Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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www.mundanewiki.org/scherzo
Scherzo the Father of Iron, The Last Laugh
Scherzo Audax

Patriarch of the Pastoralist subpantheon
Married to Eranda, relationship with Aurora
Father of Flamma, Thorne and Delvar


concept art by Rukafais

The name Scherzo was an insult, once - an implication that the Northmen's war god was just that, a joke, soon to fall to the blades of the conquering Omphalan Empire. And yet, his followers still stand proud today, forging weapons to secure the freedom that herdsmen have always enjoyed, and with the name his would-be conquerors gave him: a joke, yes, but at whose expense? Thus do the men in His service follow his rules: to live large and die fighting, laughing in the face of danger; to make things and live lives of beauty, passion and masculine grace; to, if you don't succeed, try and try again. As it takes more than one swing of the hammer to forge iron into steel, so too does Scherzo ask you to persevere when you're between hammer and anvil - and laugh about it, long and last.

SUMMARY
Scherzo the Audacious, the Father of Iron and the Last Laugh, is a surprisingly versatile god of warfare, herding, blacksmithing, music and art. Lorewise, he is a reminder that masculinity means something different to peasants and herdsmen than it does to city-dwellers, and to contemporary society. With access to fire, wind, and metal/electrical powers, Sacred Scherzites are excellent backups to physically oriented attackers and to those engaging in crafting alike; you don't need to be Scherzite to be a Smithy, but it never hurts. His boons are a good pick for an aggressive, audacious playstyle, particularly if you're unafraid to make physical attacks.

GAMEPLAY
Least Boon: Know The Ore's Weight. Grants a +3 Perception or Stewardship bonus to the identification of raw materials and their properties. Like much of Scherzo's powerset, this is deceptively versatile, as it can be used on any raw material, not just ores - ingredients for food (though not prepared foods) fall under it's purview, allowing you to cheaply identify if a plant or mushroom is poisonous. It also works on things like seashells and monster parts. If you plan to engage with the crafting, hunting or foraging subsystems at all, either have a Scherzite in the party or learn where you can find a Scherzite monastery!

Valuable Boons:
Iron Skin
is a simple way to get intrinsic natural Armor, while Tempered Soul likewise grants Resistance. Horse-Mounting Stride gives you a much more powerful and versatile jump on a Support cooldown, bypassing a lot of natural terrain features. Hawk's Eyes and Mountain Goat's Dance are powerful buffs to Accuracy and Evasion, respectively, but don't forget that they're mutually exclusive; pick one and stick with it. Spark and Wildfire Stance gives increased benefits to dual wielding, allowing you to more effectively use different weapon types, while Thunderous Blows give your basic physical attacks knockback for free. Last Laugh is only really good on classes with access to Crisis effects, as it prevents you from going below 1 hit point, once per short rest - but sometimes that's all you need...

...The endgame rewards for specializing in fire include The Forge's Heat, which makes standing next to you a very bad idea - which, in addition to the grappling options opened up by Iron Tong Arms, can put your foes in a very awkward position indeed...

...Technique Considerations:
Between Fire, Wind, and Lightning effects you're able to cover a broad range of elemental weaknesses; don't forget Lightning can strip away some pernicious buffs. Also remember that you can use powerful Shield techniques, putting layers of magical ablative armor over your allies, although Scherzo's are limited to physical attacks. Given his emphasis on buffing defenses and physical attacks, considering investing in physical attacks of your own; while most would be tempted to use Vigor for this, Scherzites actually excel as archers and skirmishers with the right set-up and can compensate for poor health and Armor with magic, so consider going Agility instead!...

DIVINE BEAST: Chernebog
The Black Bull of the Steppe will strip your mountain bald if you let it, so don't let it! He's deceptively tanky, having powerful self-heals and innate regeneration fueling a Crisis/Berzerker build. This also allows a daring tank or DPS to become a matador, drawing it's powerful charge attacks through it's own adds and preventing it from standing still long enough to graze and heal - just don't let it hem you in, as this thing is both faster and heavier than it looks...




Still recovering from last week being an ennervating disaster, so the lore notes will come later, but hey: enjoy a man who loves his huge wife.
 
As myths sometimes go, it's complicated! :grin:

Apparently if you ask an Omphalan, they'll tell you that Aurora seduced Scherzo into cheating on Eranda... but if you ask an Erandite, they'll tell you that Eranda was in on it (in more senses than one!)
All the other deity profiles so far (Thorne, Aurora, and Eranda) all but outright state it, including Thorne being described as having three parents. There's some in-fiction disagreement from Mundanes but the authorial intent is clearly a consensual trio.

Notably, the Omphalan version is the forward facing lore that's on the official website and the character creation screen, while the Erandan version is the one that's emphasized inside the game wherever possible. And there's a reason for this.

The reason is that while Authorial Intent was always for the consensual trio, the PR department at OWTB pointed out that said consensual trio might get more conservative elements complaining and they were already tempting fate with multiple canon non-binary gods. Evidently the god of men cheating on his wife was deemed less controversial.

... but basically the entire dev team knows that the whole Cheating Scherzo thing is plausible deniability, so they do their best to make sure that in-game past the character creation screen it's very clear what really happened, even if official Omphalan lore says otherwise.
 
Rule 4: Don’t Be Disruptive: Threadbanned by QM request.
I mean the god of cheating kinda fits with his domains if you squint while drunk or high on pain like I am
 
chapter three spoilers
I glanced over what was, apparently, now my character sheet, marking me as a human Oathsworn - a Knight of the Dreaming. My finger hovered over the Resolve score of 8 and I paused.

Privately, I thought that it was too kind to me.

I felt the grip of a powerful clawed hand on my shoulder and stiffened - until I looked up at my companion and one of a handful of friends I had back home, now a huge Koboldt with a poisonous breath weapon and an axe with a head larger than her own.

I tried to relax, nodding, gesturing and grunting; I was listening.

"Goddamn it," she growled. "Kris, where the fuck are we?"



I have no excuse for this shitpost and, unfortunately for me, received kromer money to expand it into an actual serious fic so enjoy that hot nonsense later.

Update is waiting on my wargaming it out; if you're free Tuesday and interested in a spot of wargaming, PM me about it.
 
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I'm wargaming out the next chapter RIGHT NOW. If anyone wants to learn how to Valor, hit me up:

app.roll20.net

Roll20

Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games.

First come first served.
 
I'm wargaming out the next chapter RIGHT NOW. If anyone wants to learn how to Valor, hit me up:

app.roll20.net

Roll20

Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games.

First come first served.

I just got done running Siobhan for this--it was always going to be me, because she's half mine (but only half)--and the amount of times I fucking cackled because of quips the party made... and also, I'm very pleased about Siobhan's patron pulling out all the stops in for a certain co-overdrive between her and Mother Leesh.
 
There's a lot to enjoy about this quest – or well, story, since that's how I'm reading it – but I'm especially struck by the question, briefly raised in an earlier update, of VR kosher foods.

Presumably a vegan could chow down on VR steaks no problem... but if the root of their veganism is animal welfare rather than dietary or environmental, how realistic does the simulation need to be before they feel that issue recur? Whether they'd want to is a separate, less relevant question – in a few years of veganism, my sister has gone from indulging in meat if it's all that's on offer (oh well!) to being unable to stomach the taste or texture.

And the religious angle is an entirely different kettle of fish (quite possibly literally), complicated further by this scenario actually boasting a simulated farm-to-table production system, instead of popping food into existence when the chef NPC turns his back behind the counter.
 
Thank you for raising a bunch of questions I will be considering as I go forward.

(If I answered all of them now... spoilers. No really.)
 
Chapter 2.4.3: it's kind of tough to tell a scruff the big mistake he's making


A lot of things happen very quickly in the first six seconds. It's still hard to believe how much of it you caught, with your brain somehow managing to slice each of those seconds into what you can't help but think of as sixty frames.

Sekhmet catapults themselves from their perch in the trees, throwing themself and a fistful of leaves at a girl - and it is a teenage girl, with a pistol, a breastplate, and now a look of terror. She raises the pistol hand to block as Sekhmet lands, skids, and fires off three shots from their shortbow in rapid succession. Each find their mark - the shoulder of the girl, another at an older female archer hidden in a copse of trees further up, and the lucky third in the arm of the man now probably double-checking his math.

"Think fast," Sekhmet says, sometime during all of this. You're not sure when.

But with two wounded and tightly clustered together, you see a chance to thin them out. Immediately you plant your feet, gather energy, and ki-ai, and your breath turns to whipping winds cupped in the two palms of your hands as you shoot them forward in the classic fireball stance. A Gale Blast rips through the girl and the archer, lifting them off their feet and then down, and out.

You jog backwards before turning, muttering your second spell and slapping Ace's shoulder with a glowing rune while she tenses to spring forward. Zephyr's Grace. Additional speed that she's probably going to need, given the direction she's pointing: Towards another cluster of foes, in the field to the cart's port side.

"You know this dance by now," you tell Ace.

She grins, and blurs.

A young bandit in full armor manages to raise his shield in time, Ace's new battle-axe striking sparks off of it. But the others in the path of her cleaving whirlwind attack are not so lucky, and she uses the momentum to flip off the armored one's shield and carve a swath through a maceman, an archer and a man with a flintlock, forcing a fifth bandit - in a straw hat, with a rod - to duck behind a branch that catches Ace's ax, instead of her face. Ace wrenches it free and bellows a warcry, setting the shaft of her axe on her shoulder again, ears and eyes darting around for threats.

"FORGETTING SOMEONE, BIG BOY!?" Ace snarls.

"Braggart!" the man with the shield says, spinning and lunging with his sword. It's a clumsy strike, and Ace's duck - while equally clumsy - makes the sword bounce off the broad side of her axe's head.

It's about then that the gun goes off. You turn to see the man leading these bandits, who Sekhmet wounded, pointing his smoking pistol at Sekhmet - returning the favor. They don't cry out, but they have clapped a hand to their bow arm, wincing, and blood is dripping through their fingers.

There's a second gunshot, in Ace's direction, but you see the bullet splinter a tree instead of Ace's armor.

Alesha stands on top of the cart, shielding our teamster in Tayeb, hand on her sword hilt. "Everything's going to plan," she says - and though it's not yelling, it carries, it reverberates. "Deedee, you're in position - use it!"

You nod, taking a breath, centering yourself. This is nothing you can't handle. None of them can even dare approach the cart.

"I do not aim with my point, for she who aims with her point has forgotten the face of her mother." you hear Siobhan murmur - and grin, a little, at that bit of earthside lore you have in common.

She releases the string of her longbow.

"I aim with my eye," she roars, as the arrow glides effortlessly through the air into the gap between the shoulder plate and chest guard of the armored guy on Ace. "GOTTEM!"

This is the cue for two arrows from opposite sides of the battlefield to strike a gap in Ace's side armor and another on her unarmored knee. Grazes, but they look painful; Ace glares at the archer girl backing away from her as fast as accuracy allows.

Hikaru chooses this moment to flip open his grimoire and chant a new, unfamiliar spell in the dog-Latin of this world. One gesture, and a runic circle appears before his hand - and the field to his left, behind the armored one on Ace. A second - and a shouted word - and two blue spheres rocket through the circle at his hand, blinking to the one hanging in the air and into the shield of that man - and his back, as he lunges to cover the bandit maceman next to him. The force of the elfshot barrage nearly knocks him over; it would have, if the maceman hadn't held him up.

"In nomine Aurora," the maceman hisses, cupping the armored one's face in his hand and returning some color to his face, "CASTIGO TE!"

He whips his mace in Ace's direction, like a sling, lobbing a pink and gold sunbeam where she was half a second... no, three-five frames, your perception is playing tricks on you... ago.

Which is all the distraction the mage woman needs to lunge with a coldly glittering rod, tagging Ace's unarmored thigh and freezing it and her black sabaton to the ground before retreating.

"Motherfucker!" Ace snarls, struggling - before a whoomp! catches all of our attention.

Another mage leapt at Sekhmet, to throw a fireball at them - it detonated in midair, setting the grass before her on fire.

(And that's 6 seconds, a part of you thinks, 360 frames.)

Before her, because she grins and holds up an arm full of glittering, warded bracelets, and the fire parts as Sekhmet steps through it.

"You're seriously getting closer to me? So I can beat your ass that much quicker?" they say, grinning.

"Out - out of our way," the mage blusters.

"My morning coffee burned worse than that," Sekhmet says, flowing past him. Her shortswords flash, and suddenly she's standing behind where the bandit leader was - with another pistolero downed, one sword in the side of the leader's bodyguard, and the other caught on his shield. The bodyguard slashes, and his sword draws sparks against a ward, a gemstone on Sekhmet's bracelet exploding; they step back, disengaging their blades.

"Hey asshole," Ace says.

The mage girl who froze her looks up into her face as she kicks her, shattering the rest of the ice off her boot. Ace grips her axe like a baseball bat, whirling it around to the hammer-headed counterweight.

"Bon voyage," she says, as she slams the mage with enough force to send her tumbling into the maceman and healer near Sekhmet's little tangle of trees, knocking the wind out of both and sending her sprawling.

Leaving both the armored bandit on Ace and his pocket healer distracted.

You launch yourself, gauntleted claws out, into a spin kick, followed by a flurry of swipes, forcing the healer to back off and hammering at the armored man, cracking a chunk off his mostly wooden shield and slashing at his bare legs to great effect.

He howls, and leaps into your belly shield first, throwing his weight into you and -

Crack!

You're dazed, for a moment. That wasn't a good sound - it was your back against a large boulder next to the road. Your vision swims for a moment - enough time to see the same happen to Sekhmet, slammed into a tree by the bandit leader's bodyguard.



But the bandit leader looks around, sees an unconscious archer and two unconscious gunners - downed in less than six seconds - and revises his math. He runs, loading his gun with a paper cap of powder down the muzzle and then another ball, wheeling to backpedal towards a tree in the distance down the road, slumping against it, one arm flopping.

"Your boss just bailed," Sekhmet observes, as conversationally as the strain in their voice allows.

Alesha's eyes dart towards yours, and she bites her lip and considers the range - but shakes her head. The cart is approaching the rock you're against, but she can't abandon the objective. Instead, she shifts her shield and turns to Siobhan.

"Great shot," she says. "Another!"

"Gee, thanks, Mom," Sio says, grinning as she notches another arrow. "I do not kill with my bow, for she who kills with her bow has forgotten the face of her mothers -"

The armored bandit on you backpedals and raises his shield; you gasp and let yourself lean, sliding, against the boulder.

Alesha levels her sword at him, a very clear order: feather me yon oafe.

Siobhan looses the arrow.

You swear that you see it grow more fletching - leaves, a pink rosebud - adjusting it's flight path.

The bandit sets his stance and grins a second before the arrow impacts the shield. And stops grinning as it keeps going, pinning his shield, arm, and heart together.

"I kill with my heart, motherfucker," Sio says.

The armored bandit teeters and falls, the arrowhead poking through his back popping off as a rose blooms there. Sio went all-in on the Thornite druidic part of the Ranger skill tree, apparently.

"So that's where the woods come from," you say in a daze.

"Maybe," Sio allows.

The bandit archers see this, and decide - wisely - to fall back along with their leader. But their retreat is more disciplined, and they loose arrows as they fall back, Sekhmet ducking a lazy shot while a more precise one finds a gap in Ace's shoulder plate.

You wince but there's nothing you can do for her right now; between the concussion and the new pills you're kind of wobbling on your feet.

Hikaru sweeps his eyes from the skirmish in the field - the one we've essentially won - to the one in the trees, where Sekhmet is still badly outnumbered. He sweeps his hand after it, and the magic circle before it, and it's mirror on the field before his hand - near the treeline. He takes his staff and sets eyes on a point between most of the enemy still fighting.

"Accende," he commands, and suddenly that copse of woods and everything in it is on fire.

The remaining bandit casters decide this is as good a reason as any to join the general retreat, and focus attention on running and healing - though the male mage tries to ice Sekhmet with a parting shot she ably dodges, and Ace stiffens as the girl flings an arc of lightning at her - but only for a moment.

Ace leans on her axe, but is all right, for some values of alright.

Another 6 seconds.

Sekhmet tilts her head to the remaining foes, then jerks it and her thumb towards the distant treeline their leader retreated to.

"Might want to head thataway," they say.

The armored one in melee with Sekhmet looks at them.

Then sheaths his sword and nods.

"You've proven you're more than our equals," he says through gritted teeth. "No trouble for no trouble."

"Glad we're all sensible," agrees a new voice from the distance.

"Who the fucking-" Ace, and you, whip your heads towards the source.





There's a vulpecian standing on the tallest branch of the tallest tree that the bandits have been retreating towards, decked out in hard boiled leather armor with a truly ludicrous feathered cap and a lincoln green cloak. He leans on a longbow and waves, his tail wagging along with him.

He extremely radiates player character energy and you hate it.

A furious Siobhan immediately moves to notch another arrow before Alesha moves her sword down to cut that off. Another silent order: parley first, violence later.

"I'm guessing you're not Sylphan gracing us with a visit," you mutter.

"He wishes," Sio snarls.

"Everyone is foxes this expansion, huh," Sekhmet mutters.

"To hear the forums complain, AWO was always drowning in fluffy tail," Hikaru groans. "Don't you start too. They're popular enough to be anonymous."

The Vulpecian, who heard none of us, sweeps his hand across the western fork of the road ahead. "You're not headed down the western road to Rio Azul, I hope?"

You sigh, and then climb on top of the rock so your voice can carry better. And definitely not because you have Tall Envy.

"How's the tree?" you yell, projecting like you're on stage.

"Quite tall, I like it," the vulpecian Adventurer says. "A good vantage point - I got what I came for. Let my crew collect our wounded and retreat and I promise we'll leave you alone - and they'll neither bleed more, nor starve, for their trouble."

You glance at Sio and she's furious, which seems like an odd reaction.

"I take it that you weren't here for murder and highway robbery," Hikaru says, using his staff as a magical microphone.

"You'd think, but nah," the Vulpecian says. "They wanted me to keep an eye on Adventurers travelling north. And had pictures of a group looking like yours."

"We were expected, huh?" Ace snarls.

"Yep. For what it's worth, I like the new look better than the one in your bounty picture," the Vulpecian says, shrugging.

"Fuck off," Ace says, wincing as she shoulders her axe. You wince too, for that matter; she took a beating. "Guess Hikaru gets to hate being right."

Hikaru's muffled response is probably profane.

The vulpecian plucks an apple from his tree, inspecting it, before polishing it on his cloak. "I dunno why they're paying for me to report your movements, but they paid enough to not ask why - and not enough not to warn you after you kicked my men's asses."

The bandit leader grumbles and holds his arms... as one of the healers tends to him, proving his employer right.

"You've got some strange loopholes in your contract," Sekhmet says.

Siobhan hops up to my rock. "Who sent you?" she asks, pointing.

"Paid me not to ask," the vulpecian says, before crunching his apple. "Although - under the cloak, the vulp woman who came to me was doing her best to look like she'd walked off a Dreamcatcher set, gumiho chic and all. Can't have been easy with non canon glams restricted but by God, she was going to try."

It's clear from Tayeb's expression that he'd been following along until that last bit of gobbledygook, and he looks at Alesha with a baffled expression. Alesha sighs and sits down next to him, doing her best to explain.

"So not a local," Ace says, folding her arms and scowling.

"Absolutely not," the Vulpecian agrees.

"Good to know," Sio hisses, and you turn to look at her.

"But she talked like she was repping a group," the Vulpecian warns. "Maybe a party, maybe an FC, maybe something unofficial. And I don't know who else they hired, and there are other villages they could have stopped by. So, you know. We won't bother you again. Doesn't mean there's not more trouble down the road."

He unbuckles something from under his cloak - and then throws it.

Sekhmet catches it, twisting the strap around their arm.

It's a potion bandolier. Six pink vials. Healing potions for a party.

"Nice catch, Sekh," you say.

"No hard feelings?" the Vulpecian asks.

You sigh. "I don't see what a grudge will get either of us. No hard feelings, go in peace."

"Speak for yourself. Even if we let you go I'm gonna hold on to a few hard feelings," Sekh grumbles, as they put on the bandolier.

"That's fair," the Vulpecian says. "Look me up later, if you need another bow. Call me Guy Fox."

Ace facepalms, muttering something under her breath. You couldn't blame her.

Guy let himself fall, catching the branch with his ankles, and then dropping into the brush, unseen. There's a soft pop, a crackle of energy and a distinctive hum, and then the fallen near us are gone - Town Portal'd, from the sound of it.

"I could have shot him," Sio says. "I should have."

"And miss all that extremely concerning intelligence? I don't blame you, but what we got was worth a truce," Hikaru says.

"And it's not like we know any players who have a grudge against us, oh wait," you mutter.

"It's not far to the next camp," Tayeb says, sighing. "We should stop and heal there, not press on into the dark with wounds like that - sustained in my name, I note."

"Had a job," Ace says. "Did it."

"I'll take your place," Alesha says, wincing. "You can ride on the cart for now."

"My own wounds aren't bad," you say. "I'll keep the patrol till camp. Then, uh, get to healing."

Sio looks like she's about to say something, then thinks better of it. "We can't navigate through the Neverneverglades by dark, so we may as well stop there and go on in the morning," she says. "We'll need meat to recover. I'll get it."

So resolved, with Alesha taking Ace's place, we marched onward - and you occasionally looked back at the cart. To Ace grinning and trying to bear it - and to the girl in our party so outraged at the adventurer who hired the Mundane bandits that attacked us.



Wargaming this out was fun, I'll probably do it again when we hit the failed Survival roll you shouldn't worry about.

Vote to follow soon after.
 
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