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Will you be able to bless things at 5 dp while also influencing mortals?I think I'm going to start by blessing some stones and ordering my followers to put them around the village to ward of beasts.
Will you be able to bless things at 5 dp while also influencing mortals?I think I'm going to start by blessing some stones and ordering my followers to put them around the village to ward of beasts.
You have to Influence the mortals to get them to bless the stones.Will you be able to bless things at 5 dp while also influencing mortals?
For Fovos, I'm going for someone who was involved with more primal "kill or be killed" sort of fear but grew into the fear that guides. OOC I'm interested in the afterlife, and Fovos IC would probably want to bring order to it as well because of the old god prison located beneath it and to guide the souls of the fallen from what he sees as similar to his own initial uncivilized state. (Fear plays into so many themes.)@HellHound01 any idea what to do as goddess of death besides killing people? Or should I go and encourage it?
Maybe some variation of Shape Private Realm?@HellHound01 would we have to spend DP to mess about in the afterlife?
What's the worse that could happen?that's probably a smart decision seeing we only have one tribe in game right now
I would like to ask you to send (magically) dangerous dead over to me. Trapping evil spirits below the earth would be a nice method to complement the 'don't dig too deep' theme I try to create.A sort of underworld where all those who die, though if people have a problem I may change that.
I have yet to truly decided, as I feel that I could try to go quite a few different ways, but I would perhaps like to figue out how to not be nomades.
I really like this interpretation.Fovos is a god who is built around the fear of the forgotten and to strive towards the future.
Fite me irl.
For Fovos, I'm going for someone who was involved with more primal "kill or be killed" sort of fear but grew into the fear that guides. OOC I'm interested in the afterlife, and Fovos IC would probably want to bring order to it as well because of the old god prison located beneath it and to guide the souls of the fallen from what he sees as similar to his own initial uncivilized state. (Fear plays into so many themes.)
I'd love to work with the death gods to bring it into order.
Will "Bless stones of animal warding and influence followers to put them around the village"
Be doable then?
Hey if we decide to focus on the afterlife first, Spark will happily hunt down anything trying to interfere with it's recovery
@HellHound01 would we have to spend DP to mess about in the afterlife?
that's probably a smart decision seeing we only have one tribe in game right now
I couldn't decide if I wanted to play with an expy god from the game i played 2 years ago, or the one I played 4 years ago and it looks I missed my spot. But I guess Tribe submissions are still open?
The Felleris - Tribe of the Catfish:
Felleris are people of the river - fishermen, sailors (if one commanding a raft can be called a sailor) and shipwrights (again, if one can call raft a ship).
The legend says that one day a violent thunderstorm has made river leave its banks and flood the tribe camp. Tents have been washed out, fires have been doused and livestock have scattered. But with the destruction, river also brought a bounty of its own. Several catfish living in the river have gone with the flood and got trapped in one of the surviving tents. Tribe has considered this an sign from god and have taken the name of catfish as their own, and made the river their home. And to this day catching a catfish is considered a blessing from the gods.
Felleris are people shaped by their occupation. Swimming on their rafts or primitive boats is not an easy feat and requires strength, discipline and trust in your colleagues. They are thus tough men and have strong bonds between tribe members. These are also a qualities that make excellent warriors, but Felleris are known to evade conflict instead, like a fish swimming away. Most of the tribe focus on fishing or making and maintaining their boats, but few brave men like to sail as far as possible, exploring the river, meeting new tribes and sometimes trade with them.
Beliefs:
It is not a surprise that Lilith has taken a central spot in Felleris belief system. She is a goddess of water and river after all. Most religious festivities are centered around her. She has also taken place of the Twin Goddess as the main deity of death in the Tribe. Like fresh water gives life, frozen water is death.
Their second most important god is Spark. But the prayers sent to her are mostly of the "leave us alone please" kind. Everyone in the Tribe is afraid of Thunder in the Night as thunderstorms make swimming and fishing impossible. That's why after returning to the port, sailors often feed on or two of the cought fish to cats found in the port. And that's why the cats are in the port in the first place.
Thana and Hella, Fovos, Sapienza are minor gods for Felleris. Some of their aspects are already taken by Lilith or Spark and they are not as important to Felleris daily lives. But they are still revered.
Scrios worship is almost noexistant. Felleris are pacifists who avoid conflict and thus there's no place for god of battle in their prayers. But some still make one or two offering for them, just in case.
Similarily one could think that Rhaundeth is also almost forgotten. That would be true if not for the ritual of Swanteth - ceremonial transfer of wood from Rhaundeth to Lilith, when a new boat is made. Offerings are made to Rhaundeth in return for the wood the tribe is moving from Rhaundeth's domain to Lilith's one.
Silicrilia is an interesting case since she is a minor god, but significantly raises in prominence for few Felleris that deal with trade. Her mining aspect is all but forgotten, but she is considered "god of shiny things" and whoever wishes to trade (or woo a partner with gifts in that matter) will surely give her a prayer or two.
[Disclaimer]
I took some liberties with god aspects because mortals are known to just mix everything up and come with their own opinions and conslusions.
@HellHound01
Since you are ready to hand out Tribe stats, could I have mine for the Dantibo or should I just assume it to be the same as for the Felleris?
Hi, i aded that im the patron of the young, the inventive and the wise, just letting you guys know
Also can we have a techs know by the tribes list, and what kind of goverment/organization do they have?
I liked the Thunderstorm interpretation so much I added ball lightning to the god descriptionTheir second most important god is Spark. But the prayers sent to her are mostly of the "leave us alone please" kind. Everyone in the Tribe is afraid of Thunder in the Night as thunderstorms make swimming and fishing impossible
Population: 3,000Thanks, I tried to make a application, so I look forward to hear what you think.
The Dantibo, aka The Black Hound Tribe
The Black Hound Tribe's name comes from the straightforward fact that the tribe values its kinship with dogs. It is said that the tribe was founded by the first people to domesticate wolfs. The tribe's dogs are used in many ways, as hunting partners, to help handling the tribe's herds and for combat.
Most matters are handled by the council of tribal elders but matters of war is handled by the warriors who chooses a war chief amongst themselves.
The Tribe values loyalty and communal bonds rather than personal ambition. This reflect their preference for seeking friendship with other tribes, though if anyone threatens the tribe or anyone the tribe considers to be a friend, then they can be counted on to respond with force rather than honeyed words.
Worship:
The tribe has a rather mixed group of gods, that they worship. Chief amongst them are Fovos, The Fear That Guides, the Twin Goddess, Thana and Hella, and Rhaundeth, the Queen of Forests.
The worship of Fovos is tightly connected to the teaching of the tribe's youth, since the tribe must ensure that they learn of the dangers of the world and how to avoid them. This affects all paths of the tribe's way of life, from the hunters knowing how to properly handle predatory animals, to the gatherers knowing which plants are poisoned and which is not. Even the council of elders tend to call upon Fovos at the start of their meeting in the hope that he will guide them on the proper path.
Of the Twin Goddess, it is Hella, that is preferred, since she is the one to bring joy. Hella is called upon for the health of the tribe's animals, especially its dogs, and for the health of its people, while her sister Thana is called upon for the protection of the souls of the dead and for the protection of the living, that her monsters may walk past them.
The tribe depend in quite a few different ways upon the forests, and therefore many people seek the favor and protection of Rhaundeth, the Queen of Forests, so that may travel in safety and have success in their venture, which may been all from a hunt to the seeking of the right plant.
The lesser gods in the tribe is Lilith, the Goddess of fertility, Scrios, the Bringer of Battle, Spark, the Thunder in the Night, Sapienza, the Knowledge Keeper, and Silicrilia, the Bearer of the metals and jewels.
The worship of Lilith is rather new to the tribe, which it learned from the same people, who told them the basis of agriculture. It is therefore that she is primarily worshiped as a harvest goddess, while she has yet to be truly understood as the Lady of Death, except in the sense of bad harvests.
The tribe feels conflicted about Scrios, they despise his fickleness, yet its warriors all seek his blessing before battle in the hope of victory, even if he instead might decide to instead grant them dead.
The goddess Spark fills a weird place in the tribe, some asks what a goddess of cats is supposed to do for the Black Hound Tribe, some answers that she is a goddess of hunting, yet few hunters call upon her, other says she protects the homes of the tribe, which the elders is unsure of. Lastly, some say she is the goddess of enjoying life's pleasures and it is here Sparks worshippers is truly found.
There is only a few true worshipers of Sapineza in the tribe, yet they are hold in great esteem. This come from the fact, that they are the tribe's storytellers, whom tell of the tribe's accomplishments and of its great heroes.
The few workers of metal and some of the tribe's craftsmen tends to worship Silicrilia, the Bearer of the metal and jewels. They worship her with the same passion as any of the most worshipped gods in the tribe, but they are to few for her to have as much influence in the tribe as the others.
Population: 5,000I couldn't decide if I wanted to play with an expy god from the game i played 2 years ago, or the one I played 4 years ago and it looks I missed my spot. But I guess Tribe submissions are still open?
The Felleris - Tribe of the Catfish:
Felleris are people of the river - fishermen, sailors (if one commanding a raft can be called a sailor) and shipwrights (again, if one can call raft a ship).
The legend says that one day a violent thunderstorm has made river leave its banks and flood the tribe camp. Tents have been washed out, fires have been doused and livestock have scattered. But with the destruction, river also brought a bounty of its own. Several catfish living in the river have gone with the flood and got trapped in one of the surviving tents. Tribe has considered this an sign from god and have taken the name of catfish as their own, and made the river their home. And to this day catching a catfish is considered a blessing from the gods.
Felleris are people shaped by their occupation. Swimming on their rafts or primitive boats is not an easy feat and requires strength, discipline and trust in your colleagues. They are thus tough men and have strong bonds between tribe members. These are also a qualities that make excellent warriors, but Felleris are known to evade conflict instead, like a fish swimming away. Most of the tribe focus on fishing or making and maintaining their boats, but few brave men like to sail as far as possible, exploring the river, meeting new tribes and sometimes trade with them.
Beliefs:
It is not a surprise that Lilith has taken a central spot in Felleris belief system. She is a goddess of water and river after all. Most religious festivities are centered around her. She has also taken place of the Twin Goddess as the main deity of death in the Tribe. Like fresh water gives life, frozen water is death.
Their second most important god is Spark. But the prayers sent to her are mostly of the "leave us alone please" kind. Everyone in the Tribe is afraid of Thunder in the Night as thunderstorms make swimming and fishing impossible. That's why after returning to the port, sailors often feed on or two of the cought fish to cats found in the port. And that's why the cats are in the port in the first place.
Thana and Hella, Fovos, Sapienza are minor gods for Felleris. Some of their aspects are already taken by Lilith or Spark and they are not as important to Felleris daily lives. But they are still revered.
Scrios worship is almost noexistant. Felleris are pacifists who avoid conflict and thus there's no place for god of battle in their prayers. But some still make one or two offering for them, just in case.
Similarily one could think that Rhaundeth is also almost forgotten. That would be true if not for the ritual of Swanteth - ceremonial transfer of wood from Rhaundeth to Lilith, when a new boat is made. Offerings are made to Rhaundeth in return for the wood the tribe is moving from Rhaundeth's domain to Lilith's one.
Silicrilia is an interesting case since she is a minor god, but significantly raises in prominence for few Felleris that deal with trade. Her mining aspect is all but forgotten, but she is considered "god of shiny things" and whoever wishes to trade (or woo a partner with gifts in that matter) will surely give her a prayer or two.
[Disclaimer]
I took some liberties with god aspects because mortals are known to just mix everything up and come with their own opinions and conslusions.