Dark Prince of Camelot

"Run away" is a solid plan B, in the meantime might as well try and figure out if there's something better to be done.

This thing have weak spots? Of the "go for the eyes" variety. Joints, mb?

How dexterous is it? What if we pour oil on the floor around the box, could it slip and fall? How is it vs fire? Is gasoline+matches a good idea, or are we fighting same seeker but worse?

Actually oil+shelves falling on top could be a decent start
 
They track by scent and magical signature, so we slap some enchantments against that on everyone but us. We fight it while the others look for an opportunity to kill it or do enough harm for us to finish it off. Oh, and we make sure to close the box so we don't have a second one porting in right after we killed the first one. That seems to be the most reasonable plan I think.

Edit: Btw, can we telefrag the Seeker if we flip over the box so it teleports into the ground or place the box under something?:p
 
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I'd rather not leave our new acquaintances to die, thank you very much.
 
I'd rather not leave our new acquaintances to die, thank you very much.
If it can track us, it can definitely track them. Also, if we all run for the cars, we can get pretty far in two minutes, see if the crowds can't muddle our signatures.

That assuming that it won't just start attacking them instead.
 
If it can track us, it can definitely track them. Also, if we all run for the cars, we can get pretty far in two minutes, see if the crowds can't muddle our signatures.

That assuming that it won't just start attacking them instead.
Point being, I'd prefer a better strategy than "everyone for themselves", especially as we were called in for this job for this very reason (though obviously the situation is far and above elevated and quickly spiraling); without out our expertise these guys would be facing down this thing unprepared.

Saving people's lives with our know-how generally is a solid positive on our record for 'saving the world', and helps us with people indebted to us for getting them out of the mess they've stumbled into.
 
Point being, I'd prefer a better strategy than "everyone for themselves", especially as we were called in for this job for this very reason (though obviously the situation is far and above elevated and quickly spiraling); without out our expertise these guys would be facing down this thing unprepared.

Saving people's lives with our know-how generally is a solid positive on our record for 'saving the world', and helps us with people indebted to us for getting them out of the mess they've stumbled into.
Our job was supposed to be appraisal. We've already done that, by figuring out that it's a summoning-bomb that's about to go off in two minutes and call up a terminator. Us then managing to get everybody into the car and driving off would be above and beyond the call of duty, especially if it actually works...

Hey, there's a thought. What if we can get everybody else to run for the cars, and then stay back and beat it by ourselves? We'd need to roll Charm to get them to run away, but being alone lets us use Caledfwlch.
 
..Why exactly do we want/need to run? I mean, we're strong enough to fight it to a standstill and we have backup to tip the odds in our favor. It can't even focus on the others as that'd allow us to cut it in half with Caledfwlch.

Edit:
..Unless fighting it to a standstill was without Caledfwlch, in which case I'm not even sure why we're scared of that thing. I mean, these people shouldn't know what Caledfwlch is, we can just tell them it's some sort of uber-spell.
 
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People don't want to use Caledfwlch, since it exposes us, and also are not keen on involving civilians (though the enemy will prioritize us).

Why wouldn't we want to run? It pursues the box, so we have a good bait.
 
..Why exactly do we want/need to run? I mean, we're strong enough to fight it to a standstill and we have backup to tip the odds in our favor. It can't even focus on the others as that'd allow us to cut it in half with Caledfwlch.

Edit:
..Unless fighting it to a standstill was without Caledfwlch, in which case I'm not even sure why we're scared of that thing. I mean, these people shouldn't know what Caledfwlch is, we can just tell them it's some sort of uber-spell.
Because using our Heraldry lets everybody who knows what Heraldry is tell what just went down -- kind of the point of Heraldry, come to think of it.

Anyway, our identity hiding spell is up now, so pulling it out is like Usagi turning into Sailor Moon to defeat a mugger, except in the middle of a street.
 
Because using our Heraldry lets everybody who knows what Heraldry is tell what just went down -- kind of the point of Heraldry, come to think of it. Anyway, our identity hiding spell is up now, so pulling it out is like Usagi turning into Sailor Moon to defeat a mugger, except in the middle of a street.
..Do you think any of these people would know what Heraldry is? Also, this thing isn't the equivalent of a mugger, it's the kind of monster the Knights would normally use their Heraldry to beat.
 
[X] Activate Caledfwlch and cut this thing in two.

Voting for this until anyone comes up with a vote that isn't just running away.
 
..Do you think any of these people would know what Heraldry is? Also, this thing isn't the equivalent of a mugger, it's the kind of monster the Knights would normally use their Heraldry to beat.
In order: It reveals that Mordred is the same thing as Morgan, which means they'll figure it out later if us calling out CALEDFWLCH CALEDFWLCH CALEDFWLCH and then actually wielding Caledfwlch doesn't manage to spark their memory, despite being the iconic power of the leader of the armies of darkness in olden times.

You're arguing that people won't recognize literally the villain of the Queen Artura Mythos.

And it's also weak enough for us to tear apart with our bare hands (We played lots of ye olden video games to train our thumb strength), so going straight to rip-and-tear is more preferable than blowing our secret identity as, again, literally, The Evil Overlord.
 
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In order: It reveals that Mordred is the same thing as Morgan, which means they'll figure it out later if us calling out CALEDFWLCH CALEDFWLCH CALEDFWLCH and then actually wielding Caledfwlch doesn't manage to spark their memory, despite being the iconic power of the leader of the armies of darkness in olden times.

You're arguing that people won't recognize literally the villain of the Queen Artura Mythos.

And it's also weak enough for us to tear apart with our bear hands (We played lots of ye olden video games to train our thumb strength), so going straight to rip-and-tear is more preferable than blowing our secret identity as, again, literally an Evil Overlord.
I unliked that post so I could like it twice.


Waiting for Gally to get back to us with answers to standing questions, but right now the tentative plan is to ask others what kind of magic (offensive or otherwise) they can do while we trap the point of Seeker's arrival as best we can. Warehouse should have all kinds of shit, pushing a shelf onto the thing should be the least we can do.
Arm ourselves with a crowbar, hit the thing while it's down, others assist from afar as best as they can, while staying apart to avoid AOE.

Going CALEDFUCKYOU should be saved as last resort, preferably after losing LOS with others.
 
Thanks for sticking with me as I answer all these questions, guys. Original settings are always difficult because there's just no way to think of every possible tactical detail y'all might need.
How much time does a Seeker need to cast teleport? How precise is his teleporting 'on top' of the ball/box?
Roughly two minutes, about as accurate as is physically possible.
If we climb a 9 storey building and place the box on a really flimsy surface (or push really hard once the pursuit arrives), would it cause the Seeker to drop down upon teleportation, and would the fall kill it?
Haha, that would help. You could probably run outside and chuck the thing really damn high in the air right as the teleport is about to be completed. It would hurt it (not kill it) and your associates would be wondering where your NFL quarterback arm came from, but it would help.
What if you drop the box on top of one of the high-voltage power lines? Their bodies are metal - but is there something vulnerable inside that can get electrocuted?
Seekers don't conduct electricity super well, so it would be similar to a bird on a wire. I'm sure it could work with some wrangling but I don't know the physics enough to comment right now.
What happens if we ducktape the ball to the ceiling? Will it appear half-way in the roof?
No.
This thing have weak spots? Of the "go for the eyes" variety. Joints, mb?
No eyes, but the joints are a good spot to start at.
How dexterous is it? What if we pour oil on the floor around the box, could it slip and fall?
No.
How is it vs fire? Is gasoline+matches a good idea, or are we fighting same seeker but worse?
If the fire can eat through the armor, that would work. It would need to be really damn hot.
Edit: Btw, can we telefrag the Seeker if we flip over the box so it teleports into the ground or place the box under something?:p
No.
@Gally, about how accurate is the magic sensing?
Pretty accurate, it's the thing's primary vision. You could obscure magical signatures but if an obscured person casts a spell that'll give away their position. Also the scent is an issue, that's about bloodhound level.
I wonder, what's the chance of Sailor Knights passing nearby :V
3 am on a school day/night? Not particularly likely :V
 
In order: It reveals that Mordred is the same thing as Morgan, which means they'll figure it out later if us calling out CALEDFWLCH CALEDFWLCH CALEDFWLCH and then actually wielding Caledfwlch doesn't manage to spark their memory, despite being the iconic power of the leader of the armies of darkness in olden times.

You're arguing that people won't recognize literally the villain of the Queen Artura Mythos.

And it's also weak enough for us to tear apart with our bare hands (We played lots of ye olden video games to train our thumb strength), so going straight to rip-and-tear is more preferable than blowing our secret identity as, again, literally, The Evil Overlord.
Hmm...is the Queen Artura Mythos accepted to to be real? Because if not, I doubt any of them are going to recognize us, since I don't think most people in real life would be recognize Mordred if he turned out to be real and got magically transported to the present (they might know who he is, but they're certainly not going to identify him), and the only sword most people would recognize would be Excalibur.

Also, even if they do recognize Caledfwlch, I think they're still more likely to assume we just used a spell named after Mordred's Heraldry/sword rather than suspecting we're the actual Mordred.
 
Hmm...is the Queen Artura Mythos accepted to to be real? Because if not, I doubt any of them are going to recognize us, since I don't think most people in real life would be recognize Mordred if he turned out to be real and got magically transported to the present (they might know who he is, but they're certainly not going to identify him), and the only sword most people would recognize would be Excalibur.

Also, even if they do recognize Caledfwlch, I think they're still more likely to assume we just used a spell named after Mordred's Heraldry/sword rather than suspecting we're the actual Mordred.
This world shares our world's King Arthur mythos.

People know about the Knights but nobody really knows what's going on with them. Even the magical community has a lot of different theories.
 
So, how good are these sorcerors? Can they set up a precision lightning strike ritual within a minute or two? Conjure streams of acid from a relatively safe distance?
 
Wait, magical community?
In the sense that magical people get together and talk about magical things.

To the Magicians, Wizards, and Necromancers from the Worlds beyond the Walls-Between-Worlds, the human magical community is basically full of ignorant hillbillies. But they know some neat stuff.
 
Our job was supposed to be appraisal. We've already done that, by figuring out that it's a summoning-bomb that's about to go off in two minutes and call up a terminator. Us then managing to get everybody into the car and driving off would be above and beyond the call of duty, especially if it actually works...
Pardon me if only following our word to the letter and not following in the spirit of the agreement leaves a shit taste in my mouth.

Hmm, I'll see what I can concoct...
 
No, I'm pretty sure we've fulfilled our end of the deal. I'm all for destroying the Seeker with a clever plan, but that will be going above and beyond, and I expect proper gratitude if we pull it off.

Identifying the magic thingie is what we signed up for, and we did just that, complete with a warning for incoming. Anything we do beyond that is a bonus.
 
No, I'm pretty sure we've fulfilled our end of the deal. I'm all for destroying the Seeker with a clever plan, but that will be going above and beyond, and I expect proper gratitude if we pull it off.

Identifying the magic thingie is what we signed up for, and we did just that, complete with a warning for incoming. Anything we do beyond that is a bonus.
Yes, I'm aware of that and already said as such prior.

Doesn't mean I don't want some damn honor instilled IC for later, even if it's buried under the ages of hardship.

'Tis a schism of OOC and IC I suppose
 
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