Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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The Alt-History of the United Kingdom of Yberian Principalities
So Viacruz is a place with (1) roman style baths and (2) very not roman statues. The architecture so far is (3) kind of nondescript though though the exact style of city planning seems vaguely European. (4) All the people native to this place and maybe the empire at large have names that are either Spanish or Spanish inspired. (5) apparently has the soil for both olives and oranges which would mean they have an impossibly wide spectrum of soil to grow things on if that were natural. (6) Viacruz either trades for or produces chocolate, sugar, and various spices.

Either (7) I know absolutely nothing about what living in Spain during the age of exploration was like or (8) this is one of those anachronistic fantasy lands that seem to only exist in MMOs. Given that this is an MMO it's a dice toss if it's one of those things or both. And I think that's Awesome.

In order:

1: Yep. You can find those dotted all across former Imperial holdings in the real world; the city of Bath in England is named after theirs.

2: Advanced Sculpture Technology is in evidence, yes. I'd argue this is a difference in scale and style but not in kind from Roman statuary, although some of it is for gameplay purposes.

3: I don't know enough about architecture to comment or be evocative, which is something I look forward to correcting. I'm trying to evoke Valencia or Seville, however.

4: Viacruz is very much Aragonese/Spanish/Iberian, yes, though not all of her people. We're just laser focused on this part of the world right now. Y'all haven't even met the Yao Dynasty yet, not properly.

5: Oops. Assume a wider area with different orchards, or Thorne's arrow pointing down the road where the carts bring in both. "Spain," even just Aragone and Castille, cultivated both, but I didn't know enough to know they couldn't in the same place. I also don't think this is OWTB failing their Wikiwalk roll digetically, so I'll fix it when I edit and compile this into one volume.

6: Extremely trades for. The fleet from part 1 that brought them had sugar, spices and rum in the holds. Also silk and potatoes. Costa Dulce from last chapter was an alt-history sugar plantation with peasants instead of slaves. The implication that there's a New World is deliberate.

7: Apparently less than I do, but I laser-focused on this for the sake of worldbuilding. While this is very much "inspired by" rather than historical, I encourage you to see what shit I made up and how much is actually just how things were!

8: This too, really!

ETA: The biggest problem I have worldbuilding this - and I would extremely appreciate a cultural consultant on the historical Islamic Golden Age for this - is how much the time and place I'm vibing with here were scarred by the Reconquista and the Inquisition, both holy warcrimes that the game doesn't want to go into for the sake of Jewish and Muslim players, but also that I can't sweep away without doing those faiths and this history a disservice. Given that Xtianity either isn't in this world or very, very different (and the Auroran religion absorbed that aesthetic) I extremely need an Islamic perspective on how to deal with that going forward.

As a Jew, albiet from Russian Ashkenazi lines rather than Sephardic ones, I'm more comfortable speculating on alt-hist-Judiasm in this.
 
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Also appreciate @Qoheleth pointing out the significance of all of Senora Desolar's titles, but saying more than that is probably spoilers

That's a hilarious name for a game development company.

They presently have regrets about choosing it, yes.

My inspiration for that, apart from the obvious isekai joke, is actually a series of Errant Signal video essays on Looking Glass Studios in particular, and what Warren Spector called "immersive sims" in general.
 
ETA: The biggest problem I have worldbuilding this - and I would extremely appreciate a cultural consultant on the historical Islamic Golden Age for this - is how much the time and place I'm vibing with here were scarred by the Reconquista and the Inquisition, both holy warcrimes that the game doesn't want to go into for the sake of Jewish and Muslim players, but also that I can't sweep away without doing those faiths and this history a disservice. Given that Xtianity either isn't in this world or very, very different (and the Auroran religion absorbed that aesthetic) I extremely need an Islamic perspective on how to deal with that going forward.

As a Jew, albiet from Russian Ashkenazi lines rather than Sephardic ones, I'm more comfortable speculating on alt-hist-Judiasm in this.

It's something definitely worth considering, and that I need to research more before I pretend to be an authority on the subject. In the time period we're talking about in IRL Spain, the final annexation of Muslim territory (and the conversion/expulsion of its people) in Iberia happened within living memory, and that was the culmination of almost 800 years of bloody warfare. The former Muslim polity of Al-Andalus was hugely influential on the culture and especially architecture of Spain, and the further south you go - and Seville as an inspiration is close to as far south as you can get - the more obvious that is, even to this day. It certainly seems to be that Yberia is a land with far less of a history of conflict, both internal and external, than Iberia, but I'm not qualified to say how much of that conflict can be waved away into a kinder history and still be reasonably called "fantasy Spain". If nothing else, it probably needs to be acknowledged that "Spain" as we know it is a heterogenous union of regional cultures and is heavily influenced by being a crossroads of conflict for centuries, and global trade for different, overlapping centuries, so the "fantasy counterpart culture" would, at least, need to be "cultures", whether those have a history of conflict or cooperation in the fantasy world.
 
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I wouldn't say that Yberia has less of a history of conflict, but rather that it had a lot more PvE to worry about, historically. There were probably still wars of conquest, some of them given the veneer of being holy.

But one of the things that held Rome together was a system that, even if it didn't exactly embrace multiculturalism, fostered it; where the conquered could be given citizenship and a voice in the Senate, and respect for those traditions has lingered longer in this world.

I cannot pretend it was always kinder than our world and make it coherent, but it is a world where attention that would have been devoted to punishing those dirty foreigners was necessarily channeled more into not getting roasted by dragons and eaten by owlbears.


ETA: I admit that the Gayaverse became an inspiration for this world, though later in the development process than my saying so might suggest.
 
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I cannot pretend it was always kinder than our world and make it coherent, but it is a world where attention that would have been devoted to punishing those dirty foreigners was necessarily channeled more into not getting roasted by dragons and eaten by owlbears.
I suppose when the windmills actually are giants, the dynamics of who fights whom when are rather different.
 
Viacruz apparently has the soil for both olives and oranges which would mean they have an impossibly wide spectrum of soil to grow things on if that were natural.

I just looked into this for the sake of research (2.2.2 is in progress and well underway ready for prereading), and the differences aren't that pronounced - but do exist; soil that's just barely too acidic and sandy for olives are just right for oranges. The city can probably grow both within the radius of it that's farmland - just not in the same orchard!

and that is what I learned on the internet today.
 
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Chapter 2.2.2: Tankbuster: Heartseeking Quarrel
You feel... refreshed, in body mind and spirit, as you dress again after the baths. Apart from reaffirming that Jules now and forever had your back, there was so very much grime and dirt and sweat and tears and blood you didn't even notice until it had been washed away.
You feel human again - you flick your tail, and remind yourself it's a figure of speech now - and far more ready to meet with the local Big Good and Questgiver.

"Add new clothing to the expenses list," Sekhmet mutters as they pull on their pants. "At least one dress outfit. Can't be helped for now, but I already know we'll be lucky if it's less than five Crowns each."

"Holy shit," you say. "That much?"

"I saw girls with spindles on the ride up," they replied. "Spinning yarn. They don't have the tech to sell you $50 tee-shirts with your coat of arms on it here."

"Yet."

Sekhmet puts a finger over her nose and mouth, ears flat, thinking. Then they agree: "Yet."



There's a knight on horseback waiting for your party when they exit the baths.

He almost looks bored, with a long, drooping mustache; paler than most of the other people here, you notice, who tend to be at least a bit tan. His armor is plain, and his shield was red, with a gold hare rising up from it and cracking open a gold pomegranate.
You looked around at the others, exiting after you and Sekhmet. Hikaru raised an eyebrow but said nothing.

"I would see your letters of introduction," he said.

You take it out of your pocket and wordlessly pass over the envelope. Rather than cracking it open, he examined the wax seal - running the thumb of his ungauntleted shield hand over it - before handing it back, and repeated this process for each of the others.
Ace glared at him as she handed over hers, but looked more confused than actually angry.

"You will need escort into the palace, which I and my people will provide," he said. "We have a carriage for you as well. The Most Honorable Contessa will extend her hospitality to you for this audience, which will include a light meal -"

"- Oh thank God," Ace blurted out, earning a sour look from the knight.

"- as the Contessa is very busy, and has little time to spare given the present crisis," the knight said, a little louder. "I will reiterate that you are to afford her all the courtesies of her station and all gratitude for the privileges and protection she extends to you."

Shut up and listen when she speaks or your career will be a short one, in other words. You feel a chill down your spine.

Hikaru looks up at him. "Sir," he says, "we will endeavour to be unfailingly polite, but beg for you to be patient with mistakes and oversights we strangers to this city may make. We are far from home and... agree that the situation is as serious as she considers it."

"Thank you. Yes. Our guild mage has the right of it," Alesha says, her shoulders dropping in relief. "Unless told otherwise, we will not speak unless spoken to and address her as... the Most Honorable Contessa, you said?"

The knight smiles, barely, thin-lipped and tense. He pivots his hips, slightly, and his horse backs up with four rhythmic clops on the cobblestones. "She has further titles, which you will learn, but the Most Honorable is sufficient for now."

Yikes. You nod.

"We're... all very confused and scared," you say before really thinking about it. "And will try to allay her fears, as well as our own."

He nods. "There's wisdom in that."

You realize you're holding your breath, and plosively sigh. "Sir, may we know your name?" you ask.

There is a long moment of silence where you worry you've offended the man on the horse.

Who probably has class levels. More of them than you.

It's - more or less - statistically impossible to hit someone 9 levels above you, Hikaru's voice says in your memory, which you would rather it didn't.

He puts his hand, shield and all over his heart, his armor clinking against itself at the gesture. "Ser Tomas Del Conejoloma Valencia," he says. "At her service, and yours if we are comrades."

"...you're related to that guy back at Costa Dulce?" Sekhmet asks, ears flicking.

"My brother in law," he confirms.

"He's a good man," Alesha murmurs.

"So my sister tells me," Tomas says, that flicker of a smile on his face before he turns his horse around. "Come. Let us not keep a Contessa waiting."



The carriage - keeping to the theme, all done up in red and gold - passes with a few bumps along the boulevard at the edge of the city wall, with towers both on the wall to your right and jutting from the domed buildings to the left.

"Minarets," Hikaru mutters. "I wonder..."

But whatever he wondered, he doesn't elaborate on, as he sees the statue of Gnomon pointing his wand down to a huge building with high arches, with beautiful tessellated shapes carved into it in repeating fractal motifs of triangles and hexagons, in white and turquoise and gold and sandstone, topped with red tiles and more of those spires. Men and women, human and otherwise, in robes, were walking and talking, some sitting in the shade of trees planted along the boulevard or next to a perfectly octagonal fountain's basin.

And you all go past that, and upwards on a grade, up a hill; there was less town and more green and more up the further you went, with the wall still on our right and curving left, channeling up to -

"The Red Alcazar," said Sir Tomas.

And it was red; made of red and black brick, with octagonal turrets and square walls with an octagonal tower keep. The moat was a natural lake that spilled over into the river; you spy a soldier sitting at the wall's edge casting a line down into it.

You stop, for a moment, at the gatehouse; Ser Tomas saluted it, before an Ubastim man with pince-nez glasses, in black robes, came to examine everyone's letters - again, without opening them; once he was satisfied, you continued in, parked, and exited - all of you needing a moment to stretch. Tomas passes his horse's reins to a Vulpecian stablegirl with a curt nod, dismounted, and points you towards a small building in a grove next to the keep.

There, under the shade of an orange tree, sits a woman at a table. She has dark skin and curly black hair tied up in a neat bun; dark eyes, high cheekbones, and a sort of resting amused face. She wears a plain breastplate over a deep blue dress with puffed sleeves, and a gold medallion you recognize as the Solar Cross of Aurora. She finished signing a paper before handing it off to the Ubasti courtier from earlier and muttered something to him, before turning to everyone and sweeping her arm over both our seats and a collection of plates and bowls of nibbles, deftly dipping her hand to pick up some kind of tart before drawing it back.

"Sit," she said. "I'll take those letters. I assume you know who I am."

Alesha blurted out, "It's an honor, Most Honorable Contessa," after you and literally everyone else in the party sat down - before realizing she should probably also sit. And started to fumble for her letter a second after you handed over yours.

Leesh did most of your inter-guild diplomacy, so that didn't bode at all.

"Charmed," said the Contessa, before taking a bite of her pastry with one hand. With the other, she cracked open your letters, one by one, and skimmed them.

She took another bite, and no one said anything. Or moved.

Intuition + Empathy + Flammite said:

After putting down the last of the papers, she turned to you again, and you get that same sense she was amused at your discomfort - just a little.

"Please, do eat. This audience is as much for your benefit as mine, honorable 'Venturers. I know you've been on the road and on campaign, and just learned you did so to my benefit."

"What would you recommend?" Alesha asked, then blinked and brushed her hand up her forehead and along her ear. "...Most, uh, Honorable Contessa."

The Contessa' eyebrows shot up to the sky for a long second before she answered.

"The candied almonds are excellent, dame Herezhade, as is this tortilla - they've started experimenting with including that sort of turnip the Yao are selling us, and I must remember to tell the cook it's a success," she says. "If you're worried about coming off as mercenary, don't - my man in Costa Dulce reports that a meal and a chance to speak with me is the very least thing I owe you."

Alesha takes an almond from it's bowl and raises it to her lips; You very slowly take a slice of the omelette the Contessa had called a tortilla. The others, just as gingerly as you, get morsels from the table. Hikaru uses a piece of flatbread as a plate, and you follow his lead.

You take a bite of the tortilla, and it is delicious. Warm, dense, with a lot of caramelized onions and potato and a bit of pepper and herbs.

"This is very good, Most Honorable Contessa," you say, and the others shift in their seats. "Thank you for your hospitality. I'm... grateful that we had the chance to meet, and hope that I can continue to contribute to the, the uh,"

shit shit shit

"The safety, security and continued prosperity of this beautiful city," Sekhmet says.

"Gorgeous really," Alesha said, then winced.

You bow your head and think fast. "Just so. I've never seen anything like it."

Well... that's not quite true. But it's different being here than it is to see it even in VR.

"I have worked very hard to keep it so, Dame Yeowoo," the Contessa tells you, nodding slightly in your direction. "An usual name around here, I may add. A nom de la guerre, I take it?"

You absolutely cannot tell the Contessa that the name you go by is a joke about having big tits.

"It's, uh, my father was Korean," you stammer.

Hikaru coughs into his hand. "From the Principality of Goryeo."

"Yes," you say, too fast, and you can feel your ears flatten down the sides of your skull.

"So I have heard," the Contessa says. "A very common given name for Vulpecian women there, or at least those who try to make their fortune here."

You blink, and then laugh, scratching the back of your head. "That tracks," you admit. "It, uh, means vixen."

She laughs, putting a fan over her mouth. "Of course it does," she says. "About as many if not more home-grown foxfolk sellswords choose to call themselves Zorro."

Sekhmet barely muffles her scoff with a hand over her mouth, mortified. You privately agree with her that there's other reasons for the name, but...

"We aren't here to talk about your 'venturing aliases, of course, fascinating as the topic may be," the Contessa says, pouring herself a cup of oh good lord that's real coffee. "I came here to ask you all a question. Simple to pose, complex to answer."

"Just ask, Most Honorable Contessa." Alesha says, too quick.

The Contessa deftly pours caramel-colored syrup from a small bottle into her coffee before looking up.

"Why have you all come to Viacruz?" she asks.

You take a very deep breath.

There was an edge to that question. Simple to pose, complex to answer. The others look at you expectantly, Alesha wincing.

"...speaking only for those of my Free Company present," you say, slowly and softly - turning the words over in your head as you speak them - "we came to Viacruz because that's where most Adventurers near Yberia or Al'Qebulan go to seek their fortunes. But if you're asking why all of us came here, why so many of us came here, we don't know."

The Contessa has her fan over her mouth, eyes closed, and then she nods. And makes a gesture with her fan hand a lot like Jules' twirled move it along.

"One moment we were in our homes," you say. "Then there's a... bit of lost time... and we found ourselves on the Shores of Awakening. One of the many, many islands off the coast with Shores of Awakening, I think - I didn't realize how many until we saw the camps."
You sigh. "We don't know what happened, Most Honorable Contessa. We're as confused and frightened as your people are."

"As frightened as we?" the Contessa says, eyebrows up in the clouds. "We, who found an army at our door, overnight? We, who wonder what other sovereigns were shaken awake by a vizier telling them of thousands of strangers with weapons at their gates?"

You try to meet her gaze for a moment.

You cannot.

And yet...

Head bowed, you say, softly, "We, torn from our friends and children and our homes and our jobs, who suddenly have weapons and need to use them against wandering monsters, without the slightest idea how we got here or why any of this is happening, or how we'll eat or where we'll sleep tomorrow? Our fears are different, Most Honorable one, but no lesser."

Hikaru has brought his hand to his throat, grimacing, teeth gritted. Most of the others have expressions as shocked; Ace has her head in her hands and is staring at her shoes.

Yeah, what were you going to do, lie to her? For all you know she has the Flammite boon and the authority to execute you when it dings and there's crap.

The Contessa looks at you, eyes over her fan, for one long moment.

Aura + Rapport + Sylphan said:

Then snaps the fan closed and swirls her little cup of coffee.

"You are then very new to this life. And our kingdom," she says.

Everyone slumps in their chairs and sighs.

"It's a long story," you say. "One we don't have time for. But we never... we never intended to come here, and my Company wants to earn our keep until..."

Alesha says, "Until we find a way home, Milady Contessa."

And the Contessa nods, thank God.

(Probably Sylphan.)

And steeples her fingers, leaning on the table.

"You will have opportunities to," she says. "My scribes will give your free company the writs of passage they'll need to stay and find work. I appreciate your candor, miss."

And that's when you're able to exhale.



Thanks to @NekoIncardine for prereading.

Who knows when I'll post 2.2.3? Probably Monday, at this rate. No promises. I'll try to get us back on track ASAP.
 
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Gotta say I'm pretty happy with which rolls we've managed to fail and which we've hit - that one seems like it'll make a big difference to how this goes down.
 
Gotta say I'm pretty happy with which rolls we've managed to fail and which we've hit - that one seems like it'll make a big difference to how this goes down.

Missing the lore roll made a huge difference here, actually. Hitting the Rapport roll was very important.
 
I'm guessing the lore roll contributed significantly to the social awkwardness and tense tone of the conversation - the party wasn't confident in their Mundane manners or aware of the Contessa's personality and motivations, so everyone was walking on eggshells, if you pardon the multiple puns there. Fortunately honesty salvaged the situation, but I'm guessing the conversation would have gone quite differently if both rolls had succeeded.
 
Hnnnnnnrrhghnrrrrrgg that meeting was so very hrrrrghnnnnghghhnnnn.

Glad it seems to have worked out alright. But reading it made me cringe my shoulders right up to my ears.
 
I'm guessing the lore roll contributed significantly to the social awkwardness and tense tone of the conversation

I mean, I read Alesha's problem as a bad case of the lesbian panic, but that does track for everyone else/Deeds in particular. XD

I asked Talia what we botched with that Lore roll before she went to sleep and yes, both of these are correct. (There were some big things we missed, though. Like holy shit.)
 
Qoheleth tries to calculate the demographics of Viacruz
Well then! Good call @Fabricati on buying up a Lorewise proficiency; even if, this time, it didn't pan out and Deedee fell back on "clueless but charming" (which she's admittedly good at) to avoid disaster, the above conversation is just more proof that it'll be important going forward.

That said... even with that on our side, we're still at the point where a DC10 is a coinflip. Previous level ups haven't given the option to rebuy proficiencies we've already got, which makes me suspect the only way to improve further at this is to exercise MND so that it gets chosen for bonuses the next time Deedee gains level.

Well, something to look out for opportunities about going forward, I guess.

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"As frightened as we?" the Contessa says, eyebrows up in the clouds. "We, who found an army at our door, overnight? We, who wonder what other sovereigns were shaken awake by a vizier telling them of thousands of strangers with weapons at their gates?"
This is... definitely worth thinking about going forward. On the specific random island where Deedee woke up, a handful of entry level player characters, aligned with the pirates, would've been enough to roll the local settlement if we hadn't been there to help defend it.

How many people are in that tent city outside Viacruz? The Contessa says "thousands". Going by simultaneous login caps and region sizes on modern MMO servers (FF14 peak use is about 3k characters per server, with about 10 servers per subcontinental shard), and assuming the players were divided among several starter cities, it might even be over ten thousand. A middling fraction of that population would be enough, especially with a little time spent leveling on the way, to go find a less prominent dominion than Viacruz and set themselves up a dynasty there. A band of marauding adventurers, or even a legion with maybe a raid's worth of adventurers at the top, are probably in people's threat models. An army entirely composed of adventurers is an incomprehensible black swan event.

We've been thinking of this as a refugee crisis, because that's what it felt like to us. To the Mundanes, it looks like something very, very different.
 
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Well then! Good call @Fabricati on buying up a Lorewise proficiency; even if, this time, it didn't pan out and Deedee fell back on "clueless but charming" (which she's admittedly good at) to avoid disaster, the above conversation is just more proof that it'll be important going forward.

That said... even with that on our side, we're still at the point where a DC10 is a coinflip. Previous level ups haven't given the option to rebuy proficiencies we've already got, which makes me suspect the only way to improve further at this is to exercise MND so that it gets chosen for bonuses the next time Deedee gains level.

Well, something to look out for opportunities about going forward, I guess.

With the way levelups work in Valor, unfortunately, we're going to be picking between MIN, RES, and hypothetically AGI every level, since VIG and SPR are locked in by her subclass (and Valor's most basic optimization routine, which is keeping two stats capped), and I think it'd benefit Deeds personally to focus on RES for some of these locked vote choices. Then again, we can always get that up a little and then focus on research rather than self-discovery.

On the plus side, unlike vanilla Valor, I believe Talia said we'll be able to buy multiple levels in a proficiency (which is an optional rule that hasn't been officially published yet, IIRC). On the gripping side, I think it's a Slow level cap, which means we'll only get the option every five levels after 1st (6, 11, 16).
 
We've been thinking of this as a refugee crisis, because that's what it felt like to us. To the Mundanes, it looks like something very, very different.

YUP. One of the things we missed getting from our failed Lore roll? The relative population of the isekai'd adventurers to the city of Viacruz. Let's just say that if they'd let everyone in, the population probably would have doubled in size.
 
With the way levelups work in Valor, unfortunately, we're going to be picking between MIN, RES, and hypothetically AGI every level, since VIG and SPR are locked in by her subclass (and Valor's most basic optimization routine, which is keeping two stats capped), and I think it'd benefit Deeds personally to focus on RES for some of these locked vote choices. Then again, we can always get that up a little and then focus on research rather than self-discovery.

On the plus side, unlike vanilla Valor, I believe Talia said we'll be able to buy multiple levels in a proficiency (which is an optional rule that hasn't been officially published yet, IIRC). On the gripping side, I think it's a Slow level cap, which means we'll only get the option every five levels after 1st (6, 11, 16).
Very useful info. Yeah, if the choice is between exercising Mind and exercising Resolve, Resolve is probably the play for now. 😑 And the chance to buy more Lorewise at 6th is something to look forward to - 6th level, 3 Mind, and a double proficiency would be enough to make at least the DC 10 checks fairly consistently.
 
The worst part is, it's both.

The problem with that is... that's usually referred to by another name, especially if they're mercenaries:

"Bandit problems" and "instability".
 
The worst part is, it's both.

The problem with that is... that's usually referred to by another name, especially if they're mercenaries:

"Bandit problems" and "instability".
...ah. Yeah, I guess even if we're not dealing with the more traditional cause (i.e. someone raised a mercenary army and then didn't survive to pay them), the end result is somewhat the same, isn't it?
 
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