- Location
- Massholistan
UMP 45 and UMP 9 are some of the best SMGs in the game for dodgetanking (45 being better than 9 because she has better buffs for ARs)
UMP45 and UMP9 are very good. UMP45 pops smoke, UMP9 pops flash, and the important thing is that their initial cooldown is very very short, so they're immediately CC'ing mooks and giving you more unopposed dakka time. Good tile layout and good buffs, and good at being dodgetanks. UMP45 is my solo dodgetank and evades fire that would chew up MP5 or Thompson (Invul shield has a 5~ second initial countdown, which means that Thompson gets chewed a hella lot by the time her invul triggers).My understanding is that they are workhorses. One has stun gernadea and the other has smokes which are pretty much the upper end of reliable tank smg abilities(Invincible is nice but it's generally too short and monofucsed to be as reliable).
Much like most damage boost assault rifles and Attack speed Rifles, if they have decent tiles(and they do), they're probably pretty good.
She is the best nuker with absurd damage stat and her skill is the target for 2 seconds for extra damage. So she is a boss killer
She can oneshot bosses. Not very good for anything other than that, but once you get her trained up and teamed with a team of fellow boss killers, you'll have something special on your hands.
Two of the best SMGs in the game. They work amazing together, due to the nature of their grenades and how they synergize together. They also get an amazing unique equip down the line that makes their dodge the best in the game, and even before that their stats are great.
so it's good that i got them back to back this morning then?
Pairing them with FAL, M4A1 and ST-AR makes a pretty devastating team.so it's good that i got them back to back this morning then?
nice.
-45 in particular is the gold standard for SMGs - great all round stats, the best SMG buff tile combination between coverage and stats, her smoke grenade is superb, and down the line all three UMPs get a special exoskeleton equip.
so it's good that i got them back to back this morning then?
nice.
Quick contracts are a fairly common quest reward, and I get a lot of them because i regularly do Logistic 0-1, which has a chance for you to get either a quick production contract or a fast heal contract as your bonus. Meanwhile waifu production contracts are harder to come by, and the fastest you can get a waifu contract is Logistic 1-4, which takes 2 hours, so over the same period of time, assuming sucesses on both productions, just doing Logistic 0-1 gets you twice as many contracts as from logistic 1-4.As a random aside has anyone else been noticing they actually have more 'quick production' contracts than actual production (ie doll/equip) contracts pretty much constantly? At this point I'm pretty much never sitting on a timer beyond 'poop I'm running out of ammo again'
Missable without issue. Remember, 2400 points is the end of meaningful rewards.
I'm new and all that but I've been running pure logistics the past few days to fuel my construction binge.
Is it normal to have rations and manpower as your limits and should I be doing normal missions and or auto battles as well? I don't have a stockpile of anything but ammo and parts right now so I'm kind of just using it as I get them.
A few parts go into each repair. You get less in awards of them generally though. Mainly they are used in crafting.Ammo and rations tend to get used up by going on missions a lot (since they're, y'know, consumed by units in the field). Manpower... yeah, that really only goes down quick on a construction binge in my experience - it's used to deploy echelons but it's not a notably expensive cost. What Parts are for I haven't a bloody clue - not even repairs use them that I've seen.
Ammo and rations tend to get used up by going on missions a lot (since they're, y'know, consumed by units in the field). Manpower... yeah, that really only goes down quick on a construction binge in my experience - it's used to deploy echelons but it's not a notably expensive cost. What Parts are for I haven't a bloody clue - not even repairs use them that I've seen.
Running a few echelons on constant logistics is pretty normal tbh. In practise you generally only use 2-3 echelons, especially early on, so there's always at least one free to throw into the logistics mines. The wiki page on the logistics missions has breakdowns on resources-per-hour per mission, which is nice.
lookie lookie what i got~
13th try get! ...Of course, Springfield is only level 54 so she's can't actually use it BUT STILL
With this, Team OG Sharkbait may rise again...
I'd highly recommend switching to a 3HG/2RF team. A SMG for a tank is fine until you get a HG to level 80 though, because they make kind of bad tanks until they can equip exoskeletons. As is your rifles aren't getting nearly enough buffs from just PPK.
I know, believe me, I just don't have enough handguns. I have more good-tier, high-level rifles than I do pistols at the moment.
vs
Bearing in mind my top team is an AR/MG team who also need pistolbuffing so M2HB can actually hit the side of a barn, and several of those pistols are only really viable on night missions (C91 for example, I often replace PPK/Makarov with). If I tried to build 3HG/2RF teams making use of all the RFs I've got, that's four echelons, requiring 12 HGs.
I figure at this point I'm better off consolidating my RFs into 3RF teams and getting as many as I can to 80 / at least past the 70 line (I have a lot of dupes lying around) whilst trying to build up my HG reserves.
An AR/MG team is a kinda bad idea. From that, I'd go for a Welrod/PPK/Grizzly/M14/WA2000 rifle team with Welrod acting as your MT with her absurd evasion stat once she hits 80, and for an AR team I'd go with M4A1/AR15/(two smgs of choice)/(a third AR)
The reason that MGs are a bad idea is because they eat up ammo like no other gun type, so it's extremely costly to level them unless you can corpse run. They're most useful in night maps against armored enemies who can't dodge at all, where you'd want a 2 MG/1 HG/2 SMG team.
Also it sounds like you're spreading out your resources among all your echelons right now. It'd be best to concentrate on leveling only one or two echelons at a time, with the rest being put on logistics duty with a single level 45 or so leader.