Chapter 2: Indecision
[X] Tactics of a King, and Parables Immortal
Three.
Three is the number of the lances fournies set aside for the defense of Domremy, an allotment the local Burgundrian captain loathed for several reasons. The practical short is the fact that those are six horses, twelve spears, and twenty-one crossbows that could die elsewhere.
But the moral short, one that guided his decision the most, is that those are six horses, twelve spears, and twenty-one crossbows that would be burned uselessly.
Not that he could do much against it, for the zeal of man is fierce and the hometown of La Pucelle is a matter not worth fighting against.
Well, that captain still did, but only because he had to make the attempt to convince, even if he couldn't muster the heat of reprimanding.
The standard raiding parties for the Draconic Menace consists of six guivres. Drakes. Wyverns. Lesser dragons that do not breath fire from their maws. Not that they need to. Their wings held them aloft and made them fly as fast as an outrider. Their claws rend plate mail and its wearer to shreds on a good hit. And a simple roar can make veterans of war soil themselves in terror.
Six drakes against three lances and ballistae is a tossup. Their underbellies are not scaled and a good shot from a barbed bolt would cripple the beast to the point of death even if they won.. A lucky shot might even cave their head in, a happenstance that happened with enough regularity that is not a statistical fluke.. The crossbows themselves can do serious harm, and with an even luckier shot, a single bolt might pluck the eyes of the beasts out.
Or perhaps that's just an unlucky shot, for the fury of a blinded one hundred kilogram beast would be tripled as they thresh and roll and roar their furies.
But then that's where the spearmen and knights come into play. These fearless soldiers high on bravado and liquid courage would charge the wounded beasts and plunge their bladed shafts on the winged foes aplenty.
Three out of ten die on the charge, four of the ten are often injured to the point of maimed, but three out of ten would make it past the next beast.
Against twenty drakes? Those soldiers might as well slit their throats where they stand.
But then, the providence of God is with them.
And plenty more besides.
Leroux dismounted from his horse, armour on both battered and chipped but both alive.
No, scratch that, everyone made it out alive. Against twenty guivres.
That… never happens. And for that, the man-at-arms walks shakily as he looks around the torn battlements of green marred with chars and corpses of drakes. As he looks at the violet hues that are slowly dissipating from the arms and armours of he and his fellow soldiers, he supposes witchcraft would do, when the opponents are as they are.
For him, Chaldeans are a wondrous lot. This single battle of two hours will be etched in his heart forevermore. For even if the World itself would erase all trace of the dragonfire and more, the freman sarjeant-soldier that he would be will remember that vague feeling of victory. Of being led by a Prophet come flesh, of witnessing the charge of violet maiden and the dance of sword from her violent counterpart, of the feeling of being moved by grand strings of command where he is but one part.
But for the now, all he could think of is how one of the supposed Masters — surely the term is Mistress, no? — of Chaldea seems to quail in her boots. Certainly, she wields a culverin and handled it with the expertise of the most blooded of knights, even if it didn't seem like she hit a single shot of it. And that's a reasonable thing, but there's something more.
Ah, fear. Well, not a veteran yet, this one. Perhaps a bit of inadequacy too. Certainly, the other Mistress seems to be very adequate in matters martial, even if some of her strength is derived from witchcraft. Certainly, it's much safer than wading through the scrum and cutting the throat of guivres head on.
"Mistress… Ritsuka?" The names of these womenfolk who lived beyond Serica are odd to the tongue but he minded that not.
"Y-Yes? Is something the matter, knight?" Harder to not mind is how her words do not match his mind is parsing it as. An odd thing, she seems to be speaking in what he'd liken to English, if badly butchered. Which is concerning in what it means to the future of the world if even Serican folks use that language.
Still, he tries to not let that get to him. It's man vs dragons. Not against man. For now.
"Ah, hardly a knight, Mistress. Merely a man-at-arms, if blessed to the command. But enough of me."Mistress Hinako said that the decision for what comes next is yours."
"E-Excuse me, what?"
"Ah, the Prophet said that you didn't need to worry about the minutiae of war. Merely that you should make the decision on whether we should make a march with the villagers to somewhere safe or do we stay here."
Composure Retained: 28 + 5 (Newborn Clarity): 33
All the while he speaks, Leroux could see the countenance of the Chaldean paling slowly, as she looked at the far distance — coincidentally where the other Mistress and the King were — before looking at the village behind them. If he didn't know any better, it'd be as if she is an utter novice at this.
Oh. She might well be one.
Though indecision and hastiness marks her frame, the Forty Eighth Master made her call.
[] Domremy Stands. There are many ways Medea of Colchis could make a rolling hillscape a deathtrap. There are other wisdoms too that can make it impregnable to all but the most determined of assaults.
[] Momentum Persevered. There are other places more important than Domremy. Staying as a whole will not solve the problem of Draconic Menace directly.
Three.
Three is the number of the lances fournies set aside for the defense of Domremy, an allotment the local Burgundrian captain loathed for several reasons. The practical short is the fact that those are six horses, twelve spears, and twenty-one crossbows that could die elsewhere.
But the moral short, one that guided his decision the most, is that those are six horses, twelve spears, and twenty-one crossbows that would be burned uselessly.
Not that he could do much against it, for the zeal of man is fierce and the hometown of La Pucelle is a matter not worth fighting against.
Well, that captain still did, but only because he had to make the attempt to convince, even if he couldn't muster the heat of reprimanding.
The standard raiding parties for the Draconic Menace consists of six guivres. Drakes. Wyverns. Lesser dragons that do not breath fire from their maws. Not that they need to. Their wings held them aloft and made them fly as fast as an outrider. Their claws rend plate mail and its wearer to shreds on a good hit. And a simple roar can make veterans of war soil themselves in terror.
Six drakes against three lances and ballistae is a tossup. Their underbellies are not scaled and a good shot from a barbed bolt would cripple the beast to the point of death even if they won.. A lucky shot might even cave their head in, a happenstance that happened with enough regularity that is not a statistical fluke.. The crossbows themselves can do serious harm, and with an even luckier shot, a single bolt might pluck the eyes of the beasts out.
Or perhaps that's just an unlucky shot, for the fury of a blinded one hundred kilogram beast would be tripled as they thresh and roll and roar their furies.
But then that's where the spearmen and knights come into play. These fearless soldiers high on bravado and liquid courage would charge the wounded beasts and plunge their bladed shafts on the winged foes aplenty.
Three out of ten die on the charge, four of the ten are often injured to the point of maimed, but three out of ten would make it past the next beast.
Against twenty drakes? Those soldiers might as well slit their throats where they stand.
But then, the providence of God is with them.
And plenty more besides.
King's Advice: 82
Parables Immortal: 35 + 5 (Observations Recalled): 40
Enchantments, Pagan and Potent: 26 + 25 (Mana): 51
After-Noon Gunslinging: 47 + 25 (Marksmanship): 72
Forty-Eighth Aim: 21 + 5 (Newborn Experience): 26
Vanguard of Shield: 67 + 5 (Hinako Combat Bonus): 72
Elemental Assistance: 44 + 5 (Mash Combat Bonus): 49
Tenacity of the Human Order: 53 + 15 (David's Stratagems) + 5 (Hinako's Parables) + 10 (Charisma B): 83
[A DREAD THAT PASSED UNKNOWN]: ??? + ???: 63
[AN FURY THAT PASSED FAR AWAY]: ??? + ???: 57
Parables Immortal: 35 + 5 (Observations Recalled): 40
Enchantments, Pagan and Potent: 26 + 25 (Mana): 51
After-Noon Gunslinging: 47 + 25 (Marksmanship): 72
Forty-Eighth Aim: 21 + 5 (Newborn Experience): 26
Vanguard of Shield: 67 + 5 (Hinako Combat Bonus): 72
Elemental Assistance: 44 + 5 (Mash Combat Bonus): 49
Tenacity of the Human Order: 53 + 15 (David's Stratagems) + 5 (Hinako's Parables) + 10 (Charisma B): 83
[A DREAD THAT PASSED UNKNOWN]: ??? + ???: 63
[AN FURY THAT PASSED FAR AWAY]: ??? + ???: 57
Leroux dismounted from his horse, armour on both battered and chipped but both alive.
No, scratch that, everyone made it out alive. Against twenty guivres.
That… never happens. And for that, the man-at-arms walks shakily as he looks around the torn battlements of green marred with chars and corpses of drakes. As he looks at the violet hues that are slowly dissipating from the arms and armours of he and his fellow soldiers, he supposes witchcraft would do, when the opponents are as they are.
For him, Chaldeans are a wondrous lot. This single battle of two hours will be etched in his heart forevermore. For even if the World itself would erase all trace of the dragonfire and more, the freman sarjeant-soldier that he would be will remember that vague feeling of victory. Of being led by a Prophet come flesh, of witnessing the charge of violet maiden and the dance of sword from her violent counterpart, of the feeling of being moved by grand strings of command where he is but one part.
But for the now, all he could think of is how one of the supposed Masters — surely the term is Mistress, no? — of Chaldea seems to quail in her boots. Certainly, she wields a culverin and handled it with the expertise of the most blooded of knights, even if it didn't seem like she hit a single shot of it. And that's a reasonable thing, but there's something more.
Ah, fear. Well, not a veteran yet, this one. Perhaps a bit of inadequacy too. Certainly, the other Mistress seems to be very adequate in matters martial, even if some of her strength is derived from witchcraft. Certainly, it's much safer than wading through the scrum and cutting the throat of guivres head on.
"Mistress… Ritsuka?" The names of these womenfolk who lived beyond Serica are odd to the tongue but he minded that not.
"Y-Yes? Is something the matter, knight?" Harder to not mind is how her words do not match his mind is parsing it as. An odd thing, she seems to be speaking in what he'd liken to English, if badly butchered. Which is concerning in what it means to the future of the world if even Serican folks use that language.
Still, he tries to not let that get to him. It's man vs dragons. Not against man. For now.
"Ah, hardly a knight, Mistress. Merely a man-at-arms, if blessed to the command. But enough of me."Mistress Hinako said that the decision for what comes next is yours."
"E-Excuse me, what?"
"Ah, the Prophet said that you didn't need to worry about the minutiae of war. Merely that you should make the decision on whether we should make a march with the villagers to somewhere safe or do we stay here."
Composure Retained: 28 + 5 (Newborn Clarity): 33
All the while he speaks, Leroux could see the countenance of the Chaldean paling slowly, as she looked at the far distance — coincidentally where the other Mistress and the King were — before looking at the village behind them. If he didn't know any better, it'd be as if she is an utter novice at this.
Oh. She might well be one.
Though indecision and hastiness marks her frame, the Forty Eighth Master made her call.
[] Domremy Stands. There are many ways Medea of Colchis could make a rolling hillscape a deathtrap. There are other wisdoms too that can make it impregnable to all but the most determined of assaults.
[] Momentum Persevered. There are other places more important than Domremy. Staying as a whole will not solve the problem of Draconic Menace directly.