after her. Past them, you see Piandao jogging your way.

"Are you alright, Akane?" Mitsuko asks.

"I am," you answer automatically. You aren't injured. But - hm, damn, you just chased down that assassin barefoot. Outside. You'll have to adjust your schedule. You'll need a pedicure first thing in the morning.

Mitsuko walks past you, looking over the assailant. "He's unconscious?" she checks.

"Mhm. We needed at least one of the professionals alive, I think."

"Um, right."

A gust of wind blows your hair into your face. You reach up to fix it, then hesitate. Your hands are filthy, caked in soot and dust. You'll need another bath, too.

"You killed the others, then?" Mitsuko asks quietly.

"I did," you say. "Mitsuko, are your hands clean?"

"W-what?"

"Could you fix my hair for me?" you clarify.

"O-oh. Yeah, um, yeah."

Mitsuko sheathes her sword and starts pulling your hair back from your face.

"Thank you."

Nevermind having the pedicure in the morning; you can't go back to bed this filthy. You'll get a bath, have the pedicure, and then interrogate the Mayor about how his security was so flimsy. Assuming he's alive.

"Are you all unhurt?" you ask as Azula and Piandao join you. "Do we know if the Mayor and his family are alright?"

"I'm okay," Azula says.

"I am as well," Piandao says. He points back at the mansion, where lights can be seen in an increasing number of windows. "The garrison is finally mobilizing. We should get back inside and find out if the Mayor is alright."

"Alright," you say. You hope at least Kori is alive. She seemed like she could be a nice friend. "Let's."

"Are you sure you're okay, Akane?" Mitsuko asks quietly.

Your heart is pounding, actually. And your stomach feels a little unsettled. Adrenaline wearing off, you suppose. You barely noticed.

"Unless I have an injury I don't know about, yes," you answer. "Come on, let's get inside. I need to make some adjustments to our schedule."

* * * * *

97 AC (15 years old)
Yu Dao: Capitol Building


After confirming that the situation is under control - and that the Mayor and his family are, in fact, alive and unhurt, having not been targeted at all - you requisition some of the servants and one of the undamaged rooms to get that bath. Unfortunately, a considerable amount of your clothing and makeup was destroyed in the fighting. Nothing irreplaceable was lost, but now you'll have to either have new clothes tailored while you're here or have things shipped from the capital.

Hopefully Yu Dao has better tailors than it does guards.

Mitsuko stands guard over you as you get your pedicure, and Piandao and Azula go out to take stock of the situation. Updates trickle in to your room as you handle your grooming. You learn that the food in the barracks - which your Imperial Firebenders ate - was apparently poisoned last night with some exotic slow-acting Earth Kingdom toxin; when the assassins arrived, the guards discovered they were so sluggish they could barely bend or fight. Now, most of the garrison is sick - vomiting and feverish and so on. The Mayor's physician believes they'll all survive, it's not a lethal toxin, but it was clearly the perfect tool to help assassins get in and out. Not the kind of poison your average herbalist could have concocted. Several of the servants who would have had access to the guards' food last night are now missing, but not all of them. It's not clear whether the missing servants are conspirators who fled or if they're servants who were disposed of to let the conspirators get access to the food.

The Mayor and his family weren't targeted at all. You don't know whether that's because they're culpable, because the assassins want you to think they're culpable, or just because the assassins didn't have the ability to target them at the same time.

The assassins themselves were a mix of local muscle known to the guards and men who were likely elite Earth Kingdom agents. Most of them were actually taken alive. The professional you chased down and the four men Piandao knocked out - two professionals, two locals - are all in custody and relatively unscathed. The man Azula knocked out - the one who didn't get back up - is in custody and in critical condition, as are two of the men you took down. The local you hit with firebolts and the one you blinded both died in the fire in your room, and the professional you blasted in the head died on the spot.

"Are you okay, Akane?" Mitsuko asks out of nowhere after Piandao delivers that news.

"What do you mean?" you ask. The servants are taking adequate care of you, and you feel much cleaner now.

"I... it's just that you, um... you killed someone," Mitsuko says quietly. "They were trying to kill you, it was self-defense, but... a-are you sure you're okay?"

You killed someone for the first time years ago.

Tell her you wish it hadn't been necessary, but your conscience is clean. (22)
+They threatened to kill your loved ones. You only hoped this discourages others from attempting the same. (11)

Tell her you honestly don't feel anything about it. (7)
+"I didn't enjoy it. If that's what you're asking, but I have a feeling i'm going to have to get used to it." (6)
Tell her you feel some remorse, of course, but know you had no choice. (5)
Tell her you aren't sure what to feel. (1)
"They would have killed you and Azula if they'd gotten the chance," you reason. "I fought as hard as I needed to."

"You did act in self-defense," Piandao says. "Still, I must admit I'm curious - who taught you to fight with such... brutal efficiency?"

Grandfather.

"I've had many skilled teachers," you say. "And they always made sure I understood that it is my duty to protect myself and my nation. My conscience is clear. I only hope that this will discourage others from attempting such attacks in the future."

You don't feel anything in particular about what you did, honestly. You don't have any reason to, do you? If you were going to crack under the guilt of killing someone, you would have done it when you were thirteen.

"Okay," Mitsuko says quietly. "I was just worried."

"The easier it becomes to fight, the easier it becomes to lose sight of what one fights for," Piandao says, as though quoting a proverb. "All who live the life of the warrior face two great dangers - that dying will become easier with time, and that killing will become easier with time. Practice staves off one danger but worsens the other."

Well, you don't think you're at risk of killing becoming any easier.

Piandao's gaze is fixed on you; the scrutiny is vaguely grating. You're not falling apart and you're not a bloodthirsty monster; there was a fight, you apparently killed someone, and now you're moving on. That's all.

You incline your head politely to him, keeping your expression polite and neutral. "Thank you for your words of wisdom," you say. "Is there any other news?"

"Not at the moment," he says, still watching you. "The Mayor seems rather anxious for you to speak to him. I'm not sure Azula is getting along very well with him."

That's fine. Azula can scare him a bit to get him ready to fall over himself to comply with your reasonable requests, whatever they might be.

"Very well," you say. "I'll speak to him once we're finished here. It'll only be a few more minutes."

The servant applying polish to your nails seems to speed up ever so slightly.

"As you wish," Piandao says. "Then I'll get back to work investigating our assassins."

"Thank you for your aid, Piandao," you say.

"Be careful, Dad," Mitsuko says. She still sounds subdued. Is she that worried about you?

"You too, Mitsuko," Piandao tells her.

He glances at you again, then bows and leaves.

You'll meet with the Mayor soon, and should start planning your approach to this assassination conspiracy now. What ideas can you come up with now, and what questions do you need answered?

-----
Write-ins are open on the quest page, and if anyone wants to post any suggestions or ideas for Akane's actions here please feel free to! Also, just as a note - I have a poll on my patreon once per month to choose something I'll write as a bonus session, in addition to my weekly live sessions. Right now, a Zuko interlude covering his time alone in the capital is tied for first place for this month's bonus, so that may be coming soon! Thank you all so much for reading and supporting me!
 
Chapter 5: Overcast Skies (Part 4)
Had a short live session last night; didn't really get far because I had a bad headache and the pace of this chapter is pretty slow. But here's the next bit of Chapter 5.

-----

You thank the servants when they finish, and compliment their work before dismissing them. But you hesitate before leaving.

"Mitsuko," you say, "Are you alright?"

"Me?" Mitsuko asks, her gaze sliding away from yours. Okay, she isn't alright. "I'm fine! Why?"

You stand up and give her a delicate hug. Your nails are still drying, but it's alright. She hugs you tightly back. It's reassuring.

"You can talk to me," you murmur in her ear. "Remember? Please don't feel that you need to hold anything back with me."

Mitsuko lets out a quiet breath and nestles her face against your neck. You can feel her breath on your skin. Your fingers twitch. If your nails were dry, you could hold her properly.

"I know," she mumbles. "You can talk to me too, okay? You don't have to bottle things up."

Ah. She thinks you're bottling up guilt about killing those men. You're not. Should you be?

You're alone in the room, now. Should you just tell her you don't feel anything? She might not take it well. She has a soft side, almost like Mother. Without the hypocrisy, that is; Mitsuko's soft side is much more tolerable than Mother's. But she obviously expects you to feel something about killing people. How upset would she be if you didn't feel anything? Would she think there's something wrong with you? You know Mother would. Mitsuko isn't like Mother but you've never known anyone else who has that kind of softness, you aren't sure how to accurately predict her reaction to this sort of thing except by comparing it to Mother, and -

"Akane?" Mitsuko whispers. "You can talk to me, okay? You can tell me how you feel."

Tell her you feel nothing. No guilt at all. (18)
+ Apologize. (13)

Tell her you feel no guilt about it, you suppose you just weren't raised that way. You don't 'enjoy' killing people, and you wouldn't have done it if it hadn't been necessary. But you were just raised with a warriors mindset, killing is a part of life as well. (8)
Tell her you don't know how to feel about what you've done. (1)
Tell her that you know and you will, but after you deal with investigating the Mayor and his family. (1)
Tell her you feel fine. Tell her you feel guilty about what you did but you'll be okay. (1)

"Mitsuko..."

You catch yourself shaking your head slightly. Mitsuko straightens up and finally looks you in the eye.

"You can talk to me," she repeats quietly. "You can tell me how you feel."

You don't know what she expects you to say. You suppose you just have to hope she understands.

It's grating. You don't know how to predict her reaction.

Maybe you should wait until you have a better feel for what she'll say.

"Akane?" Mitsuko prompts quietly. "Please."

Fine.

"I don't feel anything, Mitsuko."

It comes out quieter than you intend, but Mitsuko hears. She frowns. Damn it.

"I don't feel any guilt," you clarify. "It was self-defense. I don't see a reason to feel any guilt."

"It's okay to feel something after - after killing someone," Mitsuko tells you. "Even if it's self-defense. Even for warriors. I think it's normal to feel something after a first kill."

You're aware.

"Mitsuko," you repeat. "I'm telling you that I don't feel anything about it."

You did what you had to do; you didn't have a choice. He would have killed you and Azula too if he'd had a chance.

Mitsuko gives you a long, searching look. Her fingers run slowly through your hair.

"I'm sorry," you say, and you're not sure why.

"I believe you," she says quietly. "I'm not saying you did anything wrong or you deserve to feel guilty, just... Akane, sometimes I worry about you."

"There's nothing wrong with me."

"N-no, no, I know!" Mitsuko says hastily. "There's nothing wrong with you, you're perfect, you really are, just - being perfect is a lot of pressure, and you - Akane, I know you're a princess, and you can handle yourself, I just... a lot has happened the last few years, and..."

"I've been doing my best to handle it."

You left Cao Liu's book on mental illnesses back in the palace.

"I know," she says. "I just... I just want to help. I don't want you to have to face anything alone."

You've never told her about Azulon. Or about that night you confronted Mother. Or even about the day with Azula, when you thought Father had... when you jumped to thinking about killing Father, for no reason. You can't talk about these things here, but...

Tell Mitsuko that you need her to tell you if your emotions or logic ever start to seem worryingly abnormal. (27)
Tell Mitsuko you've killed someone in self-defense before. (20)
Tell Mitsuko only that you'll talk to her about it later, when you're safe. (13)

"This place isn't safe to speak freely," you murmur. "We can't talk about everything here."

"I know," Mitsuko says. "But maybe we can find somewhere safe to talk soon?"

"Mm."

There's at least one thing you should say now, though. You need to make sure she knows.

You wrap your arms tighter around Mitsuko and press closer. She makes a noise in surprise.

"I need you," you whisper in her ear, "to do something for me."

"Anything," she breathes.

You're quiet for a moment, not sure how to put it. For a moment you're curious how Mitsuko's hair smells so good even the morning after an assassination attempt. A part of you wishes you could just stay here, like this, without having to worry or handle any responsibilities or...

You sigh into her hair. Mitsuko's arms wrap tighter around you. You're a princess. The crown princess.

And you have to attend to reality.

"I need you to watch me," you whisper to her. "And warn me, if you ever notice my emotions, or my judgment, begin to seem... dangerously abnormal."

You pull away again, and meet Mitsuko's eyes. You can see the confusion and concern written on her face. Well, hopefully she'll stay confused about what you mean. Hopefully this nagging worry of yours won't amount to anything, and you'll just remember it as a passing insecurity. But if something does end up going wrong...

Well. If Grandfather's any indication, she'll know it when she sees it.

You swallow.

"Just... do this for me," you say quietly. "Please?"

She nods slowly.

"Okay," she says. "I will. I promise."

"Thank you."

She hugs you again, tighter than before. You let yourself linger in her embrace.

The Mayor can wait for a moment.

* * * * *
97 AC (15 years old)
Yu Dao: Capitol Building


The Mayor, predictably, is falling over himself to make apologies and promises the moment you're within earshot of him. He looks rather haggard, really; he could have used a bath, too. Maybe if he hadn't allowed assassins into your chambers he would have had time to tend to his appearance.

"...our fullest cooperation, Princess, and I assure you it will only be a matter of days before we have found the ringleaders behind this plot, if they aren't among the men already in custody -"

"Are you really going to make my sister sit through your groveling too?" Azula cuts in. "Wasn't it enough to waste one princess's time?"

"I-I would never wish to waste her Highness's time," Mayor Morishita stammers. "I only meant to say - oh, please, allow me, Princess."
You move to sit at the Mayor's desk, and he interrupts himself to pull out the chair for you.

"Get to the point, Masaru," Azula sighs. You'd barely remembered that was his first name; you appreciate the reminder. "Tell her what you told me. The useful parts."

You just look at him expectantly. Really, as long as you're with Azula, you hardly even need to express any displeasure. She handles that all on her own.

"Yes, of course, of course," he says quickly. "Our investigation is already on the move..."

He fills you in on the actions they've taken so far. The locals who participated in the assassination attempt have all been identified; half of them were known to the city guard already for petty crimes or vagrancy. Their known associates, friends, and family have all been brought in for questioning. The city has been sealed against anyone entering or leaving, to ensure no conspirators can escape. And all the servants who would have had access to the barracks' food at the time of the mass poisoning are being questioned as well.

The attackers apparently didn't take anything or attempt to kill anyone except you, Azula, and Piandao. The Mayor says that they likely didn't target him because they were stretched thin already and hoped to make you suspicious of one of your loyal servants. He stresses that his family has been unfailingly loyal to yours for generations.

You suppose you have to give him credit for that. Even you have been a little disloyal to past generations of your family before.

Should you give any orders as to how you want the investigation carried out?

Tell the Mayor to make sure to treat anyone found to be innocent with all fairness and gentleness possible. (22)
+"A harsh crackdown on citizens might be exactly what they want." (34)
+Set Piandao off on his own investigation, with the only stipulations being "Don't murder anyone." (33)
+Reassure him that you have no reason to suspect him of being disloyal, for now anyway, so he should calm down. (22)
+ Afterall, we are here to punish the guilty, not the innocent. The more we tighten our grip, the more will slip through our fingers. (12)

Tell the Mayor to establish martial law to further limit any conspirators' ability to hide or move about the city. (9)
Tell the Mayor to put pressure on the neighbors of the locals involved in the attacks, to intimidate people into coming forward with information. (3)
"You needn't be so frantic, Mayor Morishita. It sounds as though the investigation is proceeding as it should," you note. "Your measures are reasonable, and of course we have no reason to suspect you of treason."

He looks like he's just dodged a boulder.

"We'll just have to see how competently you carry out these measures you've listed," Azula says.

Quite.

"Of course, your Highnesses," the Mayor says quickly. "They will be, I assure you. I'll oversee it all personally."

"Mm." Azula is going to dislike this, but... "As you supervise the investigation, do make sure to treat anyone found innocent with all fairness and respect possible. We don't want to alienate the general population; that may be exactly what the assassins hope for."

Morishita blinks at you in surprise, and Azula looks at you like you're Zuko.

"They will have prepared to use this as a recruitment tool," you say levelly, glancing at Azula. "They will have prepared to tell the natives that our harshness is evidence of our true colors, evidence that we will turn against them the moment anyone threatens our power, evidence that the natives will never truly be equal citizens under the law. If we act violently now, we'll play into their hands, and suffer in the long term. We must show the town that we are unfazed by this ineffective attempt on our lives, and that we do not consider the native population to have any collective guilt. We must make sure that life goes on as normal for everyone who was not involved."

They can't have staked all their hopes on the idea that they might actually succeed in such an ambitious plan. If you were an Earth Kingdom agent, you would have attempted to make sure that your rebel movement could reap some benefit no matter what the result of the actual assassination attempt. And you already know they're recruiting among the locals by preying on people's grievances with the Fire Nation government.

"That... sounds most reasonable, Princess," Mayor Morishita says slowly.

He almost sounds surprised.

"I'm glad that you think so," you tell him.

Azula looks extremely irritated, but you're satisfied to note that she doesn't seem willing to question you in front of the Mayor.

"I will also be instructing Piandao to pursue his own investigation," you add, changing the subject. "Please tell your men that they are to give him whatever aid or cooperation he requests."

Piandao is well-known as a scholar as well as a swordsman; you expect he could do well investigating on his own. And he has a personal stake in this, so he should be quite motivated.

"Of course, Princess," Morishita says. "I'll see to it at once."

"Good."

Now, what should you focus on doing? You'll need to make a public appearance to reassure the town that you're unhurt and none of the assassins even escaped, and to assure them that the investigation is ongoing. But you could go farther, and spend the next few days making multiple public appearances, touring the town - it would show that you don't feel threatened by the assassins at all, and that you still have a great deal of interest in the city. Or you could spend some time interrogating a prisoner or two personally, to get a feel for your enemies. Or you could just let things play out for now, and focus on what you originally came to do - forging Mitsuko's sword. There should be time for that later as well, but you could focus on it now if you don't have anything you feel you need to do.

Focus on spending your time with Mitsuko forging her sword. (30)
+ Do personally oversee at least 1 interrogation. (17)

Focus on spending your time making public appearances and touring the town. (19)
Focus on spending your time interrogating prisoners and overseeing the details of the investigation. (2)
* * * * *
97 AC (15 years old)
Yu Dao

You make an appearance in the town square later that same day; it's a hasty affair, with less fanfare than your arrival had. There's a massive turnout, but you're not certain whether that's because word is already traveling about the people who've been brought in for questioning or if it's just because people want to see their crown princess in the flesh.

You need to tell everyone about the assassination attempt, and stress that none of the targets were even injured and all of the assassins were captured or killed. But what else should you say during your speech? You'll likely reach more of the common people of the town with this speech than you did with your speech when you arrived.

-----
I just ended live there with an open write-in box for suggestions because I was under the weather that night. Sorry for the briefness of the update! If anyone has any suggestions, IC or OOC, please feel free to put them in the write-in box on fiction.live or to post them here. Thanks for reading!
 
Interlude: Mitsuko
Hey all! I got commissioned to write a Mitsuko interlude a little while ago, and finally got a chance to finish it this weekend. Let me know what you think of it! Thanks so much to everyone supporting me, I really really appreciate it!

-----

86 AC (4 years old)
Shu Jing: Piandao's Castle


You wake Dad up bright and early on the morning of your first lesson, rushing into his room and jumping on the bed. Strangely enough, his first question has nothing to do with swords.

"Mitsuko, what time is it?" Dad mumbles.

"Time to start training!" you chirp, beaming at him. "It's morning!"

Dad squints at the window. There's no light around the edges of the curtains, but the sun is definitely on its way up. You saw a little bit of it from your room.

"It's dark out," he mutters.

"The sun's about to come up!" you say. "You just can't tell yet! Come on, Dad, it's morning!"

Dad mumbles something you can't make out but which sounds sort of like a proverb.

"Let's go," you urge, tugging on his arm. "Come on! It's time to start!"

"When the sun comes up," he mumbles.

"It's about to start coming up!" you protest. "Pleaaase? You promised we'd start first thing this morning!"

Dad sighs and rubs his face, then smiles.

"Alright," he says. "Why don't you get water for us, and meet me out at the training yard -"

"Okay!"

You're out the door before he can say another word.

* * * * *

Dad is already at the training yard by the time you get there, slowly stretching. You still can't quite see the sun from here, but the sky is starting to turn from black to purple. You rush over to join him, holding a glass of water in each hand -

"Here, Dad!"

- and nearly end up sloshing water all over the place. You have to hastily move the glasses to catch the water before it spills out.

Dad does a double-take at you. "What was that?" he asks you.

"Um, almost spilled it," you say. "Sorry. Here's your water!"

You hold up the glass to him. He looks between it and you for a moment before taking it.

"Just good reflexes," he mutters. He takes a sip, then sets the glass down on a nearby railing. "Alright," he says. "Put your water out of the way for now, but tell me if you start to feel thirsty. Staying hydrated is important for a swordswoman."

"Okay!" You put your glass next to his. "What sword can I use?"

"You'll be starting with this practice sword," Dad says, picking up a little wooden thing and offering it to you. You scowl at it.

"But that's tiny," you complain. "That's not a real sword."

"It's as big as your arms are," Dad points out. "Tell me what you think of the weight."

You take the sword, and - oh. Huh.

"It's a little heavy," you admit. It's actually a lot heavier than your toy sword. "Should I use two hands?"

"Try holding it with one," Dad says. "It'll help train your muscles. Now, let's see your grip."

He adjusts your hand on the sword, guiding it into place. You can feel it when you get the grip right, even without Dad saying anything. Heavy or not, the sword just feels like it fits in your hand.

You grin at Dad, and he smiles back.

"The first lesson to be learned is that your sword is an extension of yourself," Dad says. "Think of it as a part of your body -"

"Like a really sharp arm?" you ask. Dad's mouth twitches.

"Exactly," he says. "An extra-long, really sharp arm. It is a part of your body, and also an extension of your will. It moves only where you wish it to, and does only what you will."

"What if I drop it?" you ask.

Dad looks at you. You look at him. He's kind of smiling, so you think you asked a smart question.

"Part of the first lesson is to not drop your sword unless you want to," Dad tells you.

You nod seriously.

"Now, let's go through a simple form together," Dad says. "Try to follow along with what I do, and think about the first lesson as you do."

"Don't drop the sword," you confirm.

"The sword is an extension of yourself," Dad says gently.

"Right."

Dad slowly leads you through a form you've seen him practice before - a really simple one, without any fancy or fast moves. It's kind of just holding the sword and your body in a bunch of different places.

"Focus on what you feel from your body," he says, "Where your weight is, where your energy flows. Try to hold it all in your mind, so you could know exactly where you are even if you closed your eyes. All of you, including your sword."

"Okay," you say, frowning in concentration.

The sun slowly rises as you and Dad continue the form, and you soon find that it's harder than it seemed. It's easy to stay aware of your body while it moves, while your weight shifts; the change and flow bring everything into focus, even though your concentration is split trying to imitate Dad. But in the moments of stillness, the exact moments when you're concentrating the hardest on yourself, it's hard to really visualize where you are.

At least the sword's weight makes it easy to keep track of.

"The sword is nothing but a part of you, but the way of the sword is not," Dad says after a little while. "The way of the sword belongs to no one nation, nor to any one person. The arts belong to us all, and to learn and use them is to become a part of something larger than we are. Everything I teach you, Mitsuko, doesn't just come from me. It comes from hundreds of people, and thousands of ancestors, from every part of every nation. As we learn from them, we become connected to them, and them to us."

He pauses in the form and meets your eyes. The sun, just beginning to peek over the hills, casts a warm glow over the training yard.

"It's important that you understand that your skill with the sword is never something to be used for selfish purposes," Dad tells you. "It is a weapon, but it is your duty to make sure it never becomes a vessel for destruction. When you wield your sword, it is an extension of you - and you are an extension of the world. Remember that, Mitsuko."

You nod firmly.

You'll remember.


* * * * *


87 AC (5 years old)
Royal Fire Academy for Girls


All anyone talks about at school is the princess in your year, and the moment you see her you know exactly why. Princess Akane is the prettiest girl you've ever seen, and the fastest, and the strongest, and the coolest, and the smartest, and the best at firebending. She talks like an adult and she's constantly reading huge books and scrolls, you don't even know why she's in your year instead of just skipping to take lessons with the teenagers or something. She's always really poised and dignified and everything, and she dresses in the most amazing clothes you've ever seen, and everyone in the school wants to talk to her but almost no one's ever brave enough to.

But it's when she's firebending that she really takes your breath away.

The benders and nonbenders are split into two different physical education classes, but they take place in two halves of the same field. You can see her practice. While the other girls are still learning to create and control tiny little flames, the Princess is working her way through real firebending forms and making blasts of fire that are as big as she is. The teachers have to move all the other students off to the side of the field to make room for her, and it ends up making it look like the whole class is really just there as an audience for her. And she deserves it. She has so much force and energy and speed and power behind every move she makes - like she's made of fire and wind, just as much as her actual blasts are. It's the opposite of the calm, flowing movements you've been practicing with your sword, but it's beautiful. Even when she leaves the training field scorched and smoldering with stray flames, it's beautiful.

From the moment you first see her, you feel like you just wish you could be her. Not even because it would be amazing to be a princess, but because it would be amazing to be her. Pretty, smart, strong, cool, popular, powerful… everything. It inspires you to experiment more with your practice sword when you can - to move faster, strike harder, put more life into every motion you make. Not for the first time, you wish you could have been a firebender too. But you settle for making your sword like fire, as much as you can. You daydream about her noticing it someday. Maybe even asking you to be her friend. Maybe you can't ever be as amazing as the princess, but you could at least be close to her. Spend time with her. And maybe even make her smile.

You're play-fighting with some classmates one day, trying out these new dancing, spinning, striking movements, when an overcomplicated trick makes you lose your grip on the stick you're using. It goes flying. You think your heart stops when you realize it's landed in the lap of the very Princess who inspired you to begin with.

It turns out to be the luckiest mistake of a lifetime.


* * * * *


93 AC (11 years old)
Fire Nation Capital: Piandao's Estate


Nothing really prompts you asking the question. You've always skirted around the subject before, and you've always been curious, but nothing really led up to you finally just asking. It just happens one day after training, and even you are taken by surprise when it comes out of your mouth.

"Dad, why did you leave the army?"

Dad pauses for a moment, then continues his stretches.

"Are you thinking of joining the army, Mitsuko?" he asks. "I know they must be talking to you about it in school by now."

Teachers have been talking to you about joining the army since you were five. You're not really interested; if you're going to fight for the Nation, you'll do it as Akane's bodyguard.

"No," you say. "I'm just curious why you left. Especially since you weren't supposed to."

Dad's quiet again for a bit, focusing on his stretches.

"Let me answer that question with a question," he says.

You groan, and he chuckles.

"Why does the army fight?" Dad asks.

Um. "To win the war," you say. "And protect the Nation."

"Well, why are we at war, Mitsuko?" Dad asks, glancing at you over his shoulder.

They talk about this in school all the time, and Akane talks about it some too. "To spread civilization," you say. "To uplift the other nations, and protect ourselves against the people that would destroy the Fire Nation if they could."

"And what do you think about that?" he asks.

You blink. "What do you mean?"

"I mean 'what do you think about that,'" he repeats wryly, turning to face you. "What do you think about our reasons for waging this war? The war is an important topic for Fire Nation citizens to think about, isn't it?"

"Well, yeah," you say. "Um. I think it's good? Well, necessary. War isn't really good -" No matter what your teachers say. "- but we'll make the world better off when it's all part of the Fire Nation. And if we just gave up, they'd all attack the homeland and destroy everything they could."

"That sounds reasonable enough," Dad says. "But what do you mean by better off?"

"They'll have our civilization," you say, "They'll live better." Dad quirks an eyebrow – okay, you're not being specific enough. Usually you only have this kind of detailed philosophy talk when you're playing Pai Sho. "They'll have schools, and factories, and medicine, and science, and they'll be free from oppressive rulers. They'll be richer and happier and live longer."

"How do they live now?" Dad asks.

"They don't have any of those things," you say. "They don't have factories or medicine or schools."

"The Earth Kingdom does have schools," Dad says gently.

You blink. "What?"

"It does," he says. "The major cities have large public schools and private academies for earthbending, and the University of Ba Sing Se is one of the greatest centers of learning in the world. Even the farming villages have little schoolhouses. Some of them are just one-room little buildings, but they're all over the place. The fiftieth Earth King, before the war, made a decree that all citizens across the continent should be able to read and write, and gave rewards to nobles who built schools for their subjects." He smiles thinly. "The war destroyed much of their work, but you still won't meet many Earth Kingdom citizens who can't read."

"Oh." But… "That's not what the teacher says…"

"Well," Dad says. "Who knows? Maybe your teacher's spent more time in the Earth Kingdom than I have."

You give him a flat look, and he smiles.

"The Earth Kingdom has medicine as well," he says. "Different medicine than ours, certainly, better at treating some things and worse at treating others. It's true that they don't have factories; they make the things they need in smaller forges and workshops, and use earthbending instead of machinery to make the process faster. I think they've never felt the need for large factories like we have. They have far better mines, good enough to find resources almost anywhere, and better transportation over land. It makes it easier for them to meet their needs with smaller, scattered workshops."

This isn't anything like what the teacher says about the Earth Kingdom, but you guess the Earth Kingdom isn't really the focus of most of your classes? A lot of this is going over your head, but it's interesting. You lay down on the cobblestone, looking up at the sky. "Huh."

"The Earth Kingdom is a fascinating place," Dad says. "When I took up blacksmithing, my mentor had me take part in the process all the way from mining the ore to forging the blade. Learned more than I ever thought there was to know about Earth Kingdom metalwork. Their techniques are superb."

"I didn't know you learned blacksmithing while you were in the Earth Kingdom," you say.

"We'll talk more about blacksmithing when the time comes," he says. He chuckles. "But I suppose that day will be here faster than I think," he murmurs.

"But, wait." You sit up. "That doesn't answer the question. Why'd you leave the army?"

He sighs, looking away again.

"There are two answers to that," he says. "The first is that I began to wonder how we could teach anything to people we knew nothing about."

You nod slowly. "Nobody in school knows this stuff about the Earth Kingdom like you do," you say. "Maybe you should teach a class? Or talk to Akane? I know she'd be really interested in this. I guess she probably knows it already, though."

"Well," Dad says quietly, "Some things can't be talked about in public, in the capital. And it would be best if you didn't speak about this in the Palace."

"What do you mean?" you ask. "Why not?"

"Because saying things like this about the Earth Kingdom can be… misconstrued," Dad says. "And disagreeing with teachers or royalty can be punished very harshly."

"But you're not lying, you know all kinds of things about the Earth Kingdom," you ask. "Why wouldn't they want to know what the Earth Kingdom's really like?"

"That question is part of the reason why I left the army," Dad answers. He looks at you. "And Mitsuko… please don't bring any of this up to your teachers, or talk about it in the Palace. Not even with Akane. I don't want to get you in trouble for questioning what's taught in school."

You frown. "But Akane –"

"If you get a chance to speak to her in private, away from the palace, then you can consider it," Dad says. "But I don't want you talking about this anywhere near Prince Ozai. Alright, Mitsuko?"

You hesitate, your mind suddenly filling with a vivid image of how Akane's father looks when he's angry, and then nod slowly.

"Good," Dad says. "Thank you."

"You said there were two answers," you say after a moment. "Is that the second, or…?"

"Oh, the second is simple," he says. He looks back at you and smiles. "I met your mother."

"Oh! So -" Is he going to –

"But that's a story for another time," he says gently.

"Oh," you say again.

It's quiet. Dad turns away again.

"Dad," you say after a minute. "How did you know when you met the right person? When you met Mom?"

Dad lets out a long, quiet sigh.

"I would say it's a matter of finding someone you know you want to spend the rest of your life with," he answers, "But it's more than that, too. It's not just a matter of want, and need isn't the right word, either." He rubs his chin. "When I met Kesa… being with her wasn't just something I wanted. It was something I hoped for. And treasured. The thought of spending my life with her… it gave me a thousand things to hope for, big and small, and a thousand things to dream of."

He looks over his shoulder at you. His eyes glisten faintly as he smiles.

"You were one of them," he says quietly. "I only wish you could have had more time with her."

The only memories you have of Mom are so faint you can't even tell if they're real. You can see how much Dad misses her, though. She must have been amazing. You just wish you had more to miss.

"I do, too," you mumble.

Dad nods and looks away again. He's silent, just looking out at the horizon.

You guess it makes sense. It sounds beautiful, even. You're just not sure what kind of person would make you feel that way. You already have someone you really want and hope to spend the rest of your life with - Akane, obviously, since she's your best friend. But that's friendship, not romance. You guess it'll feel different when you meet a boy you like. You just hope Akane will be okay with whoever it is. You and Akane will probably be together forever, and you'll probably live in the Palace together and even raise your children together. So you'll need to make sure you can get along with each other's husbands.

What kind of boys do you like, anyway? You guess you'd like someone smart, and someone who can be funny but also someone who can be serious - you know, someone with charisma. Someone who's always collected and calm, who makes you feel like you're safe and everything's going to be okay, no matter what's going on. Someone who thinks outside the box and always comes up with interesting ideas, and takes you seriously when you discuss things with them. And they should be a really good firebender, and not be afraid to spar with you even if they're not as good with swords as you are.

Most boys are just annoying and gross, though. Maybe they get better when they grow up, but you can't imagine marrying any of the boys you know. You guess Prince Zuko is okay, and marrying him would mean you could be Akane's sister, but it's not like you'll ever marry royalty. Maybe if Dad had stayed in the army and became a general or something. But he didn't. So of course no one in the royal family would ever arrange a marriage with you, not in a million years. You could never marry royalty.

You lay down again, suddenly feeling a little tired.

"But you're still young, Mitsuko," Dad finally says, glancing back over his shoulder at you. "There's no need to rush into things. I didn't even meet your mother until I was more than twice your age. Take your time. Never compromise your own dreams for the sake of trying to find a partner."

"Yeah, I know," you say. "I'm not going to find anyone anytime soon. I mean, I'd have to meet them, then get to know them, then Akane would have to approve of them - I mean, I know it's up to me," you clarify. "I just want to make sure she likes whoever I marry, since she's my best friend."

"Right," Dad says after a moment. "You know, somehow, I think it's pretty likely she'll approve of the person you want to marry."

You beam.


* * * * *


97 AC (15 years old)
Yu Dao


"I need you to watch me," she said, "And warn me, if you ever notice my emotions, or my judgment, begin to seem... dangerously abnormal."

You worry about her. You worry about her a lot.

It started after she got wounded by those assassins, the night Fire Lord Azulon was killed. And it got worse after her mom disappeared. She's changed. Not in a bad way, not in a way that makes you not want to be friends with her, of course not, just… she's different, now. A little more closed off. Thinking more and telling you less. She laughs too hard sometimes, and sometimes falls silent for longer than seems normal. She doesn't really spend time playing games or experimenting with creative ideas anymore – now, she just constantly drills her normal firebending forms, forms she's already more than perfected, like her life depends on it.

That part, at least, you can understand. Two assassination attempts in two years and you weren't even in the Palace when either of them happened. Even last night, she had already taken out four out of five assassins by the time you even reached her. Why would she feel like she could rely on anything but her firebending?

And now this. You're not totally oblivious. Dad's been training you to pick up on little details since you were a kid. You know she's been reading that book about 'illnesses of the mind', even if she doesn't want to talk about it. But why? There's nothing wrong with her, she's not crazy or irrational or anything. She's the smartest person you know. The only thing she ever seems to be wrong about is how much she thinks she's doing wrong. Her only flaw is that she doesn't realize how perfect she is.

Not that you've ever been able to convince her of that.

"I missed a bit of singed hair," Akane murmurs. She doesn't sound annoyed; she never sounds annoyed. But she is. "Look at this."

She holds up a lock of her soft, silky black hair. It looks as perfect as the rest of her.

"It looks perfect to me," you say honestly. "I can't tell it was burned."

"It's singed." She 'hm's and looks herself over in the mirror. "Perhaps you can't tell, but I still need to cover it up just in case anyone can."

This is a conversation you've been having since you were eleven. When it was just Azula singing her hair during practice and you couldn't tell, you wrote it off as Akane just being way better with hair than you are. Even if you've trained all your life to see the little details. But after what she said today – is this the kind of thing you're supposed to point out to her? Are you supposed to question everything she does now?

No. Don't overreact. Akane said what she said for a reason, and you need to take it seriously, not just freak out about every little thing. Akane's always been exacting about her looks, and even if she's abnormal about it she's not dangerously so. So it doesn't meet the criteria for something she wants you to warn her about.

You may not know what's going on, but if you can help her at all by doing this for her, you will. She can rely on you. She deserves it.

"I'll only be a few more minutes," Akane says, frowning in concentration. "Would you mind checking with your father about security?"

"Sure, no problem," you say. "Just call for me if you need anything, okay?"

She inclines her head in that way she does. "Of course. Thank you, Mitsuko."

"Of course," you say, bowing as you leave.

There's a collection of servants and guards in the hallway, waiting to escort Akane to her palanquin – she needs to leave for her speech in half an hour. You walk a little way down the hall and find Dad in a spare room, looking over his slowly-growing pile of scrolls and maps.

"Hey Dad," you say. "Princess Akane wanted me to make sure security's ready."

"It is," he says. His brow furrows as he looks up at you. "Although one of the guards seems to have something on her mind."

You sigh. "I'm fine." He raises an eyebrow. "Just – I'm worried," you admit.

Dad walks over to the door and shuts it.

"I gather that it's not assassins that have you worried," he says.

"No. Well, yes, it's just – I don't know." You wish you had Akane's way with words, sometimes. "Things just feel like they're out of control."

"They usually are," Dad says. "Our control over the world around us is rarely more than an illusion. It's our control over ourselves that provides true stability."

"What if we don't have that?" you ask, looking at the door.

"I think we usually do," Dad answers. "More than we realize. But sometimes we confuse it with control over the world. When the world shows us we can't control it, it's easy to forget that we're not helpless."

He's right. You're not helpless. Whatever Akane's going through, you can still be there for her. Together, you can get through anything. Right?

You nod slowly. Dad smiles.

"I am worried about Yu Dao, though," you mumble. "I was just thinking about my sword, and now I've dragged Akane into assassins and politics and –"

"It's not your fault. And you can let me worry about any assassins," Dad says gently, squeezing your shoulder. "Best not to worry about these things at your age. You should enjoy your time here with Akane. Have fun. Be kids. You're only young once."

"But we're not just kids, Dad." That's the whole problem. "Akane's the crown princess of the Fire Nation and I'm her bodyguard."

Dad's trained you to notice detail, so you catch it when his expression shifts – a tightening around his eyes. You blink and it's gone.

"Well," he says, "Maybe you both need to remember that you're more than just that, too."

You frown. Dad pats your shoulder, then excuses himself as someone knocks on the door.

Remember that you're more than just bodyguard and princess…

Maybe there's something to that.

-----



Thank you all for reading and for supporting me! Deep Red's main story will continue on Thursday, and it looks like we're also going to have an interlude about Zuko's time in the capitol alone which I'll probably write Wednesday. I hope you enjoy ^_^
 
Interlude: Zuko
Have another interlude for yall! This was chosen for the monthly bonus on my patreon. Thank you so much to everyone who supports me, it really means the world to me! <3 This interlude is about Zuko in the palace while Akane is overseas. Tomorrow I'll get back to writing for the main story. The interlude doesn't really have any shocking revelations or anything, so I'm worried it might be boring or mediocre, but I hope you enjoy anyways! Let me know what you think! ^_^

-----

97 AC (13 years old)
Fire Nation Royal Palace

You are Zuko, prince of the Fire Nation, brother to Akane and Azula... and you're pretty sure Father is going to work you to death.

"Again, Prince Zuko!" he snaps. "Faster!"

The form is one you actually enjoy - or did enjoy, before Father started tutoring you personally. It's a powerful, rapid series of punches and kicks, releasing torrents of flame. When you managed to perform it for the first time, you were elated. And then Father informed you that your version of the form is a pathetic imitation of what your sisters were capable of when they were less than ten years old.

After just a day of Father's training, you're so exhausted that you can't perform the form any better than when you started. Even though you know how to now. But you go through the form again just as Father commands, pushing through the burning in your muscles -

And you stumble and fall.

Father is silent as you pick yourself up off the ground. You can feel his stare like a physical weight on your shoulders.

"Get out of my sight, Prince Zuko," he finally says.

You do.

After changing and dragging yourself back to your room, you spend the night reading and taking notes on military history, trying to commit it all to memory. This is life ever since your sisters left; every moment of every day has to be occupied with training and studying, now that Father's attention is finally on you. Everything else is just distraction to be burned away, fuel for your inner flame. This is your chance. This is your moment to prove yourself.

It's never quite enough. When you master one form, Father immediately has you move onto the next, and his disappointment at your predictable failure isn't dimmed by your earlier success. When you answer all his questions about one military campaign correctly, he moves onto asking about one you haven't even started reading about yet. Father makes it clear he'll only be satisfied when you've mastered everything, so you have no choice but to just keep going. If the fact that you're trying as hard as you can, spending every waking minute working, makes him proud at all, he doesn't show it.

But you will make him proud. You're already improving quickly. You'll earn Father's respect.

If you can ever get out of Akane's shadow.

Two and a half weeks pass before you receive your first letter from her - and news of the assassination attempt on her and Azula. Worry boils up in your stomach for just a second before Father's satisfied smirk dispels it. Akane killed five earthbending assassins and captured another, you learn, and only needed minutes to do so. Father looks at you pointedly as he relates the news, and he doesn't need to say anything for you to know what he's thinking.

Any time he compares the two of you, Akane always wins.

"How would you respond to an assassination attempt, Prince Zuko?" Father asks after a moment. "What do you believe your sister should do?"

You swallow and try to think back to the books you've read before answering.

"I would have to maintain order," you say slowly. "I would secure the city, and assure the people that everyone who did nothing wrong has nothing to fear -"

"Really?" Father interrupts. "This population has produced a threat to your rule, has produced a rebellion of such strength that it can send assassins into the regional capitol to attempt to kill royalty, and your first instinct is to coddle them? Why should they hesitate to betray you if there is no danger in doing so?"

"I-I misspoke," you say. Father folds his hands, watching you. "I wouldn't coddle them, I would establish martial law and tell them that as long as they cooperate they have nothing to fear -"

"And by establishing martial law, you only make the rebels more attractive to the masses," Father counters. "You drive the people into the rebels' hands."

"But if I don't, I'm just letting them get away with it -"

"Will you always simply echo whatever your advisers tell you, Prince Zuko?" Father snaps. "Or will you learn to think through and justify your own decisions?"

You look down. Before you can answer, Father folds his hands and continues.

"When you were three years old," he says, "While we were on Ember Island, there was a day when you saw a small turtlecrab on the beach, and a hawk attempting to catch it. Do you remember?" You hesitate, and he sweeps his hand dismissively. "Regardless. You ran across the beach as quickly as you could and rescued the turtlecrab." He levels an even, emotionless gaze on you. "Even then, you seemed to possess an instinctive connection with the weak and the unworthy."

You don't know whether to apologize, so you say nothing.

"But once you had the turtlecrab in your arms, you hesitated." Father looks at you pointedly. "You saw the leanness of the hawk, and the hunger in its eyes. Young as you were, I believe you understood that your choice to protect the weak would come at the price of condemning a far stronger, nobler creature to starve. But did you act on this realization, Prince Zuko?"

You think you remember this day. You shake your head quietly.

"You did not," Father agrees. "You hesitated, looking between the two of them, until a wave swept you off your feet. Had I not intervened, you would have drowned. All for the sake of a turtlecrab and pointless hesitation."

Father's stare never wavers. You can't look at him for more than a moment at a time.

"What do you believe Princess Akane would do, Prince Zuko?" he asks. "Would she side with weakness, or with strength? The turtlecrab, or the hawk? Would she coddle the prey, or would she allow the predator its feast?"

Akane would side with the hawk. (21)
Akane would side with the turtlecrab. (14)
You can't imagine Akane having a moment's sympathy for the weak. She hates anything that's less than perfect.

"She would side with the hawk," you say.

"Really?" Father asks. "And let it eat the turtlecrab? When was the last time we had hawk for dinner, Prince Zuko?"

There's never a right answer. "I'm sorry, Father, I -"

"And there you are, being swept out to sea again!" Father snaps. "That is the point, Prince Zuko. The hawk and the turtlecrab can both have value if they are saved and put to proper use, but if you continue to change your mind every time you are questioned you will never be able to accomplish anything! Fire is the element of will, Zuko, and in that you continually show yourself to be lacking!"

You force yourself not to shrink back into your chair. "I do have will, Father -"

"Do you?" he asks. "Then I will be very glad to see it someday."

You clench your jaw and stay silent as he continues.

"Hesitation and navel-gazing are the domain of those whose wills are too weak to transform the world through action," Father tells you. "They are the hallmarks of cultures incapable of progress or transformation, cultures which our lineage is rightfully purging from this world. Fire does not hesitate, Zuko. It does not apologize. Fire acts, and fire grows. The greatest among us simply choose their actions, and lead through them, without apology to their lessers. Those who cannot make such choices must simply believe, obey, and follow. At no level in our society is there room for gutless moralizing, hesitation, or equivocation - and certainly not in the royal family. Do you understand, Prince Zuko?"

"Yes, Father," you say, nodding determinedly. "It's not the choice that matters, it's sticking with it."

"Yes, that is perhaps the simplest way to put it," Father says. Of course it is. Of course you wouldn't say it right. "You must choose to take power, Zuko, and you must choose how to wield it. Challenges are things to be defeated, not things to cower from or apologize to."

But... what if you're actually wrong?

"Do you understand, Prince Zuko?" Father presses.

"Yes, Father!" you say quickly.

Father snorts.

"I suppose we'll see," he says.


* * * * *
97 AC (13 years old)
Fire Nation Royal Palace: Training Grounds

The second imperial firebender hits the ground. You hastily close in on him to prepare to strike again, but he groans and taps out.

"Excellent work, Prince Zuko," Sergeant Zhang says, standing. "Your power and ferocity are truly a sight to behold."

You bow briefly to him, and help your opponent to his feet. You're breathing hard. Fighting two imperial firebenders at once - two adults with years of experience in combat forms - is grueling.

Akane could probably do it with her eyes closed.

"Another round," you pant, "Once we're ready."

"As you wish, Prince Zuko," Zhang says, bowing. He motions to the other pair of imperial firebenders standing by, and they start stretching while the men you just fought go and get water.

Mai nudges the pitcher of water towards you as you walk over towards her bench. She goes back to reading her book as you pour yourself a glass.

"That was amazing, Zuko!" Ty Lee gushes. She's doing a handstand behind the bench, so you can only see her legs bobbing in the air as she talks. "It was all like, foosh! Boom! Bang!"

"You beat them pretty thoroughly," Mai comments neutrally.

Your face is a little hot still, it's hot out.

"There were just two of them," you disagree. "Azula and Akane could've beaten them way faster."

"Yeah, probably," Mai says.

You gulp down your water and turn back to face the training yard. If Father was here to watch, he would never be satisfied with a performance like what you just did. You were sloppy. Slow. Akane could have -

"Yeah, but that's Akane and Azula!" Ty Lee chirps. "They can beat anyone!"

Thanks, Ty Lee.

"Why don't you take a break?" Mai asks. "Aren't you exhausted? Save me from listening to Ty Lee ramble about circuses all day."

"Circuses are fun," Ty Lee mumbles.

You can't let yourself get lazy just because Father's busy with the merchant lords right now. He'll probably be finished any minute now, and if you're taking a break when he comes to check on you...

"I can't take a break," you say. "I need to keep training. I have to catch up with Akane."

Mai doesn't say anything, which tells you exactly what she thinks about that. Mai acts nice, but she doesn't actually think you can amount to anything. Just like your sister.

Mom was the only one who thought you had any actual talent.

"I'm going to fight another round," you mutter.

"Don't work yourself to death," Mai mumbles. "It's hot out."

"I'm fine."

You face off against another pair of imperial firebenders, this time with your head filled with thoughts of your sisters. Their easy skills. Their luck. Their arrogance. You let the thoughts build instead of pushing them aside; that's the secret to really firebending well, you've learned. Let the anger build. It's useful fuel.

The fight is long and vicious; you're exhausted, but refuse to let yourself lose. Father arrives while you're still trying to finish off the second one.

When he goes down, he goes down screaming. Angry red blossoms across his skin from his chest to his cheek. You freeze, fist still outstretched, as the Sergeant steps in to hastily extinguish the flames. Your mouth opens, but you meet Father's gaze.

Your apology dies on your lips, and you bow.

He nods.

You feel something in your chest, and it isn't nausea.

* * * * *
97 AC (13 years old)
Fire Nation Royal Palace: Throne Room

"And how did Fire Lord Sozin finance the establishment of the Third Fleet prior to the war?"

You read this the other night. "Even though the treasury was at its limit, Fire Lord Sozin knew that the merchant lords had an untapped supply of private wealth that could be used to expand the empire," you say. "In 18 BC he established the official Council of Merchant Lords, offering the most successful and loyal merchants the status of nobility and a direct say in economic policy. He convinced them that the profits from expanding the empire would go to them, not just to his personal wealth, and they practically financed the fleet themselves."

"Who are the merchant lords, and what are their primary sources of wealth?" Father asks, still circling you.

"Lords Sato, Meng, and Tanaka deal in weapons, mounts, and military ships," you list. "Lord Tanaka has an effective monopoly on merchant vessels and controls most shipping and fishing. Lords Ito and Watanabe focus on agriculture. Lord Ito also owns a large number of mines. Lord Hu owns the most mines out of any of them, and Lord Gao controls the textile and paper industries. Lords Morishita and Abe control forestry and most construction."

"And which of them is the most important?"

"Lord -" You hesitate for half a second. "Tanaka."

"What is the correct approach to managing the affairs of the Merchant Lords?"

Um. "Let them do whatever they need to to maintain their wealth, but make sure that they pay for any policy requests with investments in the war effort?"

Father grunts. Your heart soars when he doesn't criticize you. "How many people outside the Royal Family have been granted sanction to wield the cold-blooded flame?" he asks.

Is that current or total? You don't know the total. "Four," you say. "High General Inoue and High Admiral Fujita, and Generals Kondo and Harada."

"How much of our population is capable of bending fire?"

"Twenty percent."

"How much of our population is capable of reading?"

"Ninety percent."

"What is the most valuable resource to be gained through the colonization of the Earth Kingdom?"

Coal. Labor. No - "Land."

"What are the major interest groups among the nobility?"

"The merchant lords collectively advocate for policies that help the economy, like lower taxes on the wealthy," you say. "But they're also split into the Expansionist group that wants to focus on building up the military and seizing more land, and the Elevationist group that wants to focus on investing in the colonies we've already established. The Generals and Admirals compete for funding for their branches. War Minister Qin and his closest associates form a Technologist faction that wants more funding for scientific research. The old nobility form regional interest groups and collectively advocate for more authority for them and less for the merchant lords. The colonial governors form an interest group, but their group just goes along with whatever the Fire Lord says because they can have their positions reassigned anytime. And Lady Wan and her associates have historically advocated for equality for women."

Father grunts again. You must have named all the important ones, or at least enough. Your heart is pounding. You haven't lasted this long without getting a question wrong before.

"What limitations exist on the authority of the Fire Lord?" Father asks.

"None."

"Get up and show me the twenty-eighth kata, Prince Zuko."

You fight to keep your grin from showing on your face as you rise. Father backs away and sits on his throne again as you bow. You take a deep breath, concentrate to summon up your anger, and -

"Fire Lord Ozai!"

- nearly let out a growl as you round on the servant who's interrupted your demonstration. He rushes into the room and prostrates himself before you and Father. There's a letter in his outstretched hands.

"Why do you intrude on the throne room?" Father asks levelly.

"A message has arrived for you, Fire Lord," the servant says breathlessly. "It -"

"Deliver it to the seneschal," Father instructs, "And inform him that you intruded on the throne room while I was instructing my son."

You literally feel your back straighten.

"Forgive me, Fire Lord, but the seneschal sent me," the servant says. "The letter - it's from General Iroh. He's returning home."

Father stands.

-----
So, nothing much, just a brief snapshot of Zuko. I hope it was okay! Thank you all for reading!
 
Last edited:
Chapter 5: Overcast Skies (Part 5)
And now back to Akane. Here's the next bit of the main story. Thank you all for reading!

-----

97 AC (15 years old)
Yu Dao


"Citizens of the Fire Nation..."

Those few words alone are enough to make some in the crowd shift. With discomfort or pride, it's hard to tell. Perhaps it varies from person to person.

"While it is my pleasure to have this opportunity to be here in the great Yu Dao, the jewel of the colonies," you continue, "I regret to say that there has been a disruption to my visit of which you should be informed. Late last night, a group of criminals, led by agents of the Earth Kingdom, attempted to infiltrate the Capitol Building." The crowd shifts slightly, and murmurs break out. "These criminals orchestrated an indiscriminate poisoning of the guards' food in an attempt to allow assassins to gain access to myself, my younger sister, and Lord Piandao. While a small group of assassins did manage to reach the guest rooms of the Capitol, they were all swiftly captured or killed. None of their targets, including myself, were injured, and the victims of the poisoning attack are recovering now. However..." Your voice grows more solemn. "In their desperation to reach their targets, the criminals killed six members of the guard. Their names are - were - Dinkar, Akio, Gorou, Rahit, Ren, and Li. Good men, and fine soldiers, who were dishonorably ambushed and murdered while attempting to carry out their patriotic duties even after being poisoned. While they were only guests to your city, I ask that you keep them in your thoughts and memories, and honor them as befits young, brave men cut down in the line of duty, far from their families."

The crowd looks solemn; if there are people who have more sympathy for the assassins than your guards, they certainly don't feel bold enough to hint at it here.

"While the murderers themselves are already in custody," you say. "There is an ongoing investigation into any further activity by foreign provocateurs in the city. I implore anyone with relevant information to come forward to the guard. No one who was not directly involved in criminal activity will be punished; we are well aware that this crime is not the work of the people of Yu Dao, but of agents of the Earth Kingdom - agents who have no one's interests at heart but their own. The Earth Kingdom may claim that it sees the colonies as places to be 'liberated', but in reality they are well aware that they have no hope of taking this city and would have nothing to offer it but poverty and oppression if they did. Their only goal in sending their agents here is to cause as many deaths as possible - both by killing indiscriminately, and by convincing impressionable young men to perform suicide missions on their behalf. The Earth Kingdom sees you as Fire Nation citizens, as I do - and to them, that is reason enough to wish death upon you. To the Earth Kingdom, any death on Fire Nation soil is to be celebrated. To the Earth Kingdom, all of us are acceptable targets - every man, woman, and child."

The crowd is still and grim - there's anger there, and fear. The question is whether they're all angry and afraid of the same thing.

"But as dangerous as they are, the agents of the Earth Kingdom are also weak," you continue. "Their strength in battle is no match for the sons and daughters of the Fire Nation, and so the only weapons they can rely upon are propaganda, deceit, and betrayal. Their cowardly attempt to poison the brave guards of this city is proof enough of that. If we stand united, resolute, and vigilant - if we refuse to grant purchase to their lies - we will strip them of their power. And this investigation will be very brief indeed."

You see some nods, hear some murmurs of approval.

"Tomorrow," you say, your tone lightening somewhat, "I will be touring some of the renowned forges and smithies of Yu Dao. I have heard that, in Yu Dao, one can find the best the Fire Nation has to offer. I look forward to seeing it for myself. Citizens of the Fire Nation, I thank you for your time and hospitality, and hope the spirits watch over you all."

The applause is thunderous, of course - you are royalty, after all. And as you return to your palanquin, you see that none look more delighted than the mayor and his family.

* * * * *
97 AC (15 years old)
Yu Dao: Taro Gou's Smithy

The next morning, you do indeed visit one of Yu Dao's famous smithies - the most successful and well-regarded blacksmith in the city, according to the Mayor. There are a dozen or so apprentices at work in the building, mostly working on spears and armor, but you of course are taken directly to the owner himself - a burly man named Taro Gou, apparently of mixed Earth Kingdom and Fire Nation descent. After you exchange greetings and he pays the proper respects, you move right into talking about Mitsuko's new weapon.

"This blade is... extraordinary," Gou says, looking over Mitsuko's current sword. "I'd heard of your work before, Lord Piandao, but to see it... I'm honestly not sure if I can compare."

"You are too kind," Piandao says, inclining his head. "I will be honored to work alongside you."

Gou sheathes the sword and bows. "The honor is mine." He bows again as he returns the sword to Mitsuko. "Will the new weapon be the same style and size?"

"Um," Mitsuko says, glancing at her father, "Well, um, I'm not sure..."

"It is entirely up to you," Piandao says.

"Okay. It's just... yeah, it'll be another jian," Mitsuko says. "I guess. Actually, I'm not sure. I'm good with twin swords too, and they can be useful for bigger fights."

"That's certainly true," Piandao says.

"Yeah, but I train with the jian more," Mitsuko counters herself. "And it's your weapon of choice, so it's like a family tradition, you know?"

"Your choice of sword is entirely your own," Piandao says gently.

"Yeah, I know, it's just - yeah," Mitsuko says. "And like, in a surprise attack, wouldn't a katana be better? For iaijutsu? Because you draw the sword and attack at the same time. If Akane got attacked out of nowhere, I'd want to make sure my first strike was decisive."

"Well, that's... certainly up to you," Piandao says.

"Yeah, but I barely train with katanas," Mitsuko argues. "At least compared to the jian. I could probably do the same with a jian. Or just have my sword drawn all the time. But if I did that, I'd want a lighter weapon. Maybe a shorter sword?"

Piandao crosses his arms and scratches his chin. Mitsuko keeps going.

"Or, you remember that double-bladed swordstaff you showed me?" she asks. "What if I needed one of those? They're kind of rare, so maybe I should forge one."

"There will certainly be time to forge many swords," Piandao says.

"Yeah, but this one is important," Mitsuko argues, glancing at you. Her cheeks seem faintly darker than usual, though that might just be your imagination. "It means a lot, so it should be perfect. Maybe I should just do a jian."

Piandao nods slowly, also glancing at you.

You are not exactly sure what to say here.

"But even if it's a jian, there's still some variation in the length and weight, right?" Mitsuko says. "I don't know if the current sword is exactly right. I'm still growing."

"That's... true," Piandao says slowly. "How much more do you expect to grow?"

"Um, so, I'm fifteen," Mitsuko says. "And I'm about five foot six. So, if I keep growing until I'm about twenty... that's five more years, which is one third of fifteen, so add another one third of my height, that's about another two feet, so I'll probably be... um, seven feet... tall?"

You exchange glances with Piandao again.

"Really?" he says neutrally.

Mitsuko seems to be struggling for some reason. Maybe you should say something?

Tell Mitsuko that she will be a perfect warrior no matter what weapon she wields. (23)
Tell Mitsuko that you will be glad to accompany her to forge as many swords as she likes. (19)
+ Combine the top two (15)
+Briefly imagine what a 7 ft tall Mitsuko would look like. (12)

Don't interrupt. Just observe. (9)
Tell Mitsuko that you have the utmost faith in her knowledge of what weapon would suit her best. (7)
What would Mitsuko even look like if she were seven feet tall? She'd practically be a giant, you can't even imagine that much muscle. You'd barely even reach her chest when she hugged you. And her legs would be absurdly long.

You swallow and clear your throat quietly. Mitsuko immediately turns to look at you, her eyes a little wide. Right. Say something supportive.

"Mitsuko," you begin, "You know that you will still be a perfect warrior regardless of what weapon you wield, don't you?"

"W-well, I don't know about perfect -" Mitsuko stammers.

"I think you are perfect," you say firmly, meeting her gaze.

Mitsuko's eyes go wider. In your peripheral vision, you think you see Piandao's mouth twitch, but you don't look away from Mitsuko. Her eyes have always been one of her best features; she has rare grey eyes, somewhere between steel and a stormcloud. They're very pretty either way.

...Ah, she's waiting for you to say more.

"You are a fantastic swordswoman, and you will only become greater as time goes on," you tell her. "Whatever weapon you choose to make, I know you'll wield it like no one else can. There's no one I'd rather have protecting me."

Is she - are her eyes watering? Why? You're just - this is only factual. She should know this already. Haven't you made this clear already?

"And regardless," you barrel on, "If you require additional weapons after this, for any purpose, we will obviously make time to create them all. I will accompany you and aid you whenever you wish. It's not as though this is the only weapon you'll make with me. Of course we'll -"

Mitsuko throws her arms around you in a bone-crushing hug. You click your mouth shut to avoid letting out an undignified noise of surprise.

"Thank you, Akane," Mitsuko whispers.

You gently return her hug, suddenly rather conscious of Piandao and Gou's presence. They're both looking pointedly away.

"Of course," you murmur to her. "I would have thought - I would have hoped that you knew all that already."

She laughs quietly in your ear, tickling your skin.

"I do," she whispers. "Thank you."

She squeezes you for a second longer before letting go and stepping away. Her smile is brilliant.

"Okay," she says. "I think I know what I want."

* * * * *
97 AC (15 years old)
Yu Dao: Taro Gou's Smithy

By the end of the first day's work, Mitsuko is rather exhausted. You can't blame her. You didn't do much aside from providing fire and moral support, but Mitsuko did a great deal of the physical labor herself - working the bellows, shoveling the coal, even most of the hammering. She worked all day in the scorching heat of the smithy, wearing nothing but a chestwrap and shorts and apron and gloves. You really can't blame her for being exhausted at all. You're a firebender, and even you were sweating just watching her.

Piandao spends most of the day simply supervising Mitsuko's work, and Gou spends his time going between your forge and checking on his apprentices. He does take a moment to ask you if there's anything else he could forge for you while you're there.

"As a matter of fact..." you say, "A pair of twin swords, I think, and... could you create a pair of daggers concealed in hairpins?"

"Certainly, Princess," he answers. "Would you like inscriptions on them?"

Hm. What sort of inscription would fit a pair of twin swords for Zuko?

"Clarity" on one and "Conviction" on the other. (24)
Embossed gladiolus flowers on the hilts, to symbolize conviction. (15)
+both the top 2 options (13)

"Will" on one and "Wisdom" on the other. (6)
"Your will is your sun" on both blades. (6)
"Honor" on one and "Strength" on the other. (3)
"'Clarity' on one of the twin blades," you decide, "And 'Conviction' on the other. And perhaps gladiolus flowers on the hilts; my brother is fond of the Royal Gardens."

Gou inclines his head. "Very good, Princess."

And for the hairpin daggers, for you and Azula...

Decorate the hairpins with dragons. (28)
"Crimson" on one and "Azure" on the other. (25)
+Dragons and Crimson/Azure (21)
+Give Azula the Crimson one (14)

"Indivisible" on each. (3)
"My will is the Sun" on each. (1)
You ask that one dagger be inscribed with "Crimson" and the other with "Azure", and additionally that they be decorated with dragons. Gou promises that the weapons will be of the highest quality, both for combat and for decoration.

* * * * *
97 AC (15 years old)
Yu Dao: Capitol Gardens

For once, you meditate without Mitsuko standing guard. She's still there, of course, but this time she's asleep laying on the grass next to you. Silly of her. She's going to end up with grass in her hair. If she had asked to rest her head in your lap, you probably would have allowed it. Azula keeps the two of you company as well, though she's stretching rather than meditating with you. She spent the day sparring against some of the Mayor's earthbending relatives; it's a rare opportunity, and you think she quite enjoyed it.

Meditation is something that you haven't done nearly enough of recently, you think. You've been focused on improving your firebending skills and learning more about the government and military, and haven't had as much time to spare on the sort of experimental exploits you used to be interested in. You should take this time to reflect on your goals and your plans, both for your personal life and for your training.

You suppose you've been grappling with... volatile emotions, perhaps? You've taught yourself for ages to try to detach from your emotions, but lately your success has been mixed. Perhaps it's a sign that you need to reflect more on the cause of your emotions, rather than just the emotions themselves. What has actually been troubling you?

Mother, obviously - you generously allowed her the opportunity to prove herself to you, and she spurned it. No, worse, she didn't spurn it, she - she did seem to be trying to take the chance to connect with you and Azula. That's exactly the problem. She was taking a chance that you never should have let yourself be tricked into giving her at all - you were letting her 'earn' forgiveness when you didn't even know the worst of her actual crimes against you. And you didn't see it. You didn't realize it. That's the worst part. You saw the way Father abruptly turned against you when you were younger, you saw the way they were fighting, you even overheard Father talking about ordering the death of Mother's old lover - and you didn't put anything together. You still allowed Mother a chance to get close to you again - worse, you let her get close to Azula. Azula deserves a mother, but what if you were just making her vulnerable to some sort of betrayal like what Mother did to you? You didn't know what Mother did to you, so you couldn't protect yourself from it or from future betrayals - betrayals that would only become easier and more devastating after you allowed her to get closer to you again.

It was an absolutely unacceptable level of vulnerability for the crown princess. It reflects extremely poorly on your intellect and your common sense and your fitness to rule. You could have gotten yourself and Azula both killed. Well, perhaps Mother wouldn't kill you, but - well, why should you assume Mother wouldn't kill you? Why should you assume anyone wouldn't kill you, if you don't have sufficient evidence of their loyalty? You should have learned that lesson from Azulon. Right? Or are you overreacting? You overreacted when you thought Father might have hurt Azula - didn't you? Or was it right to react with anger and readiness to act when you suspected she was hurt? You didn't actually act before making checking to see if your suspicions were justified, so what was really so unhealthy about it? It was rational to at least consider the possibility that Father had hurt her and that you would need to act decisively to stop him. Right?

You know Father's considered killing at least one of his children before.

So what is the actual problem here? What do you actually need? Do you need to detach yourself more somehow? It's far more difficult to detach yourself from caring about your family relationships now that you're no longer a child, now that you understand that there are genuine, material dangers involved. Do you need to just focus on taking things as they come? Focus on becoming more adaptable, finding happiness and success where you can and staying ready for whatever dangers may arise? Or should you just focus on the ideas and relationships you know you can trust, and rely on them to keep you grounded? If you're thinking about this critically, what would be best for you?

You should focus on becoming more adaptable, on finding happiness where you can and dealing with problems as they arise. (28)
+Put mitsuko's head in your lap btw (18)
+ Find a time and place to level with both your friend and sister. Secrets have injured you deeply in the past. (15)

You should focus on grounding yourself, on finding the people and ideals that you can truly trust and root yourself in. (19)
You should focus on detaching yourself more, on accepting and becoming unafraid of whatever dangers you might face. (4)

Adaptability is key, you decide. You need to stop dwelling on all the theoretical threats you could face and start focusing on the present, on finding and seizing opportunities as they present themselves. That will make you safer and stronger than any amount of hand-wringing and stress. And you should do more to provide yourself with happiness. It would help to manage stress, and stress is a common predictor of mental illnesses, particularly hysteria in women. It may be challenging to change how you think of things and approach your problems, but you're confident you have the intellect and will to be able to do so if you put your mind to it. You can make yourself more productive if you manage your thoughts more consciously.

And you're the crown princess. You deserve anything that brings you happiness, obviously. So this is for the best.

You hear Mitsuko shift in place and grunt in discomfort. You open your eyes and glance at her; she's rubbing her face blearily, and has a twig in her hair.

"Mitsuko," you say. She jolts upright.

"Bwuh?"

"Come here."

She scoots closer. You pluck the twig out of her hair and cross your legs.

"Lay down in my lap," you instruct her.

Mitsuko blinks slowly and rubs her eyes. "Huh?"

"You're going to mess up your hair if you keep rolling around in the grass, and I'll be the one to fix it," you say. "So lay down on my dress instead."

Mitsuko blinks slowly, again. You're not sure if she's entirely awake.

"Mitsuko," you repeat slowly, a little bemused, "Lay down."

She slowly moves to lay down in the grass again. You gently catch her head and guide it to rest in your lap instead. Mitsuko turns her body to follow your guidance without objection.

See? Adaptability.

Mitsuko stares up at you from where her head is resting in your lap. Her eyes seem a little wider than before.

"I'm going to continue meditating. Go back to sleep," you order her.

She closes her eyes immediately.

Azula catches your eye as you look up. She shakes her head, then glances around the garden. It's empty aside from you three. After sharing another look with her, you close your eyes again. Mitsuko remains in your lap as you begin to meditate again, and it doesn't take long before the slowness of her breathing tells you she really has fallen asleep again. Dutifully following orders, as always. She and your sister really are always there for you; you need to make sure to talk to them soon, to fill them both in on everything they need to know. For now, you'll let Mitsuko sleep.

A few seconds later, as you're focusing on your breathing, your muscles, and the flow of energy in your body, you realize you're smiling.

* * * * *
97 AC (15 years old)
Yu Dao: High-Security Cells

The surviving assassins are all stored in a set of metal cells in the dungeons of Yu Dao. You visit them after Mitsuko finishes her work on the second day of forging. The investigation is apparently proceeding well; guards come to the smithy a few times per day to update you and Piandao, and it sounds as though they have promising leads on the people involving in poisoning the guards. Still, even if it's unnecessary, it might be illuminating to interview at least one of the prisoners personally.

Various forms of encouragement and punishment have been applied to the prisoners, according to the warden. The professional assassins have said nothing useful; one of them began talking under torture, but it was quickly discovered that he was giving false information. The local muscle has talked more; one of them provided a lead on the conspirators responsible for the poisoning. Another has apparently spoken a great deal about how the Earth Kingdom is going to push the Fire Nation back to the sea, and how the guards are all propagandized traitors to side with you over them.

Who would be the most productive to interrogate?

Interrogate the one who's talking loudly about the guards being propagandized traitors. (25)
+ Bring Azula with you. (16)

+Don't bring Azula with you (12)
Try to interrogate one of the professionals. (8)
Interrogate the one who gave you a lead. (1)
The investigation is proceeding well without you. You can use this chance to focus on gaining a different type of information. You have the warden provide you and your sister with an interrogation cell where you can interview the one telling the guards they're traitors.

Here's hoping that he's just calling them traitors because of Earth Kingdom propaganda. If he really can tell when someone's committed treason, this might become an awkward situation.

The man is a bulky one, and you don't recognize him when he's dragged in. Must have been one of the ones who went after Piandao. He's heavily bruised and bound in iron chains. The interrogation room, of course, has nothing in it that isn't made of metal or wood.

You and Azula sit on one side of a small metal table, and a chair awaits him on the other. You gesture graciously to the chair, and the guards shove him into it.

The prisoner glares at you and Azula silently for a long moment. When he spits, you intercept it with a tiny bolt of fire.

Saw that one coming.

The guard strikes him across the head so hard it nearly knocks him out of his seat. Azula snorts in disdain.

How should you approach this man?

Be gracious, polite, and sincere. It will probably infuriate him into talking. (28)
+ Adopt a good cop, bad cop approach with Azula. (17)

Be blunt and direct. Tell him that you want to understand him and his organization better - what their demands are, what they think they're accomplishing by fighting. (7)
+Tell him how it saddens you to see a good citizen of the fire nation, allowed himself to be bought with lies and empty promises from the enemy. (4)
Invite him to monologue. The princesses are here to listen to what he has to say. Now is his best opportunity to gloat. (3)
"Good evening," you greet him.

He glares at you.

"My name is Akane," you say. "Crown -"

"I know who you are," he snaps.

You incline your head. "And this is my sister -"

"Do you just like hearing yourself -"

"If you interrupt my sister again it will be the last thing you ever do," Azula says icily.

Azula is very good at this particular routine.

"...Azula, Princess of the Fire Nation," you finish. "It is a pleasure to meet you..."

He glares at you and Azula and says nothing.

"Would you prefer for us to invent a name for you?" Azula asks. "I do think a proper Fire Nation name would suit you -"

"My name is Durjaya!"

This is going smoothly.

"It's a pleasure to meet you, Durjaya," you say.

What should you do first?

-----
I just stopped there for the night and opened write-ins because I was getting tired, lol. Next live session should finish up this chapter in Yu Dao. Thank you all for reading! Let me know what you think!
 
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Stop: This is your daily reminder that genocide is bad
this is your daily reminder that genocide is bad
Ahem. Genocide is bad. Advocating it is also bad, under Rule 2.

@Chaoswind has been removed from the thread permanently. Please do not respond to him further, as he will not be able to respond.

On a related note, the tangential discussion regarding the definifions of ethnic cleansing and genocide has gone rather afield from the topic of the story. It stops now.
 
Chapter 5: Overcast Skies (Part 6)
I'm sorry for all the trouble. Chat for this quest both on fiction.live and on here I guess has tended to get pretty far afield, and I'm not very good at keeping it under control. I hope it doesn't impact people's ability to enjoy the story.

Here's the final part of Chapter 5. Thank you all for reading! Let me know what you think.


-----

"Durjaya," you murmur. "That's a fine name. Does it have its roots in the Earth Kingdom, or the Fire Nation?"

Durjaya seethes.

"The Earth Kingdom," he lies through his teeth.

Azula snorts. You incline your head.

"Of course," you say. "You know, even with the war, I've always appreciated what a charming, quaint culture the Earth Kingdom -"

"The Earth Kingdom is a noble culture!" Durjaya explodes. You nudge Azula's foot under the table to keep her from interrupting, and hold up a hand to forestall the guard before he can strike him. "Our country isn't quaint!"

'Our' country, 'noble' culture. Who filled his head with these things? How did they convince him? He certainly didn't learn this in school; Fire Nation schools don't spread propaganda pretending that the Earth Kingdom's 'culture' is noble, or even that the Earth Kingdom has a unified culture at all.

"Forgive me," you say. "I imagine that, being a citizen of the colonies, your schooling must have taught you a great deal about the Earth Kingdom."

He scoffs. "As if we have schools in Yu Dao," he says. "As if the Fire Nation has schools at all. You just lock kids in a building and tell them how superior you are all day. And send any kids who complain to die in the mines."

Children don't die in reform schools, that's absurd. And even children in the homeland are subject to being sent to reform school if necessary. But you can see how an Earth Kingdom propagandist could try to convince someone that there are similarities between reform schools and labor camps; they do both involve working in mines.

You already know who sent the assassins, and you have competent investigators with solid leads on finding the remaining conspirators. This information - information about what propaganda the Earth Kingdom is using to recruit people - is likely the most valuable thing you can get from Durjaya, long-term.

Ask Durjaya if that happened to someone he knew. (23)
Correct Durjaya - tell him no one dies in reform school. (2)
Tell Durjaya he has only himself to blame if he failed to benefit from all the Fire Nation has done for him. (1)

"Did that happen to someone you knew?" you ask gently.

A flicker of pain crosses his face. Genuine pain.

"Everyone knows someone it's happened to," he bites out. He's deflecting - this is personal for him, there's something there. "I don't have anything to say to you."

It shouldn't be possible for someone to die in a reform school - if he knows someone who did, how did it happen? An abusive school? Or - actually, it could simply be the case that he knew a repeat offender, someone who was transferred out of reform school to an actual prison. Children don't die in reform schools, but if a child or teenager - especially an earthbender, perhaps - continued to cause trouble, or even engage in treasonous activities... they could have certainly been transferred away.

You'd guess that it was a sibling, so... you have a fifty-fifty chance.

"Your brother?" you ask, voice still gentle.

He tenses. "Shut up."

Brother it is.

"If a child died in a reform school, that is a terrible tragedy," you say sympathetically.

"Shut up!" he snaps.

He's shutting down. You're not sure if sympathy will make him open up about this.

Tell him that, if he had gone to the authorities, you're certain they would have helped. (25)
Give Azula a turn. (25)

Provoke him. Tell him that his experience is no reason to disregard all the things the Fire Nation has done for his people. (12)
Tell him that we will look into what he told us, and if it's true, there will be changes made (8)
"If you tell me what I need to know, then I can open a formal investigation into your brother's death" (6)
Keep poking. Claim the fact he is deflecting just shows he is lying, making up a story to defend his actions about some mysterious person that this happened to. He'll tell us inevitably just to "prove us wrong" (5)

"If you had gone to the authorities," you press gently, "I'm certain they would have done their best to stop this."

"Stop it? The authorities are the ones doing it!" he snaps. "Why would they try to stop it?"

You nudge Azula's foot with yours.

"So you decided that the only way you could solve it was on your own," Azula says disdainfully. "And the best plan you could come up with was to lash out against the Fire Nation. Congratulations. I'm sure your brother would be proud; you've probably repeated exactly what got him killed in the first place."

"He didn't do anything!" Durjaya shouts, slamming his fist on the table. He tries to stand; the guard slams him back into his chair. You hold up your hand to stop the guard from knocking him out. "He was a child! You killed a child!"

"How do you even know he's dead?" Azula asks, raising an eyebrow. "Maybe he just ran off to live in the mud with the rest of your precious Earth Kingdom peasants."

"They disappeared him!" Durjaya snaps. "They sent him to prison and wouldn't tell us where! Do you think we're stupid? We know about the prisons! We know about the camps! You're rounding us up and killing us!"

You must have been right - the brother must have been transferred from a reform school to a prison. Of course they wouldn't give his family his location if he'd done something serious enough to warrant being sent to prison; the family would have likely been under suspicion too - they're natives who raised a child with countercultural tendencies. There wasn't necessarily any particular abuse that took place; the child might not even be dead, just imprisoned. Still, if Earth Kingdom agents are telling people about Father's labor policies, and just blurring the lines a bit...

"Why would we round you up and kill you?" you ask. "The Fire Nation is here to help you."

"You're not here to help us," Durjaya spits. "You're here to take from us. Our families, our lives, our money -"

"You people had nothing before we got here," Azula reminds him.

"We had land!" Durjaya says incredulously. "The same land you ash-makers are getting rich on now! Do you think we're stupid? Do you think any of us think we're better off now? You stole everything from us and all of us know it! And we're taking it back!"

It seems you've got him talking. He seems volatile - easily led from topic to topic. But which would get more details out of him - letting him rant, or pushing back against his ideas?

Say nothing; let him rant. (26)
+If his rant starts to run out of steam, say something that you know will anger him. (19)

Tell him that the people who own land in Yu Dao today did not take it from anyone. What right does he have to ask them to give it away? (11)
Discus fire nation property laws. He may not know he was eligible to purchase and own land prior to attempted murder. (9)
Poke Azula, signalling for her to keep going. (7)

He continues without any prompting.

"The governor lives in a palace on our ancestors' land! We live in slums!" he raves. "We have to pay ash-makers for food instead of growing it! We have to go to schools that tell us we're inferior and work in forges that make weapons to kill our own people! We hammer iron that was mined by slaves!"

It's arguable whether they live in 'slums'.

"You can parade around your pet traitors all you want, but the real people of Yu Dao see right through you," Durjaya sneers. "The Earth Kingdom hasn't forgotten us, and we haven't forgotten who we are. Killing me won't make a difference. We're going to drive you ash-makers back to the sea."

Is that all he has to say?

"The only people in Yu Dao who've forgotten who they are," you murmur, "are the people who believe they are not citizens of the Fire Nation."

Durjaya opens his mouth to yell at you again - then pauses, grits his teeth, and sits back in his seat.

"I don't have anything to say to you," he says.

Azula tries to provoke him again, but it seems like he's finally shut down completely. Getting him to talk more is a matter for people whose time is less important than yours. And now you have at least some idea of the rhetoric and the complaints of the rebels - the reform schools, the prisons, land ownership, the war itself. The labor camps, especially. It's enough to give you a place to start for future research.

You leave the prison.

* * * * *

You aren't in a position to enact major changes in colonial policy - the most you could do would be to talk to Father about it. But you still take time to think it over, of course. The conversation suggested several points of contention for the natives that the Mayor and his family never brought up.

The labor camps are obviously an issue. You've always thought Father's policy of forced labor would be counterproductive and stir dissent, and this seems to confirm it. Now that the natives have heard rumors of the labor camps and the killings, it seems that some of them believe that all Fire Nation prisons and reform schools are really just death camps. It's true that prisoners are often used for labor, especially in the colonies, but that doesn't mean that you're 'rounding up' the Earth Kingdom natives and killing them. You'll have trouble convincing the natives otherwise, though.

The other issues he raised were more unexpected. Apparently teaching the natives about the Fire Nation's virtues might in itself cause some dissent among a portion of them. If they've been told by people they trust - perhaps family, or foreign agents who somehow convinced them of their trustworthiness - that the Fire Nation's culture is evil and the Earth Kingdom's culture has value, they may be biased against the content of your schools' curriculum. That would cause them to be disgusted by it rather than persuaded. Perhaps the curriculum could be modified to attempt to find decent things to say about the Earth Kingdom, to mollify their wounded pride, but that would run the risk of causing people to believe the Fire Nation's conquest is unjustified. Land ownership was also not an issue you had heard much about as a cause of dissent here, but you suppose it makes sense. The land was divvied up by the original colonists, and although natives now have the right to purchase land you imagine that there are few of them with the money to do so; it's fairly valuable, now that Yu Dao is so developed.

On the whole, you think...

The situation does not provide the natives with the full benefits of being Fire Nation citizens, and will require reform. There is not currently enough groundwork for the problems to disappear on their own over time. (38)
+ This reinforces your opinion that Father's forced labor policies are a mistake. (32)

+ You think that ending Father's forced labor policies would not really provide much benefit after all, as there are too many other issues causing dissent.
The situation has some unfair elements for the natives, but they are acceptable for the sake of bringing civilization to this land. The problems will disappear on their own with growing prosperity. (4)
Most of the issues can be explained away by the older population glorifying the good ol' days. The rest can be solved by forcing the worst of the offending businesses into being less offensive. (2)
The situation is unfair to the natives, but the unfair elements - like land ownership - can not realistically be corrected, by reforms or by time. They are simply unfortunate side effects of the colonial process, and must be accepted as such. (1)

The prevailing opinion among the authorities of established colonies like Yu Dao seems to be that the inequality in the colonies is minor and will eventually fade away as general prosperity continues to increase. Or, at least, that's how the Mayor and the Governor talk; perhaps they simply didn't want to be up front with you about the problems they face here. Either way, it seems clear that that is an overly optimistic view of the colonies.

The forced labor camps are obviously a problem that is undermining the long-term stability of the region, but even after they're removed you'll still have reforms to make. The descendants of the Earth Kingdom natives currently don't have the opportunities they need to fully experience the benefits of Fire Nation citizenship. The gulf in economic power between them and the colonists is vast enough that it will likely tend to reinforce itself rather than fade over time, if left alone. There may be inequalities in how the legal system is applied to colonists and natives, even setting aside the issue of Father's labor camps. And you'll likely need a more nuanced approach to integrating your new citizens than simply educating them about the virtues of the Fire Nation; there may be more effective ways to encourage assimilation.

You may not have a plan yet, but it's clear this is something you'll need to think about as you prepare to take the throne.


* * * * *


97 AC (15 years old)
Yu Dao: Capitol Training Grounds

"Oh, oh, this time - watch this!" Kori shouts. She stomps and lifts an earthen barrier out of the ground between the three of you and the training dummies. "Okay, Princess Azula, get ready! I'll lift you up on a platform so you can shoot!"

"I'm already ready," Azula says.

"Right! Okay, here we go!"

You smile to yourself at her enthusiasm; it's starting to grow on you, to be honest. She reminds you of Ty Lee. That's probably why Azula likes her, too.

Kori bends a pillar of earth out of the ground under Azula, lifting her high enough to fire over the wall. Azula rapidly sends a series of firebolts flying downrange. You can't see where they hit, but you can hear the impacts against the dummies.

"Amazing!" Kori gushes, peering around the side of the wall. She lowers Azula back to ground level.

"I know," Azula says, flicking her hair back. Kori beams at her.

"Okay, Princess Akane, your turn!" Kori tells you. "If you want!"

You incline your head. "Certainly."

"Okay, get ready!"

Having earth bent under you is a slightly disorienting sensation - the ground beneath you just suddenly abruptly lifts itself up. But you don't stop moving when the pillar below you does; you make use of the motion, launching yourself into a leap. You flip over Kori's barrier and descend with an explosive fire kick, washing away half the training yard in flame. Kori's barrier holds, protecting her and Azula from the torrent.

It can be enjoyable to let loose occasionally. And if there's one thing you've learned from studying airbending techniques, it's to never squander momentum.

"That was incredible!" Kori gushes, rushing over the cinders to join you. "I've never seen that big an explosion!"

You incline your head to her. "Well, you provided me with my lift-off," you say.

Kori grins proudly. "Anytime, Princess!"

Azula gives you a flat look. "Congratulations," she says. "You've managed to squander four perfectly good training dummies. Again. Must you always make it so difficult to train with you?"

You bow apologetically. "Forgive me, little sister," you say. "I am, as always, indebted to your limitless patience."

"Obviously."

"What do you want to do next, Princess?" Kori asks eagerly.

Mitsuko is resting again after an exhausting day working in the forge, so you've been taking some time to train with Kori and Azula. What should you focus on?

Ask Kori to teach you about some earthbending forms so you can experiment with using them for firebending. (33)
+Take this chance to ask Kori about how the other colony children are doing around here. (10)
Practice ways to fight in tandem with an allied earthbender, rather than against them. (8)
See if Azula wants to do something in particular. (6)
Practice sparring against Kori, or against Kori and Azula at the same time. (4)

"I'm curious..." you say. "Do you think you could show me some earthbending forms, Kori?"

"Yeah, totally!" she says. "What do you want to see?"

"Start with the basics," you say. You smile to her. "I've always found that learning from the styles of other benders can help improve my firebending. I would be very grateful if you would teach me - and my sister, if she would like to join - whatever you can."

"I would be honored, Princess!" Kori exclaims.

The basic premise of most Earthbending, as you already know, is a steady stance and solid footing; an earthbender must be unmovable, rooted, steadfast. But there's more to it than that, Kori says - earthbending isn't passive defense, it's about waiting for or creating opportunities. Ideally, you strike only at the moment when the motion of a single pebble can start an avalanche. You quickly grasp that the forms she shows you aren't just solid and stable for the sake of defense - an earthbender stays stable at all times so that they're ready to move at all times, so that they're always balanced and prepared to strike effectively when the opportunity arises. It's a very different approach from firebending and airbending - those styles stay constantly on the move, always building up momentum and trying to push foes on the defensive. It's difficult to switch between that and the steady patience of earthbending. Fully integrating earthbending into your fighting style will require a great deal of adaptability and -

Adaptability. Isn't adaptability considered a hallmark of waterbending? You had been just been reflecting on adaptability the other day, but hadn't quite made that specific connection... interesting.

Avatar Roku mastered fire first, then air, then water, then earth. The Avatar always studies the four elements in a specific order. Perhaps there's something to it.


* * * * *


97 AC (15 years old)
Yu Dao: Taro Gou's Smithy

A week passes. You spend your days providing the flame for Mitsuko's blacksmithing and your evenings learning about earthbending with Kori and Azula. Piandao spends his nights out in the city, helping with the investigation - you have no idea when the man sleeps, but he provides you with daily reports in the mornings that assure you the investigation is going well. The people who perpetrated the mass poisoning of the garrison are rounded up over the course of the week; Piandao believes that none of them successfully escaped the city. The poisoners are sent to prison - they didn't actually kill anyone, so you deign to have mercy - but the would-be assassins are, of course, publicly hanged. Including Durjaya.

By the time the week ends, the investigation has succeeded. And so has Mitsuko's forging.

Her sword is beautiful.

"This is some of the finest steel I've ever seen," Gou compliments. "And perfectly balanced. A fantastic blade. You and your father are truly gifted."

"This was Mitsuko's work, not mine," Piandao says. "She hardly needed any help from me."

He and Gou exchange compliments back and forth, but you have eyes only for Mitsuko, and for the sword she holds as delicately as a newborn in her hands. It's a jian, like her father's, but you can't imagine anyone ever mistaking the sword to be anyone but hers. It belongs in her hand. It's hard to describe. The blade looks more silvery than her father's, and she made her guard a little thicker. It's just slightly longer than her father's sword, too. Maybe she's still a little optimistic about her future height. They're little details, nothing dramatic - there's no solemn inscription, no carved dragons. But the sword conveys that it's hers nonetheless.

"It suits you," you murmur to her. "Like an extension of you."

She looks up at you, wide-eyed, and smiles.

"Like a extra-long, really sharp arm," she breathes.

Her smile is contagious. "Exactly," you agree.

She looks back down at the sword cradled in her hands.

"You can tell that your fire is in it," she says quietly.

"I -" Why are you stuttering? "You can?" you ask neutrally.

She nods. She looks up, and your eyes meet.

It's extremely warm in this forge.

"I'm glad," you say after a moment.

"Me too," she murmurs. "I'm glad."

She has this wide, innocently happy smile on her face, as she looks down again, it's...

"It feels almost like it's alive," she says quietly. "I feel like I should name it or something?"

"What would you name it?" you ask.

"Uh," she says. She grimaces. It pains you to see. She should be smiling. "I don't actually know. Um. I, uh - I feel like I should've come up with a name sooner, I have no idea, um..."

"It's alright, take your time," you say soothingly. "It deserves a beautiful name."

"Akane," she blurts.

"Yes?" you ask.

"W-what?" she asks, looking up.

You look at her. "What?"

"N-nothing," she mumbles, looking hastily down again. "Um."

"Alright..."

"I can't think of any original names," she mumbles dejectedly. "Maybe I should just name it Mitsuko."

You look between her and the sword. "That is your name, Mitsuko."

"Mitsuko Junior," she mumbles.

You look at her.

"I think it's alright to take your time," you say.

You hear a muffled noise and glance over to see that Piandao and Taro Gou are actually still standing there. Gou is looking away, and Piandao has a hand over his mouth, expression neutral.

You raise an eyebrow at the two of them.

"I'll go fetch the pieces you had commissioned, Princess," Gou says immediately, bowing as he leaves. Piandao doesn't even make an excuse, just leaves with him.

Mitsuko looks up at you again, her eyes sparkling with unshed tears.

"I'm really a swordswoman now, Akane," she says quietly. "I've been training for this my whole life."

You nod, stepping closer. You aren't sure why.

"I have a sword now," she whispers. "I did it."

"It's perfect," you say, your throat oddly tight. "It suits you."

"It suits you," she echoes. "You're perfect."

She sheathes the sword and starts to bow, but you stop her before she can, your hands on her shoulders. It's a reflex. You've had it since you met her; the first thing you ever said to her was to stop her from bowing.

You can see in her eyes that she remembers.

"The sword belongs to you too," she whispers. "Always. It's for you. I couldn't have made it without you."

She is so, so close. You can't look away from her eyes.

"You could have," you say quietly. "I know you could have."

She nods, hesitantly. She doesn't look away. She could. Even if you can't, she could.

"I didn't want to," she whispers.


Kiss her on the lips. (23)
+ ensure no one is looking if we kiss. (12)

Hug and Nuzzle (13)
Kiss her cheek again. (8)
Step back. (1)

You don't know why you do it. But her lips are soft, and she kisses you back. For a moment it's as simple as that.

Only a moment.

You pull hastily away after only a second. A short, short second. Your heart pounding, partially with fear. Mitsuko stares at you, her eyes wide and grey and beautiful and -

What's wrong with you?

You tear your gaze away and look around the room. Gou and Piandao aren't back, you're alone. No one saw. No one you can see. You don't know. You can't be sure. What were you thinking?

Mitsuko's hand gently turns your cheek back towards her. Your eyes meet again.

Ah. That's what you were thinking.

Your mouth opens but you can't think of what you were going to say. Mitsuko opens her mouth too, then hesitates, then hesitates again. She says nothing.

You step back -

Mitsuko steps with you, and her lips are on yours again.

Kiss her back. (24)
+Wrap your arms around her. (14)

Stop it, this is too much, you'll be seen. (13)

You don't know what you're doing. You're kissing her, your arms are wrapping around her, she's close and warm and soft -

There's a knock at the door. You throw yourself back just as it opens.

Gou stands in the threshold, holding a sheathed sword. Piandao stands just behind him. Their glances dart between the two of you. Your clothes are likely somewhat disheveled.

Did they see? Did they see?

Greet them as though nothing happened. (29)
+Poker Face (23)

Ask Gou why he didn't ask before entering. (2)

Your heart pounds and your muscles tense and your blood rushes in your ears and you let nothing show on your face. Your posture is perfect. You can't evaluate your clothes; you can't look down in front of them.

Nothing happened.

"Gou," you greet politely. He straightens. "You brought the swords?"

"Yes, Princess, I did," he says quickly. He hurries closer. He suspects. Or he saw. Piandao isn't a threat, he wouldn't act against his own daughter. Gou could be used by your enemies. If agents from the Earth Kingdom were to kill him in retaliation for his assistance in forging gifts for royalty -

"First, the requested twin swords," he says.

He bows as he draws them; you use the opportunity to glance down at your dress. Passable. Not as bad as you feared. You adjust your posture and try to subtly move your hands to smooth the dress; Gou is between you and Piandao and is looking down, so you can hide your motion using his body.

After a moment, you actually glance at the weapons he's turning over in his hands. They're fine weapons. Not on par with Mitsuko's sword, but excellent nonetheless. The gladiolus flowers on the hilts and the inscriptions are well-defined and high-quality. "Clarity and Conviction," Gou says. "Are they to your liking, Princess?"

You're not certain how you would even arrange an assassination; you don't have a private force for it. Father may find out if you used the Imperial Firebenders for it. "They are beautiful weapons," you say. "My compliments."

"Thank you, Princess," he says, sheathing the swords. He holds out the sheathed pair to you, and you take it and pass it to Mitsuko. Your fingers brush. "And next, the twin knives..."

'Twin'?

He produces a small sheath, and pulls from it a pair of small stiletto blades. The handles have inlays of gold in the shape of dragons. 'Crimson' is inscribed on one, and 'Azure' on the other.

"Very precise work, if I may say so," he tells you, glancing up at you. "Small enough to be concealed in hair but large and balanced enough to be useful if needed. Two halves of a single weapon, just as the swords are."

Two halves of a single weapon. You did ask for a 'pair' of daggers, he must have...

"Ah, is something wrong?" he asks. "If the commission is not what you desired -"

"No," you say. Your lips twitch. "It's exactly right. Well done, Gou."

Killing him, you think, would be too much trouble after all.


* * * * *


97 AC (15 years old)
Yu Dao: Capitol Building

Your palanquin is carried back to the capitol in silence. Mitsuko walks alongside it as it goes. You can practically feel her there. Your thoughts are a jumbled mess, always coming back to the same two questions -

What were you thinking? Was Mother right about you?

- and never any answers.

You're jarred by your thoughts by the calls of a courier. He doesn't even wait for you to disembark from your palanquin before shouting your name.

"Princess Akane! Princess Akane!"

You hold in a sigh -

"Urgent instructions have arrived for you from the Fire Lord!" the courier calls.

The palanquin halts before you can even give the order. You pull the curtains open and see the courier standing there, letter already outstretched, desperate for you to take it.

"Thank you," you say politely. He bows and backs away. You wonder sometimes what these couriers tell one another that makes them think they have to deliver Father's messages quite so insistently. You open Father's letter...

Father is not a man to waste unnecessary words.


Daughter,
Return to the Capital immediately.
Iroh has returned.


You look up from the letter. The courier stiffens under your gaze.

"Have my ship readied at once," you say quietly.

-----
Thank you all for reading! I hope it was okay. ^_^ I always appreciate your feedback! Next week we'll pick up again with Chapter 6: Sunstroke.
 
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Omake: Nightmare (Ancient Scholar)
@kosm

This is an omake I made. It's trash, or at least not fully fleshed out. Feel free to rewrite it into something better. The idea is that all of Akane's thoughts and insecurities from the past few years has finally burst after the kissing scene. Stuff like her fear of treason and her mother's homophobia, etc.





[/hr]
Nightmare

You were back in your room at the palace with Mitsuko. Alone. Both of your faces were red and you couldn't look her in the eye. It was improper for a princess to be so awkward and you didn't know what to do but you had to do somethi...

Mitsuko stepped forward and suddenly you were kissing again. Her soft skin, her sweet lips, you let all your worries fade away. Suddenly you tasted something bitter. Something both familiar, yet not.

Iron.

You pulled back in shock and opened you eyes. Blood. Mitsuko skin was pale and coughed up more blood before collapsing.

"Mitsuko!"

You reached for her but you were suddenly yanked back and pinned to a wall. Earth cuffs. Another assassination! You had to get free and save Mitsuko!

"Enough of that now Akane."

You froze, you knew that voice.

"Mother?"

Why was she back? You saw her with two of the Earthbenders that had trapped you.

"I had warned you remember? As your mother it's my responsibility to clean of your mess."

Mess? You were never less then perfect. What was she talking about? The only warning she gave you was...

"Leave Mitsuko alone."

"She is a bad influence on you daughter. Corrupting you with deviant thoughts. This is for your own good."

You struggled harder but nothing worked. You were trapped and couldn't bend. Weak and powerless. You can only watch as Mitsuko choked, all the while your mother gave you her serene smile, as of nothing was wrong. Finally Mitsuko gasped and stilled.

"There now. With her gone she can no longer cause you to perform treason."

Mitsuko was dead. She was dead! The detachment you had meditated on for years shattered along with your broken heart. You glared at your moth...no, this monster that took her away from you. You were overwhelmed by anger, consumed by it. Every fiber of your being was filled with rage at her smug face. It grew inside you until you felt you were about to burst. A lick of flame escaped you mouth.

It was blue.

Then you exploded.




You sat up with a scream. You didn't know if it was out of fear or anger. You were blinded by your tears. A moment after the door burst open, Mitsuko, sword already drawn.

"Akane, what's wrong?"

You didn't think. You leaped at her and sobbed into her shirt. Mitsuko froze before awkwardly trying to comfort you. The stress and emotions slowly faded. A nightmare. Mitsuko was fine. You were still on the ship. It was just a dream, none of that was ever going to happen.

Right?
 
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Omake: Betrayal (S-159A1)
This Omake is the product of several hours of writing in a caffeine-induced haze (it's also totally unbeta'd, so watch out) after reading Kosm's comments about Akane in ATLA canon (see page 3504 onwards on Anonkun). Inspired by this, I decided that I wanted to try my hand at showing one possible course of events the quest could take. Here, canon goes mostly according to the show, though with several changes to account for our collective meddling:
1) It's Akane who burns Zuko in an Agni Kai on Ozai's orders as a means of forcing her to demonstrate resolve and loyalty.
2) Akane and Azula spearhead the creation of a new and refined royal guard force
3) Akane and Mitsuko are in a secret (and totally gay) relationship, because anything less is heresy
4) Akane does has several encounters with the GAANG throughout the story, though it is doubtful if they ever actually know its her
5) The rest of canon goes relatively according to plan, though IDK I just want to get this posted.
If it lands well (and if I can muster the motivation to write more), maybe I'll add some more parts. Until then, enjoy. This particular part of the story takes place after the events of the Day of the Black Sun, and is from Akane's pov. Btw thanks @kosm for creating such an amazing character and story! Can't wait to see where we go next!

Summer, 100 AG - Post Day of the Black Sun

You never expected Zuko to leave; Despite all of his not-so-secret doubts, the whispered meetings with your similarly absent uncle, and his overall gloominess, you knew with all your being that he was no traitor. Even in exile, the Zuko you knew, the broken, scarred prince who wanted nothing more than his father's acceptance and the honor that he'd lost; the one who would sacrifice anything and everything in pursuit of those goals, would never betray the Fire Nation in his pursuit of the Avatar.

(Betray everything your people had worked for, fought for, died for.)

Zuko had achieved everything that he had desired: father's respect, the adoration of the populace, and most importantly of all, a place in the family. Those few months, despite having been consumed by planning for the Black Sun, overseeing expansion of your guard, and your (not) relationship with Mitsuko, were special to you. For the first time in your memories, you were part of a family again - You, Azula, Zuko, even Father. For a brief moment, you allowed yourself the luxury of imagining a world set free, of a world where you and your siblings could be whole again without the weight of a hundred years of warfare bearing down on you (without the weight of the fire, pale yellow in your hand, pressed down unto a screaming, tear-stained face. Without the weight of the confusion, fear, pain, and finally loathing that colored those golden eyes even as the flesh steamed and your lips traced silent apologies).

The Avatar, dead by Zuko's (Azula's) hands; Ba Sing Se liberated ("For Lu Ten," you whispered as you lit the incense candles and watched the sunset from a rocky knoll, buried in Mitsuko's arms. You both knelt on the soft green grass that marked his final resting place, and she pretended that the droplets that stained your royal robes were only a product of the scattered clouds above.) and its tyrannical rulers thrown to the masses; the myriad nations of the Earth Kingdom swept up in maelstrom of infighting and squabbling for leadership as your armies circled like vulture-wasps. Even the Northern Water Tribe would soon fall, the last bastion of resistance to your rightful cause obliterated and the world unified at last under the glorious banner of the Fire Nation. Then, you would rebuild the world and make things right, using the peace to bring civilization and prosperity to all of your subjects.

And then Zuko betrayed the Fire Nation.

(Betrayed YOU threw aside EVERYTHING YOU AND AZULA WORKED FOR WHILE HE SQUANDERED LIFE IN EXILE.)

You should have seen it coming.

The amount of times you had spoken to the triumphant prince (to your own brother) after his return could be counted on two hands; in between he and Mai's constant hook-ups, the pressures of the return to royal life, and his incessant training, there was little time to talk. You suspected that even if you'd had such time, any discussions would be overshadowed by the scar that adorned his face, and you were certain that neither of you were willing to talk about that (about the stench of cooked human meat that stained the air, about those apologies left forever unsaid, about father's approving gaze and the slight twitch on his left cheek that was the telltale sign of a suppressed smile). While still familiar, exile and the hunt for the Avatar had changed your brother as much as your own journeys had altered your perspective, and between him, Azula, father's growing demands, and your own needs, you had thought that merely acknowledging that fact had been enough; that his honor, that his place in the family was enough for the time being and that reconciliation could wait until after everything was complete.

That was a mistake.

If what your sister said about her impromptu family reunion that culminated in the "death" of the Avatar and the fall of Ba Sing Se is true, (Azula and Mitsuko have never lied to you, unlike certain other individuals) he really had gone rogue, hiding out in the Earth Kingdom and then Ba Sing Se with uncle; shirking his duties as a Prince of the Fire Nation in order to serve tea… Tea! And yet, despite his failings, Azula had extended to him the opportunity to not only redeem his honor, but gain personal glory and return home as a hero! And when he had returned home, you had welcomed him with open arms! You had both worked to make him part of the family again, despite everything that had happened (everything that you had let happen).

(Everything you did to make him strong, to teach him, every lesson he ignored and failed sacrifice sacrifice SACRIFICE without which there can be no strength!)

And in exchange for your kindness, for your second chances, he had thrown you and Azula to the wolves, turning father's ire against those he had left behind to cover for his own failings. His own weaknesses.

(Just like her taking kindness and twisting it into a blade against You against Azula.)

Zuko had learned well.

(treasonous filth, polluting my palace, coveting my throne)

He had written a letter to Mai (not to you or Azula, but Mai) explaining and apologizing for his sudden absence, as if such a thing could wash away the stain of his treason or the Fire Lord's rage. Your guards had it delivered to your quarters, and you seared its contents into your brain (like the mark that adorns his face). Later, when only ashes remain to be swept away by some passing servant, you sit in the garden to watch as your sister, the Dai Li, and Mistuko train the royal guards in counter-bending tactics.

Across the courtyard and through the gaps in the ranks of soldiers, you catch a faint flash of blue fire as it arcs with illusionary tranquility before slamming down out of view with a faint rumble. Azula dances amongst her firebending guard, sending men and women tumbling as they desperately avoid her perfectly accurate bursts of flame. Alone, surrounded by the toppled and grumbling forms of her guard unit, she seems unstoppable. With a brief and polite bow towards your perch overlooking the courtyard, she continues her simulated attack, much to the dismay of her forces. You nod approvingly.

(You have Azula.)

Mitsuko flips through the air to dodge a blast of fire, a block of earth propelling her leap, twirling, twisting, flipping, to land in a three-pointed stance, her sheathed blade lightly tapping the throat of the attacking guard. Behind her, the remaining two guards collapse with grunts, their feet encased in the stone of the courtyard by the Dai Li. A shrill whistle followed by the angry snarling of an observing drill sergeant signals the end of the match, and Mitsuko stands, sleek muscles shimmering in the afternoon light as she languidly relaxes her sword. Your eyes dance over her form, watching the sunlight dapple across her hair and face, the faint wind ruffling her light-weight training outfit. As if sensing your gaze, she turns her head to face you, lips curling into a shy smile. A faint, wan echo of her expression dances across your face as well, gone as quickly as it appears, but the sudden shine in Mitsuko's eyes is an unmistakable acknowledgment of your action.

(You have Mitsuko.)

Your will is your sun, which rises and sets like clockwork regardless of the failings of the world - the failings of others. This setback, this betrayal, like the eclipse, is both temporary and survivable. If your brother wants to pursue the nation's downfall at the hands of the Avatar; bring about peace or some misbegotten ideal of maintaining "balance" between the four nations with uncle, he can certainly try. You might even leave him alive when all is said and done just to show him how wrong he was. But there will be no third chances. Zuko doesn't want a family. Fine. He doesn't need you or Azula. Fine.

(You don't need this.)

You don't need Zuko either.

(You don't need her.)

Your hand curls into a fist, crimson sparks flaring through the gaps in your grip. The world will change, and you, Crown Princess Akane, will be the herald of that new age. And no one, not Zuko, not Uncle, (not Father, not her) not even the Avatar will stand in your way.

(Your heart is as a star.)

That is how it must be.

(Let it burn.)
 
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Chapter 6: Sunstroke (Part 1)
Hey all! Here's what happened in last night's live session. Thank you all for reading! I hope it's okay!


-----

97 AC (15 years old)
At Sea

Uncle has a legitimate claim on the throne. A strong one. Father's letter said nothing about Uncle moving against him, yet, but that tells you nothing. Where was Uncle for two years? Why let the world assume he had died? Was he in hiding? Gathering power? Plotting? You know Father tried to purge the court of Uncle's staunchest supporters after taking the throne, but how successful was he, really? Even if Father succeeded at the time, how many people in the court are going see an opportunity now? How many people think that Fire Lord Ozai's policies are destructive and the Dragon of the West might do better? How many people think Uncle has lost his flame and might make a useful puppet? Does Uncle even want the throne? It seems like the obvious assumption, but who knows with him? Are you coming back to a court on the verge of civil war or not?

You doubt you're coming back to a stable one. Even if Uncle doesn't plan to move against his brother, you're certain Father will. And he's not one for moderation in crushing threats.

It would have been nice if he had bothered to include any information in his summons. What are you supposed to do on the way back? Does he want you preparing for court politics or an Agni Kai or a family dinner? You have no idea, so you spend your time at sea trying to prepare for all three. Between your seasickness and unanswered questions, you don't think you're doing a very effective job of it. You can't even spar with Azula much; you are not letting her finally beat you because of something as absurd as seasickness. She's getting moody with nothing to do, but you have larger concerns. You almost wish you had brought Kori along to entertain her - you had been entertaining the idea of inviting her to the capital. Considering the circumstances of your return, though, you have no idea how Father would react if you showed up with her in tow. For all you know, the political situation is so delicate that he'd be furious you gave the Morishitas the honor of having their daughter added to your retinue without consulting with him first.

It seems like the only useful thing you can do on this ship is meditate, but even that is difficult. Mitsuko's presence as your guard is... distracting.

Maybe you should talk to her. Or Azula. Or both of them. About what happened with Azulon, or... anything else. You told Mitsuko you would, but that was before you knew Uncle was back. Now, your knowledge of what happened has a much more real chance of causing a civil war.

What should you tell them?

Tell them both everything about what happened to Azulon, and about everything that happened between you and Mother. (40)
+But for Agni's sake, if your going to do this, use written messages only, and make sure to burn the messages once your done. No verbal communication at all. (37)

Tell them nothing. Azula already suspects you killed Azulon, and Mitsuko doesn't need to know. (32)
Tell them both everything about what happened to Azulon. Nothing else is relevant. (3)
Tell them about what happened with Mother, but not Azulon. (2)

The people who are most important to you need to know what the situation is so they can respond to it effectively. Especially if you're relying on them to tell you if your judgment becomes questionable. You have no idea what situation you're returning to in the capital, and you need Azula and Mitsuko informed and firmly on your side.

And you can't keep dragging them both along in the dark, acting like you're doing nothing that could endanger them. You aren't your mother.

You invite them to join you in your room one night as you near the capital. Together.

"Why is she here?" Azula complains.

"Because I need to talk to both of you, Azula," you say. What are you supposed to do, invite Mitsuko to your room alone? "We need to discuss the situation in the capital."

"With your Uncle returning?" Mitsuko asks quietly. You nod.

"What is there to discuss?" Azula asks. "You don't seriously think Uncle Fuddy-Duddy is an actual threat to Father?"

"I think that Father will treat him as a credible threat until he has reason to do otherwise," you answer. "Uncle was not here when Fire Lord Azulon declared Father his successor, and we don't yet know whether Uncle has accepted it. I think that we should prepare ourselves for any eventuality."

Azula shrugs and sits on your bed. "Fine. Prepare how?"

"I just think we should discuss a few things," you murmur, turning to your desk. You gather some paper and writing supplies; Azula's eyes widen in recognition as you turn back to face her. "Could you make room on the bed, please?"

After a minute to get situated, you're huddled under a blanket with Azula and Mitsuko, ready to begin writing. You feel rather more self-conscious about being huddled under a blanket than you remember feeling last time - it's a little childish, isn't it? - but it's too late to back out of it now without being moreawkward. But there is very little room. Mitsuko is very close.

You're not going to think about that right now. You have things to do.

You take several moments to think before writing. Your goal isn't simply to relate some sob story for the sake of sharing; you need to emphasize what's relevant for them. You don't want to make the situation sound worse than it is, but if you don't spell out the worst possibilities they might not think of them on their own - Mitsuko especially might be too busy worrying about your feelings to think through the long-term dangers you'll all be facing. She's that kind of person.

You just have to keep it simple. You'll start with getting Mitsuko up to speed.

After Lu Ten died, Father approached Fire Lord Azulon asking to be made heir.

She already knows this. Everyone 'knows' Fire Lord Azulon made Father heir in response to Lu Ten's death and the end of Iroh's line.

Mitsuko frowns in confusion as you write the next line.

Fire Lord Azulon refused.

You describe the sequence of events briefly. Azulon's punishment for Father, Azula's warning. The state the Fire Lord was in when you confronted him. You're sparse on details about the fight, and you can tell it disappoints Azula. Mitsuko seems horrified, and at one point even grabs your free hand. It's kind but unnecessary. You continue writing, not letting yourself get distracted.

If Uncle wanted the throne, my testimony could allow him to gather enough support to start a legitimate civil war.

Azula scowls and writes something down quickly -

But you wouldn't betray Father.

You gently take the brush back.

Father does not gamble on whether someone would betray him. Even family.

He certainly scolded you enough for gambling on whether Mother would betray you.

His concern now will be whether I can betray him to Uncle, and how he can minimize that threat.

You still remember what he looked like, standing over you that night. You know he was weighing his options. You're certain of it.

You've been spending a great deal of time thinking about the threat Uncle could pose, but that doesn't mean it's never crossed your mind what Father might do to secure his position if he felt threatened. He couldn't just kill you, he wouldn't, but...

When we were children, his animosity with Mother came to a head, you write. And Mother decided to taunt him by sending a letter to a former lover. In the letter, she falsely claimed that I was this peasant's daughter.

Azula goes still as a statue. Mitsuko stares at you. You continue writing as quickly as possible.

The Fire Sages examined her when she married Father, and verified she was a virgin. And based on the timing of my birth, she conceived me several months after their wedding. It's vanishingly unlikely that she could have had a tryst with her former lover. Father told me that he was certain it was an untrue claim, and Mother admitted to me that it had been a lie meant to hurt Father.

This is what we argued about, the night of the attempt on Father's life.


You write a brief explanation of what Father had done to that servant girl, Chae, how you found out, and how it intersected with the confrontation with Mother. You don't think Azula particularly cares about those details, but Mitsuko seems horrified at the story.

If Father kept the letter Mother wrote to smear me, he has leverage to use against me if he becomes convinced it's necessary. Or, if Uncle manages to turn enough members of the palace staff to his side, the letter may fall into his hands for his use.

Either way, my testimony about the death of Azulon will be key to both of their positions. There is considerable leverage they might use against me. The safety of the two of you is another thing someone may attempt to threaten to get to me. I want you both to be informed and prepared so we can act effectively together.


Azula meets your eyes, her gaze searching. You think you see doubt in her expression, or fear, but you're not sure of what. Your expression stays neutral. You made your peace with telling this secret before you asked her here. You're certain you're Father's daughter, but you can't prove it any more than you have.

You hope you've only taken a mother from her, and not a sister too.

She looks away and picks up a brush.

So what is our plan?

You meet her eyes again, and this time you see more determination than doubt.

Thank you, little sister.

Tell them that you need to wait and see what the situation is before deciding. Whatever happens, they should just follow your lead. (33)
+When we get to the capital I must decipher Iroh's wishes. Is he back to claim the throne or is he here to see his estranged family after his extended grieving period. But no matter what happens we cannot let the Fire Nation fall to civil war, especially so close to total victory. (23)

Tell them we need to start building up a powerbase of our own, so we won't remain pawns in the game of those more powerful than us. That means training our own guards, making political connections and forays into business. If us and Azula concentrate on seperate things, it won't be particularly suspicious. (12)
Tell them that they should consider distancing themselves from you, for their own safety. (7)
Tell them that you all need to follow Father's wishes exactly and give him no reason to doubt your loyalty. (4)

You take a moment to consider before writing.

A detailed plan is difficult to make right now. For now, our plan is simply to assess the situation. We must find out what Uncle wants and whose support he can draw on, and must do so as quickly as possible. We cannot do more than that yet. Careless action may provoke retaliation before we are ready to weather it. Once we know more, we can begin working to secure our position.

Our chances to speak freely will be limited once we're back at the capital. There will be times we are forced to improvise, and we can't afford to be uncoordinated. Whatever happens, follow my lead.


Mitsuko nods quietly. Azula picks up the brush and writes a quick line.

If that letter about you still exists, we need to destroy it.

If the letter exists and was destroyed, Father would know immediately that you were behind it. Anyone else who found it would use it for all it was worth.

Tell Azula that trying to destroy the letter - if it still exists - should certainly be one of your main goals. Without it, Father won't be able to act against you for fear of driving you to Iroh's side. (25)
Tell Azula that trying to destroy the letter - if it still exists - would be too dangerous and too obvious. You don't see any way to destroy it without provoking retaliation. (12)
Tell Azula that trying to destroy the letter - if it still exists - would be extremely dangerous. You would have to plan very, very carefully to make sure you could get away with it. It has to be a much longer-term goal. (8)

Finding out if the letter still exists and destroying it if it does will certainly be a priority, you write. I will be much safer with it gone, from all sides. But follow my lead. We cannot act carelessly or hastily.

She nods, her expression already calculating.

Mitsuko finally picks up the brush and writes something. It's just one short line.

Whatever happens, I'm with you.

There's an odd feeling in your chest when you meet her eyes. You quickly nod and look away.

"I think that's everything," you whisper. "Unless you had questions."

Azula seems satisfied - or, at least, she seems to have enough to think about for now. After you burn the sheets of paper you used and clean up your writing supplies, you see Azula out.

Mitsuko lingers.

"Did you have any questions, Mitsuko?" you ask quietly, straightening your desk.

"I, um..."

She pulls your door shut again. You glance back over your shoulder at her. She takes a step closer to you.

"Akane..."

"Yes?"

She's right behind you. Why is she standing so close?

"In Yu Dao, when we..."

"When we what?"

You pull your robe tighter. Mitsuko hesitates.

Nothing happened in Yu Dao. You made a stupid mistake in the spur of the moment without thinking. Why couldn't she just drop it?

"Are we...?" she asks.

"Are we what, Mitsuko?"

Your heart is pounding.

"Together?" she whispers.

Two women can't be together. It's perverted and immature and treasonous and disgusting. A woman's partner is supposed to be a man. If two women tried to be together they would always feel incomplete. You - maybe you could be together as a phase, but that's all it would ever be. You'll marry a man someday. The entire idea of being with a woman - it's immature, and beneath you, and illegal besides. She could be in danger for it.

Quickly scribble down 'yes' (36)
+Explain the legalities regardless. (39)

Tell her that maybe you could be "together", but it could only last until you marry a man anyways. (16)
Tell her that you think you have feelings for her that go beyond friendship, but you need to explain the legalities. (13)
Tell her that you won't needlessly endanger her for the sake of a childish phase. (12)
Tell her there is too much going on and too much at stake and you can't afford this distraction. (6)

You step away, closer to the desk.

"Are you familiar with the law, Mitsuko?" you whisper.

Her arms slip around your waist. She's hugged you from behind a million times before, there's no reason why it should feel any different now. You reach out and adjust the brushes and ink, pretending she's not there.

"Yes," she whispers back.

Her breath tickles your ear.

"It's illegal."

You can barely even hear yourself.

"I know," she whispers.

This is stupid and wrong and immature and disgusting and foolish and treasonous. Anyone could be listening. Anyone could find out.

You picked up a brush and you don't know why, obviously there's nothing to say except 'no'. What are you thinking?

Mitsuko rests her chin on your shoulder, and you lean back against her. And it feels like you fit together. You don't. You know you don't. You can't.

You feel like you do.

"I don't know what would happen if we..."

"That's okay," Mitsuko whispers. "Neither do I."

She raises a hand to your cheek. You don't resist as she turns your head to face her.

Mitsuko has beautiful eyes.

"I just need to know," she whispers. "Do you want to?"

You can't seem to manage to say no when she's looking at you like this. Your mouth opens and nothing comes out. You just barely manage to tear your gaze away long enough to glance down at the desk, and the brush in your hand. There's a piece of paper there.

Your hand scribbles out the word yes before your mind can catch up with it. You've barely finished before Mitsuko's hand is on your cheek again, guiding you to turn to face her -

She kisses you, and you - stupid, stupid girl that you are - kiss her back.

It takes several minutes before you finally regain the presence of mind to kick her out of your room before you do something even more foolish. No matter how many times you try, though, you can't seem to get her to wipe that silly grin off her face.


* * * * *


97 AC (15 years old)
Caldera City

Uncle is in the party that greets you as you disembark. You almost don't recognize him. He greets you after Father and Zuko do, and is far more cheerful than either of them were.

He's gotten fat.

"Akane!" Uncle says jovially. "Look at how you've grown! As tall as I am, now!"

He hugs you tightly. You give him a polite hug in return, conscious of Father's seething gaze on the two of you. Zuko is practically glaring at you too, and has been since you hugged him; you're not sure why that is, but it's a problem for later.

"It is good to see you again, Uncle," you say politely.

"It has been far too long," Uncle tells you, voice low. "I have missed you more than I can say."

Perhaps he should have considered returning sooner, in that case.

"I've missed you as well."

He beams at you as he steps away, then turns to Azula.

"And Azula!" he says. "The last time I saw you, you were only - what, six years old?"

She looks completely unamused as he hugs her. "Yes, Uncle."

"It's wonderful to see you," he tells her. She smiles thinly.

It's quiet as Uncle steps away again. Uncomfortably so. He beams at you and Azula, but doesn't seem to know what to say next.

This is the part where Lu Ten would speak.

It's silent.

Turn to Father and ask if all has gone well while you've been overseas. (27)
+Give Zuko and Father any gifts you gathered for them, pointedly telling Iroh that there were no gifts for him since you had no idea he would be here (16)

Tell Uncle that you can't wait to hear the stories of what he did during his absence. (14)
Just say "Shall we return to the palace?" (3)

You turn to Father. "Has all gone well here while I was overseas?"

He grunts. "We will speak in the Palace."

"Of course, Father. Ah, before we return..." You smile politely. "I brought gifts for you."

You gesture the servants forward. The first bows deeply to Father, holding out a heavy tome.

"The scholars of Yu Dao send their regards," you say. "And this treatise. The Complete Economic History of Yu Dao: A Case Study of the Benefits of Colonization. First edition."

Father 'hm's and waves to one of his servants to take the gift. Not much of a reaction, but you suppose that's the best you can expect with such a last-minute gift.

"And for Zuko..."

Your brother scowls skeptically as you wave forward the next servant. You're satisfied to note that the skepticism fades as he sees what she's carrying.

"A pair of twin swords, forged of the finest steel in the world," you say.

He doesn't quite manage to hide the wonder in his eyes as he draws them. You smile at the sight.

You're almost tempted to say 'note the inscription and the superior craftsmanship', but saying something so blunt would be rather graceless.

Zuko gives you a stiff bow after sheathing his new swords. "Thank you."

"Of course, little brother," you answer, bowing.

You give Uncle a small bow and a polite smile as well.

"Forgive me, Uncle," you say. "I would have brought a gift for you as well, but your arrival came as such a surprise that there was no time to prepare one."

His smile dims slightly, but he returns your bow.

"There is no need to apologize, Akane," he says. "The fault is mine for returning so suddenly after being so long away."

Is that all he has to say for himself?

"The princesses have had a long journey," Father says. "They would prefer to be home in the palace, I'm sure. Akane, we will speak in my study when we return."

"As you wish, Father."

You brush past Uncle on the way to your palanquin. His smile stays persistent, and you can't for the life of you imagine why.


* * * * *


97 AC (15 years old)
Fire Lord's Study

"I take it you're intelligent enough to understand the situation?" Father says. You nod.

"Has he made any move yet?" you ask quietly.

Father snorts. "He's done nothing but drink tea and attempt to waste Prince Zuko's time. In his letter announcing his return, he acknowledged me as the rightful Fire Lord. Whatever little drive for power he once had seems long dead now."

And Father didn't think to mention that in his letter to you?

"That is a relief to hear," you say politely.

Father grunts. "Iroh himself was never the threat."

He folds his hands thoughtfully, looking at you. "Who in the court would you say is the largest threat to my rule, Akane?"

Ah. It's difficult to say. Most people act like sycophants towards Father. War Minister Qin has seemed to harbor doubts about Father's labor policies before, but he certainly appreciates Father's support for industry and research. The Tanaka merchant family is becoming richer than you're entirely comfortable with. Almost all of the generals and admirals who've served more than a few years were colleagues of Uncle Iroh, but Father has already removed the ones who genuinely seemed to have conflicted loyalties.

The Tanaka family, and the other merchant lords if left unchecked. (29)
Me. (18)
"It changes day to day. Master Qin seems to doubt the labor policies you've implemented, but he also appreciates the support for the industry and research. The Tanaka family is richer than I'm comfortable with, but would they really rock the boat with so much money on the line? Then there's all of the generals and admirals who were colleagues of uncle, but I'm assuming you've removed the ones who would've had conflicted loyalties. If I'm being truthful though, father, the greatest threat right now is doubt. What was it that made grandfather Azulon so mad and crazy? It was doubt. I trust your decisions because YOU are sure of them, leaving any doubt out of the way." (18)
Ozai (11)
Ursa (6)
The merchant lords using Uncle or me (5)

"The Tanaka family -" you begin -

Father snorts. You pause, but he waves his hand.

"No, go on," Father says.

You're not sure what this means. He doesn't normally allow you to continue speaking if you're wrong.

"The Tanaka family is becoming very wealthy," you say slowly. "Much wealthier than they should. They and the other merchant lords will only continue to centralize power if left to their own devices, and could become a credible threat. Their loyalty to the Fire Nation is not always as strong as their loyalty to their profits."

"Really?" Father drawls. "And how would you handle that threat?"

This is some sort of trick question.

Encourage competition, strengthening weaker families and playing the families against each other. (26)
You would weaken the monopolies of merchant lords who became too rich, like the Tanaka. (18)
You would arrange a marriage between Zuko and one of the daughters of the clan heads. Their gains would become our gains. (7)
You would abolish the council of merchant lords and remove their special privileges. Force them to compete as normal businessmen.(6)
Take their children, under the guise of them learning under the righteous Fire Lord and his inner court, to keep them in line. If they still continue to act a threat then kill them and have their children take their place, as puppets for you to more easily control. (4)
You would seize their assets entirely. The economy should be directly under the control of the Fire Lord. (2)

This is some sort of trap and he's going to insult you. You aren't sure what option you have other than to spring the trap, though.

"I would try to encourage competition," you say. "I would strengthen the weaker families and try to play them all against each other, to prevent any one family from centralizing too much economic power."

"Yes, that was my father's approach as well," Father tells you. He sneers. "He spent nearly a century in a constant tug-of-war with the merchant lords, and achieved nothing. He lacked vision. It is a flaw I will not allow my heir to inherit."

That was mild as his insults go. You bow your head. "Yes, Father."

"Every conflict presents an opportunity, for those strong enough to take advantage of it," Father tells you, folding his hands on his desk. "And while I have confidence in my own strength, yours remains to be proven. So I have two tests for you in the coming months, Akane."

"Tests, Father?"

"If one could call them that. They hardly deserve the name." He gives you an unimpressed look. It's been a while since you've received one from him; you'd almost forgotten what it felt like. "The first is to keep your distance from that fool Iroh. He'll undoubtedly wish to waste your time as he tries to waste Zuko's. I would think it obvious that you should avoid him and decline to trust him, but you and I both know that you have shown dangerous naivety in such matters in the past," he says, tone biting. "Do you think you can manage to show better judgment, this time?"

You nod, keeping your expression neutral. And unclench your jaw. "Yes, Father."

He snorts. "We'll see." He leans back. "Your second test may be easier, even for you. The Tanaka family heir is your age. Osamu, his name is. Get to know him, and find out what the Tanaka family is planning."

"What do you suspect, Father?"

He gives you a flat look. "I suspect nothing. I know exactly what they're planning. What I do not know is whether you are capable of discovering it for yourself. Get to know the Tanaka boy and prove you can control him. You'll be betrothed to him before long."


-----


I stopped there for the night and opened write-ins since it was getting late. I hope you enjoy! Let me know what you think!
Also, I literally just forgot to have a scene on the boat where Akane gave Azula her dagger gift, so instead I'm just going to say Akane was waiting to give it to her until they got home and she could do her hair properly. Sorry! DX
 
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