If there was a word for your current condition, it would be excited. You had waited a long time to get where you are. Or it felt like it anyway. You were a woman who had actually managed to attain priesthood at an early age. You knew there were other priests who disagreed with how elevated you were, but they can go to the youkai realm for all the shits you gave. You had made it. Of course, that is what you had thought.
Then you realized just how boring and ineffectual priesthood had been. Sure you could lead people in prayer and they could give worship and you could tell them all how to avoid impurity and a variety of other means to defend themselves against the darkness that boils in the depths of your land. That doesn't mean much when all the young ones cared about was their recent test grades or how popular they were. The middle aged ones were all about how their jobs were affecting them, are their spouses cheating on them, etc, etc. They were all valid concerns, true, but you wished they could put them aside for prayer at least.
You liked the old ones though. They gave offerings to the nature kami, and listened to you seriously on how to deal with and avoid impurity and the youkai that springs forth from that. Which brings you to another sore point. You were stuck in a temple while there were youkai out there that needed to be purified. And warning people about the dangers and how to prevent youkai was all well and good, but they rarely listen anyhow.
Now though, you can really fight back. Your mentor had seen how restless you were, and had put your name forth as a candidate to lead Japan's newly formed supernatural agency. When you had been chosen, it was all of your prayers answered. Your name was Renko Kochika, and by the kami you were going to purify Japan.
Name your organization.
[] Write in
Martial: Your Military advisor is one Okimoto Ieyoshi. When asked what his service record was, he simply handed you a file with nothing but black lines in it. A man in his thirties, Okimoto is covered in various wounds and what seem to be acid burns cover half his face, and he's missing an eye. You were told due to his recent loss of vision, he was being taken out of active duty to assist you. While you had your doubts, he proved himself in how he trained with your troops. The man knows how to kill something, that's for sure. Pick 1
[] Knowledge Is Not As Easily Killed: Frankly, Okimoto recognizes that your men barely stand a chance. An umi-bozu will destroy any naval force, and an oni is a 9-12 foot pile of muscle holding a club the size of a missile. However, he thinks that if your troops know how to identify the difference between a hihi and a chimi, that they'll be much better equipped.
Cost:0 Upkeep:0 Reward: Troops get a crash course on which monsters are which and how to fight them. +5 bonus to Yearly operations and Military actions against Japanese spirits.
[] Here Be Monsters-Mountains: Okimoto is cognizant of just how many goddamn monsters there are in the mountains. Frankly, there's a shit ton. Kotengu, oni, kijo, and more. He also believes any attempt to take or hold the mountains and hills will get you slaughtered. So, he wants to take a half measure, and start up patrols around the mountains. While a squad is unlikely to actually kill an oni, it will be enough to evacuate the area and push back the weaker monsters. Chance of Success: 80% Cost: 40 Upkeep:20 Reward: Small bonus to yearly operations. +50 Funding for public protection.
[] Here Be Monsters-Coast: A big problem with the Kyushu shoreline isn't mundane pollution. Rather, it's the fact that it's swarming with snake women, fish women, and ox spiders. These coastal creatures are typically ones that lure you in and consume you. Now, this would be a problem, if you didn't have a cadre of soldiers totally fine with harpooning the seemingly innocuous woman sitting topless on the shoreline. Okimoto wants to set up a coastal patrol to decimate the blood suckers. Chance of Success: 80% Cost: 40 Upkeep: 20 Reward: Small bonus to yearly operations. +50 Funding for public protection.
Diplomacy: Your chief diplomat is a woman named Kawayama Kiriyo,a woman with long, braided, brown hair and business wear. She's cheerful, kind and overall a very genuine person. Or so you thought, until she met Okimoto and immediately became a brusque and professional expert. Okimoto grunted his approval and moved on. Kawayama was all smiles again, but she probably wanted you to notice. If there's one thing Kawayama is an expert in, it would be twisting people's perceptions of her. You couldn't ask for a better asset. Pick 1
[] Shooting Monsters Together-Hellsing: You've heard good things about the Hellsing organization. Started by the original Hellsing, the organization has done very well killing vampires and ghouls throughout the centuries of its existence. While that doesn't seem like much, apparently vampires spread like weeds over there, so it's understandable. You've also heard that the line of succession has been rather bumpy as of late. This is likely an ideal time to get in good with your fellow monster hunters. Cost:0 Upkeep:0 Chance of Success: 70% Reward: Diplomatic ties with Hellsing
[] Shooting Monsters Together-Iscariot: Iscariot is the Vatican's supernatural hunting organization. You've heard some interesting things about their scorched earth policies that put you off somewhat. Besides that, there are also some nasty rumors about Iscariot specializing in heretic hunting as well. Considering that everyone is a heretic to the catholics, that could be an ill omen. Still, they can't be that bad, right? Cost:0 Upkeep:0 Chance of Success: 30% Reward: Diplomatic ties with Iscariot
[] An Incorporeal Hand, Please?: There are spirits and other creatures that you can ask for help. The problem is actually getting them to help. Put out some divine feelers and see what crazy spirits out there are interested in giving you a hand. Cost: 50 Upkeep:0 Chance of Success: 100% Reward: Varies depending on how well you roll.
[] Appease The Spirits: You have too many gods. You say this, because it seems that all of them want tribute. And if you fail to give them that tribute, they'll either cause a natural disaster, which the government is sure to be displeased about, or level some curses at you, utterly fucking up your operations. And if you don't get to it in the next three years, they're pushing the big red button on you. You look at the projected cost and wince. Cost: 100 Upkeep: 0 Chance of Success: 100% Rewards: Don't get the living shit blown out of you. No disaster within these three years.
Stewardship: Your manager is an old man who looks upon you with an undisguised sneer. Ito Yoson is an expert with finances and policy, which just barely makes up for his irritable and asshole personality. His entire views on women, youth and even race just kind of makes you want to beat him. Despite this, he's already planning ways to make you money, so you, as many already do, manage to drown your moral issues with lots of cash. Pick 1
[] Who Dunnit?: Police have a lot of cold cases that irritate the living hell out of them. Well, you have a legion of priests who can talk to yūrei, the ghosts of the murdered and tragic dead. Have them make rounds among police stations pointing cops in the right direction and you could get some funding from the police department. You get money, they get to boast about a near perfect record, everyone wins. Cost: 40 Upkeep: 20 Chance of Success: 90% Reward: +50 Police funding
[] Making Home: You need more room. You have a nice underground base, but it's not very homely. The priests have done their best, but they're also rather concerned with how lacking the base is with spiritual connections. See about finding a base in a solidly spiritual background, with lots of room for all your vehicles and troops. Cost:50 Upkeep: 20 Chance of Success: 80% Reward: Large Base, More Stewardship Options available, Basic Spiritual defenses.
Intrigue: Your spymaster is… nonexistent. Frankly, you don't have one. When asked why, most of the founders just kind of shrugged. Apparently, any spy that would be trustworthy and skilled enough to help you is in deep cover, or on a "they contact you" basis. You're going to have to find them yourself.
[] Peek A Boo: Find a spymaster. Cost: 20 Upkeep:0 Chance of Success: 100% Reward: Spymaster, actual Intrigue actions.
Piety: You actually have two religious advisors. Imai Denbe, a Buddhist monk, is a kind and unobtrusive individual. In his mid thirties, his primary features are a shaved head and a patient smile for everyone. Inokuma Toju, the forty year old Shinto priest, is rather different. He's not scornful like Ito is, but he has a sense of severity to him. He mandates that whenever you meet him, you purify your hands, for one. Whether this is him telling you you're impure or his way of protecting you and himself from impurity, you aren't sure. Still, he does his job eagerly, and so you can't begrudge him for that. Pick 2
[] Mass Produced Seals: Seals are hard work to make. They require careful precision and dedication, with a lot of blessing and preparation beforehand. However, there are weak seals that you are told can be used to stagger or block spirits. It can even work against oni, although that wouldn't last for more than a second or two. Inokuma thinks he can have your shinto priests mass producing them enough that it will be available to all of your agents. He warns you that if you gain more agents, they won't be able to continue the practice, but it's enough for now. Cost: 50 Upkeep: 30 Small Bonus to yearly operations, small bonus to fighting lesser youkai.
[] Memorizing Sutras: Evil spirits in Buddhism are typically driven out by monks wielding khakkhara and sutras. While giving every soldier a khakkhara sounds tempting, it's not feasible. What is feasible is making them memorize some basic sutras to push back evil spirits. It won't work on any higher tier enemies, but it will likely deter weaker spirits for a brief time. Cost: 0 Upkeep: 10 Bonus against Buddhist evil spirits.
[] Recruitment Drive. For all their differences, Inokuma and Imai agree on one thing. You need more spiritual experts. However, priests aren't easily trained. So they want to do a covert recruitment drive throughout temples and the like in the entirety of Japan. While this is expensive, it's also guaranteed to net you some combat capable priests. Cost: 50 Upkeep: 50 Chance of Success: 50% Every year, you get 1d5 onmyoji and 1d5 monks.
Learning: Your resident scientist is fairly excitable. Apparently, Kaibara Tamaki had already theorized on the existence of youkai, and had gotten laughed out of her laboratory for it. Now, she not only had verification that they existed, she got to dream up new ways to kill them! Really, it was a dream come true. Pick 1
[] Now You See Me: A major problem with recruiting new agents is how few of them can actually see the youkai that surrounds us. The two hundred you have were the bare minority of agents who were actually able to scrounge from special forces with the potential to see youkai. But your research division has found a mountain spirit called a Hihi that is incapacitated by laughter and whose blood can allow others to see youkai with no trouble. Now, Kaibara wants your men to go into the mountains armed with automatic weapons and bad jokes, and hunt down a few. Cost: 20 Upkeep: 20 Chances of Success: 70% Reward: Constant supply of Hihi blood, Option to recruit new troops.
[] Leftovers: Every year, you kill a variety of youkai and monsters. What about what's left though? The remains of youkai are supernaturally strong, and have the ability to do astounding things. Have your researchers look into new ways to use these hides, teeth and claws, hopefully increasing your effectiveness by leaps and bounds. Cost: 20 Upkeep: 0 Chance of Success: 60% Reward: Learning options unlocked to re-use youkai parts
Personal: Now there's you. You're definitely in a busy position, but you don't need to oversee everything. That's what your department heads are for. So now you need to decide what to do with your time. Pick 1
[] Train: You are a Shinto priestess, and as such, do have the training to fight youkai and other spirits. Unfortunately, you haven't had the opportunity to put that to good use. So now you need to brush up on your skills. With any luck, you can become much more proficient.
[] Tsukumogami: A tsukumogami is an item that has seen over a century of use, gaining awareness and a soul. Surely you have one in your family line? It could become a powerful personal weapon against the various spirits attempting to cause your downfall. Cost: 0 Upkeep: 0 Chance of Success: 70% Rewards: Possible spirit tool
AN: Quick reminder. DO NOT VOTE FOR OPTIONS. You can suggest plans all you want, but no actual voting. I will have a survey up in a few hours. Manual voting is for picture, Double Down and organization name ONLY. Just want to be very clear about this so there are no mixups. READ THIS PLEASE. And on that note, have fun.