Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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Chapter 1.9 - lead soldiers were ne'er meant to leave lead widows and lead orphans
As you enter the Captain's office, you take a deep breath, sigh, bow your head. You fucked this up the first time. Here's to that not being fatal to what you and yours plan to do next.

He looks up over his desk full of parchments and papers and scowls. "Didn't I tell you lot to stay out of my way?" he says, pouring himself a glass of something clear.

"Yes, Captain," you say.

His eyebrows raise. He pours from another bottle. "And yet here you are, and my soldiers say you have something to tell me. Out with it, Adventurer, I have your defense to plan."

You clench your fists. This is a terrible idea and you shouldn't be here but it's a less terrible idea than going ahead and...

Deep breath. The captain slices a lime with his dagger, impassive.

"...I, on behalf of my Free Company and the Adventurers here, wish to place ourselves at your disposal in the defense of Costa Dulce," you say, head still bowed, face burning with embarrassment. "Please let us know where we might fit in with your plans."

The man stops with his drink halfway to his lips to look over you. Broken off his stride, and re-evaluating.

"In exchange for...?"

"Our lives? Respectfully, Captain, if this town falls we're either killed in the battle or we run, and then get picked off by the pirates later," you say, trying to hide the annoyance in your voice. "Speaking only for my Free Company, we are not asking for or expecting reward for our own defense, though poor as we are we're not foolish enough to turn anything down."

He considers this for a second, drinking a pull of his cocktail. A fact buzzes in your brain, something about scurvy and malaria and sailors, but it doesn't land.

"...what's your name, girl?" he asks, finally.

"Deedee," you say, and grimace. It's not like he'd get the joke, right? "Deedee Yeowoo."

"Hmn." He gets up, leans over his map. "And, to rectify your disadvantage, I am Captain Miles Diez Caballero Valencia."

You've forgotten just enough high school Spanish to know that's name, 'Son of Diego,' probably an honorific, matrilineal name.

"I wish we had met under better circumstances," you say. "We're, uh, not holding up well either."

He snorts. "Given that most of you were acting like spoiled nobles who just realized your free lances are heavy, I would imagine the danger to be an unpleasant shock."

Your breathing is starting to become easier, but you still need to consciously direct it. "Less than you'd think, but enough, sir."

Captain Miles indicates a chair. "Let's talk about how you might save your skins and mine, then," he says, taking his dagger and pointing it at the map.



You relay the plan to the others. Alesha and Hikaru don't see obvious holes in it, from a strategic level; Ace has a million questions, but then she would. It involves splitting into teams of six, each slowing down and softening up the enemy for the teams of common soldiers with pikes.

"Defense in depth," Hikaru calls it. "Break the wave against many walls."

Captain Miles has his own handpicked officers, so you need one more. You don't have much time, and ask for someone to do crowd control: the eithyr from before, who's mostly coral and rippling seafoam green, raises her hand. Cora Philomena, she calls herself, with promises to do her best.

"How are you building?" Hikaru asks her.

"Uh, I was just following your guide, so mostly Vigor and Mind?" she says. "Blast folks away with TK Wave when they need to be gone, and otherwise just alternate Healing Kythe and Ravaging Kythe to keep myself from bleeding too much health from healing. - God, this is weird, is that your pride or mine?"

Hikaru blinked, swaying back.

"Trust me this is even weirder for me," she blurts out. "God, I never considered what telempathy feels like on this side. I thought AV feedback gave me a headache," she says, and laughs, more to vent than anything. "If I could turn it off I would."

"Is it better or worse than wearing this stupid metal thong?" Ace asks, flat-eared. "At least I have the padding now."

"Please don't make me find out firsthand," Cora says. "Turns out being Psychic sucks."

Ace smiled. "How long have you been playing, anyway?"

"One of my friends bought me a sub last week," Cora said, shrugging. "It's a lot to take in."

Ace clapped her on the back. "Look on the bright side: at least you were trying to make a character that works."

For the moment, at least, you had found your sixth.



Something tickles the back of your mind the moment you see the pirates in the distance, at the front of the fort. This is almost certainly a smaller group sent as a diversion and recon-in-force; your party and Captain Miles are both sure that more are looping around the back looking for stray farmers to carry off and take as slaves.

...from a sugar plantation. That's weird, right? You definitely met the people who actually plant the cane to explain the plan and they're definitely in it for the money, but it's kind of a No Longer In Oakland, Toto situation for you.

You're woolgathering. There are a core of elites and a bunch of weaker press-ganged soldiers; you set eyes on one pirate lieutenant in wizardly robes and start running a second before Sekhmet and Ace move. Then you're up in the air with the greatest of ease, at the top of your arc, shifting into what's swiftly becoming your opening move.

You laugh, then just to shake them, call out what you and doubtless belt-collector Hikaru been calling this in your head:

"KAISER KICK!"

The one with a shield is too busy getting doubleteamed by a cat with two shanks and a very angry foxgirl with an axe to stop you from flipping behind him and kicking the wizard right into Alesha's shield, and from there to his back.

But the enemy tank does have time to mouth seriously? at you, and that's when the braintickle gets a voice.

Since when do the locals watch Kikaiser?

You haven't got time to talk about it now, but you need to tell the others once your side stops exploding in pain after that deafening crash. Did someone get you with a thunderbolt?

You look down. Oh. No, that was just a bullet from flintlock pistol.

You wobble a bit.

Then you feel a wave of confidence overwrite the pain, as the bullet floats out of your side and your flesh knits. Cora Philomena's eyes are closed and yet, somehow, she's still looking right at you; the bullet moves with her gestures. Her eyes open, and lock with a man with a pistol and cutlass already turning around.

Cora gestures, stamping the bullet 'return to sender' with a whipcrack noise. The mook falls.

Your thanks is to shout "look out!" as the wizard on the ground before Alesha raises his hands and screams.

You sweep away the lightning, grounding it in your aura; Alesha grunts as it catches her square in the chest, her armor useless against lightning. Cora has already stepped forward, out of the line of fire - and out of position, dancing and whirling to parry the cutlass and hook hand of another pirate lieutenant.

Which is when that pirate is pinned in place by a spear of ice, freezing him to the ground.

"I am so glad I picked up range for that,' Hikaru mutters, gesturing to the ground at his and Cora's feet. "Stand in the circle, please; you'll know why when you feel it." And with that, a magic circle springs to glowing life around them, centered exactly between the two and with Alesha in it; a pentagram described in a circle, with Greek lettering and more glyphs around that, bound by another.

You're pretty sure if you knew Greek, you could read it and it would mean something. You don't.

You whip your head around; Sekhmet and Ace are mowing down lesser guards, Sekhmet blurring with the Zephyr's Grace you put on her while Ace stays closer to 'the front line.' Arrows from the guardhouse are starting to fall past your party into the waiting enemy backline, so you think it's safe to fall back into the circle yourself.

Oh. You feel stronger, your Breath more charged. "Thanks," you say to Hikaru.

"Of course," he says.

You drop your healing on the circle and offer your hand to Alesha, who smiles, takes it, and lets you hoist her up. You take a deep breath and look away, back to the battle; make your double palm gesture and send a Gale Cutter into the tank.

The battle takes a little longer, a little more blood and sweat for you to win, but not by much before the pirates decide this wasn't as easy as they were promised and turn to run.

You sigh and fall to your knees, and there's a friendly hand on each shoulder when you do; Alesha and Hikaru, both. You're too tired for useless bisexual flailing about it right now, but you're sure that's coming soon.

You breathe in. You breathe out.

You loop around to see how the rest of the battle is going.



The rest of the battle went well. Foes expecting prey don't react well to hunters, it turns out, and the enemy retreated across the board - though some killed livestock out of petty revenge.

It's as good an excuse for the Captain to throw a feast in honor of your shared victory. "A shame to waste that mutton," he says, to general hooting and applause. The Adventurers pool what rations they can towards such a thing, knowing that ships will come to relieve them soon, and there's soon a long table in a church.

Well, it looks like a church, anyway. No Jesus, but rather an armored goddess: dark skinned and fiery haired, with a golden halo and four arms. A spear, a sword, a torch, a cornucopia. This is Aurora, Alesha's paladin patron.

She makes the sign of the cross when she first sees it. Almost wary.

Most of the adventurers are very happy at the party, though you notice the tiger-striped catte in the white robes and witch hat has gloom written all over her features, and she's not the only one subdued. The farmers, also, join in the fun - bringing and cooking local drinks. There are many desserts, a fierce pride in the things they make from the local sugar. There are many toasts, things burned in the brazier to Aurora and Scherzo, seeds planted for Eranda, and a few libations to Flamma and Delvar.

You are going to need to keep track of 14 of these names and your head already hurts.

The last toast is from the Captain, who toasts his soliders, the adventurers, the Queen, and the Gods, in that order - in order of importance, you think to yourself. "All of you adventurers who shed blood and tears for us shall have a writ in my hand," he promises, "that will open castle gates in Viacruz. It is the least you deserve for such a magnificent battle on our behalf."

You nod, and smile, and thank him, and accept your prize, and slip away as soon as it's polite because this is way too many people making way too much noise and you want to avoid eating way too much meat and cake. It's dark, and you're cold, and other adventurers are starting to leave too.

This is... not what you were expecting from the NPCs here.

That's not what they are, anymore, though. Is it? These people from Mundus? There's something going on, more than canned welcome to Corneria! lines. And any Adventurer who forgets it is liable for that to bite them on the a--

"Fuck," you say, and look around.

You need to tell someone that some of the maurading pirates were players.



Thank you for your patience. I feel much better now - able to think clearly, finally, though I still have some muscle pains.

You and your allies have become wounded and exhausted in the fight, though none of you are at critical. A short rest will alleviate this but not eliminate it. A long rest will fully heal you.

For seeking to understand and protect Her people, above all other concerns, you gain the Least Boon of Eranda, the Bountiful:


When you seek to understand and comfort someone in emotional distress, you grant them +3 to their Resolve roll to confront their own pain. This is often called the Midwife's Touch, though it has many other uses.

Who do we tell first about the rogue players?
[] Alesha.
[] Hikaru.
[] Sekhmet.
[] Ace.
[] Captain Miles.

Do we go out after them tonight, or wait for tomorrow?
[] Now. They might get away before we can confront them. (Short rest and combat.)
[] Tomorrow. We're too wounded to deal with this now. (Long rest and challenge.)

Vote opens at 9. Discussion opens... now.
 
I mean, we're currently on 2/3 health. If we think that a short rest will give us enough stamina/health back, then I'd be good going back out after these damn griefers.

Also (gestures to signature) you know who I'm going to vote for when it comes to who to tell first.

Also please imagine that the tiger catte is totes going to retailor their robes to look like a lab coat.
 
"Blast folks away with TK Wave when they need to be gone, and otherwise just alternate Healing Kythe and Ravaging Kythe to keep myself from bleeding too much health from healing. - God, this is weird, is that your pride or mine?"
Huh. I guess psychic techniques by way of Madeline L'Engle does track with what we've seen of OWTB's aesthetics so far. Still hit me like a blast from the past though.
 
Huh. I guess psychic techniques by way of Madeline L'Engle does track with what we've seen of OWTB's aesthetics so far. Still hit me like a blast from the past though.

Blame our sometimes collaborator Mattnificent for using the phrase extensively in his Umbrian Vale setting.
 
So, as for who we tell about this... I don't know any of them that well, but Alesha seems like the one to go about a moral issue. Of course, the idea that we have a moral dilemma at all assumes that the pirate players are just idiots who didn't realize that NPCs are people now rather than normal assholes using their separation from society as an excuse to immediately do horrible shit.
 
So, as for who we tell about this... I don't know any of them that well, but Alesha seems like the one to go about a moral issue. Of course, the idea that we have a moral dilemma at all assumes that the pirate players are just idiots who didn't realize that NPCs are people now rather than normal assholes using their separation from society as an excuse to immediately do horrible shit.

How can you tell the difference?

This isn't a purely rhetorical question. Category 2 will try to disguise themselves as category 1, and there are folks IRL who already accuse those who object to their moral status as pirates "NPCs" and pretend they read from a limited playbook.

How the hell can Deedee tell the difference?
 
Hm. I'm having an awkward time putting it into words, but roughly speaking, if you have someone like Alesha who cares hard on morals and is already having to split that care over an above-average number of Issues... giving someone like that one more Issue to worry about without a plan already in place can be hard for them to carry. So I think I'd go to her... second? Once we've already had a chance to discuss it with someone else.

I would be more inclined to go to Hikaru about this topic first. Apart from being (at least by my impressions) the collected and level-headed person of our guild, he's also the one with lore knowledge about, like, who the non-player pirates are & if there are any implications to them specifically being the group these players have signed on with. Any background on them we know or can take advantage of.
 
You need to tell someone that some of the maurading pirates were players.

Well, all things considered that battle went decently but this... unfortunate but it does make sense. Some of them might have decided it was the lesser evil under their own circumstances; and unfortunately some of them might just have been scum.

Going to be a serious issue at some point, but there's not much we can do about it at the moment.
 
I would be more inclined to go to Hikaru about this topic first. Apart from being (at least by my impressions) the collected and level-headed person of our guild, he's also the one with lore knowledge about, like, who the non-player pirates are & if there are any implications to them specifically being the group these players have signed on with. Any background on them we know or can take advantage of.
Huh. I'm convinced.

Also, how's our health situation? Can our party heal up to full with a short rest?
 
[X] Hikaru
[X] Now. They might get away before we can confront them. (Short rest and combat.)

We're at a semi decent percentage of hit point and semi okay stamina and we can get some of that back with our short rest, I think. So we might as well track down some griefers and pirates while we have time. This is based on the totals on our current character sheet.

Also Heeks is good at the strategy, which makes me inclined to bring him new data when we get it. Plus Qo had a point that Alesha is dealing with a lot of shit already.

(But honestly, I'm also voting for him because he's my best boy and the Thursday update goes up on my birthday.)
 
[X] Alesha.
[X] Now. They might get away before we can confront them. (Short rest and combat.)

If this comes to another immediate fight, the 'Din is going to be taking point, and it behooves us to make sure they're cool with it first. Also, Alesha seems pretty level headed and will probably have a good, useful perspective on things.
 
On the one hand, fellow belt collector Hikaru is most like to understand what it means when "and then right after Kaiser Kick, the tank of the opposing party recognized the reference and thought it was cheesy"

on the other hand, while they're not our battle master, Sekhmet seems to grasp the immediacy of problems a lot faster than everyone else, and honestly I think they're the most likely to realize:

Entire Game Is PVP Zone Now.

also I'm going to say Long Rest. I think it'll be a lot easier to track X dudes who were not concerned with concealing their tracks to wherever their hidey hole is than to try and crash through whatever defense they've got ready— and if they're heading for the boats to make a run of it, we've probably lost them anyway.

[X] Sekhmet
[X] Tomorrow. We're too wounded to deal with this now. (Long rest and challenge.)
 
I'd almost suggest Captain Miles, but honestly we need a group discussion to figure out how to break it to him without sounding like Mutan stole what little sense we have.
 
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