Crimson Beauty of The Crescent Moon (Fate/Grand Order)

I mean, the other option uses all of our command seals to set up a magic attack, but thats still going to take time where were vulnerable anyway, and were also dealing with a servant with magic resistance.

It does come across as a bit risky in terms of costs and effect.
I'll get back to this when the vote closes — let me take a look at that, actually — but remember when I said that Chaldea's state will have impacts on operations?

This is that.

Also, as a general rule, there's not going to be much in the way of write-ins. Between the fact that Servants are well, Servants and thus capable of executing orders — or suggestions, depending on the sorts of Heroic Spirits — in a manner that allows for opportunistic risk-taking and the fact that Romani is doing his best impression of Mission Control, you can be assured that there's no 'bad AI' or stupid-decision making on part of the characters.

Also:
Vote's gonna be open for another 12 or so hours. Got non-SV workload to deal with.
Adhoc vote count started by lightningowl15 on Mar 12, 2020 at 12:46 PM, finished with 27 posts and 22 votes.

  • [X] Ruler-Breaker. Rule Breaker is the key to the final battle. No one has the experience of arms to fight in close quarters with the King of Knights, save for perhaps Shielder. But her hands are full, Hinako's aren't. Sever the connection of the Mud and cleanse Saber of her corruption. Of course, should at any point Saber attempt to strike Caster and succeed, the Noble Phantasm will disappear. Of course, this relies on Hinako clashing arms against King Arthur. There will be questions that no simple Age of Gods enhancement can waive away.
    [X] Total Magical Saturation. Two mage. One, the last scion of the esteemed Animusphere, and the other, the greatest of protege of Circe. Both enacting a ritual bolstered with five Command Seals. Such profligate expenditure will break through the vaunted advantage of the Knight Classes... but it would mean to deprive the two Masters of their capacity to react to sudden surprises.
    [X] Ruler-Breaker.
 
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[X] Total Magical Saturation. Two mage. One, the last scion of the esteemed Animusphere, and the other, the greatest of protege of Circe. Both enacting a ritual bolstered with five Command Seals. Such profligate expenditure will break through the vaunted advantage of the Knight Classes... but it would mean to deprive the two Masters of their capacity to react to sudden surprises.
 
I mainly don't like Rule Breaker as a plan because cleansing Saber sounds like a prelude to getting her to join the team, and I don't want Saber joining the team due to Total Saber Saturation in Fate.
Even if we manage to cleanse King Arthur without killing her (and that is a big if), I don't think we have the mana capacity to keep a Servant of her level around.
 
[X] Ruler-Breaker. Rule Breaker is the key to the final battle. No one has the experience of arms to fight in close quarters with the King of Knights, save for perhaps Shielder. But her hands are full, Hinako's aren't. Sever the connection of the Mud and cleanse Saber of her corruption. Of course, should at any point Saber attempt to strike Caster and succeed, the Noble Phantasm will disappear. Of course, this relies on Hinako clashing arms against King Arthur. There will be questions that no simple Age of Gods enhancement can waive away.

Me, personally, I'm not a fan of 'put all your eggs in one basket' even if that basket is a mage from the Age of Gods. With basically UNLIMITED POWAH on her side, plus innate Saber-class magic resistance, plus the fact that Salter is not an idiot...

The idea of using all the Command Seals on one attack, when we have no current way to regenerate them either, strikes me as hilariously risky. Even more than trying to get up close and shank her, because at least that option leaves the Command Seals open to use on an emergency. Like, say, if something happens before we get the power necessary to regenerate them. Or even in this battle. Plus, there's always the chance we use them all and it doesn't work for the reasons above (or Medea being sniped before she can finish her attack).

It's a rare day where 'engage the Saber in close combat' is a better choice, but this is one of them, IMO.
 
Saber Alter also has the mud that could regenerate her even if the attack successfully hits and penetrates her magic resistance
 
[X] Ruler-Breaker. Rule Breaker is the key to the final battle. No one has the experience of arms to fight in close quarters with the King of Knights, save for perhaps Shielder. But her hands are full, Hinako's aren't. Sever the connection of the Mud and cleanse Saber of her corruption. Of course, should at any point Saber attempt to strike Caster and succeed, the Noble Phantasm will disappear. Of course, this relies on Hinako clashing arms against King Arthur. There will be questions that no simple Age of Gods enhancement can waive away.

We may need the Command Seals for when Mister Flauros inevitably turns up to gloat at us.
 
[X] Total Magical Saturation. Two mage. One, the last scion of the esteemed Animusphere, and the other, the greatest of protege of Circe. Both enacting a ritual bolstered with five Command Seals. Such profligate expenditure will break through the vaunted advantage of the Knight Classes... but it would mean to deprive the two Masters of their capacity to react to sudden surprises.
 
[X] Total Magical Saturation. Two mage. One, the last scion of the esteemed Animusphere, and the other, the greatest of protege of Circe. Both enacting a ritual bolstered with five Command Seals. Such profligate expenditure will break through the vaunted advantage of the Knight Classes... but it would mean to deprive the two Masters of their capacity to react to sudden surprises.
 
[X] Ruler-Breaker. Rule Breaker is the key to the final battle. No one has the experience of arms to fight in close quarters with the King of Knights, save for perhaps Shielder. But her hands are full, Hinako's aren't. Sever the connection of the Mud and cleanse Saber of her corruption. Of course, should at any point Saber attempt to strike Caster and succeed, the Noble Phantasm will disappear. Of course, this relies on Hinako clashing arms against King Arthur. There will be questions that no simple Age of Gods enhancement can waive away.
 
IT LIIIIIIVES!!!
And the last and informal side is the Director and Acting Director, one in the flesh and the other in blue-tinted holographic display. The latter of the two could only worry at the apparent division, at how both Mash and Marisbilly's daughter keeps giving barely resenting look at Hinako when they thought she's not looking.
We really need to do something about this sooner rather than later.
"Then a barrage of magical firepower. An overcharged fusillade to home in and take her out, powered by five Command Seals at once."
That's a terrible idea. It'd be serviceable if Medea could do it from across the city, but Salter is currently inside of an admittedly large cavern.
Also am somewhat surprised the bandwagon is tilted towards "Not-quite 1v1 against Salter". I thought I have stressed how dangerous Kirei was and here the majority wants to tangle with Salter.
Kirei was one of the strongest Executors of his time, was capable of almost completely preventing Hinako from moving, and was wielding weapons specifically designed to kill things like Hinako.

Instead of using 4 Command Seals to have Medea bombard Salter, why can't we just use two or three of them to have Medea teleport behind Salter and stab her as quickly as possible? Command Seals are capable of pushing a Servant beyond what their stats would normally entail, and the command is specific enough that most of the power will be put into Medea's speed. Sure, Medea will probably die as a result, but Salter only needs to be pricked by Rule Breaker once for it to work.

Hell, why don't we just use three Command Seals just to make sure: one to teleport directly behind Salter, one to stab Salter, and one to teleport away? Better yet, what's stopping Hinako from powering herself or her blades up with a Command Seal or two the way Kirei did against her?

Also, a fair reminder to everyone that Billy's NP costs very little mana and comes out very fast. It's the perfect thing to stop Salter from using Excalibur Morgan if she ever decides to use it.
 
Vote is closed. Celestial Senpai vs Cantankerous Saber is a go, with 19-11 vote score. As promised, to revisit:
I mean, the other option uses all of our command seals to set up a magic attack, but thats still going to take time where were vulnerable anyway, and were also dealing with a servant with magic resistance.

It does come across as a bit risky in terms of costs and effect.
I'll get back to this when the vote closes — let me take a look at that, actually — but remember when I said that Chaldea's state will have impacts on operations?

This is that.
Normally I'd leave out the Paths Not Travelled/QM Retrospective until an arc is ended but in this case, I think I'll waive it for a simple ruling.

Both plans are suboptimal. Romani did not clear the DC I assigned to have him refine the choices. Specific to "Total Magical Saturation", the dossier for Salter would have been cleared up. It would have confirmed that the Magical Resistance that Salter has is indeed B Rank... instead of the variable between B-to-A Rank.

Which would have let Medea chime in that she can do-away with just three Command Seals, leaving each Masters with one emergency CS should things went awry or if not, until Chaldea's power problem is dealt with to regenerate the CS. And as such, it would have been an optimal plan.

But that is path untravelled and behind us, c'est la vie.

I will say this though, both plans — suboptimal as they are — have roughly the same chance of succeeding. Just that the consequences of failing and winning are different.
Instead of using 4 Command Seals to have Medea bombard Salter, why can't we just use two or three of them to have Medea teleport behind Salter and stab her as quickly as possible? Command Seals are capable of pushing a Servant beyond what their stats would normally entail, and the command is specific enough that most of the power will be put into Medea's speed. Sure, Medea will probably die as a result, but Salter only needs to be pricked by Rule Breaker once for it to work.

Hell, why don't we just use three Command Seals just to make sure: one to teleport directly behind Salter, one to stab Salter, and one to teleport away? Better yet, what's stopping Hinako from powering herself or her blades up with a Command Seal or two the way Kirei did against her?
The bolded line is your warning that Medea is going to break the fourth wall to stab you :V

More seriously, Instinct, despite its bad rep due to FGO, is an exceptionally good Skill. Despite the Rank Down Salter gets, she gets unlimited Mana to compensate and considering the near-instantaneous nature of Mana Burst... well, it's the fastest way to get Medea killed.

As for the last sentence... didn't I tell you to stop using Clairvoyance to look at my QM Notes last year :V?

Update should be out by Sunday, at the latest. Now time to roll the lot of dices once I assign the modifiers.
 
Romani did not clear the DC I assigned to have him refine the choices. Specific to "Total Magical Saturation", the dossier for Salter would have been cleared up. It would have confirmed that the Magical Resistance that Salter has is indeed B Rank... instead of the variable between B-to-A Rank.
Romani, you traitor! I blame you for my plan losing and to think that I was so close to see multiple seals powered EXPLOSION. I'll never forget you this.:mob::tongue:
 
Romani, you traitor! I blame you for my plan losing and to think that I was so close to see multiple seals powered EXPLOSION. I'll never forget you this.:mob::tongue:

Give him a break. As if Chaldea nearly being destroyed and human history being incinerated because of his own mistakes weren't bad enough, the poor man's got his father all but standing over him. He's really stressed and overtired; honestly, the only reason he doesn't come down with something is because there's nobody left to catch anything from. The only way this could be worse for Roman is if the Caster they encountered was his wife instead of Jason's ex.
 
Both plans are suboptimal. Romani did not clear the DC I assigned to have him refine the choices. Specific to "Total Magical Saturation", the dossier for Salter would have been cleared up
Battles being decided via dice rolls and available plans being decided via dice rolls seems uh..well, like a recipe for guaranteed salt storms frankly.

Putting aside personal distaste for Dice in Quests(ultimately whatever vote wins doesn't matter, just the dice roll so why bother engaging?) with how often Chaldea had to overcome overwhelming odds and how we were a single roll away from losing Rits and Hanako on two different occasions in the Prologue Singularity alone the long term viability of the system seems questionable.
 
Battles being decided via dice rolls and available plans being decided via dice rolls seems uh..well, like a recipe for guaranteed salt storms frankly.

Putting aside personal distaste for Dice in Quests(ultimately whatever vote wins doesn't matter, just the dice roll so why bother engaging?) with how often Chaldea had to overcome overwhelming odds and how we were a single roll away from losing Rits and Hanako on two different occasions in the Prologue Singularity alone the long term viability of the system seems questionable.
I actually think it's a good way to implement the situation Chaldea was in canonically. It's been repeatedly stated that the resolution of the Singularities was pretty much a fluke. In other words, they defied the (dice) odds. Plus, we can see through the rolls so far that the QM gives multiple chances in case of failure, and auto-clears checks if we do particularly well.
 
Battles being decided via dice rolls and available plans being decided via dice rolls seems uh..well, like a recipe for guaranteed salt storms frankly.

Putting aside personal distaste for Dice in Quests(ultimately whatever vote wins doesn't matter, just the dice roll so why bother engaging?) with how often Chaldea had to overcome overwhelming odds and how we were a single roll away from losing Rits and Hanako on two different occasions in the Prologue Singularity alone the long term viability of the system seems questionable.
It is one occasion. I draw up the scenarios, looked at the timetable, and found that with some time passing, Romani might be able to fine-tune the plans in what is practically a crisis emergency deployment scenario where opportunities come where they may while everything — Fuyuki and Chaldea — is still burning.

He failed, and that's that.

And yes, I understand the personal distaste in dice but well, here's the thing with that particular complaint.
[] [MEDEA] Fully commit her attention to cure Olga Marie's affliction. The undivided attention of one of the most accomplished Magus from the Age of Gods will allow her to survive past the Rayshift back to Chaldea...and perhaps more.
[] [MEDEA] Only commit half her attention on Olga Marie. As much as completely curing the Director is a thing to accomplish, their battle against the Blackened Servants takes precedent:
-[] Focus half her attention on improving the combat capacity of the Masters. Allowing Hinako to leverage her melee prowess and making Ritsuka less of a combat liability and supporting of the team is a good idea.
-[] Focus half her attention on replenishing herself. Without Master and pitted against three hostile Servants and one Executor, Medea managed to force a fighting retreat. A full-powered Medea, in prime fighting conditions would be even greater, as befitting of her fame.
The voters then traded Age of Gods armaments for having Olga Marie be in the best possible shape. I can tell flat out that the Yorokobe Interrupt wouldn't be as Ritsuka-ending or the Duel wouldn't be as close as it was had Medea went and made Hinako a set of swords to match her Servant version in-game (with 100% less blood attacks) or if Ritsuka had been given a power armour — because that's apparently how Ancient Greeks roll around — or any number of esoteric charms that makes cause of death by a smiling priest drop to 0%

Point is, my QMing method revolves on three things — something @Lykantos inferred. Plans, opportunity costs, and the roll of the dice. If you have good plans and made the right calls, the roll of the dices takes a backseat to the narratives — more so than usual anyway, a Nat 100 by Billy wouldn't kill Berserker even if he rolled a Nat 1. If you made the right calls and rolled well, but the plan was bad even taking to account of the fog of war, then that's good fortune. If you have good plans and dice but failed to balance things properly, then well, the repercussions of those calls are going to be mitigated.

Of course, this means you Questers need to get two of three right at the least. If you get one of three, expect some lasting complications. If you don't get any... well, let's not cross that bridge if we can.

Also update's at 1.1K word long, will write more once I actually wake up properly.
 
That's fair, guess we will need to be more careful with our choices instead of just picking what looks cool. I still think we should have nuked Saber.
 
And yes, I understand the personal distaste in dice but well, here's the thing with that particular complaint.
I feel obligated to point out that my personal viewpoint on dice in quests has little to do with voters choosing to save Olga :V
Point is, my QMing method revolves on three things — something @Lykantos inferred. Plans, opportunity costs, and the roll of the dice. If you have good plans and made the right calls, the roll of the dices takes a backseat to the narratives — more so than usual anyway, a Nat 100 by Billy wouldn't kill Berserker even if he rolled a Nat 1. If you made the right calls and rolled well, but the plan was bad even taking to account of the fog of war, then that's good fortune. If you have good plans and dice but failed to balance things properly, then well, the repercussions of those calls are going to be mitigated.

Of course, this means you Questers need to get two of three right at the least. If you get one of three, expect some lasting complications. If you don't get any... well, let's not cross that bridge if we can.
That's the thrust of the issue I mentioned in the first half of my post though. The dice rolls dictated the quality of the plans, the plans for the Boss Fight at that. I can see bad dice rolls giving incomplete or poor information that the voters then make a flawed plan or decisions from, but the available plans being inherently flawed because of dice rolls, especially for a Boss encounter seems like it's needlessly asking for aggravation.

I doubt we'll bad end here or anything, just felt like it beared mentioning since Salt can be an issue. (As the Gacha gods have taught us)
 
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That's the thrust of the issue I mentioned in the first half of my post though. The dice rolls dictated the quality of the plans, the plans for the Boss Fight at that.
The plans were still going to be sub-optimal, the roll was for whether they would be improved. Again, Chaldea is in dire straits now, certain deficiencies are going to make themselves known. Maybe it's my fault for not emphasising it in Romani's PoV last update but well, ship's sailed.

Also update is uh, going to be delayed, beyond the technicalities of 'It's still Sunday in West Coast' due to the whole deal of CV. I'm fine but my normal methods of writing tends to be doing it in cafes and the like so my writing is being sort of a slog, on account of not having the mood set up proper-like. Rest assured, I'm still gonna be writing, but it will be a stretch onto the week. There's also Saber Wars and I do need to clock the grind for that.

So uh, please wait warmly~
 
There's also Saber Wars and I do need to clock the grind for that.

Even discounting the paper-thin disguise, did X seriously forget that literally anyone who sees her holy sword instantly recognizes it as Excalibur? Seriously, it's an actual property of that weapon. Kind of like a negative-rank Stranger power from Worm.
 
Even discounting the paper-thin disguise, did X seriously forget that literally anyone who sees her holy sword instantly recognizes it as Excalibur? Seriously, it's an actual property of that weapon. Kind of like a negative-rank Stranger power from Worm.
Don't be ridiculous, X wields Himitsucalibur. If she was actually wielding Excalibur, she'd clearly be the King of Knights.
 
So.

Slight bad news. My laptop charger broke a bit more than usual. Has been for the past month or so but only this past week has it gotten really bad and now I think it has given up the ghost. Barely got any writing - or farming - done at all.

So in lieu of waiting for the replacement and extend things a lot further... I'm gonna phonepost an interlude pertaining two of the Singularities. I'd have the set done by the end of Fuyuki but frak it.

Pick Two:
[] France
- A guiding blasphemer, pitted against his altered charge.
[] Rome
- Seven Emperors, Seven Grails, One Empire
[] Okeanos
- A reunion, in the worst possible way.
[] London
- A siege, in motion. A detective, with a game afoot.
[] America
- The pledge, subverted. The President, a Tyrant.
[] Jerusalem
- Three confused Muslims, two befuddled Pharaoh, one aimless King.
[] Babylonia
- The First Hero, The Last Chain towards Extinction.
 
No worries, happens to everyone sometimes.

[X] Jerusalem
- Three confused Muslims, two befuddled Pharaoh, one aimless King.
[X] Babylonia
- The First Hero, The Last Chain towards Extinction.
 
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